On Thursday, 29 May 2014 at 18:24:57 UTC, Tom Browder via
Digitalmars-d wrote:
Has anyone done a survey of the primary OS of D users?
I (a D newbie) use Debian Linux (64-bit), but I get the feeling
that
many (if not most) users are on some version of Windows.
Thanks.
Best regards,
-Tom
On Friday, 20 June 2014 at 12:56:46 UTC, David Nadlinger wrote:
On Friday, 20 June 2014 at 12:34:55 UTC, Nick Treleaven wrote:
On 20/06/2014 13:32, Nick Treleaven wrote:
It apparently shows the 3 main D compilers producing slower
code than
Go, Rust, gcc, clang, Nimrod:
Also, it does appear
On Friday, 20 June 2014 at 16:52:55 UTC, Meta wrote:
On Friday, 20 June 2014 at 16:41:14 UTC, Jordi Sayol via
Digitalmars-d wrote:
El 20/06/14 18:02, Jordi Sayol via Digitalmars-d ha escrit:
El 20/06/14 11:49, FreeSlave via Digitalmars-d ha escrit:
Thanks, but they are still logos, not icons
While trying to use logger i've found that this doesn't work. The
execution stalls and thread is not executed, while eith writeln
it works fine.
import std.logger;
import std.parallelism;
void worker()
{
log(in worker);
}
void main()
{
auto pool = taskPool;
On Monday, 14 July 2014 at 18:54:35 UTC, Robert burner Schadek
wrote:
On Monday, 14 July 2014 at 18:12:44 UTC, MrSmith wrote:
While trying to use logger i've found that this doesn't work.
The execution stalls and thread is not executed, while eith
writeln it works fine.
import std.logger;
Yes for inclusion into std.experimental
Given the following program:
-
import std.stdio;
template first(string s)
{
string first(string par)
{
if (par == s)
return true;
else
return false;
}
}
On Friday, 12 September 2014 at 20:37:44 UTC, Ali Çehreli wrote:
On 09/12/2014 12:44 PM, MrSmith wrote:
Given the following program:
-
import std.stdio;
template first(string s)
{
string first(string par)
{
if (par == s)
I've got little test here
https://gist.github.com/MrSmith33/8750dd43c0843d45ccf8#file-sharedmodule2-d-L17-L29.
I have one application and two dlls. Application loads both dlls,
calls their factory functions and then passes each IModule
instance that it got from factories to those modules.
On Monday, 24 November 2014 at 20:56:29 UTC, Rainer Schuetze
wrote:
On 24.11.2014 19:20, MrSmith wrote:
I've got little test here
https://gist.github.com/MrSmith33/8750dd43c0843d45ccf8#file-sharedmodule2-d-L17-L29.
I have one application and two dlls. Application loads both
dlls, calls
On Tuesday, 25 November 2014 at 10:02:00 UTC, Kagamin wrote:
On Monday, 24 November 2014 at 20:56:29 UTC, Rainer Schuetze
wrote:
The different DLLs have different copies of the RTTI for the
classes (you could not link them separately otherwise).
Looking for base classes or derived classes only
On Tuesday, 25 November 2014 at 18:39:56 UTC, Benjamin Thaut
wrote:
Am 24.11.2014 19:20, schrieb MrSmith:
I've got little test here
https://gist.github.com/MrSmith33/8750dd43c0843d45ccf8#file-sharedmodule2-d-L17-L29.
I have one application and two dlls. Application loads both
dlls, calls
On Wednesday, 26 November 2014 at 07:46:12 UTC, Benjamin Thaut
wrote:
Am 25.11.2014 21:46, schrieb MrSmith:
Is there a bugzilla issue for this? And what is the status of
windows dlls?
If you want a bit more dll support right now, I suggest that
you take a look at these changes and merge them
On Thursday, 27 November 2014 at 11:24:45 UTC, Martin Nowak wrote:
On 11/24/2014 07:20 PM, MrSmith wrote:
I've got little test here
https://gist.github.com/MrSmith33/8750dd43c0843d45ccf8#file-sharedmodule2-d-L17-L29.
I have one application and two dlls. Application loads both
dlls, calls
On Saturday, 29 November 2014 at 13:52:11 UTC, Martin Nowak wrote:
On Thursday, 27 November 2014 at 21:52:27 UTC, MrSmith wrote:
Can you suggest a good way to design mod system? Where each
mod can depend on others and use their real functionality. All
mods should be in form of dlls.
No DLL
On Tuesday, 2 December 2014 at 10:48:16 UTC, Kagamin wrote:
On Monday, 1 December 2014 at 18:35:28 UTC, MrSmith wrote:
Can i compile it in the same dll with its implementation?
Yes, you can have all implementations in the same dll,
interface will only have to be directly accessible to all
On Wednesday, 11 February 2015 at 15:57:26 UTC, John Colvin wrote:
Should it be in std.experimental? Or at least on code.dlang.org?
Yeah, dub package would be really nice!
On Saturday, 31 January 2015 at 04:30:06 UTC, Daniel Murphy wrote:
Brad Anderson wrote in message
news:vqkaztokcfgdbykbi...@forum.dlang.org...
I'm mostly of the opinion that we should be relying less on
Phobos and more on dub going forward. sevenzip would be a
great addition to the dub
You can take a look at what color formats does freeimage supports.
On Monday, 26 October 2015 at 23:25:49 UTC, Tofu Ninja wrote:
I know this has basically no chance of ever actually being
added because that is the way of all "I want feature X"
threads, but I thought I would post this anyways because I seem
to want it constantly.
Hey, that is what I needed
On Tuesday, 29 December 2015 at 21:19:19 UTC, Jack Stouffer wrote:
On Tuesday, 29 December 2015 at 17:38:06 UTC, Ilya Yaroshenko
wrote:
On Tuesday, 29 December 2015 at 17:17:05 UTC, Jack Stouffer
wrote:
...
First draft: http://jackstouffer.com/hidden/nd_slice.html
Please critique.
Looks
On Wednesday, 24 August 2016 at 17:57:33 UTC, vladdeSV wrote:
I am searching for feedback. What do you think it's pros and
cons are? Preformance, memory usage, scaleability, etc?
Your solution is basically OOP with composition used. It is
enough for convenience, but not enough for speed. Also
On Monday, 14 November 2016 at 21:16:23 UTC, Daniel Kozak wrote:
Is there any plan to support this? Right now I can use dub only
with dmd on windows. On linux it works ok.
I've used this patch to fix dub with ldc on windows. Works fine.
On Monday, 26 June 2017 at 11:20:43 UTC, Andrey wrote:
Hi guys!!!
Let's play roll call. Add the desired feature in Dlang. Only
one. I write my own. The following copy of the previous one and
adds his. At the end will receive a list of.
On Wednesday, 10 May 2017 at 17:12:11 UTC, Carl Sturtivant wrote:
Here's the beginning of an interesting little experiment to
simulate reference variables using `alias this` to disguise a
pointer as a reference. Could add a destructor to set the
pointer to null when a reference goes out of
On Friday, 17 November 2017 at 23:31:07 UTC, David Nadlinger
wrote:
The more promising avenue would probably be to distribute LLD
with DMD. This still leaves the system library licensing to
deal with, but if I remember correctly, one of the usual
suspects (Rainer? Vladimir?) was working on
On Saturday, 4 November 2017 at 08:16:16 UTC, Joakim wrote:
I was intrigued by someone saying in this thread that Go
supports Win64 COFF out of the box, so I just tried it out in
wine and indeed it works with their hello world example.
Running "go build -x" shows that they ship a link.exe for
On Saturday, 4 November 2017 at 15:38:42 UTC, Jonathan M Davis
wrote:
In principle, that would be nice, but in practice, it's not
really feasible. In the general case, there's no way to save
the state of the parameter at the beginning of the function
call (you could with some types, but for
On Monday, 30 October 2017 at 19:46:54 UTC, Andrei Alexandrescu
wrote:
I see from comments that different people think of it in a
different way. I suggest them to read this section from Kotlin
docs to understand the reasoning behind the elvis operator.
The principle of least astonishment
On Wednesday, 23 May 2018 at 18:49:05 UTC, Dibyendu Majumdar
wrote:
Now that D has a better C option I was wondering if it is
possible to create a small subset of D that can be used as
embedded JIT library. I would like to trim the language to a
small subset of D/C - only primitive types and
On Thursday, 26 October 2017 at 17:02:40 UTC, Mike Parker wrote:
That's exactly the kind of developer background I'm thinking
of. Getting permission to redistribute from MS would be the
ideal solution. If not, I'm sure someone will find a way to
make it work with the LLVM or MinGW tools
On Friday, 27 October 2017 at 09:56:25 UTC, Kagamin wrote:
MinGW compiles import libraries from text .def files that are
lists of exported symbols:
https://sourceforge.net/p/mingw-w64/mingw-w64/ci/master/tree/mingw-w64-crt/lib64/
I will test dmd + lld + use .def files instead of .lib files
On Saturday, 28 October 2017 at 09:20:40 UTC, MrSmith wrote:
error: test.obj: The file was not recognized as a valid object
file
Ah, forgot to pass -m64 to dmd
On Friday, 27 October 2017 at 16:05:10 UTC, Kagamin wrote:
With this the only missing piece will be the C startup code
(mainCRTStartup in crtexe.c), though not sure where it's
compiled.
How do I get lld-link to link .obj files?
Clang itself emits .o files, and those link successfully.
For
On Saturday, 6 January 2018 at 19:32:51 UTC, Benjamin Thaut wrote:
You can find a quick start guide here:
http://stuff.benjamin-thaut.de/D/getting_started.html
If you need more information and examples take a look here:
https://github.com/Ingrater/DIPs/blob/ReviveDIP45/DIPs/DIP45.md
Does the
Is it possible to put common code in exe, and use that code from
dlls? Or anything can be exported only by dll?
Is it possible to have circular dependencies between dlls?
Tips for doing dlls with dub?
On Saturday, 13 January 2018 at 21:05:27 UTC, Timon Gehr wrote:
On 13.01.2018 21:49, Timon Gehr wrote:
auto (name, email) = fetchUser();
vs
auto {name, email} = fetchUser();
BTW: What do you think each of those do?
I'd expect the following:
---
auto (name, email) = fetchUser();
=>
On Tuesday, 17 April 2018 at 17:27:02 UTC, Giles Bathgate wrote:
I like the name. I think your version is quite low level which
ultimately provides more power at the expense of making the
callee code less clean. I am not sure with D which of those two
aspects is preferred. Perhaps both
On Tuesday, 1 July 2014 at 20:43:27 UTC, ponce wrote:
Hi,
I'd like to announce DerelictBgfx, a dynamic bindings to the
bgfx library.
https://github.com/derelictorg/derelictbgfx
bgfx is a library which abstract the accelerated graphics API
through a common denominator. DX9, DX11, Desktop
D is for Data Science by Andrew Pascoe
http://www.reddit.com/r/programming/comments/2n9gfb/d_is_for_data_science/
Haven't noticed that it was already posted. Sorry about that.
The disscussion is here
http://forum.dlang.org/thread/qeyftagcvkhjjeeba...@forum.dlang.org
The Concise Binary Object Representation (CBOR) is a data format
whose design goals include the possibility of extremely small code
size, fairly small message size, and extensibility without the
need
for version negotiation. These design goals make it different
from
earlier binary
On Friday, 19 December 2014 at 22:25:57 UTC, Nordlöw wrote:
On Friday, 19 December 2014 at 18:26:26 UTC, MrSmith wrote:
Here is github link: https://github.com/MrSmith33/cbor-d
Destroy!
It would be nice to have a side-by-side comparison with
http://msgpack.org/ which is in current use by a
On Friday, 19 December 2014 at 22:33:57 UTC, BBaz wrote:
Do you know OGDL ?
http://ogdl.org/
It's currently the more 'appealing' thing to me for
serialization.
That is interesting! Is there a D implementation?
Though, it looks like there is not much types of data there.
On Friday, 19 December 2014 at 22:46:14 UTC, ponce wrote:
On Friday, 19 December 2014 at 22:33:57 UTC, BBaz wrote:
On Friday, 19 December 2014 at 18:26:26 UTC, MrSmith wrote:
The Concise Binary Object Representation (CBOR) is a data
format
whose design goals include the possibility of
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot of
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 18:18:38 +
MrSmith via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Is it possible to use your GUI for opengl game? I need to
inject a gui in an existing main
On Friday, 25 April 2014 at 07:59:29 UTC, Temtaime wrote:
Hi !
http://dpaste.dzfl.pl/2fa3dd2ea834
Why S.init not pure ? Is it expected behavior or bug ?
Thanks!
Fix
http://dpaste.dzfl.pl/03f73cd958f4
Also opengl tutorials for D
https://github.com/d-gamedev-team/opengl-tutorials
On Monday, 2 June 2014 at 06:56:54 UTC, captaindet wrote:
hi,
i stumbled upon something weird - it looks like a bug to me but
maybe it is a feature that is unclear to me.
so i know i can declare function and delegate pointers at
module level.
for function pointers, i can initialize with a
On Wednesday, 25 April 2012 at 21:43:11 UTC, Dmitry Olshansky
wrote:
On 25.04.2012 23:08, H. S. Teoh wrote:
Does std.regex support input ranges to match()? Or do I need
to convert
to string first?
For now, yes you have to convert them. Any random access range
of code units should do the
On Saturday, 16 August 2014 at 02:26:29 UTC, ketmar via
Digitalmars-d-learn wrote:
On Fri, 15 Aug 2014 19:04:10 -0700
Timothee Cour via Digitalmars-d-learn
digitalmars-d-learn@puremagic.com wrote:
sounds like my C library based on this article:
On Wednesday, 24 September 2014 at 13:59:41 UTC, csmith wrote:
On Wednesday, 24 September 2014 at 11:07:56 UTC, Mike Parker
wrote:
You're using deprecated OpenGL calls. The gl3 module only
declares and loads modern OpenGL. If you really want to use
the deprecated stuff, change the gl3 import
I'm using Windows.
I was making some sort of modular system where you can define
modules that are loaded by host application.
Here is a simple example
https://gist.github.com/MrSmith33/7692328455a19e820a7c
Now i want to separate these modules in separate shared libs
and link them on the fly.
On Monday, 20 October 2014 at 14:05:29 UTC, Kagamin wrote:
Do it the COM way: publish IModule2 interface and declare
GetInterface method, which will return a prepared pointer,
which you would reinterpret cast to IModule2.
Will it work on linux with simple .so libs?
I want it to be as simple
On Monday, 20 October 2014 at 15:30:28 UTC, Martin Nowak wrote:
On 10/20/2014 12:32 AM, MrSmith wrote:
Than any module can search for registered modules and try to
cast them
to concrete type (upcast).
That can't work because the notion of types only exists during
compilation. Therefor it's
On Tuesday, 21 October 2014 at 13:57:23 UTC, Kagamin wrote:
On Monday, 20 October 2014 at 15:07:43 UTC, MrSmith wrote:
On Monday, 20 October 2014 at 14:05:29 UTC, Kagamin wrote:
Do it the COM way: publish IModule2 interface and declare
GetInterface method, which will return a prepared pointer,
On Saturday, 25 October 2014 at 19:46:01 UTC, MrSmith wrote:
On Saturday, 25 October 2014 at 19:44:25 UTC, Suliman wrote:
I found only https://github.com/Bystroushaak/DHTMLParser
But I can't get it work:
C:\Users\Dima\Downloads\DHTMLParser-master\DHTMLParser-masterdmd
find_links.d
OPTLINK
On Saturday, 25 October 2014 at 19:44:25 UTC, Suliman wrote:
I found only https://github.com/Bystroushaak/DHTMLParser
But I can't get it work:
C:\Users\Dima\Downloads\DHTMLParser-master\DHTMLParser-masterdmd
find_links.d
OPTLINK (R) for Win32 Release 8.00.15
Copyright (C) Digital Mars
On Saturday, 25 October 2014 at 19:55:10 UTC, Suliman wrote:
How I can build such App with DUB?
Unfortunately that library has no dub package.
But you can include it in your project.
See info here http://code.dlang.org/package-format
On Monday, 3 November 2014 at 14:07:55 UTC, Uranuz wrote:
I have an example of code like this:
template Node(String)
{
struct Node {}
struct Name {}
struct Attr {}
}
void main()
{
alias MyNode = Node!(string).Node;
alias MyName =
On Monday, 3 November 2014 at 14:27:47 UTC, Dominikus Dittes
Scherkl wrote:
If I have a struct with numeric template parameter, how can I
access it within member functions? Like normal member
variables? And how about the constructor?
struct polynomial(uint base)
{
private:
uint[] N;
On Thursday, 20 November 2014 at 16:48:29 UTC, MachineCode wrote:
On Thursday, 20 November 2014 at 07:25:45 UTC, Suliman wrote:
You need to check if remote file exist of server and only
after it download шею
is this software name written in russian language?
шею means it. on russian
On Thursday, 20 November 2014 at 13:50:49 UTC, Suliman wrote:
I can't understand how to get date in format -MM-dd from
Clock.currTime
auto time = Clock.currTime;
And what next? Could anybody give any examples?
http://dpaste.dzfl.pl/73c0438f9d1e
currTime returns SysTime;
You can then
On Tuesday, 2 December 2014 at 19:17:43 UTC, ketmar via
Digitalmars-d-learn wrote:
Hello.
is there any decent regular expression engine which works with
input
ranges? under decent i mean good D code, [t]nfa and no
backtracking. support for captures and greedy/non-greedy modes
are
must.
i
On Friday, 12 December 2014 at 04:25:01 UTC, Vlad Levenfeld wrote:
I'm trying to reduce a bug with dub dustmite feature and I must
be doing it wrong somehow, my regular dub output looks like
this:
source/experimental.d(2403): Error: struct
experimental.Product!(int[], int[]).Product no
On Wednesday, 10 December 2014 at 00:44:41 UTC, Justin Whear
wrote:
I'm trying to build components that I can dynamically link and
keep
running into an issue with sharing modules between the host and
the
pluggable components. Assuming a layout like this:
host.d -- loads components at
Here I have templated struct that matches type with CborConfig
tempate specialization
CborConfig will have more parameters in future and all of them
will be accessed via alias members, so I've used variadic (T...)
parameter whule matching.
---
template
Thanks, everyone.
Thank you!
On Tuesday, 10 February 2015 at 22:40:18 UTC, Kiith-Sa wrote:
DDocs.org (http://ddocs.org) is a repository of documentation
for DUB projects that automatically re-generates docs as new
projects/releases/branch changes are added.
The idea is to make documenting D projects as simple as
With master dmd I'm getting
milf.d(2): Error: ';' expected following module declaration
instead of is
milf.d(2): Error: no identifier for declarator aliced
milf.d(99): Deprecation: typedef is removed
milf.d(223): Error: basic type expected, not ;
milf.d(223): Error: no identifier for
On Saturday, 21 February 2015 at 20:46:09 UTC, Kenny wrote:
I like D modules and it's a major point in the list of major
points why I like D (there is also the second not so nice
wft-list but it's for another post). I'm annoyed with C++
includes and I'm tired to create 2 files every time when I
On Thursday, 25 June 2015 at 14:02:41 UTC, Bauss wrote:
In other programming languages you can open a website in the
default browser by spawning a process using the url, but it
does not seem to work with D using spawnProcess().
Do I have to do API calls to get the default browser and then
http://dlang.org/phobos/core_thread.html#.Fiber
Would be nice to have demos avaliable on github
Yes
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote:
"Damage Control" is a game inspired by one of my old favorite
SNES games, Rampart (ok, technically an arcade game, but I had
it on SNES).
[...]
For me window is not shown. Windows 7 64bit. I see console and
graphics windows in
On Thursday, 31 March 2016 at 18:25:46 UTC, jacob wrote:
I try to implement chunk (something like lock-free fixedsize
queue)
...
Check out this implementation
https://github.com/MartinNowak/lock-free/blob/master/src/lock_free/rwqueue.d
On Tuesday, 26 April 2016 at 22:05:39 UTC, Stefan Koch wrote:
Hello,
originally I want to wait with this announcement until DConf.
But since I working on another toy. I can release this info
early.
So as per title. you can decompress .lz4 flies created by the
standard lz4hc commnadline tool
Works on Nexus 7, Android 6.0.1!
On Tuesday, 23 August 2016 at 16:19:12 UTC, Nick Sabalausky wrote:
I'm hoping to finally get around to taking care of some of the
open enhancement requests for sdlang-d soon.
Can you, please, take care of this issue:
https://github.com/Abscissa/libInputVisitor/issues/1 ?
On Friday, 30 December 2016 at 13:28:12 UTC, Mike Parker wrote:
Voxelman is a plugin-driven voxel game engine that is built
around a client-server architecture and sports multi-threaded
world & mesh generation.
I stumbled across a post on /r/VoxelGameDev a few weeks back
and recognized the
On Saturday, 31 December 2016 at 11:48:34 UTC, jkpl wrote:
I don't blame your personally but the last time a blog post
presented a game (it was the one made by the author of dlib)
there was also a similar problem. Were you aware that something
gonna be posted and that necessarily people would
On Saturday, 31 December 2016 at 14:22:40 UTC, jkpl wrote:
dub build --build=release
Performing "release" build using dmd for x86_64.
dmd failed with exit code 1.
I've fixed compilation on linux on 2.072. However you need to use
--DRT-oncycle=ignore when starting, due to new cycle handling in
On Tuesday, 14 March 2017 at 11:17:57 UTC, Sönke Ludwig wrote:
Any comments suggestions and especially helping hands are
highly appreciated!
Would be nice to undo/change votes. I accidentally clicked -1 and
can't undo it.
You may find this interesting
https://github.com/MrSmith33/datadriven
I have a static library and an application.
When linking final executable I get:
lib.lib(texteditor_1d_40c.obj) : error LNK2001: unresolved
external symbol internal
lib.lib(textbuffer_14_3ce.obj) : error LNK2001: unresolved
external symbol internal
Happens on Windows 32 and 64 bit.
On Wednesday, 6 December 2017 at 21:25:27 UTC, Ivan Trombley
wrote:
I created a cross-platform app using gtk-d. Everything works
fine but when I run it from Windows, a console window is
opened. How can I tell Windows that it's a GUI application so
that a console is not opened (keeping in mind
On Wednesday, 25 October 2017 at 16:57:27 UTC, kinke wrote:
The MS libs are obviously still required. They can be
compressed to ~32 MB. The redistribution of the static libs is
unclear, that's why I haven't pursued this further, but that's
basically the only thing standing in the way of
On Monday, 4 June 2018 at 11:44:31 UTC, Martin Nowak wrote:
First beta for the 2.080.1 patch release.
Comes with a handful of fixes.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.080.1.html
Please report any bugs at https://issues.dlang.org
- -Martin
Is [1]
On Thursday, 11 January 2018 at 21:09:01 UTC, Nordlöw wrote:
Is there no equivalent of `calloc()` for
`std.experimental.allocator`, something like
Allocator.zeroAllocate(size_t numberOfElements)
?
http://dpldocs.info/experimental-docs/std.experimental.allocator.makeArray.4.html
On Monday, 25 December 2017 at 20:39:52 UTC, Mengu wrote:
is partially applying templates possible?
template A(X, Y, Z) {}
alias B(X, Y) = A!(X, Y, int);
On Friday, 7 February 2020 at 12:04:10 UTC, A.Perea wrote:
Hi,
I'm trying to compile dlangide, and it fails when compiling the
dependency dlangui. Trying to compile dlangui independently
gives the same error message (see below for full stack trace)
[...]
On Friday, 7 February 2020 at
On Tuesday, 3 March 2020 at 08:26:19 UTC, Sönke Ludwig wrote:
Nope, should be right. At least on my machines, %APPDATA%
points to AppData\Roaming, which is the right base folder.
My bad, confused %APPDATA% with AppData. It is indeed
AppData\Roaming\dub\
On Monday, 2 March 2020 at 19:17:59 UTC, Sönke Ludwig wrote:
settings.json is found/needs to be created in %APPDATA%\dub\ on
Windows
I guess that should be %APPDATA%\Local\dub\
On Saturday, 11 April 2020 at 23:36:17 UTC, Ferhat Kurtulmuş
wrote:
I could not find a similar library working with -betterC, so I
ported utf8proc.
https://github.com/aferust/utf8proc-d
Please test it, contribute it, and enjoy!
in readme this expression is wrong: `(mstring.sizeof /
On Sunday, 12 April 2020 at 13:34:49 UTC, MrSmith wrote:
On Saturday, 11 April 2020 at 23:36:17 UTC, Ferhat Kurtulmuş
wrote:
I could not find a similar library working with -betterC, so I
ported utf8proc.
https://github.com/aferust/utf8proc-d
Please test it, contribute it, and enjoy!
in
On Friday, 11 September 2020 at 07:48:00 UTC, Martin Nowak wrote:
Glad to announce the first beta for the 2.094.0 release, ♥ to
the 49 contributors.
This is the first release to be built with LDC on all
platforms, so we'd welcome some more thorough beta testing.
On Sunday, 13 September 2020 at 15:12:00 UTC, Steven
Schveighoffer wrote:
The first part of the change seems disruptive. If you just fix
the second part (that you can now retrieve all members of std),
doesn't it fix the problem?
-Steve
Main problem is that allMembers returns strings and you
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