Re: [computer-go] 19x19 CGOS server down
Yes, the 19x19 server is down. It's up and running now. Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 cgos ranking page
Have you selected the room with bot's name as a member? Yes. Seemingly only public rooms are possible for bots. I'm interested in if someone has a solution for private rooms. Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 cgos ranking page
Have you selected the room with bot's name as a member? -Hideki Olivier Teytaud: [EMAIL PROTECTED]: The crosstables are back, but the sgf archives ar not. Sorry, many troubles since the maintenance of the website... i'm on that. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ -- [EMAIL PROTECTED] (Kato) ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 cgos ranking page
Le mardi 22 janvier 2008, Olivier Teytaud a écrit : Have you selected the room with bot's name as a member? Yes. Seemingly only public rooms are possible for bots. I'm interested in if someone has a solution for private rooms. I know that Aloril is running one mogobot clone in my go teacher's private room, so it is possible. Alain ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 cgos ranking page
Olivier Teytaud wrote: the 19x19 CGOS ranking page is back (but might be still unstable) and Leela seemingly performs quite well. The crosstables will come back soon also. The crosstables are back, but the sgf archives ar not. I get: Forbidden You don't have permission to access /~teytaud/SGF/2008/01/19/12664.sgf on this server. Apache/2.2.3 (Debian) mod_python/3.2.10 Python/2.4.4 PHP/5.2.0-8+etch9 Server at persowww.lri.fr Port 80 When fixed, please keep last week's games for a while. I was looking for game 12338 (I am not sure if that number is correct) and don't know the day it was played either. Jacques ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 cgos ranking page
The crosstables are back, but the sgf archives ar not. Sorry, many troubles since the maintenance of the website... i'm on that. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
I'd love to CGOS use something like sourceforge for tracking feature requests, bugs, and even source code. On 11/1/07, Olivier Teytaud [EMAIL PROTECTED] wrote: I have re-launched the cgos 19x19 web-updater for http://www.lri.fr/~teytaud/cgosStandings.html. I suggest that bug-reports and comments are made with an explicit subject or I might miss many of them. Best regards, Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Don Dailey wrote: Of course that's better, but I'm talking about a quick and dirty solution. I may never implement handicap games since it's tricky with ELO ratings. This can also be done by the programmers. E.g. If CrazyStone is too strong, Rèmi can introduce a CrazyStoneH3 which passes 3 times at the beginning. But not at the first move, to avoid smart tricks. If CrazyStoneH3 is given white and plays: 2. whatever 4. pass 6. pass 8. pass. Black cannot pass and win the game because of komi. This way you are not forcing programs to accept handicap (some may suffer more than others). It is just a program who always gets white and does not play against other handicap programs. Just an idea. Jacques. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On 10/29/07, Christoph Birk [EMAIL PROTECTED] wrote: On Mon, 29 Oct 2007, Jacques Basaldúa wrote: This can also be done by the programmers. E.g. If CrazyStone is too strong, Rèmi can introduce a CrazyStoneH3 which passes 3 times at the beginning. But not at the first move, to avoid smart tricks. If CrazyStoneH3 is given white and plays: 2. whatever 4. pass 6. pass 8. pass. Black cannot pass and win the game because of komi. I like this idea. This actually might work even without a server change. The self-handicapped program can even play black and pass on the 2nd,3rd,... move. White still cannot win by passing since there are live black stones on the board. I don't think black can ever pass in any simple manner to give handicap. After playing one stone, the remaining empty territory *should* look like nobody's territory. The score would then be black stones vs white stones + komi. I'd argue that the right is always greater than the left until territory begins to form. Similarly, white can safely pass right out of the gate since a black pass would make it win. White can't, however, pass more than 7 times with a komi of 7.5. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
It would be easy to change the cgos3.tcl script to enable self-handicap in this way. I would make this change if crazy-stone or mogo would agree to put up a copy. - Don Christoph Birk wrote: On Mon, 29 Oct 2007, Jacques Basaldúa wrote: This can also be done by the programmers. E.g. If CrazyStone is too strong, Rèmi can introduce a CrazyStoneH3 which passes 3 times at the beginning. But not at the first move, to avoid smart tricks. If CrazyStoneH3 is given white and plays: 2. whatever 4. pass 6. pass 8. pass. Black cannot pass and win the game because of komi. I like this idea. This actually might work even without a server change. The self-handicapped program can even play black and pass on the 2nd,3rd,... move. White still cannot win by passing since there are live black stones on the board. It is not exactly like real handicaps but it would be interesting to see. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On Mon, 29 Oct 2007, Jacques Basaldúa wrote: This can also be done by the programmers. E.g. If CrazyStone is too strong, Rèmi can introduce a CrazyStoneH3 which passes 3 times at the beginning. But not at the first move, to avoid smart tricks. If CrazyStoneH3 is given white and plays: 2. whatever 4. pass 6. pass 8. pass. Black cannot pass and win the game because of komi. I like this idea. This actually might work even without a server change. The self-handicapped program can even play black and pass on the 2nd,3rd,... move. White still cannot win by passing since there are live black stones on the board. It is not exactly like real handicaps but it would be interesting to see. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On Mon, 29 Oct 2007, steve uurtamo wrote: there's not really much sense in a game 'won' in the first 10 moves. i.e. i mean that it doesn't have much intrinsic meaning. i think it's fair to throw away game results that have this feature to them, then only cooperating programs will have their results counted. I agree. The only change to the server would be to NOT stop games after 2 consecutive passes if the were less than 10 moves played. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
One way to handle handicaps without a server change which could be easily implemented with the client is to to simply make the first N moves random - but it would not resemble a traditional handicap system in any way. Plus the first N moves might end up being pretty good moves so it would be applied unevenly. The problem with any black pass moves is that white immediately passes too and wins on komi points.Unless there are no white stones on the board of course. There is no simple way to fake it with combinations of pass moves with programs cooperating. Probably most programs won't pass on the first 20 moves or so, but we can't count on that behavior because it's incorrect. You should always pass immediately if it wins the game outright. - Don John Tromp wrote: On 10/29/07, Christoph Birk [EMAIL PROTECTED] wrote: On Mon, 29 Oct 2007, Jacques Basaldúa wrote: This can also be done by the programmers. E.g. If CrazyStone is too strong, Rèmi can introduce a CrazyStoneH3 which passes 3 times at the beginning. But not at the first move, to avoid smart tricks. If CrazyStoneH3 is given white and plays: 2. whatever 4. pass 6. pass 8. pass. Black cannot pass and win the game because of komi. But to avoid Black from winning by capturing white's stone and passing, white needs to make sure to play her stone where it has 4 liberties. Even that is not sufficient; white has to play this stone on the 3rd line or higher (exercise for the reader: how cld black take advantage of some 2nd line moves?) regards, -John ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
why not just ignore game results that took place in fewer than 10 moves? then black can play his handicap stones, white can pass, and everyone's cool. s. - Original Message From: Jason House [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Monday, October 29, 2007 4:28:44 PM Subject: Re: [computer-go] 19x19 CGOS On 10/29/07, Christoph Birk [EMAIL PROTECTED] wrote: On Mon, 29 Oct 2007, Jacques Basaldúa wrote: This can also be done by the programmers. E.g. If CrazyStone is too strong, Rèmi can introduce a CrazyStoneH3 which passes 3 times at the beginning. But not at the first move, to avoid smart tricks. If CrazyStoneH3 is given white and plays: 2. whatever 4. pass 6. pass 8. pass. Black cannot pass and win the game because of komi. I like this idea. This actually might work even without a server change. The self-handicapped program can even play black and pass on the 2nd,3rd,... move. White still cannot win by passing since there are live black stones on the board. I don't think black can ever pass in any simple manner to give handicap. After playing one stone, the remaining empty territory *should* look like nobody's territory. The score would then be black stones vs white stones + komi. I'd argue that the right is always greater than the left until territory begins to form. Similarly, white can safely pass right out of the gate since a black pass would make it win. White can't, however, pass more than 7 times with a komi of 7.5. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
there's not really much sense in a game 'won' in the first 10 moves. i.e. i mean that it doesn't have much intrinsic meaning. i think it's fair to throw away game results that have this feature to them, then only cooperating programs will have their results counted. s. - Original Message From: Don Dailey [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Monday, October 29, 2007 5:23:46 PM Subject: Re: [computer-go] 19x19 CGOS One way to handle handicaps without a server change which could be easily implemented with the client is to to simply make the first N moves random - but it would not resemble a traditional handicap system in any way. Plus the first N moves might end up being pretty good moves so it would be applied unevenly. The problem with any black pass moves is that white immediately passes too and wins on komi points.Unless there are no white stones on the board of course. There is no simple way to fake it with combinations of pass moves with programs cooperating. Probably most programs won't pass on the first 20 moves or so, but we can't count on that behavior because it's incorrect. You should always pass immediately if it wins the game outright. - Don John Tromp wrote: On 10/29/07, Christoph Birk [EMAIL PROTECTED] wrote: On Mon, 29 Oct 2007, Jacques Basaldúa wrote: This can also be done by the programmers. E.g. If CrazyStone is too strong, Rèmi can introduce a CrazyStoneH3 which passes 3 times at the beginning. But not at the first move, to avoid smart tricks. If CrazyStoneH3 is given white and plays: 2. whatever 4. pass 6. pass 8. pass. Black cannot pass and win the game because of komi. But to avoid Black from winning by capturing white's stone and passing, white needs to make sure to play her stone where it has 4 liberties. Even that is not sufficient; white has to play this stone on the 3rd line or higher (exercise for the reader: how cld black take advantage of some 2nd line moves?) regards, -John ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On 10/29/07, Christoph Birk [EMAIL PROTECTED] wrote: On Mon, 29 Oct 2007, Jacques Basaldúa wrote: This can also be done by the programmers. E.g. If CrazyStone is too strong, Rèmi can introduce a CrazyStoneH3 which passes 3 times at the beginning. But not at the first move, to avoid smart tricks. If CrazyStoneH3 is given white and plays: 2. whatever 4. pass 6. pass 8. pass. Black cannot pass and win the game because of komi. But to avoid Black from winning by capturing white's stone and passing, white needs to make sure to play her stone where it has 4 liberties. Even that is not sufficient; white has to play this stone on the 3rd line or higher (exercise for the reader: how cld black take advantage of some 2nd line moves?) regards, -John ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
The whole idea is to not have to change the server. If I'm going to change the server I might as well do handicap the right way. I remember us talking about this before - we went back and forth on how to implement handicap with chinese scoring and CGOS but I don't remember what conclusion I came to. Let's review this: 1. We would still attempt to schedule opponents near equal strength. 2. We would still compute ELO ratings. 3. Some calculation (perhaps a constant such as 100 at first) to equate ELO difference to stone handicaps. 4. At rating time I would make the ELO compensation based on handicap and rate accordingly. For the handicap system, I have been checking around at various systems and the GTP protocol.I think the best way which is likely to cause the least amount of agony among programmers is to have the server just send the appropriate play b commands to set up the position. The GTP says your engine is supposed to accept moves out of order. I would use traditional handicap placement and no compensation (remember that discussion?) - Don Christoph Birk wrote: On Mon, 29 Oct 2007, steve uurtamo wrote: or to simply not include the results of such games, so as not to break the protocol for machines that wanted to have such games take place. What would break? Server - clientB: genmove clientB - Server:PASS server - clientW: play PASS server - clientW: genmove clientW - Server:PASS (W tries to be smart and win) server - clientB: play PASS(the server does NOT stop the game) server - clientB: genmove clientB - Server:d4 server - clientW: play d4 (W should accept that move) server - clientW: genmove (W should generate a move) ... All that happens is that White would have wasted its move. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On Mon, 29 Oct 2007, Don Dailey wrote: The whole idea is to not have to change the server. If I'm going to change the server I might as well do handicap the right way. But this is a trivial change compared to dealing with an ad hoc ELO/handicap conversion. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On Mon, 29 Oct 2007, steve uurtamo wrote: or to simply not include the results of such games, so as not to break the protocol for machines that wanted to have such games take place. What would break? Server - clientB: genmove clientB - Server:PASS server - clientW: play PASS server - clientW: genmove clientW - Server:PASS (W tries to be smart and win) server - clientB: play PASS(the server does NOT stop the game) server - clientB: genmove clientB - Server:d4 server - clientW: play d4 (W should accept that move) server - clientW: genmove (W should generate a move) ... All that happens is that White would have wasted its move. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
or to simply not include the results of such games, so as not to break the protocol for machines that wanted to have such games take place. s. - Original Message From: Christoph Birk [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Monday, October 29, 2007 5:55:52 PM Subject: Re: [computer-go] 19x19 CGOS On Mon, 29 Oct 2007, steve uurtamo wrote: there's not really much sense in a game 'won' in the first 10 moves. i.e. i mean that it doesn't have much intrinsic meaning. i think it's fair to throw away game results that have this feature to them, then only cooperating programs will have their results counted. I agree. The only change to the server would be to NOT stop games after 2 consecutive passes if the were less than 10 moves played. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
So the suggestion is to throw out games that end in less that 20 moves? Or simply to not rate them? Or is it to not consider 2 passes a draw unless 20 moves have been played? Of course it seems silly to have 2 of these programs play each other - which could easily happen. The game might start like this: pass pass pass etc. - Don Christoph Birk wrote: On Mon, 29 Oct 2007, Don Dailey wrote: The whole idea is to not have to change the server. If I'm going to change the server I might as well do handicap the right way. But this is a trivial change compared to dealing with an ad hoc ELO/handicap conversion. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
ah, well, okay then. :) s. - Original Message From: Christoph Birk [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Monday, October 29, 2007 6:24:41 PM Subject: Re: [computer-go] 19x19 CGOS On Mon, 29 Oct 2007, steve uurtamo wrote: or to simply not include the results of such games, so as not to break the protocol for machines that wanted to have such games take place. What would break? Server - clientB: genmove clientB - Server:PASS server - clientW: play PASS server - clientW: genmove clientW - Server:PASS (W tries to be smart and win) server - clientB: play PASS(the server does NOT stop the game) server - clientB: genmove clientB - Server:d4 server - clientW: play d4 (W should accept that move) server - clientW: genmove (W should generate a move) ... All that happens is that White would have wasted its move. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Of course it seems silly to have 2 of these programs play each other - which could easily happen. The game might start like this: pass pass pass etc. I think it is very unlikely for any program to pass in the early game (my would not :-) And if, there is no harm done, as at some point the 'self-handicapped' program will start to move and the other will respond. They would both pass if they were playing in self-handicap mode. - Don Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On Mon, 29 Oct 2007, Christoph Birk wrote: Of course it seems silly to have 2 of these programs play each other - which could easily happen. The game might start like this: pass pass pass etc. And if, there is no harm done, as at some point the 'self-handicapped' program will start to move and the other will respond. If two 'self-handicapped' programs play each other the game will look like (eg. 2H): pass pass pass pass d4 ... And it will be an even game; exactly what it should be, right? Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On Mon, 29 Oct 2007, Don Dailey wrote: So the suggestion is to throw out games that end in less that 20 moves? No, just have the server not stop games before move-20. Of course it seems silly to have 2 of these programs play each other - which could easily happen. The game might start like this: pass pass pass etc. I think it is very unlikely for any program to pass in the early game (my would not :-) And if, there is no harm done, as at some point the 'self-handicapped' program will start to move and the other will respond. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
My only arugment is that it would look silly - but it would be correct. But I guess passing on the first few moves will always look silly. - Don Christoph Birk wrote: On Mon, 29 Oct 2007, Christoph Birk wrote: Of course it seems silly to have 2 of these programs play each other - which could easily happen. The game might start like this: pass pass pass etc. And if, there is no harm done, as at some point the 'self-handicapped' program will start to move and the other will respond. If two 'self-handicapped' programs play each other the game will look like (eg. 2H): pass pass pass pass d4 ... And it will be an even game; exactly what it should be, right? Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
Hi all, For CGOS 19x19 I prefer a short time control (10min/game) because: 1) More quickly a more accurate rating can be established. I do think that the rating differences inbetween programs due to a shorter time setting do not change significantly (more than a few stones), while the rating difference of a newer program version (an update) within the pool can be shown with a better accuracy, due to the more games that will be played. 2) I am using my (single cpu) computer also for other things, and if I want to stop the cgos calculations I don't want to wait up to one hour before I can use it again. (It also takes longer before the first game starts). Just my opinion here. I noticed on cgos 19x19 that when crazystone stopped playing, it's name was not displayed on the cgos list anymore. What's is the cause of this? Edward. Date: Fri, 26 Oct 2007 07:32:42 +0900 From: [EMAIL PROTECTED] Subject: Re: [computer-go] 19x19 CGOS To: computer-go@computer-go.org I prefer shorter time control. The object I use cgos is to measure my program's performance against other programs. Cgos is not a tournament in any sense. It should be a tool for developers, I believe. Then, fairness is not so important because I can estimate my program's performace at longer time control easily. Most important thing for me is to know my program's rating _quickly_. I'd like to ask shorter time settings. -Hideki Olivier Teytaud: [EMAIL PROTECTED]: Ok for 30 minutes after the testing phase (for the tests I guess that 10 minutes is too long :-) ). For the moment I am trying to get the authorization of opening a port for socket connection - for the moment I guess only people in the same laboratory as me can connect to the machine, what is not a satisfactory behavior :-) Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ -- [EMAIL PROTECTED] (Kato) ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ _ Nooit meer offline met Windows Live Messenger op je mobiele telefoon http://www.getlivemobile.nl/___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
I like the long time controls. I disagree about the rating difference, it makes a lot of difference because some programs respond to time more than others.It even makes a big difference in my own programs. 30 minutes is still way shorter than what is played in competitions. At the moment it will take especially long to establish a rating because almost every program is unrated. I doubt the current ratings are very accurate as a result of this.But you don't have to watch the games, just set it and forget it for a while. I am strongly considering an improvement where fast games are played to fill the time. I also think 30 is good because dual core and more will become more and more common. I have a dual core and it's wonderful - I can do something like play on cgos and also do other things with very little effect on the cgos game. - Don Edward de Grijs wrote: Hi all, For CGOS 19x19 I prefer a short time control (10min/game) because: 1) More quickly a more accurate rating can be established. I do think that the rating differences inbetween programs due to a shorter time setting do not change significantly (more than a few stones), while the rating difference of a newer program version (an update) within the pool can be shown with a better accuracy, due to the more games that will be played. 2) I am using my (single cpu) computer also for other things, and if I want to stop the cgos calculations I don't want to wait up to one hour before I can use it again. (It also takes longer before the first game starts). Just my opinion here. I noticed on cgos 19x19 that when crazystone stopped playing, it's name was not displayed on the cgos list anymore. What's is the cause of this? Edward. Date: Fri, 26 Oct 2007 07:32:42 +0900 From: [EMAIL PROTECTED] Subject: Re: [computer-go] 19x19 CGOS To: computer-go@computer-go.org I prefer shorter time control. The object I use cgos is to measure my program's performance against other programs. Cgos is not a tournament in any sense. It should be a tool for developers, I believe. Then, fairness is not so important because I can estimate my program's performace at longer time control easily. Most important thing for me is to know my program's rating _quickly_. I'd like to ask shorter time settings. -Hideki Olivier Teytaud: [EMAIL PROTECTED]: Ok for 30 minutes after the testing phase (for the tests I guess that 10 minutes is too long :-) ). For the moment I am trying to get the authorization of opening a port for socket connection - for the moment I guess only people in the same laboratory as me can connect to the machine, what is not a satisfactory behavior :-) Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ -- [EMAIL PROTECTED] (Kato) ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ Pas je zoekresultaten aan op JOUW wensen met Live.nl! Live.nl http://www.live.com/?mkt=nl-nl ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote: Hi all, For CGOS 19x19 I prefer a short time control (10min/game) because: 1) More quickly a more accurate rating can be established. I agree with Don. 10 minutes sudden death is brutally short for 19x19. You are limiting the pool and strength of programs available for CGOS. If all you want is a quick and dirty rating for minor updates, why don't you just run your program against Gnu Go and/or MoGo at fast time settings on your own machine? Then when you think you have a stable and significant improvement, run your program on CGOS for a beefier test? This is how MoGo achieved dominance in 9x9. -Jeff ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
Subject: RE: [computer-go] 19x19 CGOS From: [EMAIL PROTECTED] On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote: Hi all, For CGOS 19x19 I prefer a short time control (10min/game) because: 1) More quickly a more accurate rating can be established. I agree with Don. 10 minutes sudden death is brutally short for 19x19. You are limiting the pool and strength of programs available for CGOS. Hi, maybe so, but can you name some programs which cannot cope with 10 minutes thinking time for 19x19? Note that my own program is a MC program which will play weaker in relation to for instance gnugo which the shorter thinking time, but I find that not important because as a programmer I want to see the relative progress over time. If all you want is a quick and dirty rating for minor updates, why don't you just run your program against Gnu Go and/or MoGo at fast time settings on your own machine? Then when you think you have a stable and significant improvement, run your program on CGOS for a beefier test? This is how MoGo achieved dominance in 9x9. This is just what I do with about 1 minute for each 13x13 game :-) In the past it happened that there were so many MoGo versions running on CGOS that it was questioned here in this mailing list if this could be reduced to create more diversity, if I remember this correctly. So CGOS was used by the MoGo team to get in impression about the rating of different updates in relation other programs then gnugo. And diversity is also the reason I like to test on CGOS. If it takes to long to establish a rating on CGOS I more often will use my own pool of programs (only gnugo for now) but then with different programs available, instead of establish a rating on CGOS which takes about 120 games or about 60 hours (estimation) of computer time. Maybe I am confused about the goals of CGOS? I thought that programmers could use it to get a good impression of improvements over time. And I also like to see the progress of other programs over time. I think this is also interesting to see for others. Edward. _ Live.nl: je eigen persoonlijk startpagina met nieuws en feeds die JIJ belangrijk vindt! http://www.live.com/getstarted.aspx___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
On Sun, 2007-10-28 at 15:59 +0100, Edward de Grijs wrote: Hi, maybe so, but can you name some programs which cannot cope with 10 minutes thinking time for 19x19? I'm working on my own program, and I don't want to be limited to 10 minutes for 19x19. I'll let others speak about their own programs. Maybe I am confused about the goals of CGOS? I thought that programmers could use it to get a good impression of improvements over time. Sure, to track improvements, but also to see which program is the strongest. Having the strongest program at a very fast speed is not as interesting as having the strongest program at a reasonable speed, for some definition of reasonable. I think getting a very fast rating on minor updates should not be the goal of CGOS -- you can do that on your own machine with Gnu Go, MoGo, and your own test suites. CGOS should be more like a continuous tournament to test major updates of programs. Waiting a day or two to get a rating at reasonable time controls then shouldn't be a big deal. That's my 2 cents, anyways. -Jeff ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Hi Edward, I can give you the goals of CGOS since I wrote CGOS for my own reasons. As a chess programmer I noticed that serious events and competitions were a huge impetus to making programming improvements. A lot of programmers told me the same thing, that despite the testing they did on the side, actual competitions seemed to reveal problems and bugs. So what I thought would be useful to the computer go community would be a forum for testing that could also stimulate competition and would have some meaning. In other words, I didn't make CGOS only as a way to test your program or even just to get a rating, but as a way to stimulate competition. That's a big key to most improvements in most fields, and nothing brings this out more than real competition with real numbers. I wanted it to mean something if your program makes it to the top 10 on CGOS, etc. You will probably notice that CGOS results have been used in papers written about computer GO, to verify that the techniques used in the paper have some validity. What I've always hated is unverifiable papers.There is a summary section near the end where the techniques being presented are experimentally verified with their own self-tests - which nobody else can usually verify because the program is not open to the public. CGOS is superb for that too - it's a public forum to expose your creations - good, bad or ugly, to the world. In computer chess, and I assume also in computer go, there is more status associated with games which are played at time controls us humans think are serious.Also, there is much more status associated with games that are public as opposed to private testing. Status is good in this context for computer go. It's why I made the choices I did and why I think longer time controls are better for the computer go community as a whole. I agree that there are reasonable arguments for faster time controls, I don't discount those reasons, but when all things are considered together, I think the reasons for having longer time controls make more sense. I believe even 30 minutes is fast, but it's a good compromise in my opinion. - Don Hi, maybe so, but can you name some programs which cannot cope with 10 minutes thinking time for 19x19? Note that my own program is a MC program which will play weaker in relation to for instance gnugo which the shorter thinking time, but I find that not important because as a programmer I want to see the relative progress over time. Maybe I am confused about the goals of CGOS? I thought that programmers could use it to get a good impression of improvements over time. And I also like to see the progress of other programs over time. I think this is also interesting to see for others. Edward. Publiceer JOUW leven online met Windows Live Spaces: weblog, foto, video en muziek! Het is gratis! Het is gratis! http://clk.atdmt.com/MSN/go/msnnksac003001msn/direct/01/?href=http://www.imagine-msn.com/spaces ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
Would anyone be interested in a highly configurable version 11 with gtp interface? Version 11 has a set of parameters that control the searching that I can easily read from a file. /* LEVELS:1 2 3 4 5 6 7 8 9 10 */ int maxmoves[NUMLEVELS] = /* maximum number of moves to try on full board */ { 0, 2, 4, 5, 6, 8,10,12, 15, 20, 28 }; /* lots, so in endgame can look at lots of moves */ int maxvariations[NUMLEVELS] = /* max number of leafs per move tried */ { 0, 1, 1, 2, 2, 3, 4, 5, 7, 10, 13 }; char maxscorebrdepth[NUMLEVELS] = /* max depth for any branches in getscore scorebestmove */ { 0, 0, 0, 1, 1, 2, 2, 2, 2, 3, 3 }; char maxscoredepth[NUMLEVELS] = /* max depth for getscore */ { 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4 }; int maxlifecalls[NUMLEVELS] = /* total evaluations, should be around maxmoves*maxvariations */ { 0, 5, 9,13,20,30,45,65,95,200,400 }; /* LEVELS:1 2 3 4 5 6 7 8 9 10 */ unsigned char taclibs[NUMLEVELS] = /* max liberties in a tactical fight */ { 0, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4 }; unsigned char eyetaclibs[NUMLEVELS] = /* max liberties for eye diagonal */ { 0, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3 }; int cancapsize[NUMLEVELS] = /* size of search in canbecaptured */ { 0, 7,10,15,20,30,40,60,80,110,150 }; unsigned char eyecapsize[NUMLEVELS] = /* size of search for eyes diags */ { 0, 2, 3, 4, 5,10, 15,20,25,30, 40 }; unsigned char eyecapdepth[NUMLEVELS] = /* depth of search for eyes diags */ { 0, 2, 2, 3, 3, 4, 5, 6, 6, 6, 6 }; unsigned char conncapsize[NUMLEVELS] = /* size of search for connections */ { 0, 4, 6, 8,10, 20,30,40,55,80,100 }; unsigned char conncapdepth[NUMLEVELS] = /* depth of search for connections */ { 0, 2, 3, 4, 5, 7, 8, 9,10, 12, 14 }; char mvmost[NUMLEVELS] =/* number of moves considered for ladder at each ply */ { 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3 }; char eyemost[NUMLEVELS] =/* number of moves considered for ladder at each ply */ { 0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3 }; char connmost[NUMLEVELS] =/* number of moves considered for ladder at each ply */ { 0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3 }; int maxbranchdepth[NUMLEVELS] = /* maximum depth for branches in tactical move tree (unless move values are close) */ { 0, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4 }; int maxtacdiff[NUMLEVELS] = /* maximum difference between best tac move and this move*/ { 0,16,16,16,32,64,64,96,120,180,250 }; int mintacval[NUMLEVELS] = /* minimum value move has to be considered tacticaly */ { 0, 0, 0, 0, 0,-10,-10, -10,-16,-20,-31 }; int numpotmoves[NUMLEVELS] = /* Number of moves to read for adpot() to capture group */ { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2 }; /* LEVELS:1 2 3 4 5 6 7 8 9 10 */ int maxjosvariations[NUMLEVELS] = /* max number of joseki variations - endpoints per first level joseki move */ { 0, 1, 1, 1, 1, 1, 2, 3, 3, 4, 6 }; int maxpatvariations[NUMLEVELS] = /* max number of pattern variations per move */ { 0, 1, 1, 1, 2, 2, 2, 3, 4, 5, 6 }; int maxjosbranches[NUMLEVELS] = /* max number of joseki variations per move at depth 1 */ { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3 }; unsigned char mdist[NUMLEVELS] = /* distance to radiate influence from live groups */ { 0, 7, 8, 9, 10, 11, 11, 12, 12, 13, 13 }; /* Fights: no fight reading below level 5 */ /* LEVELS:1 2 3 4 5 6 7 8 9 10 */ int maxfightbranches[NUMLEVELS] = /* max number of fight variations per move */ { 0, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3 }; char maxfightdepth[NUMLEVELS] = /* max depth for reading fight */ { 0, 0, 0, 1, 1, 2, 3, 4, 6, 7, 9 }; int maxfightbrdepth[NUMLEVELS] = /* max depth for branches in reading fight */ { 0, 0, 0, 1, 1, 1, 2, 3, 4, 5, 5 }; int maxsemdiff[NUMLEVELS] = /* maximum difference between best semeai move and this move*/ { 0, 8,16,24,32,40,50,60,80,90,100 }; i have a copy of 11. is there any way to crank it up other than level 10. maybe a config file somewhere? have you considered a highly configurable version 12 for some of us on the list? ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
At 09:27 AM 10/28/2007, you wrote: Would anyone be interested in a highly configurable version 11 with gtp interface? ... i'll buy one. thanks --- vice-chair http://ocjug.org/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
While I don't own a copy of Many Faces (and probably won't for a while), what you suggest would be a big help to my use of it. On Sun, 2007-10-28 at 09:27 -0700, David Fotland wrote: Would anyone be interested in a highly configurable version 11 with gtp interface? Version 11 has a set of parameters that control the searching that I can easily read from a file. /* LEVELS:1 2 3 4 5 6 7 8 9 10 */ int maxmoves[NUMLEVELS] = /* maximum number of moves to try on full board */ { 0, 2, 4, 5, 6, 8,10,12, 15, 20, 28 }; /* lots, so in endgame can look at lots of moves */ int maxvariations[NUMLEVELS] = /* max number of leafs per move tried */ { 0, 1, 1, 2, 2, 3, 4, 5, 7, 10, 13 }; char maxscorebrdepth[NUMLEVELS] = /* max depth for any branches in getscore scorebestmove */ { 0, 0, 0, 1, 1, 2, 2, 2, 2, 3, 3 }; char maxscoredepth[NUMLEVELS] = /* max depth for getscore */ { 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4 }; int maxlifecalls[NUMLEVELS] = /* total evaluations, should be around maxmoves*maxvariations */ { 0, 5, 9,13,20,30,45,65,95,200,400 }; /* LEVELS:1 2 3 4 5 6 7 8 9 10 */ unsigned char taclibs[NUMLEVELS] = /* max liberties in a tactical fight */ { 0, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4 }; unsigned char eyetaclibs[NUMLEVELS] = /* max liberties for eye diagonal */ { 0, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3 }; int cancapsize[NUMLEVELS] = /* size of search in canbecaptured */ { 0, 7,10,15,20,30,40,60,80,110,150 }; unsigned char eyecapsize[NUMLEVELS] = /* size of search for eyes diags */ { 0, 2, 3, 4, 5,10, 15,20,25,30, 40 }; unsigned char eyecapdepth[NUMLEVELS] = /* depth of search for eyes diags */ { 0, 2, 2, 3, 3, 4, 5, 6, 6, 6, 6 }; unsigned char conncapsize[NUMLEVELS] = /* size of search for connections */ { 0, 4, 6, 8,10, 20,30,40,55,80,100 }; unsigned char conncapdepth[NUMLEVELS] = /* depth of search for connections */ { 0, 2, 3, 4, 5, 7, 8, 9,10, 12, 14 }; char mvmost[NUMLEVELS] =/* number of moves considered for ladder at each ply */ { 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3 }; char eyemost[NUMLEVELS] =/* number of moves considered for ladder at each ply */ { 0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3 }; char connmost[NUMLEVELS] =/* number of moves considered for ladder at each ply */ { 0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3 }; int maxbranchdepth[NUMLEVELS] = /* maximum depth for branches in tactical move tree (unless move values are close) */ { 0, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4 }; int maxtacdiff[NUMLEVELS] = /* maximum difference between best tac move and this move*/ { 0,16,16,16,32,64,64,96,120,180,250 }; int mintacval[NUMLEVELS] = /* minimum value move has to be considered tacticaly */ { 0, 0, 0, 0, 0,-10,-10, -10,-16,-20,-31 }; int numpotmoves[NUMLEVELS] = /* Number of moves to read for adpot() to capture group */ { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2 }; /* LEVELS:1 2 3 4 5 6 7 8 9 10 */ int maxjosvariations[NUMLEVELS] = /* max number of joseki variations - endpoints per first level joseki move */ { 0, 1, 1, 1, 1, 1, 2, 3, 3, 4, 6 }; int maxpatvariations[NUMLEVELS] = /* max number of pattern variations per move */ { 0, 1, 1, 1, 2, 2, 2, 3, 4, 5, 6 }; int maxjosbranches[NUMLEVELS] = /* max number of joseki variations per move at depth 1 */ { 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3 }; unsigned char mdist[NUMLEVELS] = /* distance to radiate influence from live groups */ { 0, 7, 8, 9, 10, 11, 11, 12, 12, 13, 13 }; /* Fights: no fight reading below level 5 */ /* LEVELS:1 2 3 4 5 6 7 8 9 10 */ int maxfightbranches[NUMLEVELS] = /* max number of fight variations per move */ { 0, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3 }; char maxfightdepth[NUMLEVELS] = /* max depth for reading fight */ { 0, 0, 0, 1, 1, 2, 3, 4, 6, 7, 9 }; int maxfightbrdepth[NUMLEVELS] = /* max depth for branches in reading fight */ { 0, 0, 0, 1, 1, 1, 2, 3, 4, 5, 5 }; int maxsemdiff[NUMLEVELS] = /* maximum difference between best semeai move and this move*/ { 0, 8,16,24,32,40,50,60,80,90,100 }; i have a copy of 11. is there any way to crank it up other than level 10. maybe a config file somewhere? have you considered a highly configurable version 12 for some of us on the list? ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Hi all, Jeff Nowakowski: [EMAIL PROTECTED]: On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote: Hi all, For CGOS 19x19 I prefer a short time control (10min/game) because: 1) More quickly a more accurate rating can be established. I agree with Don. 10 minutes sudden death is brutally short for 19x19. You are limiting the pool and strength of programs available for CGOS. If all you want is a quick and dirty rating for minor updates, why don't you just run your program against Gnu Go and/or MoGo at fast time settings on your own machine? Then when you think you have a stable and significant improvement, run your program on CGOS for a beefier test? This is how MoGo achieved dominance in 9x9. We need thousands of games to get a few percent of standard deviation on both 9x9 and 19x19. So, of course I do what you wrote. When a game on cgos takes about one hour, a handred games take a handred hours, ie, four days. When I want to know my program's winning rate against a paticular program that I don't have in hand, it takes four days times the number of programs running on cgos at an average. So, it takes a few weeks in total which is tooo long for me. In constrast, I can guess my program's scalability by local competitions against GNU Go and/or MoGo. About fairness, as classical programs including GNU Go and ManyFaces need about ten minutes for their best performace, why do you give other (Monte Carlo) programs thirty minutes? I argue ten or fifteen minutes setting is enough and better for many developers than thirty minutes. -Hideki -Jeff ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ -- [EMAIL PROTECTED] (Kato) ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
About fairness, as classical programs including GNU Go and ManyFaces need about ten minutes for their best performace, why do you give other (Monte Carlo) programs thirty minutes? What time control do they use in serious tournaments?Do you consider them fair or unfair? - Don I argue ten or fifteen minutes setting is enough and better for many developers than thirty minutes. -Hideki -Jeff ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ -- [EMAIL PROTECTED] (Kato) ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
I think I agree with Ed, but I also see and appreciate the arguments you give as well. I also like to watch CGOS games to evaluate my bot, but 1 hour per game is somewhat past my attention span (for real go games too). In all likelihood, I'll probably stick to 9x9 for most of my stuff (largest reason, games finish faster), and only switch to 19x19 when I'm good enough at the basics to be near the top of 9x9. If too many of us do that, 19x19 may suffer a similar fate to what it did in the past (that might not be true with Many Faces and others joining this time around). I think the idea of multiplexing in many 9x9 games between a few 19x19 games is a good feature that I'd likely take advantage of... Probably not enough to get my bot out of the yellow, but enough to get a flavor of how it performs on 19x19. On Sun, 2007-10-28 at 12:03 -0400, Don Dailey wrote: Hi Edward, I can give you the goals of CGOS since I wrote CGOS for my own reasons. As a chess programmer I noticed that serious events and competitions were a huge impetus to making programming improvements. A lot of programmers told me the same thing, that despite the testing they did on the side, actual competitions seemed to reveal problems and bugs. So what I thought would be useful to the computer go community would be a forum for testing that could also stimulate competition and would have some meaning. In other words, I didn't make CGOS only as a way to test your program or even just to get a rating, but as a way to stimulate competition. That's a big key to most improvements in most fields, and nothing brings this out more than real competition with real numbers. I wanted it to mean something if your program makes it to the top 10 on CGOS, etc. You will probably notice that CGOS results have been used in papers written about computer GO, to verify that the techniques used in the paper have some validity. What I've always hated is unverifiable papers.There is a summary section near the end where the techniques being presented are experimentally verified with their own self-tests - which nobody else can usually verify because the program is not open to the public. CGOS is superb for that too - it's a public forum to expose your creations - good, bad or ugly, to the world. In computer chess, and I assume also in computer go, there is more status associated with games which are played at time controls us humans think are serious.Also, there is much more status associated with games that are public as opposed to private testing. Status is good in this context for computer go. It's why I made the choices I did and why I think longer time controls are better for the computer go community as a whole. I agree that there are reasonable arguments for faster time controls, I don't discount those reasons, but when all things are considered together, I think the reasons for having longer time controls make more sense. I believe even 30 minutes is fast, but it's a good compromise in my opinion. - Don Hi, maybe so, but can you name some programs which cannot cope with 10 minutes thinking time for 19x19? Note that my own program is a MC program which will play weaker in relation to for instance gnugo which the shorter thinking time, but I find that not important because as a programmer I want to see the relative progress over time. Maybe I am confused about the goals of CGOS? I thought that programmers could use it to get a good impression of improvements over time. And I also like to see the progress of other programs over time. I think this is also interesting to see for others. Edward. Publiceer JOUW leven online met Windows Live Spaces: weblog, foto, video en muziek! Het is gratis! Het is gratis! http://clk.atdmt.com/MSN/go/msnnksac003001msn/direct/01/?href=http://www.imagine-msn.com/spaces ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
I added a copy of Many Faces of Go running at level 1 (with almost no search) to add some variety for the weak programs. This version looks at the top 2 suggestions from the move generator, does a 1 ply search without quiescence, does a full board evaluation for each, and picks the best one. Late in the game it includes a pass move in the search, so it does 3 evaluations rather than 2. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
I'm working on MFGO 12 and I'd like 30 minutes so I can test against a variety of programs at tournament time limits. I don't need hundreds of games to tune, since my program is knowledge based. I'm not just changing parameters and seeing what happens. I'm looking for bad moves and adding knowledge. David About fairness, as classical programs including GNU Go and ManyFaces need about ten minutes for their best performace, why do you give other (Monte Carlo) programs thirty minutes? I argue ten or fifteen minutes setting is enough and better for many developers than thirty minutes. -Hideki ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Don Dailey: [EMAIL PROTECTED]: About fairness, as classical programs including GNU Go and ManyFaces need about ten minutes for their best performace, why do you give other (Monte Carlo) programs thirty minutes? What time control do they use in serious tournaments?Do you consider them fair or unfair? Those settings are established earlier, ie, when we had poor pcs. As David mentioned, we had much less cpu power and needed 30 minutes for best performance. When we use almost the same method the absolute value of time setting is not a problem. But now we have two different approaches, classical and MC, too long time setting gives some advantage to MC programs. From the view point of innovations, however, it's not to be said unfair. When comparing performaces of several implementations of different approaches, ie, MC and classical, one scales better for time and the other is not, _at a moment_, it may be better to set the time being enough for classical programs. -Hideki - Don I argue ten or fifteen minutes setting is enough and better for many developers than thirty minutes. -Hideki -Jeff ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ -- [EMAIL PROTECTED] (Kato) ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ -- [EMAIL PROTECTED] (Kato) ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Regarding Don Dailiey's rationale for CGOS and 30-minute (or longer) time controls: a hearty AMEN! The goal here is to improve the quality of play - not merely at blitz pace, but at slower rate more comparable to the pace of humans. Some older programs peak at 10 minutes for a 19x19 game; they were designed to run on 50 MHz machines, a decade back. It might be that, for the short term, variations of Monte Carlo on quad cpus can make better use of 30 minute or longer time controls than the traditional single-threaded programs. What better incentive to the developers to try multi-threading? They'll need a strong incentive to do so, since it is a non-trivial step. But consumers of Go programs will benefit from stronger, more interesting competition. Don's idea of packing in blitz games between the longer games makes a lot of sense; it would enable a second track for those who want results more quickly. Many thanks to Don and everyone else for making CGOS possible! Terry McIntyre [EMAIL PROTECTED] They mean to govern well; but they mean to govern. They promise to be kind masters; but they mean to be masters. -- Daniel Webster __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On Oct 28, 2007, at 11:16 AM, terry mcintyre wrote: Don's idea of packing in blitz games between the longer games makes a lot of sense; it would enable a second track for those who want results more quickly. I too like that idea. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
I think a lot of the early CGOS ratings were (are?) very skewed. It had two anchors at a (arbitrary) fixed distance of 600 but of almost the same strength (win-rate 49-51%). It will take several days to overcome that. Chrisotph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Couldn't there just be two servers? There were multiple volunteers. A server with long games might draw more viewers but fewer participants. Shorter games would be more helpful for those of us working on weak 19x19 programs that other people are less interested in anyway. - Dave Hillis -Original Message- From: terry mcintyre [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Sun, 28 Oct 2007 2:16 pm Subject: Re: [computer-go] 19x19 CGOS Regarding Don Dailiey's rationale for CGOS and 30-minute (or longer) time controls: a hearty AMEN! The goal here is to improve the quality of play - not merely at blitz pace, but at slower? rate more comparable to the pace of humans. Some older programs? peak at 10 minutes for a 19x19? game; they were designed to run on? 50 MHz machines,? a decade back. It might be that, for the short term, variations of Monte Carlo on? quad? cpus? can make better use of? 30 minute or longer time controls than the traditional single-threaded programs. What better incentive to the developers to? try multi-threading?? They'll need a strong incentive to do so, since it is a non-trivial step. But consumers of Go programs will benefit from stronger, more interesting competition. Don's idea of packing in blitz games between the longer games makes a lot of sense; it would enable a second track for those who want results more quickly. Many thanks to Don and everyone else for making CGOS possible! Terry McIntyre [EMAIL PROTECTED] They mean to govern well; but they mean to govern. They promise to be kind masters; but they mean to be masters. -- Daniel Webster __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ Check Out the new free AIM(R) Mail -- Unlimited storage and industry-leading spam and email virus protection. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
If I combine some reactions so far I understand that the main motivation to have 30min/game or longer time controls is that that is more comparable to the pace of humans, and that is is more easy for some new programs (not MC based) I can imagine that some humans will argue that blitz ratings are not to be trusted, but I think that they can be. For MC programs this only mean that they are about 1 or 2 stones weaker (at 10 min. instead of 30 min) in relation to (already fast) traditional programs. The resulting difference against humans I do not know. If someone builds a different engine, (not MC) I can image that the time can be important, but only if the program needs that kind of time control. For MC programs one have to realise that the difference between the best program and the average programs is about 8 stones or more, (a very rough estimation of mine). So the time control only accounts here for only about 2 stones, which will not help the new programs to perform much better. Those large differences could be corrected by introducing handicap stones, but I realise that will not be easy to combine with an elo rating scale. This brings me to the beginning of the newly started CGOS 19x19: I thought one of the first goals was to get an impression between the strenght of MFGO and CrazyStone. I do not see any discussions related to that, while it is very interesting what is happening (or has happened already) Crazystone was about 2000 elo, mfgo is about 1800. The CrazyStone row has dissapeared because not enough games were played, so there will be a larger standard deviation around those values (I expect a 1 sigma value of about 50 elo. It would be interesting to incluse those numbers on every row (Don?)) What I think is happening is that Crazystone seems to be about 7 stones (or more) stronger than MFGO at these time controls, when CrazyStone will use 6 cores or so (which Remi has used in the past). How: Crazystone used about 3 minutes for each game, one using 1 cpu, so it has handicapped himself (maybe Remi is nice to David?). When using almost the full 30 minutes it will be about 3 stones or 300 elo stronger. Combined with 6 cores that will be another 2 or 3 stones or 250 elo. So we are looking at Crazystone 2550 elo, MFGO 1800 elo which roughly corresponds to 7 stones! Just food for though, and my opinion and my rough estimates which will be erratic (with a certain deviation:-) Edward _ De mooiste afbeeldingen van Angelina Jolie vind je met Live Search http://search.live.com/images/results.aspx?q=angelina%20jolieFORM=QBIR___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS (CS vs MFG)
Edward de Grijs wrote: The CrazyStone row has dissapeared because not enough games were played, so there will be a larger standard deviation around those values (I expect a 1 sigma value of about 50 elo. It would be interesting to incluse those numbers on every row (Don?)) Uncertainty about the rating is much more. Also I stopped CS-8-26-10k-1CPU, because it was deterministic, and so is Many Faces. So they were playing the same game again and again. I have now connected a parallel version, running on two cores, which makes it random. Rémi ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
I'm always going to tend to favor longer time controls. I don't think anyone here can reasonably argue that the quality of the games goes up with faster time controls - it's just the opposite.And given a choice between lower and higher quality games, I would tend to favor higher quality games. If longer time controls actually favor a certain type of program, then we have a choice: 1. Choose a time control that favors programs that excel at time controls that produce weaker play. 2. Choose a time control that favors programs that excel at time controls that produce stronger play. You obviously can't choose a time control that works best for any kind of program, but you certainly don't want to favor programs that can only win if they play quickly, if our goal is to encourage the development of the strongest possible programs. - Don Hideki Kato wrote: Don Dailey: [EMAIL PROTECTED]: About fairness, as classical programs including GNU Go and ManyFaces need about ten minutes for their best performace, why do you give other (Monte Carlo) programs thirty minutes? What time control do they use in serious tournaments?Do you consider them fair or unfair? Those settings are established earlier, ie, when we had poor pcs. As David mentioned, we had much less cpu power and needed 30 minutes for best performance. When we use almost the same method the absolute value of time setting is not a problem. But now we have two different approaches, classical and MC, too long time setting gives some advantage to MC programs. From the view point of innovations, however, it's not to be said unfair. When comparing performaces of several implementations of different approaches, ie, MC and classical, one scales better for time and the other is not, _at a moment_, it may be better to set the time being enough for classical programs. -Hideki - Don I argue ten or fifteen minutes setting is enough and better for many developers than thirty minutes. -Hideki -Jeff ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ -- [EMAIL PROTECTED] (Kato) ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ -- [EMAIL PROTECTED] (Kato) ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Hi Dave, Two servers is easy, but 1 server is better.The plan is that I will combine fast and slow games into one server.When a slow round is complete, there will be a delay while the current fast round is being completed.In this way a program can play both fast and slow games or both, but the slow games will get precedent.The fast games will be played basically to fill the time between long slow rounds and also enable a bot to get both a slow and fast rating. This won't be that complicated to add.If it works, we could do this with 9x9 games too. There are some optimizations too. If a slow round completes and none of the fast programs want to play slow games, we can start the next slow round immediately. Basically, the scheduling is exactly the same as I do now, there are just two sets of scheduling rounds, one fast and one slow. The only other difference is that when a slow round completes, the server waits on any slow players who might be playing a fast game. I think I would make the fast games significantly faster than the slow games, so that the wait between slow rounds is minimal. But that of course would be configurable. You will be able to specify that you only want fast games if that's what you want. Or that you only want slow games. The default will be both types of games. In this way, we can get the best of both worlds. Fast bots can play fast games exclusively if that's what they want to do. The variety of opponents will be a little more limited for fast bots, but as long as there are at least 2 bots willing to play a fast game, a game will happen. - Don [EMAIL PROTECTED] wrote: Couldn't there just be two servers? There were multiple volunteers. A server with long games might draw more viewers but fewer participants. Shorter games would be more helpful for those of us working on weak 19x19 programs that other people are less interested in anyway. - Dave Hillis -Original Message- From: terry mcintyre [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Sun, 28 Oct 2007 2:16 pm Subject: Re: [computer-go] 19x19 CGOS Regarding Don Dailiey's rationale for CGOS and 30-minute (or longer) time controls: a hearty AMEN! The goal here is to improve the quality of play - not merely at blitz pace, but at slower rate more comparable to the pace of humans. Some older programs peak at 10 minutes for a 19x19 game; they were designed to run on 50 MHz machines, a decade back. It might be that, for the short term, variations of Monte Carlo on quad cpus can make better use of 30 minute or longer time controls than the traditional single-threaded programs. What better incentive to the developers to try multi-threading? They'll need a strong incentive to do so, since it is a non-trivial step. But consumers of Go programs will benefit from stronger, more interesting competition. Don's idea of packing in blitz games between the longer games makes a lot of sense; it would enable a second track for those who want results more quickly. Many thanks to Don and everyone else for making CGOS possible! Terry McIntyre [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] They mean to govern well; but they mean to govern. They promise to be kind masters; but they mean to be masters. -- Daniel Webster __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com http://mail.yahoo.com/ ___ computer-go mailing list computer-go@computer-go.org mailto:computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ *Check Out the new free AIM(R) Mail* http://o.aolcdn.com/cdn.webmail.aol.com/mailtour/aim/en-us/index.htm -- Unlimited storage and industry-leading spam and email virus protection. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
David Fotland wrote: It's hard to believe crazy stone is 7 stones stronger than mfgo. I'd like to see some handicap games to show this. 100 ELO might have some relation 1 handicap stone at low ratings, but at higher strengths, 1 stone handicap must be a smaller ELO difference. David This handicap can be simulated of course. It's wouldn't be exactly the same as a real handicap game, but the program giving the handicap could agree to pass on the first N moves. However, with CGOS scoring the weaker program could immediately pass and win the game! Some of my programs would just automatically pass if it won the game on score. - Don ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
What if one program agreed to moving at a1 on the first move? Would this simulate a handicap pretty well? You could get up to 4 (or is it 5) by agreeing to move to various corner intersections. Is it better to pass than move A1 on the first move? I suggest it might be interesting if the really strong programs post versions that do this. - Don Don Dailey wrote: David Fotland wrote: It's hard to believe crazy stone is 7 stones stronger than mfgo. I'd like to see some handicap games to show this. 100 ELO might have some relation 1 handicap stone at low ratings, but at higher strengths, 1 stone handicap must be a smaller ELO difference. David This handicap can be simulated of course. It's wouldn't be exactly the same as a real handicap game, but the program giving the handicap could agree to pass on the first N moves. However, with CGOS scoring the weaker program could immediately pass and win the game! Some of my programs would just automatically pass if it won the game on score. - Don ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On Sun, 2007-10-28 at 17:05 -0400, Don Dailey wrote: Hi Dave, Two servers is easy, but 1 server is better.The plan is that I will combine fast and slow games into one server.When a slow round is complete, there will be a delay while the current fast round is being completed.In this way a program can play both fast and slow games or both, but the slow games will get precedent.The fast games will be played basically to fill the time between long slow rounds and also enable a bot to get both a slow and fast rating. This sounds like a reasonable compromise. I have only one question: What about slow players that want fast games too? I assume most slow players will play slow games and therefore use up nearly all of the time available. Depending on the pool of slow players, some dual fast+slow players may only play slow games. I have two ideas that might help solve this if it's an issue: 1. Occasionally allow a fast round between slow rounds 2. Occasionally have a dual player sit out from a slow round if the number of slow games to fast games exceeds some threshold. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
gtp has specific support for handicap games. If we do handicap, I'd prefer to see the server use those specialized commands. On Sun, 2007-10-28 at 17:21 -0400, Don Dailey wrote: What if one program agreed to moving at a1 on the first move? Would this simulate a handicap pretty well? You could get up to 4 (or is it 5) by agreeing to move to various corner intersections. Is it better to pass than move A1 on the first move? I suggest it might be interesting if the really strong programs post versions that do this. - Don Don Dailey wrote: David Fotland wrote: It's hard to believe crazy stone is 7 stones stronger than mfgo. I'd like to see some handicap games to show this. 100 ELO might have some relation 1 handicap stone at low ratings, but at higher strengths, 1 stone handicap must be a smaller ELO difference. David This handicap can be simulated of course. It's wouldn't be exactly the same as a real handicap game, but the program giving the handicap could agree to pass on the first N moves. However, with CGOS scoring the weaker program could immediately pass and win the game! Some of my programs would just automatically pass if it won the game on score. - Don ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS (CS vs MFG)
Oops, I forgot to tell it to randomize. I'll restart it with random turned on. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rémi Coulom Sent: Sunday, October 28, 2007 1:39 PM To: computer-go Subject: Re: [computer-go] 19x19 CGOS (CS vs MFG) Edward de Grijs wrote: The CrazyStone row has dissapeared because not enough games were played, so there will be a larger standard deviation around those values (I expect a 1 sigma value of about 50 elo. It would be interesting to incluse those numbers on every row (Don?)) Uncertainty about the rating is much more. Also I stopped CS-8-26-10k-1CPU, because it was deterministic, and so is Many Faces. So they were playing the same game again and again. I have now connected a parallel version, running on two cores, which makes it random. Rémi ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
A lot of times there will be an odd number of players, in which case a random slow player will sit out (but would get to play fast games.) - Don Jason House wrote: On Sun, 2007-10-28 at 17:05 -0400, Don Dailey wrote: Hi Dave, Two servers is easy, but 1 server is better.The plan is that I will combine fast and slow games into one server.When a slow round is complete, there will be a delay while the current fast round is being completed.In this way a program can play both fast and slow games or both, but the slow games will get precedent.The fast games will be played basically to fill the time between long slow rounds and also enable a bot to get both a slow and fast rating. This sounds like a reasonable compromise. I have only one question: What about slow players that want fast games too? I assume most slow players will play slow games and therefore use up nearly all of the time available. Depending on the pool of slow players, some dual fast+slow players may only play slow games. I have two ideas that might help solve this if it's an issue: 1. Occasionally allow a fast round between slow rounds 2. Occasionally have a dual player sit out from a slow round if the number of slow games to fast games exceeds some threshold. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On Sun, 2007-10-28 at 17:33 -0400, Don Dailey wrote: A lot of times there will be an odd number of players, in which case a random slow player will sit out (but would get to play fast games.) The odd number thing won't help two dual speed bots play each other at fast settings. Of course, neither did my option #2 :) - Don Jason House wrote: On Sun, 2007-10-28 at 17:05 -0400, Don Dailey wrote: Hi Dave, Two servers is easy, but 1 server is better.The plan is that I will combine fast and slow games into one server.When a slow round is complete, there will be a delay while the current fast round is being completed.In this way a program can play both fast and slow games or both, but the slow games will get precedent.The fast games will be played basically to fill the time between long slow rounds and also enable a bot to get both a slow and fast rating. This sounds like a reasonable compromise. I have only one question: What about slow players that want fast games too? I assume most slow players will play slow games and therefore use up nearly all of the time available. Depending on the pool of slow players, some dual fast+slow players may only play slow games. I have two ideas that might help solve this if it's an issue: 1. Occasionally allow a fast round between slow rounds 2. Occasionally have a dual player sit out from a slow round if the number of slow games to fast games exceeds some threshold. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Hi Don, Sounds like a good idea. - Dave Hillis -Original Message- From: Don Dailey [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Sun, 28 Oct 2007 5:05 pm Subject: Re: [computer-go] 19x19 CGOS Hi Dave, Two servers is easy, but 1 server is better.The plan is that I will combine fast and slow games into one server.When a slow round is complete, there will be a delay while the current fast round is being completed.In this way a program can play both fast and slow games or both, but the slow games will get precedent.The fast games will be played basically to fill the time between long slow rounds and also enable a bot to get both a slow and fast rating. This won't be that complicated to add.If it works, we could do this with 9x9 games too. There are some optimizations too. If a slow round completes and none of the fast programs want to play slow games, we can start the next slow round immediately. Basically, the scheduling is exactly the same as I do now, there are just two sets of scheduling rounds, one fast and one slow. The only other difference is that when a slow round completes, the server waits on any slow players who might be playing a fast game. I think I would make the fast games significantly faster than the slow games, so that the wait between slow rounds is minimal. But that of course would be configurable. You will be able to specify that you only want fast games if that's what you want. Or that you only want slow games. The default will be both types of games. In this way, we can get the best of both worlds. Fast bots can play fast games exclusively if that's what they want to do. The variety of opponents will be a little more limited for fast bots, but as long as there are at least 2 bots willing to play a fast game, a game will happen. - Don [EMAIL PROTECTED] wrote: Couldn't there just be two servers? There were multiple volunteers. A server with long games might draw more viewers but fewer participants. Shorter games would be more helpful for those of us working on weak 19x19 programs that other people are less interested in anyway. - Dave Hillis -Original Message- From: terry mcintyre [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Sun, 28 Oct 2007 2:16 pm Subject: Re: [computer-go] 19x19 CGOS Regarding Don Dailiey's rationale for CGOS and 30-minute (or longer) time controls: a hearty AMEN! The goal here is to improve the quality of play - not merely at blitz pace, but at slower rate more comparable to the pace of humans. Some older programs peak at 10 minutes for a 19x19 game; they were designed to run on 50 MHz machines, a decade back. It might be that, for the short term, variations of Monte Carlo on quad cpus can make better use of 30 minute or longer time controls than the traditional single-threaded programs. What better incentive to the developers to try multi-threading? They'll need a strong incentive to do so, since it is a non-trivial step. But consumers of Go programs will benefit from stronger, more interesting competition. Don's idea of packing in blitz games between the longer games makes a lot of sense; it would enable a second track for those who want results more quickly. Many thanks to Don and everyone else for making CGOS possible! Terry McIntyre [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] They mean to govern well; but they mean to govern. They promise to be kind masters; but they mean to be masters. -- Daniel Webster __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com http://mail.yahoo.com/ ___ computer-go mailing list computer-go@computer-go.org mailto:computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ *Check Out the new free AIM(R) Mail* http://o.aolcdn.com/cdn.webmail.aol.com/mailtour/aim/en-us/index.htm -- Unlimited storage and industry-leading spam and email virus protection. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ Check Out the new free AIM(R) Mail -- Unlimited storage and industry-leading spam and email virus protection. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On 28, Oct 2007, at 7:59 AM, Edward de Grijs wrote: Subject: RE: [computer-go] 19x19 CGOS From: [EMAIL PROTECTED] On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote: Hi all, For CGOS 19x19 I prefer a short time control (10min/game) because: 1) More quickly a more accurate rating can be established. I agree with Don. 10 minutes sudden death is brutally short for 19x19. You are limiting the pool and strength of programs available for CGOS. Hi, maybe so, but can you name some programs which cannot cope with 10 minutes thinking time for 19x19? SlugGo can cope with 10 minutes for a 19x19 game, but because of the way it is a wrapper over GnuGo with different and parallel search, at 10 min per game it is almost indistinguishable from Gnu. There is not enough time to search enough for SlugGo to choose different moves. Cheers, David ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On Oct 28, 2007, at 2:37 PM, Don Dailey wrote Jason House wrote: gtp has specific support for handicap games. If we do handicap, I'd prefer to see the server use those specialized commands. Of course that's better, but I'm talking about a quick and dirty solution. I may never implement handicap games since it's tricky with ELO ratings. I suggest just making them a new instance: eg. 'MFGO-2H' == ManyFaces giving 2 stones handicap Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS handicaps
I agree that a lengthy discussion right now is probably not needed, but I want to toss in a thought: Every now and again, perhaps every 3 months, turn off ELO rating and instead start using a variant of the 3 games in a row method for a fixed period of time, perhaps 2 weeks. Many players at clubs do this: after N games in a row won or lost between a specific pair of players, change the handicap by one. On cgos it would not have to be the exact same player, but rather just another player with a similar ELO rating. Eventually we should find a rough correspondence, or a curve, between ELO difference and handicap, and that could be used as the starting point in the next handicap session. I think this is in line the tournament purpose of cgos. Cheers, David On 28, Oct 2007, at 2:37 PM, Don Dailey wrote: Jason House wrote: gtp has specific support for handicap games. If we do handicap, I'd prefer to see the server use those specialized commands. Of course that's better, but I'm talking about a quick and dirty solution. I may never implement handicap games since it's tricky with ELO ratings. We talked about this at one time and it was a very complicated issue. Do we award compensation for handicap stones, etc. Also there is an issue of how to figure this into the ELO rating formula. I don't want to get into another round of discussing this right now. I might implement this in a later server version but probably not any time soon. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
This sounds very good to me. Cheers, David On 28, Oct 2007, at 2:05 PM, Don Dailey wrote: The plan is that I will combine fast and slow games into one server.When a slow round is complete, there will be a delay while the current fast round is being completed.In this way a program can play both fast and slow games or both, but the slow games will get precedent.The fast games will be played basically to fill the time between long slow rounds and also enable a bot to get both a slow and fast rating. ... You will be able to specify that you only want fast games if that's what you want. Or that you only want slow games. The default will be both types of games. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS handicaps
I think I would handle this by assuming 100 ELO is 1 stone handicap. The data on CGOS would eventually tell me if this should be adjusted. Or I would probably just make it self adjusting. - Don David Doshay wrote: I agree that a lengthy discussion right now is probably not needed, but I want to toss in a thought: Every now and again, perhaps every 3 months, turn off ELO rating and instead start using a variant of the 3 games in a row method for a fixed period of time, perhaps 2 weeks. Many players at clubs do this: after N games in a row won or lost between a specific pair of players, change the handicap by one. On cgos it would not have to be the exact same player, but rather just another player with a similar ELO rating. Eventually we should find a rough correspondence, or a curve, between ELO difference and handicap, and that could be used as the starting point in the next handicap session. I think this is in line the tournament purpose of cgos. Cheers, David On 28, Oct 2007, at 2:37 PM, Don Dailey wrote: Jason House wrote: gtp has specific support for handicap games. If we do handicap, I'd prefer to see the server use those specialized commands. Of course that's better, but I'm talking about a quick and dirty solution. I may never implement handicap games since it's tricky with ELO ratings. We talked about this at one time and it was a very complicated issue. Do we award compensation for handicap stones, etc. Also there is an issue of how to figure this into the ELO rating formula. I don't want to get into another round of discussing this right now. I might implement this in a later server version but probably not any time soon. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
19x19 server: I have changed 10 minutes to 30 minutes per side. I have modified the anchors (but the --positional-superko option is seemingly not recognized; I'll correct that later). Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
The anchors are: /usr/games/gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules --level 0 /usr/games/gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules --level 10 The numbers (1200 and 1800) are arbitrary; all suggestions welcome, as for the command-line above. I have a trouble with the positional superko, I'll check that soon. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
How about leaving gnugo 10 at 1800 and let gungo level 0 float for a while. See what rating gnugo level 0 gets, then lock it there as an anchor. If these two programs aren't 600 points apart and you anchor them that way it will prevent the rating system from stabilizing. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 11:37 PM To: computer-go Subject: Re: [computer-go] 19x19 CGOS The anchors are: /usr/games/gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules --level 0 /usr/games/gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules --level 10 The numbers (1200 and 1800) are arbitrary; all suggestions welcome, as for the command-line above. I have a trouble with the positional superko, I'll check that soon. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Don Dailey wrote: Who is running gnugo 10?You must using the right options. Here is how I run it: gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules --positional-superko You can skip --score aftermath, it has no effect when --mode gtp is used. (Without --mode gtp it would instead try to score the position but complain that no position was loaded with the -l option.) There is also a min-level and max-level setting - not sure what that does but I think this puts in some default level mode which is reasonbly strong. When playing without time controls you only have to specify --level n to play at level n, where level 10 is default. When playing with time controls GNU Go doesn't have infrastructure to spend a specific amount of time or abort the move generation based on time constraints. Instead it adjusts its playing level after each move, decreased level if it plays too slowly, increased level if it plays unnecessarily fast. This control is kind of crude and it's advisable to limit how high the level may become. Also a lower limit is sometimes useful as GNU Go tends to be rather erratic (more so than usual, that is) at really low level. Thus --min-level and --max-level sets these lower and higher limits that the time control is allowed to adjust the level between. By default min-level is 0 and max-level is 10 or the value set by --level, whichever is highest. /Gunnar ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
At 10 minute time limits Many Faces rated over 2000 and was top of the list. At 30 minutes it's 1650. Many Faces 11 was tuned for the machines in the 1990s, and clearly it needs work for modern machines. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fotland Sent: Friday, October 26, 2007 6:13 PM To: [EMAIL PROTECTED]; 'computer-go' Subject: RE: [computer-go] 19x19 CGOS I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
ver 11 does 1 ply search with quiescence so there is no way to crank it up. Ver 12 uses full board alpha beta, but it's too buggy right now to put on cgos. if this server stays up for a while, I'll use it for testing of ver 12. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Tayek Sent: Saturday, October 27, 2007 11:05 AM To: computer-go Subject: RE: [computer-go] 19x19 CGOS At 09:53 AM 10/27/2007, you wrote: At 10 minute time limits Many Faces rated over 2000 and was top of the list. At 30 minutes it's 1650. Many Faces 11 was tuned for the machines in the 1990s, and clearly it needs work for modern machines. i have a copy of 11. is there any way to crank it up other than level 10. maybe a config file somewhere? have you considered a highly configurable version 12 for some of us on the list? thanks --- vice-chair http://ocjug.org/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On Oct 27, 2007, at 9:53 AM, David Fotland wrote: At 10 minute time limits Many Faces rated over 2000 and was top of the list. At 30 minutes it's 1650. Many Faces 11 was tuned for the machines in the 1990s, and clearly it needs work for modern machines. I don't understand that. The anchor does not take advantage of the time-limit change. I always uses about 3 minutes. It probably means that the 2000 rating was a fluke. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
NO, it's because gnugo got stronger with longer time limits. When the time limit got longer Many Faces started taking 1 minute instead of 5 minutes, so there may be a bug in Many Faces GTP interface time control. DAvid -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christoph Birk Sent: Saturday, October 27, 2007 12:07 PM To: computer-go Subject: Re: [computer-go] 19x19 CGOS On Oct 27, 2007, at 9:53 AM, David Fotland wrote: At 10 minute time limits Many Faces rated over 2000 and was top of the list. At 30 minutes it's 1650. Many Faces 11 was tuned for the machines in the 1990s, and clearly it needs work for modern machines. I don't understand that. The anchor does not take advantage of the time-limit change. I always uses about 3 minutes. It probably means that the 2000 rating was a fluke. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On Oct 27, 2007, at 3:17 PM, David Fotland wrote: NO, it's because gnugo got stronger with longer time limits. Did it? I thought the anchor (gnugo-level-10) plays just that, at level10. How would it get stronger? When the time limit got longer Many Faces started taking 1 minute instead of 5 minutes, so there may be a bug in Many Faces GTP interface time control. That might be the explanation. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
Because gnugo has time control and when time is short it adjusts the level down between moves. I think with th 30 minute control it is staying at level 10 the whole game. I just found a time control bug in Many Faces, and it's been playing at level 3. It should get stronger soon :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christoph Birk Sent: Saturday, October 27, 2007 3:51 PM To: computer-go Subject: Re: [computer-go] 19x19 CGOS On Oct 27, 2007, at 3:17 PM, David Fotland wrote: NO, it's because gnugo got stronger with longer time limits. Did it? I thought the anchor (gnugo-level-10) plays just that, at level10. How would it get stronger? When the time limit got longer Many Faces started taking 1 minute instead of 5 minutes, so there may be a bug in Many Faces GTP interface time control. That might be the explanation. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Now I remember - the min-level and max-level settings should be set on the anchor player to make it play exactly the same strength, whether the machine is loaded or not, especially if the anchor is run on more than one machine. - Don David Fotland wrote: Because gnugo has time control and when time is short it adjusts the level down between moves. I think with th 30 minute control it is staying at level 10 the whole game. I just found a time control bug in Many Faces, and it's been playing at level 3. It should get stronger soon :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christoph Birk Sent: Saturday, October 27, 2007 3:51 PM To: computer-go Subject: Re: [computer-go] 19x19 CGOS On Oct 27, 2007, at 3:17 PM, David Fotland wrote: NO, it's because gnugo got stronger with longer time limits. Did it? I thought the anchor (gnugo-level-10) plays just that, at level10. How would it get stronger? When the time limit got longer Many Faces started taking 1 minute instead of 5 minutes, so there may be a bug in Many Faces GTP interface time control. That might be the explanation. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On Oct 27, 2007, at 3:59 PM, David Fotland wrote: Because gnugo has time control and when time is short it adjusts the level down between moves. I think with th 30 minute control it is staying at level 10 the whole game. But even now it is only using 3 minutes ... it was not short of time even during 10 minute games. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
You're right. the problem was Many Faces was playing at level 3 instead of 10. I fixed it and now Many Faces is taking 5 minutes per game rather than 1 minute. It's rating should come back up now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christoph Birk Sent: Saturday, October 27, 2007 4:50 PM To: computer-go Subject: Re: [computer-go] 19x19 CGOS On Oct 27, 2007, at 3:59 PM, David Fotland wrote: Because gnugo has time control and when time is short it adjusts the level down between moves. I think with th 30 minute control it is staying at level 10 the whole game. But even now it is only using 3 minutes ... it was not short of time even during 10 minute games. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Thanks to GNU-people who successfully connected their bot to the server. The server seemingly works. cgos.lri.fr, port 6919. http://www.lri.fr/~teytaud/cgosStandings.html 19x19, 10 minutes per side (for the moment, to be increased). Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Olivier needs to put a .htaccess file in the SGF directory that looks like this: -[ snip ]--- AddType application/x-go-sgf sgf -[ snip ]- - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Are you able to watch the games in the viewer ok?I am watching one of your games right now. - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
no, I never got the viewer to work for me. I was too conservative with time control so Many Faces is only playing at level 8 (of 10), and finishing its games in 2 or 3 minutes. But it's winning them all, so I guess I should prefer short time limits :) Since Many Faces was originally written for a 12 MHz x286, it works pretty well at very short time limits. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Friday, October 26, 2007 6:30 PM To: computer-go Cc: [EMAIL PROTECTED] Subject: Re: [computer-go] 19x19 CGOS Are you able to watch the games in the viewer ok?I am watching one of your games right now. - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Actually, I just tried the windows viewer on my linux system and it worked! I guess wine, the windows emulator has come a long way! Here is what I did: cgosview.exe cgos.lri.fr 6919 I did this from a bash shell and it came up just fine on my edgy eft ubuntu system. If a windows program runs on linux, it has to work on windows! - Don Don Dailey wrote: As far as I know the viewer works just fine. Has anyone else tried the windows viewer on the new 19x19 site? I haven't tried it with windows, but you must pass the site and port number to the viewer from the command line like this: cgosview.exe cgos.lri.fr 6919 The viewer is a really nice way to look at games. A 3rd argument will let you view a specific game number: cgosview.exe cgos.lri.fr 6919 777 (view game 777) - Don David Fotland wrote: no, I never got the viewer to work for me. I was too conservative with time control so Many Faces is only playing at level 8 (of 10), and finishing its games in 2 or 3 minutes. But it's winning them all, so I guess I should prefer short time limits :) Since Many Faces was originally written for a 12 MHz x286, it works pretty well at very short time limits. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Friday, October 26, 2007 6:30 PM To: computer-go Cc: [EMAIL PROTECTED] Subject: Re: [computer-go] 19x19 CGOS Are you able to watch the games in the viewer ok?I am watching one of your games right now. - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
Thanks. It works for me now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Friday, October 26, 2007 6:58 PM To: computer-go Subject: Re: [computer-go] 19x19 CGOS As far as I know the viewer works just fine. Has anyone else tried the windows viewer on the new 19x19 site? I haven't tried it with windows, but you must pass the site and port number to the viewer from the command line like this: cgosview.exe cgos.lri.fr 6919 The viewer is a really nice way to look at games. A 3rd argument will let you view a specific game number: cgosview.exe cgos.lri.fr 6919 777 (view game 777) - Don David Fotland wrote: no, I never got the viewer to work for me. I was too conservative with time control so Many Faces is only playing at level 8 (of 10), and finishing its games in 2 or 3 minutes. But it's winning them all, so I guess I should prefer short time limits :) Since Many Faces was originally written for a 12 MHz x286, it works pretty well at very short time limits. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Friday, October 26, 2007 6:30 PM To: computer-go Cc: [EMAIL PROTECTED] Subject: Re: [computer-go] 19x19 CGOS Are you able to watch the games in the viewer ok?I am watching one of your games right now. - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
The feature to display a specified game number doesn't work.I had a version at one time that did this but I think I decided against releasing it, I'm not sure why but I remember having a reason. - Don Don Dailey wrote: As far as I know the viewer works just fine. Has anyone else tried the windows viewer on the new 19x19 site? I haven't tried it with windows, but you must pass the site and port number to the viewer from the command line like this: cgosview.exe cgos.lri.fr 6919 The viewer is a really nice way to look at games. A 3rd argument will let you view a specific game number: cgosview.exe cgos.lri.fr 6919 777 (view game 777) - Don David Fotland wrote: no, I never got the viewer to work for me. I was too conservative with time control so Many Faces is only playing at level 8 (of 10), and finishing its games in 2 or 3 minutes. But it's winning them all, so I guess I should prefer short time limits :) Since Many Faces was originally written for a 12 MHz x286, it works pretty well at very short time limits. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Friday, October 26, 2007 6:30 PM To: computer-go Cc: [EMAIL PROTECTED] Subject: Re: [computer-go] 19x19 CGOS Are you able to watch the games in the viewer ok?I am watching one of your games right now. - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
I found the version - it's version 0.33 and I never published it. You can specify any game ever played on cgos and it will bring it up. You can also bring several up like this: cgosview.exe -server cgos.lri.fr -port 6919 -games 1 2 3 4 5 99 17 If Olivier puts up a front page of some kind I will update the viewing client to work with the new 19x19 site by default and he can post them. - Don Don Dailey wrote: Actually, I just tried the windows viewer on my linux system and it worked! I guess wine, the windows emulator has come a long way! Here is what I did: cgosview.exe cgos.lri.fr 6919 I did this from a bash shell and it came up just fine on my edgy eft ubuntu system. If a windows program runs on linux, it has to work on windows! - Don Don Dailey wrote: As far as I know the viewer works just fine. Has anyone else tried the windows viewer on the new 19x19 site? I haven't tried it with windows, but you must pass the site and port number to the viewer from the command line like this: cgosview.exe cgos.lri.fr 6919 The viewer is a really nice way to look at games. A 3rd argument will let you view a specific game number: cgosview.exe cgos.lri.fr 6919 777 (view game 777) - Don David Fotland wrote: no, I never got the viewer to work for me. I was too conservative with time control so Many Faces is only playing at level 8 (of 10), and finishing its games in 2 or 3 minutes. But it's winning them all, so I guess I should prefer short time limits :) Since Many Faces was originally written for a 12 MHz x286, it works pretty well at very short time limits. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Friday, October 26, 2007 6:30 PM To: computer-go Cc: [EMAIL PROTECTED] Subject: Re: [computer-go] 19x19 CGOS Are you able to watch the games in the viewer ok?I am watching one of your games right now. - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
I'm not able to connect to the 19x19 server either. I even tried telnet'ing to it. Cgosviewer keeps telling me could not execute, but I dont believe it's a binary problem since if I just run the viewer it comes up (just doesnt connect to anything) Here is the tail of a traceroute. 8 nri-a-g1-0-0-101.cssi.renater.fr (193.51.187.17) [MPLS: Label 142 Exp 0] 119 ms 137 ms 121 ms 19 orsay-g0-0-0-170.cssi.renater.fr (193.51.179.90) 117 ms 125 ms 121 ms 20 ups-orsay.cssi.renater.fr (193.51.183.29) 137 ms 135 ms 121 ms 21 * 129.175.127.130 (129.175.127.130) 158 ms !A * -Josh On 10/26/07, Don Dailey [EMAIL PROTECTED] wrote: I found the version - it's version 0.33 and I never published it. You can specify any game ever played on cgos and it will bring it up. You can also bring several up like this: cgosview.exe -server cgos.lri.fr -port 6919 -games 1 2 3 4 5 99 17 If Olivier puts up a front page of some kind I will update the viewing client to work with the new 19x19 site by default and he can post them. - Don Don Dailey wrote: Actually, I just tried the windows viewer on my linux system and it worked! I guess wine, the windows emulator has come a long way! Here is what I did: cgosview.exe cgos.lri.fr 6919 I did this from a bash shell and it came up just fine on my edgy eft ubuntu system. If a windows program runs on linux, it has to work on windows! - Don Don Dailey wrote: As far as I know the viewer works just fine. Has anyone else tried the windows viewer on the new 19x19 site? I haven't tried it with windows, but you must pass the site and port number to the viewer from the command line like this: cgosview.exe cgos.lri.fr 6919 The viewer is a really nice way to look at games. A 3rd argument will let you view a specific game number: cgosview.exe cgos.lri.fr 6919 777 (view game 777) - Don David Fotland wrote: no, I never got the viewer to work for me. I was too conservative with time control so Many Faces is only playing at level 8 (of 10), and finishing its games in 2 or 3 minutes. But it's winning them all, so I guess I should prefer short time limits :) Since Many Faces was originally written for a 12 MHz x286, it works pretty well at very short time limits. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Friday, October 26, 2007 6:30 PM To: computer-go Cc: [EMAIL PROTECTED] Subject: Re: [computer-go] 19x19 CGOS Are you able to watch the games in the viewer ok?I am watching one of your games right now. - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go
Re: [computer-go] 19x19 CGOS
Alrighty figured it out ./cgosviewer cgos.lri.fr 6919 Sorry was going from various emails, but it works now :) yuppy -Josh ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Which version of the viewer do you have? I don't think this works unless you have the right version which I don't think I've published yet. Also, you might have the wrong server. He now has it as cgos.lri.fr So try this: ./cgosview cgos.lri.fr 6919 You can also try the -server and -port but I don't think it will work.Sorry about the confusion. - Don Joshua Shriver wrote: ./cgosviewer -server pc5-120.lri.fr -port 6919 could not execute However if I just run cgosviewer without and cli arguments I can see 9x9 fine. -Josh On 10/26/07, Don Dailey [EMAIL PROTECTED] wrote: It does work, you are just doing something wrong. If it comes up, it is working but it is very slow loading the initial set of games - so you must be patient, it could take 15-30 seconds. It used to be fast, I'm not sure why it's slowed down but it's probably a database issue - the database is huge now (and I use sqlite3 which is very fast for smaller databases, but not as scalable as slower more heavy duty databases like mysql.) Make sure you have the version of the viewing from the 9x9 website. Also, make sure you are using the right port number, it used to be 6819 now it's 6919, Olivier used a different port for some reason. - Don Joshua Shriver wrote: I'm not able to connect to the 19x19 server either. I even tried telnet'ing to it. Cgosviewer keeps telling me could not execute, but I dont believe it's a binary problem since if I just run the viewer it comes up (just doesnt connect to anything) Here is the tail of a traceroute. 8 nri-a-g1-0-0-101.cssi.renater.fr (193.51.187.17) [MPLS: Label 142 Exp 0] 119 ms 137 ms 121 ms 19 orsay-g0-0-0-170.cssi.renater.fr (193.51.179.90) 117 ms 125 ms 121 ms 20 ups-orsay.cssi.renater.fr (193.51.183.29) 137 ms 135 ms 121 ms 21 * 129.175.127.130 (129.175.127.130) 158 ms !A * -Josh On 10/26/07, Don Dailey [EMAIL PROTECTED] wrote: I found the version - it's version 0.33 and I never published it. You can specify any game ever played on cgos and it will bring it up. You can also bring several up like this: cgosview.exe -server cgos.lri.fr -port 6919 -games 1 2 3 4 5 99 17 If Olivier puts up a front page of some kind I will update the viewing client to work with the new 19x19 site by default and he can post them. - Don Don Dailey wrote: Actually, I just tried the windows viewer on my linux system and it worked! I guess wine, the windows emulator has come a long way! Here is what I did: cgosview.exe cgos.lri.fr 6919 I did this from a bash shell and it came up just fine on my edgy eft ubuntu system. If a windows program runs on linux, it has to work on windows! - Don Don Dailey wrote: As far as I know the viewer works just fine. Has anyone else tried the windows viewer on the new 19x19 site? I haven't tried it with windows, but you must pass the site and port number to the viewer from the command line like this: cgosview.exe cgos.lri.fr 6919 The viewer is a really nice way to look at games. A 3rd argument will let you view a specific game number: cgosview.exe cgos.lri.fr 6919 777 (view game 777) - Don David Fotland wrote: no, I never got the viewer to work for me. I was too conservative with time control so Many Faces is only playing at level 8 (of 10), and finishing its games in 2 or 3 minutes. But it's winning them all, so I guess I should prefer short time limits :) Since Many Faces was originally written for a 12 MHz x286, it works pretty well at very short time limits. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Friday, October 26, 2007 6:30 PM To: computer-go Cc: [EMAIL PROTECTED] Subject: Re: [computer-go] 19x19 CGOS Are you able to watch the games in the viewer ok?I am watching one of your games right now. - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from
RE: [computer-go] 19x19 CGOS
10 minutes is slightly too fast for Many Faces full strength. It plays most of the game at level 10, then drops down. Also, the gnugo 10 that's fixed at 1800 doesn't remove dead stones, so the score is often wrong. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Friday, October 26, 2007 6:24 PM To: computer-go Cc: [EMAIL PROTECTED] Subject: Re: [computer-go] 19x19 CGOS Olivier needs to put a .htaccess file in the SGF directory that looks like this: -[ snip ]--- AddType application/x-go-sgf sgf -[ snip ]- - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Any chance of getting some extra data fields in the viewer, such as the time remaining for each player? On 10/27/07, David Fotland [EMAIL PROTECTED] wrote: 10 minutes is slightly too fast for Many Faces full strength. It plays most of the game at level 10, then drops down. Also, the gnugo 10 that's fixed at 1800 doesn't remove dead stones, so the score is often wrong. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Friday, October 26, 2007 6:24 PM To: computer-go Cc: [EMAIL PROTECTED] Subject: Re: [computer-go] 19x19 CGOS Olivier needs to put a .htaccess file in the SGF directory that looks like this: -[ snip ]--- AddType application/x-go-sgf sgf -[ snip ]- - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Who is running gnugo 10?You must using the right options. Here is how I run it: gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules --positional-superko There is also a min-level and max-level setting - not sure what that does but I think this puts in some default level mode which is reasonbly strong. - Don David Fotland wrote: 10 minutes is slightly too fast for Many Faces full strength. It plays most of the game at level 10, then drops down. Also, the gnugo 10 that's fixed at 1800 doesn't remove dead stones, so the score is often wrong. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Friday, October 26, 2007 6:24 PM To: computer-go Cc: [EMAIL PROTECTED] Subject: Re: [computer-go] 19x19 CGOS Olivier needs to put a .htaccess file in the SGF directory that looks like this: -[ snip ]--- AddType application/x-go-sgf sgf -[ snip ]- - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
This information is already reported to the viewer, so it's a simple matter of programming!I may get around to it someday ;-) And tcl/tk programmers out there? The client can easily be improved and the source code is packed inside the kit itself if you know how to to get to it. (by using a utility called sdx.kit) I think it could be fixed in an hour or two. - Don Chris Fant wrote: Any chance of getting some extra data fields in the viewer, such as the time remaining for each player? On 10/27/07, David Fotland [EMAIL PROTECTED] wrote: 10 minutes is slightly too fast for Many Faces full strength. It plays most of the game at level 10, then drops down. Also, the gnugo 10 that's fixed at 1800 doesn't remove dead stones, so the score is often wrong. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Friday, October 26, 2007 6:24 PM To: computer-go Cc: [EMAIL PROTECTED] Subject: Re: [computer-go] 19x19 CGOS Olivier needs to put a .htaccess file in the SGF directory that looks like this: -[ snip ]--- AddType application/x-go-sgf sgf -[ snip ]- - Don David Fotland wrote: I puton Many Faces version 11, but it might not be playing at fill strength. It ouwld be nice if I can click on a game to see the sgf record. right now it gives an error. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Friday, October 26, 2007 9:15 AM To: computer-go Subject: [computer-go] 19x19 CGOS The cgos 19x19 server is seemingly ok, the port 6919 is now opened for all the universe. The name of the machine is cgos.lri.fr (and not pc5-120.lri.fr as previously). The port is 6919. It is 19x19, 10 minutes per side for testing; I will move to something longer later (depending on what people prefer, I'll do a weighted average of durations suggested on the mailing list :-) ). http://www.lri.fr/~teytaud/cgosStandings.html Unfortunately, I'll be away from my email from tomorrow to wednesday and will not be able to correct the troubles that people will almost surely find in this installation; sorry for that. The installation is a bit complicated in order to avoid troubles due to the firewall and I am almost sure that some troubles will appear very soon :-) All comments welcome (in particular in the next hours as I am still close to my computer a few hours :-) ). [EMAIL PROTECTED] ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Sorry for the trouble for downloading the SGF files on the 19x19 server; it is seemingly ok now. Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
10 minutes per side should be enough for Many Faces 11. Version 11 has fixed search limits, and only does time management if it runs low on time. It can usually play a game in 10 minutes on the computer I'll use. It will be slower against Mogo since the games are longer and there might me more unsettled situations to read. If you do add more time, 15 or 20 minutes per side should be enough. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Fant Sent: Tuesday, October 23, 2007 1:27 PM To: computer-go Subject: Re: [computer-go] 19x19 CGOS I oppose more time per side. On 10/23/07, Christoph Birk [EMAIL PROTECTED] wrote: On Tue, 23 Oct 2007, Olivier Teytaud wrote: http://www.lri.fr/~teytaud/cgosStandings.html If someone wants to test it, the port is 6919 on machine pc5-120.lri.fr. 10 minutes per side. But only try it if you want to take risks, it is almost surely not stable yet, and the connection might be refused for an unknown reason :-) Am really curious to see MFGO, Crazystone and Mogo play at 19x19. But I suggest allowing more time, at least 20 minutes per side. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
I just tried it, but I can't connect. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christoph Birk Sent: Tuesday, October 23, 2007 1:16 PM To: [EMAIL PROTECTED]; computer-go Subject: Re: [computer-go] 19x19 CGOS On Tue, 23 Oct 2007, Olivier Teytaud wrote: http://www.lri.fr/~teytaud/cgosStandings.html If someone wants to test it, the port is 6919 on machine pc5-120.lri.fr. 10 minutes per side. But only try it if you want to take risks, it is almost surely not stable yet, and the connection might be refused for an unknown reason :-) Am really curious to see MFGO, Crazystone and Mogo play at 19x19. But I suggest allowing more time, at least 20 minutes per side. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
On 10/25/07, David Fotland [EMAIL PROTECTED] wrote: I just tried it, but I can't connect. That's expected. Past discussion seems to imply there's some kind of firewall (or similar) blocking external access. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 19x19 CGOS
Hi David, I argue that the matches should be longer, perhaps 30 minutes per side.They should more closely resemble time controls used in a serious competition. Here is the reason I say that.One could argue that with computers it doesn't matter, they do not need to be constrained as much by our sense of time - they do not feel pressure or get rattled if they play too fast and they don't get bored or lose focus if they play too slow. I've argued that way myself many times. However, the choice of time control, in my estimation, has a good chance of influencing the outcome, especially if we view this as a test of a strong commercial program versus a new experimental technology, which I think it is. Mogo is a program that clearly performs better with more time.I suspect that MFGO is a program that is close to optimal at 10 or 15 minutes. I can't say that for sure, perhaps you can give us your insights on that. In such a case what is fair depends on the point of view of the observer. If someone wanted to see Mogo dominate such a match he would consider short time controls unfair and the opposite would be true if one wanted to see Many Faces win. Of course I could be wrong, perhaps Many Faces is the one that would benefit more from extra time - but I'm working from the assumption that Mogo would benefit the most based on my own knowledge of how UCT works. Regardless of the time control used another issue is the selection of hardware. Doubling the computer power effectively doubles the programs thinking time. Having considered all of these issues, and also taking into consideration that this is a contest of sorts, it makes sense that we should testing at a level that simulates or at least approaches serious computer chess time-controls. Certainly no faster than 30 minutes per side.These are levels at which most humans will take the results seriously. In addition to this, it makes sense to know what hardware and what time-setting is being used. Many programs on CGOS were set to play very fast, often indicated their level in the name of the program something like mogo4k or something similar. So if we set a liberal time control on CGOS 19x19 we could publish the identify of the players and draw conclusion based on that. Mogo could be tested at several levels and/or hardware configurations and so could Many Faces. It's not difficult to set up a rotating script for logging off one bot and starting up another. (By the way, the right way to do this is to select the bot RANDOMLY, not to rotate back and forth.) The server does report the time each side spent calculating in the SGF files, although it's not reported on the web sites, so this is useful information if we are considering the scalability of programs. My feeling is that there is likely to be a crossover point - that MFGO will win at time-controls faster than this and Mogo will win at time-controls slower than this.That point may be beyond what we can test, or it may be testable on the CGOS server soon. By the way, I would probably argue for longer than 30 minutes per side, but for a server like CGOS that would involve a long wait between matches. Anyway, that's my 2 cents. - Don David Fotland wrote: 10 minutes per side should be enough for Many Faces 11. Version 11 has fixed search limits, and only does time management if it runs low on time. It can usually play a game in 10 minutes on the computer I'll use. It will be slower against Mogo since the games are longer and there might me more unsettled situations to read. If you do add more time, 15 or 20 minutes per side should be enough. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Fant Sent: Tuesday, October 23, 2007 1:27 PM To: computer-go Subject: Re: [computer-go] 19x19 CGOS I oppose more time per side. On 10/23/07, Christoph Birk [EMAIL PROTECTED] wrote: On Tue, 23 Oct 2007, Olivier Teytaud wrote: http://www.lri.fr/~teytaud/cgosStandings.html If someone wants to test it, the port is 6919 on machine pc5-120.lri.fr. 10 minutes per side. But only try it if you want to take risks, it is almost surely not stable yet, and the connection might be refused for an unknown reason :-) Am really curious to see MFGO, Crazystone and Mogo play at 19x19. But I suggest allowing more time, at least 20 minutes per side. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go
Re: [computer-go] 19x19 CGOS
I'd argue that 30 minutes is a good compromise. Among humans, that would be a brisk pace but not blitz - common time controls are 60 or 90 minutes, and much longer for some pro tournaments. For computers, 30 minutes should give enough time to bump up the standard of play a few more kyu, while allowing enough games to be statistically interesting. I'd still like to see handicap games between computers. Some programs, such as Mogo, dominate the field. Some are quite bad. Is the difference one or two stones, or is it nine or 27 stones? The handicap which gives something close to 50-50 ratio would give a useful idea. This would also encourage programs to learn something about how to deal with handicap stones effectively; it would broaden their range of expertise. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] 19x19 CGOS
most computer-computer tournaments have used 1 hour per side, and did 5 or 6 rounds over 1 1/2 days. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fotland Sent: Thursday, October 25, 2007 1:04 PM To: 'computer-go' Subject: RE: [computer-go] 19x19 CGOS I have no problem with longer time controls. Many Faces 11 was tuned to play in about 45 minutes on hardware available in 2000. It won't take advantage of any extra time given. The global search is 1 ply with quiescence, and always will always complete, and the local search sizes are fixed at something like 200 nodes per search. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Thursday, October 25, 2007 11:53 AM To: computer-go Subject: Re: [computer-go] 19x19 CGOS Hi David, I argue that the matches should be longer, perhaps 30 minutes per side.They should more closely resemble time controls used in a serious competition. Here is the reason I say that.One could argue that with computers it doesn't matter, they do not need to be constrained as much by our sense of time - they do not feel pressure or get rattled if they play too fast and they don't get bored or lose focus if they play too slow. I've argued that way myself many times. However, the choice of time control, in my estimation, has a good chance of influencing the outcome, especially if we view this as a test of a strong commercial program versus a new experimental technology, which I think it is. Mogo is a program that clearly performs better with more time.I suspect that MFGO is a program that is close to optimal at 10 or 15 minutes. I can't say that for sure, perhaps you can give us your insights on that. In such a case what is fair depends on the point of view of the observer. If someone wanted to see Mogo dominate such a match he would consider short time controls unfair and the opposite would be true if one wanted to see Many Faces win. Of course I could be wrong, perhaps Many Faces is the one that would benefit more from extra time - but I'm working from the assumption that Mogo would benefit the most based on my own knowledge of how UCT works. Regardless of the time control used another issue is the selection of hardware. Doubling the computer power effectively doubles the programs thinking time. Having considered all of these issues, and also taking into consideration that this is a contest of sorts, it makes sense that we should testing at a level that simulates or at least approaches serious computer chess time-controls. Certainly no faster than 30 minutes per side.These are levels at which most humans will take the results seriously. In addition to this, it makes sense to know what hardware and what time-setting is being used. Many programs on CGOS were set to play very fast, often indicated their level in the name of the program something like mogo4k or something similar. So if we set a liberal time control on CGOS 19x19 we could publish the identify of the players and draw conclusion based on that. Mogo could be tested at several levels and/or hardware configurations and so could Many Faces. It's not difficult to set up a rotating script for logging off one bot and starting up another. (By the way, the right way to do this is to select the bot RANDOMLY, not to rotate back and forth.) The server does report the time each side spent calculating in the SGF files, although it's not reported on the web sites, so this is useful information if we are considering the scalability of programs. My feeling is that there is likely to be a crossover point - that MFGO will win at time-controls faster than this and Mogo will win at time-controls slower than this.That point may be beyond what we can test, or it may be testable on the CGOS server soon. By the way, I would probably argue for longer than 30 minutes per side, but for a server like CGOS that would involve a long wait between matches. Anyway, that's my 2 cents. - Don David Fotland wrote: 10 minutes per side should be enough for Many Faces 11. Version 11 has fixed search limits, and only does time management if it runs low on time. It can usually play a game in 10 minutes on the computer I'll use. It will be slower against Mogo since the games are longer and there might me more unsettled situations to read. If you do add more time, 15 or 20 minutes per side should be enough. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Fant Sent: Tuesday, October 23, 2007 1:27 PM
Re: [computer-go] 19x19 CGOS
I would prefer 1 hour actually, but it would take a really long time to get a substantial number of games in, so I think for practical reasons we shouldn't go that far. Unless we set up a special server just for Mogo vs ManyFaces. I could do that on my own computer. I'm not sure what the status of the 19x19 server is, if it looks like it isn't going to happen I have another option. - Don David Fotland wrote: most computer-computer tournaments have used 1 hour per side, and did 5 or 6 rounds over 1 1/2 days. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fotland Sent: Thursday, October 25, 2007 1:04 PM To: 'computer-go' Subject: RE: [computer-go] 19x19 CGOS I have no problem with longer time controls. Many Faces 11 was tuned to play in about 45 minutes on hardware available in 2000. It won't take advantage of any extra time given. The global search is 1 ply with quiescence, and always will always complete, and the local search sizes are fixed at something like 200 nodes per search. David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Thursday, October 25, 2007 11:53 AM To: computer-go Subject: Re: [computer-go] 19x19 CGOS Hi David, I argue that the matches should be longer, perhaps 30 minutes per side.They should more closely resemble time controls used in a serious competition. Here is the reason I say that.One could argue that with computers it doesn't matter, they do not need to be constrained as much by our sense of time - they do not feel pressure or get rattled if they play too fast and they don't get bored or lose focus if they play too slow. I've argued that way myself many times. However, the choice of time control, in my estimation, has a good chance of influencing the outcome, especially if we view this as a test of a strong commercial program versus a new experimental technology, which I think it is. Mogo is a program that clearly performs better with more time.I suspect that MFGO is a program that is close to optimal at 10 or 15 minutes. I can't say that for sure, perhaps you can give us your insights on that. In such a case what is fair depends on the point of view of the observer. If someone wanted to see Mogo dominate such a match he would consider short time controls unfair and the opposite would be true if one wanted to see Many Faces win. Of course I could be wrong, perhaps Many Faces is the one that would benefit more from extra time - but I'm working from the assumption that Mogo would benefit the most based on my own knowledge of how UCT works. Regardless of the time control used another issue is the selection of hardware. Doubling the computer power effectively doubles the programs thinking time. Having considered all of these issues, and also taking into consideration that this is a contest of sorts, it makes sense that we should testing at a level that simulates or at least approaches serious computer chess time-controls. Certainly no faster than 30 minutes per side.These are levels at which most humans will take the results seriously. In addition to this, it makes sense to know what hardware and what time-setting is being used. Many programs on CGOS were set to play very fast, often indicated their level in the name of the program something like mogo4k or something similar. So if we set a liberal time control on CGOS 19x19 we could publish the identify of the players and draw conclusion based on that. Mogo could be tested at several levels and/or hardware configurations and so could Many Faces. It's not difficult to set up a rotating script for logging off one bot and starting up another. (By the way, the right way to do this is to select the bot RANDOMLY, not to rotate back and forth.) The server does report the time each side spent calculating in the SGF files, although it's not reported on the web sites, so this is useful information if we are considering the scalability of programs. My feeling is that there is likely to be a crossover point - that MFGO will win at time-controls faster than this and Mogo will win at time-controls slower than this.That point may be beyond what we can test, or it may be testable on the CGOS server soon. By the way, I would probably argue for longer than 30 minutes per side, but for a server like CGOS that would involve a long wait between matches. Anyway, that's my 2 cents. - Don David Fotland wrote: 10 minutes per side should be enough for Many Faces 11. Version 11 has fixed search limits, and only does time management if it runs low on time
Re: [computer-go] 19x19 CGOS
I'm not sure what the status of the 19x19 server is, if it looks like it isn't going to happen I have another option. Technically it works, but an authorization (for opening the ports for computers out of the laboratory) is still missing. But, if someone else wants to install it, no problem for me :-) Olivier ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/