Re: 2D game engine written in D is in progress

2015-04-14 Thread ZILtoid1991 via Digitalmars-d-announce
https://github.com/ZILtoid1991/VDP-engine 0.9.0 version due to the difference in usability. Needs a lot of debugging and testing, but now it can render hundreds of sprites without an issue.

Re: 2D game engine written in D is in progress

2015-02-04 Thread Ondra via Digitalmars-d-announce
Also do somebody know how should I speed up the sprite part of the code? In my opinion, it's pretty slow alrought it was the easiest way I could come up with. Hi, you have wrong approach to this problem. From design OOP view it is perfectly ok and this is how you universities teach it in the

Re: 2D game engine written in D is in progress

2015-02-03 Thread solidstate1991 via Digitalmars-d-announce
On Tuesday, 3 February 2015 at 17:15:29 UTC, Zoadian wrote: On Tuesday, 3 February 2015 at 16:30:27 UTC, solidstate1991 wrote: https://github.com/ZILtoid1991/VDP-engine Alpha release. Very basic functionality at the moment, will be expanded later. had a quick look: public class Color T

Re: 2D game engine written in D is in progress

2015-02-03 Thread Ben Boeckel via Digitalmars-d-announce
On Tue, Feb 03, 2015 at 17:15:28 +, Zoadian via Digitalmars-d-announce wrote: > had a quick look: > > public class Color > > This is probably going to be slow. you want to read about 'cache > friendliness'. And for a game/graphics engine also google 'data > oriented design'. http://game

Re: 2D game engine written in D is in progress

2015-02-03 Thread Zoadian via Digitalmars-d-announce
On Tuesday, 3 February 2015 at 16:30:27 UTC, solidstate1991 wrote: https://github.com/ZILtoid1991/VDP-engine Alpha release. Very basic functionality at the moment, will be expanded later. had a quick look: public class Color This is probably going to be slow. you want to read about 'cac

Re: 2D game engine written in D is in progress

2015-02-03 Thread solidstate1991 via Digitalmars-d-announce
https://github.com/ZILtoid1991/VDP-engine Alpha release. Very basic functionality at the moment, will be expanded later.

Re: 2D game engine written in D is in progress

2015-01-24 Thread solidstate1991 via Digitalmars-d-announce
On Wednesday, 17 December 2014 at 19:06:24 UTC, solidstate1991 wrote: I started to work on an engine, which emulates the features and limitations of older graphics systems, mainly for retro-styled indie games. Features: -Support for parallax scrolling, and multiple sprite and tile layers -Suppo

Re: 2D game engine written in D is in progress

2014-12-21 Thread Joakim via Digitalmars-d-announce
Sigh, I did ask you some questions, which you've answered with a couple more questions, so I'll give you one last response. On Sunday, 21 December 2014 at 18:52:00 UTC, ketmar via Digitalmars-d-announce wrote: On Sun, 21 Dec 2014 18:24:12 + Joakim via Digitalmars-d-announce wrote: But no

Re: 2D game engine written in D is in progress

2014-12-21 Thread ketmar via Digitalmars-d-announce
On Sun, 21 Dec 2014 18:24:12 + Joakim via Digitalmars-d-announce wrote: > But nobody cares to prove it to you. I made an assertion that > patches were upstreamed, all the raw data is out there to show > that. If you're unwilling to go look for it, doesn't bother me. do you see how discuss

Re: 2D game engine written in D is in progress

2014-12-21 Thread Joakim via Digitalmars-d-announce
On Sunday, 21 December 2014 at 15:44:05 UTC, ketmar via Digitalmars-d-announce wrote: On Sun, 21 Dec 2014 07:54:53 + Joakim via Digitalmars-d-announce wrote: That still doesn't answer the question of why anyone would spend time collecting stats when it's pointless to quantify anyway. If i

Re: 2D game engine written in D is in progress

2014-12-21 Thread ketmar via Digitalmars-d-announce
On Sun, 21 Dec 2014 07:54:53 + Joakim via Digitalmars-d-announce wrote: > On Saturday, 20 December 2014 at 18:49:06 UTC, ketmar via > Digitalmars-d-announce wrote: > > On Sat, 20 Dec 2014 17:12:46 + > > Joakim via Digitalmars-d-announce > > wrote: > >> Why would we collect stats: what

Re: 2D game engine written in D is in progress

2014-12-20 Thread Joakim via Digitalmars-d-announce
On Saturday, 20 December 2014 at 18:49:06 UTC, ketmar via Digitalmars-d-announce wrote: On Sat, 20 Dec 2014 17:12:46 + Joakim via Digitalmars-d-announce wrote: >> Why would we collect stats: what difference does it make if an OSS project is 10% commercially developed or 20%? 'cause i want

Re: 2D game engine written in D is in progress

2014-12-20 Thread ketmar via Digitalmars-d-announce
On Sat, 20 Dec 2014 17:12:46 + Joakim via Digitalmars-d-announce wrote: > On Saturday, 20 December 2014 at 15:48:59 UTC, ketmar via > Digitalmars-d-announce wrote: > > On Sat, 20 Dec 2014 15:02:57 + > > Joakim via Digitalmars-d-announce > > wrote: > > > >> I'll tell you how. First off,

Re: 2D game engine written in D is in progress

2014-12-20 Thread Joakim via Digitalmars-d-announce
On Saturday, 20 December 2014 at 15:48:59 UTC, ketmar via Digitalmars-d-announce wrote: On Sat, 20 Dec 2014 15:02:57 + Joakim via Digitalmars-d-announce wrote: I'll tell you how. First off, all the external OSS projects that AOSP builds on, whether the linux kernel or gpsd or gcc, get mu

Re: 2D game engine written in D is in progress

2014-12-20 Thread ketmar via Digitalmars-d-announce
On Sat, 20 Dec 2014 15:02:57 + Joakim via Digitalmars-d-announce wrote: > I'll tell you how. First off, all the external OSS projects that > AOSP builds on, whether the linux kernel or gpsd or gcc, get much > more usage and patches because they're being commercially used. can i see some st

Re: 2D game engine written in D is in progress

2014-12-20 Thread Dicebot via Digitalmars-d-announce
On Saturday, 20 December 2014 at 15:02:59 UTC, Joakim wrote: Linux, by the way, is not a real FOSS for me. not until it will adopt GPLv3, which will never happen. What will never happen is the GPLv3 ever taking off. GPLv3 is single worst thing that ever happened to OSS

Re: 2D game engine written in D is in progress

2014-12-20 Thread Joakim via Digitalmars-d-announce
On Saturday, 20 December 2014 at 11:57:49 UTC, ketmar via Digitalmars-d-announce wrote: i still can't understand how buying closed proprietary crap supports FOSS. and android is still proprietary system with opened source, not FOSS. I'll tell you how. First off, all the external OSS projects

Re: 2D game engine written in D is in progress

2014-12-20 Thread ketmar via Digitalmars-d-announce
On Sat, 20 Dec 2014 10:58:58 + Joakim via Digitalmars-d-announce wrote: > Nothing wrong with Android building on existing OSS. i never said that this is something wrong. unethical from my POV, but not wrong. > As for the hype, the source google releases, AOSP, is completely > open. You're

Re: 2D game engine written in D is in progress

2014-12-20 Thread Joakim via Digitalmars-d-announce
On Friday, 19 December 2014 at 17:21:43 UTC, ketmar via Digitalmars-d-announce wrote: it is still unusable. i don't care what problems samsung or other oem have, as i still got the closed proprietary system. Not exactly, as the flourishing Android ROM scene shows. While many people also jail

Re: 2D game engine written in D is in progress

2014-12-19 Thread ketmar via Digitalmars-d-announce
On Fri, 19 Dec 2014 18:23:59 + Kagamin via Digitalmars-d-announce wrote: > On Friday, 19 December 2014 at 17:21:43 UTC, ketmar via > Digitalmars-d-announce wrote: > > have, as i still got the closed proprietary system. what google > > really > > has with their "open-sourceness" is a bunch o

Re: 2D game engine written in D is in progress

2014-12-19 Thread Kagamin via Digitalmars-d-announce
On Friday, 19 December 2014 at 17:21:43 UTC, ketmar via Digitalmars-d-announce wrote: have, as i still got the closed proprietary system. what google really has with their "open-sourceness" is a bunch of people that works as additional coders and testers for free. Well, those people want to d

Re: 2D game engine written in D is in progress

2014-12-19 Thread ketmar via Digitalmars-d-announce
On Fri, 19 Dec 2014 17:04:22 + Joakim via Digitalmars-d-announce wrote: > If your point is that AOSP is released as pure open source, no > Android phone is sold running pure AOSP, including Nexus devices > because of binary blob drivers. Without the proprietary add-ons, > AOSP would be un

Re: 2D game engine written in D is in progress

2014-12-19 Thread Joakim via Digitalmars-d-announce
On Friday, 19 December 2014 at 15:05:05 UTC, ketmar via Digitalmars-d-announce wrote: On Fri, 19 Dec 2014 14:46:33 + Joakim via Digitalmars-d-announce wrote: On Friday, 19 December 2014 at 11:35:54 UTC, ketmar via Digitalmars-d-announce wrote: > On Fri, 19 Dec 2014 07:22:13 + > Joakim

Re: 2D game engine written in D is in progress

2014-12-19 Thread ketmar via Digitalmars-d-announce
On Fri, 19 Dec 2014 14:46:33 + Joakim via Digitalmars-d-announce wrote: > On Friday, 19 December 2014 at 11:35:54 UTC, ketmar via > Digitalmars-d-announce wrote: > > On Fri, 19 Dec 2014 07:22:13 + > > Joakim via Digitalmars-d-announce > > wrote: > > > >> This is the model used by Androi

Re: 2D game engine written in D is in progress

2014-12-19 Thread Joakim via Digitalmars-d-announce
On Friday, 19 December 2014 at 11:35:54 UTC, ketmar via Digitalmars-d-announce wrote: On Fri, 19 Dec 2014 07:22:13 + Joakim via Digitalmars-d-announce wrote: This is the model used by Android, the most successful open source project ever i can assure you that stupid policy with separating

Re: 2D game engine written in D is in progress

2014-12-19 Thread ketmar via Digitalmars-d-announce
On Fri, 19 Dec 2014 07:22:13 + Joakim via Digitalmars-d-announce wrote: > This is the model used by Android, the most successful open > source project ever i can assure you that stupid policy with separating features has nothing to do with android popularity. signature.asc Description: PGP

Re: 2D game engine written in D is in progress

2014-12-18 Thread Joakim via Digitalmars-d-announce
On Friday, 19 December 2014 at 01:00:30 UTC, Kiith-Sa wrote: It's not a dethroner for the Unreal Engine 4, but I try my best to get it into work. It's current name is VDP engine, but if you can come up with a better name I might change it. I still haven't decided to make it open or closed sour

Re: 2D game engine written in D is in progress

2014-12-18 Thread Kiith-Sa via Digitalmars-d-announce
On Wednesday, 17 December 2014 at 19:06:24 UTC, solidstate1991 wrote: I started to work on an engine, which emulates the features and limitations of older graphics systems, mainly for retro-styled indie games. Features: -Support for parallax scrolling, and multiple sprite and tile layers -Suppo

Re: 2D game engine written in D is in progress

2014-12-17 Thread John Colvin via Digitalmars-d-announce
On Wednesday, 17 December 2014 at 19:52:14 UTC, Ben Boeckel via Digitalmars-d-announce wrote: On Wed, Dec 17, 2014 at 19:06:21 +, solidstate1991 via Digitalmars-d-announce wrote: I still haven't decided to make it open or closed source (if i

Re: 2D game engine written in D is in progress

2014-12-17 Thread Ben Boeckel via Digitalmars-d-announce
On Wed, Dec 17, 2014 at 19:06:21 +, solidstate1991 via Digitalmars-d-announce wrote: > I still haven't > decided to make it open or closed source (if it'll be ever used > by any game that makes profit, I'd like to get some share from > it). On

2D game engine written in D is in progress

2014-12-17 Thread solidstate1991 via Digitalmars-d-announce
I started to work on an engine, which emulates the features and limitations of older graphics systems, mainly for retro-styled indie games. Features: -Support for parallax scrolling, and multiple sprite and tile layers -Support for sprite scaling and rotation -Max. 65536 colors on screen from a