On Friday, 23 May 2014 at 06:24:28 UTC, Jacob Carlborg wrote:
On 22/05/14 21:11, Nick Sabalausky wrote:
Is there anything blocking actual adoption of SDL? I'm not
holding
anything up am I? Sonke: If there's anything you need
done/dealt-with
regarding SDLang-D, let me know.
Do we want/need
On Saturday, 24 May 2014 at 17:30:54 UTC, Nick Sabalausky wrote:
On 5/24/2014 12:42 PM, Jeremy Powers via Digitalmars-d wrote:
On Fri, May 23, 2014 at 7:39 AM, Dicebot via Digitalmars-d
digitalmars-d@puremagic.com wrote:
Original thread : http://forum.rejectedsoftware.
On Thursday, 29 May 2014 at 18:24:57 UTC, Tom Browder via
Digitalmars-d wrote:
Has anyone done a survey of the primary OS of D users?
I (a D newbie) use Debian Linux (64-bit), but I get the feeling
that
many (if not most) users are on some version of Windows.
Thanks.
Best regards,
-Tom
On Saturday, 31 May 2014 at 19:49:22 UTC, w0rp wrote:
After watching Andrei's keynote where he was asking for help,
and noticing that there wasn't any proof of someone working on
this, I took charge.
http://w0rp.com:8010/
That's the design in the form of a single page website running
on my
On Tuesday, 10 June 2014 at 10:42:14 UTC, Sönke Ludwig wrote:
Am 10.06.2014 12:25, schrieb w0rp:
On Tuesday, 10 June 2014 at 08:12:53 UTC, Sönke Ludwig wrote:
It's not heap allocations. The problem is that during CTFE,
currently
basically every variable change allocates memory that is
never
If you see abandoned libraries, you're probably looking at
DSource, which is dead. Everything has long since moved to GitHub.
Derelict provides good SDL2 as well as SFML2 bindings (and
bindings to many other APIs). For GUI, (assuming you don't want
Windows-only ones) TkD is simple and
On Tuesday, 17 June 2014 at 13:36:48 UTC, John Colvin wrote:
On Tuesday, 17 June 2014 at 13:24:11 UTC, Dicebot wrote:
On Tuesday, 17 June 2014 at 13:13:00 UTC, Artur Skawina via
Digitalmars-d wrote:
artur (who implemented both features last weekend; it started
out as a
fun
On Thursday, 10 July 2014 at 17:01:45 UTC, Jane Doe wrote:
One thing that bothers me quite a bit is that char's do not
have length. This makes it difficult in templates that can take
either strings or chars.
While one can write a template that returns the length of a
string or char, I would
On Thursday, 10 July 2014 at 19:11:39 UTC, Andrei Alexandrescu
wrote:
On 7/9/14, 12:21 PM, Walter Bright wrote:
Vladimir's talk on Dustmite is now up on Reddit. We ship
Dustmite as
part of the dmd distribution.
But it's a secret.
Just try to find out anything or any mention of Dustmite on
On Saturday, 12 July 2014 at 03:54:59 UTC, safety0ff wrote:
I found this link on reddit:
http://dave.cheney.net/2014/07/11/visualising-the-go-garbage-collector
and I was wondering if there was interest in having D's GC
output detailed trace information.
I was thinking perhaps collecting data
On Tuesday, 15 July 2014 at 10:17:26 UTC, Joakim wrote:
On Tuesday, 15 July 2014 at 00:41:12 UTC, Jesse Phillips wrote:
On Monday, 14 July 2014 at 19:41:19 UTC, Joakim wrote:
whereas I'm asking about having an official blog on dlang.org
and how much interest there is from others to contribute
Just noticed this:
http://blog.octayn.net/blog/2014/06/30/this-week-in-rust-54/
This is precisely the kind of thing we need.
On Wednesday, 16 July 2014 at 15:25:22 UTC, Vic wrote:
On Wednesday, 16 July 2014 at 12:35:29 UTC, Bastiaan Veelo
wrote:
snip
I am not sure why you think Qt makes memory management easier.
QObjects are generally given a parent that destructs its
children when it terminates, but that is
On Wednesday, 16 July 2014 at 14:21:26 UTC, Dicebot wrote:
On Wednesday, 16 July 2014 at 01:34:58 UTC, Kiith-Sa wrote:
Just noticed this:
http://blog.octayn.net/blog/2014/06/30/this-week-in-rust-54/
This is precisely the kind of thing we need.
Huge amount of non-interesting effort. There
On Wednesday, 16 July 2014 at 16:04:32 UTC, Meta wrote:
On Wednesday, 16 July 2014 at 14:21:26 UTC, Dicebot wrote:
On Wednesday, 16 July 2014 at 01:34:58 UTC, Kiith-Sa wrote:
Just noticed this:
http://blog.octayn.net/blog/2014/06/30/this-week-in-rust-54/
This is precisely the kind of thing
On Wednesday, 16 July 2014 at 19:00:42 UTC, Meta wrote:
On Wednesday, 16 July 2014 at 17:00:16 UTC, Kiith-Sa wrote:
On Wednesday, 16 July 2014 at 16:04:32 UTC, Meta wrote:
On Wednesday, 16 July 2014 at 14:21:26 UTC, Dicebot wrote:
On Wednesday, 16 July 2014 at 01:34:58 UTC, Kiith-Sa wrote:
On Thursday, 17 July 2014 at 19:14:06 UTC, Right wrote:
I'm rather fond of RAII, I find that I rarely every need
shared semantics.
I use a custom object model that allows for weak_ptrs to
unique_ptrs which I think removes some cases where people might
otherwise be inclined to use shared_ptr.
On Saturday, 19 July 2014 at 00:31:33 UTC, Joakim wrote:
On Friday, 18 July 2014 at 22:39:02 UTC, Andrei Alexandrescu
wrote:
On 7/18/14, 12:53 PM, Jacob Carlborg wrote:
On 2014-07-18 17:44, Andrei Alexandrescu wrote:
Somehow the same DConf videos are of better quality on
archive.org than
on
On Saturday, 19 July 2014 at 03:39:55 UTC, Andrei Alexandrescu
wrote:
On 7/18/14, 6:15 PM, Kiith-Sa wrote:
This. Vimeo is quite popular, quality shouldn't be a problem
and people
aren't going to wait for an hour like with archive.org.
Awesome. Can you please volunteer to mirror all of dconf
On Saturday, 19 July 2014 at 03:39:55 UTC, Andrei Alexandrescu
wrote:
On 7/18/14, 6:15 PM, Kiith-Sa wrote:
This. Vimeo is quite popular, quality shouldn't be a problem
and people
aren't going to wait for an hour like with archive.org.
Awesome. Can you please volunteer to mirror all of dconf
... and I did try YouTube now just to see if the quality is
really that bad.
It isn't:
http://i.imgur.com/Cu1tUQl.png
That's about as good as the archive.org originals.
I took this with YouTube resolution set to 1280x720 on a
1920x1080 monitor.
I really think you are doing something
On Saturday, 19 July 2014 at 22:42:40 UTC, Kiith-Sa wrote:
... and I did try YouTube now just to see if the quality is
really that bad.
It isn't:
http://i.imgur.com/Cu1tUQl.png
That's about as good as the archive.org originals.
I took this with YouTube resolution set to 1280x720 on a
On Friday, 22 August 2014 at 13:53:04 UTC, MacAsm wrote:
To call decode() from std.encoding I need to make sure it is an
UTF (may ne ASCII too) otherwise is will skyp over ASCII
values. Is there any D native for it or I need to check byte
order mark and write one myself?
This may be simpler
On Sunday, 24 August 2014 at 12:49:30 UTC, Marc Schütz wrote:
On Sunday, 24 August 2014 at 12:24:03 UTC, Andrei Alexandrescu
wrote:
To that end I'm working on RCString, an industrial-strength
string type that's much like string, just reference counted
and with configurable allocation. It's
On Monday, 25 August 2014 at 22:40:00 UTC, Ola Fosheim Grøstad
wrote:
On Monday, 25 August 2014 at 21:53:50 UTC, Ola Fosheim Grøstad
wrote:
I presume you can load 16 bytes and do BITWISE-AND on the MSB,
then match against string-end and carefully use this to boost
performance of simultanous
On Tuesday, 30 September 2014 at 21:19:44 UTC, Ethan wrote:
On Tuesday, 30 September 2014 at 08:48:19 UTC, Szymon Gatner
wrote:
Considered how many games (and I don't mean indie anymore, but
for example Blizzard's Heartstone) are now created in Unity
which uses not only GC but runs in Mono I
On Wednesday, 1 October 2014 at 17:53:43 UTC, H. S. Teoh via
Digitalmars-d wrote:
On Wed, Oct 01, 2014 at 02:51:08AM -0700, Andrei Alexandrescu
via Digitalmars-d wrote:
On 9/30/14, 11:06 AM, Dmitry Olshansky wrote:
29-Sep-2014 14:49, Andrei Alexandrescu пишет:
auto
On Monday, 6 October 2014 at 16:23:41 UTC, Jonathan wrote:
If I pool all unused objects such that no object needs to be
GC'ed, does it still perform scanning? What are other good ways
to avoid its overhead? As you might tell, I know rather little
how D's garbage collection works. I'm working
On Monday, 6 October 2014 at 17:46:34 UTC, Jonathan wrote:
Kiith-Sa, thanks for the info! I started to check out your
entity project and love how your incorporating threads and
syncing new/old state. You did state that your cleaning up
things, but my initial reaction is that entitymanager is
On Monday, 13 October 2014 at 17:21:44 UTC, Sönke Ludwig wrote:
Am 13.10.2014 16:36, schrieb Daniel Murphy:
Sönke Ludwig wrote in message
news:m1ge08$10ub$1...@digitalmars.com...
Oh, I've read both line and column into a single uint,
because of
four words per token - considering that word
I've been planning to write a blog post about profiling D on
Linux for a while, and... while I still didn't get around to
writing an actual post, I recently gave a talk/workshop about
profiling/optimizing on Linux at local hackerspace.
While it's aimed at the local C/C++ audience, a lot of it
On Saturday, 8 November 2014 at 01:53:33 UTC, H. S. Teoh via
Digitalmars-d wrote:
On Fri, Nov 07, 2014 at 05:31:44PM -0800, Walter Bright via
Digitalmars-d wrote:
On 11/7/2014 4:41 PM, H. S. Teoh via Digitalmars-d wrote:
[...]
But speaking of which, I found dmd -profile's output in
trace.log
On Sunday, 14 December 2014 at 19:40:16 UTC, Walter Bright wrote:
On 12/14/2014 12:37 AM, Manu via Digitalmars-d wrote:
There were a few contributing factors, but by far the most
significant
factor was the extremely poor Windows environment support and
Visual
Studio debugging experience.
Noticed 2 non-bot threads at Reddit (sorry for spam, but due to
all D talk being here newcomers may get the impression of a dead
community), maybe someone here is able to answer them?
https://www.reddit.com/r/d_language/comments/2ppxya/is_there_any_interest_in_writing_algorithms_in_d/
On Friday, 19 December 2014 at 00:21:06 UTC, H. S. Teoh via
Digitalmars-d wrote:
On Thu, Dec 18, 2014 at 08:12:07PM +, Laeeth Isharc via
Digitalmars-d wrote:
[...]
- better reference documentation. I don't believe I lack the
ability
generally to figure things out, but the dlang.org
On Friday, 19 December 2014 at 09:13:07 UTC, Walter Bright wrote:
On 12/18/2014 2:24 AM, Manu via Digitalmars-d wrote:
Docs need to have examples which are plain and obvious, and the
language will be absorbed by osmosis.
I agree. Can you point to specific cases that need an example?
If it
On Friday, 19 December 2014 at 12:53:32 UTC, Tobias Pankrath
wrote:
On Friday, 19 December 2014 at 12:44:26 UTC, Kiith-Sa wrote:
On Friday, 19 December 2014 at 09:13:07 UTC, Walter Bright
wrote:
On 12/18/2014 2:24 AM, Manu via Digitalmars-d wrote:
Docs need to have examples which are plain and
On Saturday, 20 December 2014 at 17:40:06 UTC, Martin Nowak wrote:
Just wondering what the general sentiment is.
For me it's these 3 points.
- tuple support (DIP32, maybe without pattern matching)
- working import, protection and visibility rules (DIP22, 313,
314)
- finishing non-GC memory
Finally, contracts are overwhelming, and it's also a feature of
D that
nobody has seen before. When someone new to D encounters a
contract in
the docs, they no longer trust their ability to usefully
interpret the
documentation, and almost certainly become confused; nobody
expects to
see an
On Sunday, 28 December 2014 at 15:57:39 UTC, Ary Borenszweig
wrote:
On 12/27/14 10:00 PM, Walter Bright wrote:
This is so bad there isn't even a direct link to it, it hides
in shame.
Just go here:
http://dlang.org/phobos/std_encoding.html#.transcode
and scroll up one entry. Here it is:
On Sunday, 28 December 2014 at 16:44:05 UTC, Kiith-Sa wrote:
On Sunday, 28 December 2014 at 15:57:39 UTC, Ary Borenszweig
wrote:
On 12/27/14 10:00 PM, Walter Bright wrote:
This is so bad there isn't even a direct link to it, it hides
in shame.
Just go here:
That's a good idea. I propose rule #1: Under no circumstances
will auto be allowed in any examples. The compiler should even
reject files in which they appear. One of the most frustrating
things is to read documentation with type T (completely
uninformative) followed by an example with auto.
On Monday, 29 December 2014 at 19:47:50 UTC, Walter Bright wrote:
On 12/29/2014 3:19 AM, Jacob Carlborg wrote:
On 2014-12-29 06:39, Walter Bright wrote:
Having used both Ddoc and Markdown, I seriously disagree with
this. Take
a look at the markdown source for DIP69. It's horrific.
Do you
Great, width limit messed up the (first version of) the table.
| Function Name | Description |
| - |- |
| #all | `all!a 0([1, 2, 3, 4])` returns `true` |
| #any | `any!a 0([1, 2, -3,
Yeah, now have a large table and have one line that's longer.
*Read* my post. The rows don' have to be aligned. And as I
mentioned, IF you have a special case, THEN it's time for macros.
But it shouln't happen for basic things like bold, code, links,
references, 90% of tables or lists. I
On Monday, 29 December 2014 at 23:56:47 UTC, Walter Bright wrote:
On 12/29/2014 3:31 PM, Kiith-Sa wrote:
because I need macros even for something as common as an
inline code fragment.
Markup, macro, same thing.
Not to mention, if I include the full table lines, not just
~70 chars this
On Tuesday, 30 December 2014 at 01:35:57 UTC, Andrei Alexandrescu
wrote:
On 12/29/14 12:04 PM, Jacob Carlborg wrote:
On 2014-12-29 20:48, Walter Bright wrote:
I don't care much for hybrids, they are confusing and ugly.
Markdown already support raw HTML. We could use Markdown but
with Ddoc
As opposed to some other markup language. You're always going
to have 20 such markup instances, one way or another.
There's a big difference between the amount of visual noise
between different instances. I'm using D for 5 years and when I
still find DDoc laced with $(LI $(B bold) $(D code))
On Tuesday, 30 December 2014 at 01:57:20 UTC, Andrei Alexandrescu
wrote:
On 12/29/14 4:37 PM, Kiith-Sa wrote:
Either way, I'm done with this argument, I expect it will take
many more
pissed-off users for this to change.
I've seen little else than emotion and appeal to such in making
your
On Tuesday, 30 December 2014 at 04:33:10 UTC, Andrei Alexandrescu
wrote:
On 12/29/14 6:50 PM, Kiith-Sa wrote:
.. etc.
You seem to not like your own proposals! -- Andrei
I like them less than a markdown-DDoc combo. They (at least the
first one) are still a way to make DDoc more readable
On Tuesday, 30 December 2014 at 04:34:30 UTC, Andrei Alexandrescu
wrote:
On 12/29/14 7:20 PM, Kiith-Sa wrote:
On Tuesday, 30 December 2014 at 01:57:20 UTC, Andrei
Alexandrescu wrote:
On 12/29/14 4:37 PM, Kiith-Sa wrote:
Either way, I'm done with this argument, I expect it will
take many more
About that user experience:
http://forum.dlang.org/post/nyclgpfzpkzemgitf...@forum.dlang.org
And here's that modified documentation generator with Markdown
support (won't help anyone trying to contribute to Phobos, but
maybe other projects):
http://forum.dlang.org/thread/itizuviesrhfaijyi...@forum.dlang.org
(accidentally posted this into D.learn first, was intended to be
here)
A few weeks/months ago someone here mentioned that it'd be good
if DUB projects linked to code.dlang.org to help anyone who runs
into such a project quickly discover other D projects.
MAny GitHub projects have
On Wednesday, 31 December 2014 at 19:11:27 UTC, Walter Bright
wrote:
On 12/31/2014 7:20 AM, Vladimir Panteleev wrote:
On Monday, 29 December 2014 at 22:39:02 UTC, Walter Bright
wrote:
* reddit
* github
These both use Markdown. The syntax is the same, except for
minor things, such
as the
On Wednesday, 31 December 2014 at 20:05:43 UTC, Walter Bright
wrote:
On 12/31/2014 11:45 AM, Kiith-Sa wrote:
It's NOT a different variant. It's a different LANGUAGE.
That's like saying D is a variant of Pascal.
It's not illegitimate to consider all { } languages as variants
of each other.
On Wednesday, 31 December 2014 at 23:53:48 UTC, Walter Bright
wrote:
On 12/31/2014 3:42 PM, ketmar via Digitalmars-d wrote:
ah, the following is even better:
Now do it it markdown. Oh wait, markdown doesn't enable
specification of different kinds of fonts and formatting.
Markedown doesn't
On Monday, 2 February 2015 at 14:43:22 UTC, Manu wrote:
On 2 February 2015 at 07:47, Walter Bright via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 2/1/2015 3:29 AM, weaselcat wrote:
On Sunday, 1 February 2015 at 11:22:04 UTC, Johannes Pfau
wrote:
which perform as well as C code,
I looked at the favicon, and...
the file is .ico (bad format), stores 5 versions of the icon
(16x16 to 64x64) even though only 16x16/32x32 are supported.
Here are just the 16x16(383b) and 32x32(1.77kiB) versions, as
PNGs (better compression than gif, and official standard - used
RGBA, as
On Friday, 16 January 2015 at 21:39:52 UTC, Andrei Alexandrescu
wrote:
On 1/16/15 1:32 PM, Vladimir Panteleev wrote:
On Friday, 16 January 2015 at 21:26:04 UTC, Andrei
Alexandrescu wrote:
Well good point. As of January two of the css files are in
the top 3
most trafficked files off of
On Tuesday, 20 January 2015 at 16:33:43 UTC, Vladimir Panteleev
wrote:
On Tuesday, 20 January 2015 at 16:31:12 UTC, bearophile wrote:
Vladimir Panteleev:
All expandable sections should show up as expanded when no JS
is
available.
But currently they aren't doing that, right?
They are. It
On Wednesday, 21 January 2015 at 17:16:52 UTC, Sebastiaan Koppe
wrote:
On Wednesday, 21 January 2015 at 17:12:22 UTC, aldanor wrote:
Sebastian, could please you publish your fork somewhere so we
could take a closer look and/or fork/destroy it? It would also
be easier to make specific
http://developers.slashdot.org/story/15/01/20/2026221/is-d-an-underrated-programming-language?utm_source=rss1.0mainlinkanonutm_medium=feed
On Thursday, 22 January 2015 at 01:34:01 UTC, Sebastiaan Koppe
wrote:
On Wednesday, 21 January 2015 at 17:52:56 UTC, Kiith-Sa wrote:
Suggested improvement:
http://imgur.com/a/zgSJa
Can't open link.
Direct image links:
current: http://i.imgur.com/5IN3Nui.png
better:
On Sunday, 18 January 2015 at 07:44:24 UTC, Andrei Alexandrescu
wrote:
On 1/17/15 11:42 PM, DaveG wrote:
On Sunday, 18 January 2015 at 04:44:56 UTC, Israel wrote:
On Sunday, 18 January 2015 at 02:18:16 UTC, Andrei
Alexandrescu wrote:
I took the better part of today working on this:
On Thursday, 22 January 2015 at 19:28:13 UTC, Justin Whear wrote:
On Thu, 22 Jan 2015 18:03:31 +, Justin Whear wrote:
On Thu, 22 Jan 2015 17:40:17 +, Justin Whear wrote:
I just whacked this out in D:
http://dpaste.dzfl.pl/90d96cf05792
Remembered the allMembers trait, using a
On Monday, 26 January 2015 at 03:17:55 UTC, Vladimir Panteleev
wrote:
On Monday, 26 January 2015 at 03:14:00 UTC, ketmar wrote:
On Mon, 26 Jan 2015 02:36:29 +, Vladimir Panteleev wrote:
On Monday, 26 January 2015 at 02:13:44 UTC, ketmar wrote:
On Mon, 26 Jan 2015 02:00:01 +, Laeeth
Nie som Cech, ale som zo Slovenska (vychod), robim kod pre
diplomivku v D (https://github.com/kiith-sa/tharsis-core) a
zatial som robil 2 kratke prednasky/workshopy v Kosiciach na
propagaciu.
Mam podozrenie ze kym sa drasticky nezvysi popularita D,
akekolvek ceske/slovenske forum bude mat
On Sunday, 11 January 2015 at 12:57:17 UTC, MattCoder wrote:
On Sunday, 11 January 2015 at 06:56:02 UTC, thedeemon wrote:
At this moment I only see some popularity comparisons
Yes in fact they are talking more about popularity between both
languages.
and I think they're generally
On Sunday, 11 January 2015 at 17:28:37 UTC, Andrei Alexandrescu
wrote:
On 1/11/15 3:03 AM, Mathias LANG wrote:
On Saturday, 10 January 2015 at 17:23:24 UTC, Andrei
Alexandrescu wrote:
In the ddox-generated documentation the heading is e.g.
Module
std.container. I wanted to style std.container
On Monday, 12 January 2015 at 00:29:49 UTC, Andrei Alexandrescu
wrote:
I just fixed documentation to generate docs for all symbols in
core.stdc.complex. Looks unhelpful:
http://erdani.com/d/library-prerelease/core/stdc/complex.html
Any idea on how to make this better?
Thanks,
Andrei
On Monday, 12 January 2015 at 00:33:52 UTC, Andrei Alexandrescu
wrote:
On 1/11/15 4:33 PM, MattCoder wrote:
On Sunday, 11 January 2015 at 23:27:34 UTC, Nick B wrote:
Perhaps its better to have a number (average or mean) than no
number.
Just ask 50 or 100 uers (or more) for their number of
On Monday, 5 January 2015 at 14:52:36 UTC, Martin Nowak wrote:
On 01/05/2015 11:26 AM, Benjamin Thaut wrote:
If you are interrested I might be able to branch of a old
revision and
make it compile with the latest dmd again.
I'm interested in realistically simulating your allocation
patterns.
On Thursday, 8 January 2015 at 16:53:46 UTC, Ras wrote:
Hello,
I want to write the game engine in C++ and write all the game
logic and ai etc in D. How would i do this?
Manu Evans has pretty much this, he's active on this newsgroup,
maybe he can help you: https://github.com/TurkeyMan/fuji .
On Thursday, 8 January 2015 at 16:27:48 UTC, Andrei Alexandrescu
wrote:
On 1/8/15 8:19 AM, Johannes Pfau wrote:
What kind of action would you expect? Renaming a name
which has been used for two years now without complaints,
simply
because it looks bad in the new documentation?
As we usually
On Tuesday, 31 March 2015 at 14:32:38 UTC, Baz wrote:
Kiith-Sa, come back with us !!
I'm currently ignoring all my projects and GitHub in general to
avoid distraction as I'm closing the end of my university studies
(thesis, finals, events, etc.). I expect to resume working on my
projects in
On Tuesday, 3 March 2015 at 22:01:46 UTC, Jonas Drewsen wrote:
On Tuesday, 3 March 2015 at 17:15:47 UTC, Ola Fosheim Grøstad
wrote:
On Tuesday, 3 March 2015 at 15:59:20 UTC, Per Nordlöw wrote:
Unreal Engine 4 is not free:
https://www.unrealengine.com/blog/ue4-is-free
D bindings anyone?
On Tuesday, 9 June 2015 at 17:05:19 UTC, Andrei Alexandrescu
wrote:
My work on allocators takes the last turn before the straight
line. I've arranged with Dicebot to overlap the review period
with finalizing details so I can act on feedback quickly.
After that I'm ready for some major library
1. Just keep the current spec and deal with it. Some containers
are and will remain garbage collected because they started as
such. Add new containers that are better alongside them.
2. Do break compatibility of containers, mainly by taking
advantage of them being under-documented. In a way
On Sunday, 22 November 2015 at 15:23:18 UTC, Andrei Alexandrescu
wrote:
On 11/22/2015 06:38 AM, Mathias Lang via Digitalmars-d wrote:
Over the proposed speakers so far, Carmack would be my
favorite.
I've asked him a few days ago, he declined. -- Andrei
+1 for Tim Sweeney (if Carmack is not
On Monday, 5 May 2014 at 08:58:34 UTC, Gary Willoughby wrote:
On Sunday, 4 May 2014 at 19:19:57 UTC, Nick Sabalausky wrote:
-Jsource/example/media: Use stringImportPaths to specify
import paths in a compiler independent way
Error: multiple definition of tcl_38_307: _Tcl_Main and
Tcl_Main:
On Friday, 9 May 2014 at 19:48:20 UTC, Andrei Alexandrescu wrote:
Hi folks,
We at Facebook are very excited about the upcoming DConf 2014.
In fact, so excited we're considering livestreaming the event
for the benefit of the many of us who can't make it to Menlo
Park, CA. Livestreaming
On Friday, 16 May 2014 at 07:43:06 UTC, ponce wrote:
On Thursday, 15 May 2014 at 15:02:33 UTC, Mike Parker wrote:
I managed to let this little anniversary slip by me. My first
post in the old Derelict forum at DSource[1] is dated May 6,
2004, my initial commit to svn[2] was May 7, and my
On Friday, 16 May 2014 at 13:53:07 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/14/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote:
I am starting an initiative for everyone interested in D game
development by creating the github organization
d-gamedev-team[1].
Just ported
On Monday, 19 May 2014 at 19:50:37 UTC, Colden Cullen wrote:
Hi everyone,
I’m super excited to be able to announce that the Dash game
engine[1] is finally stable and ready for public use! I’m
currently the Lead Engine Programmer at Circular Studios[2]
(the group behind Dash). We had 14
On Monday, 19 May 2014 at 20:44:59 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/19/14, Colden Cullen via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
This is such a great effort to see!
I'm liking the enthusiasm!
Btw, I'm currently porting the Box2D
On Monday, 19 May 2014 at 21:10:02 UTC, Colden Cullen wrote:
On Monday, 19 May 2014 at 21:08:25 UTC, Kiith-Sa wrote:
Box2D would be awesome. I'm about to start a project that
would greatly benefit from good 2D physics (I used simple AABB
till now simply because physics is too much of a PITA)
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy to
On Friday, 23 May 2014 at 22:52:53 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/24/14, Piotrek via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
nice one.
How does it compare to C++ version in terms of performance?
I haven't tested the performance yet! I'm
On Monday, 26 May 2014 at 18:09:46 UTC, Walter Bright wrote:
On 5/26/2014 10:30 AM, w0rp wrote:
On Monday, 26 May 2014 at 17:06:27 UTC, Walter Bright wrote:
Youtube has solved all these problems - why not use it?
You can view .webm directly in recent Firefox or Chrome
versions on Windows, you
On Thursday, 5 June 2014 at 21:15:40 UTC, Olivier Henley wrote:
On Thursday, 5 June 2014 at 16:33:49 UTC, Andrei Alexandrescu
wrote:
https://news.ycombinator.com/newest
http://www.reddit.com/r/programming/comments/27e5d7/dconf_day_1_talk_3_a_real_d_in_programming/
On Wednesday, 11 June 2014 at 10:20:39 UTC, MGW wrote:
Example of D (dmd 2.065 64) with Qt 64 Windows64/Linux64.
Running programs *.EXE with key --debug.
http://yadi.sk/d/qLE7Kgz9SpKEX
This looks pretty good. How much of Qt is usable through this?
E.g. I assume nothing templated is usable?
On Thursday, 22 May 2014 at 15:20:42 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
If you need a very minimal but usable GUI library for your
OpenGL
applications, then an immediate-mode GUI such as IMGUI could be
just
the trick. IMGUI has been ported to D and can be found at the
On Friday, 18 July 2014 at 00:44:15 UTC, uri wrote:
On Thursday, 17 July 2014 at 20:57:10 UTC, Kiith-Sa wrote:
DSnips is a set of UltiSnips snippets for D (now with GIFs
showing each snippet in action (image-heavy))
https://github.com/kiith-sa/DSnips
This is an attempt to overhaul the D
On Thursday, 24 July 2014 at 08:11:01 UTC, Ali Çehreli wrote:
I have completed the translation of the book. Phew... :)
However, there is still more work, like adding a UDA chapter
and working on many little TODO items.
The following was the final chapter, which actually only
scratches the
On Thursday, 24 July 2014 at 08:11:01 UTC, Ali Çehreli wrote:
I have completed the translation of the book. Phew... :)
However, there is still more work, like adding a UDA chapter
and working on many little TODO items.
The following was the final chapter, which actually only
scratches the
D:YAML is a YAML parser and emitter for D.
It's been a while since the last release and many small features
have been
added to the Git master over time, so I finally forced myself to
do an
official release.
D:YAML at GitHub:
https://github.com/kiith-sa/D-YAML
## Highlights ##
Some breaking
On Wednesday, 6 August 2014 at 21:18:00 UTC, Gary Willoughby
wrote:
On Wednesday, 6 August 2014 at 17:09:50 UTC, Kiith-Sa wrote:
## D:YAML 0.4.5 ##
For compatibility with DMD 2.065, I also made a release out
of
the last
state of git master before 2.066 was required. See the release
at
D:GameVFS is a (very) minimal virtual file system library for
game development.
https://github.com/kiith-sa/D-GameVFS
I updated D:GameVFS to work with DMD 2.066 and put it on DUB.
There are no
major changes, just a bunch of small features I added over time
as I use it.
Note that at this
Should be fixed now with 0.4.6:
http://code.dlang.org/packages/dyaml/0.4.6
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