Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
I have posted asking if we can end the reservation before hibernation this would allow password to be set via plugins at least - no response on that. http://csgo-servers.1073505.n5.nabble.com/Can-we-end-reservation-before-hibernation-td9025.html I still see a ton of /unknown user ID X / when players leave, like it is losing track of ids during game play. workshop maps are not updated until actually played - they used to get checked once and a while and updated if needed. Even tho its showing that it is checking the collection, If a map needs updated it's not until its actually played - not sure if this was intentional. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Bugs-Issues-Feedback-that-still-require-focus-tp9909p9937.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required like: -- Admins having the ability to take get screenshot like thing as present in PB -- Any notice or warning to server operators, it is suggested to email them and if not possible, atleast put it up on news/annoucement of your official site as hardly all admins subscribe to this list and a admin can't subscribe to all lists like cs, css, csgo, tf2 and so on -- I've noticed very low level drops after match ends, wasnt that bad previously ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
No, I don't want to use sourcemod. I don't want to have to use a third party mod just to have functioning admin controls. At this point, with amx having provided that functionality for a decade, it should be included natively. There's no excuse, except not caring about community servers and expecting community server owners to have to go elsewhere for functionality. On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com wrote: Use sourcemod for your admin controls. I also use HLSW for my rcon.. its old and broke most of the time but better than regular rcon. On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net wrote: Of you want to give administrative access, it's all or nothing. I want an admin to be able to ban, for example, but not be able to change gravity, or whatever. On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote: What's wrong with rcon besides you can't have multiple 'accounts' ? 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net: Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required like: -- Admins having the ability to take get screenshot like thing as present in PB -- Any notice or warning to server operators, it is suggested to email them and if not possible, atleast put it up on news/annoucement of your official site as hardly all admins subscribe to this list and a admin can't subscribe to all lists like cs, css, csgo, tf2 and so on -- I've noticed very low level drops after match ends, wasnt that bad previously ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
Well if you find one please share with the rest of us. Yes, all those things would be nice but from what I have seen over this past week. Community servers are the last thing they care about. No plugins for skins, okay no problem, Ban offending IPs or just randomly ban most. I am not even sure they knew what they were doing when they started this debacle. We have gone elsewhere for functions since the beginning, why would it change all of the sudden. On Sun, Jul 19, 2015 at 10:22 AM, Absurd Minds goabs...@absurdminds.net wrote: No, I don't want to use sourcemod. I don't want to have to use a third party mod just to have functioning admin controls. At this point, with amx having provided that functionality for a decade, it should be included natively. There's no excuse, except not caring about community servers and expecting community server owners to have to go elsewhere for functionality. On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com wrote: Use sourcemod for your admin controls. I also use HLSW for my rcon.. its old and broke most of the time but better than regular rcon. On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net wrote: Of you want to give administrative access, it's all or nothing. I want an admin to be able to ban, for example, but not be able to change gravity, or whatever. On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote: What's wrong with rcon besides you can't have multiple 'accounts' ? 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net: Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required like: -- Admins having the ability to take get screenshot like thing as present in PB -- Any notice or warning to server operators, it is suggested to email them and if not possible, atleast put it up on news/annoucement of your official site as hardly all admins subscribe to this list and a admin can't subscribe to all lists like cs, css, csgo, tf2 and so on -- I've noticed very low level drops after match ends, wasnt that bad previously ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
What's wrong with rcon besides you can't have multiple 'accounts' ? 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net: Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required like: -- Admins having the ability to take get screenshot like thing as present in PB -- Any notice or warning to server operators, it is suggested to email them and if not possible, atleast put it up on news/annoucement of your official site as hardly all admins subscribe to this list and a admin can't subscribe to all lists like cs, css, csgo, tf2 and so on -- I've noticed very low level drops after match ends, wasnt that bad previously ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
Use sourcemod for your admin controls. I also use HLSW for my rcon.. its old and broke most of the time but better than regular rcon. On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net wrote: Of you want to give administrative access, it's all or nothing. I want an admin to be able to ban, for example, but not be able to change gravity, or whatever. On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote: What's wrong with rcon besides you can't have multiple 'accounts' ? 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net: Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required like: -- Admins having the ability to take get screenshot like thing as present in PB -- Any notice or warning to server operators, it is suggested to email them and if not possible, atleast put it up on news/annoucement of your official site as hardly all admins subscribe to this list and a admin can't subscribe to all lists like cs, css, csgo, tf2 and so on -- I've noticed very low level drops after match ends, wasnt that bad previously ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
First few points I highlighted r nearly issues we don't see on officials servers like map change voting On 19 Jul 2015 20:34, Mike Rogers stonew...@gmail.com wrote: Well if you find one please share with the rest of us. Yes, all those things would be nice but from what I have seen over this past week. Community servers are the last thing they care about. No plugins for skins, okay no problem, Ban offending IPs or just randomly ban most. I am not even sure they knew what they were doing when they started this debacle. We have gone elsewhere for functions since the beginning, why would it change all of the sudden. On Sun, Jul 19, 2015 at 10:22 AM, Absurd Minds goabs...@absurdminds.net wrote: No, I don't want to use sourcemod. I don't want to have to use a third party mod just to have functioning admin controls. At this point, with amx having provided that functionality for a decade, it should be included natively. There's no excuse, except not caring about community servers and expecting community server owners to have to go elsewhere for functionality. On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com wrote: Use sourcemod for your admin controls. I also use HLSW for my rcon.. its old and broke most of the time but better than regular rcon. On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net wrote: Of you want to give administrative access, it's all or nothing. I want an admin to be able to ban, for example, but not be able to change gravity, or whatever. On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote: What's wrong with rcon besides you can't have multiple 'accounts' ? 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net: Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required like: -- Admins having the ability to take get screenshot like thing as present in PB -- Any notice or warning to server operators, it is suggested to email them and if not possible, atleast put it up on news/annoucement of your official site as hardly all admins subscribe to this list and a admin can't subscribe to all lists like cs, css, csgo, tf2 and so on -- I've noticed very low level drops after match ends, wasnt that bad previously ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
Of you want to give administrative access, it's all or nothing. I want an admin to be able to ban, for example, but not be able to change gravity, or whatever. On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote: What's wrong with rcon besides you can't have multiple 'accounts' ? 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net: Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required like: -- Admins having the ability to take get screenshot like thing as present in PB -- Any notice or warning to server operators, it is suggested to email them and if not possible, atleast put it up on news/annoucement of your official site as hardly all admins subscribe to this list and a admin can't subscribe to all lists like cs, css, csgo, tf2 and so on -- I've noticed very low level drops after match ends, wasnt that bad previously ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
I agree with Matthias, devs should focus on fixing the game issues instead of putting their effort into competition with very well known, customizable sourcemod. W dniu niedziela, 19 lipca 2015 Matthias InstantMuffin Kollek proph...@sticed.org napisał(a): The kind that appreciates the sufficiency of sourcemod in terms of administration and just as well knows that the devs need to set priorities as to what to add to and fix in the game. I'd rather have them fix hitboxes and add usable system to report servers instead of implementing something that won't be as quickly customizable and already exists on the community end. I guess we both have different wishes of what a better csgo looks like. On 19.07.2015 18:08, Absurd Minds wrote: Misinformed hate? What kind of relationship with sourcemod do you have that a mere preference to not use sourcemod is misinformed hate? I want my vanilla competitive server to run straight from the box, so to speak, and only use sourcemod for actual modding. On Jul 19, 2015 11:44 AM, Matthias InstantMuffin Kollek proph...@sticed.org javascript:_e(%7B%7D,'cvml','proph...@sticed.org'); wrote: A lot of misinformed hate towards sourcemod here. If you insist on exposing rcon, without a whitelist you're in shitton of trouble. Silver lining here is sourcemod is mandatory for administration and also provides possibilities to add new features and customize your administration interface. Sourcemod being so good at what it does is the main reason there isn't a more sophisticated administration interface there by default. I'd rather have the devs invest their time in things that we cannot add ourselves. On 19.07.2015 17:22, Absurd Minds wrote: No, I don't want to use sourcemod. I don't want to have to use a third party mod just to have functioning admin controls. At this point, with amx having provided that functionality for a decade, it should be included natively. There's no excuse, except not caring about community servers and expecting community server owners to have to go elsewhere for functionality. On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com javascript:_e(%7B%7D,'cvml','stonew...@gmail.com'); wrote: Use sourcemod for your admin controls. I also use HLSW for my rcon.. its old and broke most of the time but better than regular rcon. On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net javascript:_e(%7B%7D,'cvml','goabs...@absurdminds.net'); wrote: Of you want to give administrative access, it's all or nothing. I want an admin to be able to ban, for example, but not be able to change gravity, or whatever. On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com javascript:_e(%7B%7D,'cvml','mrpate...@gmail.com'); wrote: What's wrong with rcon besides you can't have multiple 'accounts' ? 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net javascript:_e(%7B%7D,'cvml','goabs...@absurdminds.net');: Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com javascript:_e(%7B%7D,'cvml','usman.ghazan...@gmail.com'); wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required like: -- Admins having the ability to take get screenshot like thing as present in PB -- Any notice or warning to server operators, it is suggested to email them and if not possible, atleast put it up on news/annoucement of your official site as hardly all admins subscribe to this list and a admin can't subscribe to all lists like cs, css, csgo, tf2 and so on -- I've noticed very low level drops after match ends, wasnt that bad previously ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
I never want to rely on rcon and sourcemod is best administration wise. In fact it made life easier administration management wise However some things are built in srcds servers already like sv_password, during game call to vote for map etc, just need these fixed , I run match servers and these do become pain for us On 19 Jul 2015 20:43, Matthias InstantMuffin Kollek proph...@sticed.org wrote: A lot of misinformed hate towards sourcemod here. If you insist on exposing rcon, without a whitelist you're in shitton of trouble. Silver lining here is sourcemod is mandatory for administration and also provides possibilities to add new features and customize your administration interface. Sourcemod being so good at what it does is the main reason there isn't a more sophisticated administration interface there by default. I'd rather have the devs invest their time in things that we cannot add ourselves. On 19.07.2015 17:22, Absurd Minds wrote: No, I don't want to use sourcemod. I don't want to have to use a third party mod just to have functioning admin controls. At this point, with amx having provided that functionality for a decade, it should be included natively. There's no excuse, except not caring about community servers and expecting community server owners to have to go elsewhere for functionality. On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com wrote: Use sourcemod for your admin controls. I also use HLSW for my rcon.. its old and broke most of the time but better than regular rcon. On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net wrote: Of you want to give administrative access, it's all or nothing. I want an admin to be able to ban, for example, but not be able to change gravity, or whatever. On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote: What's wrong with rcon besides you can't have multiple 'accounts' ? 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net: Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required like: -- Admins having the ability to take get screenshot like thing as present in PB -- Any notice or warning to server operators, it is suggested to email them and if not possible, atleast put it up on news/annoucement of your official site as hardly all admins subscribe to this list and a admin can't subscribe to all lists like cs, css, csgo, tf2 and so on -- I've noticed very low level drops after match ends, wasnt that bad previously ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
Misinformed hate? What kind of relationship with sourcemod do you have that a mere preference to not use sourcemod is misinformed hate? I want my vanilla competitive server to run straight from the box, so to speak, and only use sourcemod for actual modding. On Jul 19, 2015 11:44 AM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: A lot of misinformed hate towards sourcemod here. If you insist on exposing rcon, without a whitelist you're in shitton of trouble. Silver lining here is sourcemod is mandatory for administration and also provides possibilities to add new features and customize your administration interface. Sourcemod being so good at what it does is the main reason there isn't a more sophisticated administration interface there by default. I'd rather have the devs invest their time in things that we cannot add ourselves. On 19.07.2015 17:22, Absurd Minds wrote: No, I don't want to use sourcemod. I don't want to have to use a third party mod just to have functioning admin controls. At this point, with amx having provided that functionality for a decade, it should be included natively. There's no excuse, except not caring about community servers and expecting community server owners to have to go elsewhere for functionality. On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com wrote: Use sourcemod for your admin controls. I also use HLSW for my rcon.. its old and broke most of the time but better than regular rcon. On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net wrote: Of you want to give administrative access, it's all or nothing. I want an admin to be able to ban, for example, but not be able to change gravity, or whatever. On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote: What's wrong with rcon besides you can't have multiple 'accounts' ? 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net: Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required like: -- Admins having the ability to take get screenshot like thing as present in PB -- Any notice or warning to server operators, it is suggested to email them and if not possible, atleast put it up on news/annoucement of your official site as hardly all admins subscribe to this list and a admin can't subscribe to all lists like cs, css, csgo, tf2 and so on -- I've noticed very low level drops after match ends, wasnt that bad previously ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
A lot of misinformed hate towards sourcemod here. If you insist on exposing rcon, without a whitelist you're in shitton of trouble. Silver lining here is sourcemod is mandatory for administration and also provides possibilities to add new features and customize your administration interface. Sourcemod being so good at what it does is the main reason there isn't a more sophisticated administration interface there by default. I'd rather have the devs invest their time in things that we cannot add ourselves. On 19.07.2015 17:22, Absurd Minds wrote: No, I don't want to use sourcemod. I don't want to have to use a third party mod just to have functioning admin controls. At this point, with amx having provided that functionality for a decade, it should be included natively. There's no excuse, except not caring about community servers and expecting community server owners to have to go elsewhere for functionality. On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com mailto:stonew...@gmail.com wrote: Use sourcemod for your admin controls. I also use HLSW for my rcon.. its old and broke most of the time but better than regular rcon. On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net mailto:goabs...@absurdminds.net wrote: Of you want to give administrative access, it's all or nothing. I want an admin to be able to ban, for example, but not be able to change gravity, or whatever. On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com mailto:mrpate...@gmail.com wrote: What's wrong with rcon besides you can't have multiple 'accounts' ? 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net mailto:goabs...@absurdminds.net: Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com mailto:usman.ghazan...@gmail.com wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required like: -- Admins having the ability to take get screenshot like thing as present in PB -- Any notice or warning to server operators, it is suggested to email them and if not possible, atleast put it up on news/annoucement of your official site as hardly all admins subscribe to this list and a admin can't subscribe to all lists like cs, css, csgo, tf2 and so on -- I've noticed very low level drops after match ends, wasnt that bad previously ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
The kind that appreciates the sufficiency of sourcemod in terms of administration and just as well knows that the devs need to set priorities as to what to add to and fix in the game. I'd rather have them fix hitboxes and add usable system to report servers instead of implementing something that won't be as quickly customizable and already exists on the community end. I guess we both have different wishes of what a better csgo looks like. On 19.07.2015 18:08, Absurd Minds wrote: Misinformed hate? What kind of relationship with sourcemod do you have that a mere preference to not use sourcemod is misinformed hate? I want my vanilla competitive server to run straight from the box, so to speak, and only use sourcemod for actual modding. On Jul 19, 2015 11:44 AM, Matthias InstantMuffin Kollek proph...@sticed.org mailto:proph...@sticed.org wrote: A lot of misinformed hate towards sourcemod here. If you insist on exposing rcon, without a whitelist you're in shitton of trouble. Silver lining here is sourcemod is mandatory for administration and also provides possibilities to add new features and customize your administration interface. Sourcemod being so good at what it does is the main reason there isn't a more sophisticated administration interface there by default. I'd rather have the devs invest their time in things that we cannot add ourselves. On 19.07.2015 17:22, Absurd Minds wrote: No, I don't want to use sourcemod. I don't want to have to use a third party mod just to have functioning admin controls. At this point, with amx having provided that functionality for a decade, it should be included natively. There's no excuse, except not caring about community servers and expecting community server owners to have to go elsewhere for functionality. On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com mailto:stonew...@gmail.com wrote: Use sourcemod for your admin controls. I also use HLSW for my rcon.. its old and broke most of the time but better than regular rcon. On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net mailto:goabs...@absurdminds.net wrote: Of you want to give administrative access, it's all or nothing. I want an admin to be able to ban, for example, but not be able to change gravity, or whatever. On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com mailto:mrpate...@gmail.com wrote: What's wrong with rcon besides you can't have multiple 'accounts' ? 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net mailto:goabs...@absurdminds.net: Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com mailto:usman.ghazan...@gmail.com wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
Well duh. Obviously they're going to use some sort of prioritization system. But they've already implemented (broken) map voting so you don't have to (or at least shouldn't have to) use sourcemod to vote for maps. My hope is that they will continue this trend eventually. On Jul 19, 2015 1:01 PM, Marcin Paterek mrpate...@gmail.com wrote: I agree with Matthias, devs should focus on fixing the game issues instead of putting their effort into competition with very well known, customizable sourcemod. W dniu niedziela, 19 lipca 2015 Matthias InstantMuffin Kollek proph...@sticed.org napisał(a): The kind that appreciates the sufficiency of sourcemod in terms of administration and just as well knows that the devs need to set priorities as to what to add to and fix in the game. I'd rather have them fix hitboxes and add usable system to report servers instead of implementing something that won't be as quickly customizable and already exists on the community end. I guess we both have different wishes of what a better csgo looks like. On 19.07.2015 18:08, Absurd Minds wrote: Misinformed hate? What kind of relationship with sourcemod do you have that a mere preference to not use sourcemod is misinformed hate? I want my vanilla competitive server to run straight from the box, so to speak, and only use sourcemod for actual modding. On Jul 19, 2015 11:44 AM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: A lot of misinformed hate towards sourcemod here. If you insist on exposing rcon, without a whitelist you're in shitton of trouble. Silver lining here is sourcemod is mandatory for administration and also provides possibilities to add new features and customize your administration interface. Sourcemod being so good at what it does is the main reason there isn't a more sophisticated administration interface there by default. I'd rather have the devs invest their time in things that we cannot add ourselves. On 19.07.2015 17:22, Absurd Minds wrote: No, I don't want to use sourcemod. I don't want to have to use a third party mod just to have functioning admin controls. At this point, with amx having provided that functionality for a decade, it should be included natively. There's no excuse, except not caring about community servers and expecting community server owners to have to go elsewhere for functionality. On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com wrote: Use sourcemod for your admin controls. I also use HLSW for my rcon.. its old and broke most of the time but better than regular rcon. On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net wrote: Of you want to give administrative access, it's all or nothing. I want an admin to be able to ban, for example, but not be able to change gravity, or whatever. On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote: What's wrong with rcon besides you can't have multiple 'accounts' ? 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net: Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required like: -- Admins having the ability to take get screenshot like thing as present in PB -- Any notice or warning to server operators, it is suggested to email them and if not possible, atleast put it up on news/annoucement of your official site as hardly all admins subscribe to this list and a admin can't subscribe to all lists like cs, css, csgo, tf2 and so on -- I've noticed very low level drops after match ends, wasnt that bad previously ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
I run match servers for TF2, and I'm fine using a sourcemod plugin to handle votes and using asherkin's connect extension to handle connect attempts with passwords (or other access/identification methods for this matter). On 19.07.2015 17:49, Usman Khan wrote: I never want to rely on rcon and sourcemod is best administration wise. In fact it made life easier administration management wise However some things are built in srcds servers already like sv_password, during game call to vote for map etc, just need these fixed , I run match servers and these do become pain for us On 19 Jul 2015 20:43, Matthias InstantMuffin Kollek proph...@sticed.org mailto:proph...@sticed.org wrote: A lot of misinformed hate towards sourcemod here. If you insist on exposing rcon, without a whitelist you're in shitton of trouble. Silver lining here is sourcemod is mandatory for administration and also provides possibilities to add new features and customize your administration interface. Sourcemod being so good at what it does is the main reason there isn't a more sophisticated administration interface there by default. I'd rather have the devs invest their time in things that we cannot add ourselves. On 19.07.2015 17:22, Absurd Minds wrote: No, I don't want to use sourcemod. I don't want to have to use a third party mod just to have functioning admin controls. At this point, with amx having provided that functionality for a decade, it should be included natively. There's no excuse, except not caring about community servers and expecting community server owners to have to go elsewhere for functionality. On Jul 19, 2015 11:19 AM, Mike Rogers stonew...@gmail.com mailto:stonew...@gmail.com wrote: Use sourcemod for your admin controls. I also use HLSW for my rcon.. its old and broke most of the time but better than regular rcon. On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net mailto:goabs...@absurdminds.net wrote: Of you want to give administrative access, it's all or nothing. I want an admin to be able to ban, for example, but not be able to change gravity, or whatever. On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com mailto:mrpate...@gmail.com wrote: What's wrong with rcon besides you can't have multiple 'accounts' ? 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net mailto:goabs...@absurdminds.net: Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com mailto:usman.ghazan...@gmail.com wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required like: -- Admins having the ability to take get screenshot like thing as present in PB -- Any notice
Re: [Csgo_servers] Bugs, Issues Feedback that still require focus
Hello, Valve I must say that you are probably brainfree in such a things that happened in last days. A lot of servers got banned and are not able to connect to. BUT SERVERS WITH NONSTEAM CRACK DOES NOT HAVE PROBLEM EVEN THEY ARE BLACKLISTED BY YOU. Those server continued to use plugins both !ws and !knife and ALSO using illegal nonsteam patches for their servers. It is possible to connect to that servers with official steam clients. Valve you kicked the community operators 2x times in the ass. On Sun, Jul 19, 2015 at 5:17 PM, Mike Rogers stonew...@gmail.com wrote: Use sourcemod for your admin controls. I also use HLSW for my rcon.. its old and broke most of the time but better than regular rcon. On Sun, Jul 19, 2015 at 9:47 AM, Absurd Minds goabs...@absurdminds.net wrote: Of you want to give administrative access, it's all or nothing. I want an admin to be able to ban, for example, but not be able to change gravity, or whatever. On Jul 19, 2015 10:34 AM, Marcin Paterek mrpate...@gmail.com wrote: What's wrong with rcon besides you can't have multiple 'accounts' ? 2015-07-19 15:58 GMT+02:00 Absurd Minds goabs...@absurdminds.net: Another good added feature would be an admin system other than rcon. On Jul 19, 2015 8:20 AM, Usman Khan usman.ghazan...@gmail.com wrote: - Call for Map voting during a match play doesnt work correctly, players vote Yes but still vote fails (CS:GO) and in TF2 end of map auto voting doesnt work, again its broken (all without unofficial plugins/mods). Official servers seem to be working fine, only observed in community servers - sv_password still requires server to be empty(unlike CoD servers). Is an issue for private or community matches where admins require to set password and difficult to program plugins separately (none available in sourcemod) - All listen ports that server uses, although they seem to be user configurable but strict port bind isnt working, port in use and server still starts autoassigning next port, its an issue for various server admins who have strict firewall rules (windows) - occlusion wallhack valve cvar settings required some explanation and how much extra load does it give to server, what are the cons of using it -- Server process optimization, i have noticed that same csgo server a year ago was using nearly 1% processor and now it is off and on goes to 7-10% usage even if 10 players are playing (while keeping all plugins and hardware constant) - Added features required like: -- Admins having the ability to take get screenshot like thing as present in PB -- Any notice or warning to server operators, it is suggested to email them and if not possible, atleast put it up on news/annoucement of your official site as hardly all admins subscribe to this list and a admin can't subscribe to all lists like cs, css, csgo, tf2 and so on -- I've noticed very low level drops after match ends, wasnt that bad previously ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers