Re: twitter authorizing in BGT?

2020-03-24 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: twitter authorizing in BGT? visualstudio wrote:the short answer: you can't because it requires json parsing which bgt doesn't provide (though there are ways around like calling the api with another language like php and returning the result as something else and parse it with bgt, but

A question with sending binary data in base64 string via post?

2020-02-10 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
A question with sending binary data in base64 string via post? Hello everyone, everything good?I'm still wondering if this will really work without processing overhead, but I haven't done any testing yet.  I would like the opinion of the most experienced.I was wanting to make an algorithm

Re: pro sound effects free library

2019-10-30 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: pro sound effects free library I got it! I'm downloading right now ... 242 mb Regards URL: https://forum.audiogames.net/post/471215/#p471215 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Yhea, I use Sony's acoustic mirror and I really like the result, including on their website was available a impulse pack that could be used for free.It is no longer available today, but I still have this material here and many other impulse files

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @#45Wow, fantastic!Really the possibilities are huge and it will be very useful.Sometimes I need to quickly apply a convolution effect to an audio file, but without losing the original file and even a long time making edits.For games, this will be

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries @#45Wow, fantastic!Really the possibilities are huge and it will be very useful.Sometimes I need to quickly apply a convolution effect to an audio file, but without losing the original file and even a long time making edits.For games, this will be

Re: Blastbay Studios Open Source Libraries

2019-10-26 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Blastbay Studios Open Source Libraries Philip, I don't know if there is any library that does this, but have you ever thought of creating an easy way to generate convolution effects as we have it in audio editors? For example, a reverb generated from impulse files?You could do just as

Re: Why is BGT no longer updated?

2019-05-24 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Why is BGT no longer updated? @ 17 Yes, the developer said so. However, his positioning before was that bgt would continue to receive updates when time allowed, which still showed some interest in the

Re: Why is BGT no longer updated?

2019-05-24 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Why is BGT no longer updated? In my opinion the developer should not have taken so long to advertise bgt as an abandoned project.So we would be sure he would not receive any more updates.What is the difference of a freware product from an abandonware product?Following this logic, the

Re: Using php.

2019-03-21 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Using php. @41Remember that you have to put your php code between the Tagsif you do not, it may happen what you have described.I also suggest that you try a simple script that only displays the data that the user has filled in instead of sending by email.This is better than testing on

Re: Using php.

2019-03-11 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Using php. @17How strange ...Is some other local service using the same port 80 of apache, which is the default?I remember I had problems with this when I used skype7, where I opened skype first and then xampp and could not access the server.I have not had a chance to run on w10, but

Re: Using php.

2019-03-11 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Using php. @17How strange ...Is some other service using the same port 80 of apache, which is the default?I remember I had problems with this when I used skype7, where I opened skype first and then xampp and could not access the server.I have not had a chance to run on w10, but here in

Re: Using php.

2019-03-11 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Using php. @15Go to the folder where you installed xampp and run the xampp_start.exe file.Your local server is activated. To test, type http: // localhost / or http://127.0.0.1 in your browser.If you open a xampp page, then everything is working ok.So, to test your php scripts, place

Re: decrypting bgt stuff?

2019-03-08 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: decrypting bgt stuff? The topic is interesting and, as already mentioned, there are those who do not want the sounds of their game to be used, especially when there is work involved that justifies this.I did not get the code that attempts to decrypt sounds, but for programmers who care

Re: For those pure basic users

2019-02-17 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: For those pure basic users @masonianI was very interested in how to create audiogames in purebasic.I downloaded your code and I liked the way it works.I just could not play because here gave a runtime error.I am more or less familiar with bgt, so I already have a game created with it,

Re: Interest in an open source vocoder library?

2019-02-17 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @philip_bennefallGreat! Now it's going to make a lot easier here, with stereo carrier support. Thank you! Everything working. URL: https://forum.audiogames.net/post/412301/#p412301 -- Audiogames-reflector mailing list

Re: Interest in an open source vocoder library?

2019-02-15 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @64Funny!Did you test with the carrier in mono? Here the expected message only appears when the carrier is actually in stereo, whether the modulator is stereo or mono.But if the modulator is in stereo and the carrier in mono, at least here

Re: Interest in an open source vocoder library?

2019-02-14 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @philip_bennefallI discovered something curious, I do not know if it could be a bug:If the modulator file is in stereo and the carrier in mono, when trying to process the vocshell crashes.I did little with files recorded on my daw (Sonar) and

Re: Interest in an open source vocoder library?

2019-02-14 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @philip_bennefallI discovered something curious, I do not know if it could be a bug:If the modulator file is in stereo and the carrier in mono, when trying to process the vocshell crashes.I did little with files recorded on my daw (Sonar) and

Re: bgt translator not working

2019-02-13 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: bgt translator not working It might be possible to make it work using this php library. Whoever is programming, all you need to do is adjust accordingly.https://github.com/Stichoza/google-translate-php URL: https://forum.audiogames.net/post/411557/#p411557 -- Audiogames-reflector

Re: Function to perform pitch bending on a sound in BGT

2019-02-12 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Function to perform pitch bending on a sound in BGT @keithwipf1Makes sense. Since I made the code a while ago, I had not thought of that at the time. Thanks for remember! lol URL: https://forum.audiogames.net/post/411382/#p411382 -- Audiogames-reflector mailing list

Function to perform pitch bending on a sound in BGT

2019-02-12 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Function to perform pitch bending on a sound in BGT Hello!I share with you a function in bgt and that I am using in my game to perform pitch bending on a sound.It's very simple, follow the code below:void pitch_bend(sound@ soundfile, double value, string mode, int time){double

Function to perform pitch bending on a sound in BGT

2019-02-12 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Function to perform pitch bending on a sound in BGT Hello!I share with you a function in bgt and that I am using in my game to perform pitch bending on a sound.It's very simple, follow the code below:void pitch_bend(sound@ soundfile, double value, string mode, int time){double

Re: Interest in an open source vocoder library?

2019-02-11 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @60It was probably time to tape the carrier.I should have stretched out the notes a little more, or else I did not pauses.Then, when that happened, he cut the wheezing a little. But the modulator is ok. URL:

Re: Interest in an open source vocoder library?

2019-02-11 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? Okay.Then there's another experiment with the vocoder, this time using the patches of my yamaha s910 keyboard.There are three examples: the first audio is my voice (modulator), the second is the carrier and the third is the result processed

Re: Interest in an open source vocoder library?

2019-02-11 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? Okay.Then there's another experiment with the vocoder, this time using the patches of my yamaha s910 keyboard.There are three examples: the first audio is my voice (modulator), the second is the carrier and the third is the result processed

Re: Interest in an open source vocoder library?

2019-02-11 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? Okay.Then there's another experiment with the vocoder, this time using the patches of my yamaha s910 keyboard.There are three examples: the first audio is my voice (modulator), the second is the carrier and the third is the result processed

Re: BGT soundtrack experimentation

2019-02-10 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: BGT soundtrack experimentation @2For sure.I picked up bgt later when it was already free, but when I discovered I could make music in that arcade style with it, I really enjoyed it.I had seen very few songs made on soundtrack and thought that the tool could be better explored,

Re: Interest in an open source vocoder library?

2019-02-10 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @55That's great!Sincerely, the results can be found in other existing vocoder solutions, including commercial ones. I've tried 3 vocoder plug-ins, including Robe Predator, Robotronic and klang labs Vokko, the latter was the best I've ever

Re: Interest in an open source vocoder library?

2019-02-10 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @55@55That's great! Sincerely, the results can be found in other existing vocoder solutions, including commercial ones. I've tried 3 vocoder plug-ins, including Robe Predator, Robotronic and klang labs Vokko, the latter was the best I've ever

Re: Interest in an open source vocoder library?

2019-02-10 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @55That's great! Sincerely, the results can be found in other existing vocoder solutions, including commercial ones. I've tried 3 vocoder plug-ins, including Robe Predator, Robotronic and klang labs Vokko, the latter was the best I've ever

Re: Interest in an open source vocoder library?

2019-02-10 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @55That's great!That's great! Sincerely, the results can be found in other existing vocoder solutions, including commercial ones. I've tried 3 vocoder plug-ins, including Robe Predator, Robotronic and klang labs Vokko, the latter was the best

Re: Interest in an open source vocoder library?

2019-02-10 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @53Glad you liked it and thanks for the suggestions!Maybe I could have left the attack a little slower during the chord change, since the carrier was generated using the bgt soundtrack.On the separation of stereo channels into mono files, it

BGT soundtrack experimentation

2019-02-10 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
BGT soundtrack experimentation Hello.I had posted this on the blastbay forum, but I decided to better organize the codes and post here.These are experiments with the bgt soundtrack I did some time ago, when it was still in the beginning.I hope to encourage musicians and developers to

Re: Interest in an open source vocoder library?

2019-02-09 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @51Thanks, now it worked!Really, can achieve very interesting results. See what I got in the link below:http://dl.dropboxusercontent.com/s/nu7z … t.wav?dl=1 Just bgt and a bit of editing on the soundforge.I used soundtrack to generate the

Re: Interest in an open source vocoder library?

2019-02-08 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @49The executable link in the dropbox is not working (404) and github only has the code. I do not have the compiler here URL: https://forum.audiogames.net/post/410318/#p410318 -- Audiogames-reflector mailing list

Re: Interest in an open source vocoder library?

2019-02-07 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @46I understood, that's what I'd thought.To test, I'm generating the carrier file using the bgt soundtrack, writing directly to a wav file. For the modulator file I am using the speech you recorded, just to test myself.However, when you type

Re: Interest in an open source vocoder library?

2019-02-06 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Interest in an open source vocoder library? @philip_bennefallGreat initiative!I really like vocoders, especially the most modern ones.It would be interesting even if there was the possibility of using it as plug-in vsti, controlling the notes via midi. Here I use a vocoder plug-in that

Re: Let's learn HSP together!

2018-02-07 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Let's learn HSP together! I must be abnormal ... lol. It seems like I like working with languages.although they have interesting advantages relation to others ...but putting everything together can do a lot of cool things!I admit I was interested in experimenting, but how to use it

Re: Blog post: Why does BGT get bashed?

2018-01-25 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? I'm going to say something here that nobody commented and I can not understand so far on bgt:we all know that the purpose of language is to simplify the creation of audiogames, which is a very boring task for both good programmersas for those who are

Re: using indefinite amounts of sound objects in bgt, is it possible?

2017-12-19 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: using indefinite amounts of sound objects in bgt, is it possible? thanks all.I'll use the sound_pool same.regards URL: http://forum.audiogames.net/viewtopic.php?pid=342750#p342750 ___ Audiogames-reflector mailing list

using indefinite amounts of sound objects in bgt, is it possible?

2017-12-16 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
using indefinite amounts of sound objects in bgt, is it possible? staff, greetings to all.my question may be kind of silly, but I have the following situation:one BGT script in which I need to use multiple sound objects without knowing exactly how many.the problem is that if I use only one

Re: Ride, new code editor for blinds

2017-12-09 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Ride, new code editor for blinds @Ethin@23if this possibility existed for the creation of graphic interfaces in bgt, would you still say that this would be a problem?Because then the existence of commands that produce dialog boxes and input boxes?autoit is by no means a programming

Re: Ride, new code editor for blinds

2017-12-09 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Ride, new code editor for blinds @Ethin@22if this possibility existed for the creation of graphic interfaces inbgt, would you still say that this would be a problem?Because then the existence of commands that produce dialog boxes andinput boxes?autoit is by no means a programming

Re: Ride, new code editor for blinds

2017-12-07 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Ride, new code editor for blinds with respect: some here should better analyze the concept thatif it has on the purpose of programming languages and scripting.It is clear that bgt is a language made specifically foraudiogames. but that does not mean that I can not do otherthings

Re: Ride, new code editor for blinds

2017-12-03 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Ride, new code editor for blinds @Rastislav KissHi friend! okay?very cool your initiative!will really help many developers who are starting in the programming area.my situation is a bit different and so I'm here to ask for your help.I wanted to create a bgt code that would work as a

Re: Functions for playing multimedia files in bgt using MCI

2017-05-26 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Functions for playing multimedia files in bgt using MCI brian.kurosawa wrote:@Gabriel i don't recommend use of mp3, mainly for looping purposes.Yes, for more complex things it may not be a good option. But maybe for a basic playback without needing a conversion, it's a good

Functions for playing multimedia files in bgt using MCI

2017-05-26 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Functions for playing multimedia files in bgt using MCI Hello everyone, saldations to all!This code I'm going to share, I did based on an existing bgt class called "ultrarec" I found out there.This class allows you to record audio directly in bgt using the windows MCI interface, which

Re: BGT Voice Chat

2017-05-23 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: BGT Voice Chat Sam_Tupy wrote:yes, it's been done recording with winmm. It's not very practicle though. search on google for winmm.dll MSI_SEND-STRING simple recording and you should probably find stuff. This function works with BGT. I've scene it not work though on ocasion, but it

Function to strip html tags in BGT

2017-05-23 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Function to strip html tags in BGT Hello guys!I had already posted this code made by me in the blastbay forum, but I put it here anyway because it can be very useful for someone.After much thought on how I could do this, I finally succeeded!I needed a lot to develop an algorithm to escape

Re: helpful includes pack for bgt

2017-05-23 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: helpful includes pack for bgt Strange ... I'm putting the skype address that you gave me kianoosh.shakeri2, but did not find anything. I removed the number 2 and found 4 results. Which one ofthem is you?If you prefer you can try adding me there:dj.gabriel17Thank you! URL:

Re: Alternatives to working with https protocol with bgt

2017-05-22 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Alternatives to working with https protocol with bgt The problem is that this does not work for some websites. If you try to switch from https to http, some use redirection and the address returns to https... URL: http://forum.audiogames.net/viewtopic.php?pid=312205#p312205

Re: BGT Voice Chat

2017-05-22 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: BGT Voice Chat Exactly. Even making a conversion later, in general, the recordings would need to be very short. I've seen oggenc2.exe being used by some applications and games, but I find the conversion of it too slow already for 2, 3mb files.The ideal would be to record directly to a

Re: now, easily use bgt's network feature

2017-05-22 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: now, easily use bgt's network feature Congratulations on creating this class, it will really make it much easier to use the network in bgt! Very good.I'm doing some experiments here, would you or anyone could help me with these two codes? They are very simple:Here is the client

Re: Alternatives to working with https protocol with bgt

2017-05-21 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Alternatives to working with https protocol with bgt @cartertemmThanks, I did not know wget had this parameter. I'm going to do some experiments here.Regards URL: http://forum.audiogames.net/viewtopic.php?pid=312123#p312123 ___

Re: BGT Voice Chat

2017-05-21 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: BGT Voice Chat I also wanted to be able to add some way to be able to record audio in my bgt codes.I know that sox, which is a command line program, can record audio, but maybe it is better to use some dll itself.The problem is that, from what I've been noticing, if doing it with

Re: helpful includes pack for bgt

2017-05-21 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: helpful includes pack for bgt Too bad ... No links are working ... URL: http://forum.audiogames.net/viewtopic.php?pid=312092#p312092 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Settings file in BGT

2017-05-21 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: Settings file in BGT jonikster wrote:Hello!Prompt please, as in BGT to make a file of settings. For example, I have a file with the following content:Name = JohnHp = 100How in BGT to download and use these settings?P.s. The file object is signed, but I do not know how to get name,

Alternatives to working with https protocol with bgt

2017-05-21 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Alternatives to working with https protocol with bgt Hello everyone, saldations to all!Well, I am new to the forum, so I apologize if there is already a topic talking about it.I started to become familiar with bgt at the end of last year and I'm using it intensively to create interesting

Re: small BGT class to send iOS notifications

2017-05-21 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: small BGT class to send iOS notifications Beautiful! This code is really very useful.I just have not understood how notifications are sent to devices. Would it be through this application for Mac or IOS that the user would have to download?Thank you and congratulations for the work.

Re: lets code, we're trying the folder again

2017-05-20 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: lets code, we're trying the folder again cartertemm wrote:25 and 27:I'd be willing to create a github repository to keep BGT includes and the like,, of course upon request from the code author. Hopefully by using github, we won't have to worry about broken DB links, deleted files, and

Re: lets code, we're trying the folder again

2017-05-19 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: lets code, we're trying the folder again @sorresseanYou think like me! I fully agree. I already gave this suggestion in a topic that I created in the blastbay forum, but it seems that no one else visits that spaceand the good stuff that was there is lost too.This is really frustrating.

Re: lets code, we're trying the folder again

2017-05-17 Thread AudioGames . net ForumDevelopers room : gabriel-schuck via Audiogames-reflector
Re: lets code, we're trying the folder again Hello!I am new user in this forum and would like to have access to this folder, since I am looking for materials that can be availed with bgt, both for study and for use in my projects.I discovered this language at the end of last year after it