Ah well, I guess the G1 just hasn't penetrated the market like the
iPhone has. As it stands, I'm basically trying to strike a balance
between the user's familiarity with Google's existing menu designs
versus simplifying the experience (as I mentioned above). I'm
hoping for a happy medium.
On Thu, Mar 12, 2009 at 1:20 PM, Todd Zaki Warfel li...@toddwarfel.comwrote:
Perhaps because the core audience isn't older than 65? Not to say that
there aren't any, but I'd imagine, based on the meetings and conferences
that I've been to, that the number of people over 65 are statistically
Lots of good conversation in this thread.
I find it kind of interesting that some on the thread rate the
knowledge of and ability to write HTML, Javascript, and CSS to be of
higher value than the user research skillsets.
As for me, I believe that user research skills are much more valuable
for
I attended last night and really enjoyed the segment on the key note
speeches. Will IXDA be posting those speeches? And if yes, when?
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=39384
At work this week my boss mentioned that he thinks my designs would be
better communicated if I created short animations, rather than
exclusively draw storyboards as I do now. I need a tool that allows
me to take an idea and present it in a slideshow within a matter of
minutes or hours. I'm very
Thanks a lot for your responses. The question which I raised was
specific to web applications. You can see a rough wireframe from this
link ( http://picasaweb.google.com/rejeeb/Images#5312170100417024242
).
The same data is represnted in 2 ways, as a long page and in tabbed
pages. Is there a well
I want to drop a quick note here to keep everyone in the loop about progress
on the Interaction '09. Our Vancouver production team is finishing up the
mastering process and I should be able to upload a few polished videos to
the web by Friday. I had hoped to begin this release a few weeks ago, but
On Wed, Mar 11, 2009 at 3:19 AM, David Little da...@littled.net wrote:
In defence of Printable version, I would say it acts as a print preview
and it can give some users the confidence that what they are
printing is the page content itself and not the associated page
template which can often
This is just to remind you of our IxDA Face-to-Face meeting, TONIGHT, at 7:30PM:
WHEN?
March 12th, 2009 7:30PM
WHERE?
BAU (brearley architects + urbanists)
No 17, Lane 1252, Fuxing Middle Road
+86 21 5466 6969
中国 上海市复兴中路1252弄17号
+86 21 5466 6969
MAP:
Well, WAMU used to be one. Not small, but with innovative design. For a bank,
anyway.
Callie Neylan / Senior Interactive Designer / NPR / cney...@npr.org / 202 513
3672
-Original Message-
From: new-boun...@ixda.org [mailto:new-boun...@ixda.org] On Behalf Of
Has anyone in the list any thoughts on linking to a lightbox directly
from an email for instance. Here's my scenario. I create a marketing
email to push people to contact our office for a personal
consultation. The user opens the email and clicks the link to contact
us, what is the ideal.
Do I
Hello.
Long time ago I used to do presentations with Macromedia Director
animating the pointer to show how the actions on a movie. Sometimes,
when talking about ATM with touch screens, we even changed the
pointer with a chrome-keyed hand. Later we did similar things with
Flash and recently we've
if you have illustrator experience, i think flash is the best chooce
for you, besides the similar interface and control, it is also the
most common tool for animation. if you wanna another option for
working on 3d-animation, then, it would be a software called cinema
4d,would be a good option!
The next IxDA Brisbane Face to Face event will be Tuesday, 31 March, 5:45
pm.
Our topic for the event is Sustainability in Design, which will consist of
two short presentations followed by an open-table discussion. Runge Limited
has kindly offered us the use of their bright and spacious
If you put your design in AxurePro or at least make it clickable, you
can just use a screen recorder.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=39886
If I never see wireframe as a deliverable again, I will be a
happy man. The age of visio, omniograffle, axure, iRise, etc. I hope
come crashing down (now offense to all the coders who worked hard on
these tools), in favor of Fireworks, Catalyst, Flash, Blend and
Illustrator, Coda, etc.
FYI Dave, Fireworks is becoming a very popular *wireframing* tool...
And...to the broader point about wireframing...are you suggesting
that a designer go right to prototype first, and have that be their
ideation/brainstorming phase? Or are you merely suggesting that it's
not a deliverable given
Renée
Thanks for this advice -- very interesting.
I keep meaning to start a thread up about how easy it is to move into
UI design / UX from a another (web) job and you've given me some
insight into this from your post.
For financial and other reasons I'm not that keen on stuyding for a
Master's
Hi Milan,
Thanx for asking me to explain so nicely. ;-)
First, let me say this REALLY all depends on context and this is what
I would call part of the Pendulum effect of practice shifting. I.e. we
went from IMHO no user testing to focusing so much on the user we
forgot about the value of the
If they don't have members over 65, then using them in research would
end up leading to false data, or untruth. If they have people over 65
and it's significant enough to warrant including them, then include
them.
For example, if they have 5 members out of 1000 who are 65, then
what's
it's cool if the price is more acceptable and with mac version.
On Thu, Mar 12, 2009 at 9:41 AM, maastrix armandm...@gmail.com wrote:
If you put your design in AxurePro or at least make it clickable, you
can just use a screen recorder.
. . . . . . . . . . . . . . . . . . . . . . . . . . . .
On Mar 12, 2009, at 6:20 AM, David Malouf wrote:
If I never see wireframe as a deliverable again, I will be a happy
man. The age of visio, omniograffle, axure, iRise, etc. I hope come
crashing down (now offense to all the coders who worked hard on
these tools), in favor of Fireworks,
Sometimes wireframes are the only thing we produce. If your CSS is
properly developed...
On Mar 11, 2009, at 8:37 PM, dave malouf wrote:
If I never see wireframe as a deliverable again, I will be a
happy man. The age of visio, omniograffle, axure, iRise, etc. I hope
come crashing down (now
Todd? If a best in class designer as yourself isn't using wireframes and
hasn't for ages (2 yrs in our biz = ages) it seems to me that you are just
being open to be nice.
1st, I didn't say don't do storyboards. I did say don't do wireframes and
YES I do teach my students to work in interactive
When asked what tool to you use to create that
presentation, (abstraction - that *deliverable* because it is a
common enough question that can be abstracted up a level); what did
John Maeda say in response?
Yes - this is a test Professor, and there is no sliding scale here.
~ will
Where
National City, acquired by PNC, had some great innovative designs.
-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of
Callie Neylan
Sent: Wednesday, March 11, 2009 11:33 AM
To:
1st, I didn't say don't do storyboards. I did say don't do wireframes and
YES I do teach my students to work in interactive ALL the time.
Sketch scenarios/storyboards (that are ALWAYS human situated; more on this
below) low-fi interactive hi-fi interactive
So that means you start with
just wanted to confirm that UX/Usability are a priority for the next release
of Drupal (Drupal7) - and that I'm working (with Mark Boulton) on a project
to make it a lot more friendly to non-developers.
I was very happy/excited to hear that the IxDA have chosen Drupal :) As
others have mentioned,
I agree. In my experience, any client who sees color and images focuses
on whether they like that color or whether that image fits, and don't
pay attention to the more important elements (at this stage in the
process), which include the related issues of clarity of navigation, how
easy it is for
Courtney
I agree. In my experience, any client who sees
color and images focuses on whether they like
that color or whether that image fits, and don't
pay attention to the more important elements
snip - description of those elements
At the risk of blending two contentious threads, we've
Can I just add that I didn't mention anything at all about research
or lack of it at UCL, I simply sent the link to the original
discussion I was involved with. I'm sure UCL has a very record of
research!
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new
Hi,
This follows on from a discussion I was involved with regarding
education for UX professionals. I'd be interested to know how easy
it's considered to move from one area of web work into a more
UI/UX-focused role (but still within the web industry).
I've read a couple of comments on older
On Mar 12, 2009, at 8:00 AM, Dave Malouf wrote:
Todd? If a best in class designer as yourself isn't using wireframes
and hasn't for ages (2 yrs in our biz = ages) it seems to me that
you are just being open to be nice.
I'm a realistic dreamer. A paradox of balance.
Actually, I'm not
FireWorks too, but here you have
usually added color and images (unless people are making grayscale
prototypes in FireWorks?)
Yep the core of my process revolves around wireframes in fireworks
with simple image maps. Super easy to maintain and iterate as you can
use the PNGs for the
Thanks Kim -- and to everyone who came out on Tuesday night in New
York -- we're glad you enjoyed the Interaction 09 Conference Recap!
We plan to send out slide presentations to those who attended and
agreed to be on our local mailing list when registering for the
event. We'll ask the speakers if
Thanks for the prompt, Jared. There's no reason to limit the age
range *at all.* As long as the behaviors are the same -- that is, the
task goals of the users -- across age ranges, then it doesn't matter a
bit how old the participants are.
As members of UPA, people over 65 would very
Out of interest how many participants are you testing with? Could
you break the numbers down?
James
http://blog.feralabs.com
2009/3/12 Dana Chisnell d...@usabilityworks.net
Thanks for the prompt, Jared. There's no reason to limit the age range *at
all.* As long as the behaviors are the same
This is one of those threads that won't ever tip either way, because 'it
depends'. Everything that's been said here is valid. Let me throw out one
more scenario (that I work in)- very large scale products. We
have separate folks who do
1. User Research/ Sketches/ Wireframes/ Process Flows/ UI/
I think it is worth emphasizing what Todd said. Wireframes will be
around until the sophistication of the buyer gets to the point where
they are not needed.
When doing consulting in large corporations or government, when you
developing new tools for complex processes, wireframes allow you to
What difference does it make how many you're testing? By breaking the
sample into groups, you're just creating extra work. Are you going to
compare the data by age group? Why would you do that? The only reason
I can think of is if you're creating different sites. You're not.
Dana
On
I wonder why the requirement is windows-based PC for US participants,
but both windows-based PCs and Macs for international participants?
Why not windows-based and Mac for both groups?
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
Thanks everyone for your feedback. We are actually not limiting the
study to those under 65, as it may have indicated in the posting. We
do have an 'over 64' age group in the qualifying survey.
Thanks,
Jen
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new
maastrix
If you put your design in AxurePro or at least make it clickable,
you can just use a screen recorder.
Jarod Tang
it's cool if the price is more acceptable and with mac version.
David, if you have a Mac and you want to go the screenshot route,
then I believe you can do screencapping with
The key question is: How do you know that people older than 65 will
behave differently than people younger than 65?
Remember, there are three ways to build your participant schedule:
Screening, balancing, and analyzing.
By limiting the group to those under 65, you're *screening* out older
On Mar 12, 2009, at 6:35 AM, Jen Giroux wrote:
Thanks everyone for your feedback. We are actually not limiting the
study to those under 65, as it may have indicated in the posting. We
do have an 'over 64' age group in the qualifying survey.
Another piece of unsolicited advice:
I don't like
On Mar 12, 2009, at 9:52 AM, Jared Spool wrote:
The key question is: How do you know that people older than 65 will
behave differently than people younger than 65?
My thoughts exactly. I don't see how you would know this until you've
actually done some research and testing on it. If you
Welcome aboard! It's always great to have people with deep technical
expertise move into the UX space. I have coached a handful of folks
in this transition who have found it very rewarding.
How easy or hard depends on you and your employer. For you, education
is key, but 'formal' education is not
On Thu, Mar 12, 2009 at 9:34 AM, Nicholas Iozzo i...@humansize.com wrote:
Reason two has to do with detailed screen specifications. When you
are designing an application to aid highly trained experts, the
business rules within the system need to be documented and
illustrated in a
@dana
I am bit confused here by your question What difference does it make how
many you're testing?
Surely factors such as margin of error, and statistical power
are important, or are they not?
The point of testing is to find out if your wrong, or right. How do you know
if your wrong or right
On Mar 12, 2009, at 10:07 AM, Todd Zaki Warfel wrote:
The key question is: How do you know that people older than 65 will
behave differently than people younger than 65?
My thoughts exactly. I don't see how you would know this until
you've actually done some research and testing on it. If
On Mar 12, 2009, at 10:21 AM, James Page wrote:
Surely factors such as margin of error, and statistical power
are important, or are they not?
They are not.
Jared
Welcome to the Interaction Design Association (IxDA)!
To
Ah, I meant with regard to age. If the sample is 8, say, in 99.9% of
cases, age won't matter. Just get a mix of participants who do and are
motivated to do what you're interested in observing.
If you're testing 30 or 50 or 100 participants, you might want to pay
attention to make sure
On Mar 12, 2009, at 10:21 AM, James Page wrote:
Mac users are different, why - I don't know.
We've found the same over the years and contributed it to the
different environment of the MacOS to Windows OS.
And we get allot of behavioural differences by culture - (place of
birth vs
Milan Courtney,
Why do you assume that I mean that low-fi interactive means using color?
I used to believe that whole message about distraction until I realized
through conversations about wireframes with clients that there were OTHER
distractions, or more importantly lack of focus. I found
Thanks to all of you for your insightful suggestions.
The screen capture idea is interesting for some situations, but my
designs often require much more than the GUI in order to be
communicated---people walking carrying devices, different
environments/surroundings, gestures, etc.
I was leaning
@dana
Just get a mix of participants who do and are motivated to do what you're
interested in observing.
agree.
If one or two participants in your mix have the issue, you want to fix that
because you don't want *anyone* to have it.
Totally agree in the ideal world all issues should be
I agree absolutely that there comes a time to prioritize problems that
surface in user research.
In my experience, the teams that create the best experiences are not
concerned necessarily with the percentage of users that had the
problem (and I'd argue that in the small tests that most
Amy Cueva from Mad*Pow on comics in design hosted at Autodesk Gallery in
Waltham next Thursday, 3/19.
6:30 social, 7pm start.
Details: http://www.bostonixda.org/
--
IxDA Boston organisers: Lisa, Jesse Pauric
local site: http://www.bostonixda.org
Feed:
Hi! For the quick scenarios I use pixton.com or goanimate.com! :-)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=39639
Welcome to the Interaction
@todd
How do you work around that w/Webnographer?
Try it and find out :)
Webnographer? With the absence of a moderator, you lose the richness of the
conversation and ability to probe.
Yes, you lose some ability to probe, but you gain by having a higher number
of participants. We advice our
We all have these stories, I suspect. A friend wrote this up and I'm
passing it along, with his permission, anonymized.
He was buying a new car - fairly high end, significant purchase:
The choice came down to [Car A], which is an updated version of my
old car, or the [Car B]. I love love loved
[Car B] in this story is a 2010 Lexus RX350, which my husband and I
recently purchased. I too found it somewhat annoying that the audio
function begins playing the first item at the top of the list, be it a
song on your iPod or an XM station. The solution is to use the Lexus'
voice-control
Not sure I agree that pannable interfaces like this are not useful
for retail. Retail isn't always about the purchase or acquisition
task - it can be about 'immersive', exploratory interfaces too.
Some more inspiration can be found at the universally useful Konigi
[1]
John
[1]
On Mar 12, 2009, at 4:33 AM, dave malouf wrote:
But what is really clear to me is that what has been delivered as
wireframes in the past and all the efforts for making all these
stencils and palettes for wireframes has been where we have sold
ourselves WAY short.
Wow... I think I just woke
For what it's worth, the larger point isn't about wireframes. The
larger point is what Dave is saying. If all you create is wireframes,
then you're not really an interface or interaction designer.
Further, using software tools to create wireframes is largely
busywork. You can do wireframes
No tiny url for this one:
http://www.boygeniusreport.com/2009/03/11/apple-releases-new-4gb-ipod-shuffle/
What does everyone think about the new Shuffle?
Personally, I think Apple finally fell off the truck on this one. I
understand that they want to sell more of their in-line control
James Page:
It depends on the design.
You can have badly done qualitative studies,
as well as poorly designed quantitative studies.
True, but it's so much *easier* to mess up on a survey.
Designing a good quant study is hard, and any reputable book on survey
design will tell you that you
On Mar 12, 2009, at 11:36 AM, James Page wrote:
@todd
How do you work around that w/Webnographer?
I didn't find a place on the website to try it out.
Yes, you lose some ability to probe, but you gain by having a higher
number of participants.
I've always been a believer in quality over
On Mar 12, 2009, at 1:18 PM, Damon Dimmick wrote:
Anyone else think that removing controls from the actual device was
a mistake?
Initial reaction: brilliantly stupid. It's either going to be a huge
success, or fail miserably.
Until I actually play with one, later this weekend, it's hard
As Joel mentioned one of my books in his post, I wrote a follow up on my
blog:
http://www.scottberkun.com/blog/2009/program-managers-vs-interaction-designe
rs/
But the question I have for ixda is this:
I want some pointers to give to PMs and managers who realize they need to
hire an
How do you work around that w/Webnographer?
I didn't find a place on the website to try it out.
The self service module for Webnographer is coming soon.
I've always been a believer in quality over quantity myself,
We believe very strongly in both qualitative and quantitative. Just the like
FAQ/Help sections often ask users if a particular answer was helpful
or if it answered their question. I can see this information be quite
valuable to the design team.
Anyone have any insight as to whether or not users are taking
advantage of this feedback mechanism?
Thanks!
Elana
@caroline
It depends on the design.
You can have badly done qualitative studies,
as well as poorly designed quantitative studies.
True, but it's so much *easier* to mess up on a survey.
Depends on if you create your own questions or use ones that have been
tested before. There is allot
Andrei writes:
For what it's worth, the larger point isn't about wireframes.
The larger point is what Dave is saying. If all you create is
wireframes, then you're not really an interface or interaction
designer.
Response:
I completely disagree, which simply goes to show that there can be
very
James Page said:
It depends on the design.
You can have badly done qualitative studies,
as well as poorly designed quantitative studies.
I replied:
True, but it's so much *easier* to mess up on a survey.
James replied:
Depends on if you create your own questions
or use ones that have
IMO - from both an interviewer and an interviewee perspective, the
best way to judge an interaction design candidate is to hold a
working session where the candidate is given a problem to solve
and works by brainstorming potential solutions by whiteboarding,
sketching, and discussing with the
On Mar 12, 2009, at 12:46 PM, Jim Leftwich wrote:
I completely disagree, which simply goes to show that there can be
very different informed perspectives on what constitutes an
interaction designer.
Honestly and with all due respect, you're basically talking out of
both sides of your mouth
David, I'm in the same boat as you, having started off as a
web/graphic designer before moving into UX. I changed around my
portfolio and titles as you did, and have been boning up on all the
literature. I think you are what it says on your biz card/LinkedIn
page, since there's no vetting degree
IxDA is basically that Org, IMHO re-born in a new generation.
BINGO!
__
cooper | Product Design for a Digital World
Alan Cooper
a...@cooper.com | www.cooper.com
All information in this message is proprietary confidential.
Just remember, in ten years no one will care. In fact most
So is this a good time to put in a plug for our SXSW plug called
Wireframes for the wicked ;)
Monday, 3.30:
http://sxsw.com/interactive/talks/schedule?action=showid=IAP0901333
Donna (and Nick Finck Michael Angeles)
Andrei Herasimchuk wrote:
You're getting hung up on a detail point:
Man, I need to learn to proof read. That should be 'plug for our talk'
Donna
Donna Spencer wrote:
X-Antivirus: avast! (VPS 090311-1, 11/03/2009), Inbound message
X-Antivirus-Status: Clean
So is this a good time to put in a plug for our SXSW plug called
Wireframes for the wicked ;)
Monday,
Scott,
As with all design, interaction design is a form of problem solving. In that
sense, much of what you write about creative thinking and innovation would
apply here as well. So, absent specific IxD qualities to look for, I would ask
the candidate to describe his or her problem solving
I think I framed this question the wrong way. What I want is this:
If you knew a VP of Marketing at WidgetCo who suddenly decided his widgets
needed to be easy to use, what should he do? Since he knows *nothing* about
IXda, or usability, or any of it, where does he start? How can he find a
good
I think we're in agreement regarding the difference between just
simple wireframes and flows that are composed of production source
images and elements.
But I do believe that some of us find it easier and more to iterate
and explore using digital tools, than by sketching. I do. And as I
stated,
Interview, interview, interview. The more people you talk to, the more
you will learn about what different people have done and what they can
do. Ask people where they are strong then look for people who have
those strengths. Ask candidates where they are weak then look for
people who have
It's only a matter of time before a 3rd party makes a remote that you
plug your own headphones into.
-jer
www.methodsansmadness.com
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=39948
This really depends on who you are, and the context. If you are hiker or
jogger ( which is the shuffle's major target group??!!), this may not so
bad(i never wear a mp3 while hiking, but many people confirm this to me).
Good or bad is contextually and personalized.
If it's not fit you, just go
two shuffle headphones announced already.
http://www.crunchgear.com/2009/03/12/scosche-releases-ipod-shuffle-headphones-apples-earbud-hegemony-broken/
and another from Klipsch
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
Hi Janne,
I think Scott's reply really hit the nail on the head. The only
difference is that I would make his #3 point my #1 point.
For your first job, you should really be looking for an opportunity
that will allow you to learn about 60% of the time and contribute
about 40%. You should look to
On Mar 12, 2009, at 7:31 PM, Scott Berkun wrote:
I think I framed this question the wrong way. What I want is this:
If you knew a VP of Marketing at WidgetCo who suddenly decided his
widgets
needed to be easy to use, what should he do? Since he knows
*nothing* about
IXda, or usability, or
Hi Scott, et al.,
Damn straight this is the kind of resource IxDA should be presenting
to the world! Would you like to create it? Would you like to form a
little team to create it? IxDA would be extremely glad to offer an
online repository where it can reside. Our next-generation website
will
Absolutely. Sign me up. If anyone else is interested email me off list.
-Scott
-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of
Elizabeth Bacon
Sent: Thursday, March 12, 2009 9:31 PM
To:
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