Re: [blind-gamers] Help with muds.

2018-06-16 Thread john
That link is returning a 404; is it available anywhere else? I'd love to see this. From: Dennis Towne Sent: Saturday, June 16, 2018 14:39 To: blind-gamers@groups.io Subject: Re: [blind-gamers] Help with muds. One thing to keep in mind regarding MSP is that it's only "sortof"

Re: [blind-gamers] Help with muds.

2018-06-16 Thread Dennis Towne
ch. :) > > > On 6/15/2018 3:16 PM, john wrote: > > Yes, for the most part. There are some additional sounds, but from my > limited testing, tintin-alteraeon is heavily based on msp. > > -------------- > From: "Devin Prater&quo

Re: [blind-gamers] Help with muds.

2018-06-15 Thread Travis Siegel
t of text. Also, MSP came after Mush-z, as far as I know. -- From: "Travis Siegel" Sent: Friday, June 15, 2018 11:13 To: Subject: Re: [blind-gamers] Help with muds. But, alter aeon supports the mud sounc protocl, so I don't understand

Re: [blind-gamers] Help with muds.

2018-06-15 Thread Devin Prater
ounds, but from my >> limited testing, tintin-alteraeon is heavily based on msp. >> >> -- >> From: "Devin Prater" mailto:r.d.t.pra...@gmail.com>> >> Sent: Friday, June 15, 2018 14:26 >> To: mailto:

Re: [blind-gamers] Help with muds.

2018-06-15 Thread Travis Siegel
wrote: Yes, for the most part. There are some additional sounds, but from my limited testing, tintin-alteraeon is heavily based on msp. -- From: "Devin Prater" Sent: Friday, June 15, 2018 14:26 To: Subject: Re: [blind-gamers] Help with mud

Re: [blind-gamers] Help with muds.

2018-06-15 Thread Travis Siegel
. -- From: "Travis Siegel" Sent: Friday, June 15, 2018 14:22 To: Subject: Re: [blind-gamers] Help with muds. I'm pretty sure MSP was out way before mushZ existed. It's been around for many years, mushZ has too, but I'd be willing to wager MSP existed before mushZ. Doi

Re: [blind-gamers] Help with muds.

2018-06-15 Thread Devin Prater
Yeah, but you’d have to put them into the app, and define text to play with them. > On Jun 15, 2018, at 7:25 PM, michael barnes wrote: > > Is there a way to get sounds for that app? >> On Jun 15, 2018, at 7:31 PM, Devin Prater wrote: >> >> Sorry, MudRammer doesn’t support MSP. >> >>> On

Re: [blind-gamers] Help with muds.

2018-06-15 Thread michael barnes
Is there a way to get sounds for that app? > On Jun 15, 2018, at 7:31 PM, Devin Prater wrote: > > Sorry, MudRammer doesn’t support MSP. > >> On Jun 15, 2018, at 5:06 PM, michael barnes wrote: >> >> Is there a way for me to use the msp on mudrammer? >> I would love to have sounds for different

Re: [blind-gamers] Help with muds.

2018-06-15 Thread Devin Prater
Sorry, MudRammer doesn’t support MSP. > On Jun 15, 2018, at 5:06 PM, michael barnes wrote: > > Is there a way for me to use the msp on mudrammer? > I would love to have sounds for different muds. > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group.

Re: [blind-gamers] Help with muds.

2018-06-15 Thread michael barnes
Is there a way for me to use the msp on mudrammer? I would love to have sounds for different muds. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#119352): https://groups.io/g/blind-gamers/message/119352 Mute This Topic:

Re: [blind-gamers] Help with muds.

2018-06-15 Thread john
some info on what specifically you found better than mush-z? That might help the developers bring what you enjoyed about MSP to Mush-Z. -- From: "Travis Siegel" Sent: Friday, June 15, 2018 14:22 To: Subject: Re: [blind-gamers] Help with

Re: [blind-gamers] Help with muds.

2018-06-15 Thread john
Yes, for the most part. There are some additional sounds, but from my limited testing, tintin-alteraeon is heavily based on msp. -- From: "Devin Prater" Sent: Friday, June 15, 2018 14:26 To: Subject: Re: [blind-gamers] Help with mud

Re: [blind-gamers] Help with muds.

2018-06-15 Thread Devin Prater
dd-on >> capability. Mush-z builds a world in sound. Msp is a nice feature in an >> existing one built of text. >> Also, MSP came after Mush-z, as far as I know. >> >> >> ------------------ >> From: "Travis Siegel"

Re: [blind-gamers] Help with muds.

2018-06-15 Thread Travis Siegel
-on capability. Mush-z builds a world in sound. Msp is a nice feature in an existing one built of text. Also, MSP came after Mush-z, as far as I know. -- From: "Travis Siegel" Sent: Friday, June 15, 2018 11:13 To: Subject: Re: [blind-ga

Re: [blind-gamers] Help with muds.

2018-06-15 Thread dark
18 4:13 PM Subject: Re: [blind-gamers] Help with muds. But, alter aeon supports the mud sounc protocl, so I don't understand why mushz fiddles around with sound packs, just download the sounds from the mud itself, that's what they're for. I did notice that muzhZ doesn't play the sounds alt

Re: [blind-gamers] Help with muds.

2018-06-15 Thread dark
sound for special events. All the best, Dark. - Original Message - From: "john" To: Sent: Friday, June 15, 2018 4:52 PM Subject: Re: [blind-gamers] Help with muds. Sound quality and distinguishability, in many cases. Consider, for example, the MSP combat sounds

Re: [blind-gamers] Help with muds.

2018-06-15 Thread john
. -- From: "Travis Siegel" Sent: Friday, June 15, 2018 11:13 To: Subject: Re: [blind-gamers] Help with muds. But, alter aeon supports the mud sounc protocl, so I don't understand why mushz fiddles around with sound packs, just download the sounds fr

Re: [blind-gamers] Help with muds.

2018-06-15 Thread Travis Siegel
But, alter aeon supports the mud sounc protocl, so I don't understand why mushz fiddles around with sound packs, just download the sounds from the mud itself, that's what they're for. I did notice that muzhZ doesn't play the sounds alteraeon has in their MSP support, and I was puzzled as to

Re: [blind-gamers] Help with muds.

2018-06-12 Thread dark
@travis, not all mud SOUNDPACKS work by msp, actually comparatively few of them do, only classic six dragons and materiamagica I believe. A lot of muds with pre build soundpacks make those soundpacks for! specific clients, by having a set of scripts for the client along with sounds that can

Re: [blind-gamers] Help with muds.

2018-06-11 Thread Richard Sherman
HI, most plug ins you want are already installed. One plug in you may wan to get rid of is the AFK plug in. if you go AFK in alter it will cut your recast of spells off. This plug in iiis old and antiquated and needs to be removed. go to the mush z folder. in there isan update file. run that to

Re: [blind-gamers] Help with muds.

2018-06-11 Thread michael barnes
Thanks so much for the info. Do I need to install any of the plug ins? Or are they already install? I just installed the Mush-z client on Tuesday. I got it from the Alter Aeon website. When I went to the actual website of Mush it said that the version was 5.0.5 However everytime I open Alter Aeon

Re: [blind-gamers] Help with muds.

2018-06-11 Thread Richard Sherman
HI, since each world has a eperate folder your alter settings should not be effected. What muds have sound packs? I don't know. you would have rto ask around and maybe do some researching on their sites to see if anything is there. Shermanator - Original Message - From: "michael

Re: [blind-gamers] Help with muds.

2018-06-11 Thread michael barnes
Hello, Richard. Thanks for the info. If I was to go get the actual Mush client. Will everything with Mush-z still be save the way that I have it set? What muds have sound packs that I can get for Mush? Thanks again for the help. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages

Re: [blind-gamers] Help with muds.

2018-06-11 Thread Richard Sherman
HI, You will need to create a new world. Note that mush z was made specifically for alter aeon so many things will not work on other muds. you will just have to experiment a bit to see what does, and does not, work. Also as far as i understand it, the mud itself does not have sounds. it