Re: Is it time for a new paint job?
IMOand these are my thoughts:1. AHC is an audiogame at the end of the day. It's an audiogame trying to appeal to both blind and sighted gamers. Now I don't have the game (YET) but I did read the actualgraphics.part is coming in an update. I
Re: Is it time for a new paint job?
@3: So basically doing the normal Kickstarter/crowdfunding routine of updates but actually delivering a product worth backing by blind people then. I've started playing AHC while posting this, I'm getting a good feel from it, BUT I do think it'll
Re: Is it time for a new paint job?
That's a flawed analogy @10 thoughh. Actually yes American audiences have shown they prefer films to be made less foreign and some of the best recieved films have been Westernized versions of Asian films, for instance Amerianized versions of Chinese or
Re: Redspot: The destruction of UKA and the rise of hypocrisy
stargate wrote:@Ironcross32I've always held the opinion that hyper-realism tends to ruin games, and I don't think it'd be any different here. While a game like that might sound good in theory, I don't think it would be fun to
Re: Is it time for a new paint job?
I do think though that audiogames are inherently limited thoughI don't care about HRTF or binural audio or 3D audio positioning, I care about gameplay. Just as I don't care for photorealism or 4K resolutions or textures either.I'd rather have a
Re: Is it time for a new paint job?
You've just described games as a whole Nocturnus. Yes, RPGs are similar. Game stories, regardless of what game, are predictable and safe. You play the game, it's all familiar mechanics.Is it wrong to want to raise the bar? No. Is it wrong to want that
Re: Is it time for a new paint job?
@Jade:The thing with FF is it's a Japanese game, and Japanese games tend to know what they're doing and take their time to get it right, it's a cultureal thing as much as anything for the Japanese to do the best they can in life or anywhere else.
Re: Stay the hell away from EmpireMud (appology to Athlon enclosed)
Alright, shoot me a PM with a basic on how to play. Gonna assume I can just telnet in right...? I'll learn
URL: http://forum.audiogames.net/viewtopic.php?pid=348782#p348782
Re: Stay the hell away from EmpireMud (appology to Athlon enclosed)
Wellwhy not throw it on a different server, give us lot a brief tutorial and let us play and go all out? I'm down for that one actually. I wouldn't mind playing along with you lot since the majority of people seem
Re: Stay the hell away from EmpireMud (appology to Athlon enclosed)
Actually, you know what...Iron, what's stopping you opening a server up to us and going all out on it if we don't break everything? Admittedly I know jack bout how Empire MUD works, I'm just liking the idea of a big ass
Re: Stay the hell away from EmpireMud (appology to Athlon enclosed)
Well..that tutorial'd be helpful right now roflthat trinket is sorta broken here
URL: http://forum.audiogames.net/viewtopic.php?pid=348788#p348788
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Re: Stay the hell away from EmpireMud (appology to Athlon enclosed)
Well...I'm after a simple guide on what to doAlso, I'm on as JaceK, can I have that level access you were on about?
URL: http://forum.audiogames.net/viewtopic.php?pid=348790#p348790
Re: Stay the hell away from EmpireMud (appology to Athlon enclosed)
I'm mildly urious enough to screw with itOkay when I helped at AMS I was told, flat out, you have an admin acount, you have a player account, they stay seperated, I saw one admin get removed for pulling shit like in the
Re: Is it time for a new paint job?
Right Player and the 'hardore' Madden fans bitched about their game being accessible to blind and disabled players instead of fixing broken features, it seemed EA according to the hardcore Madden 'fans' put more emphasis on acessibility than fixing
Re: Why Must People Crack Games
Few things:1. Revers engineering is actually legal in some areas (Russia springs to mind) as long as you follow that country's laws, in Russia it is, if I got my sources right from the OpenIV mod team, legal as long as you don't break the Russian laws.2. Ah,
Re: Is it time for a new paint job?
Hey. I'd play a Chrono Trigger audiogame thanks. That game was a classic.Also FWIW, AHC is, by your description a D clone, so that argument's back on
URL: http://forum.audiogames.net/viewtopic.php?pid=347590#p347590
Re: Why Must People Crack Games
Yes SF did and then somewhen you get known as something close to malware for protecting games.that's a shady reputation.One other case IO want to bring up is one I remembered while reading your reply. Back in the mid/late 2000s/early 2010s, I can't
Re: Why Must People Crack Games
I'm old enough to remember Neverlock in the 80s. I'm also old enough to remember having to input code wheel solutions (yep paper code wheels that got torn or lost), I'm old enough to remember LensLock, which wasn't perfect, I even remember hardware copy
Re: Forza Motorsport 7!
@SLJ: Quite a few have driving assists built in @Addolis: FM7 is the weakest in the series, you have the game built from the ground up to have short races, then have to buy lootcrates and have certain cars locked behind lootcrates. Add to that thequestionable
Re: Is it time for a new paint job?
@22: But being more visible is a double edged sword though Nocturnus, gaming conventions are already filled with games and devs and such trying to get attention, blind games would be just another game at a PAX or an E3 or an EGX or whatever other
Re: Is it time for a new paint job?
No, no, CAE it's both. the tools and the user so to speak. It's a bit of everything, but it comes down to audiogames being 3 or 4 decades behind even an NES or ZX Spectrum or 2600 game, which had a lot less power than a PC.What does AHC do differently?
Re: Madden Accessibility Update
Also, Saints radio here and every so often Seahawks radio if I'm in the mood for a team imploding.but I know for a fact the radio broadcasts were in the PS2 gen Maddens, sure it was the same guy doing it but it welcomed you tousing your example, the
Re: Star Wars Battle Front 2
Uh no, They sure as hell didn't remove the lootboxes and pay to win shit before it launched. It took people on Reddit after launch doing some pretty interesting math and oh look a hell of a big backlash to get them to act. If you want to suck EA off and claim
Re: Why Must People Crack Games
Something I wanted to bring up that bugs me..is the double standards on this forum.Link to something like the blind mice mall or ask for audio described GoT or Xena or whatever or a movie? You get links, nothing gets done. Even mention you cracked one
Re: Star Wars Battle Front 2
The original two done by LucasArts (I thought it was Pandemic for a moment) had auto aim, at least on the PC version actually that you held right click, hit left click to fire and it'd snap to a target. This didn't work for the space combat mind, butthat
Re: Star Wars Battle Front 2
Hrm...where to begin?LootboxesNo offline singleplayerArcade mode is watered downPay to win strategyHorrifically bad community thatmakes CoD and LoL look like saints (somehow)Shoving lootboxes and pay to win in your face at every little menu and
Re: Any MLB the show players around? I have some questions
Okay here's what I do on MYL TS 16:RTTS is simple, home screen has play next appearence at top left, by default. Upgrades is one down/to the right, so if you just do that constantly for a pitcher, it'll be fine once you make your
Re: Any MLB the show players around? I have some questions
Yes, pitching RTTS here, I'm on my 5th season (of a new career) with the A's, and as long as I ain't batting and remember where the pitches end up and the menu layoutsit's fine. Just gotta remember to upgrade everything after
Re: Is it time for a new paint job?
No, @24 I'm saying it'd be one of many and it'd be entirely up to the convention organizers who if any they invite. Same for games as a whole, the big publishers run the show and in the last year, indie games have gone AAA (We Happy Few and the
Re: The racing auditory display (RAD)
I've been around racing games/sims for 25 years going back to the original World Circuit on PC so I've a damn good grasp of how racing game communities go.No, I'm not overdramatizing the racing game communities at all. Go check any major racing game
Re: The racing auditory display (RAD)
No, 'hardcore' PC sim racers WILL without a question refuse to use the RAD.See my post above where I spoke to a handful of league organizers for popular sims and PC modding teams who stated for the league organizers they'd ban anyone using the RAD in
Re: The racing auditory display (RAD)
No Simba, in PC racing if you want to race online you esentialy HAVE to join a league because public servers are either empty 99% of the time, or the game's set up for league play. iRacing for instance puts you in online races, no offline, you can set
Re: The racing auditory display (RAD)
Andno, no to the claim it's the first accessible 'real' racing game (whatever that means). Going back to 1995 at least, fully 3D raing games have had assists that let people use them.I'll illustrate:1997: CART's ill fated officially licensed game
Re: The racing auditory display (RAD)
To add to 24-25:It costs millions to make an AAA game. SMS had a crowd funded campaign for PCars 1. That got, from memory, around 3-4 million Euros. THEN they signed with Namco/Bandai. I was there. Now hear me out.What happened next wasNamco came
Re: Browser rpgs
I'll suggest one I play ona nd of, Immortal Nights, it's like one I played before but less dramatic and you don't die. I have a character on there I need to get back into at some point when I got time, It's actually strangely relaxing to play, you don't have the drama but
Re: mainstream racing games and their accessibility
Okay so...went and tested rFactor 1 with no mods on a bone stock installwhich is the free trial with all the content.Managed to completely forget the first turn existed at Toban and went flying off the track thinking I was further on
Re: Opinions on what makes an audio game engaging
@Dark: Gamers aren't spatially aware. You've never played much CoD or BF then have you? On those games people do the stupidest things and you think they'd know betterbut the best example is Minecraft. You'd think people would see the
Re: Opinions on what makes an audio game engaging
Also, @Dark:the problem isn't the physics, I witnessed first hand when the Deathmatch series went to first person. Everyone was excited about the movethen whine and bitched and moaned it was 'too hard' to learn FPS navigation...despite
Re: Opinions on what makes an audio game engaging
Also for stories, it's not just games, it's TV, movies, etc. there's a great example from wrestling, the WWE grabbed a bunch of TV writers to write heir stories. None of the stories worked very well, and the TV writers were let go a few
Re: Opinions on what makes an audio game engaging
I'm classing them as toys because in my opinion they are, looking at the new releases here personally nothing grabs me, yes you have stuff like AHC, youhave stuff like Warsim but those are, I feel, exceptions, not the rule, I feel
Re: Opinions on what makes an audio game engaging
That's the thing Dark, I've been through the AAA ringer at a big studio and played a lot of videogames though so yes I'm both negative from being burned out by thee industry as a whole, and burned out by the usual crop of games both video
Re: mainstream racing games and their accessibility
I'll copy/paste my stock answer here.All the ISI gMotor engine games have assists built up and on the highest settings for steering and brakeing...it will literally glue you to a predefined racing line, and brake for you.The driving
Re: mainstream racing games and their accessibility
Oh, a few more:Older games:Papyrus's older games had braking help. You still had to steer but breaking help was a thing, it penalized you though especially on the ovals. You could run flat out and beat the AI without if you got good
Re: Opinions on what makes an audio game engaging
I'd say though gameplay is more important than immersion though, if you have a really immersive game but poor gameplay you'll notice that quicker, I feel, whereas great gameplay can carry a title on its own regardlesss of how good or bad
Re: does anyone know what happened to riality soft?
At the same time Connor, like I said think about it. If Danny had put out a leaving statement everyone would have been spamming him not to leave and that they wanted DM. Certain people have, as said, been PMing me to try to get a hold of
Re: does anyone know what happened to riality soft?
BUt, he has every right to request. NOt demand, REQUEST his work be removed. Key word. *HIS* work. Not the community's workYou might think it selfish, but, reread Connor's post and put yourself in Danny's situation, having people
Re: does anyone know what happened to riality soft?
So hang on. You first trash his games in post 3. THen you start claiming things, you get responded to, then you say oh, Danny *should* have done X Y Z, and you act like you know how people act? What?Again. Go reread the topics. Go reread
Re: does anyone know what happened to riality soft?
@8: Devs can abandon games for any reason. Again. I won't get into the hows and whys. But think on this. There were a lot of things going on. I mean a hell of a lot of things. When v3 went down, note the flame war that ensued. Note how
Re: does anyone know what happened to riality soft?
@7 again:You think what you like, but end of the day it's not your choice. Would it be nice. Yes. Would it be possible? Yes. Willl it happen? Probably no
URL: http://forum.audiogames.net/post/392211/#p392211
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Re: does anyone know what happened to riality soft?
On that note...been doing a bit of digging.Ethin stated, paraphrasing, this community ran the dev of (Danny's engine) out the door.. Another paraphrase, Danny: I'm done with my gameCommunity: N PLEASE PLEASE PLEASE MAKE GAME PLEASE
Re: does anyone know what happened to riality soft?
Also, he did explain at least once he was leaving before. The community went into a meltdown and screaming and kicking and pleading and demanding happened. So I get why he just vanished. He didn't want to deal with that again. People
Re: does anyone know what happened to riality soft?
@15: You're right, right right right!To expand on my point of, oh, Danny should do X Y Z, that's the problem. People are assuming things when they don't know the full story. I don't claim to know the full story. I know bits. But people
Re: Audio Game The Virtuals (A clone of the Sims)
@Simba: Horses were the best bit of Sims 3. Horse kicking my Sim's mother in law was too, too hilariously awesome. Best one was my Sim got a kitten. Burglar came in, saw the cat, freaked out and ran away. Always attribute that to too cute
Re: Audio Game The Virtuals (A clone of the Sims)
Yes, yes it worked Simba XDAlso I too refuse to count sims 4 as a part of that series. Though 2 was also good.but 3 was arguably where the Sims peaked.
URL: http://forum.audiogames.net/post/402613/#p402613
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Re: CVAA Accessibility Rules Now In Effect
@Jack:It's all well and good saying oh go open source. But companies don't just leap to open source when there's money and contracts involved. Sony's done this for a reason and I've a hunch there's clauses locking them in to their TTS choices for
Re: CVAA Accessibility Rules Now In Effect
@Jack: For all we know that is exactly it, contracts that have region locking as a part of the deal. None of us have seen the contracts or gone over them, and none of us know the ins and outs of what was or wasn't agreed on though. For all we
Re: Playstation Classic discussion
Right Nocturnus, but Sony was both ahead of its time and behind it. Ahead of it in what CDs could do compared to carts. But behind it in that they had no killer IP when the PS1 launched. Sure, in time they had good games.but also remember in 94-95,
Re: Security of login credentials on forum.audiogames.net
Not just that SLJ, Passwords. If you use the same password for multiple sites.ya.
URL: http://forum.audiogames.net/post/403482/#p403482
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Re: CVAA Accessibility Rules Now In Effect
@Ethin:You don't have to write code to contribute. Example off the top of my headEthan: Hey Hacker, spechdup is deprecatedHacker: Oh yeah?Ethin: Yeah and here's alternatives and here's some reference materials to get you startedSee how
Re: game - gun turrets - side scroller battle royale - coming soon
@Defender:Here's the pointHow is telling somebody to research something they want to make, in my first post and subsequent postswrong? I agree with Conor. I'm sorry but if you put things out there, you're going to
Re: CVAA Accessibility Rules Now In Effect
Something I wanted to point out is thisIt's a niche. That's all accessibility is. A niche compared to the billions and billions microtransactions make, compared to the millions of units sells annually. It's a niche , that may well growIF
Re: CVAA Accessibility Rules Now In Effect
Right, but...given the media's obsession of hating games, gamers and anything game related..all it may take is one news report of a TTS swearing in a game to stir up a moral panic. I mean, just look at how certain US news outlets demonize
Re: CVAA Accessibility Rules Now In Effect
@Trinity: Exactly, there's a billion apps that work on PC and you got inbuilt voic chat for consoles, so this sounds to me like it's an effort to punish the PC market when accessible alternatives exist, Skype/TT/Mumble/TS/etc already exist, plus
Re: game - gun turrets - side scroller battle royale - coming soon
@1-2:Do your research on whtat a battle royale game actually is, Rory. Hint. It's not what you're making. Research it. And don't jump on the battle royale bandwagon because you're not making one. Or, ya know, make it and
Re: game - gun turrets - side scroller battle royale - coming soon
All I'm saying, Rory, is...Do your research before you make something. What you described in post 1 is not a battle royale game. Not even close to it, yet you seem to think it is. Again, do your research. Even five seconds
Re: CVAA Accessibility Rules Now In Effect
@Jack: MS has just as shady a past for a lot of reasons. Indeed, name any company you like,they'll have things they aren't proud of. Sony's shady past is just as bad as Microsoft or Nintendo, or Sega, orAlso, I doubt this'll be 110% effective
Re: CVAA Accessibility Rules Now In Effect
Also @19: Licensing and region locking may well be a reason why tech is slow to spread.
URL: http://forum.audiogames.net/post/403177/#p403177
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Re: Audio Game The Virtuals (A clone of the Sims)
@44:Actually.no. It doesn't matter if you're making money off of it or not. Nintendo are famously takedown happy when it comes to free fan made games, AM2R and Pokemon Uranium. While it's true you can't copyright ideas. You can
Re: CVAA Accessibility Rules Now In Effect
@Assault:Actually goes back all the way back to the NES and even earlier with copy protection, and region locking however. Yes the PS3/4 are region free, but the PS2 and PS1 are not however.
URL: http://forum.audiogames.net/post/403187/#p403187
Re: CVAA Accessibility Rules Now In Effect
Nvm, I found that topic.Also, to add to my previous point on finances, a one man band, like a Notch or a Phil Fish who has a limited budged may well not want to do the expensse of making their game with communications, due to it adding time and
Re: Playstation Classic discussion
And everyone is pissed about it for many, many reasons. It's not quite as bad as it could be, games wise. I mean, MGS1, FF7, Syphon Filter, Tekken? Yes please. CB2meh, butcome on. Oddworld alone makes it worth a grab.Still, it's got a lot of
Re: CVAA Accessibility Rules Now In Effect
I'm still skepitcal for a lot of reasons.1. The FCC's involved. We all know how slowly they work. Let's say Company A fails to put TTS in their text chat, they get reported.however in the meantime, company A goes out of business while the FCC
Re: CVAA Accessibility Rules Now In Effect
Doesn't the fine money go to the FCC? I doubt it'll all go to that if the FCC gets to dictate where the money goes.No, Trinity but at the same time skepticism and unease are warranted because none of us know how this'll turn out. Okay. Ethin's
Re: CVAA Accessibility Rules Now In Effect
One more:I don't think the CVAA will be as amazing as people think...because people and lawyers are involved. And the gaming industry HATES regulation. Look at he ESRB and why that was formed, precisely, to avoid government regulation. Look at how
Re: CVAA Accessibility Rules Now In Effect
Ethin is right though. NDA are tricky things. Depending on how exactly the NDA is set up, you can't even say something is coverred by an NDA though. That depnds, naturally, on the exact terms which are...yeah, part of said NDA. I was under one,
Re: CVAA Accessibility Rules Now In Effect
@Ian: No it's not a magic bullet, at all.
URL: http://forum.audiogames.net/post/404601/#p404601
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Re: CVAA Accessibility Rules Now In Effect
Oh I'm sorry you take my concerns and criticism as 'hating' Ian, I'm sory you're brushing off my concerns with 'stop hating'. I'm not hating. I'm raising valid points and valid concerns about what the CVAA will or won't do, and what he big firms
Re: topic deleted?
Seems to be deleted, yep. THough why I'm not sure really. I was curious on it too.
URL: http://forum.audiogames.net/post/403943/#p403943
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Re: game - gun turrets - side scroller battle royale - coming soon
Defender, have you ever heard of taking criticism and improving based on it?That'd be like me making a side scrolling game with a car object and calling it a racing simulator. Completely inaccurate. Here's the problem.
Re: Audio Game The Virtuals (A clone of the Sims)
@Quanin: YMMV on this, but personally had no issues with TS1-3 on my older system barring load times, and 4 came off for me as worse running than 3. Okay, TS3 took a while to load up but once it did I didn't notice too much in the way of
Re: Starmourn: an upcoming sci-fi MUD from Iron Realms
Gonna necro this since I didn't find a topic in new releases. Started playing earlier and so far, I like it.It's interesting, and I like the ways quests can be solved.But I got questions, mostly since I went a human scoundrel. I'd very
Re: Shadowrun rp, gauging interest
I'm in.I'll bring my shaman elf with a Predator V and my troll decker that hits like a truck.
URL: https://forum.audiogames.net/post/411866/#p411866
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Re: Shadowrun rp, gauging interest
On that note, a friend of mine from another game is talking bout hosting a tabletop session and I was asked to gauge interest. So, Arnold and folks, there's a site out thar for doing tabletop RP, and would you guys be interested in using that for a
Re: Madden NFL 20 Beta, terms and FAQ
Not sure if this has been asked/answered already, but 1. Is M20 coming out on PC since I didn't notice anything about a PC beta.2. If so are the menus on PC narrated? I don't see the point of getting an XB1 just for one game really
URL:
Re: Unofficial Squaresoft Mud-who's playing?
I still disagree, @25:You claim oh the only people who rely on qinfo are bad players. That's exactly part of the problem, your whole post comes off as arrogant and elitist, like 'oh Jace does not deserve to even get anything and must learn it
Re: Unofficial Squaresoft Mud-who's playing?
I still disagree, @25:You claim oh the only people who rely on qinfo are bad players. That's exactly part of the problem, your whole post comes off as arrogant and elitist, like 'oh Jace does not deserve to even get anything and must learn it
Re: Lost in the Steam
Something I've found as aworkaround isOpen Run, or make a shortcut."C:\program files (x86)\Steam\Steam.exe" -applaunch XXWhere x is the app ID. You get that from the browser, for example if Game A is 123456, you'd do"C:\program files
Re: stuck on episode 1 of code 7
Muffin starts out facing right. The first level is simple. Second one's trickier, third one is easy if you think about it, winds one is easy if you take it slow.The first actual Muffin mission level is easy as well if you take it slowly.
URL:
Re: stuck on episode 1 of code 7
It's under settings, if it's on, turn it off /before/ you try the puzzle.I'll also answer your savedata question here. It's in %appdate%\LocalLow\Goodwolf Studio\Code 7\Savedate (or savegame or something like that) and it's a .JSON fileNow for my question.
Re: Manamon server down?
@58:It's business to not support a game after a certain period of time. 'Professional' game companies do the precise same thing, release a game, update it a few times, then instantly start on the next game. They usually put out tiny updates that don't fix much and
Re: Manamon server down?
You clearly missed where I said 'stereotype' in my last post. I said: It's a blindie steroetype. I.e. blind people have a stereotype of expecting perfect professionalism. I was not singling you out, I was referring to a stereotype. Also, look at the games industry
Re: Problem with Code 7, EP. 2
Are you using loops for this?
URL: https://forum.audiogames.net/post/458086/#p458086
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Re: stuck on episode 1 of code 7
For Muffin, go one line at a time. For examplegoforwardturnleftgoforwardturnrightgoforwardThat would each be a step and Muffin would perform the action you put on the line. Note: Turning left points Muffin up from looking right, turning right points Muffin
Re: Lost in the Steam
I'd contact the Sequence Storm devs for that, Dark or (if you want to be sadistic) Steam Support. I've never heard of a purchased game reverting to a demo however, it is absolutely weird and sounds like something went wrong after you bought the full game. Your
Re: stuck on episode 1 of code 7
Okay, I'm confused too.I got the last letter/digit of it from the first five letter one.It wants me to, for example, give fds. I got s from the first five digit combo, and it is 5.Now...going by what you said getting the final number first throws your
Re: Unofficial Squaresoft Mud-who's playing?
I was discussing this MUD with a few friends last night actually...and one thing came up, related to MU* in general, or MUD even.Why exactly is it taboo for qinfo exactly? Okay, I get story spoilers, but I've run into situations where (and I'm
Re: Space Muds with Decent Sound Packs?
The only thing that's got me worried about he app is this:Sentence for a concept. Then 500 words for a profile.Also, I did pick up the Fringe ship book, but if I'm reading it right, it doesn't list the points for a ship, not that I'm expecting it to,
Re: Space Muds with Decent Sound Packs?
Well as far as CR goes, then explain why I'm (seemingly) unable to get any pointers on what to start with re: activities and ranking up? I picked Sellura as my starting planet, andnobody apparently seems to want to help me at all, I've tried
Re: Space Muds with Decent Sound Packs?
Okay, I'm Kira Callahan on there, so...yep I'm the quiet one asking newbie questions
URL: https://forum.audiogames.net/post/461392/#p461392
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Re: Space Muds with Decent Sound Packs?
I'm trying that, but it keeps asking who I want to send an otr to. WHich, ya knowconfused
URL: https://forum.audiogames.net/post/461391/#p461391
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