On Fri, 23 Jun 2017, Kevin Zheng wrote:
As much as possible I've been automating the world building. I hope it
offers different game play to keep people interested.
I think this could offer something to players who want to try something
new. Is the new world compatible with the standard serve
On 06/23/2017 07:56 PM, Rick Tanner wrote:
> On 6/23/17 10:02 AM, Matthew Giassa wrote:
>>
>> Also, has anyone tested how much bandwidth, disk space, etc; the latest
>> stable release uses under a test load (i.e. a few users/players)?
>
> Disk space needed for (trunk only) source content:
>
wh
On 6/23/17 10:02 AM, Matthew Giassa wrote:
>
> Finally, who maintains the package currently available via `apt` on
> Ubuntu/Debian systems? The Ubuntu page notes that it is Kari Pahula [1].
> Is this person a CF dev?
*IF* it is someone else, I am not aware of it.
To my knowledge Kari Pahula has
On 06/25/2017 08:18 AM, Matthew Giassa wrote:
My guess is with meteor, let's assume 10 projectiles in rapid
succession, each generating a 15 tile radius (approx) effect, that's
about 10 * 700 = 7000 objects. How does the bandwidth shoot up to
10MB/s though? What is the minimal unit/"tick" of tim
My guess is with meteor, let's assume 10 projectiles in rapid
succession, each generating a 15 tile radius (approx) effect, that's
about 10 * 700 = 7000 objects. How does the bandwidth shoot up to
10MB/s though? What is the minimal unit/"tick" of time the server uses?
Finally, does the server em
On 06/23/2017 04:56 PM, Rick Tanner wrote:
On 6/23/17 10:02 AM, Matthew Giassa wrote:
Also, has anyone tested how much bandwidth, disk space, etc; the latest
stable release uses under a test load (i.e. a few users/players)?
Disk space needed for (trunk only) source content:
arch = 124M
serve
On 06/23/2017 15:29, David Hurst wrote:
> Hi, I'm currently using a 1.71 build of the gtk client on Windows 10. It
> works well with only two issues.
>
> 1. The Meta server doesn't work
Because I didn't compile with Curl.
> 2. The default numpad key bindings don't work and have to be bound manu
everytime someone has done something like that, they have regretted it.
FWIW, our class was considering writing a nueral network for crossfire
On Thu, Jun 22, 2017 at 10:01:20PM -0700, Mark Wedel wrote:
> On 06/22/2017 09:06 PM, Kevin Zheng wrote:
> >Hi there,
> >
> >It has now been 3 years sinc
On 6/23/17 10:02 AM, Matthew Giassa wrote:
>
> Also, has anyone tested how much bandwidth, disk space, etc; the latest
> stable release uses under a test load (i.e. a few users/players)?
Disk space needed for (trunk only) source content:
arch = 124M
server = 39M
maps = 549M
After compiling the
Hi, I'm currently using a 1.71 build of the gtk client on Windows 10. It
works well with only two issues.
1. The Meta server doesn't work
2. The default numpad key bindings don't work and have to be bound manually.
I'm happy to help bug test a gtk client (and the Java client) for this
release. Gi
Would it be worth migrating the project to GitHub, along with a copy of
the HTML, assets, etc; for the real-time.com CF wiki? Issues wouldn't be
migrated, but a more modern VCS could be employed.
Also, has anyone tested how much bandwidth, disk space, etc; the latest
stable release uses under a t
On 06/23/2017 05:37, Rick Tanner wrote:
> Would/could/will the planned release include an .exe version of the GTK
> client for Windows?
It's been a while since I've tried to build the GTK client on Windows,
but I'll remember to give it a shot.
--
Kevin Zheng
kevinz5...@gmail.com | kev...@berkele
On 06/22/2017 22:30, Robert Brockway wrote:
> About 18 months ago I sparked a discussion about an expanded Crossfire
> world I was developing. Well I went away and did that but wasn't
> willing to host it on a VPS (Linode, Digital Ocean) as the size of the
> world made this quite expensive. So I
Would/could/will the planned release include an .exe version of the GTK
client for Windows?
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Sounds exciting.
About 18 months ago I sparked a discussion about an expanded Crossfire
world I was developing. Well I went away and did that but wasn't willing
to host it on a VPS (Linode, Digital Ocean) as the size of the world made
this quite expensive. So I decided to wait until until my
On 06/22/2017 09:06 PM, Kevin Zheng wrote:
Hi there,
It has now been 3 years since the last release. Since then we've
accumulated a decent amount of fixes and improvements.
To make it easier on packagers, and so that more people might benefit
from these changes, I propose getting the ball rolli
Hi there,
It has now been 3 years since the last release. Since then we've
accumulated a decent amount of fixes and improvements.
To make it easier on packagers, and so that more people might benefit
from these changes, I propose getting the ball rolling on cutting a new
release.
If there are no
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