Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-20 Thread ham5
I have posted asking if we can end the reservation before hibernation this
would allow password to be set via plugins at least - no response on that.
http://csgo-servers.1073505.n5.nabble.com/Can-we-end-reservation-before-hibernation-td9025.html

I still see a ton of /unknown user ID X / when players leave, like it is
losing track of ids during game play.

workshop maps are not updated until actually played - they used to get
checked once and a while and updated if needed. Even tho its showing that it
is checking the collection, If a map needs updated it's not until its
actually played - not sure if this was intentional. 





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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Absurd Minds
Another good added feature would be an admin system other than rcon.
On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote:

 - Call for Map voting during a match play doesnt work correctly, players
 vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting
 doesnt work, again its broken (all without unofficial plugins/mods).
 Official servers seem to be working fine, only observed in community servers

 - sv_password still requires server to be empty(unlike CoD servers). Is an
 issue for private or community matches where admins require to set password
 and difficult to program plugins separately (none available in sourcemod)

 - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

 - occlusion wallhack valve cvar settings required some explanation and
 how much extra load does it give to server, what are the cons of using it

 -- Server process optimization, i have noticed that same csgo server a
 year ago was using nearly 1% processor and now it is off and on goes to
 7-10% usage even if 10 players are playing (while keeping all plugins and
 hardware constant)

 - Added features required like:
 -- Admins having the ability to take get screenshot like thing as present
 in PB
 -- Any notice or warning to server operators, it is suggested to email
 them and if not possible, atleast put it up on news/annoucement of your
 official site as hardly all admins subscribe to this list and a admin can't
 subscribe to all lists like cs, css, csgo, tf2 and so on
 -- I've noticed very low level drops after match ends, wasnt that bad
 previously

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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Absurd Minds
No, I don't want to use sourcemod. I don't want to have to use a third
party mod just to have functioning admin controls. At this point, with amx
having provided that functionality for a decade, it should be included
natively. There's no excuse, except not caring about community servers and
expecting community server owners to have to go elsewhere for
functionality.
On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com wrote:

 Use sourcemod for your admin controls.  I also use HLSW for my rcon.. its
 old and broke most of the time but better than regular rcon.

 On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net
 wrote:

 Of you want to give administrative access, it's all or nothing. I want an
 admin to be able to ban, for example, but not be able to change gravity, or
 whatever.
 On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote:

 What's wrong with rcon besides you can't have multiple 'accounts' ?

 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 Another good added feature would be an admin system other than rcon.
 On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com
 wrote:

 - Call for Map voting during a match play doesnt work correctly,
 players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto
 voting doesnt work, again its broken (all without unofficial 
 plugins/mods).
 Official servers seem to be working fine, only observed in community 
 servers

 - sv_password still requires server to be empty(unlike CoD servers).
 Is an issue for private or community matches where admins require to set
 password and difficult to program plugins separately (none available in
 sourcemod)

 - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

 - occlusion wallhack valve cvar settings required some explanation
 and how much extra load does it give to server, what are the cons of using
 it

 -- Server process optimization, i have noticed that same csgo server a
 year ago was using nearly 1% processor and now it is off and on goes to
 7-10% usage even if 10 players are playing (while keeping all plugins and
 hardware constant)

 - Added features required like:
 -- Admins having the ability to take get screenshot like thing as
 present in PB
 -- Any notice or warning to server operators, it is suggested to email
 them and if not possible, atleast put it up on news/annoucement of your
 official site as hardly all admins subscribe to this list and a admin 
 can't
 subscribe to all lists like cs, css, csgo, tf2 and so on
 -- I've noticed very low level drops after match ends, wasnt that bad
 previously

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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Mike Rogers
Well if you find one please share with the rest of us.   Yes, all those
things would be nice but from what I have seen over this past week.
Community servers are the last thing they care about.  No plugins for
skins, okay no problem,  Ban offending IPs or just randomly ban most.  I am
not even sure they knew what they were doing when they started this
debacle.   We have gone elsewhere for functions since the beginning, why
would it change all of the sudden.

On Sun, Jul 19, 2015 at 10:22 AM, Absurd Minds goabs...@absurdminds.net
wrote:

 No, I don't want to use sourcemod. I don't want to have to use a third
 party mod just to have functioning admin controls. At this point, with amx
 having provided that functionality for a decade, it should be included
 natively. There's no excuse, except not caring about community servers and
 expecting community server owners to have to go elsewhere for
 functionality.
 On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com wrote:

 Use sourcemod for your admin controls.  I also use HLSW for my rcon.. its
 old and broke most of the time but better than regular rcon.

 On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net
 wrote:

 Of you want to give administrative access, it's all or nothing. I want
 an admin to be able to ban, for example, but not be able to change gravity,
 or whatever.
 On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote:

 What's wrong with rcon besides you can't have multiple 'accounts' ?

 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 Another good added feature would be an admin system other than rcon.
 On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com
 wrote:

 - Call for Map voting during a match play doesnt work correctly,
 players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto
 voting doesnt work, again its broken (all without unofficial 
 plugins/mods).
 Official servers seem to be working fine, only observed in community 
 servers

 - sv_password still requires server to be empty(unlike CoD servers).
 Is an issue for private or community matches where admins require to set
 password and difficult to program plugins separately (none available in
 sourcemod)

 - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

 - occlusion wallhack valve cvar settings required some explanation
 and how much extra load does it give to server, what are the cons of 
 using
 it

 -- Server process optimization, i have noticed that same csgo server
 a year ago was using nearly 1% processor and now it is off and on goes to
 7-10% usage even if 10 players are playing (while keeping all plugins and
 hardware constant)

 - Added features required like:
 -- Admins having the ability to take get screenshot like thing as
 present in PB
 -- Any notice or warning to server operators, it is suggested to
 email them and if not possible, atleast put it up on news/annoucement of
 your official site as hardly all admins subscribe to this list and a 
 admin
 can't subscribe to all lists like cs, css, csgo, tf2 and so on
 -- I've noticed very low level drops after match ends, wasnt that bad
 previously

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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Marcin Paterek
What's wrong with rcon besides you can't have multiple 'accounts' ?

2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 Another good added feature would be an admin system other than rcon.
 On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote:

 - Call for Map voting during a match play doesnt work correctly, players
 vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting
 doesnt work, again its broken (all without unofficial plugins/mods).
 Official servers seem to be working fine, only observed in community servers

 - sv_password still requires server to be empty(unlike CoD servers). Is
 an issue for private or community matches where admins require to set
 password and difficult to program plugins separately (none available in
 sourcemod)

 - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

 - occlusion wallhack valve cvar settings required some explanation and
 how much extra load does it give to server, what are the cons of using it

 -- Server process optimization, i have noticed that same csgo server a
 year ago was using nearly 1% processor and now it is off and on goes to
 7-10% usage even if 10 players are playing (while keeping all plugins and
 hardware constant)

 - Added features required like:
 -- Admins having the ability to take get screenshot like thing as present
 in PB
 -- Any notice or warning to server operators, it is suggested to email
 them and if not possible, atleast put it up on news/annoucement of your
 official site as hardly all admins subscribe to this list and a admin can't
 subscribe to all lists like cs, css, csgo, tf2 and so on
 -- I've noticed very low level drops after match ends, wasnt that bad
 previously

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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Mike Rogers
Use sourcemod for your admin controls.  I also use HLSW for my rcon.. its
old and broke most of the time but better than regular rcon.

On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net
wrote:

 Of you want to give administrative access, it's all or nothing. I want an
 admin to be able to ban, for example, but not be able to change gravity, or
 whatever.
 On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote:

 What's wrong with rcon besides you can't have multiple 'accounts' ?

 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 Another good added feature would be an admin system other than rcon.
 On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote:

 - Call for Map voting during a match play doesnt work correctly,
 players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto
 voting doesnt work, again its broken (all without unofficial plugins/mods).
 Official servers seem to be working fine, only observed in community 
 servers

 - sv_password still requires server to be empty(unlike CoD servers). Is
 an issue for private or community matches where admins require to set
 password and difficult to program plugins separately (none available in
 sourcemod)

 - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

 - occlusion wallhack valve cvar settings required some explanation and
 how much extra load does it give to server, what are the cons of using it

 -- Server process optimization, i have noticed that same csgo server a
 year ago was using nearly 1% processor and now it is off and on goes to
 7-10% usage even if 10 players are playing (while keeping all plugins and
 hardware constant)

 - Added features required like:
 -- Admins having the ability to take get screenshot like thing as
 present in PB
 -- Any notice or warning to server operators, it is suggested to email
 them and if not possible, atleast put it up on news/annoucement of your
 official site as hardly all admins subscribe to this list and a admin can't
 subscribe to all lists like cs, css, csgo, tf2 and so on
 -- I've noticed very low level drops after match ends, wasnt that bad
 previously

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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Usman Khan
First few points I highlighted r nearly issues we don't see on officials
servers like map change voting
On 19 Jul 2015 20:34, Mike Rogers stonew...@gmail.com wrote:

 Well if you find one please share with the rest of us.   Yes, all those
 things would be nice but from what I have seen over this past week.
 Community servers are the last thing they care about.  No plugins for
 skins, okay no problem,  Ban offending IPs or just randomly ban most.  I am
 not even sure they knew what they were doing when they started this
 debacle.   We have gone elsewhere for functions since the beginning, why
 would it change all of the sudden.

 On Sun, Jul 19, 2015 at 10:22 AM, Absurd Minds goabs...@absurdminds.net
 wrote:

 No, I don't want to use sourcemod. I don't want to have to use a third
 party mod just to have functioning admin controls. At this point, with amx
 having provided that functionality for a decade, it should be included
 natively. There's no excuse, except not caring about community servers and
 expecting community server owners to have to go elsewhere for
 functionality.
 On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com wrote:

 Use sourcemod for your admin controls.  I also use HLSW for my rcon..
 its old and broke most of the time but better than regular rcon.

 On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net
 wrote:

 Of you want to give administrative access, it's all or nothing. I want
 an admin to be able to ban, for example, but not be able to change gravity,
 or whatever.
 On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote:

 What's wrong with rcon besides you can't have multiple 'accounts' ?

 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 Another good added feature would be an admin system other than rcon.
 On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com
 wrote:

 - Call for Map voting during a match play doesnt work correctly,
 players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto
 voting doesnt work, again its broken (all without unofficial 
 plugins/mods).
 Official servers seem to be working fine, only observed in community 
 servers

 - sv_password still requires server to be empty(unlike CoD servers).
 Is an issue for private or community matches where admins require to set
 password and difficult to program plugins separately (none available in
 sourcemod)

 - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

 - occlusion wallhack valve cvar settings required some explanation
 and how much extra load does it give to server, what are the cons of 
 using
 it

 -- Server process optimization, i have noticed that same csgo server
 a year ago was using nearly 1% processor and now it is off and on goes 
 to
 7-10% usage even if 10 players are playing (while keeping all plugins 
 and
 hardware constant)

 - Added features required like:
 -- Admins having the ability to take get screenshot like thing as
 present in PB
 -- Any notice or warning to server operators, it is suggested to
 email them and if not possible, atleast put it up on news/annoucement of
 your official site as hardly all admins subscribe to this list and a 
 admin
 can't subscribe to all lists like cs, css, csgo, tf2 and so on
 -- I've noticed very low level drops after match ends, wasnt that
 bad previously

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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Absurd Minds
Of you want to give administrative access, it's all or nothing. I want an
admin to be able to ban, for example, but not be able to change gravity, or
whatever.
On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote:

 What's wrong with rcon besides you can't have multiple 'accounts' ?

 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 Another good added feature would be an admin system other than rcon.
 On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote:

 - Call for Map voting during a match play doesnt work correctly, players
 vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting
 doesnt work, again its broken (all without unofficial plugins/mods).
 Official servers seem to be working fine, only observed in community servers

 - sv_password still requires server to be empty(unlike CoD servers). Is
 an issue for private or community matches where admins require to set
 password and difficult to program plugins separately (none available in
 sourcemod)

 - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

 - occlusion wallhack valve cvar settings required some explanation and
 how much extra load does it give to server, what are the cons of using it

 -- Server process optimization, i have noticed that same csgo server a
 year ago was using nearly 1% processor and now it is off and on goes to
 7-10% usage even if 10 players are playing (while keeping all plugins and
 hardware constant)

 - Added features required like:
 -- Admins having the ability to take get screenshot like thing as
 present in PB
 -- Any notice or warning to server operators, it is suggested to email
 them and if not possible, atleast put it up on news/annoucement of your
 official site as hardly all admins subscribe to this list and a admin can't
 subscribe to all lists like cs, css, csgo, tf2 and so on
 -- I've noticed very low level drops after match ends, wasnt that bad
 previously

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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Marcin Paterek
I agree with Matthias, devs should focus on fixing the game issues instead
of putting their effort into competition with very well known, customizable
sourcemod.

W dniu niedziela, 19 lipca 2015 Matthias InstantMuffin Kollek 
proph...@sticed.org napisał(a):

  The kind that appreciates the sufficiency of sourcemod in terms of
 administration and just as well knows that the devs need to set priorities
 as to what to add to and fix in the game. I'd rather have them fix hitboxes
 and add usable system to report servers instead of implementing something
 that won't be as quickly customizable and already exists on the community
 end. I guess we both have different wishes of what a better csgo looks like.

 On 19.07.2015 18:08, Absurd Minds wrote:

 Misinformed hate? What kind of relationship with sourcemod do you have
 that a mere preference to not use sourcemod is misinformed hate? I want my
 vanilla competitive server to run straight from the box, so to speak, and
 only use sourcemod for actual modding.
 On Jul 19, 2015 11:44 AM, Matthias InstantMuffin Kollek 
 proph...@sticed.org javascript:_e(%7B%7D,'cvml','proph...@sticed.org');
 wrote:

  A lot of misinformed hate towards sourcemod here. If you insist on
 exposing rcon, without a whitelist you're in shitton of trouble. Silver
 lining here is sourcemod is mandatory for administration and also provides
 possibilities to add new features and customize your administration
 interface.
 Sourcemod being so good at what it does is the main reason there isn't a
 more sophisticated administration interface there by default. I'd rather
 have the devs invest their time in things that we cannot add ourselves.

 On 19.07.2015 17:22, Absurd Minds wrote:

 No, I don't want to use sourcemod. I don't want to have to use a third
 party mod just to have functioning admin controls. At this point, with amx
 having provided that functionality for a decade, it should be included
 natively. There's no excuse, except not caring about community servers and
 expecting community server owners to have to go elsewhere for
 functionality.
 On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com
 javascript:_e(%7B%7D,'cvml','stonew...@gmail.com'); wrote:

 Use sourcemod for your admin controls.  I also use HLSW for my rcon..
 its old and broke most of the time but better than regular rcon.

 On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net
 javascript:_e(%7B%7D,'cvml','goabs...@absurdminds.net'); wrote:

 Of you want to give administrative access, it's all or nothing. I want
 an admin to be able to ban, for example, but not be able to change gravity,
 or whatever.
  On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com
 javascript:_e(%7B%7D,'cvml','mrpate...@gmail.com'); wrote:

 What's wrong with rcon besides you can't have multiple 'accounts' ?

 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net
 javascript:_e(%7B%7D,'cvml','goabs...@absurdminds.net');:

 Another good added feature would be an admin system other than rcon.
  On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com
 javascript:_e(%7B%7D,'cvml','usman.ghazan...@gmail.com'); wrote:

  - Call for Map voting during a match play doesnt work correctly,
 players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto
 voting doesnt work, again its broken (all without unofficial 
 plugins/mods).
 Official servers seem to be working fine, only observed in community
 servers

  - sv_password still requires server to be empty(unlike CoD
 servers). Is an issue for private or community matches where admins 
 require
 to set password and difficult to program plugins separately (none 
 available
 in sourcemod)

  - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

  - occlusion wallhack valve cvar settings required some explanation
 and how much extra load does it give to server, what are the cons of 
 using
 it

  -- Server process optimization, i have noticed that same csgo
 server a year ago was using nearly 1% processor and now it is off and on
 goes to 7-10% usage even if 10 players are playing (while keeping all
 plugins and hardware constant)

  - Added features required like:
  -- Admins having the ability to take get screenshot like thing as
 present in PB
 -- Any notice or warning to server operators, it is suggested to
 email them and if not possible, atleast put it up on news/annoucement of
 your official site as hardly all admins subscribe to this list and a 
 admin
 can't subscribe to all lists like cs, css, csgo, tf2 and so on
  -- I've noticed very low level drops after match ends, wasnt that
 bad previously

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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Usman Khan
I never want to rely on rcon and sourcemod is best administration wise. In
fact it made life easier administration management wise
However some things are built in srcds servers already like sv_password,
during game call to vote for map etc, just need these fixed , I run match
servers and these do become pain for us
On 19 Jul 2015 20:43, Matthias InstantMuffin Kollek proph...@sticed.org
wrote:

  A lot of misinformed hate towards sourcemod here. If you insist on
 exposing rcon, without a whitelist you're in shitton of trouble. Silver
 lining here is sourcemod is mandatory for administration and also provides
 possibilities to add new features and customize your administration
 interface.
 Sourcemod being so good at what it does is the main reason there isn't a
 more sophisticated administration interface there by default. I'd rather
 have the devs invest their time in things that we cannot add ourselves.

 On 19.07.2015 17:22, Absurd Minds wrote:

 No, I don't want to use sourcemod. I don't want to have to use a third
 party mod just to have functioning admin controls. At this point, with amx
 having provided that functionality for a decade, it should be included
 natively. There's no excuse, except not caring about community servers and
 expecting community server owners to have to go elsewhere for
 functionality.
 On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com wrote:

 Use sourcemod for your admin controls.  I also use HLSW for my rcon.. its
 old and broke most of the time but better than regular rcon.

 On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net
 wrote:

 Of you want to give administrative access, it's all or nothing. I want
 an admin to be able to ban, for example, but not be able to change gravity,
 or whatever.
  On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote:

 What's wrong with rcon besides you can't have multiple 'accounts' ?

 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 Another good added feature would be an admin system other than rcon.
  On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com
 wrote:

  - Call for Map voting during a match play doesnt work correctly,
 players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto
 voting doesnt work, again its broken (all without unofficial 
 plugins/mods).
 Official servers seem to be working fine, only observed in community
 servers

  - sv_password still requires server to be empty(unlike CoD
 servers). Is an issue for private or community matches where admins 
 require
 to set password and difficult to program plugins separately (none 
 available
 in sourcemod)

  - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

  - occlusion wallhack valve cvar settings required some explanation
 and how much extra load does it give to server, what are the cons of 
 using
 it

  -- Server process optimization, i have noticed that same csgo
 server a year ago was using nearly 1% processor and now it is off and on
 goes to 7-10% usage even if 10 players are playing (while keeping all
 plugins and hardware constant)

  - Added features required like:
  -- Admins having the ability to take get screenshot like thing as
 present in PB
 -- Any notice or warning to server operators, it is suggested to
 email them and if not possible, atleast put it up on news/annoucement of
 your official site as hardly all admins subscribe to this list and a 
 admin
 can't subscribe to all lists like cs, css, csgo, tf2 and so on
  -- I've noticed very low level drops after match ends, wasnt that
 bad previously

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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Absurd Minds
Misinformed hate? What kind of relationship with sourcemod do you have that
a mere preference to not use sourcemod is misinformed hate? I want my
vanilla competitive server to run straight from the box, so to speak, and
only use sourcemod for actual modding.
On Jul 19, 2015 11:44 AM, Matthias InstantMuffin Kollek 
proph...@sticed.org wrote:

  A lot of misinformed hate towards sourcemod here. If you insist on
 exposing rcon, without a whitelist you're in shitton of trouble. Silver
 lining here is sourcemod is mandatory for administration and also provides
 possibilities to add new features and customize your administration
 interface.
 Sourcemod being so good at what it does is the main reason there isn't a
 more sophisticated administration interface there by default. I'd rather
 have the devs invest their time in things that we cannot add ourselves.

 On 19.07.2015 17:22, Absurd Minds wrote:

 No, I don't want to use sourcemod. I don't want to have to use a third
 party mod just to have functioning admin controls. At this point, with amx
 having provided that functionality for a decade, it should be included
 natively. There's no excuse, except not caring about community servers and
 expecting community server owners to have to go elsewhere for
 functionality.
 On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com wrote:

 Use sourcemod for your admin controls.  I also use HLSW for my rcon.. its
 old and broke most of the time but better than regular rcon.

 On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net
 wrote:

 Of you want to give administrative access, it's all or nothing. I want
 an admin to be able to ban, for example, but not be able to change gravity,
 or whatever.
  On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote:

 What's wrong with rcon besides you can't have multiple 'accounts' ?

 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 Another good added feature would be an admin system other than rcon.
  On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com
 wrote:

  - Call for Map voting during a match play doesnt work correctly,
 players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto
 voting doesnt work, again its broken (all without unofficial 
 plugins/mods).
 Official servers seem to be working fine, only observed in community
 servers

  - sv_password still requires server to be empty(unlike CoD
 servers). Is an issue for private or community matches where admins 
 require
 to set password and difficult to program plugins separately (none 
 available
 in sourcemod)

  - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

  - occlusion wallhack valve cvar settings required some explanation
 and how much extra load does it give to server, what are the cons of 
 using
 it

  -- Server process optimization, i have noticed that same csgo
 server a year ago was using nearly 1% processor and now it is off and on
 goes to 7-10% usage even if 10 players are playing (while keeping all
 plugins and hardware constant)

  - Added features required like:
  -- Admins having the ability to take get screenshot like thing as
 present in PB
 -- Any notice or warning to server operators, it is suggested to
 email them and if not possible, atleast put it up on news/annoucement of
 your official site as hardly all admins subscribe to this list and a 
 admin
 can't subscribe to all lists like cs, css, csgo, tf2 and so on
  -- I've noticed very low level drops after match ends, wasnt that
 bad previously

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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Matthias InstantMuffin Kollek
A lot of misinformed hate towards sourcemod here. If you insist on 
exposing rcon, without a whitelist you're in shitton of trouble. Silver 
lining here is sourcemod is mandatory for administration and also 
provides possibilities to add new features and customize your 
administration interface.
Sourcemod being so good at what it does is the main reason there isn't a 
more sophisticated administration interface there by default. I'd rather 
have the devs invest their time in things that we cannot add ourselves.


On 19.07.2015 17:22, Absurd Minds wrote:


No, I don't want to use sourcemod. I don't want to have to use a third 
party mod just to have functioning admin controls. At this point, with 
amx having provided that functionality for a decade, it should be 
included natively. There's no excuse, except not caring about 
community servers and expecting community server owners to have to go 
elsewhere for functionality.


On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com 
mailto:stonew...@gmail.com wrote:


Use sourcemod for your admin controls.  I also use HLSW for my
rcon.. its old and broke most of the time but better than regular
rcon.

On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds
goabs...@absurdminds.net mailto:goabs...@absurdminds.net wrote:

Of you want to give administrative access, it's all or
nothing. I want an admin to be able to ban, for example, but
not be able to change gravity, or whatever.

On Jul 19, 2015 10:34 AM, Marcin Paterek
mrpate...@gmail.com mailto:mrpate...@gmail.com wrote:

What's wrong with rcon besides you can't have multiple
'accounts' ?

2015-07-19 15:58 GMT+02:00 Absurd Minds
goabs...@absurdminds.net mailto:goabs...@absurdminds.net:

Another good added feature would be an admin system
other than rcon.

On Jul 19, 2015 8:20 AM, Usman Khan
usman.ghazan...@gmail.com
mailto:usman.ghazan...@gmail.com wrote:

- Call for Map voting during a match play doesnt
work correctly, players vote Yes but still vote
fails (CS:GO) and in TF2 end of map auto voting
doesnt work, again its broken (all without
unofficial plugins/mods). Official servers seem to
be working fine, only observed in community servers

- sv_password still requires server to be
empty(unlike CoD servers). Is an issue for private
or community matches where admins require to set
password and difficult to program plugins
separately (none available in sourcemod)

- All listen ports that server uses, although they
seem to be user configurable but strict port bind
isnt working, port in use and server still starts
autoassigning next port, its an issue for various
server admins who have strict firewall rules (windows)

- occlusion wallhack valve cvar settings required
some explanation and how much extra load does it
give to server, what are the cons of using it

-- Server process optimization, i have noticed
that same csgo server a year ago was using nearly
1% processor and now it is off and on goes to
7-10% usage even if 10 players are playing (while
keeping all plugins and hardware constant)

- Added features required like:
-- Admins having the ability to take get
screenshot like thing as present in PB
-- Any notice or warning to server operators, it
is suggested to email them and if not possible,
atleast put it up on news/annoucement of your
official site as hardly all admins subscribe to
this list and a admin can't subscribe to all lists
like cs, css, csgo, tf2 and so on
-- I've noticed very low level drops after match
ends, wasnt that bad previously

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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Matthias InstantMuffin Kollek
The kind that appreciates the sufficiency of sourcemod in terms of 
administration and just as well knows that the devs need to set 
priorities as to what to add to and fix in the game. I'd rather have 
them fix hitboxes and add usable system to report servers instead of 
implementing something that won't be as quickly customizable and already 
exists on the community end. I guess we both have different wishes of 
what a better csgo looks like.


On 19.07.2015 18:08, Absurd Minds wrote:


Misinformed hate? What kind of relationship with sourcemod do you have 
that a mere preference to not use sourcemod is misinformed hate? I 
want my vanilla competitive server to run straight from the box, so to 
speak, and only use sourcemod for actual modding.


On Jul 19, 2015 11:44 AM, Matthias InstantMuffin Kollek 
proph...@sticed.org mailto:proph...@sticed.org wrote:


A lot of misinformed hate towards sourcemod here. If you insist on
exposing rcon, without a whitelist you're in shitton of trouble.
Silver lining here is sourcemod is mandatory for administration
and also provides possibilities to add new features and customize
your administration interface.
Sourcemod being so good at what it does is the main reason there
isn't a more sophisticated administration interface there by
default. I'd rather have the devs invest their time in things that
we cannot add ourselves.

On 19.07.2015 17:22, Absurd Minds wrote:


No, I don't want to use sourcemod. I don't want to have to use a
third party mod just to have functioning admin controls. At this
point, with amx having provided that functionality for a decade,
it should be included natively. There's no excuse, except not
caring about community servers and expecting community server
owners to have to go elsewhere for functionality.

On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com
mailto:stonew...@gmail.com wrote:

Use sourcemod for your admin controls. I also use HLSW for my
rcon.. its old and broke most of the time but better than
regular rcon.

On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds
goabs...@absurdminds.net mailto:goabs...@absurdminds.net
wrote:

Of you want to give administrative access, it's all or
nothing. I want an admin to be able to ban, for example,
but not be able to change gravity, or whatever.

On Jul 19, 2015 10:34 AM, Marcin Paterek
mrpate...@gmail.com mailto:mrpate...@gmail.com wrote:

What's wrong with rcon besides you can't have
multiple 'accounts' ?

2015-07-19 15:58 GMT+02:00 Absurd Minds
goabs...@absurdminds.net
mailto:goabs...@absurdminds.net:

Another good added feature would be an admin
system other than rcon.

On Jul 19, 2015 8:20 AM, Usman Khan
usman.ghazan...@gmail.com
mailto:usman.ghazan...@gmail.com wrote:

- Call for Map voting during a match play
doesnt work correctly, players vote Yes but
still vote fails (CS:GO) and in TF2 end of
map auto voting doesnt work, again its broken
(all without unofficial plugins/mods).
Official servers seem to be working fine,
only observed in community servers

- sv_password still requires server to be
empty(unlike CoD servers). Is an issue for
private or community matches where admins
require to set password and difficult to
program plugins separately (none available in
sourcemod)

- All listen ports that server uses, although
they seem to be user configurable but strict
port bind isnt working, port in use and
server still starts autoassigning next port,
its an issue for various server admins who
have strict firewall rules (windows)

- occlusion wallhack valve cvar settings
required some explanation and how much extra
load does it give to server, what are the
cons of using it

-- Server process optimization, i have
noticed that same csgo server a year ago was
using nearly 1% processor and now it is off
and on goes to 7-10% usage even if 10 players
are playing (while keeping all plugins and
hardware constant)

- Added features required 

Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Absurd Minds
Well duh. Obviously they're going to use some sort of prioritization
system. But they've already implemented (broken) map voting so you don't
have to (or at least shouldn't have to) use sourcemod to vote for maps. My
hope is that they will continue this trend eventually.
On Jul 19, 2015 1:01 PM, Marcin Paterek mrpate...@gmail.com wrote:

 I agree with Matthias, devs should focus on fixing the game issues instead
 of putting their effort into competition with very well known, customizable
 sourcemod.

 W dniu niedziela, 19 lipca 2015 Matthias InstantMuffin Kollek 
 proph...@sticed.org napisał(a):

  The kind that appreciates the sufficiency of sourcemod in terms of
 administration and just as well knows that the devs need to set priorities
 as to what to add to and fix in the game. I'd rather have them fix hitboxes
 and add usable system to report servers instead of implementing something
 that won't be as quickly customizable and already exists on the community
 end. I guess we both have different wishes of what a better csgo looks like.

 On 19.07.2015 18:08, Absurd Minds wrote:

 Misinformed hate? What kind of relationship with sourcemod do you have
 that a mere preference to not use sourcemod is misinformed hate? I want my
 vanilla competitive server to run straight from the box, so to speak, and
 only use sourcemod for actual modding.
 On Jul 19, 2015 11:44 AM, Matthias InstantMuffin Kollek 
 proph...@sticed.org wrote:

  A lot of misinformed hate towards sourcemod here. If you insist on
 exposing rcon, without a whitelist you're in shitton of trouble. Silver
 lining here is sourcemod is mandatory for administration and also provides
 possibilities to add new features and customize your administration
 interface.
 Sourcemod being so good at what it does is the main reason there isn't a
 more sophisticated administration interface there by default. I'd rather
 have the devs invest their time in things that we cannot add ourselves.

 On 19.07.2015 17:22, Absurd Minds wrote:

 No, I don't want to use sourcemod. I don't want to have to use a third
 party mod just to have functioning admin controls. At this point, with amx
 having provided that functionality for a decade, it should be included
 natively. There's no excuse, except not caring about community servers and
 expecting community server owners to have to go elsewhere for
 functionality.
 On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com wrote:

 Use sourcemod for your admin controls.  I also use HLSW for my rcon..
 its old and broke most of the time but better than regular rcon.

 On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net
  wrote:

 Of you want to give administrative access, it's all or nothing. I want
 an admin to be able to ban, for example, but not be able to change 
 gravity,
 or whatever.
  On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com
 wrote:

 What's wrong with rcon besides you can't have multiple 'accounts' ?

 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 Another good added feature would be an admin system other than rcon.
  On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com
 wrote:

  - Call for Map voting during a match play doesnt work correctly,
 players vote Yes but still vote fails (CS:GO) and in TF2 end of map 
 auto
 voting doesnt work, again its broken (all without unofficial 
 plugins/mods).
 Official servers seem to be working fine, only observed in community
 servers

  - sv_password still requires server to be empty(unlike CoD
 servers). Is an issue for private or community matches where admins 
 require
 to set password and difficult to program plugins separately (none 
 available
 in sourcemod)

  - All listen ports that server uses, although they seem to be
 user configurable but strict port bind isnt working, port in use and 
 server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

  - occlusion wallhack valve cvar settings required some
 explanation and how much extra load does it give to server, what are 
 the
 cons of using it

  -- Server process optimization, i have noticed that same csgo
 server a year ago was using nearly 1% processor and now it is off and 
 on
 goes to 7-10% usage even if 10 players are playing (while keeping all
 plugins and hardware constant)

  - Added features required like:
  -- Admins having the ability to take get screenshot like thing as
 present in PB
 -- Any notice or warning to server operators, it is suggested to
 email them and if not possible, atleast put it up on news/annoucement 
 of
 your official site as hardly all admins subscribe to this list and a 
 admin
 can't subscribe to all lists like cs, css, csgo, tf2 and so on
  -- I've noticed very low level drops after match ends, wasnt that
 bad previously

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Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Matthias InstantMuffin Kollek
I run match servers for TF2, and I'm fine using a sourcemod plugin to 
handle votes and using asherkin's connect extension to handle connect 
attempts with passwords (or other access/identification methods for this 
matter).


On 19.07.2015 17:49, Usman Khan wrote:


I never want to rely on rcon and sourcemod is best administration 
wise. In fact it made life easier administration management wise
However some things are built in srcds servers already like 
sv_password, during game call to vote for map etc, just need these 
fixed , I run match servers and these do become pain for us


On 19 Jul 2015 20:43, Matthias InstantMuffin Kollek 
proph...@sticed.org mailto:proph...@sticed.org wrote:


A lot of misinformed hate towards sourcemod here. If you insist on
exposing rcon, without a whitelist you're in shitton of trouble.
Silver lining here is sourcemod is mandatory for administration
and also provides possibilities to add new features and customize
your administration interface.
Sourcemod being so good at what it does is the main reason there
isn't a more sophisticated administration interface there by
default. I'd rather have the devs invest their time in things that
we cannot add ourselves.

On 19.07.2015 17:22, Absurd Minds wrote:


No, I don't want to use sourcemod. I don't want to have to use a
third party mod just to have functioning admin controls. At this
point, with amx having provided that functionality for a decade,
it should be included natively. There's no excuse, except not
caring about community servers and expecting community server
owners to have to go elsewhere for functionality.

On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com
mailto:stonew...@gmail.com wrote:

Use sourcemod for your admin controls. I also use HLSW for my
rcon.. its old and broke most of the time but better than
regular rcon.

On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds
goabs...@absurdminds.net mailto:goabs...@absurdminds.net
wrote:

Of you want to give administrative access, it's all or
nothing. I want an admin to be able to ban, for example,
but not be able to change gravity, or whatever.

On Jul 19, 2015 10:34 AM, Marcin Paterek
mrpate...@gmail.com mailto:mrpate...@gmail.com wrote:

What's wrong with rcon besides you can't have
multiple 'accounts' ?

2015-07-19 15:58 GMT+02:00 Absurd Minds
goabs...@absurdminds.net
mailto:goabs...@absurdminds.net:

Another good added feature would be an admin
system other than rcon.

On Jul 19, 2015 8:20 AM, Usman Khan
usman.ghazan...@gmail.com
mailto:usman.ghazan...@gmail.com wrote:

- Call for Map voting during a match play
doesnt work correctly, players vote Yes but
still vote fails (CS:GO) and in TF2 end of
map auto voting doesnt work, again its broken
(all without unofficial plugins/mods).
Official servers seem to be working fine,
only observed in community servers

- sv_password still requires server to be
empty(unlike CoD servers). Is an issue for
private or community matches where admins
require to set password and difficult to
program plugins separately (none available in
sourcemod)

- All listen ports that server uses, although
they seem to be user configurable but strict
port bind isnt working, port in use and
server still starts autoassigning next port,
its an issue for various server admins who
have strict firewall rules (windows)

- occlusion wallhack valve cvar settings
required some explanation and how much extra
load does it give to server, what are the
cons of using it

-- Server process optimization, i have
noticed that same csgo server a year ago was
using nearly 1% processor and now it is off
and on goes to 7-10% usage even if 10 players
are playing (while keeping all plugins and
hardware constant)

- Added features required like:
-- Admins having the ability to take get
screenshot like thing as present in PB
-- Any notice 

Re: [Csgo_servers] Bugs, Issues Feedback that still require focus

2015-07-19 Thread Roland Mondek
Hello,

Valve I must say that you are probably brainfree in such a things that
happened in last days.  A lot of servers got banned and are not able to
connect to.

BUT SERVERS WITH NONSTEAM CRACK DOES NOT HAVE PROBLEM EVEN THEY ARE
BLACKLISTED BY YOU.

Those server continued to use plugins both !ws and !knife and ALSO using
illegal nonsteam patches for their servers. It is possible to connect to
that servers with official steam clients.

Valve you kicked the community operators 2x times in the ass.



On Sun, Jul 19, 2015 at 5:17 PM, Mike Rogers stonew...@gmail.com wrote:

 Use sourcemod for your admin controls.  I also use HLSW for my rcon.. its
 old and broke most of the time but better than regular rcon.

 On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net
 wrote:

 Of you want to give administrative access, it's all or nothing. I want an
 admin to be able to ban, for example, but not be able to change gravity, or
 whatever.
 On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote:

 What's wrong with rcon besides you can't have multiple 'accounts' ?

 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 Another good added feature would be an admin system other than rcon.
 On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com
 wrote:

 - Call for Map voting during a match play doesnt work correctly,
 players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto
 voting doesnt work, again its broken (all without unofficial 
 plugins/mods).
 Official servers seem to be working fine, only observed in community 
 servers

 - sv_password still requires server to be empty(unlike CoD servers).
 Is an issue for private or community matches where admins require to set
 password and difficult to program plugins separately (none available in
 sourcemod)

 - All listen ports that server uses, although they seem to be user
 configurable but strict port bind isnt working, port in use and server
 still starts autoassigning next port, its an issue for various server
 admins who have strict firewall rules (windows)

 - occlusion wallhack valve cvar settings required some explanation
 and how much extra load does it give to server, what are the cons of using
 it

 -- Server process optimization, i have noticed that same csgo server a
 year ago was using nearly 1% processor and now it is off and on goes to
 7-10% usage even if 10 players are playing (while keeping all plugins and
 hardware constant)

 - Added features required like:
 -- Admins having the ability to take get screenshot like thing as
 present in PB
 -- Any notice or warning to server operators, it is suggested to email
 them and if not possible, atleast put it up on news/annoucement of your
 official site as hardly all admins subscribe to this list and a admin 
 can't
 subscribe to all lists like cs, css, csgo, tf2 and so on
 -- I've noticed very low level drops after match ends, wasnt that bad
 previously

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