Re: DDocs.org: auto-generated documentation for all DUB projects (WIP)

2015-02-15 Thread Kiith-Sa via Digitalmars-d-announce
On Thursday, 12 February 2015 at 15:27:14 UTC, Andrej Mitrovic wrote: On 2/10/15, Kiith-Sa via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: DDocs.org (http://ddocs.org) It would be nice to be able to jump to the project's hosted repository in the docs page (maybe

Re: DDocs.org: auto-generated documentation for all DUB projects (WIP)

2015-02-11 Thread Kiith-Sa via Digitalmars-d-announce
On Wednesday, 11 February 2015 at 08:41:26 UTC, Mathias LANG wrote: On Tuesday, 10 February 2015 at 22:40:18 UTC, Kiith-Sa wrote: DDocs.org (http://ddocs.org) is a repository of documentation for DUB projects that automatically re-generates docs as new projects/releases/branch changes are

Re: DDocs.org: auto-generated documentation for all DUB projects (WIP)

2015-02-11 Thread Kiith-Sa via Digitalmars-d-announce
Great work. I noticed a few mistakes in the layout: div.main-description { width: 160%; should be 100% The e-o , p-z links are overlapping the arrow symbols. http://ddocs.org/favicon.ico is a 404 The CSS is actually correct, I'm using display: flex for the intro/developer info. I added

Re: DDocs.org: auto-generated documentation for all DUB projects (WIP)

2015-02-10 Thread Kiith-Sa via Digitalmars-d-announce
On Tuesday, 10 February 2015 at 23:53:19 UTC, MrSmith wrote: On Tuesday, 10 February 2015 at 22:40:18 UTC, Kiith-Sa wrote: DDocs.org (http://ddocs.org) is a repository of documentation for DUB projects that automatically re-generates docs as new projects/releases/branch changes are added.

DDocs.org: auto-generated documentation for all DUB projects (WIP)

2015-02-10 Thread Kiith-Sa via Digitalmars-d-announce
DDocs.org (http://ddocs.org) is a repository of documentation for DUB projects that automatically re-generates docs as new projects/releases/branch changes are added. The idea is to make documenting D projects as simple as possible, to the point where you don't need to do any work to get

Re: Harbored-mod (doc generator) 0.2: Cross-referencing, methods/fields no longer in separate files

2015-02-01 Thread Kiith-Sa via Digitalmars-d-announce
Atleast on chrome win7 the font is absolutely awful. Could you post a screenshot? I mostly just use the default sans which can result in any font being used based on the OS, Also any chance that it could output json to represent modules instead of html? Very unlikely in near future,

Re: Harbored-mod (doc generator) 0.2: Cross-referencing, methods/fields no longer in separate files

2015-02-01 Thread Kiith-Sa via Digitalmars-d-announce
On Sunday, 1 February 2015 at 13:40:29 UTC, Rikki Cattermole wrote: On 2/02/2015 2:36 a.m., Kiith-Sa wrote: Atleast on chrome win7 the font is absolutely awful. Could you post a screenshot? I mostly just use the default sans which can result in any font being used based on the OS,

Harbored-mod (doc generator) 0.2: Cross-referencing, methods/fields no longer in separate files

2015-01-31 Thread Kiith-Sa via Digitalmars-d-announce
Harbored-mod (https://github.com/kiith-sa/harbored-mod) is a documentation generator based on Brian Schott's Harbored that supports both DDoc and Markdown in documentation comments. -- Examples of generated docs -- * Public imports in a package.d:

Re: Harbored-mod (doc generator) 0.2: Cross-referencing, methods/fields no longer in separate files

2015-01-31 Thread Kiith-Sa via Digitalmars-d-announce
On Saturday, 31 January 2015 at 17:43:49 UTC, jklp wrote: On Saturday, 31 January 2015 at 15:31:37 UTC, Kiith-Sa wrote: Harbored-mod (https://github.com/kiith-sa/harbored-mod) is a documentation generator based on Brian Schott's Harbored that supports both DDoc and Markdown in documentation

Re: Calypso: Direct and full interfacing to C++

2015-01-22 Thread Kiith-Sa via Digitalmars-d-announce
Just in case you don't follow digitalmars.D: http://forum.dlang.org/thread/m9s4cd$2s1v$1...@digitalmars.com#post-m9s4cd:242s1v:241:40digitalmars.com

Re: This Week in D, issue 2

2015-01-19 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 19 January 2015 at 17:05:54 UTC, Adam D. Ruppe wrote: http://arsdnet.net/this-week-in-d/jan-18.html http://www.reddit.com/r/programming/comments/2sy7lg/this_week_in_d_january_18_2015/ For those of you who saw the draft earlier, hit refresh to ensure you aren't seeing a cached

Re: Binutils 2.25 Released - New D demangling support

2015-01-13 Thread Kiith-Sa via Digitalmars-d-announce
On Tuesday, 13 January 2015 at 21:31:15 UTC, Iain Buclaw wrote: Hi, I'm not sure when it was announced, but binutils 2.25 has been released! There's a small reason for excitement as it is the first to come with D demangling support in the GNU toolchain. Unfortunately, I forgot to send in

Re: DMD's lexer available on code.dlang.org

2015-01-04 Thread Kiith-Sa via Digitalmars-d-announce
On Sunday, 4 January 2015 at 17:27:57 UTC, Daniel Murphy wrote: Kiith-Sa wrote in message news:nffxogzwpmayydyom...@forum.dlang.org... (sorry if you get this question too often) How is DDMD as a whole going? Is it getting closer or are ongoing DMD changes slowing it down too much? It's

Harbored-mod 0.1: A documentation generator with DDoc and Markdown support based on Harbored

2014-12-30 Thread Kiith-Sa via Digitalmars-d-announce
Harbored-mod is a documentation generator based on Brian Schott's Harbored. Features It supports (a non-conflicting subset of) Markdown besides DDoc, so Markdown can be used together with DDoc in documentation comments. Some other features: * Decent defaults. `hmod source`

Re: C# to D Compiler :)

2014-12-21 Thread Kiith-Sa via Digitalmars-d-announce
On Sunday, 21 December 2014 at 15:12:26 UTC, ZombineDev wrote: One example of a somewhat large performance oriented C# application is OpenRA[1]. (An open-source implementation of the Command Conquer: Red Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux and Mac OS X) It is

Re: 2D game engine written in D is in progress

2014-12-18 Thread Kiith-Sa via Digitalmars-d-announce
On Wednesday, 17 December 2014 at 19:06:24 UTC, solidstate1991 wrote: I started to work on an engine, which emulates the features and limitations of older graphics systems, mainly for retro-styled indie games. Features: -Support for parallax scrolling, and multiple sprite and tile layers

Re: dsource.org moved

2014-12-03 Thread Kiith-Sa via Digitalmars-d-announce
On Wednesday, 3 December 2014 at 06:39:34 UTC, Vladimir Panteleev wrote: On Tuesday, 2 December 2014 at 23:02:32 UTC, Kiith-Sa wrote: On Tuesday, 2 December 2014 at 22:20:29 UTC, Vladimir Panteleev wrote: DSource in the headlines? In 2014? Shocking, I know. Since Brad is no longer an active D

Re: dsource.org moved

2014-12-02 Thread Kiith-Sa via Digitalmars-d-announce
On Tuesday, 2 December 2014 at 22:20:29 UTC, Vladimir Panteleev wrote: DSource in the headlines? In 2014? Shocking, I know. Since Brad is no longer an active D user, and the website has had spotty uptime lately, I've offered to take over the hosting and any maintenance. Although opinions

Despiker 0.1: a GUI real-time profiler for game development

2014-10-10 Thread Kiith-Sa via Digitalmars-d-announce
-- Announcing Despiker, a GUI real time profiler for game development -- This is is a visualizer for the Tharsis.prof frame-based profiler library. Profiling with

Re: [OT Security PSA] Shellshock: Update your bash, now!

2014-10-06 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 6 October 2014 at 15:06:04 UTC, Steven Schveighoffer wrote: On 10/2/14 3:42 AM, Kagamin wrote: On Thursday, 2 October 2014 at 07:14:35 UTC, Iain Buclaw via Digitalmars-d-announce wrote: Doesn't Linux Mint provide an upgrade facility for you? No idea. I use Linux Mint, I believe

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-06 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 6 October 2014 at 16:51:07 UTC, Dicebot wrote: https://github.com/D-Programming-Language/druntime/pull/985 Here is initial port result available for early experiments. It can be compiled with make -f posix.mak GC_TYPE=concurrent and passes the test suite with only shared library

Re: D:YAML 0.5 (also, D:YAML 0.4.5, TinyEndian 0.1)

2014-08-08 Thread Kiith-Sa via Digitalmars-d-announce
Should be fixed now with 0.4.6: http://code.dlang.org/packages/dyaml/0.4.6

Re: D:YAML 0.5 (also, D:YAML 0.4.5, TinyEndian 0.1)

2014-08-07 Thread Kiith-Sa via Digitalmars-d-announce
On Wednesday, 6 August 2014 at 21:18:00 UTC, Gary Willoughby wrote: On Wednesday, 6 August 2014 at 17:09:50 UTC, Kiith-Sa wrote: ## D:YAML 0.4.5 ## For compatibility with DMD 2.065, I also made a release out of the last state of git master before 2.066 was required. See the release at

D:GameVFS 0.2

2014-08-07 Thread Kiith-Sa via Digitalmars-d-announce
D:GameVFS is a (very) minimal virtual file system library for game development. https://github.com/kiith-sa/D-GameVFS I updated D:GameVFS to work with DMD 2.066 and put it on DUB. There are no major changes, just a bunch of small features I added over time as I use it. Note that at this

D:YAML 0.5 (also, D:YAML 0.4.5, TinyEndian 0.1)

2014-08-06 Thread Kiith-Sa via Digitalmars-d-announce
D:YAML is a YAML parser and emitter for D. It's been a while since the last release and many small features have been added to the Git master over time, so I finally forced myself to do an official release. D:YAML at GitHub: https://github.com/kiith-sa/D-YAML ## Highlights ## Some breaking

Re: Programming in D book is 100% translated

2014-07-24 Thread Kiith-Sa via Digitalmars-d-announce
On Thursday, 24 July 2014 at 08:11:01 UTC, Ali Çehreli wrote: I have completed the translation of the book. Phew... :) However, there is still more work, like adding a UDA chapter and working on many little TODO items. The following was the final chapter, which actually only scratches the

Re: Programming in D book is 100% translated

2014-07-24 Thread Kiith-Sa via Digitalmars-d-announce
On Thursday, 24 July 2014 at 08:11:01 UTC, Ali Çehreli wrote: I have completed the translation of the book. Phew... :) However, there is still more work, like adding a UDA chapter and working on many little TODO items. The following was the final chapter, which actually only scratches the

Re: DSnips - making D coding awesome in Vim (with GIFs!)

2014-07-18 Thread Kiith-Sa via Digitalmars-d-announce
On Friday, 18 July 2014 at 00:44:15 UTC, uri wrote: On Thursday, 17 July 2014 at 20:57:10 UTC, Kiith-Sa wrote: DSnips is a set of UltiSnips snippets for D (now with GIFs showing each snippet in action (image-heavy)) https://github.com/kiith-sa/DSnips This is an attempt to overhaul the D

Re: dimgui - A port of imgui, the immediate-mode OpenGL GUI library

2014-07-04 Thread Kiith-Sa via Digitalmars-d-announce
On Thursday, 22 May 2014 at 15:20:42 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: If you need a very minimal but usable GUI library for your OpenGL applications, then an immediate-mode GUI such as IMGUI could be just the trick. IMGUI has been ported to D and can be found at the

Re: QtE - D small binding for Qt.

2014-06-12 Thread Kiith-Sa via Digitalmars-d-announce
On Wednesday, 11 June 2014 at 10:20:39 UTC, MGW wrote: Example of D (dmd 2.065 64) with Qt 64 Windows64/Linux64. Running programs *.EXE with key --debug. http://yadi.sk/d/qLE7Kgz9SpKEX This looks pretty good. How much of Qt is usable through this? E.g. I assume nothing templated is usable?

Re: Chuck Allison's talk is up

2014-06-05 Thread Kiith-Sa via Digitalmars-d-announce
On Thursday, 5 June 2014 at 21:15:40 UTC, Olivier Henley wrote: On Thursday, 5 June 2014 at 16:33:49 UTC, Andrei Alexandrescu wrote: https://news.ycombinator.com/newest http://www.reddit.com/r/programming/comments/27e5d7/dconf_day_1_talk_3_a_real_d_in_programming/

Re: Video of my LDC talk @ FOSDEM'14

2014-05-26 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 26 May 2014 at 18:09:46 UTC, Walter Bright wrote: On 5/26/2014 10:30 AM, w0rp wrote: On Monday, 26 May 2014 at 17:06:27 UTC, Walter Bright wrote: Youtube has solved all these problems - why not use it? You can view .webm directly in recent Firefox or Chrome versions on Windows, you

Re: dbox is a complete D2 port of the Box2D game physics library

2014-05-24 Thread Kiith-Sa via Digitalmars-d-announce
On Friday, 23 May 2014 at 22:52:53 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/24/14, Piotrek via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: nice one. How does it compare to C++ version in terms of performance? I haven't tested the performance yet! I'm

Re: DlangUI

2014-05-20 Thread Kiith-Sa via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy to

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 19 May 2014 at 19:50:37 UTC, Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:44:59 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/19/14, Colden Cullen via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: This is such a great effort to see! I'm liking the enthusiasm! Btw, I'm currently porting the Box2D

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:10:02 UTC, Colden Cullen wrote: On Monday, 19 May 2014 at 21:08:25 UTC, Kiith-Sa wrote: Box2D would be awesome. I'm about to start a project that would greatly benefit from good 2D physics (I used simple AABB till now simply because physics is too much of a PITA)

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-17 Thread Kiith-Sa via Digitalmars-d-announce
On Friday, 16 May 2014 at 13:53:07 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/14/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote: I am starting an initiative for everyone interested in D game development by creating the github organization d-gamedev-team[1]. Just ported

Re: 10 Years of Derelict

2014-05-16 Thread Kiith-Sa via Digitalmars-d-announce
On Friday, 16 May 2014 at 07:43:06 UTC, ponce wrote: On Thursday, 15 May 2014 at 15:02:33 UTC, Mike Parker wrote: I managed to let this little anniversary slip by me. My first post in the old Derelict forum at DSource[1] is dated May 6, 2004, my initial commit to svn[2] was May 7, and my

Re: Livestreaming DConf?

2014-05-09 Thread Kiith-Sa via Digitalmars-d-announce
On Friday, 9 May 2014 at 19:48:20 UTC, Andrei Alexandrescu wrote: Hi folks, We at Facebook are very excited about the upcoming DConf 2014. In fact, so excited we're considering livestreaming the event for the benefit of the many of us who can't make it to Menlo Park, CA. Livestreaming

Re: Tkd - Cross platform GUI toolkit based on Tcl/Tk

2014-05-05 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 5 May 2014 at 08:58:34 UTC, Gary Willoughby wrote: On Sunday, 4 May 2014 at 19:19:57 UTC, Nick Sabalausky wrote: -Jsource/example/media: Use stringImportPaths to specify import paths in a compiler independent way Error: multiple definition of tcl_38_307: _Tcl_Main and Tcl_Main: