developers so they could easily test their application with hardware
> acceleration turned on.
>
> You can easily check whether your app is hardware accelerated on startup
> and warn the user it's not supported.
>
>
>
>
>
>
>
>
>
> On Mon, Dec 5, 2011
5, 2011 at 9:21 AM, Mark Murphy wrote:
> > On Mon, Dec 5, 2011 at 12:04 PM, webmonkey wrote:
> > > I see now that there are some websites that advise people to turn it
> > > on because it makes everything run smoother.
>
> > Got any links? At least we can work on try
the “Force GPU Rendering” option. Though why you’d want to do
that, I do not know, because with this option ON, all of your apps
will run more efficiently."
On Dec 5, 6:21 pm, Mark Murphy wrote:
> On Mon, Dec 5, 2011 at 12:04 PM, webmonkey wrote:
> > I see now that there are some w
an be hardware accelerated. Unfortunately
I have no way of responding to these users who report this issue.
On Dec 5, 5:35 pm, Romain Guy wrote:
> They've probably checked the "Force GPU" setting in Developers Settings.
>
>
>
>
>
>
>
>
>
> On Mon
In my AndroidManifest.xml I have:
And the Application and Activities all have
android:hardwareAccelerated="false"
So the app should not be hardware accelerated. But in the Android
Developer console I am getting the following crash report from Galaxy
Nexus users with ICS:
java.lang.UnsupportedO
I think you are forgetting the System Bar at the bottom, it is always
there and it is 48 pixels high
On Aug 23, 11:14 pm, sblantipodi wrote:
> Hi...
>
> I noticed that if I run my app on android 3.2 sdk with a 720x1280
> resolution I have some important bugs.
>
> If I run the app in landscape (72
in all cases.
On Aug 8, 5:55 pm, webmonkey wrote:
> In Honeycomb 3.2 when you start an intent and there are multiple
> activities that are capable of handling the intent the
> ResolverActivity is displayed but it does not show the choice menu so
> the user is unable to do anything. T
In Honeycomb 3.2 when you start an intent and there are multiple
activities that are capable of handling the intent the
ResolverActivity is displayed but it does not show the choice menu so
the user is unable to do anything. This is quite a serious bug and I
have got quite a few reports about it fr
balance here to take advantage of the memory
when it is available. Also note that such memory use would be for
periods where an image is loaded and edited, so it is not allocated
all the time.
On Jun 9, 12:30 am, Dianne Hackborn wrote:
> On Wed, Jun 8, 2011 at 3:17 PM, webmonkey wrote:
> >
x27;s choice to do
this (just like he would play a high performance game)
On Jun 8, 11:56 pm, Dianne Hackborn wrote:
> On Wed, Jun 8, 2011 at 1:15 PM, webmonkey wrote:
> > How does the native heap actually tell you, will malloc return NULL if
> > it cannot reserve enough space?
>
That works but I don't consider 16-bit to be "full-resolution", color
fidelity is just as important.
On Jun 8, 10:25 pm, Streets Of Boston wrote:
> I guess it's playing nice to other background apps. Even a foreground app
> can't gobble up all the memory and starve the background apps.
>
> I figu
How does the native heap actually tell you, will malloc return NULL if
it cannot reserve enough space?
And if you are a foreground app, you won't get in trouble will you
(unless you use insane amounts of it) I can understand that a
background app should not use more native memory than the limit.
It is kind of ridiculous that you cannot just load a bitmap in full
quality the size of the phone's camera capability, let alone edit it.
Then you have to explain to users that you can't because you can only
use 16/24/32 MB when their phones have 512MB.
As open and powerful as Android is, I never
They are aware of it, see
http://www.google.com/support/androidmarket/developer/bin/static.py?page=known_issues.cs
There is also a Report button there to indicate that you are affected
by this.
On May 31, 9:34 pm, Simon Platten
wrote:
> This is happening to frequently and there doesn't seem to
Maybe they are working on a comment rating system like Amazon? When
they improve something, it usually breaks first, so it could be good
sign ;-)
On May 21, 8:39 am, Zsolt Vasvari wrote:
> Yes, same for me -- I even had the user blow away the cached Market
> data and still, he says he can see his
A few users sent me an app crash report on build number GRI40
It crashes on the following:
W/dalvikvm( 903): VFY: unable to resolve virtual method 291: Landroid/
graphics/Canvas;.drawText (Ljava/lang/String;IIFFLandroid/graphics/
Paint;)V
java.lang.NoSuchMethodError: android.graphics.Canvas.dra
12:55 PM, webmonkey wrote:
> > It appears the Amazon DRM has already been cracked. There is an APK
> > of Angry Birds RIO that removes the Amazon check.
>
> Source?
>
> ---
>
It appears the Amazon DRM has already been cracked. There is an APK of
Angry Birds RIO that removes the Amazon check.
On Mar 22, 6:16 pm, PatternMusic wrote:
> It is true you may not distribute an app through Android Market whose
> primary purpose is distributing apps.
>
> I suspect we will see t
Angry Birds Rio is getting a lot of 1-star reviews form non-US users
who are unable to get the app. I have even seen a review from an iPad
user who was unable to download the app via Safari.
How on earth is it possible that these users can review the app! It is
the Android Market all over again.
Thanks fadden, don't know how I missed this obvious API.
When Honeycomb is open-sourced will we be able to see (and copy) how
RenderScript schedules these tasks, or is that handled to deep in the
system.
On Mar 4, 9:08 pm, fadden wrote:
> On Mar 3, 1:29 pm, webmonkey wrote:
>
> &
Can you determine the number of cores at all?
On Mar 3, 10:29 pm, webmonkey wrote:
> Let's say you have a task that is suitable for parallel processing.
> Can you detect the number of cores in Android and then make sure that
> the threads you create run on each separate core.
>
The Japanese Sharp ISO3 has a 3.5-inch 640x960 screen. Although I am
not sure if they have set it at xhdpi
On Mar 4, 3:15 am, Zsolt Vasvari wrote:
> Ah ok, I guess the morale of the story is not to believe everything
> you read and do the calculations yourself.
>
> On Mar 4, 8:53 am, Dianne Hackb
Let's say you have a task that is suitable for parallel processing.
Can you detect the number of cores in Android and then make sure that
the threads you create run on each separate core.
How would you do this without using RenderScript? (Also, how does
RenderScript do it)
--
You received this m
>
>
>
> On Mon, Feb 28, 2011 at 12:02 AM, webmonkey wrote:
> > non-graphical ones (HelloCompute) don't run either in the emulator.
> > You get:
>
> > ERROR/RenderScript(514): 0x14fdd0, couldn't find an EGLConfig matching
> > the screen format
>
non-graphical ones (HelloCompute) don't run either in the emulator.
You get:
ERROR/RenderScript(514): 0x14fdd0, couldn't find an EGLConfig matching
the screen format
And then a fatal crash in LibRS.so
On Feb 28, 8:17 am, Romain Guy wrote:
> You must run them on a device, they won't work on the
I see the 'bug' is still there in the final HC SDK. It is not by
design is it?
On Jan 31, 5:39 pm, webmonkey wrote:
> Just as I suspected there is a bug in Honeycomb that allows me to work
> around not having a setHasAlpha function.
>
> Using the new inMutable option in B
This would be the easiest
solution :-)
On Jan 25, 10:57 pm, webmonkey wrote:
> Hi Romain
>
> Looking further into the Android source code when you create a 32-bit
> color bitmap the system always assumes you have alpha and there is no
> way to turn it off. Only when you load a J
this.
>
> On Wed, Jan 26, 2011 at 2:26 PM, webmonkey wrote:
> > When you do all your drawing in a separate thread using a SurfaceView
> > and lockCanvas how do you then take advantage of the new UI Hardware
> > Acceleration in Honeycomb? (without using GLSurfaceView o
When you do all your drawing in a separate thread using a SurfaceView
and lockCanvas how do you then take advantage of the new UI Hardware
Acceleration in Honeycomb? (without using GLSurfaceView or
RSSurfaceView)
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that can easily be avoided.
For Honeycomb could you please make the setHasAlpha public or provide
an XRGB_ config. For the upcoming tablets we are going to draw
even more and bigger bitmaps.
On Jan 24, 10:01 pm, webmonkey wrote:
> But that seems to be the only way to tell the system that
:
> No you cannot. Methods marked @hide are not part of the public API. They are
> not present in ADT's android.jar so you cannot compile against it. We also
> might rename or remove such APIs at any point in the future.
>
>
>
>
>
> On Mon, Jan 24, 2011 at 12:42 PM, we
The system can detect when a ARGB_ bitmap is opaque (see
> Bitmap.hasAlpha()).
>
>
>
>
>
> On Mon, Jan 24, 2011 at 8:26 AM, webmonkey wrote:
> > Now that Gingerbread has moved to 32-bit windows is there a way to
> > create a 32-bit bitmap without alpha to impro
Now that Gingerbread has moved to 32-bit windows is there a way to
create a 32-bit bitmap without alpha to improve drawing performance of
opaque bitmaps?
Something like Bitmap.createBitmap( 512, 512,
Bitmap.Config.XRGB_ )
Or does the system somehow detect that the bitmap is opaque?
--
You
You probably mean that it must correctly implement Android's External
Storage API . The Nexus S does not have an SD card ;-)
On Jan 19, 8:18 pm, Dianne Hackborn wrote:
> No SD card means it is not a compatible device, so can't have Market for
> just this reason.
>
>
>
>
>
> On Wed, Jan 19, 2011 a
You are in for a disappointment, from the "Android Market Client
Update" blog post at:
http://android-developers.blogspot.com/2010/12/android-market-client-update.html
"We are also increasing the maximum size for .apk files on Market to
50MB"
It is currently 25MB
On Dec 15, 8:05 am, revanth
Just look at the screenshot on the blog post, it now says "Google Sky
Map" two times. Totally unnecessary. Why not just put the hi-res icon
there.
On Dec 11, 2:17 pm, webmonkey wrote:
> It is an unfortunate decision that they are now using the promo image
> for the details page.
It is an unfortunate decision that they are now using the promo image
for the details page. The icon is what identifies your app. From the
point where the search starts for an app to the point where it is up
on the user's home screen, it should be the same icon.
The promo image should just be for
My issue is that all the changes are cosmetic. After 2 years they
still haven't improved the actual buying experience for users. Orders
are declined, downloads won't start, and users have no idea what to
do.
On Dec 11, 1:19 pm, Zsolt Vasvari wrote:
> By the way, the 15 mins is the standard Google
>From the blog post at:
http://android-developers.blogspot.com/2010/12/android-market-client-update.html
"Since most users who request a refund do so within minutes of
purchase, we will reduce the refund window on Market to 15 minutes."
Funny, this is also my experience but not because they do n
There is an updated post titled "Graphic Assets for your Application"
at
http://market.android.com/support/bin/answer.py?hl=en&answer=1078870
for the hi-res app icon it says:
Specs: 512x512, 32-bit PNG with alpha; Max size of 1024KB.
But the Market console says (no alpha) and the preview does n
nts declined for 2 days or so
> I suppose google must know this and be working hard to fix it.
>
> On Dec 4, 11:32 pm, webmonkey wrote:
>
>
>
> > What is going on today! Out of a 100 orders, more than 50 are
> > declined, and it is not stopping, all I see is red pay
Good someone from the Android Engineering Team who is reading this
please notify the Market Team! I woke up and it still all payment
declined orders for non-US sellers!
On Dec 5, 8:03 pm, webmonkey wrote:
> As if it isn't bad enough, if this is only affecting non-US
> publishers, what
that Google have released yet more untested code
> > into the Android Market?
>
> > On Dec 4, 6:32 pm, webmonkey wrote:
>
> > > What is going on today! Out of a 100 orders, more than 50 are
> > > declined, and it is not stopping, all I see is red payment declined
&g
Is this only in the past 24hours, because something is seriously wrong
with the Market this weekend. We are seeing more than 60% payment
declined orders. See also this thread and please report it:
http://www.google.com/support/forum/p/Android+Market/thread?tid=03351bf9107148ea&hl=en
As a non-US p
What is going on today! Out of a 100 orders, more than 50 are
declined, and it is not stopping, all I see is red payment declined
orders.
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Try looking at the Android source code, look for the resource handling
parts. Maybe you can copy some parts.
On Nov 29, 9:35 am, Pent wrote:
> > The reason for the big difference is that strings in res/values are
> > stored uncompressed in UTF16. They can then be memory mapped. (The
> > Android d
The reason for the big difference is that strings in res/values are
stored uncompressed in UTF16. They can then be memory mapped. (The
Android dev team later said if would have been better if they went
with UTF8 for size)
Perhaps you could leave one language (the most used) in res/values for
safet
http://market.android.com/support/bin/answer.py?hl=en&answer=113410
On Nov 25, 7:01 pm, jb wrote:
> Hi,
>
> I have a general licensing question.
>
> If a user buys my app, can he install it on multiple android devices
> that he owns or is it limited to 1 license 1 device.
>
> Thanks,
>
> jb
--
Have you looked at fcntl ?
@TreKing "without cache" means that the OS does not read the file into
the cache to improve subsequent reading operations. Sometimes you
don't want this.
On Nov 18, 3:33 pm, TreKing wrote:
> On Tue, Nov 16, 2010 at 3:47 AM, meconin wrote:
> > I need to directly read/w
> I also dispute the whole notion of a 512px "icon". By definition, an
> icon is a simple image which looks good at a small size. Even if you
> have the source graphics, an icon which works well at 48px is likely
> to look stupid when upsized to 512px. /grumble
Perhaps this will help:
http://deve
Yes, it just ignores the alpha channel and that is why transparent
pixels or black.
I'll just add a white background for now.
On Nov 18, 9:14 am, String wrote:
> On Nov 18, 6:27 am, Zsolt Vasvari wrote:
>
> > I just upscaled my normal icon alpha channel and all and had no
> > problem uploading
The new hi-res app icon cannot have an alpha channel, so what should
we use as the background, just white? Or can we use anything, like a
colored gradient for example.
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I got a crash report in my Android Market Publisher console for
android.app.ActivityThread.createThumbnailBitmap
I thought that function was not used and the system should never call
it, it not enabled in 2.3 is it?
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Hi Dianne,
> (Also, even caring about the historical data is rare. If all you need is
> the most recent positions, just ignore the historical data.)
Is the historical data device dependent? So are there any devices that
always set the amount to 0?
Historical data is mostly used for smooth paint
; > access is, and there's potential for a 100:1 variation there.)
>
> > In any event, the amount of time difference you're talking about is
> > negligible compared to many other operations that go on inside a
> > typical Android application. A single tweak of a sin
Taking into account JIT and non-JIT devices, what would be most
efficient on Android for returning multiple values from functions:
an array like this:
float[] bestSize(float [] result) {
// calculations...
result[0] = width;
result[1] = height;
return result;
}
or a final class like t
Here is the list of countries that can now be enabled in the Locations
list
Argentina
Australia
Austria
Belgium
Brazil
Canada
Czech Republic
Denmark
Finland
France
Germany
India
Israel
Italy
Japan
Mexico
Netherlands
New Zealand
Norway
Poland
Portugal
Russia
South Korea
Spain
Sweden
Switzerland
Uni
Welcome to the Android Market. This is business as usual. If your app
is successful expect a lot more of these emails so I suggest you make
an e-mail template for a quick response.
And consider yourself lucky to be a US developer.
On Oct 3, 5:20 pm, Nikhil wrote:
> Hi,
>
> I just released my fir
I would also like to know this. But you may actually want to switch to
a US account if you can. A few days ago the SwiftKey app switched from
UK£0.60 to US$0.99 because like many non-US developers they were
getting a lot of "payment declined" US orders.
http://www.swiftkey.net/blog/?p=102
So it i
If the order has Email Marketing: set to NO, you should not use it for
those purposes
On Sep 25, 4:42 pm, Streets Of Boston wrote:
> Yes, you could. But don't spam the users be careful :-)
>
> On Sep 25, 6:30 am, sblantipodi wrote:
>
>
>
> > Excellent, so am I authorized to send email to tha
I don't think a lot of developers would need the entire 2D drawing API
to be hardware accelerated. If we could just render stuff to bitmaps/
layers that we can freely move around and send those to the GPU
compositor that would be great for animation, scrolling, etc.
On Sep 16, 7:50 pm, Romain Guy
You can no longer send the ACTION_ATTACH_DATA intent with an image URI
to a custom content provider without crashing the Gallery app.
This bug was reported more than a month ago.
http://code.google.com/p/android/issues/detail?id=8543 It is a stupid
bug that is super easy to fix, and as soon as Fr
Any more info on how to correctly handle the HTC incredible's extra
internal storage? Android 2.2 does add new default folders but not an
extra API for additional internal storage.
On Apr 30, 6:21 pm, webmonkey wrote:
> My guess is that both External and Internal are mounted and unmoun
My guess is that both External and Internal are mounted and unmounted
at the same time.
Another question is the WRITE_EXTERNAL_STORAGE permission. Does it
also apply to the internal storage, or is there a new separate
permission for this.
On Apr 30, 4:51 am, Streets Of Boston wrote:
> Exactly.
ready see the emails and comments from users "Why does this app need
an SD card, I have 8GB internal storage. Why don't you do it like the
apps that came with the phone".
On Apr 26, 9:18 pm, Mark Murphy wrote:
> webmonkey wrote:
> > Does anyone gave any update on this iss
Does anyone gave any update on this issue?
Apparently Verizon is now adding a 2GB micro SD card:
http://www.engadget.com/2010/04/25/droid-incredible-comes-with-limited-introductory-offer-of-2gb/
On Apr 20, 4:51 pm, webmonkey wrote:
> "Maybe not when you connect your phone to a PC an
ED ?"
> Maybe not when you connect your phone to a PC and select 'Mount', for
> example...
>
> On Apr 19, 2:44 pm, webmonkey wrote:
>
>
>
> > According to this post:
>
> >http://groups.google.com/group/android-developers/msg/7b8a78c9d32309ab
>
> &
StorageState() state function, does it always return
MEDIA_MOUNTED ?
On Apr 19, 7:54 pm, Mark Murphy wrote:
> webmonkey wrote:
> > Here is a screenshot of the "SD card & phone storage" screen from
> > phandroid.com
>
> >http://phandroid.com/wp-content/uploads/2
Here is a screenshot of the "SD card & phone storage" screen from
phandroid.com
http://phandroid.com/wp-content/uploads/2010/04/incredibleinternalstorage-550x372.jpg
On Apr 19, 6:24 pm, Mark Murphy wrote:
> String wrote:
> > On Apr 19, 4:38 pm, webmonkey wrote:
>
&g
the HTC incredible is now available for pre order at Verizon. Engadget
has already done a review at:
http://www.engadget.com/2010/04/19/droid-incredible-review/
They mention that there is a storage issue with a lot of apps because
it does not come with an external SD card by default. It does have
There is also a bug in PS mobile, and one more reason why you should
not assume anything about the resulting intent data. When you send a
PNG file for editing, PS returns a file with the PNG extension but it
is actually a JPEG.
On Mar 15, 4:54 pm, webmonkey wrote:
> For your storePict
> There is an inconsistency in their Uri handling... The app accepts
> > > > only content:// Uris but provides the result as a file:// Uri... so it
> > > > can't edit it's own result again without us having to work this
> > > > around...
&
The document provided by Adobe does not mention how you should read
the returned Uri. For compatibility with future versions and other
image editors, you should not assume that it is a 'file:' scheme Uri,
it could also be a 'content:' scheme Uri. The ContentResolver will
handle it. here is the code
a high density 1.6 emulator as described in
> my first post.
>
> What screen density and resolution are you running on both emulators,
> or at least the 1.6 one that works fine?
>
> Chris
>
> On Nov 2, 8:33 pm, webmonkey wrote:
>
> > It seems to be an issue with 2.0
&
/>
>
> > Folder drawable-240dpi-v6:
> > Same "example_image.xml" with the following inside:
> > http://schemas.android.com/apk/res/android";
> > android:src="@drawable/example_image_hdpi"
> > />
>
> > Folder drawable-nodpi
It seems to be an issue with 2.0
If I draw a dithered gradient on a 1.6 emulator it looks fine, but if
I use the same code to draw it on a 2.0 emulator it has banding.
On Nov 2, 7:19 pm, Christopher wrote:
> Hi all,
>
> I've been looking at some issues with the background of our
> application, p
awable/example_image_hdpi"
> />
>
> Folder drawable-nodpi:
> example_image_hdpi.png (the hdpi version of image)
>
> Yes, it's very ugly. Any better ideas are very welcome.
>
> Artem
>
> On Fri, Oct 30, 2009 at 1:36 PM, webmonkey wrote:
>
> > draw
here is a subtle reason why this workaround does
> > not work. Can anyone confirm?
>
> > On Thu, Oct 29, 2009 at 11:22 PM, Artem Petakov wrote:
>
> >> Ah, that's too bad. Bugs happen.
>
> >> I am trying to understand the solution... Somehow having a -v5 versi
Hi Dianne,
The v flag does indeed not work, I am using the Android 2.0 SDK with
the following AndroidManifest settings:
Running on a WVGA854 emulator with density 240 and API 5, I get the
following results:
drawable-hdpi-v4
is ignored
drawable-hdpi-v5
is ignored, very strange
drawable-hdp
To do a true comparison of what the PNG is like after 'optimization'
take it out of the final APK, it is just a zip archive.
The banding artifacts you see are because the device and the emulator
are displaying in 16-bit 565 pixel format, they can't display all the
colors. Have you tried painting
TE_EXTERNAL_STORAGE is
> not working.
> The targetSdkVersion and minSdkVersion is indicating 4 for both.
> Any idea?
> Thanks.
>
> As.
>
> On Oct 23, 12:06 pm, webmonkey wrote:
>
>
>
> > If you have an app that targets 1.6 ( using targetSdkV
If you have an app that targets 1.6 ( using targetSdkVersion=4 ) and
that is still backward compatible with 1.5 (using minSdkVersion=3) ,
and it has the new WRITE_EXTERNAL_STORAGE permission because it writes
to the SD card, there is a problem when the OS is upgraded to 1.6.
If a user has Android
Because the Bitmap.compress(Bitmap.CompressFormat format, int quality,
OutputStream stream) function can sometimes take a long time I am
calling it in a separate thread with low priority. During this time I
am drawing the same bitmap in the UI thread using Canvas.drawBitmap
(Bitmap bitmap, float l
d.MODEL (or one of the other strings in the
> Build class, such as DEVICE).Would be interesting to know which is which,
> the emulator is a bit 'generic' here.
>
> Ludwig
>
> 2008/10/31 webmonkey <[EMAIL PROTECTED]>
>
>
>
>
>
> > In Settings
In Settings > About phone there is a field Model Number which now
obviously says "T-Mobile G1". But to already be device-independent for
the future, is there a way in the SDK to get this field. I will not be
using it to identify the device but simply to form a string that says
"I am running Androi
pp the problem above
arises unless you use the steps described above.
On Aug 27, 11:00 pm, hackbod <[EMAIL PROTECTED]> wrote:
> On Aug 27, 1:37 pm, Gil <[EMAIL PROTECTED]> wrote:
>
> > Justin: Given what webmonkey stated I removed all the launch flags
> > from all the a
t
> on doing anything at all with FEATURE_OPENGL until you can run it on
> hardware that could take advantage of it.
>
> That said, sorry, there is no way to force a configuration change of
> your activity when the configuration doesn't actually change.
>
> On Aug 27, 12:49 pm
If you run the call in a separate thread it will work.
On Aug 27, 9:51 pm, androidETuser <[EMAIL PROTECTED]> wrote:
> I am trying to make HTTP requests thru android APis. But I am getting
> some error.
>
> Did any one saw this error before? Can someone help me out here?
>
> Here is the code I am
cause the emulator to change orientation
> and do the same thing, see the emulator docs for more information on
> this.
>
> What are you trying to accomplish though?
>
> Cheers,
> Justin
> Android Team @ Google
>
> On Aug 27, 11:52 am, webmonkey <[EMAI
A configuration change as described in:
http://code.google.com/android/reference/android/app/Activity.html#ConfigurationChanges
"Unless you specify otherwise, a configuration change (such as a
change in screen orientation, language, input devices, etc) will cause
your current activity to be dest
Is there a way for an Activity to restart itself, so that you go
trough a similar cycle that you get when there is a configuration
change?
Thanks
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Hi Gil,
You probably have the exactly same issue that is discussed in:
http://groups.google.com/group/android-developers/browse_thread/thread/112f3eb6b9b47d29#
Like Justin said, there is no need to use singleTask, singleTop or any
other special flags. It has something to do with the way Eclipse
t; On Wed, Aug 20, 2008 at 9:40 AM, webmonkey <[EMAIL PROTECTED]> wrote:
>
> > First, a separate question about the Camera app. When I open it it
> > tells me "Press Capture button to take picture". Where is the capture
> > button on the emulator or how do I simulate
ould,
> therefore, have different styles so users can immediately know
> visually what they're dealing with.
>
> Cheers,
> Justin
> Android Team @ Googl
>
> On Aug 25, 8:11 am, webmonkey <[EMAIL PROTECTED]> wrote:
>
>
>
> > Hello Hackbod,
>
> > I i
I got it to work now, but only when I do the following:
1. I run my app in Eclipse using Run > Run History > myApp. The app
opens up with the home activity
2. I hit the Back button. The Android home screen with the app menu is
displayed
3. I start my app from the Android app menu. The app opens u
I have the same problem but I can solve it temporarily doing a clean
restart:
using Windows XP that is:
1. Closing Eclipse.
2. Clearing the folder C:\Documents and Settings\username\Local
Settings\Application Data\Android
3. Starting Eclipse and running my App.
(Clearing using just wipe-data
t;
> If you are specifically looking for the functionality of AlertDialog
> in an activity, unfortunately for 1.0 we are not going to have time to
> implement this.
>
> On Aug 22, 9:36 am, webmonkey <[EMAIL PROTECTED]> wrote:
>
>
>
> > How do I create a dia
do this?
I hope you understand what I am trying to achieve.
Thanks
On Aug 22, 7:09 pm, "Justin (Google Employee)" <[EMAIL PROTECTED]>
wrote:
> APIDemos > App > Dialog
>
> Cheers,
> Justin
> Android Team @ Google
>
> On Aug 22, 9:36 am, webmonkey <[E
How do I create a dialog activity that looks exactly the same as when
you build a dialog with the AlertDialog class, including the buttons
panel at the bottom.
Basically, I want the same sort of activity that you get when you add
a Bookmark in the Browser app.
I checked the APIDemos > Activity >
-Any idea what is causing this? Does the column "name" actually exist?
No this field does not exist. It is a bug that should be reported.
In the mean time you can simply use:
Cursor cursor = getContentResolver().query( extras.getData(), null,
null, null, null);
On Aug 22, 2:06 am, Gil <[EMAIL
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