On Thursday, 12 February 2015 at 15:27:14 UTC, Andrej Mitrovic
wrote:
On 2/10/15, Kiith-Sa via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
DDocs.org (http://ddocs.org)
It would be nice to be able to jump to the project's hosted
repository
in the docs page (maybe
On Wednesday, 11 February 2015 at 08:41:26 UTC, Mathias LANG
wrote:
On Tuesday, 10 February 2015 at 22:40:18 UTC, Kiith-Sa wrote:
DDocs.org (http://ddocs.org) is a repository of documentation
for DUB projects that automatically re-generates docs as new
projects/releases/branch changes are
Great work. I noticed a few mistakes in the layout:
div.main-description
{
width: 160%;
should be 100%
The e-o , p-z links are overlapping the arrow symbols.
http://ddocs.org/favicon.ico is a 404
The CSS is actually correct, I'm using display: flex for the
intro/developer info.
I added
On Tuesday, 10 February 2015 at 23:53:19 UTC, MrSmith wrote:
On Tuesday, 10 February 2015 at 22:40:18 UTC, Kiith-Sa wrote:
DDocs.org (http://ddocs.org) is a repository of documentation
for DUB projects that automatically re-generates docs as new
projects/releases/branch changes are added.
DDocs.org (http://ddocs.org) is a repository of documentation for
DUB projects that automatically re-generates docs as new
projects/releases/branch changes are added.
The idea is to make documenting D projects as simple as possible,
to the point where you don't need to do any work to get
Atleast on chrome win7 the font is absolutely awful.
Could you post a screenshot? I mostly just use the default sans
which can result in any font being used based on the OS,
Also any chance that it could output json to represent modules
instead of html?
Very unlikely in near future,
On Sunday, 1 February 2015 at 13:40:29 UTC, Rikki Cattermole
wrote:
On 2/02/2015 2:36 a.m., Kiith-Sa wrote:
Atleast on chrome win7 the font is absolutely awful.
Could you post a screenshot? I mostly just use the default
sans which
can result in any font being used based on the OS,
Harbored-mod (https://github.com/kiith-sa/harbored-mod) is a
documentation generator based on Brian Schott's Harbored that
supports both DDoc and Markdown in documentation comments.
--
Examples of generated docs
--
* Public imports in a package.d:
On Saturday, 31 January 2015 at 17:43:49 UTC, jklp wrote:
On Saturday, 31 January 2015 at 15:31:37 UTC, Kiith-Sa wrote:
Harbored-mod (https://github.com/kiith-sa/harbored-mod) is a
documentation generator based on Brian Schott's Harbored that
supports both DDoc and Markdown in documentation
Just in case you don't follow digitalmars.D:
http://forum.dlang.org/thread/m9s4cd$2s1v$1...@digitalmars.com#post-m9s4cd:242s1v:241:40digitalmars.com
On Monday, 19 January 2015 at 17:05:54 UTC, Adam D. Ruppe wrote:
http://arsdnet.net/this-week-in-d/jan-18.html
http://www.reddit.com/r/programming/comments/2sy7lg/this_week_in_d_january_18_2015/
For those of you who saw the draft earlier, hit refresh to
ensure you aren't seeing a cached
On Tuesday, 13 January 2015 at 21:31:15 UTC, Iain Buclaw wrote:
Hi,
I'm not sure when it was announced, but binutils 2.25 has been
released! There's a small reason for excitement as it is the
first to come with D demangling support in the GNU toolchain.
Unfortunately, I forgot to send in
On Sunday, 4 January 2015 at 17:27:57 UTC, Daniel Murphy wrote:
Kiith-Sa wrote in message
news:nffxogzwpmayydyom...@forum.dlang.org...
(sorry if you get this question too often)
How is DDMD as a whole going? Is it getting closer or are
ongoing DMD changes slowing it down too much?
It's
Harbored-mod is a documentation generator based on Brian Schott's
Harbored.
Features
It supports (a non-conflicting subset of) Markdown besides DDoc,
so Markdown can be used together with DDoc in documentation
comments.
Some other features:
* Decent defaults. `hmod source`
On Sunday, 21 December 2014 at 15:12:26 UTC, ZombineDev wrote:
One example of a somewhat large performance oriented C#
application is OpenRA[1].
(An open-source implementation of the Command Conquer: Red
Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux
and Mac OS X)
It is
On Wednesday, 17 December 2014 at 19:06:24 UTC, solidstate1991
wrote:
I started to work on an engine, which emulates the features and
limitations of older graphics systems, mainly for retro-styled
indie games.
Features:
-Support for parallax scrolling, and multiple sprite and tile
layers
On Wednesday, 3 December 2014 at 06:39:34 UTC, Vladimir Panteleev
wrote:
On Tuesday, 2 December 2014 at 23:02:32 UTC, Kiith-Sa wrote:
On Tuesday, 2 December 2014 at 22:20:29 UTC, Vladimir
Panteleev wrote:
DSource in the headlines? In 2014? Shocking, I know.
Since Brad is no longer an active D
On Tuesday, 2 December 2014 at 22:20:29 UTC, Vladimir Panteleev
wrote:
DSource in the headlines? In 2014? Shocking, I know.
Since Brad is no longer an active D user, and the website has
had spotty uptime lately, I've offered to take over the hosting
and any maintenance.
Although opinions
--
Announcing Despiker, a GUI real time profiler for game development
--
This is is a visualizer for the Tharsis.prof frame-based profiler
library.
Profiling with
On Monday, 6 October 2014 at 15:06:04 UTC, Steven Schveighoffer
wrote:
On 10/2/14 3:42 AM, Kagamin wrote:
On Thursday, 2 October 2014 at 07:14:35 UTC, Iain Buclaw via
Digitalmars-d-announce wrote:
Doesn't Linux Mint provide an upgrade facility for you?
No idea.
I use Linux Mint, I believe
On Monday, 6 October 2014 at 16:51:07 UTC, Dicebot wrote:
https://github.com/D-Programming-Language/druntime/pull/985
Here is initial port result available for early experiments. It
can be compiled with make -f posix.mak GC_TYPE=concurrent and
passes the test suite with only shared library
Should be fixed now with 0.4.6:
http://code.dlang.org/packages/dyaml/0.4.6
On Wednesday, 6 August 2014 at 21:18:00 UTC, Gary Willoughby
wrote:
On Wednesday, 6 August 2014 at 17:09:50 UTC, Kiith-Sa wrote:
## D:YAML 0.4.5 ##
For compatibility with DMD 2.065, I also made a release out
of
the last
state of git master before 2.066 was required. See the release
at
D:GameVFS is a (very) minimal virtual file system library for
game development.
https://github.com/kiith-sa/D-GameVFS
I updated D:GameVFS to work with DMD 2.066 and put it on DUB.
There are no
major changes, just a bunch of small features I added over time
as I use it.
Note that at this
D:YAML is a YAML parser and emitter for D.
It's been a while since the last release and many small features
have been
added to the Git master over time, so I finally forced myself to
do an
official release.
D:YAML at GitHub:
https://github.com/kiith-sa/D-YAML
## Highlights ##
Some breaking
On Thursday, 24 July 2014 at 08:11:01 UTC, Ali Çehreli wrote:
I have completed the translation of the book. Phew... :)
However, there is still more work, like adding a UDA chapter
and working on many little TODO items.
The following was the final chapter, which actually only
scratches the
On Thursday, 24 July 2014 at 08:11:01 UTC, Ali Çehreli wrote:
I have completed the translation of the book. Phew... :)
However, there is still more work, like adding a UDA chapter
and working on many little TODO items.
The following was the final chapter, which actually only
scratches the
On Friday, 18 July 2014 at 00:44:15 UTC, uri wrote:
On Thursday, 17 July 2014 at 20:57:10 UTC, Kiith-Sa wrote:
DSnips is a set of UltiSnips snippets for D (now with GIFs
showing each snippet in action (image-heavy))
https://github.com/kiith-sa/DSnips
This is an attempt to overhaul the D
On Thursday, 22 May 2014 at 15:20:42 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
If you need a very minimal but usable GUI library for your
OpenGL
applications, then an immediate-mode GUI such as IMGUI could be
just
the trick. IMGUI has been ported to D and can be found at the
On Wednesday, 11 June 2014 at 10:20:39 UTC, MGW wrote:
Example of D (dmd 2.065 64) with Qt 64 Windows64/Linux64.
Running programs *.EXE with key --debug.
http://yadi.sk/d/qLE7Kgz9SpKEX
This looks pretty good. How much of Qt is usable through this?
E.g. I assume nothing templated is usable?
On Thursday, 5 June 2014 at 21:15:40 UTC, Olivier Henley wrote:
On Thursday, 5 June 2014 at 16:33:49 UTC, Andrei Alexandrescu
wrote:
https://news.ycombinator.com/newest
http://www.reddit.com/r/programming/comments/27e5d7/dconf_day_1_talk_3_a_real_d_in_programming/
On Monday, 26 May 2014 at 18:09:46 UTC, Walter Bright wrote:
On 5/26/2014 10:30 AM, w0rp wrote:
On Monday, 26 May 2014 at 17:06:27 UTC, Walter Bright wrote:
Youtube has solved all these problems - why not use it?
You can view .webm directly in recent Firefox or Chrome
versions on Windows, you
On Friday, 23 May 2014 at 22:52:53 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/24/14, Piotrek via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
nice one.
How does it compare to C++ version in terms of performance?
I haven't tested the performance yet! I'm
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy to
On Monday, 19 May 2014 at 19:50:37 UTC, Colden Cullen wrote:
Hi everyone,
I’m super excited to be able to announce that the Dash game
engine[1] is finally stable and ready for public use! I’m
currently the Lead Engine Programmer at Circular Studios[2]
(the group behind Dash). We had 14
On Monday, 19 May 2014 at 20:44:59 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/19/14, Colden Cullen via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
This is such a great effort to see!
I'm liking the enthusiasm!
Btw, I'm currently porting the Box2D
On Monday, 19 May 2014 at 21:10:02 UTC, Colden Cullen wrote:
On Monday, 19 May 2014 at 21:08:25 UTC, Kiith-Sa wrote:
Box2D would be awesome. I'm about to start a project that
would greatly benefit from good 2D physics (I used simple AABB
till now simply because physics is too much of a PITA)
On Friday, 16 May 2014 at 13:53:07 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/14/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote:
I am starting an initiative for everyone interested in D game
development by creating the github organization
d-gamedev-team[1].
Just ported
On Friday, 16 May 2014 at 07:43:06 UTC, ponce wrote:
On Thursday, 15 May 2014 at 15:02:33 UTC, Mike Parker wrote:
I managed to let this little anniversary slip by me. My first
post in the old Derelict forum at DSource[1] is dated May 6,
2004, my initial commit to svn[2] was May 7, and my
On Friday, 9 May 2014 at 19:48:20 UTC, Andrei Alexandrescu wrote:
Hi folks,
We at Facebook are very excited about the upcoming DConf 2014.
In fact, so excited we're considering livestreaming the event
for the benefit of the many of us who can't make it to Menlo
Park, CA. Livestreaming
On Monday, 5 May 2014 at 08:58:34 UTC, Gary Willoughby wrote:
On Sunday, 4 May 2014 at 19:19:57 UTC, Nick Sabalausky wrote:
-Jsource/example/media: Use stringImportPaths to specify
import paths in a compiler independent way
Error: multiple definition of tcl_38_307: _Tcl_Main and
Tcl_Main:
41 matches
Mail list logo