Re: Including Dub with D

2014-05-23 Thread Kiith-Sa via Digitalmars-d
On Friday, 23 May 2014 at 06:24:28 UTC, Jacob Carlborg wrote: On 22/05/14 21:11, Nick Sabalausky wrote: Is there anything blocking actual adoption of SDL? I'm not holding anything up am I? Sonke: If there's anything you need done/dealt-with regarding SDLang-D, let me know. Do we want/need

Re: Including Dub with D

2014-05-24 Thread Kiith-Sa via Digitalmars-d
On Saturday, 24 May 2014 at 17:30:54 UTC, Nick Sabalausky wrote: On 5/24/2014 12:42 PM, Jeremy Powers via Digitalmars-d wrote: On Fri, May 23, 2014 at 7:39 AM, Dicebot via Digitalmars-d digitalmars-d@puremagic.com wrote: Original thread : http://forum.rejectedsoftware.

Re: D Users Survey: Primary OS?

2014-05-29 Thread Kiith-Sa via Digitalmars-d
On Thursday, 29 May 2014 at 18:24:57 UTC, Tom Browder via Digitalmars-d wrote: Has anyone done a survey of the primary OS of D users? I (a D newbie) use Debian Linux (64-bit), but I get the feeling that many (if not most) users are on some version of Windows. Thanks. Best regards, -Tom

Re: Redesign of dlang.org

2014-05-31 Thread Kiith-Sa via Digitalmars-d
On Saturday, 31 May 2014 at 19:49:22 UTC, w0rp wrote: After watching Andrei's keynote where he was asking for help, and noticing that there wasn't any proof of someone working on this, I took charge. http://w0rp.com:8010/ That's the design in the form of a single page website running on my

Re: Redesign of dlang.org

2014-06-10 Thread Kiith-Sa via Digitalmars-d
On Tuesday, 10 June 2014 at 10:42:14 UTC, Sönke Ludwig wrote: Am 10.06.2014 12:25, schrieb w0rp: On Tuesday, 10 June 2014 at 08:12:53 UTC, Sönke Ludwig wrote: It's not heap allocations. The problem is that during CTFE, currently basically every variable change allocates memory that is never

Re: Is D production-ready?

2014-06-16 Thread Kiith-Sa via Digitalmars-d
If you see abandoned libraries, you're probably looking at DSource, which is dead. Everything has long since moved to GitHub. Derelict provides good SDL2 as well as SFML2 bindings (and bindings to many other APIs). For GUI, (assuming you don't want Windows-only ones) TkD is simple and

Re: A Perspective on D from game industry

2014-06-17 Thread Kiith-Sa via Digitalmars-d
On Tuesday, 17 June 2014 at 13:36:48 UTC, John Colvin wrote: On Tuesday, 17 June 2014 at 13:24:11 UTC, Dicebot wrote: On Tuesday, 17 June 2014 at 13:13:00 UTC, Artur Skawina via Digitalmars-d wrote: artur (who implemented both features last weekend; it started out as a fun

Re: Char.length

2014-07-10 Thread Kiith-Sa via Digitalmars-d
On Thursday, 10 July 2014 at 17:01:45 UTC, Jane Doe wrote: One thing that bothers me quite a bit is that char's do not have length. This makes it difficult in templates that can take either strings or chars. While one can write a template that returns the length of a string or char, I would

Re: Cool Stuff for D that we keep Secret

2014-07-10 Thread Kiith-Sa via Digitalmars-d
On Thursday, 10 July 2014 at 19:11:39 UTC, Andrei Alexandrescu wrote: On 7/9/14, 12:21 PM, Walter Bright wrote: Vladimir's talk on Dustmite is now up on Reddit. We ship Dustmite as part of the dmd distribution. But it's a secret. Just try to find out anything or any mention of Dustmite on

Re: Any interest in detailed GC traces

2014-07-12 Thread Kiith-Sa via Digitalmars-d
On Saturday, 12 July 2014 at 03:54:59 UTC, safety0ff wrote: I found this link on reddit: http://dave.cheney.net/2014/07/11/visualising-the-go-garbage-collector and I was wondering if there was interest in having D's GC output detailed trace information. I was thinking perhaps collecting data

Re: D blog?

2014-07-15 Thread Kiith-Sa via Digitalmars-d
On Tuesday, 15 July 2014 at 10:17:26 UTC, Joakim wrote: On Tuesday, 15 July 2014 at 00:41:12 UTC, Jesse Phillips wrote: On Monday, 14 July 2014 at 19:41:19 UTC, Joakim wrote: whereas I'm asking about having an official blog on dlang.org and how much interest there is from others to contribute

Re: D blog?

2014-07-15 Thread Kiith-Sa via Digitalmars-d
Just noticed this: http://blog.octayn.net/blog/2014/06/30/this-week-in-rust-54/ This is precisely the kind of thing we need.

Re: Random points from a D n00b CTO

2014-07-16 Thread Kiith-Sa via Digitalmars-d
On Wednesday, 16 July 2014 at 15:25:22 UTC, Vic wrote: On Wednesday, 16 July 2014 at 12:35:29 UTC, Bastiaan Veelo wrote: snip I am not sure why you think Qt makes memory management easier. QObjects are generally given a parent that destructs its children when it terminates, but that is

Re: D blog?

2014-07-16 Thread Kiith-Sa via Digitalmars-d
On Wednesday, 16 July 2014 at 14:21:26 UTC, Dicebot wrote: On Wednesday, 16 July 2014 at 01:34:58 UTC, Kiith-Sa wrote: Just noticed this: http://blog.octayn.net/blog/2014/06/30/this-week-in-rust-54/ This is precisely the kind of thing we need. Huge amount of non-interesting effort. There

Re: D blog?

2014-07-16 Thread Kiith-Sa via Digitalmars-d
On Wednesday, 16 July 2014 at 16:04:32 UTC, Meta wrote: On Wednesday, 16 July 2014 at 14:21:26 UTC, Dicebot wrote: On Wednesday, 16 July 2014 at 01:34:58 UTC, Kiith-Sa wrote: Just noticed this: http://blog.octayn.net/blog/2014/06/30/this-week-in-rust-54/ This is precisely the kind of thing

Re: D blog?

2014-07-16 Thread Kiith-Sa via Digitalmars-d
On Wednesday, 16 July 2014 at 19:00:42 UTC, Meta wrote: On Wednesday, 16 July 2014 at 17:00:16 UTC, Kiith-Sa wrote: On Wednesday, 16 July 2014 at 16:04:32 UTC, Meta wrote: On Wednesday, 16 July 2014 at 14:21:26 UTC, Dicebot wrote: On Wednesday, 16 July 2014 at 01:34:58 UTC, Kiith-Sa wrote:

Re: GCs in the news

2014-07-17 Thread Kiith-Sa via Digitalmars-d
On Thursday, 17 July 2014 at 19:14:06 UTC, Right wrote: I'm rather fond of RAII, I find that I rarely every need shared semantics. I use a custom object model that allows for weak_ptrs to unique_ptrs which I think removes some cases where people might otherwise be inclined to use shared_ptr.

Re: [OT] Uploading DConf videos

2014-07-18 Thread Kiith-Sa via Digitalmars-d
On Saturday, 19 July 2014 at 00:31:33 UTC, Joakim wrote: On Friday, 18 July 2014 at 22:39:02 UTC, Andrei Alexandrescu wrote: On 7/18/14, 12:53 PM, Jacob Carlborg wrote: On 2014-07-18 17:44, Andrei Alexandrescu wrote: Somehow the same DConf videos are of better quality on archive.org than on

Re: [OT] Uploading DConf videos

2014-07-19 Thread Kiith-Sa via Digitalmars-d
On Saturday, 19 July 2014 at 03:39:55 UTC, Andrei Alexandrescu wrote: On 7/18/14, 6:15 PM, Kiith-Sa wrote: This. Vimeo is quite popular, quality shouldn't be a problem and people aren't going to wait for an hour like with archive.org. Awesome. Can you please volunteer to mirror all of dconf

Re: [OT] Uploading DConf videos

2014-07-19 Thread Kiith-Sa via Digitalmars-d
On Saturday, 19 July 2014 at 03:39:55 UTC, Andrei Alexandrescu wrote: On 7/18/14, 6:15 PM, Kiith-Sa wrote: This. Vimeo is quite popular, quality shouldn't be a problem and people aren't going to wait for an hour like with archive.org. Awesome. Can you please volunteer to mirror all of dconf

Re: [OT] Uploading DConf videos

2014-07-19 Thread Kiith-Sa via Digitalmars-d
... and I did try YouTube now just to see if the quality is really that bad. It isn't: http://i.imgur.com/Cu1tUQl.png That's about as good as the archive.org originals. I took this with YouTube resolution set to 1280x720 on a 1920x1080 monitor. I really think you are doing something

Re: [OT] Uploading DConf videos

2014-07-19 Thread Kiith-Sa via Digitalmars-d
On Saturday, 19 July 2014 at 22:42:40 UTC, Kiith-Sa wrote: ... and I did try YouTube now just to see if the quality is really that bad. It isn't: http://i.imgur.com/Cu1tUQl.png That's about as good as the archive.org originals. I took this with YouTube resolution set to 1280x720 on a

Re: Is there a native function to detect if file is UTF encoding?

2014-08-22 Thread Kiith-Sa via Digitalmars-d
On Friday, 22 August 2014 at 13:53:04 UTC, MacAsm wrote: To call decode() from std.encoding I need to make sure it is an UTF (may ne ASCII too) otherwise is will skyp over ASCII values. Is there any D native for it or I need to check byte order mark and write one myself? This may be simpler

Re: Relaxing the definition of isSomeString and isNarrowString

2014-08-24 Thread Kiith-Sa via Digitalmars-d
On Sunday, 24 August 2014 at 12:49:30 UTC, Marc Schütz wrote: On Sunday, 24 August 2014 at 12:24:03 UTC, Andrei Alexandrescu wrote: To that end I'm working on RCString, an industrial-strength string type that's much like string, just reference counted and with configurable allocation. It's

Re: RFC: std.json sucessor

2014-08-25 Thread Kiith-Sa via Digitalmars-d
On Monday, 25 August 2014 at 22:40:00 UTC, Ola Fosheim Grøstad wrote: On Monday, 25 August 2014 at 21:53:50 UTC, Ola Fosheim Grøstad wrote: I presume you can load 16 bytes and do BITWISE-AND on the MSB, then match against string-end and carefully use this to boost performance of simultanous

Re: So what exactly is coming with extended C++ support?

2014-10-01 Thread Kiith-Sa via Digitalmars-d
On Tuesday, 30 September 2014 at 21:19:44 UTC, Ethan wrote: On Tuesday, 30 September 2014 at 08:48:19 UTC, Szymon Gatner wrote: Considered how many games (and I don't mean indie anymore, but for example Blizzard's Heartstone) are now created in Unity which uses not only GC but runs in Mono I

Re: RFC: moving forward with @nogc Phobos

2014-10-01 Thread Kiith-Sa via Digitalmars-d
On Wednesday, 1 October 2014 at 17:53:43 UTC, H. S. Teoh via Digitalmars-d wrote: On Wed, Oct 01, 2014 at 02:51:08AM -0700, Andrei Alexandrescu via Digitalmars-d wrote: On 9/30/14, 11:06 AM, Dmitry Olshansky wrote: 29-Sep-2014 14:49, Andrei Alexandrescu пишет: auto

Re: GC behavior

2014-10-06 Thread Kiith-Sa via Digitalmars-d
On Monday, 6 October 2014 at 16:23:41 UTC, Jonathan wrote: If I pool all unused objects such that no object needs to be GC'ed, does it still perform scanning? What are other good ways to avoid its overhead? As you might tell, I know rather little how D's garbage collection works. I'm working

Re: GC behavior

2014-10-06 Thread Kiith-Sa via Digitalmars-d
On Monday, 6 October 2014 at 17:46:34 UTC, Jonathan wrote: Kiith-Sa, thanks for the info! I started to check out your entity project and love how your incorporating threads and syncing new/old state. You did state that your cleaning up things, but my initial reaction is that entitymanager is

Re: std.json sucessor

2014-10-13 Thread Kiith-Sa via Digitalmars-d
On Monday, 13 October 2014 at 17:21:44 UTC, Sönke Ludwig wrote: Am 13.10.2014 16:36, schrieb Daniel Murphy: Sönke Ludwig wrote in message news:m1ge08$10ub$1...@digitalmars.com... Oh, I've read both line and column into a single uint, because of four words per token - considering that word

Slides about profiling (on Linux)

2014-10-31 Thread Kiith-Sa via Digitalmars-d
I've been planning to write a blog post about profiling D on Linux for a while, and... while I still didn't get around to writing an actual post, I recently gave a talk/workshop about profiling/optimizing on Linux at local hackerspace. While it's aimed at the local C/C++ audience, a lot of it

Re: Optimization fun

2014-11-07 Thread Kiith-Sa via Digitalmars-d
On Saturday, 8 November 2014 at 01:53:33 UTC, H. S. Teoh via Digitalmars-d wrote: On Fri, Nov 07, 2014 at 05:31:44PM -0800, Walter Bright via Digitalmars-d wrote: On 11/7/2014 4:41 PM, H. S. Teoh via Digitalmars-d wrote: [...] But speaking of which, I found dmd -profile's output in trace.log

Re: Lost a new commercial user this week :(

2014-12-14 Thread Kiith-Sa via Digitalmars-d
On Sunday, 14 December 2014 at 19:40:16 UTC, Walter Bright wrote: On 12/14/2014 12:37 AM, Manu via Digitalmars-d wrote: There were a few contributing factors, but by far the most significant factor was the extremely poor Windows environment support and Visual Studio debugging experience.

Questions at D reddit (benchmarks game, D worms)

2014-12-18 Thread Kiith-Sa via Digitalmars-d
Noticed 2 non-bot threads at Reddit (sorry for spam, but due to all D talk being here newcomers may get the impression of a dead community), maybe someone here is able to answer them? https://www.reddit.com/r/d_language/comments/2ppxya/is_there_any_interest_in_writing_algorithms_in_d/

Re: What is the D plan's to become a used language?

2014-12-18 Thread Kiith-Sa via Digitalmars-d
On Friday, 19 December 2014 at 00:21:06 UTC, H. S. Teoh via Digitalmars-d wrote: On Thu, Dec 18, 2014 at 08:12:07PM +, Laeeth Isharc via Digitalmars-d wrote: [...] - better reference documentation. I don't believe I lack the ability generally to figure things out, but the dlang.org

Re: Lost a new commercial user this week :(

2014-12-19 Thread Kiith-Sa via Digitalmars-d
On Friday, 19 December 2014 at 09:13:07 UTC, Walter Bright wrote: On 12/18/2014 2:24 AM, Manu via Digitalmars-d wrote: Docs need to have examples which are plain and obvious, and the language will be absorbed by osmosis. I agree. Can you point to specific cases that need an example? If it

Re: Lost a new commercial user this week :(

2014-12-19 Thread Kiith-Sa via Digitalmars-d
On Friday, 19 December 2014 at 12:53:32 UTC, Tobias Pankrath wrote: On Friday, 19 December 2014 at 12:44:26 UTC, Kiith-Sa wrote: On Friday, 19 December 2014 at 09:13:07 UTC, Walter Bright wrote: On 12/18/2014 2:24 AM, Manu via Digitalmars-d wrote: Docs need to have examples which are plain and

Re: What's missing to make D2 feature complete?

2014-12-20 Thread Kiith-Sa via Digitalmars-d
On Saturday, 20 December 2014 at 17:40:06 UTC, Martin Nowak wrote: Just wondering what the general sentiment is. For me it's these 3 points. - tuple support (DIP32, maybe without pattern matching) - working import, protection and visibility rules (DIP22, 313, 314) - finishing non-GC memory

Re: Lost a new commercial user this week :(

2014-12-25 Thread Kiith-Sa via Digitalmars-d
Finally, contracts are overwhelming, and it's also a feature of D that nobody has seen before. When someone new to D encounters a contract in the docs, they no longer trust their ability to usefully interpret the documentation, and almost certainly become confused; nobody expects to see an

Re: Worst Phobos documentation evar!

2014-12-28 Thread Kiith-Sa via Digitalmars-d
On Sunday, 28 December 2014 at 15:57:39 UTC, Ary Borenszweig wrote: On 12/27/14 10:00 PM, Walter Bright wrote: This is so bad there isn't even a direct link to it, it hides in shame. Just go here: http://dlang.org/phobos/std_encoding.html#.transcode and scroll up one entry. Here it is:

Re: Worst Phobos documentation evar!

2014-12-28 Thread Kiith-Sa via Digitalmars-d
On Sunday, 28 December 2014 at 16:44:05 UTC, Kiith-Sa wrote: On Sunday, 28 December 2014 at 15:57:39 UTC, Ary Borenszweig wrote: On 12/27/14 10:00 PM, Walter Bright wrote: This is so bad there isn't even a direct link to it, it hides in shame. Just go here:

Re: Worst Phobos documentation evar!

2014-12-28 Thread Kiith-Sa via Digitalmars-d
That's a good idea. I propose rule #1: Under no circumstances will auto be allowed in any examples. The compiler should even reject files in which they appear. One of the most frustrating things is to read documentation with type T (completely uninformative) followed by an example with auto.

Re: Worst Phobos documentation evar!

2014-12-29 Thread Kiith-Sa via Digitalmars-d
On Monday, 29 December 2014 at 19:47:50 UTC, Walter Bright wrote: On 12/29/2014 3:19 AM, Jacob Carlborg wrote: On 2014-12-29 06:39, Walter Bright wrote: Having used both Ddoc and Markdown, I seriously disagree with this. Take a look at the markdown source for DIP69. It's horrific. Do you

Re: Worst Phobos documentation evar!

2014-12-29 Thread Kiith-Sa via Digitalmars-d
Great, width limit messed up the (first version of) the table. | Function Name | Description | | - |- | | #all | `all!a 0([1, 2, 3, 4])` returns `true` | | #any | `any!a 0([1, 2, -3,

Re: Worst Phobos documentation evar!

2014-12-29 Thread Kiith-Sa via Digitalmars-d
Yeah, now have a large table and have one line that's longer. *Read* my post. The rows don' have to be aligned. And as I mentioned, IF you have a special case, THEN it's time for macros. But it shouln't happen for basic things like bold, code, links, references, 90% of tables or lists. I

Re: Worst Phobos documentation evar!

2014-12-29 Thread Kiith-Sa via Digitalmars-d
On Monday, 29 December 2014 at 23:56:47 UTC, Walter Bright wrote: On 12/29/2014 3:31 PM, Kiith-Sa wrote: because I need macros even for something as common as an inline code fragment. Markup, macro, same thing. Not to mention, if I include the full table lines, not just ~70 chars this

Re: Worst Phobos documentation evar!

2014-12-29 Thread Kiith-Sa via Digitalmars-d
On Tuesday, 30 December 2014 at 01:35:57 UTC, Andrei Alexandrescu wrote: On 12/29/14 12:04 PM, Jacob Carlborg wrote: On 2014-12-29 20:48, Walter Bright wrote: I don't care much for hybrids, they are confusing and ugly. Markdown already support raw HTML. We could use Markdown but with Ddoc

Re: Worst Phobos documentation evar!

2014-12-29 Thread Kiith-Sa via Digitalmars-d
As opposed to some other markup language. You're always going to have 20 such markup instances, one way or another. There's a big difference between the amount of visual noise between different instances. I'm using D for 5 years and when I still find DDoc laced with $(LI $(B bold) $(D code))

Re: Worst Phobos documentation evar!

2014-12-29 Thread Kiith-Sa via Digitalmars-d
On Tuesday, 30 December 2014 at 01:57:20 UTC, Andrei Alexandrescu wrote: On 12/29/14 4:37 PM, Kiith-Sa wrote: Either way, I'm done with this argument, I expect it will take many more pissed-off users for this to change. I've seen little else than emotion and appeal to such in making your

Re: Worst Phobos documentation evar!

2014-12-29 Thread Kiith-Sa via Digitalmars-d
On Tuesday, 30 December 2014 at 04:33:10 UTC, Andrei Alexandrescu wrote: On 12/29/14 6:50 PM, Kiith-Sa wrote: .. etc. You seem to not like your own proposals! -- Andrei I like them less than a markdown-DDoc combo. They (at least the first one) are still a way to make DDoc more readable

Re: Worst Phobos documentation evar!

2014-12-29 Thread Kiith-Sa via Digitalmars-d
On Tuesday, 30 December 2014 at 04:34:30 UTC, Andrei Alexandrescu wrote: On 12/29/14 7:20 PM, Kiith-Sa wrote: On Tuesday, 30 December 2014 at 01:57:20 UTC, Andrei Alexandrescu wrote: On 12/29/14 4:37 PM, Kiith-Sa wrote: Either way, I'm done with this argument, I expect it will take many more

Re: Worst Phobos documentation evar!

2014-12-30 Thread Kiith-Sa via Digitalmars-d
About that user experience: http://forum.dlang.org/post/nyclgpfzpkzemgitf...@forum.dlang.org

Re: Worst Phobos documentation evar!

2014-12-30 Thread Kiith-Sa via Digitalmars-d
And here's that modified documentation generator with Markdown support (won't help anyone trying to contribute to Phobos, but maybe other projects): http://forum.dlang.org/thread/itizuviesrhfaijyi...@forum.dlang.org

Idea/request: If you have a DUB project, add a code.dlang.org badge to README

2014-12-30 Thread Kiith-Sa via Digitalmars-d
(accidentally posted this into D.learn first, was intended to be here) A few weeks/months ago someone here mentioned that it'd be good if DUB projects linked to code.dlang.org to help anyone who runs into such a project quickly discover other D projects. MAny GitHub projects have

Re: Worst Phobos documentation evar!

2014-12-31 Thread Kiith-Sa via Digitalmars-d
On Wednesday, 31 December 2014 at 19:11:27 UTC, Walter Bright wrote: On 12/31/2014 7:20 AM, Vladimir Panteleev wrote: On Monday, 29 December 2014 at 22:39:02 UTC, Walter Bright wrote: * reddit * github These both use Markdown. The syntax is the same, except for minor things, such as the

Re: Worst Phobos documentation evar!

2014-12-31 Thread Kiith-Sa via Digitalmars-d
On Wednesday, 31 December 2014 at 20:05:43 UTC, Walter Bright wrote: On 12/31/2014 11:45 AM, Kiith-Sa wrote: It's NOT a different variant. It's a different LANGUAGE. That's like saying D is a variant of Pascal. It's not illegitimate to consider all { } languages as variants of each other.

Re: Worst Phobos documentation evar!

2014-12-31 Thread Kiith-Sa via Digitalmars-d
On Wednesday, 31 December 2014 at 23:53:48 UTC, Walter Bright wrote: On 12/31/2014 3:42 PM, ketmar via Digitalmars-d wrote: ah, the following is even better: Now do it it markdown. Oh wait, markdown doesn't enable specification of different kinds of fonts and formatting. Markedown doesn't

Re: H1 2015 Priorities and Bare-Metal Programming

2015-02-02 Thread Kiith-Sa via Digitalmars-d
On Monday, 2 February 2015 at 14:43:22 UTC, Manu wrote: On 2 February 2015 at 07:47, Walter Bright via Digitalmars-d digitalmars-d@puremagic.com wrote: On 2/1/2015 3:29 AM, weaselcat wrote: On Sunday, 1 February 2015 at 11:22:04 UTC, Johannes Pfau wrote: which perform as well as C code,

Re: css minification

2015-01-16 Thread Kiith-Sa via Digitalmars-d
I looked at the favicon, and... the file is .ico (bad format), stores 5 versions of the icon (16x16 to 64x64) even though only 16x16/32x32 are supported. Here are just the 16x16(383b) and 32x32(1.77kiB) versions, as PNGs (better compression than gif, and official standard - used RGBA, as

Re: css minification

2015-01-16 Thread Kiith-Sa via Digitalmars-d
On Friday, 16 January 2015 at 21:39:52 UTC, Andrei Alexandrescu wrote: On 1/16/15 1:32 PM, Vladimir Panteleev wrote: On Friday, 16 January 2015 at 21:26:04 UTC, Andrei Alexandrescu wrote: Well good point. As of January two of the css files are in the top 3 most trafficked files off of

Re: New menus are up

2015-01-20 Thread Kiith-Sa via Digitalmars-d
On Tuesday, 20 January 2015 at 16:33:43 UTC, Vladimir Panteleev wrote: On Tuesday, 20 January 2015 at 16:31:12 UTC, bearophile wrote: Vladimir Panteleev: All expandable sections should show up as expanded when no JS is available. But currently they aren't doing that, right? They are. It

Re: dlang.org redesign n+1

2015-01-21 Thread Kiith-Sa via Digitalmars-d
On Wednesday, 21 January 2015 at 17:16:52 UTC, Sebastiaan Koppe wrote: On Wednesday, 21 January 2015 at 17:12:22 UTC, aldanor wrote: Sebastian, could please you publish your fork somewhere so we could take a closer look and/or fork/destroy it? It would also be easier to make specific

D on Slashdot

2015-01-20 Thread Kiith-Sa via Digitalmars-d
http://developers.slashdot.org/story/15/01/20/2026221/is-d-an-underrated-programming-language?utm_source=rss1.0mainlinkanonutm_medium=feed

Re: dlang.org redesign n+1

2015-01-21 Thread Kiith-Sa via Digitalmars-d
On Thursday, 22 January 2015 at 01:34:01 UTC, Sebastiaan Koppe wrote: On Wednesday, 21 January 2015 at 17:52:56 UTC, Kiith-Sa wrote: Suggested improvement: http://imgur.com/a/zgSJa Can't open link. Direct image links: current: http://i.imgur.com/5IN3Nui.png better:

Re: Please help me with improving dlang.org

2015-01-18 Thread Kiith-Sa via Digitalmars-d
On Sunday, 18 January 2015 at 07:44:24 UTC, Andrei Alexandrescu wrote: On 1/17/15 11:42 PM, DaveG wrote: On Sunday, 18 January 2015 at 04:44:56 UTC, Israel wrote: On Sunday, 18 January 2015 at 02:18:16 UTC, Andrei Alexandrescu wrote: I took the better part of today working on this:

Re: Data-Oriented Demo: SOA, composition via crazy 'using'

2015-01-22 Thread Kiith-Sa via Digitalmars-d
On Thursday, 22 January 2015 at 19:28:13 UTC, Justin Whear wrote: On Thu, 22 Jan 2015 18:03:31 +, Justin Whear wrote: On Thu, 22 Jan 2015 17:40:17 +, Justin Whear wrote: I just whacked this out in D: http://dpaste.dzfl.pl/90d96cf05792 Remembered the allMembers trait, using a

Re: defunct / stale forums on front page

2015-01-25 Thread Kiith-Sa via Digitalmars-d
On Monday, 26 January 2015 at 03:17:55 UTC, Vladimir Panteleev wrote: On Monday, 26 January 2015 at 03:14:00 UTC, ketmar wrote: On Mon, 26 Jan 2015 02:36:29 +, Vladimir Panteleev wrote: On Monday, 26 January 2015 at 02:13:44 UTC, ketmar wrote: On Mon, 26 Jan 2015 02:00:01 +, Laeeth

Re: Czech D community

2015-01-25 Thread Kiith-Sa via Digitalmars-d
Nie som Cech, ale som zo Slovenska (vychod), robim kod pre diplomivku v D (https://github.com/kiith-sa/tharsis-core) a zatial som robil 2 kratke prednasky/workshopy v Kosiciach na propagaciu. Mam podozrenie ze kym sa drasticky nezvysi popularita D, akekolvek ceske/slovenske forum bude mat

Re: Thoughts on replacement languages (Reddit + D)

2015-01-11 Thread Kiith-Sa via Digitalmars-d
On Sunday, 11 January 2015 at 12:57:17 UTC, MattCoder wrote: On Sunday, 11 January 2015 at 06:56:02 UTC, thedeemon wrote: At this moment I only see some popularity comparisons Yes in fact they are talking more about popularity between both languages. and I think they're generally

Re: ddox question

2015-01-11 Thread Kiith-Sa via Digitalmars-d
On Sunday, 11 January 2015 at 17:28:37 UTC, Andrei Alexandrescu wrote: On 1/11/15 3:03 AM, Mathias LANG wrote: On Saturday, 10 January 2015 at 17:23:24 UTC, Andrei Alexandrescu wrote: In the ddox-generated documentation the heading is e.g. Module std.container. I wanted to style std.container

Re: core.stdc.* documentation

2015-01-11 Thread Kiith-Sa via Digitalmars-d
On Monday, 12 January 2015 at 00:29:49 UTC, Andrei Alexandrescu wrote: I just fixed documentation to generate docs for all symbols in core.stdc.complex. Looks unhelpful: http://erdani.com/d/library-prerelease/core/stdc/complex.html Any idea on how to make this better? Thanks, Andrei

Re: Thoughts on replacement languages (Reddit + D)

2015-01-11 Thread Kiith-Sa via Digitalmars-d
On Monday, 12 January 2015 at 00:33:52 UTC, Andrei Alexandrescu wrote: On 1/11/15 4:33 PM, MattCoder wrote: On Sunday, 11 January 2015 at 23:27:34 UTC, Nick B wrote: Perhaps its better to have a number (average or mean) than no number. Just ask 50 or 100 uers (or more) for their number of

Re: call for GC benchmarks

2015-01-05 Thread Kiith-Sa via Digitalmars-d
On Monday, 5 January 2015 at 14:52:36 UTC, Martin Nowak wrote: On 01/05/2015 11:26 AM, Benjamin Thaut wrote: If you are interrested I might be able to branch of a old revision and make it compile with the latest dmd again. I'm interested in realistically simulating your allocation patterns.

Re: Game development

2015-01-08 Thread Kiith-Sa via Digitalmars-d
On Thursday, 8 January 2015 at 16:53:46 UTC, Ras wrote: Hello, I want to write the game engine in C++ and write all the game logic and ai etc in D. How would i do this? Manu Evans has pretty much this, he's active on this newsgroup, maybe he can help you: https://github.com/TurkeyMan/fuji .

Re: 4x4

2015-01-08 Thread Kiith-Sa via Digitalmars-d
On Thursday, 8 January 2015 at 16:27:48 UTC, Andrei Alexandrescu wrote: On 1/8/15 8:19 AM, Johannes Pfau wrote: What kind of action would you expect? Renaming a name which has been used for two years now without complaints, simply because it looks bad in the new documentation? As we usually

Re: Any news from Kiith-Sa ?

2015-03-31 Thread Kiith-Sa via Digitalmars-d
On Tuesday, 31 March 2015 at 14:32:38 UTC, Baz wrote: Kiith-Sa, come back with us !! I'm currently ignoring all my projects and GitHub in general to avoid distraction as I'm closing the end of my university studies (thesis, finals, events, etc.). I expect to resume working on my projects in

Re: Unreal Bindings

2015-03-03 Thread Kiith-Sa via Digitalmars-d
On Tuesday, 3 March 2015 at 22:01:46 UTC, Jonas Drewsen wrote: On Tuesday, 3 March 2015 at 17:15:47 UTC, Ola Fosheim Grøstad wrote: On Tuesday, 3 March 2015 at 15:59:20 UTC, Per Nordlöw wrote: Unreal Engine 4 is not free: https://www.unrealengine.com/blog/ue4-is-free D bindings anyone?

Re: Right after allocators: containers or database connectivity?

2015-06-09 Thread Kiith-Sa via Digitalmars-d
On Tuesday, 9 June 2015 at 17:05:19 UTC, Andrei Alexandrescu wrote: My work on allocators takes the last turn before the straight line. I've arranged with Dicebot to overlap the review period with finalizing details so I can act on feedback quickly. After that I'm ready for some major library

Re: std.container: fork in the road

2015-06-17 Thread Kiith-Sa via Digitalmars-d
1. Just keep the current spec and deal with it. Some containers are and will remain garbage collected because they started as such. Add new containers that are better alongside them. 2. Do break compatibility of containers, mainly by taking advantage of them being under-documented. In a way

Re: DConf keynote speaker ideas

2015-11-23 Thread Kiith-Sa via Digitalmars-d
On Sunday, 22 November 2015 at 15:23:18 UTC, Andrei Alexandrescu wrote: On 11/22/2015 06:38 AM, Mathias Lang via Digitalmars-d wrote: Over the proposed speakers so far, Carmack would be my favorite. I've asked him a few days ago, he declined. -- Andrei +1 for Tim Sweeney (if Carmack is not

Re: Tkd - Cross platform GUI toolkit based on Tcl/Tk

2014-05-05 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 5 May 2014 at 08:58:34 UTC, Gary Willoughby wrote: On Sunday, 4 May 2014 at 19:19:57 UTC, Nick Sabalausky wrote: -Jsource/example/media: Use stringImportPaths to specify import paths in a compiler independent way Error: multiple definition of tcl_38_307: _Tcl_Main and Tcl_Main:

Re: Livestreaming DConf?

2014-05-09 Thread Kiith-Sa via Digitalmars-d-announce
On Friday, 9 May 2014 at 19:48:20 UTC, Andrei Alexandrescu wrote: Hi folks, We at Facebook are very excited about the upcoming DConf 2014. In fact, so excited we're considering livestreaming the event for the benefit of the many of us who can't make it to Menlo Park, CA. Livestreaming

Re: 10 Years of Derelict

2014-05-16 Thread Kiith-Sa via Digitalmars-d-announce
On Friday, 16 May 2014 at 07:43:06 UTC, ponce wrote: On Thursday, 15 May 2014 at 15:02:33 UTC, Mike Parker wrote: I managed to let this little anniversary slip by me. My first post in the old Derelict forum at DSource[1] is dated May 6, 2004, my initial commit to svn[2] was May 7, and my

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-17 Thread Kiith-Sa via Digitalmars-d-announce
On Friday, 16 May 2014 at 13:53:07 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/14/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote: I am starting an initiative for everyone interested in D game development by creating the github organization d-gamedev-team[1]. Just ported

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 19 May 2014 at 19:50:37 UTC, Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:44:59 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/19/14, Colden Cullen via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: This is such a great effort to see! I'm liking the enthusiasm! Btw, I'm currently porting the Box2D

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:10:02 UTC, Colden Cullen wrote: On Monday, 19 May 2014 at 21:08:25 UTC, Kiith-Sa wrote: Box2D would be awesome. I'm about to start a project that would greatly benefit from good 2D physics (I used simple AABB till now simply because physics is too much of a PITA)

Re: DlangUI

2014-05-20 Thread Kiith-Sa via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy to

Re: dbox is a complete D2 port of the Box2D game physics library

2014-05-24 Thread Kiith-Sa via Digitalmars-d-announce
On Friday, 23 May 2014 at 22:52:53 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/24/14, Piotrek via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: nice one. How does it compare to C++ version in terms of performance? I haven't tested the performance yet! I'm

Re: Video of my LDC talk @ FOSDEM'14

2014-05-26 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 26 May 2014 at 18:09:46 UTC, Walter Bright wrote: On 5/26/2014 10:30 AM, w0rp wrote: On Monday, 26 May 2014 at 17:06:27 UTC, Walter Bright wrote: Youtube has solved all these problems - why not use it? You can view .webm directly in recent Firefox or Chrome versions on Windows, you

Re: Chuck Allison's talk is up

2014-06-05 Thread Kiith-Sa via Digitalmars-d-announce
On Thursday, 5 June 2014 at 21:15:40 UTC, Olivier Henley wrote: On Thursday, 5 June 2014 at 16:33:49 UTC, Andrei Alexandrescu wrote: https://news.ycombinator.com/newest http://www.reddit.com/r/programming/comments/27e5d7/dconf_day_1_talk_3_a_real_d_in_programming/

Re: QtE - D small binding for Qt.

2014-06-12 Thread Kiith-Sa via Digitalmars-d-announce
On Wednesday, 11 June 2014 at 10:20:39 UTC, MGW wrote: Example of D (dmd 2.065 64) with Qt 64 Windows64/Linux64. Running programs *.EXE with key --debug. http://yadi.sk/d/qLE7Kgz9SpKEX This looks pretty good. How much of Qt is usable through this? E.g. I assume nothing templated is usable?

Re: dimgui - A port of imgui, the immediate-mode OpenGL GUI library

2014-07-04 Thread Kiith-Sa via Digitalmars-d-announce
On Thursday, 22 May 2014 at 15:20:42 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: If you need a very minimal but usable GUI library for your OpenGL applications, then an immediate-mode GUI such as IMGUI could be just the trick. IMGUI has been ported to D and can be found at the

Re: DSnips - making D coding awesome in Vim (with GIFs!)

2014-07-18 Thread Kiith-Sa via Digitalmars-d-announce
On Friday, 18 July 2014 at 00:44:15 UTC, uri wrote: On Thursday, 17 July 2014 at 20:57:10 UTC, Kiith-Sa wrote: DSnips is a set of UltiSnips snippets for D (now with GIFs showing each snippet in action (image-heavy)) https://github.com/kiith-sa/DSnips This is an attempt to overhaul the D

Re: Programming in D book is 100% translated

2014-07-24 Thread Kiith-Sa via Digitalmars-d-announce
On Thursday, 24 July 2014 at 08:11:01 UTC, Ali Çehreli wrote: I have completed the translation of the book. Phew... :) However, there is still more work, like adding a UDA chapter and working on many little TODO items. The following was the final chapter, which actually only scratches the

Re: Programming in D book is 100% translated

2014-07-24 Thread Kiith-Sa via Digitalmars-d-announce
On Thursday, 24 July 2014 at 08:11:01 UTC, Ali Çehreli wrote: I have completed the translation of the book. Phew... :) However, there is still more work, like adding a UDA chapter and working on many little TODO items. The following was the final chapter, which actually only scratches the

D:YAML 0.5 (also, D:YAML 0.4.5, TinyEndian 0.1)

2014-08-06 Thread Kiith-Sa via Digitalmars-d-announce
D:YAML is a YAML parser and emitter for D. It's been a while since the last release and many small features have been added to the Git master over time, so I finally forced myself to do an official release. D:YAML at GitHub: https://github.com/kiith-sa/D-YAML ## Highlights ## Some breaking

Re: D:YAML 0.5 (also, D:YAML 0.4.5, TinyEndian 0.1)

2014-08-07 Thread Kiith-Sa via Digitalmars-d-announce
On Wednesday, 6 August 2014 at 21:18:00 UTC, Gary Willoughby wrote: On Wednesday, 6 August 2014 at 17:09:50 UTC, Kiith-Sa wrote: ## D:YAML 0.4.5 ## For compatibility with DMD 2.065, I also made a release out of the last state of git master before 2.066 was required. See the release at

D:GameVFS 0.2

2014-08-07 Thread Kiith-Sa via Digitalmars-d-announce
D:GameVFS is a (very) minimal virtual file system library for game development. https://github.com/kiith-sa/D-GameVFS I updated D:GameVFS to work with DMD 2.066 and put it on DUB. There are no major changes, just a bunch of small features I added over time as I use it. Note that at this

Re: D:YAML 0.5 (also, D:YAML 0.4.5, TinyEndian 0.1)

2014-08-08 Thread Kiith-Sa via Digitalmars-d-announce
Should be fixed now with 0.4.6: http://code.dlang.org/packages/dyaml/0.4.6

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