On Wednesday, 23 September 2015 at 11:38:38 UTC, Mafi wrote:
On Wednesday, 23 September 2015 at 05:24:05 UTC, John Colvin
wrote:
On Wednesday, 23 September 2015 at 03:39:02 UTC, Mike Parker
wrote:
...
```
immutable int x = 10;
int* px = cast(int*)
*px = 9;
writeln(x);
```
It prints 10,
On Wednesday, 23 September 2015 at 03:50:44 UTC, Vladimir
Panteleev wrote:
On Wednesday, 23 September 2015 at 03:39:02 UTC, Mike Parker
wrote:
```
immutable int x = 10;
int* px = cast(int*)
*px = 9;
writeln(x);
```
It prints 10, where I expected 9. This is on Windows. I'm
curious if anyone
I have a situation where I would like to demonstrate violating
the contract of immutable (as an example of what not to do), but
do so without using structs or classes, just basic types and
pointers. The following snippet works as I would expect:
```
immutable int i = 10;
immutable(int*) pi =
On Friday, 25 September 2015 at 02:37:22 UTC, TheGag96 wrote:
What's the problem here? I SWEAR I've passed arrays by
reference before just like this. Thanks guys.
I'm seeing the same error, but I haven't yet determined why. At
any rate, this works:
```
import std.stdio;
void append(ref
On Friday, 25 September 2015 at 10:28:56 UTC, ref2401 wrote:
If I declare a class as `final` do I have to mark all methods
of the class as `final` too?
A final class can't be subclassed, so none of its methods can be
overridden anyway.
On Friday, 27 November 2015 at 09:24:47 UTC, Alexander wrote:
On Friday, 27 November 2015 at 07:53:09 UTC, Rikki Cattermole
Ah ok!
so here's my updated code. I still get the object error. I am
trying to get a blank window to appear. I call the reload
after I set the glfwcontext. I'm not
On Friday, 27 November 2015 at 16:20:47 UTC, Mike Parker wrote:
On Friday, 27 November 2015 at 07:53:09 UTC, Rikki Cattermole
wrote:
When you activate an OpenGL context you reload it. You do not
do this when one is not activated.
Doing so shouldn't cause an access violation, though. It
On Friday, 27 November 2015 at 07:53:09 UTC, Rikki Cattermole
wrote:
When you activate an OpenGL context you reload it. You do not
do this when one is not activated.
Doing so shouldn't cause an access violation, though. It would be
throwing a DerelictException saying that no context has
On Monday, 7 December 2015 at 11:49:51 UTC, Dominikus Dittes
Scherkl wrote:
On Sunday, 6 December 2015 at 15:01:08 UTC, cym13 wrote:
Don't use opCmp, all binary operators should be overriden
using opBinary. For more information I recommend this page
On Thursday, 3 December 2015 at 05:26:17 UTC, Chris Wright wrote:
I can initialize a struct with named values:
---
struct Foo {
int i, j, k, l, m, n;
}
Foo f = {k: 12}; // other fields get default initialization
---
I can initialize it with call syntax:
---
auto f = Foo(0, 0, 12, 0, 0, 0);
On Friday, 4 December 2015 at 10:42:46 UTC, Marc Schütz wrote:
;
Then we can add some syntax sugar to leave out the braces, too:
void bar(int a, T t)
bar(42, a: "bla", b: "xyz");
This effectively gives us strongly typed named arguments,
without making the names part of the function
On Sunday, 6 December 2015 at 10:31:58 UTC, tsbockman wrote:
Why does this code compile? Shouldn't the `isIntegral` import
be private to module `testB` unless I explicitly ask for it to
be public?
// testB.d
module testB;
import std.traits : isIntegral;
// testA.d
module testA;
void
On Friday, 11 December 2015 at 03:51:35 UTC, tcak wrote:
In D, directory structure doesn't matter. What matters is
module names.
Actually, it does matter sometimes.
// src/foo/bar.d
module foo.oops;
// main.d
import foo.oops;
void main() {}
Compile:
dmd -Isrc main.d
Result:
main.d(1):
On Saturday, 12 December 2015 at 14:15:37 UTC, Shriramana Sharma
wrote:
https://github.com/D-Programming-Language/phobos/blob/master/std/meta.d#L790
Looks like an AliasSeq can contain a template identifier too.
So should I understand that AliasSeq in general can refer to
any identifier and
On Thursday, 10 December 2015 at 13:23:29 UTC, Suliman wrote:
But question about why I need to get session info like:
writeln("USER Session: ", req.session.get!string("username"));
is still actual.
When you have a template that looks like this:
V get(V, K)(K key) {...}
The compiler is
On Thursday, 10 December 2015 at 13:46:19 UTC, Suliman wrote:
because set return void, and get return T?
No, it has nothing to do with the return type declarations. It's
about whether or not the compiler has enough information to
deduce the types.
V get(V, K)(K key, V defaultVal);
auto
On Sunday, 10 January 2016 at 02:51:57 UTC, WhatMeWorry wrote:
Is gl3n not a direct replacement for glm?
From the very top of the gl3n github page:
"OpenGL Maths for D (not glm for D)."
So, no, it is not. You might want to start with the glm
documentaion [1].
[1]
On Sunday, 27 December 2015 at 15:19:21 UTC, FrankLike wrote:
Hi,
Now I need get the .a file on Linux,target system is ARM.
If you use gcc ,you will use the 'ar' to get .a file,
but how to do by GDC ?
And how to get the execute file by .a file and .d file?
Thank you.
Just use ar on the
On Friday, 27 November 2015 at 22:58:20 UTC, Alexander wrote:
ERROR:
"derelict.util.exception.SharedLibLoadException@..\..\AppData\Roaming\dub\packages\derelict-util-2.0.4\source\derelict\util\exception.d(35): Failed to load one or more shared libraries:
glfw3.dll - The specified
On Friday, 27 November 2015 at 22:58:20 UTC, Alexander wrote:
import std.stdio;
import derelict.opengl3.gl3;
import derelict.glfw3.glfw3;
pragma(lib,
"C:\\Users\\Alexander\\AppData\\Roaming\\dub\\packages\\derelict-gl3-1.0.17\\lib\\DerelictGL3");
pragma(lib,
On Monday, 30 November 2015 at 07:58:43 UTC, Andrew LaChance
wrote:
Oh interesting. So you are saying I could have a struct
WhiteKey {...} and then an enum that extends WhiteKey?
enums can't *extend* anything. You can do this:
struct WhiteKeyS {
immutable int halfStepsToPrevious;
On Saturday, 21 November 2015 at 13:57:01 UTC, Shriramana Sharma
wrote:
Hmm – I forgot Python has `else` for `for` and `while` too. But
it's a tad difficult to wrap one's mind around the meaning of
the word `else` in this particular context whereas it actually
means `nobreak`. Perhaps if
On Sunday, 10 January 2016 at 05:47:01 UTC, WhatMeWorry wrote:
Thanks. Bummer. I really like gl3n, but glm/opengl is used
almost exclusively in all the modern opengl code (tutorials)
I've seen, so this might be a deal breaker. As the author of
Derelict do you have any ideas of how much work
On Monday, 11 January 2016 at 20:19:50 UTC, Jason Jeffory wrote:
On Monday, 11 January 2016 at 20:17:23 UTC, Jason Jeffory wrote:
Any ideas? Happens when I do a very simple dub project and try
to compile using the MS linker(x86 but set in sc.ini or 64).
I'm linking in glfw(using correct arch
On Tuesday, 12 January 2016 at 01:44:17 UTC, Jason Jeffory wrote:
So, how do I set the json to compile for x64?
You don't. You pass -ax86_64 (or --arch=x86_64) on the command
line. If you find that inconvenient, just make a batch file to do
it for you.
On Monday, 11 January 2016 at 16:27:54 UTC, Jason Jeffory wrote:
Anyway, regarding the static libs. I used this on a Win64
project and it works:
"lflags" : [
"D:\\develop\\cairo\\cairo\\src\\release\\cairo-static.lib",
"D:\\develop\\cairo\\libpng\\libpng.lib",
On Tuesday, 12 January 2016 at 03:52:33 UTC, Mike Parker wrote:
Actually, you could add -m64 in a dflags field (see [1]), but
then you're in a situation where DUB thinks you're compiling in
32-bit, so configuration fields that are architecture-dependent
will be off.
[1]
On Tuesday, 12 January 2016 at 03:47:35 UTC, Mike Parker wrote:
On Tuesday, 12 January 2016 at 01:44:17 UTC, Jason Jeffory
wrote:
So, how do I set the json to compile for x64?
You don't. You pass -ax86_64 (or --arch=x86_64) on the command
line. If you find that inconvenient, just make a
On Tuesday, 12 January 2016 at 12:32:11 UTC, Mike Parker wrote:
On Tuesday, 12 January 2016 at 08:42:19 UTC, Robert M. Münch
wrote:
I have seen countless problems because apps are using dynamic
linking and whole IT environements getting into DLL hell. IMO
one of the worst ideas these days.
On Tuesday, 12 January 2016 at 08:42:19 UTC, Robert M. Münch
wrote:
I have seen countless problems because apps are using dynamic
linking and whole IT environements getting into DLL hell. IMO
one of the worst ideas these days.
I'm not talking about dynamic linking, but dynamic loading. This
On Tuesday, 12 January 2016 at 19:16:51 UTC, Jason Jeffory wrote:
So, I finally got it to work by abandoning demios and static
linking. Derelict + dynamic linking worked with only about a
min of problems(copying the proper dll to the correct place).
Every operating system has a well-defined
On Tuesday, 12 January 2016 at 21:08:30 UTC, Jason Jeffory wrote:
(I should mention that I am exaggerating a bit, and some of the
complaints about D are actually more directed to the
programming community in general. D has the same fundamental
issues though and it is just a matter of scale.
On Wednesday, 8 June 2016 at 15:05:54 UTC, Ola Fosheim Grøstad
wrote:
On Wednesday, 8 June 2016 at 14:45:58 UTC, Mike Parker wrote:
What does that have to do with the website? The forum software
is written in D and has a reputation for performance. This is
simply a matter of it not popping up
On Wednesday, 8 June 2016 at 14:41:55 UTC, Ola Fosheim Grøstad
wrote:
But DMD also doesn't use the GC because it doesn't perform well
enough. Stuff like this adds up.
So I agree with you in essence, sending the message that there
are things to avoid is not good in the long run. It might
On Tuesday, 7 June 2016 at 04:06:01 UTC, Mike Parker wrote:
Fourth, while casting the string directly to void* will work,
it's considered best practice to use the pointer property for
clarity.
Oops!
cast(void*)path.ptr
In both cases. Like I said, without .ptr, it works, but this
makes
On Tuesday, 7 June 2016 at 02:05:00 UTC, Seb wrote:
On Tuesday, 7 June 2016 at 01:40:01 UTC, your_name wrote:
The way I traced the problem, ironically ;), was to catch
Error and print it to screen.
It involved dereferencing a null pointer in a thread and an
'assert null this' silently killed
On Monday, 6 June 2016 at 19:52:36 UTC, Alexander Patapoff wrote:
import std.stdio;
import std.string;
import core.sys.windows.windows;
void main() {
string filepath =
"C:\\Users\\awpat\\Pictures\\patterns_00387591.jpg";
auto p = toStringz(filepath);
int result;
On Wednesday, 8 June 2016 at 13:13:07 UTC, Jonathan Marler wrote:
I've decided to write a web application using vibe and was
shocked to see that dlang.org was using apache.
Should I be scared that even after this long, the official D
website doesn't rely on its own web tools?
No, you
On Tuesday, 7 June 2016 at 22:28:57 UTC, Steven Schveighoffer
wrote:
It's news to me that while opCast for all other types is for
explicit
casting, opCast for bool works for implicit casting.
as ag0... mentioned in another thread, opCast is NOT implicitly
being invoked here, but rather
On Monday, 6 June 2016 at 16:51:20 UTC, Jonathan Marler wrote:
Hmmm...it seems to be missing quite alot though. Especially
the winsock api. Over the weekend I was writing some code that
uses a windows IOCompletionPort and had to add a fair amount of
code that was missing:
Pull requests
On Sunday, 12 June 2016 at 18:24:58 UTC, jmh530 wrote:
garbage collected variable and assign it to it. Everything
seems to work fine. I'm just not sure if there are any gotchas
to be aware of.
class Foo
{
int baz = 2;
}
void main()
{
import std.stdio : writeln;
On Monday, 13 June 2016 at 01:22:33 UTC, Incognito wrote:
I can do this stuff in C# by simply dragging and dropping a dll
into the references and it works fine but is a bit slow. I was
hoping I could speed things up using D but it seems like COM
isn't really supported, despite what several
On Saturday, 11 June 2016 at 09:32:54 UTC, yawniek wrote:
so far i defined vec_t as:
struct vec_t {
char *base;
size_t len;
this(string s) { base = s.ptr; len = s.lenght; }
nothrow @nogc inout(char)[] toString() inout @property { return
base[0 .. len]; }
nothrow @nogc
On Monday, 13 June 2016 at 02:08:22 UTC, Incognito wrote:
What interface are you talking about? How can I cast to
something I don't have? I do not have a photoshop COM
interface. Are you saying that if CoCreateInstance worked that
I can then use the iid or pUnk to access the COM? Do I get the
On Monday, 13 June 2016 at 04:52:49 UTC, Mike Parker wrote:
On Monday, 13 June 2016 at 02:08:22 UTC, Incognito wrote:
What interface are you talking about? How can I cast to
something I don't have? I do not have a photoshop COM
interface. Are you saying that if CoCreateInstance worked that
I
On Friday, 10 June 2016 at 15:20:21 UTC, Satoshi wrote:
Hello,
I have 2 files:
source/test.d:
module foo.test;
and
source/bar.d
module foo.bar;
import foo.test;
When I am compiling this 2 files together there is no problem.
But when I compile it with -c flag (LDC) compiler thrown an
error
On Saturday, 11 June 2016 at 04:20:38 UTC, Joerg Joergonson wrote:
On Saturday, 11 June 2016 at 01:43:21 UTC, Adam D. Ruppe wrote:
What's the exact message and what did you do? The opengl32.lib
I have on my github is for dmd 32 bit, ldc uses the Microsoft
one I think so you shouldn't need
On Saturday, 11 June 2016 at 08:48:42 UTC, Mike Parker wrote:
Alternatively, you might try one of the dynamic bindings[1] to
a library you need, such as DerelictGL3. Then there is no link
[1] https://github.com/DerelictOrg
On Saturday, 11 June 2016 at 06:22:27 UTC, Joerg Joergonson wrote:
OpenGL32.lib and glu32.lib are part of the Windows SDK.
Assuming you've got VS 2015 installed, they should be part of
the installation and should be available out of the box.
Adam's lib is solely for use with OPTLINK when
On Saturday, 11 June 2016 at 08:48:42 UTC, Mike Parker wrote:
it looks win the dmd2/windows/lib directory. Since opengl32 and
glu32 do not ship with DMD, it will not find them there. So you
either need to put COFF format libs there or tell the compiler
Obviously, I meant 'OMF format' here.
On Thursday, 9 June 2016 at 22:19:33 UTC, Stretto wrote:
I have some class like
class bar { }
class foo : bar
{
bar[] stuff;
}
and have another class
class dong : bar
{
int x;
}
Now sometimes stuff will contain dong's, but I cannot access
its members it without a cast.
On Saturday, 28 May 2016 at 08:34:17 UTC, Mike Parker wrote:
const(F) cf = f;
immutable(f) if = f;
And, of course, those should be const(Foo) and immutable(Foo).
On Saturday, 28 May 2016 at 05:30:26 UTC, chmike wrote:
What is the difference between a const and immutable object ?
would a const object be allowed to modify itself by using a
hash table or caching results inside ?
The difference lies in the guarantees of const and immutable.
Foo f = new
On Saturday, 11 June 2016 at 14:10:07 UTC, Johan Engelen wrote:
On Saturday, 11 June 2016 at 08:48:42 UTC, Mike Parker wrote:
[... a lot ...]
This looks like a nice writeup Mike, could you get this on the
Wiki or somewhere more permanent where people can find it?
-Johan
I've been meaning
On Sunday, 12 June 2016 at 01:51:05 UTC, Joerg Joergonson wrote:
Well, it's definitely not as simple as you make it out to be. I
have tried all kinds of combinations of libs and settings and
nothing works. If it's not one error it's another and it
becomes hard to know exactly what is going
On Sunday, 12 June 2016 at 03:11:14 UTC, Mike Parker wrote:
I think that's reasonable. All three compilers share the same
Sorry, I mean I *don't* think that's reasonable.
On Sunday, 12 June 2016 at 02:16:52 UTC, Peter Lewis wrote:
Hi all.
I am trying to create a basic OpenGL triangle in a GLFW
instance. The window works, I can change the background colour
and everything but for the life of me I can't get the triangle
to show up. Instead of trying to put
On Sunday, 12 June 2016 at 02:09:24 UTC, Joerg Joergonson wrote:
Ok, So I started an empty project and I found all the libs that
are required from all of VS, SDK, LDC, DMD, etc and put them in
4 folders:
Libs\COFF\x86
Libs\COFF\x64
Libs\OMF\x86
Libs\OMF\x64
There's no need for OMF\x64.
On Sunday, 12 June 2016 at 04:19:33 UTC, Joerg Joergonson wrote:
1. I had an older distro(I think) of ldc. The ldc2.exe is 18MB
while the "new" one is 36MB. I copied the old ldc bin dir to
the new one and didn't change anything and everything compiled
EXCEPT
That's just asking for
On Tuesday, 14 June 2016 at 17:37:40 UTC, Joerg Joergonson wrote:
On Tuesday, 14 June 2016 at 17:34:42 UTC, Joerg Joergonson
wrote:
This is how derelict does it, I simply moved them in to the
class for simplicity.
I mean glad: http://glad.dav1d.de/
It seems that a loader is required for
On Saturday, 4 June 2016 at 21:52:31 UTC, AbstractGuy wrote:
On Saturday, 4 June 2016 at 17:16:45 UTC, pineapple wrote:
Won't this pattern fail if items is a type implementing
opApply and/or opApplyReverse?
opApply/ApplyReverse predates the detection of the input/bidir
range primitives. It's
On Wednesday, 8 June 2016 at 14:33:50 UTC, Jonathan Marler wrote:
On Wednesday, 8 June 2016 at 13:32:00 UTC, Mike Parker wrote:
Why would we change over when Apache is working quite happily
to serve up static content?
I didn't say that. Rikki did :)
If the official D website doesn't feel
On Monday, 30 May 2016 at 05:54:42 UTC, Nicholas Wilson wrote:
Is it legal/possible to overload the unary * operator? Also is
it legal/possible to individually overload the comparison
operators and not return a bool?
Yes to unary * (see [1]). No to the rest. Comparisons are always
lowered to
On Saturday, 28 May 2016 at 15:39:44 UTC, ag0aep6g wrote:
On 05/28/2016 10:34 AM, Mike Parker wrote:
On Saturday, 28 May 2016 at 05:30:26 UTC, chmike wrote:
[...]
Is a static const Category c variable a TLS variable ?
Yes. All variables are TLS unless explicitly marked with
__gshared or
On Sunday, 29 May 2016 at 05:35:33 UTC, Mike Parker wrote:
Well then, this completely breaks my understanding of variable
scope.
OK, I see now at [1] the following:
" Immutable data doesn't have synchronization problems, so the
compiler doesn't place it in TLS."
I've read that page more
On Wednesday, 1 June 2016 at 07:09:16 UTC, abad wrote:
D source:
extern(C++) void thisWorks(const char* test);
extern(C++) void doesNotLink(const char** test);
void main() {
char* baz1;
char** baz2;
thisWorks(baz1);
doesNotLink(baz2);
}
CPP source:
#include
void
On Tuesday, 21 June 2016 at 23:59:54 UTC, moe wrote:
I had some time to try it out and I finally got it to work. I
have only tried in windows so far but there was a pitfall in
windows. Your dll need a DllMain entry to compile. This was the
only thing that was missing from your information.
On Wednesday, 22 June 2016 at 03:06:29 UTC, moe wrote:
I meant like this:
- PluginContract // not a dub project, just some folder
-- iplugin.d
- TestApp // all files for the app (separate project)
-- packages
DerelictUtil-master // contains the project for derelict
-- source
app.d
On Tuesday, 21 June 2016 at 21:47:46 UTC, Christian Köstlin wrote:
I just wanted to have a look at the new blog post about ldc,
and entered blog.dlang.org without thinking into the browser.
This does not lead to the official blog anymore, but to the old
digitalmars website.
When we first
On Wednesday, 22 June 2016 at 02:38:23 UTC, moe wrote:
Yes, I did it intentionally. I wanted to ensure that the
packages are self contained and check whether it would work
fine like this. Basically I like to have a project that
contains everything it needs with the versions originally used
On Sunday, 19 June 2016 at 15:35:04 UTC, moe wrote:
I am new to d and doing some small test apps at the moment to
learn d. Currently I must be missing something basic here. I
have installed dub as a project manager and I am trying to use
a .lib file in an app. However, I can not use a module
On Friday, 17 June 2016 at 16:58:42 UTC, OpenJelly wrote:
Trying to set up an IDE on Windows 7 with code completion but
my issues keep coming back to DCD. The tests failed the one
time I could get the tests to go beyond it waiting for another
instance of DCD to close. The path is added to my
On Sunday, 19 June 2016 at 18:33:36 UTC, moe wrote:
I see where I went wrong. I thought that it's possible to only
use the .lib file without the source code of dbar. Having
access to the source makes what I am trying somewhat pointless.
Is it otherwise possible to provide some functionality
On Sunday, 19 June 2016 at 10:45:25 UTC, Gary Willoughby wrote:
On Sunday, 19 June 2016 at 10:35:59 UTC, Gary Willoughby wrote:
...
A more correct example:
In the second example, the problem is this:
alias Type = Unqual!(T);
You are declaring the function to return T, which in your
On Sunday, 19 June 2016 at 17:33:43 UTC, moe wrote:
Unfortunatelly I still don't get it. I would like to have an
independant project "dbar". The created lib is then used in
another project "dfoo". Assuming that "dfoo" has no access to
"dbar" other than the .lib file.
You can't do it
On Monday, 20 June 2016 at 13:20:04 UTC, OpenJelly wrote:
I've got a delegate as a member of a class and I want to give
it a default value. I can assign it an initial value in each
initializer of the class but I'd like to make my code more
readable and assign it a function at the declaration.
interface Plugin {
bool initialize();
void terminate();
Throwable getLastException();
SomeObject getSomeObject();
void returnSomeObject(SomeObject);
}
Sorry, I forgot a couple of commments. I did explain it in the
text, though. It was supposed to read:
interface Plugin {
On Monday, 20 June 2016 at 13:54:22 UTC, Mike Parker wrote:
The best you can do is assign it in a constructor.
Well, 'initialize' it in a constructor.
On Monday, 20 June 2016 at 11:25:04 UTC, moe wrote:
Where I still have a problem is with a plugin system. I would
like to write an app that is plugin based. So that I can write
a plugin to extend the functionality of the app. I imagine that
I could copy the plugin into a folder from the
behavior is identical. And really, if you never need to take
the address of the variable, then a manifest constant using
enum would be more appropriate.
Actually, I should say it *may* be more appropriate. Definitely
only when the initializer is known at compile time. There are
cases when
On Friday, 24 June 2016 at 02:57:28 UTC, "Smoke" Adams wrote:
Is there a type of __THIS__ construct similar to __FILE__ and
__LINE__?
Something that returns the current this ptr if it exists, null
otherwise.
Log(string filename = __FILE__, Object obj = __THIS__)()
{
// inspect obj and do
On Friday, 24 June 2016 at 03:04:25 UTC, Mike Parker wrote:
On Friday, 24 June 2016 at 02:57:28 UTC, "Smoke" Adams wrote:
Is there a type of __THIS__ construct similar to __FILE__ and
__LINE__?
Something that returns the current this ptr if it exists, null
otherwise.
Log(string filename =
On Saturday, 16 January 2016 at 20:28:02 UTC, Dibyendu Majumdar
wrote:
I have installed DMD by unzipping the DMD archive (The
installer does not work correctly on Windows 10). DUB installed
as normal.
What problem did you have with the installer? Which version? I've
installed DMD more
On Sunday, 17 January 2016 at 02:48:47 UTC, Mike Parker wrote:
On Saturday, 16 January 2016 at 20:28:02 UTC, Dibyendu Majumdar
wrote:
I have installed DMD by unzipping the DMD archive (The
installer does not work correctly on Windows 10). DUB
installed as normal.
What problem did you
On Saturday, 16 January 2016 at 21:51:15 UTC, Dibyendu Majumdar
wrote:
Well as far as I can tell they are correct (unchanged from
whatever the installer set them to):
; environment for both 32/64 bit
[Environment]
DFLAGS="-I%@P%\..\..\src\phobos"
"-I%@P%\..\..\src\druntime\import"
;
On Thursday, 14 January 2016 at 22:13:37 UTC, Robert M. Münch
wrote:
Seems that some paths in sc.ini were not setup correctly. For
x64 a Win10-SDK directory which doesn't exists was referenced.
Did you install DMD manually? In that case, you will usually need
to edit sc.ini to point to
On Tuesday, 19 January 2016 at 07:21:39 UTC, albert00 wrote:
On Tuesday, 19 January 2016 at 04:50:18 UTC, tsbockman wrote:
On Tuesday, 19 January 2016 at 03:20:30 UTC, albert00 wrote:
[...]
... what you're making is an array *of arrays*:
Maybe I was misunderstood, because in fact that is
On Tuesday, 19 January 2016 at 07:32:22 UTC, tsbockman wrote:
That's because you're stuck in the mindset that 2d arrays are
somehow *special*. If I do this:
It's not that he's seeing them as special, it's just that
indexing them in D is different than doing so in C or C++. It
trips a lot
On Thursday, 4 February 2016 at 10:18:35 UTC, ixid wrote:
On Thursday, 4 February 2016 at 10:05:15 UTC, Jonathan M Davis
wrote:
I would normally expect someone to do that with writefln,
which would be cleaner. e.g.
writefln("%s %s %s %s", a, b, c, d);
Personally, I've never felt the need for
On Sunday, 7 February 2016 at 12:55:30 UTC, Whirlpool wrote:
Is it the same kind of problem as before ? If my understanding
is correct [1], I need to link with the OpenGL DLL, don't I ? I
found that I have an opengl32.dll file in C:\Windows\System32,
and tried adding the path to it in the
On Sunday, 7 February 2016 at 14:04:49 UTC, Mike Parker wrote:
Another point to make is that if you need deprecated functions,
DerelictGL3 is not what you want. You should import
derelict.opengl3.gl and use DerelictGL.load/reload instead. It
includes all of the deprecated functions. Just
On Thursday, 11 February 2016 at 04:07:18 UTC, cy wrote:
The following program segfaults for me, compiling it with
dmdv2.070 as well as the latest git. I must be doing it wrong.
There's a way to specify class construction, or emplace, or
something. But I can't find it! How do I deal with
On Thursday, 11 February 2016 at 04:31:12 UTC, cy wrote:
Oh, I get it. `as` is an array of 2 pointers to A objects, both
pointers set to null. So I need to say like:
as[0..$] = new A();
before accessing .stuff on as[0].
Pedantically, no. It's an array of two class references. I don't
On Friday, 29 January 2016 at 15:00:59 UTC, pineapple wrote:
With this bit of code, the first method seems to work fine -
things go as expected. But I get a compile error with the
second method, and I'm not sure how else to write this.
override bool opEquals(Object value) const{
On Friday, 29 January 2016 at 13:22:07 UTC, Mike Parker wrote:
Your problem is probably that you are calling GC.free in the
destructor. Don't do this. You don't need to call GC.free at
all. The GC will collect both your object instance and the
memory you allocated with new. Never, ever,
On Friday, 29 January 2016 at 12:43:53 UTC, Dsby wrote:
the Code:
~this(){
GC.free(by.ptr);
by = null;
writeln("free");
}
Your problem is probably that you are calling GC.free in the
destructor. Don't do this. You don't need
On Tuesday, 26 January 2016 at 01:09:50 UTC, Igor wrote:
Is there any examples that shows how to properly allocate an
object of a class type with the new allocators and then release
it when desired?
Allocate a block of memory big enough to hold an instance of your
class using whichever
On Monday, 25 January 2016 at 22:57:22 UTC, Igor wrote:
error LNK2019: unresolved external symbol GetStockObject
referenced in function _D2Application10createWindowMFPFZvZi
(int Application.createWindow(void function()*))
and the line of code is
wc.hbrBackground =
On Tuesday, 26 January 2016 at 05:05:43 UTC, Mike Parker wrote:
the linker looked for its copied form
*compiled* form
On Tuesday, 2 February 2016 at 22:56:28 UTC, jmh530 wrote:
My D code calls a C function. One of the parameters to the C
function is a function pointer to a D function. This D function
(below) is one that I copied from the C library's tutorial. I
only slightly changed the signature. This
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