Re: [crossfire] Release proposal

2017-08-23 Thread Robert Brockway
On Fri, 23 Jun 2017, Kevin Zheng wrote: As much as possible I've been automating the world building. I hope it offers different game play to keep people interested. I think this could offer something to players who want to try something new. Is the new world compatible with the standard

Re: [crossfire] Release proposal

2017-08-23 Thread Ruben Safir
On 06/23/2017 07:56 PM, Rick Tanner wrote: > On 6/23/17 10:02 AM, Matthew Giassa wrote: >> >> Also, has anyone tested how much bandwidth, disk space, etc; the latest >> stable release uses under a test load (i.e. a few users/players)? > > Disk space needed for (trunk only) source content: >

Re: [crossfire] Release proposal

2017-06-26 Thread Rick Tanner
On 6/23/17 10:02 AM, Matthew Giassa wrote: > > Finally, who maintains the package currently available via `apt` on > Ubuntu/Debian systems? The Ubuntu page notes that it is Kari Pahula [1]. > Is this person a CF dev? *IF* it is someone else, I am not aware of it. To my knowledge Kari Pahula has

Re: [crossfire] Release proposal

2017-06-25 Thread Mark Wedel
On 06/25/2017 08:18 AM, Matthew Giassa wrote: My guess is with meteor, let's assume 10 projectiles in rapid succession, each generating a 15 tile radius (approx) effect, that's about 10 * 700 = 7000 objects. How does the bandwidth shoot up to 10MB/s though? What is the minimal unit/"tick" of

Re: [crossfire] Release proposal

2017-06-25 Thread Matthew Giassa
My guess is with meteor, let's assume 10 projectiles in rapid succession, each generating a 15 tile radius (approx) effect, that's about 10 * 700 = 7000 objects. How does the bandwidth shoot up to 10MB/s though? What is the minimal unit/"tick" of time the server uses? Finally, does the server

Re: [crossfire] Release proposal

2017-06-24 Thread Mark Wedel
On 06/23/2017 04:56 PM, Rick Tanner wrote: On 6/23/17 10:02 AM, Matthew Giassa wrote: Also, has anyone tested how much bandwidth, disk space, etc; the latest stable release uses under a test load (i.e. a few users/players)? Disk space needed for (trunk only) source content: arch = 124M

Re: [crossfire] Release proposal

2017-06-23 Thread Ruben Safir
everytime someone has done something like that, they have regretted it. FWIW, our class was considering writing a nueral network for crossfire On Thu, Jun 22, 2017 at 10:01:20PM -0700, Mark Wedel wrote: > On 06/22/2017 09:06 PM, Kevin Zheng wrote: > >Hi there, > > > >It has now been 3 years

Re: [crossfire] Release proposal

2017-06-23 Thread David Hurst
Hi, I'm currently using a 1.71 build of the gtk client on Windows 10. It works well with only two issues. 1. The Meta server doesn't work 2. The default numpad key bindings don't work and have to be bound manually. I'm happy to help bug test a gtk client (and the Java client) for this release.

Re: [crossfire] Release proposal

2017-06-23 Thread Matthew Giassa
Would it be worth migrating the project to GitHub, along with a copy of the HTML, assets, etc; for the real-time.com CF wiki? Issues wouldn't be migrated, but a more modern VCS could be employed. Also, has anyone tested how much bandwidth, disk space, etc; the latest stable release uses under a

Re: [crossfire] Release proposal

2017-06-23 Thread Kevin Zheng
On 06/23/2017 05:37, Rick Tanner wrote: > Would/could/will the planned release include an .exe version of the GTK > client for Windows? It's been a while since I've tried to build the GTK client on Windows, but I'll remember to give it a shot. -- Kevin Zheng kevinz5...@gmail.com |

Re: [crossfire] Release proposal

2017-06-23 Thread Kevin Zheng
On 06/22/2017 22:30, Robert Brockway wrote: > About 18 months ago I sparked a discussion about an expanded Crossfire > world I was developing. Well I went away and did that but wasn't > willing to host it on a VPS (Linode, Digital Ocean) as the size of the > world made this quite expensive. So I

Re: [crossfire] Release proposal

2017-06-22 Thread Robert Brockway
Sounds exciting. About 18 months ago I sparked a discussion about an expanded Crossfire world I was developing. Well I went away and did that but wasn't willing to host it on a VPS (Linode, Digital Ocean) as the size of the world made this quite expensive. So I decided to wait until until

Re: [crossfire] Release proposal

2017-06-22 Thread Mark Wedel
On 06/22/2017 09:06 PM, Kevin Zheng wrote: Hi there, It has now been 3 years since the last release. Since then we've accumulated a decent amount of fixes and improvements. To make it easier on packagers, and so that more people might benefit from these changes, I propose getting the ball

Re: [crossfire] Release?

2010-04-15 Thread Mark Wedel
On 04/14/10 12:29 PM, Rick Tanner wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 3/31/10 2:01 AM, Mark Wedel wrote: Just a heads up - I'm targeting weekend of April 10-11 to make a release, since I should have time then (certainly won't this weekend).. To recap or confirm..

Re: [crossfire] Release?

2010-04-15 Thread Kevin Bulgrien
On Wed, 14 Apr 2010 23:03:04 -0700 Mark Wedel mwe...@sonic.net wrote: On 04/14/10 12:29 PM, Rick Tanner wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 3/31/10 2:01 AM, Mark Wedel wrote: Just a heads up - I'm targeting weekend of April 10-11 to make a release, since I

Re: [crossfire] Release?

2010-04-15 Thread Mark Wedel
On 04/15/10 08:47 PM, Kevin Bulgrien wrote: Without countering Mark, I have build scripts that go all the way down to making RPMs... I'll support you in making a client release compatible with branch if you really want that. I can see part of the point of having branch for stability,

Re: [crossfire] Release?

2010-04-14 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 3/31/10 2:01 AM, Mark Wedel wrote: Just a heads up - I'm targeting weekend of April 10-11 to make a release, since I should have time then (certainly won't this weekend).. To recap or confirm.. This will or would be called 1.5 and based on

Re: [crossfire] Release?

2010-03-31 Thread Mark Wedel
Just a heads up - I'm targeting weekend of April 10-11 to make a release, since I should have time then (certainly won't this weekend).. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] Release?

2010-03-24 Thread Nicolas Weeger
Yes, in the past, usually for a week or two. Of course, there is nothing that prevents one from making a branch from something other than the latest version. So if tomorrow, someone made a lot of big changes in which you think 'hmmm - I'd like more testing before and don't want them in

Re: [crossfire] Release?

2010-03-20 Thread Mark Wedel
On 03/20/10 12:55 AM, Nicolas Weeger wrote: Hello. Yes, that is the ideal case, especially if there is lots of active development. If there isn't, it is simpler to just freeze the trunk gate for anything but bug fixes needed for the 1.50 release. That way quality can get better,

Re: [crossfire] Release?

2010-03-15 Thread Nicolas Weeger
Hello. Call the release 1.50, to note it diverges a bit from the 1.11 release (isn't a minor update) but at the same time isn't what we consider 2.0 Fine by me. Target release for end of March or so. Are there any must fix bugs to be dealt with? I hope to have the new account login

Re: [crossfire] Release?

2010-03-15 Thread Mark Wedel
On 03/15/10 12:41 PM, Nicolas Weeger wrote: snip Target release for end of March or so. Are there any must fix bugs to be dealt with? I hope to have the new account login stuff done soon, but I've been saying that for months :( The recent object_free2() and object_free_drop_inventory()

Re: [crossfire] Release?

2010-03-13 Thread Mark Wedel
On 02/28/10 12:50 PM, Nicolas Weeger wrote: Hello. What about we just decide to do a release of trunk end of march? Whatever it is called, 1.5, 2.0, 1.9, and such :) Then let's kill branch, and work on trunk. Does that sound ok? Just to follow up on this some more and other ideas:

Re: [crossfire] Release?

2010-03-03 Thread Mark Wedel
On 03/ 1/10 05:32 PM, Alex Schultz wrote: I haven't been very active with things these days, but I'd be in agreement with a release being made. My one reservation is that of those options, I wouldn't want it numbered 2.0 since I don't think enough has happened to justify that yet. Making a

Re: [crossfire] Release?

2010-03-01 Thread Kevin Bulgrien
Hello. What about we just decide to do a release of trunk end of march? Whatever it is called, 1.5, 2.0, 1.9, and such :) Then let's kill branch, and work on trunk. Does that sound ok? Sure - though perhaps my recent inactivity lowers the weight of the vote. It has gotten to the

Re: [crossfire] Release?

2010-03-01 Thread Alex Schultz
I haven't been very active with things these days, but I'd be in agreement with a release being made. My one reservation is that of those options, I wouldn't want it numbered 2.0 since I don't think enough has happened to justify that yet. Alex Schultz On Sun, 28 Feb 2010 21:50:50 +0100 Nicolas

Re: [crossfire] Release 1.12

2009-01-13 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: All right... with the help of crossfire traffic and svn, I compiled a list of what's in the trunk and branch. http://wiki.metalforge.net/doku.php/trunkbranchchangebreakdown I've added about 10 new points of difference to the

Re: [crossfire] Release 1.12

2009-01-13 Thread Lalo Martins
quoth Rick Tanner as of Tue, 13 Jan 2009 13:55:12 -0600: Lalo Martins wrote: http://wiki.metalforge.net/doku.php/trunkbranchchangebreakdown I've added about 10 new points of difference to the wiki page. During the next couple of days, I will go through all the maps again and post the any

Re: [crossfire] Release 1.12

2009-01-09 Thread Mark Wedel
Lalo Martins wrote: quoth Mark Wedel as of Thu, 08 Jan 2009 22:08:38 -0800: Lalo Martins wrote: As far as I've seen, the only change that breaks character compatibility is the combat rebalance. So until/unless we hear from the code leadership, let's assume the rebalance won't be in the

Re: [crossfire] Release 1.12

2009-01-08 Thread Lalo Martins
All right... with the help of crossfire traffic and svn, I compiled a list of what's in the trunk and branch. http://wiki.metalforge.net/doku.php/trunkbranchchangebreakdown Comments welcome. As far as I've seen, the only change that breaks character compatibility is the combat rebalance. So

Re: [crossfire] Release 1.12

2009-01-08 Thread Lalo Martins
quoth Mark Wedel as of Thu, 08 Jan 2009 22:08:38 -0800: Lalo Martins wrote: As far as I've seen, the only change that breaks character compatibility is the combat rebalance. So until/unless we hear from the code leadership, let's assume the rebalance won't be in the release. As far as

Re: [crossfire] Release 1.12

2009-01-06 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: - As suggested earlier on this thread, current trunk will become further 1.x releases. I remind you, that's for content; the decision whether or not to do the same wrt server and clients will be left to the people who

Re: [crossfire] Release 1.12

2009-01-06 Thread Lalo Martins
quoth Rick Tanner as of Tue, 06 Jan 2009 16:58:11 -0600: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: - As suggested earlier on this thread, current trunk will become further 1.x releases. I remind you, that's for content; the decision whether or not to do the

Re: [crossfire] Release 1.12

2009-01-06 Thread Lalo Martins
quoth Lalo Martins as of Wed, 07 Jan 2009 00:22:52 +: Can you make a list, either here or the wiki, of known points where 1.12 would break backwards compatibility? I don't mind required that content is updated in step, but breaking character compatibility I'd prefer not to (last time that

Re: [crossfire] Release 1.12

2009-01-06 Thread Lalo Martins
quoth Rick Tanner as of Tue, 06 Jan 2009 20:35:13 -0600: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: Content changes that require trunk code are another matter. I'd like to have a list of those if someone who knows about it has the time to compile it; snip One

Re: [crossfire] Release 1.12

2008-12-22 Thread Klaus Elsbernd
Hello, To throw my too cents: I'm a long time user (since the pre-Mark-area; only debuged the code years ago). So I would like to speak for those users, which are waiting of a new relase since months. Before making drastical changes to development (c++ implementation...) I would like to see a

Re: [crossfire] Release 1.12

2008-12-21 Thread Juha Jäykkä
(Maybe there should be a vote on rolling back / not merging the rebalance changes. Personally I love them. But I've seen some people claim they're not finished enough for release.) Given that we don't have anyone wishing to coordinate content and maps and make them coherent and fun, I

Re: [crossfire] Release 1.12

2008-12-21 Thread Lalo Martins
quoth Nicolas Weeger as of Sat, 20 Dec 2008 13:22:50 +0100: Given that we don't have anyone wishing to coordinate content and maps and make them coherent and fun, I have no intention to do massive changes to the code, so that question is probably rhetoric :) (unless someone else feels like

Re: [crossfire] Release 1.12

2008-12-21 Thread Nicolas Weeger
Given that we don't have anyone wishing to coordinate content and maps and make them coherent and fun, I have no intention to do massive changes to the code, so that question is probably rhetoric :) (unless someone else feels like doing such work, obviously) That's not true... I thought

Re: [crossfire] Release of 1.11 in a week or two

2007-09-26 Thread Nicolas Weeger
There is a difference of something being highly desirable and something being strictly required. I can think of some number of cases where people may not use the metaserver2 for various reasons, and thus don't really want to bother downloading what may be extra libraries. *shrug* We're

Re: [crossfire] Release of 1.11 in a week or two

2007-09-23 Thread Nicolas Weeger
It shouldn't be. It's possible that a few things or other changes were outside of #ifdefs. For both client server, having curl shouldn't be a requirement. What's the point of metaserver2, then? :) I think curl is needed, so newer clients use newer servers. Having pthread, at least for

Re: [crossfire] Release of 1.11 in a week or two

2007-09-23 Thread Mark Wedel
Nicolas Weeger wrote: It shouldn't be. It's possible that a few things or other changes were outside of #ifdefs. For both client server, having curl shouldn't be a requirement. What's the point of metaserver2, then? :) I think curl is needed, so newer clients use newer servers.

Re: [crossfire] Release of 1.11 in a week or two

2007-09-18 Thread Mark Wedel
Kevin R. Bulgrien wrote: I'll likely be packing up a release of 1.11 of server/client in a week or two. If you have fixes that you haven't committed yet, please do so. Also, if there are any bugs that you see as critical that need to be fixed before the release, please let me know.

Re: [crossfire] Release of 1.11 in a week or two

2007-09-18 Thread Mark Wedel
Olivier Huet wrote: Hello, Something like a month ago, I did try some minor modifications on the windows gtk1 client : - make it compile on vs2005 (because I didn't have vs 6 installed anymore on my current pc) - activate back the sdl support (like it is in on gtk2 client, it's only a

Re: [crossfire] Release schedule/notes

2007-03-30 Thread Mark Wedel
[EMAIL PROTECTED] wrote: Other thoughts: I'd say there is nothing prevent some micro releases of some components between now and then, if a change warrants it. For example, map and archetype changes are quite quick to do and contain perhaps some of the more noticable changes to the

Re: [crossfire] Release schedule: was maps/tags/1.10/

2007-03-06 Thread Mark Wedel
Kevin R. Bulgrien wrote: I also think that less than every 3 months is too long a gap - just looking at the client, there were lots of things changed since the last release, such that if there were 3 releases in that time period, each would still have enough changes to be

Re: [crossfire] Release of 1.10 soon.

2006-12-30 Thread Andrew Fuchs
On Sat, 2006-12-30 at 00:26 +0100, Yann Chachkoff wrote: I do. I'd like to have enough time to solve at least the following bugs before the next release: - #1612838 : Problem with item_power code; - #1539120 : Talisman of Evocation grants wrong skill; - #1528525 : Sometimes bad initial

Re: [crossfire] Release of 1.10 soon.

2006-12-29 Thread Yann Chachkoff
I'd like to make a 1.10 release of crossfire sometime soon. So if you have bugs you're currently fixing, getting those fixes in now would be good. Hrem, I don't think people keep fixes for ages in their local hard disks before submitting them :). If you are aware of any unreported bugs,