Re: Bloodbath, last minute suggestions

2019-12-19 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Just so Charlie knows, since the release is scheduled for the last days of 2019, I will hold on creating the poll for 2019's best audio games until I have had a chance to play it. But I can only put it off till the 30th december at the latest. The poll remains open for an entire week after, so people have a chance to play and consider even newly released games, so if this one is any good it still has a chance against things like manamon 2 which have already established themselves. Otherwise, it will be featured on 2020's list.

URL: https://forum.audiogames.net/post/486731/#p486731




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Re: Bloodbath, last minute suggestions

2019-12-18 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

erm, so, we got about 12 or 13 days till its 2020, and no release/news. I must know how long until we get this game. I need something to play.

URL: https://forum.audiogames.net/post/486665/#p486665




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Re: Bloodbath, last minute suggestions

2019-12-14 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Meh, that combo stuff was just a weird novelty. Also remind me if I am wrong (as I stopped playing Red Spot when it was put in) but wasn't the only thing comboing was used for was an infinite stun loop to kill someone without them fighting back?    if melee was going to be a thing, it should go on how mainstream games do it and serve as a high damage and high stun blow to serve as a finisher (Gears of War melee+shotgun anyone?), or an instant kill like in the Call of Duty games if your opponent stands still for a moment and you get in close (with wind-up lag).    I support more defensive options, only with the caviot if it is limited by stamina or some other resource, to prevent spam fests of jumps and spins. Think the hope would be that everywhere on the map is a wide featureless plain, and one's attempts at moving from gunfire should involve rolling or moving slowly from visual obstruction (or audio in this case) to visual obstruction. Make your opponent wear themselves down getting to you to then maneuver quickly around them and finish them off.   because we all know people are just going to hammer the roll/jump buttons excessively,, just like in Red Spot or RTR. Main stream games with excessive movement mechnics usually make the maneuverable characters weaker hp wise, while sturdier characters have cooldowns on any movement based abilities for avoiding or travel.

URL: https://forum.audiogames.net/post/485523/#p485523




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : RTR_Assassin via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

I'm hoping that this game does add some sort of decent defense system; all the other FPS games had some form of dodging, others had no way of avoiding attacks, other than jumping. Players should be able to roll, duck, jump, infantry crawl, and parry attacks. Also, there  should definitely be some sort of melee combat system; however, I would not rely on Sam's system, since switching between the main section of the keyboard and the numbpad was quite awkward. I would use w, s, a, and d to walk and u, i, j and k for left punch, right punch, left kick and right kick respectively. This would allow players to string together nasty combos.Finally, players should be able to take cover under trees, behind cars, etc. They should be able to shoot down from rooftops and vice versa.

URL: https://forum.audiogames.net/post/485373/#p485373




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

crashmaster, sorry for the delay in getting to this.I just tried to add you, but dropbox for whatever reason isn't letting me add people to folders anymore. Unsure of what could be causing this, but not much I can do. I've attempted contacting support multiple times and have received no response.

URL: https://forum.audiogames.net/post/485370/#p485370




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : Patrick via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

I want beer, so that I can destroy my depression for at least an hour. Thanks.

URL: https://forum.audiogames.net/post/485368/#p485368




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

I'd say a reboot every 6 hours is kind of overdoing it. 24 hours, at midnight gmt for example, is a very good time frame. You could even split up the day into various matches, such as an evening slug fest, or a friday night flag fight! 

URL: https://forum.audiogames.net/post/485282/#p485282




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Hmmm charles, I emailed you at the start of this week and sent a private message, I looked through my history to previous emails and recieved them just fine so either you have changed your email address and not bothered to update it in your profile, or one of us is getting messages in spam, I check mine daily so I know your messages are not in spam.I also sent you a pm just in case, I can only assume you are not recieving my email for some reason.If you want me in your team could you please sort your email out.Just in case this doesn't work is there anyone else that can add me to the folder my email username is sm.everiss and its at gmail.com.There even if you didn't get my email, you have got it in bits.I have got a lot of contracts over christmas and such, however I always try with small groups like this one but if you can't or won't or are not interested in communicating, its fine but its going to get to the stage where I will start to wander.

URL: https://forum.audiogames.net/post/485280/#p485280




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

You should lose all your equipment, aside from a basic weapon loadout on respawn, but the player who killed you shouldn't get your stuff, or should at least only get ammo you were holding that fits their currently held weapons and health/armor as long as it doesn't hit their cap.I also don't think you should be able to collect anything more than ammo for your current weapons, and health/armor items which have a solid cap on them.Getting new weapons should either be automatically rewarded at certain levels, or require you to spend points gained by killing other players, with diminishing returns as the difference between your current level/points and the enemy's grows, with very little rewarded for killing someone who has just spawned, and significantly more rewarded for someone who has allot more levels/points than you do.Creating a point multiplier based on the weapon used to kill an enemy, with higher rewards for weaker weapons and particularly melee weapons would also be very nice, as long as it still doesn't increase the rewards for killing a newbie much.If there will be bots, they should only appear when there are two or fewer active players, and only give minimal points so that it would take a long time to get powerful just off killing them.Alternatively, cap the number of bots that a player can kill in a certain time period with a cooldown timer.I also don't think that teams should be allowed to have more than three or maybe four members, it depends on your playerbase.  Creating an automated system that bases the maximum allowed number of team members on the average player numbers over the last time period, say 48 hours, and boots any extra team members based on who has the lowest killcount would be useful, but more complicated.I personally think that this system is one of the most fair options for a game like this which won't have a high population, and keeps things good for newbies but still fosters competition at all levels, and may even result in players training each other to become better fighters so that they will get better rewards when fighting each other.Scheduled player resets work too, and are much easier to code, but they are a much less elegant or comprehensive solution in my opinion.

URL: https://forum.audiogames.net/post/485266/#p485266




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

cmerry wrote:53, assuming you’re thinking what I think you’re thinking, that could effectively make groups of players invincible, so nope.I have another question for you guys. Right now, when you die you lose all of your stuff. Originally you kept everything, but some time mid august I was prompted to change this by a few members of the beta team, so I did. Should this stay the way it is or should it be changed?i do not know how torespond to this mainly because i do not know hat you can pick up. For example, from the beat there was no health boost usable items it was just extra health items, wich you couldn't hold. ony timebombs and bombs and bomb launchers, witch were hard to use, if you have more then you would kill an inv when they die. However, if its the same or just timebombs and stuff like that, make you keep them. timebombs are easy to avoid and if someone spams them, then it would hurt them as it would lag the server and they could take dammage.

URL: https://forum.audiogames.net/post/485277/#p485277




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : amir tajik via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

hi can u give me the link for your great game.thanks

URL: https://forum.audiogames.net/post/485271/#p485271




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

You should lose all your equipment, aside from a basic weapon loadout on respawn, but the player who killed you shouldn't get your stuff, or should at least only get ammo you were holding that fits their currently held weapons.I also don't think you should be able to collect anything more than ammo for your current weapons, and health/armor items which have a solid cap on them.Getting new weapons should either be automatically rewarded at certain levels, or require you to spend points gained by killing other players, with diminishing returns as the difference between your current level/points and the enemy's grows, with very little rewarded for killing someone who has just spawned, and significantly more rewarded for someone who has allot more levels/points than you do.Creating a point multiplier based on the weapon used to kill an enemy, with higher rewards for weaker weapons and particularly melee weapons would also be very nice, as long as it still doesn't increase the rewards for killing a newbie much.If there will be bots, they should only appear when there are two or fewer active players, and only give minimal points so that it would take a long time to get powerful just off killing them.Alternatively, cap the number of bots that a player can kill in a certain time period with a cooldown timer.I also don't think that teams should be allowed to have more than three or maybe four members, it depends on your playerbase.  Creating an automated system that bases the maximum allowed number of team members on the average player numbers over the last time period, say 48 hours, and boots any extra team members based on who has the lowest killcount would be useful, but more complicated.I personally think that this system is one of the most fair options for a game like this which won't have a high population, and keeps things good for newbies but still fosters competition at all levels, and may even result in players training each other to become better fighters so that they will get better rewards when fighting each other.Scheduled player resets work too, and are much easier to code, but they are a much less elegant or comprehensive solution in my opinion.

URL: https://forum.audiogames.net/post/485266/#p485266




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

You should lose all your equipment, aside from a basic weapon loadout on respawn, but the player who killed you shouldn't get your stuff, or should at least only get ammo you were holding that fits their currently held weapons.I also don't think you should be able to collect anything more than ammo for your current weapons, and health/armor items which have a solid cap on them.Getting new weapons should either be automatically rewarded at certain levels, or require you to spend points gained by killing other players, with diminishing returns as the difference between your current level/points and the enemy's grows, with very little rewarded for killing someone who has just spawned, and significantly more rewarded for someone who has allot more levels/points than you do.Creating a point multiplier based on the weapon used to kill an enemy, with higher rewards for weaker weapons and particularly melee weapons would also be very nice, as long as it still doesn't increase the rewards for killing a newbie much.If there will be bots, they should only appear when there are two or fewer active players, and only give minimal points so that it would take a long time to get powerful just off killing them.Alternatively, cap the number of bots that a player can kill in a certain time period, with a cooldown timer.I also don't think that teams should be allowed to have more than three or maybe four members, it depends on your playerbase.  Creating an automated system that bases the maximum allowed number of team members on the average player numbers over the last time period, say 48 hours, and boots any extra team members based on who has the lowest killcount would be useful, but more complicated.I personally think that this system is one of the most fair options for a game like this which won't have a high population, and keeps things good for newbies but still fosters competition at all levels, and may even result in players training each other to become better fighters so that they will get better rewards when fighting each other.

URL: https://forum.audiogames.net/post/485266/#p485266




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Keep the inventory loss after death.You should also consider adding server reboots or player resets at fixed times during the day. Redspot had the hoarding problem only because it never cleared the server. Having a wipe of players and items at regular intervals (every 6 or so hours) will do away with the balancing problems, as anybody can only be in power for 6 straight hours, regardless of them being able to play 24 7 365.

URL: https://forum.audiogames.net/post/485265/#p485265




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Hey now, it's only overpowered if you make the revive instant. In death match type situations where someone dying costs a team a life, you might want to revive the person to bring them back up. Of course, this also means one has to consider a way to finish the person off when their hp hits 0, and ignore the revive state if the weapon that down them was fire or explosive based. As well, balance on how fast it should be to revive someone, and if the time to revive/lenth of revival should be shortened/increased if the same person goes down again and again. Again, this is probably not a concern for now as there's no applicable use for this (matches haven't been developed yet).  Items being kept and hoarded is what killed a majority of people's fun with Red Spot. So as a insane solution to this, go the complete opposite direction and give the players everything on log in. Honestly, everyone starting with the majority or all the weapons is perfectly fine in a free roam mode as sort of the practice field. In fact, if you later on the line include more advanced items or features once other stuff is settled, give people in the free roam the ability to call up whatever item they want to mess around with and experiment. Vehicles are in and you want to practice firing from a fast moving bike for the next match? bike up and fire. Helicopters are in and you want to practice dropping bombs or fighting other copters, get a few buddies to start a chopper war.  In short, the main game shouldn't be the random field of people running around like drunken rats like Red Spot. Don't' deal with the item hoarding problem and essentially make this mode creative mode. A place for people to practice with weapons, items and the like with no limitations. Essentially a very destructive playground for people to screw around in until the next match mode starts automatically, or by player prompting.   Such random tomfoolery is a thing in mainstream games as something away from competitive matches. Summon up whatever and ram helecopters into tanks while diving out.

URL: https://forum.audiogames.net/post/485248/#p485248




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : mastodont via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

@56 I guess it depends on what you want your game to be. If you plan on letting players keep their stuff then you will face balancing issues. There will be the players that play 24 hours a day and that have tons of stuff and there will be the occasional player which wont stand a chance against the first group. Eventually you will have a few players that will keep playing untill they lose interest because there's noone that can match their power. I hope you're guessing where I'm heading...My advice is to leave things as they are, players lose all of the inventory when they die, this makes the game fun for everyone not just for the hoarders.

URL: https://forum.audiogames.net/post/485247/#p485247




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

53, assuming you’re thinking what I think you’re thinking, that could effectively make groups of players invincible, so nope.I have another question for you guys. Right now, when you die you lose all of your stuff. Originally you kept everything, but some time mid august I was prompted to change this by a few members of the beta team, so I did. Should this stay the way it is or should it be changed?

URL: https://forum.audiogames.net/post/485239/#p485239




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

cmerry wrote:As I’ve said, sometime in 2019. Nothing more.@defender, I’ll try to keep what you said in mind. Considering I’m reasonably good friends with the developer of TK, even got help from him with beta testing and some code related things early on in the game’s development, it’s safe to say I herd a lot about TK and it’s downfall, including everything that happened before the code got leaked. I think this largely came down to bad project management, the dev constantly changing his mind on where he wanted to go with it, plus devs being added and removed and colton basically running the show for the mostpart. I used to love TK when I first discovered it in 2017, but I quickly began to hate it as late 2017/ 2018 happened, and just one of the reasons I started bloodbath was to attempt to at least partially bring back the game I loved so much as a 13 / 14 year old.have to agree with you on the last pat. reviving a simple yet fun game from a few years ago is something that i love, that is why i can't wait for this.

URL: https://forum.audiogames.net/post/485230/#p485230




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

you really dont need it right now since you already spawn right after you die

URL: https://forum.audiogames.net/post/485223/#p485223




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : Krantikari via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

i have a suggestion.I don't know whether it could be implemented or not but also.the idea is like this:in the sighted community there are 2 popular games name PUBG and free fire.in this game we can simply revive our friends if they are going to die.so if you add this feature in the game than it might be good.

URL: https://forum.audiogames.net/post/485221/#p485221




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

As I’ve said, sometime in 2019. Nothing more.@defender, I’ll try to keep what you said in mind. Considering I’m reasonably good friends with the developer of TK, even got help from him with beta testing and some code related things early on in the game’s development, it’s safe to say I herd a lot about TK and it’s downfall, including everything that happened before the code got leaked. I think this largely came down to bad project management, the dev constantly changing his mind on where he wanted to go with it, plus devs being added and removed and colton basically running the show for the mostpart. I used to love TK when I first discovered it in 2017, but I quickly began to hate it as late 2017/ 2018 happened, and just one of the reasons I started bloodbath was to attempt to at least partially bring back the game I loved so much as a 13 / 14 year old.

URL: https://forum.audiogames.net/post/485205/#p485205




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Re: Bloodbath, last minute suggestions

2019-12-13 Thread AudioGames . net Forum — General Game Discussion : Krantikari via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

when will bloodbath be released?

URL: https://forum.audiogames.net/post/485179/#p485179




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Re: Bloodbath, last minute suggestions

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

My only real suggestion is this.Read this postAbsorb it, understand it, and accept it.Otherwise, all I can really say (truly without sarcasm or malice) is that I'm sorry for your mental health in advance, because you've already made some of the mistakes that doomed others in the past, and frankly, I'm not even sure this community is capable of not ruining a game like this right now, no matter what you get right, just simply do to low population and age demographics.I hope for your sake that you have the strength to kill or at least pass on the project quickly when it starts going to shit.That aside, I really do hope that this time is different and I wish you luck.  But I'm not naive enough to truly believe it will be...  Not any more at least.At the very least however, I hope you can turn this into a useful learning experience.

URL: https://forum.audiogames.net/post/484716/#p484716




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Re: Bloodbath, last minute suggestions

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

My only real suggestion is this.Read this postAbsorb it, understand it, and accept it.Otherwise, all I can really say (truly without sarcasm or malice) is that I'm sorry for your mental health in advance, because you've already made some of the mistakes that doomed others in the past, and frankly, I'm not even sure this community is capable of not ruining a game like this right now, no matter what you get right, just simply do to low population and age demographics.I hope for your sake that you have the strength to kill or at least pass on the project quickly when it starts going to shit.That aside, I really do hope that this time is different and I wish you luck.  But I'm not naive enough to truly believe it will be...  Not any more at least.

URL: https://forum.audiogames.net/post/484716/#p484716




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Re: Bloodbath, last minute suggestions

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

My only real suggestion is this.Read this postAbsorb it, understand it, and accept it.Otherwise, all I can really say (truly without sarcasm or malice) is that I'm sorry for your mental health in advance, because you've already made some of the mistakes that doomed others in the past.I hope for your sake that you have the strength to kill or at least pass on the project quickly when it starts going to shit.That aside, I really do hope that this time is different and I wish you luck.  But I'm not naive enough to truly believe it will be...  Not any more at least.

URL: https://forum.audiogames.net/post/484716/#p484716




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Re: Bloodbath, last minute suggestions

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

The vehicles are planned for 2020, yes. Making the game as stable as possible right now is my priority.

URL: https://forum.audiogames.net/post/484663/#p484663




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Re: Bloodbath, last minute suggestions

2019-12-11 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Yeah no, you're starting to adopt the mindset that ruined The Killer's progress. If you're going to put in vehicles, put that in a file that you'd work on next year in 2021. You don't even have the base game's foot movement balanced and tested yet. This is going to be another case of feature bloat.  Anyway, to my knowledge, most vehicle stuff in FPS are usually hated in the mainstream market. Stuff ends up either overpowered or under powered and is really hard to balance out.  I'll state it yet again that someone else reflected on another topic, what we actually don't have as an FPS is a game with actual pick-up and play game modes. The only game to do this is swamp, but that's a side activity with 3 v 3 in capture the flag. Something like this won't be obstructive to your normal development and testing, unlike making a brand new navigation style like vehicles. We'd be happy at an actual, functioning team death match, cpf, king of the hill and base gametypes, and the vehicles might be more suitable in the base mode, where you can upgrade your base for vehicle construction as a way to push into enemy bases for one win condition.

URL: https://forum.audiogames.net/post/484649/#p484649




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Re: Bloodbath, last minute suggestions

2019-12-10 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Hey man, you might want to contact me. I have tons of vehicle sounds, guns close and distant, bullet drops, armor foley, etc.

URL: https://forum.audiogames.net/post/484505/#p484505




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Re: Bloodbath, last minute suggestions

2019-12-10 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Hi.Yes, I agree with Conner here.If coded right, air warfare and dogfights could be a nnew adition and actually be something wich is completely new to audio FPS games.Your usual mainstream FPS has a mix of ground and air combat, including bombers, normal fighter planes or helicopters and drones.Another thing could be either motor cycles you can hopp on and race over the map. Possibly at a high speed, but the bike has low health and you might fall off quicker.Another car idea I have would be a team thing. Take a jeap with a mounted machine gun with one of you at the weal, and the other one is the gunner and takes out enemys or other vehicles.Greetings Moritz.

URL: https://forum.audiogames.net/post/484463/#p484463




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Re: Bloodbath, last minute suggestions

2019-12-10 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

@42, I agree with all the points you have made. Short, sweet, and to the point. + 1 for that.I would actually be interested to talk to somebody like Aprone and get a glimpse of how he calculates the damage formulas for the weapons, zombies, and skills. Granted it took a lot of testing, but his findings may prove extremely enlightening. Oh well, a man could dream...@43, since you have postponed the release of the game, shouldn't you rename the topic to Bloodbath suggestions to avoid confusion?@44, I dono. You gotta consider the sonar for walls or limit the vehicles to maps which are totally open, not fun at all...

URL: https://forum.audiogames.net/post/484429/#p484429




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Re: Bloodbath, last minute suggestions

2019-12-10 Thread AudioGames . net Forum — General Game Discussion : redfox via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

If you do make vehicles, please please please! Make collisions with other vehicles, players, walls etc.

URL: https://forum.audiogames.net/post/484398/#p484398




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Re: Bloodbath, last minute suggestions

2019-12-10 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

I do totally see what you’re saying. I can see about possibly adding vehicles, I’ll just need to figure out a good way to do it. It’ll take a long time though. My pc recently decided to take my windows install and do all kinds of bad things with it, so once that’s figured out I’ll start on those activities. I have a few ideas already, so this could be fun.

URL: https://forum.audiogames.net/post/484383/#p484383




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Alright, I really don't understand all this talk about aircraft being an invitation to cheat. If done right, they could be a novel adition we haven't seen before (redspot's jets were never properly fleshed out and eventually retired). Any game system is only as foolproof as the dev patches it up to be. If you don't want aircraft to be used to get to a ridiculous height, make each craft have a ceiling they can't go past which is still in range of at least one lootable anti-aircraft gun or defense emplacement. Who says craft must have bombing abilities? Some could have them, but There might be different models and those which can bomb the ground are the hardest to get. A craft's primary purposs could be to quickly get from A to B (quick launch/land times and afterburners that give a short speed boost at the cost of fuel), to have dogfights (shorter range machineguns and avoidable missiles that don't go vertically), to recon an area (long range scanning ability that checks for items/structures/players on the ground and reports status +very quiet engines but low health), or to bomb structures (limited capacity to carry a supply of high-cost, high-damage ground bombs or missiles, slower than all other types of craft and slow fireing speeds that are raisable with passive skills to a cap). As others have suggested, have some anti-aircraft weapons added that do little damage to ground targets, but can shoot very high vertically and do good damage to a craft which can't take them out itself. Maybe even osme kind of EMP-device that would dissable craft nearby and cause them to crash (very limited availability, possibly a high-cost purchase from an in-game store). This would also encourage team play because players could work together in squadrons to neutralise ground defenses and destroy defensive fighters. Yes, I know, systems like these take a lot of coding. But do you know what is required to make your game stand out so no one can scream about clones? Yes, you guessed it, a lot of coding. If you want this to be successful in any way, at least for the comunity on ag.net which is tired of the same shit over and over, you're going to have to do a lot of work to get even those people to play who feel like audio games are up to their necks in fps games. Saying you don't want to code a system just because people might try to cheat it may suggest that you're not willing to think outside the box to imagine methods to counter this. If you had any other reasons for not doing this, then sure, as long as they're justified. Being afraid of cheating, however,  is just another way to say "I'm too lazy to ballance those systems." This mentality won't get you anywhere. Not in life, but especially not when developing. I can't do much from here, I can certainly give you suggestions before release, and evne after release, and I want this game to be a success, so we finally have a new fps to play that gets updated (unlike rtr) and has a lot of staying power plus a dev that hopefully doesn't ragequit from all the drama (if it happens this time). Nevertheless, if this thing comes out and I feel like I'm playing just another tk with some different names but no true inovation from the standard formula, I won't be too nice to the game for too long. I might want this genre to make a comeback a lot, but I'm not that desperate, and most other players aren't either because there's a lot of cool stuff to play these days which has already proven itself. Be aware of all this before you release bloodbath. I get where most new devs are coming from when they rush a release. People want to be rewarded and receive recognition for any level of work they put into something, even if the work wasn't well-done. For games though, it would be better to wait, even if it feels like you're sitting on something great. Rushing a release does a lot more harm than good to the game's success and to your reputation as a developer and You'll get a greater reward in the end if you take the time to improve on what you have.

URL: https://forum.audiogames.net/post/484373/#p484373




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Alright, I really don't understand all this talk about aircraft being an invitation to cheat. If done right, they could be a novel adition we haven't seen before (redspots jets were never properly fleshed out and eventually retired). Any game system is only as foolproof as the dev patches it up to be. If you don't want aircraft to be used to get to a ridiculous height, make each craft have a ceiling they can't go past which is still in range of at least one lootable anti-aircraft gun or defense emplacement. Who says craft must have bombing abilities? Some could have them, but There might be different models and those which can bomb the ground are the hardest to get. A craft's primary purposs could be to quickly get from A to B (quick launch/land times and afterburners that give a short speed boost at the cost of fuel), to have dogfights (shorter range machineguns and avoidable missiles that don't go vertically), to recon an area (long range scanning ability that checks for items/structures/players on the ground and reports status +very quiet engines but low health), or to bomb structures (limited capacity to carry a supply of high-cost, high-damage ground bombs or missiles, slower than all other types of craft and slow fireing speeds that are raisable with passive skills to a cap). As others have suggested, have some anti-aircraft weapons added that do little damage to ground targets, but can shoot very high vertically and do good damage to a craft which can't take them out itself. Maybe even osme kind of EMP-device that would dissable craft nearby and cause them to crash (very limited availability, possibly a high-cost purchase from an in-game store). This would also encourage team play because players could work together in squadrons to neutralise ground defenses and destroy defensive fighters. Yes, I know, systems like these take a lot of coding. But do you know what is required to make your game stand out so no one can scream about clones? Yes, you guessed it, a lot of coding. If you want this to be successful in any way, at least for the comunity on ag.net which is tired of the same shit over and over, you're going to have to do a lot of work to get even those people to play who feel like audio games are up to their necks in fps games. Saying you don't want to code a system just because people might try to cheat it may suggest that you're not willing to think outside the box to imagine methods to counter this. If you had any other reasons for not doing this, then sure, as long as they're justified. Being afraid of cheating, however,  is just another way to say "I'm too lazy to ballance those systems." This mentality won't get you anywhere. Not in life, but especially not when developing. I can't do much from here, I can certainly give you suggestions before release, and evne after release, and I want this game to be a success, so we finally have a new fps to play that gets updated (unlike rtr) and has a lot of staying power plus a dev that hopefully doesn't ragequit from all the drama (if it happens this time). Nevertheless, if this thing comes out and I feel like I'm playing just another tk with some different names but no true inovation from the standard formula, I won't be too nice to the game for too long. I might want this genre to make a comeback a lot, but I'm not that desperate, and most other players aren't either because there's a lot of cool stuff to play these days which has already proven itself. Be aware of all this before you release bloodbath. I get where most new devs are coming from when they rush a release. People want to be rewarded and receive recognition for any level of work they put into something, even if the work wasn't well-done. For games though, it would be better to wait, even if it feels like you're sitting on something great. Rushing a release does a lot more harm than good to the game's success and to your reputation as a developer and You'll get a greater reward in the end if you take the time to improve on what you have.

URL: https://forum.audiogames.net/post/484373/#p484373




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Alright, I really don't understand all this talk about aircrafts being an invitation to cheat. Any game system is only as foolproof as the dev patches it up to be. If you don't want aircraft to be used to get to a ridiculous height, make each craft have a ceiling they can't go past which is still in range of at least one lootable anti-aircraft gun or defense emplacement. Who says craft must have bombing abilities? There might be different models and those which can bomb the ground are the hardest to get. A craft's primary purposs could be to quickly get from A to B, to have dogfights, to recon an area, or to bomb structures. As others have suggested, have some anti-aircraft weapons added that do little damage to ground targets, but can shoot very high vertically and do good damage to a craft which can't take them out itself. This would also encourage team play because players could work together in squadrans to neutralise ground defenses and destroy defensive fighters. Yes, I know, systems like this take a lot of coding. But do you know what is required to make your game stand out so no one can scream about clones? Yes, you guessed it, a lot of coding. If you want this to be successful in any way, you're going to have to do a lot of work to get even those people to play who feel like audio games are up to their necks in fps games. Saying you don't want to code a system just because people might try to cheat it kind of prooves that you're not willing to think outside the box to imagine methods to counter this. If you had any other reasons for not doing this, then sure, as long as they're justified. Being afraid of cheating, however,  is just another way to say "I'm too lazy to ballance those systems." This mentality won't get you anywhere. Not in life, but especially not when developing. I can't do much from here, I can certainly give you suggestions before release, and evne after release, and I want this game to be a success, so we finally have a new fps to play that gets updated (unlike rtr) and has a lot of staying power. Nevertheless, if this thing comes out and I feel like I'm playing just another tk with some different names but no true inovation from the formula, I won't be too nice to the game for very long. I might want this genre to make a comeback a lot, but I'm not that desperate, and most other players aren't either.Alright, I really don't understand all this talk about aircraft being an invitation to cheat. If done right, they could be a novel adition we haven't seen before (redspots jets were never properly fleshed out and eventually retired). Any game system is only as foolproof as the dev patches it up to be. If you don't want aircraft to be used to get to a ridiculous height, make each craft have a ceiling they can't go past which is still in range of at least one lootable anti-aircraft gun or defense emplacement. Who says craft must have bombing abilities? Some could have them, but There might be different models and those which can bomb the ground are the hardest to get. A craft's primary purposs could be to quickly get from A to B (quick launch/land times and afterburners that give a short speed boost at the cost of fuel), to have dogfights (shorter range machineguns and avoidable missiles that don't go vertically), to recon an area (long range scanning ability that checks for items/structures/players on the ground and reports status +very quiet engines but low health), or to bomb structures (limited capacity to carry a supply of high-cost, high-damage ground bombs or missiles, slower than all other types of craft and slow fireing speeds that are raisable with passive skills to a cap). As others have suggested, have some anti-aircraft weapons added that do little damage to ground targets, but can shoot very high vertically and do good damage to a craft which can't take them out itself. Maybe even osme kind of EMP-device that would dissable craft nearby and cause them to crash (very limited availability, possibly a high-cost purchase from an in-game store). This would also encourage team play because players could work together in squadrons to neutralise ground defenses and destroy defensive fighters. Yes, I know, systems like these take a lot of coding. But do you know what is required to make your game stand out so no one can scream about clones? Yes, you guessed it, a lot of coding. If you want this to be successful in any way, at least for the comunity on ag.net which is tired of the same shit over and over, you're going to have to do a lot of work to get even those people to play who feel like audio games are up to their necks in fps games. Saying you don't want to code a system just because people might try to cheat it may suggest that you're not willing to think outside the box to imagine methods to counter this. If you had any other reasons for not doing this, then sure, as long as they're justified. Being afraid o

Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

39, I like your ideas, specially the speed charge and such. I’ll see about adding them.

URL: https://forum.audiogames.net/post/484370/#p484370




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : Lawrence_McSu via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

1. Whats the purpose of this topic? Many people havent plyed this and almost all good suggestions wontt be implimented. 2. The aircraft thing. You are a smart guy. You coded this entire game. One would think that you would simply set a variable limit on how high the jet could go. The S400 anti air misile can go 40 km in the air so...Many people have book smarts, but not common sense 3. Do not release this. Get some feedback try and add them in release another alpha, tweak that up then release. I know you wanted to release it before the 20's hit, but from the sounds of it, its just a hyper clone

URL: https://forum.audiogames.net/post/484354/#p484354




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

here's an experiment on how to change things up. Instead of making acrobatic lords with endless stamina, why not limit all of this?    Slower movement speed, no defenses to damage, and not that great stamina and jumping. Pull a page from Swamp's playbook and make stat pickups a thing to a capped usage of 3-5. passively, these upgrades will improve your character to get bonuses of some type. However, more importantly, if someone burns a charge from the stat pickups, you can get enhanced stats based off your remaining charges that will supercharge your defenses, speed, stamina etc.   So, if one were to collect 3 speed pickups, they would be moving at about double their normal movement speed compared to base. Using up a speed charge, for 10 seconds, they suddenly zoom about at 3x or 4x speed, easily running into cover and rapidly dodging and collecting items. However, once their boost is up, they are reduced to 2 charges in speed providing a lower bonus compared to 3. using up a charge now will move you fast, but not as fast as before.    3 defense pickups might let you enjoy 50% damage reduction to incoming damage, and one can use up a defense charge at rank 3 to be immune to damage for 4-7 seconds.  And so on. might need to balance this out to make using up a charge for damage immunity for a limited time, just to win that shotgun battle with another player.

URL: https://forum.audiogames.net/post/484325/#p484325




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Post 36. No progress was made, at least not in the gameplay mechanics. Some things may have changed internally, but I cannot speak for that.  Also, if you are aware that it is a rip off, why are you so eager to see it? Shouldn’t you be asking for something different?

URL: https://forum.audiogames.net/post/484312/#p484312




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

well, to the person who says that aircrafts would not be good and stuff like that, i agree with charlie it could be cheated. Just get to about 500 when no ones online, and then no one can just never kill you. On anything higher say if you shoot a missile and it can hit below you, whenever you go under them, a missile just fires from above you, you can't shoot at them, and it just kills you. Make ay sense?

URL: https://forum.audiogames.net/post/484272/#p484272




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

@32 your statement about rtr would be correct, if people would play it. Right now, it seems very, very dead. Unless you're in some private VIP invite only circle of elitest gamers that I don't know about who get together to play on some private server. But there's really nothing to play for those of us who don't know anyone who does. There are no fps games you can jump on and try to get to know some new people. The last time I can remember finding players on rtr is shortly after its last update where Talon changed the sounds, and that was years ago. Finally, about charlie's game. I last heard gameplay in august or september, I can't remember the actual date, but I assumed he would have made some propper progress in the last three months. According to widely accepted definitions, Bloodbath isn't an unaughtherized fork because he didn't take any code he wasn't supposed to. So at this point, it's an imitation, or a remake, hell, call it a ripoff if you feel so inclined.

URL: https://forum.audiogames.net/post/484226/#p484226




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : adel . spence via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

first of all, the aircraft thing does'nt like need to be 2d, it could be 3d.also, you could have a specific map just for dog fighting. +. redspot had aircrafts, I just did'nt like how they wer made.

URL: https://forum.audiogames.net/post/484209/#p484209




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

32, that is my plan right now.

URL: https://forum.audiogames.net/post/484208/#p484208




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

You know what I'd like to see?An FPS with a friggin' story, that's what.Seriously. This sort of game where you spawn, collect, kill and die for no real reason just seems like a dead end. Are there unlockables? Different character types (that guy is faster, this one is tankier, this one is really good with bullets, this one's healing factor is increased)? Are there missions that actually progress? Mostly it looks like no.I will personally not be the slightest bit interested until or unless this becomes story-based. The equivalent of a Goldeneye or Turok or Perfect Dark or some such. And yes, they've existed before, you can find them. Shades of Doom counts, although it's rather primitive.

URL: https://forum.audiogames.net/post/484206/#p484206




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

@20:I feel kind of offended, man. I'm sure you are not intending to dismiss my experiences with the game, but that's what your post sounded like to me. In particular, the bit about letting the rest of y'all figure it out strikes home. Dude, I played the game less than 2 weeks ago, and unless Charlie has gotten insane coding skills and crazy amount of time to spend on the game, I can't imagine it changed much.As to your point about having zero FPSs, again, false there. We do have RTR, which is balanced regardless of a person having a bunch of crap on them (I played that recently as well). So, if you don't like all the clones, get some friends and go play that.I was also amused by your statement of not liking unauthorized forks. Uh, dude, did you read my earlier posts in this topic? If you did, I urge you to do so again, as I clearly point to the stunning similarities between the Killer and Bloodbath.To CMerryNow, do I think this game is totally ruined? No, I do not. I, however, do believe in keeping the release under wraps until you have those activities and food implemented. As of right now, I do not believe you've got anything worth showing off.

URL: https://forum.audiogames.net/post/484203/#p484203




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

@20:I feel kind of offended, man. I'm sure you are not intending to dismiss my experiences with the game, but that's what your post sounded like to me. In particular, the bit about letting the rest of y'all figure it out strikes home. Dude, I played the game less than 2 weeks ago, and unless Charlie has gotten insane coding skills and crazy amount of time to spend on the game, I can't imagine it changed much.As to your point about having zero FPSs, again, false there. We do have RTR, which is balanced regardless of a person having a bunch of crap on them (I played that recently as well). So, if you don't like all the clones, get some friends and go play that.I was also amused by your statement of not liking clones. Uh, dude, did you read my earlier posts in this topic? If you did, I urge you to do so again, as I clearly point to the stunning similarities between the Killer and Bloodbath.To CMerryNow, do I think this game is totally ruined? No, I do not. I, however, do believe in keeping the release under wraps until you have those activities and food implemented. As of right now, I do not believe you've got anything worth showing off.

URL: https://forum.audiogames.net/post/484203/#p484203




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

So, I'm back, and I'll respond to post 20 to start with.I feel kind of offended, man. I'm sure you are not intending to dismiss my experiences with the game, but that's what your post sounded like to me. In particular, the bit about letting the rest of y'all figure it out strikes home. Dude, I played the game less than 2 weeks ago, and unless Charlie has gotten insane coding skills and crazy amount of time to spend on the game, I can't imagine it changed much.As to your point about having zero FPSs, again, false there. We do have RTR, which is balanced regardless of a person having a bunch of crap on them (I played that recently as well). So, if you don't like all the clones, get some friends and go play that.I was also amused by your statement of not liking clones. Uh, dude, did you read my earlier posts in this topic? If you did, I urge you to do so again, as I clearly point to the stunning similarities between the Killer and Bloodbath.To CMerryNow, do I think this game is totally ruined? No, I do not. I, however, do believe in keeping the release under wraps until you have those activities and food implemented. As of right now, I do not believe you've got anything worth showing off.

URL: https://forum.audiogames.net/post/484203/#p484203




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

You could technically go as high as you wanted, and weapon ranges can only go so far. It could technically also enable you to cheat serton maps if and when platforming becomes more of a thing. So yes, there are a lot of ways that could be abused.

URL: https://forum.audiogames.net/post/484168/#p484168




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : redfox via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

@Cmary, why would it be cheating though? Make lot's of spots on the map for ground cover, so you could hide underneath them, make AntiAircraft weapons so that the main point of aircraft combat would be picking off stragglers running from cover to cover and aircraft to aircraft combat, it's really not that hard.I would recommend working on this further before you release it, because the beta was just, not original.

URL: https://forum.audiogames.net/post/484157/#p484157




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Voice chats would be limited to say, 10 seconds or so. I also may have just figured out a way to cut back on the lag. Not tested but...

URL: https://forum.audiogames.net/post/484149/#p484149




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

maybe let the user  put surton  files to a a folder up to 500 kb or up to 1 mb, and let them play, voice chat probably lags the game like shit

URL: https://forum.audiogames.net/post/484146/#p484146




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

I think you should at some point add a giant laser or remote controlled weapons or vehicles.

URL: https://forum.audiogames.net/post/484139/#p484139




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Voice chatting can be added. As for your suggestions adel, most of them wouldn’t be even realistic or even fair on the player. Also, an aircraft system like bk3’s wouldn’t really be possible either, mainly because this game is 3d so that wouldn’t really work. Also, adjusting of altitude would allow for all sorts of cheating.

URL: https://forum.audiogames.net/post/484137/#p484137




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Re: Bloodbath, last minute suggestions

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : Krantikari via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

it will be great if you add voice chating as well

URL: https://forum.audiogames.net/post/484132/#p484132




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : adel . spence via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

I have some things you could think about.so, I always wanted to play an fps with aircraft fights like in bk3. sekend, ad weather. for example,assid rain.solar shower: fier falls from the sky.blud rain. blud falls and poisends the player.a weapon called the holo projection blaster it shoots and repels bullets for an amount of time.

URL: https://forum.audiogames.net/post/484056/#p484056




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

it wasn't quite fully implemented, nor did people bother setting it up on a server for RTR. honestly you can have it on a timer for people to be placed into a game that starts up, or someone on the normal game field paying for it. Can ahve victory stats and kill stats mostly count for game modes as well, free roam is probably open to people who'd farm that.

URL: https://forum.audiogames.net/post/483992/#p483992




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

20.Maybe, but it also lacked a lot that those games had. It also had things those games didn’t.Game modes may be added, but not for the initial release. I’ll need more time to figure out exactly how that will work code wise. I do like the idea of CTF or TDM, I think up was the only game that really did this right. RTR was close, but it always felt kind of half baked, to me at least.

URL: https://forum.audiogames.net/post/483979/#p483979




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

If it's anything like it was in the beta, it is. Not even really a code rip off but it behaved just like tk or redspot.

URL: https://forum.audiogames.net/post/483935/#p483935




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

What is it with everyone saying we have oh so many fps games? right now, we have none. Those we did have aren't coming back. So I just don't understand where you're coming from. I'm just as tired of tk and cm clones as you are, but before we bash this thing for being a ripoff, let's wait for its release so we can actually figure it out ourselves.

URL: https://forum.audiogames.net/post/483927/#p483927




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

well, asking simple and to the point, where is the difference between your game and the countless others we had in the, well, half way FPS genre?And no, other sounds don't count.Greetings Moritz.

URL: https://forum.audiogames.net/post/483916/#p483916




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

This is why I suggested game modes. RTR never got those quite working, and the only other game which has it is Swamp, awkwardly enough.   In fact, we've never had a FPS with actual functioning game modes, just more collectathons where people spend less time fighting and more time running and hoarding.    Limit amount of runspeed and jump speed with stamina, have weapon placements on various maps and have at it. Let people be a lot more tactical with movement usage to avoid jumpfest spam. Less empty maps might help to with setting up positions and chokepoints, but far away from weapon spawns.    essentially, can we get an actual FPS title for once.

URL: https://forum.audiogames.net/post/483898/#p483898




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Activities are being worked on. I’ve also considered a food system, but not like the one we had in rs, more close to up 5.x.

URL: https://forum.audiogames.net/post/483881/#p483881




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

@14, that is why I used the past tense of the verb have. While yes, we do not have any legal and good FPSs currently, his is just like the baby version of the killer. We've seen it all by this point, trust me. There is nothing new which the release will bring to the scene. There is nothing innovative about the title, nothing different, nothing unexpected. I don't want you to reinvent the wheal, but I sure as hell want you to put in some sort of effort to make your game stand out. I would be saying this to anybody, too. It's not just to this game. If somebody was to release a space invader now and it was nothing but aim, shoot and forget, I would encourage them to add something new and different to the well-known concept.Look, I get it. I get that we don't have a lot of online shooters, but releasing something which we have technically already played and claiming it as a new game just won't do it.Please, please don't raise the point about different sounds. They can only accomplish so much when everything else is basically the same.

URL: https://forum.audiogames.net/post/483857/#p483857




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

@14, that is why I used the past tense of the verb have. While yes, we do not have any legal and good FPSs currently, his is just like the baby version of the killer. We've seen it all by this point, trust me. There is nothing new which the release will bring to the scene. There is nothing innovative about the title, nothing different, nothing unexpected. I don't want you to reinvent the wheal, but I sure as hell want you to put in some sort of effort to make your game stand out. I would be saying this to anybody, tool. It's not just to this game. If somebody was to release a space invader now and it was nothing but aim, shoot and forget, I would encourage them to add something new and different to the well-known concept.Look, I get it. I get that we don't have a lot of online shooters, but releasing something which we have technically already played and claiming it as a new game just won't do it.Please, please don't raise the point about different sounds. They can only accomplish so much when everything else is basically the same.

URL: https://forum.audiogames.net/post/483857/#p483857




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Just saying, instant deal breaker for this game if it lets you hoard an excessive amount of resources and health. That type of crap made it annoying to log onto stuff like Redspot, where people were rewarded for mindlessly gathering for hours to be immune to a bunch of damage types and have a crapton of hp.  Recent game fads in the battle royal brand of games do let you collect stuff, but balance it out by making item pickups less frequent, and cap out your hp and defenses at double your max, so 200 hp/shields. Also a limited inventory meant someone had to make decisions on switching out weapons or dropping other items to make room for stuff they might need. None of this infinite hp/bullets non-sense of the other games.    Hell, even the hoarding games of note like Day Z had ways to balance endless collecting (considering that was the point of the game). These types of games generally had much larger populations, so that a single team of players couldn't entirely dominate for long (we have no such population). As well, good item pickups were even harder to get, and not something you bought with coins farmed from a location. Also no way to boost actual hp at all. SO if anyone wants to bring up the argument that that type of game is common in mainstream, it's not. They do everything they can to make being at the top of the hill brutally hard, and large populations balance it out.   Note, I never played the BETA. Though if there's one actual thing I hope for that other games failed to ever deliver, can we have actual game modes to break up the standard gameplay? It'd be nice to have an organized set of teams participating in team death match, capture the flag, king of the hill, or base building stuff that people are put on an even playing field at the start. Putting up objectives in the gameplay would make things a lot more interesting then pow pow collect. That and it seems everyone is hoping for a 1 life battle royale mode. Though, considering we don't have a large population, maybe this mode should have everyone spawn in with 2-3 lives.

URL: https://forum.audiogames.net/post/483852/#p483852




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

we had enough of those but there are none currontly

URL: https://forum.audiogames.net/post/483850/#p483850




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

I already made my stance on this: don’t release it until you have something new and original. From what I have read and played, this is like a baby version of an already well known game.  No thanks. We had enough of those.

URL: https://forum.audiogames.net/post/483849/#p483849




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

I already made my stance on this: don’t release it until you have something new in original. From what I have read and played, this is like a baby version of an already well known game.  No thanks. We had enough of those.

URL: https://forum.audiogames.net/post/483849/#p483849




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Try to make it more life sim like as we already have way overdone just your normal up down left right 3d fps, and from the beta, it behaved almost exactly like tk.

URL: https://forum.audiogames.net/post/483838/#p483838




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

@10 the  problem with quests, is what quets would he put in for an online 3d fps, and what would they give you or even accomplish anyway. I do hope it happens, just saying why that might not be ono his shopping list of ideas.

URL: https://forum.audiogames.net/post/483837/#p483837




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Re: Bloodbath, last minute suggestions

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

hiadd some quests

URL: https://forum.audiogames.net/post/483828/#p483828




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Re: Bloodbath, last minute suggestions

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Crashmaster,I replied to your email a few months ago. You must not have seen it. In any case, audiogame is correct, I'll need your email.As for minefield, I've thought about updating it, but I may end up just fixing up the python port, releasing it and calling it a day. As I've said in other topics, I was never really a fan of the direction minefield went in after audio game started doing most of the development. The python version is much closer to how I wanted minefield to be, but it's still not quite there. I might just make an entirely new game.

URL: https://forum.audiogames.net/post/483586/#p483586




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Re: Bloodbath, last minute suggestions

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

7If I'm correct, last I remember, he was using dropbox for beta testers.

URL: https://forum.audiogames.net/post/483576/#p483576




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Re: Bloodbath, last minute suggestions

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

To be honest, even though I am actually on the beta team, I havn't been able to test in like ages, because my stupid fucking bt sync will not sync the folder due to files that couldn't be downloaded, I have the key and most of the files, but I haven't been able to update things, even when I have redownloaded the folder from scratch, there has been basically 0 users connecting at all times.I do think there should be an alternit way to handle this for those that can't get the folder to work, I mean I will still stay subscribed to it but still I havn't been able to get updates in ages.I did shove email to at one point but got no responce.I may try the skype group I guess but to be honest due to the way skype is I don't use it.could someone send me a dropbox link of the folder to my email so at least I have the current folder, still have no idea why things stopped working.Also has minefield ever got released again with new versions, that was the last thing I ever did back in the day.This aint a real complaint, as I have been busy but a little gripe, wouldn't have said anything if this topic hadn't come up but still.

URL: https://forum.audiogames.net/post/483567/#p483567




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Re: Bloodbath, last minute suggestions

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

I never got to play the game, but I have an idea. I have an idea for a new weapon. You could call it The gortfire or the gortball. Basically, it could shoot bullets with wings and tiny engines on them. When it fires, the game will say Gort Incoming. You would then hear the projectile moving behind you. You can try and jump away from it to avoid it. To make it more balanced, you should only be able to fire one at a time. Oh, I almost forgot. They could only stay in the air for approximately 10 to 15 seconds. They would do just as much damage as normal bullets.

URL: https://forum.audiogames.net/post/483555/#p483555




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Re: Bloodbath, last minute suggestions

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Orial, the beta was only available for a week in september. There's a topic about it somewhere in general game discussion.Georgy, I do like your suggestions, and while I'm not saying no outright, I'm afrade with my current schedule that will most likely have to wait until after release, if that happens at all. I myself was never really a fan of rs's new weapon system after it was introduced, so I think I might just leave that how it is. One thing I've considered addign is weapon slots, sort of like what we have in swamp and what rs had before 0.9. That would allow a lot more expandability with weapons whilst not having the clunky inv weapons system. I think one of rs's many issues it that it had a shit load of weapons, but all of them basically did the exact same thing, just with different variables.

URL: https://forum.audiogames.net/post/483540/#p483540




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Re: Bloodbath, last minute suggestions

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

Orial, the beta was only available for a week in september. There's a topic about it somewhere in general game discussion.

URL: https://forum.audiogames.net/post/483540/#p483540




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Re: Bloodbath, last minute suggestions

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

link?

URL: https://forum.audiogames.net/post/483536/#p483536




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Re: Bloodbath, last minute suggestions

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : giorgi elbaqidze via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

well you should add weapons on the map, or weapon stores. Thing, whitch ireally want to see in audiogames is hand to hand combo fighting, it would be really funny.

URL: https://forum.audiogames.net/post/483531/#p483531




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Re: Bloodbath, last minute suggestions

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : rwbeardjr via Audiogames-reflector


  


Re: Bloodbath, last minute suggestions

I unfortunately never got to play the game in beta phase. Can anyone summarize what's already there?

URL: https://forum.audiogames.net/post/483509/#p483509




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Bloodbath, last minute suggestions

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Bloodbath, last minute suggestions

Hey everyone.After the beta I released for a week in September, I received a lot of feedback, some positive some negative. Lately I've been attempting to act on that feedback. Here are just a few of the things you can expect,The safe zone is now it's own map, separate from the main one. Not only that, but now once you leave the safe zone you are moved to a random spot on the map and it's impossible to travel back unless you die or are teleported there by something in the game. This fixes the problem of people playing chicken jumping in and out of the safe zone.The Vulcan minigun has been removed. When I first added it back in august I thought it would be a good idea, plus it was sorta fun to mess with when it was just me and a few other beta members playing, but once people started coming on to the server in the masses the issue of it's over powered ness became apparent. I considered just trying to balance it out, maybe make it impossible to move while using it or have your movement dramatically decreased, but eventually I came to the conclusion it would be better for it to die. All things aside, it was a shameless swamp ripoff, and everyone knew it.The sounds have received a massive overhaul, huge thanks to omer for picking out some very good sounds.To be clear, the basic game is still the same. I haven't added anything huge, yet, I've mostly been addressing the major balancing issues of the previous beta. Between family issues, my dad still struggling with cancer, not to mention my exams which happened in November taking up a lot of my time with revision, I've not had as much time to work on BB as I would have liked. Just letting you know that it's not been forgotten. I promised it's release in 2019, and I intend to stick to that promise.If you have anything you'd like to see for the release, let me know here in this topic. I won't be able to make any groundbreaking changes, but if you would just like to see an item added or changed, a weapon, whatever, let me know.Regards.Charlie.

URL: https://forum.audiogames.net/post/483504/#p483504




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