Re: [IxDA Discuss] touch screen kiosk accessiblity
From: wendy constantine [EMAIL PROTECTED] : : Does anyone have any ideas on how to ensure physical/navigational : accessibility on a touch screen (Apple) display? : : I'm working on a design specification and accessibility plan for a : museum in the UK that is particularly sensitive to access issues. So : far, my only thought has been to provide a keyboard or trackball : device in addition to the touch screen. snip - more background info Touch screens are difficult for people who have motor control problems, and providing a keyboard may help them, especially if the keys are large, well-spaced, and the software is designed so that pressing the key for a while produces just one keypress rather than a repeat. For example, some people with spacity may take some time to press the key down, and a long time to move their hand up again. I've also seen trackballs used successfully for some other motor control problems - the opposite type, i.e. for people who have difficulty with large movements and can only make very fine movements. Trackballs are often very sensitive so you can make a tiny movement and have it respond easily to you. Touch screens can be pretty much impossible for people with visual impairments. If you can't see the screen very well or at all, how do you know where to touch? This can be overcome by having huge target areas and spoken instructions (Touch the top of the screen). A couple of years ago, UPA UK had a very interesting talk on museum exhibit displays by someone who had done a lot of work on them for the Science Museum. They had a lot of problems with touch screens because, it turned out, young children have especially oily fingers (and, as an aunt of young children, I imagine that plain dirt came into the equation all the time). I'm afraid that I can't now remember how they solved the problem (or, I'm afriaid, the name of the speakcer) but you might want to ask the Science Museum about it, and about the use of touch screens in general. Best, Caroline Jarrett [EMAIL PROTECTED] 01525 370379 Effortmark Ltd Usability - Forms - Content *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Prototypical
Hi Alexander, As in Robert's follow up message. All messages like this one will be considered at the up-coming retreat. BTW, someone is working on doing something similar to this right now. 8-) Very early stages. The discussion, IMHO, is a place to hash things out. What you're proposing is a place to codify and refine the discussion. This to me is a core next step in the Community of Practice. One way to do this now is through the web site--not gamma or beta anymore, just good old http://ixda.org/. The topics and tagging combined can be used as an early means of sorting through the conversation and encoding it. Further, there is the ability to select postings as favorites if you like. Anyway, thank you Alex for your constructive comment and I others should feel free to comment here or to info (at) ixda (dot) org before Friday. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=22473 *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] what are your fundamental tenets of design?
There is an interesting book on Design by Kees Dorst -- Understanding Design: 150 Reflections on Being a Designer (2003). In the intro to his book he notes Together, the 150 essays in this book provide a panoramic view over the subject of design. The essays are written to challenge designers and students of design, to reflect upon the many aspects of the field (p. 10). Topics in design include: Design as... Design problems Design solutions Kinds of designing Elements of design How to...? Thinking about design The experience of designing Education On Designers Creative minds Thinking tools for designers Design teams Designing in context Managing design Design morality Design debates The essays are each about 1 page long. Quite an interesting little book that explores design from many perspectives including prototypes and prototyping (and metaphor). chauncey On Mon, 12 Nov 2007 20:09:49, pauric [EMAIL PROTECTED] wrote: Designing is the act of deleting the non-essential. Understanding the non-essential is our craft. 'how do you use your tenets to guide you on a daily basis?' Use only what you need, create only what is necessary. Everything else is noise. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://gamma.ixda.org/discuss?post=22431 *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What comes first, the Design or the Technology ...
On 12 Nov 2007, at 21:57, Bryan Minihan wrote: [snip] In a perfect world, the technology should have no effect on the design. [snip] Isn't that like saying stone should have no effect on sculpture, paints should have no effect on portraiture? Seems somewhat strange to me... Adrian *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What comes first, the Design or the Technology ...
On 12 Nov 2007, at 23:00, Steve Baty wrote: This about sums up my experience working with code-level developers: excellent advice. I absolutely can't emphasise enough the difference #1 makes to a development project. Get your development lead working side-by-side with the 'design' team as early as possible and you'll get a much smoother ride through the rest of the project. Encourage them to go and do small proofs-of- concept around those features that may or may not work in a particular technology option - incorporate the results back into the design documents. ++ Getting everybody working together early and iterating is the best way of I've found of getting good products out of the door. Cheers, Adrian *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What comes first, the Design or the Technology ...
Intelligent design would be nothing without technology, and vice versa. But we know this already...right... I%u2019m not sure if everyone is taking a particular development methodology into account within these views, but Agile absolutely depends on multi-disciplinary teams working side by side up front %u2013 and ongoing. There is no such thing as design simply being done, and passed over the fence, into developers hands, who only then realize it isn%u2019t feasible. User stories, which broadly define functionality in beginning stages, should be created by UE lead, Tech Lead, and Business Lead. Wireframes and UE concepts/models/goals should be attached to these stories before any developer can utter the word estimation or feasibility. Even though Agile negates large upfront planning phases (which produce huge requirements docs which usually result in sweet lies in the end), there is still a need to take an Iteration 0 (4 weeks?). This gets a multi-disciplinary team together upfront to create and analyse: user stories, choice of technology (front and back), main wireframes and interaction models, style guides, etc. Iteration 1 hits, and all of the crinkles/concepts might not be perfectly worked out yet %u2013 but there surely shouldn%u2019t be any arguments surrounding which technology is going to serve up the massive concept that already has user and client buy in. :) Cheers, Katie Katie Pula Creative Director | Sr. Interaction Architect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=22445 *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxDA's Annual Board Meeting
Hi all, Just sending a reminder. Please keep sending us your your thoughts, suggestions, feedback, etc. Our Board meeting begins this Friday, and we'd love to hear from you: What can IxDA do for the community? What can the community do for IxDA? What can we do for we? Post your thoughts here, or write to: info at ixda dot org. Thanks again! -- Josh Seiden Secretary (and List Mom), IxDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=22389 *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What comes first, the Design or the Technology ...
Doesn't seem strange to me at all. I'm thinking the sculptor has an idea of what she wants to make and picks the best stone for the task at hand. On Nov 13, 2007 7:50 AM, Adrian Howard [EMAIL PROTECTED] wrote: On 12 Nov 2007, at 21:57, Bryan Minihan wrote: [snip] In a perfect world, the technology should have no effect on the design. [snip] Isn't that like saying stone should have no effect on sculpture, paints should have no effect on portraiture? Seems somewhat strange to me... Adrian *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] what are your fundamental tenets of design?
The reasonable man adapts himself to the world; the unreasonable man persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. (George Bernard Shaw) Sounds arrogant to some, I'm sure, but it's meant to show that those who make the most progress are not the ones who work with what already is, but those that see something better on the other side. -r- *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)
Why not identify Wikipedia entries that are lacking, and contribute to those as a community? That way, there's no need to build/manage a separate Wiki, and the IxDA.org site can just list those entries they feel need updating...and no one has to learn a new place to go for IxDA reference material... One of my tenets...put things where people already go to look for them, don't make people find your new spot Bryan http://www.bryanminihan.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christopher Fahey Sent: Tuesday, November 13, 2007 10:54 AM To: IxDA Discuss Subject: [IxDA Discuss] IA Wiki 2.0? (was Prototypical) what I would rather see is a live document (e.g. a Wiki) ... I also think this is a great idea. Wasn't there already an IA Wiki? Seems to be dead now. http://www.iawiki.org/ Seeing as I never used it, either, there must have been something wrong with it. What was it? Too little promotion? Not enough participation? Bad IA? As I recall it was loaded up with content at the beginning and rarely updated. One problem is that our community might not be big enough to reliably and continually generate rich content. Wikipedia's top 500 contributors write 50% of their content, but only comprise a tiny fraction of their audience. In our world, that means we'll need to rely on only maybe a dozen people to maintain a healthy Wiki. The IA Wiki model, then, would need to attract participation at a much higher level, I think. The concept, again, seems great. Maybe it really just needs the rubric of an org like IxDA to work. -Cf Christopher Fahey Behavior biz: http://www.behaviordesign.com me: http://www.graphpaper.com *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What comes first, the Design or the Technology ...
I also think this sounds a little strange... shouldn't we design for our specific medium? The medium dictates how the user/viewer will interact with the product, and thus effect the design. I don't see any way around that Design for TV is intrinsically different than design for print, than for web, etc ... Each medium has it's own restrictions and strengths... To bring that back to technology, each medium also has it's own set of technology. The technologies usually represent, at some level, how that medium works, without understanding them and designing for them we'd be designing posters for website ... doesn't really make sense. How would you design software without considering the keyboard, mouse, and monitor? Or for that matter, OS based form elements? Screen size? Picking the best stone in this case means picking the best technology for your product, but you still have to pick one, and it will still change the design. On Nov 13, 2007 10:23 AM, Jeff White [EMAIL PROTECTED] wrote: Doesn't seem strange to me at all. I'm thinking the sculptor has an idea of what she wants to make and picks the best stone for the task at hand. On Nov 13, 2007 7:50 AM, Adrian Howard [EMAIL PROTECTED] wrote: On 12 Nov 2007, at 21:57, Bryan Minihan wrote: [snip] In a perfect world, the technology should have no effect on the design. [snip] Isn't that like saying stone should have no effect on sculpture, paints should have no effect on portraiture? Seems somewhat strange to me... Adrian -- Matt Nish-Lapidus email/gtalk: [EMAIL PROTECTED] ++ LinkedIn: http://www.linkedin.com/in/mattnl Home: http://www.nishlapidus.com *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] what are your fundamental tenets of design?
Best ever advice given to me about design is 'Avoid the arbitary'. Like many user experience people I use the term 'It depends' a lot. Stew Dean On 12/11/2007, Lisa deBettencourt [EMAIL PROTECTED] wrote: I am curious about what you design by. What are your fundamental tenets of design; those little bulleted phrases on the Design Vision slide of your Powerpoint, the signatures on your email footer, the philosophies you work by as you design? What's your domain and how do you use your tenets to guide you on a daily basis? ~Lisa (IxDA Boston) *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Stewart Dean *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] IxD Ethics: Business vs. User
In the fundamental tenets of design thread, I had written as my third rule Don't lie (right after the similar Show sleazebags the door.). I really believe that, and as interaction designers I think we run into this question far more often than we think. Apparently lying to the user is fundamental to at least one business sector: Mobile phones. Mark Hurst writes [1] that mobile phone companies lie to their users in several pretty big ways: 1) The signal-strength bars on your phone usually exaggerate the strength of the signal. 2) The batter strength indicator also exaggerates the power left in your battery. Both lies serve the same purpose: To encourage people to use their phones. Apparently, people don't use their phones as much when the signal is weak or their battery is low, so by lying they drive up the minutes. Some people, including Mark, speculate that the carriers also use dreadfully long voicemail system messages to drive up minutes (ever call someone on Sprint? It takes 45 seconds to actually get to leave a message, which I suppose helps your provider, not Sprint necessarily -- maybe there's industry collusion there, too). Obviously all of these decisions are GREAT for business. I can easily imagine that if all of these practices were stopped, phone usage overall would decline by a few percentage points, which could make the difference between profitability and losing money for the company as a whole. And users don't seem to mind -- what they don't know doesn't hurt them, right? What do you think? Would you ever design a system this way, putting the business's needs above the user's needs? Even to the point of lying to the user? Those of you in the mobile device business, are you familiar with this practice? -Cf Christopher Fahey Behavior biz: http://www.behaviordesign.com me: http://www.graphpaper.com *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)
Seeing as I never used it, either, there must have been something wrong with it. What was it? Well, one problem was technical. A few times in the past year, I've tried to add or edit content, only to get an error. If I'm remembering correctly, the error was something along the lines of out of storage space. -- Robert Barlow-Busch http://www.chopsticker.com *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)
On 13 Nov 2007, at 16:38, Robert Barlow-Busch wrote: Seeing as I never used it, either, there must have been something wrong with it. What was it? Well, one problem was technical. A few times in the past year, I've tried to add or edit content, only to get an error. If I'm remembering correctly, the error was something along the lines of out of storage space. When it worked it did have some nice content. I'll ask on the IA list to see if anybody knows where/why it's gone... Adrian *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What tools do you use for prototyping?
On 12 Nov 2007, at 03:19, Andrei Herasimchuk wrote: [snip] Ok. That's what I mean as well. So what's so controversial then about a prototype that basically acts just like the real thing? [snip] Nothing - but I'd tend to call it the product :-) Where does prototype end and initial version of product start I wonder? Cheers, Adrian *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What comes first, the Design or the Technology ...
If it's not one of the major factors then what are you designing? Generally you will know that you are designing software, or a website, or a car, or a phone ... you can't just design a product .. you have to know what the product is ... and when you know what the product is then your medium and technology begins to come into play. I'm not saying that those things should be the sole driving force behind the design.. but you can't design in a vacuum. On Nov 13, 2007 11:50 AM, Jeff White [EMAIL PROTECTED] wrote: I also think this sounds a little strange... shouldn't we design for our specific medium? I think this is kind of the point - don't choose the medium until you know what has to be accomplished. That said, of course the medium impacts the design. But it should not be the sole (or major) determining factor when making design decisions, IMO. Jeff On Nov 13, 2007 11:23 AM, Matthew Nish-Lapidus [EMAIL PROTECTED] wrote: I also think this sounds a little strange... shouldn't we design for our specific medium? The medium dictates how the user/viewer will interact with the product, and thus effect the design. I don't see any way around that Design for TV is intrinsically different than design for print, than for web, etc ... Each medium has it's own restrictions and strengths... To bring that back to technology, each medium also has it's own set of technology. The technologies usually represent, at some level, how that medium works, without understanding them and designing for them we'd be designing posters for website ... doesn't really make sense. How would you design software without considering the keyboard, mouse, and monitor? Or for that matter, OS based form elements? Screen size? Picking the best stone in this case means picking the best technology for your product, but you still have to pick one, and it will still change the design. -- Matt Nish-Lapidus email/gtalk: [EMAIL PROTECTED] ++ LinkedIn: http://www.linkedin.com/in/mattnl Home: http://www.nishlapidus.com *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)
On Nov 13, 2007, at 8:17 AM, Bryan Minihan wrote: Why not identify Wikipedia entries that are lacking, and contribute to those as a community? The basic interaction design entry (english) is atrocious. Let's start there. http://en.wikipedia.org/wiki/Interaction_design Dan *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What comes first, the Design or the Technology ...
I think we're agreeing with each other and just getting hung up on semantics? Strange for this list :-) Regardless, my bottom line opinion is that business processes and the designs that support them should not be defined by the limitations of technology. Don't choose a technology, framework, etc until you know the goals and some high level needs of whatever project you're undertaking. On Nov 13, 2007 11:57 AM, Matthew Nish-Lapidus [EMAIL PROTECTED] wrote: If it's not one of the major factors then what are you designing? Generally you will know that you are designing software, or a website, or a car, or a phone ... you can't just design a product .. you have to know what the product is ... and when you know what the product is then your medium and technology begins to come into play. I'm not saying that those things should be the sole driving force behind the design.. but you can't design in a vacuum. On Nov 13, 2007 11:50 AM, Jeff White [EMAIL PROTECTED] wrote: I also think this sounds a little strange... shouldn't we design for our specific medium? I think this is kind of the point - don't choose the medium until you know what has to be accomplished. That said, of course the medium impacts the design. But it should not be the sole (or major) determining factor when making design decisions, IMO. Jeff On Nov 13, 2007 11:23 AM, Matthew Nish-Lapidus [EMAIL PROTECTED] wrote: I also think this sounds a little strange... shouldn't we design for our specific medium? The medium dictates how the user/viewer will interact with the product, and thus effect the design. I don't see any way around that Design for TV is intrinsically different than design for print, than for web, etc ... Each medium has it's own restrictions and strengths... To bring that back to technology, each medium also has it's own set of technology. The technologies usually represent, at some level, how that medium works, without understanding them and designing for them we'd be designing posters for website ... doesn't really make sense. How would you design software without considering the keyboard, mouse, and monitor? Or for that matter, OS based form elements? Screen size? Picking the best stone in this case means picking the best technology for your product, but you still have to pick one, and it will still change the design. -- Matt Nish-Lapidus email/gtalk: [EMAIL PROTECTED] ++ LinkedIn: http://www.linkedin.com/in/mattnl Home: http://www.nishlapidus.com *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Paper is not a prototyping tool
On Mon, 12 Nov 2007 11:40:59, David Malouf [EMAIL PROTECTED] wrote: In the end what Andrei is saying (at least my interpretation) is that detailed models have to be a part of our design process if we are to indeed consider ourselves designers. Designers make things ... not semblances of things or virtualizations of things. To me one of the biggest failings of IxD and IA is that we have traditionally let other people create the things that we conceptualize. We immediately loose our value to the process and fight to explain ourselves. Take two steps back for a second. Consider an architect, you know, the real ones that design buildings. They make nothing as part of a project, just as I make nothing as part of a project. So not you don't have to make anything to be a 'designer' - you just need to specify and guide. Depending on the role and make up of a team I will do differing things in different ways - for example my current project is a software project and I'm using real interface looking elements in my page designs as opposed to web stuff where it's all very lo-fi. If you're saying that having visual design skills or technical skills are a benefit then yes, I agree. I have a smattering of both and they help, I am totaly capable of putting together a website including CMS, graphic design and a fair amount of scripting. BUT others can do it better - so I work as part of a team. I also hold that good experience design requires a degree of seperation between design and implimentation. Why? Because the engineering mindset is not the same as the design mind set and tends to lead to feature rich and finely engineered solutions that, well, suck. You can end up with a Nokia N95 instead of an iPhone, to use a product design example. Nokia - what happened? Because you can do everything does not mean you should and often it's better you don't. -- Stewart Dean *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What comes first, the Design or the Technology ...
Agreed :) That's pretty much what I was saying, it seemed to me that the previous posts were saying the the design shouldn't be related to the technology at all, which isn't quite right. On Nov 13, 2007 12:11 PM, Jeff White [EMAIL PROTECTED] wrote: I think we're agreeing with each other and just getting hung up on semantics? Strange for this list :-) Regardless, my bottom line opinion is that business processes and the designs that support them should not be defined by the limitations of technology. Don't choose a technology, framework, etc until you know the goals and some high level needs of whatever project you're undertaking. On Nov 13, 2007 11:57 AM, Matthew Nish-Lapidus [EMAIL PROTECTED] wrote: If it's not one of the major factors then what are you designing? Generally you will know that you are designing software, or a website, or a car, or a phone ... you can't just design a product .. you have to know what the product is ... and when you know what the product is then your medium and technology begins to come into play. I'm not saying that those things should be the sole driving force behind the design.. but you can't design in a vacuum. On Nov 13, 2007 11:50 AM, Jeff White [EMAIL PROTECTED] wrote: I also think this sounds a little strange... shouldn't we design for our specific medium? I think this is kind of the point - don't choose the medium until you know what has to be accomplished. That said, of course the medium impacts the design. But it should not be the sole (or major) determining factor when making design decisions, IMO. Jeff -- Matt Nish-Lapidus email/gtalk: [EMAIL PROTECTED] ++ LinkedIn: http://www.linkedin.com/in/mattnl Home: http://www.nishlapidus.com *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Serena Composer (Now Free) vs. Axure RP
Serena Prototype Composer is now free: http://www.serena.com/products/prototype-composer/home.html I'm currently using Axure RP, but it looks like SPC has some interesting capabilities. If any of you have used both, could you give us your thoughts? Thanks! Mitchell Gass uLab | PDA: Learning from Users | Designing with Users Berkeley, CA 94707 USA +1 510 525-6864 office +1 415 637-6552 mobile +1 510 525-4246 fax http://www.participatorydesign.com/ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxDA's Annual Board Meeting
Lisa, as we use google groups for local stuff. Could the same not be setup at a higher level for the chairs? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://gamma.ixda.org/discuss?post=22389 *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxD Ethics: Business vs. User
The problem with business practices like the ones followed by the various cell phone companies is that they create a huge opportunity for competitors. To grab market share, a new cell phone manufacturer/company only has to create a reasonable (vs. annoying) experience for its customers. Or at least, it would make sense to assume so. I believe that the hype surrounding the iPhone (and the Mac, to a limited degree) is a direct result of this phenomenon. It's amazing to me that it's taken someone like Steve Jobs to make the obvious point that there's such a huge competitive advantage gained from making things -easier- for customers. Maybe it comes down to tactical vs. strategic thinking ... -Anne *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB # SharePointDesigner # Redmond, WA # Recruiter # Contract
Willing to flex those SharePoint muscles for us? Well then roll up your sleeves. As a SharePoint designer for this client you will be responsible for producing pixel perfect SharePoint web templates from existing designs. But wait! You get to flex both arms in this position because you also need to understand the development perspective, since you will implement database driven interactive content through XSL, customize information retrieval through XSL and be able to separate the data/presentation layer too. You will support the team in utilizing current and emerging scripting technologies, and work as a design resource on miscellaneous projects. Still feeling strong? Good, because in addition you'll need strong knowledge of web standards, IA best practices, web usability and current UI research. WHAT YOU'LL BE DOING: * Design new graphics for large internal sites * Prototype and build Web page templates in SharePoint * Help drive necessary style changes and shape user experience SKILLS: * Experience in graphic design for applications and high proficiency with Photoshop required * Knowledge of Content Management Systems such as SharePoint 2007 is required * Demonstrated experience developing web sites using the latest client side technology (AJAX) * 3 plus years of HTML, XHTML, CSS, JavaScript, XSLT required * Some knowledge of ASP.net required * Strong communication skills along with ability to meet deadlines in a fast paced environment required * Demonstrated experience with SharePoint design preferred * Bachelor's degree in design, graphic design, fine arts or related area * A combination of education and experience may substitute A BIT ABOUT FILTER: FILTER is a full-service creative resources company that delivers proven results. For businesses that need talent-either in-house or off-site- we offer staffing services and project-management expertise for a variety of design, production and content management needs. By finding and fostering talent, we offer flexible, cost-efficient solutions for producing outstanding creative and marketing content. FILTER serves the creative industry like no one else, with a powerful combination of style, passion and matchmaking expertise. Our clients include prominent technology and services companies as well as many of the leading design, advertising and interactive agencies. To apply, please send resume (.pdf, .doc or .txt only) and a brief email including samples and/or URL and contact information to: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Subject line: MK_SharePointDes_1945 If you are already registered with FILTER, please sign in to http://www.filtertalent.com http://www.filtertalent.com/ using your email and password to express interest in this job. Only qualified candidates will receive a response. FILTER is an equal opportunity employer. . THERESA ROBERTS MARCOM CONSULTANT D 425.415.6369 M 425.985.5216 701 PIKE ST, SUITE 1675, SEATTLE, WA 98101 FILTERTALENT.COM http://www.filtertalent.com/ FILTER PURE TALENT CREATIVE RESOURCES FOR BUSINESS SEATTLE BELLEVUE PORTLAND SAN FRANCISCO LOS ANGELES *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: Web DeveloperStrategist # Portland, OR # Recruiter # Contract
Developer + Manager + Strategist = An Interview! This is a gig that is right up the alley for a developer who has the people skills to interact with clients, as well as the business mind to develop, articulate, and deliver strategies for clients. SITUATION This is an opportunity for an exceptional individual to join a small team orientated company and help develop its growing presence within the Web arena. To win this post you need to be an experienced Web developer with previous managerial and strategy experience. You also must have communication skills as well as the ability to listen. WHAT YOU'LL BE DOING This position is responsible for exercising a wide range of disciplines in order to lead the production of Web site and Web application projects. The Strategist/Manager aspect of the role is to develop the scope of work for new projects, establish and maintain project plans (including budget and timeline), and manage the resources to complete all client deliverables. This position will lead and work with outside vendors, contractors, freelancers and third-party service providers as necessary to design and produce quality Web sites for our clients'. It is the responsibility of the Strategist/ Manager to be proactive in communicating with the team their responsibilities, deadlines for deliverables, and to report progress on projects to the client and internal design management. The Developer aspect of the role is to support Web development and the maintenance of online content for Web sites as well as the client sites. You will develop the strategy, delegate assignments, as needed, test and debug Web applications using site specified products, languages and tools to provide a sustainable Web environment. SKILLS * Work well in a team setting and be productive when on your own * Understand what is expected to get the job done * Be an expert at combining interactivity and aesthetics * Have a reputation for being super efficient and dependable * Have the ability to spot problems and address issues with quick fixes and workable solutions * Like having fun in a fast-paced environment * Are motivated, energetic, organized and creative * Not afraid to ask questions when something seems wrong or if you don't understand the task/project at hand A BIT ABOUT FILTER FILTER is a full-service creative resources company that delivers proven results. For businesses that need talent-either in-house or off-site- we offer staffing services and project-management expertise for a variety of design, production and content management needs. By finding and fostering talent, we offer flexible, cost-efficient solutions for producing outstanding creative and marketing content. FILTER serves the creative industry like no one else, with a powerful combination of style, passion and matchmaking expertise. Our clients include prominent technology and services companies as well as many of the leading design, advertising and interactive agencies. To apply, please send resume (.pdf, .doc or .txt only) and a brief email including samples and/or URL and contact information to: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Subject line: Web Developer Strategist_1957 If you are already registered with FILTER, please sign in to http://www.filtertalent.com http://www.filtertalent.com/ using your email and password to express interest in this job. Only qualified candidates will receive a response. FILTER is an equal opportunity employer. . THERESA ROBERTS MARCOM CONSULTANT D 425.415.6369 M 425.985.5216 701 PIKE ST, SUITE 1675, SEATTLE, WA 98101 FILTERTALENT.COM http://www.filtertalent.com/ FILTER PURE TALENT CREATIVE RESOURCES FOR BUSINESS SEATTLE BELLEVUE PORTLAND SAN FRANCISCO LOS ANGELES *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] what are your fundamental tenets of design?
I'm also fond of another Hemingway quote: I write one page of masterpiece to ninety one pages of shit...I try to put the shit in the wastebasket. Another good Hemingway quote is something like ... Write the story, take out all the good lines, and see if it still works. He's talking about writing, but it very much applies to design as well. -r- *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxD Ethics: Business vs. User
On 11/13/07, Christopher Fahey [EMAIL PROTECTED] wrote: What do you think? Would you ever design a system this way, putting the business's needs above the user's needs? Even to the point of lying to the user? Wow. What if you *unknowingly* perpetuate the lie? Damn. I had no idea. (Although it does make sense now that I read it) In a former gig, I worked on an product that connected to Bluetooth capable phones. In the UI (it had a high res display), I exposed the battery life and signal strength - basically values that the phone provided converted into icons. The phone said signal = 3, I put up 3 bars, etc. Does that make me a liar too? Bluetooth capable or compatible, now that I think of it, is also pretty much BS. There are official standards, but no 2 phone mfrs follow them in the same way. Each one does it differently, and they aren't eager to share their data formats with 3rd parties. Especially ones that would provide enough duplicate functionality to allow users to safely keep their handsets in their pocket/glovebox/briefcase and out of sight during use. Ones that would effectively take over the oh-so-valuable mindshare. So, that's doesn't constitute lying, but they are definitely interesting competitive business practices. ~Lisa *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Serena Composer (Now Free) vs. Axure RP
it's very nice for free! as a product mgr, the structured workflow it provides is very attractive for my needs. i see it less useful for prototyping compared to Axure, however. that being said, it definitely seems to has features that Axure lacks (process/activity flows, tool integration, version control, etc.) and i plan to learn it by using it for small projects and possibly larger ones later. very cool - thanks for the pointer to the download. Ari On 11/13/07, Mitchell Gass [EMAIL PROTECTED] wrote: Serena Prototype Composer is now free: http://www.serena.com/products/prototype-composer/home.html I'm currently using Axure RP, but it looks like SPC has some interesting capabilities. If any of you have used both, could you give us your thoughts? Thanks! Mitchell Gass uLab | PDA: Learning from Users | Designing with Users Berkeley, CA 94707 USA +1 510 525-6864 office +1 415 637-6552 mobile +1 510 525-4246 fax http://www.participatorydesign.com/ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- -- www.flyingyogi.com -- *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Paper is not a prototyping tool
A couple-few careers ago I was an aircraft mechanic at Boeing, first in the mockup shop, then on the flight test modification crew. I installed, removed, tweaked, measured, and cussed at a lot of very early stage designs. Sometimes those designs came from engineers who got it, like the two guys who designed the very complex over-wing emergency exit doors on the 757. I must have built three or four iterative miniature versions in the mockup shop with those guys looking over my shoulder and talking with me a couple times a shift until they were happy with the prototype. Years later this stands out in my mind as an example of a great prototyping collaboration. And then there were prototype modules I needed to install, say beneath an airliner's cockpit in a very confined space, where it was plain that the design engineer had never before held a screwdriver and hadn't the faintest clue in the world how basic mechanical things worked. Same goes with webcraft and software. Maybe you don't need to be an expert Java developer or graphic designer or AJAX guru to design for various platforms, but it will sure become instantly apparent to the implementers whether you know squat about how things work (or not). Software prototyping is one way to bridge the gap between design and development skills. Even if you don't become a serious development threat, through hands-on craft work you gain a basic understanding of some of the concerns and mindset that developers and visual designers will apply to your wonderful wireframes and interaction designs. Your informed designs are more likely to be built as-designed rather than recrafted on the developer's forge or tossed as unbuildable (and take it from me this can sure puncture and deflate your poor old ego). Michael Micheletti On Nov 12, 2007 2:21 PM, Andrei Herasimchuk [EMAIL PROTECTED] wrote: In fact, why would you ever trust an architect who has never picked up a hammer and nail in his life before? I know I wouldn't. I want the guy who built his own house. Or built something with his own two hands. *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxDA's Annual Board Meeting
Hi Lisa, at last year's retreat we created an initiative called the play book. the idea was to convert it into a wiki that could be used as a collaboration space for anyone doing or even thinking about doing. We just never got it off the ground due to lack of resources and other pressing endeavors and for most of the last year a lull in local group activities. Boston, Bangalore, Mumbai and Chicago really kicked things up the 2nd half of this year. W! I'd love to see this get done. One of the issue is that local-leaders seem to be focused totally locally, but what we are talking about here is a global initiative to help local groups. Sometimes you need to think locally and act globally. ;) As for Pauric, I don't think a simple discussion group is what Lisa is envisioning here. As that already exists as an email list for local leaders. It has been hard to keep that list active over the years. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=22389 *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxD Ethics: Business vs. User
I distinctly remember an era of the Macintosh operation systems (early to mid 90's) when the slowness of the disc copy function was a primary complaint. In a subsequent release, the progress meter was sped up and then disappeared sooner, then there was an additional delay... before the copy function completed, in the exact same amount of time. and The new visual messaging certainly broke the wait into more smaller pieces. It did make the time pass quicker, but certainly was a deceptive slight of hand. There was, however, not stated promise from apple about increased speed. Mark On Tuesday, November 13, 2007, at 11:32AM, Christopher Fahey [EMAIL PROTECTED] wrote: In the fundamental tenets of design thread, I had written as my third rule Don't lie (right after the similar Show sleazebags the door.). I really believe that, and as interaction designers I think we run into this question far more often than we think. Apparently lying to the user is fundamental to at least one business sector: Mobile phones. Mark Hurst writes [1] that mobile phone companies lie to their users in several pretty big ways: 1) The signal-strength bars on your phone usually exaggerate the strength of the signal. 2) The batter strength indicator also exaggerates the power left in your battery. Both lies serve the same purpose: To encourage people to use their phones. Apparently, people don't use their phones as much when the signal is weak or their battery is low, so by lying they drive up the minutes. Some people, including Mark, speculate that the carriers also use dreadfully long voicemail system messages to drive up minutes (ever call someone on Sprint? It takes 45 seconds to actually get to leave a message, which I suppose helps your provider, not Sprint necessarily -- maybe there's industry collusion there, too). Obviously all of these decisions are GREAT for business. I can easily imagine that if all of these practices were stopped, phone usage overall would decline by a few percentage points, which could make the difference between profitability and losing money for the company as a whole. And users don't seem to mind -- what they don't know doesn't hurt them, right? What do you think? Would you ever design a system this way, putting the business's needs above the user's needs? Even to the point of lying to the user? Those of you in the mobile device business, are you familiar with this practice? -Cf Christopher Fahey *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Paper is not a prototyping tool
Architects create models. In the old days, they created detailed physical models using little sticks of wood and paper. The bigger the project, the more detailed the model. The model would be part of their deliverable. Nowadays, architects often deliver extremely detailed Illustrations and 3D walkthroughs as well as very detailed wood and plastic models. Architects, car designers, aircraft designers, software designers: we all need to build concept models to prove concepts. This happens near the end of a design cycle as the model-building requires a lot of work - a lot of which is not design related. My models are my creations. I make them. Web and Flash designers often end up actually making the site. Likewise, Blend developers are starting to deliver the actual presentation layer to dev teams. This is a sneaky change and the temptation is to build our concept models using the same physical method that we use to deliver the actual presentation layer. I think this is a mistake because inevitably, we turn our concept models over to the dev team prematurely. David and Stewart, you are correct: designing is not building. We can also be builders, using tools such as Blend and Silverlight, but we need to be disciplined and follow our design process thoroughly. We need to build our concept models and be as detailed as necessary with these models in order to prove that our designs work well. I know for myself that when I take shortcuts, I cheat the product that I am working on. Dave -Original Message- From: Stew Dean [mailto:[EMAIL PROTECTED] Sent: Tuesday, November 13, 2007 12:11 PM To: 'David Malouf' Cc: [EMAIL PROTECTED] Subject: Re: [IxDA Discuss] Paper is not a prototyping tool On Mon, 12 Nov 2007 11:40:59, David Malouf [EMAIL PROTECTED] wrote: In the end what Andrei is saying (at least my interpretation) is that detailed models have to be a part of our design process if we are to indeed consider ourselves designers. Designers make things ... not semblances of things or virtualizations of things. To me one of the biggest failings of IxD and IA is that we have traditionally let other people create the things that we conceptualize. We immediately loose our value to the process and fight to explain ourselves. Take two steps back for a second. Consider an architect, you know, the real ones that design buildings. They make nothing as part of a project, just as I make nothing as part of a project. So not you don't have to make anything to be a 'designer' - you just need to specify and guide. Depending on the role and make up of a team I will do differing things in different ways - for example my current project is a software project and I'm using real interface looking elements in my page designs as opposed to web stuff where it's all very lo-fi. If you're saying that having visual design skills or technical skills are a benefit then yes, I agree. I have a smattering of both and they help, I am totaly capable of putting together a website including CMS, graphic design and a fair amount of scripting. BUT others can do it better - so I work as part of a team. I also hold that good experience design requires a degree of seperation between design and implimentation. Why? Because the engineering mindset is not the same as the design mind set and tends to lead to feature rich and finely engineered solutions that, well, suck. You can end up with a Nokia N95 instead of an iPhone, to use a product design example. Nokia - what happened? Because you can do everything does not mean you should and often it's better you don't. -- Stewart Dean *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Examples where personas are *not* useful
Hi everyone, I am trying to understand the finer nuances of using personas. The various articles/book chapters that I have read talk about instances where using personas would be useful. But I feel that to really understand a methodology, one should be familiar with the weaknesses as well. So, can you give me examples where using personas would not be advisable/helpful? Thanks, Oliver *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)
On 14/11/07 2:53 AM, Christopher Fahey [EMAIL PROTECTED] wrote: I also think this is a great idea. Wasn't there already an IA Wiki? Seems to be dead now. http://www.iawiki.org/ Comatose, not dead - the server blew up. I'm relocating it to a new service, and taking the opportunity to examine migrating to an updated platform. There have been huge advances in wiki software in the 7 years the IAwiki lived. Seeing as I never used it, either, there must have been something wrong with it. What was it? Too little promotion? Not enough participation? Bad IA? As I recall it was loaded up with content at the beginning and rarely updated. It started with only a dozen or so pages, and before the server blew up it had over a thousand pages. It was a quiet success, content wise. My diagnosis for the low uptake by the IA community: 1. introduced at a time when few knew what a wiki was, 2. lots of IAs had a hard time reconciling the idea of something so unstructured with the idea of IA, 3. lots of IA discussion and thought leadership was poured into a new-fangled and blossoming technology called blogging One problem is that our community might not be big enough to reliably and continually generate rich content. Wikipedia's top 500 contributors write 50% of their content, but only comprise a tiny fraction of their audience. In our world, that means we'll need to rely on only maybe a dozen people to maintain a healthy Wiki. The IA Wiki model, then, would need to attract participation at a much higher level, I think. The participation model is similar to what happens with mailing lists - lots of lurkers, a few active participants. However, for all the active participants on this mailing list, you can't assume they'll update a wiki .. only maybe 10% of those will. The concept, again, seems great. Maybe it really just needs the rubric of an org like IxDA to work. It also needs a cultural context: non-ownership of ideas (vs. the egoism of blogging), and documenting (vs discussion eg. mailing list participation). e. *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)
The host/owner of IA wiki became unable to maintain it. The IA Institute offered to take it over and it's part of our larger IA resources initiative to relaunch it, along with IA slash and our own library and tools collections. We'll keep you posted on our progress over here, but in the meantime there's no reason not to improve Wikipedia or developer an Ixda-centric knowledge base. -xian- On 11/13/07, Adrian Howard [EMAIL PROTECTED] wrote: On 13 Nov 2007, at 16:38, Robert Barlow-Busch wrote: Seeing as I never used it, either, there must have been something wrong with it. What was it? Well, one problem was technical. A few times in the past year, I've tried to add or edit content, only to get an error. If I'm remembering correctly, the error was something along the lines of out of storage space. When it worked it did have some nice content. I'll ask on the IA list to see if anybody knows where/why it's gone... Adrian -- Christian Crumlish http://xianlandia.com Yahoo! pattern detective http://developer.yahoo.com/ypatterns IA Institute director of technology http://iainstitute.org *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Examples where personas are *not* useful
Oliver, The place where personas would not be useful is where the persona is elaborate camouflage for a designer creating self-referential solutions. In other words, personas help designers design for users. When personas are used to help designers design for themselves instead, that would be bad. Thanx, Alan Cooper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of oliver green Sent: Tuesday, November 13, 2007 12:19 PM To: discuss@lists.interactiondesigners.com Subject: [IxDA Discuss] Examples where personas are *not* useful Hi everyone, I am trying to understand the finer nuances of using personas. The various articles/book chapters that I have read talk about instances where using personas would be useful. But I feel that to really understand a methodology, one should be familiar with the weaknesses as well. So, can you give me examples where using personas would not be advisable/helpful? Thanks, Oliver *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] what are your fundamental tenets of design?
Make everything as simple as possible, but not simpler. That is indeed an awesome quote, both so true and challenging. -- Jens Meiert http://meiert.com/en/ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] IxDA SF: In The Moment: UX research about life instead of just interfaces - Tomorrow Night!
In The Moment: UX research about life instead of just interfaces http://upcoming.yahoo.com/event/312297/ IxDA SF returns with its third event in our design tools series. This month we present Nate Bolt, CEO of Bolt | Peters, as he presents UX research about life. Not all UX research is about the interface. It’s about the habits, moods, location, and motivations of the people using your interface. Unfortunately, that junk is unpredictable and difficult to measure, but can make or break the accuracy of your research. Here are three examples of how we’ve structured research to uncover where peoples’ real lives meet technology: (I) Web Apps. Live intercepts and remote research. Get on the user’s time, instead of forcing participants to follow your time as a researcher. (II) Video Games. Simulated native environment testing and six-on-one moderation with TeamSpeak. Sounds crazy, and it is. We’ll show a short documentary on what all that means and how much better it is than standard video game research. (III) Cars. Getting into people’s cars to film them while they drive, smoke a cigarette, flip open their laptop, check traffic, and then play an iPod. Also, how to double-check safety and liability waivers. All three examples preserve the authenticity of users’ moods and behaviors by maintaining a native environment, allowing us to understand relevant background information about a user, and using a relaxed, non-sterile environment to conduct the research-preferably, the comfort of their own homes (or cars). Users also have a much bigger role in choosing their tasks and structuring the interview than the researchers. We’ll talk about splitting our scripts into passionate themes and backup questions, watch actual video and audio from recent research and explain what we found. Wednesday, November 14, 2007 6:00 PM - 8:00 PM Yahoo! Brickhouse 500 3rd St San Francisco, California 94107 6:00 – Social Hour 7:00 – Presentation FREE http://upcoming.yahoo.com/event/312297/ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxDA's Annual Board Meeting
On Tue, 13 Nov 2007 11:40:41, David Malouf [EMAIL PROTECTED] wrote: One of the issue is that local-leaders seem to be focused totally locally, but what we are talking about here is a global initiative to help local groups. Sometimes you need to think locally and act globally. ;) Since Boston has just gotten started, I've definitely looked to the other local leaders for help and insight and input - and they've graciously responded with support and tips. I've reached out to them on a number of occasions and hope to someday return the favor as others get off the ground, and as the older ones continue to move forward. I agree that we're locale-focused, but I'm of the belief that we (we=Boston) can't possibly keep up the pace of thinking up new ideas every month without getting ideas from other local groups and members. Like this whole Pecha Kucha thing (or whatever it is). What is it and how is it run? I keep seeing it, but I have no idea what it is. If there was a Local (Wiki or Resources or...) on the site, I could check it out, read up on it and see if we could adapt it for Boston instead of trying to piece it together. I would also share back things that we did and what worked for us. Or ideas we have for future events, but haven't quite worked out the details and want to open it up for input and for others to take and run with. Not to mention posting pictures of our events. Like where can I find the pix of the NYC IxDA event I attended last month? ;-) In addition, I think it's important to have a global IxDA calendar that lists all local events. The local chairs would be responsible for posting their own events and anyone could go there and see what was happening locally to them while seeing just how much cool IxDA stuff is happening 'round the globe. And so on and so on... for now, we are using the tools we have at our disposal for local coordination - like Pauric said, Google Groups. I look forward to the IxDA site owning our content instead of Google. :-) ~Lisa *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxDA's Annual Board Meeting
Robert Reimann kirjoitti 10.11.2007 kello 20:58: * Our next retreat will be in November 2007—the end of this month. We're writing now to share our plans and get your input. A question-built-in-a-rant follows, I don't know if this should be in the agenda for IxDA (what do you think?) ... but many developers and most of the media still don't know what designing for behavior is. They don't even know that 1) such craft is necessary or 2) it exists. Inter... what?! They understand what they can look and/or feel (= atoms, pixels, sometimes code), but they don't know that for digital products that's not the whole story. Hopefully during year 2008, if some company introduces a product that has behaves exceptionally well, at least some journalists would mention (explicitly) that the product behaves exceptionally well; not (only) its form, its marketing, its hype, the lookfeel, ease of use, feature set, fanboy crowd, revolutionary GUI, platforms or business alliances, but the _behavior_ of the product is exceptionally good. Polite, considerate, fudgable, empowering and so on. Really, if you look back to 2007, has there been any mainstream stories in the mainstream media that would mention good behavior as the main driver for why a product or a service has made a difference? Best, Petteri -- Petteri Hiisilä Senior Interaction Designer iXDesign / +358505050123 / [EMAIL PROTECTED] Simple is better than complex. Complex is better than complicated. - Tim Peters *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: Senior Interaction Designer - A Leading Internet Company, Silicon Valley, Recruiter, Full Time
Title: Senior Interaction Designer Location: Silicon Valley Compensation: Flexible + bonus + stock Status: Full-time A leading Internet company is searching for a Senior Interaction Designer to work on content for a popular site. The Senior Interaction Designer will help to define the user experience and drive the design process. This person will work closely with engineers and product managers throughout all stages of the product cycle. This role offers a chance to work at a well-known company that is rapidly expanding into exciting areas. Responsibilities include: * Helping to define the user model and user interface for the company's new and existing products and features * Developing high-level detailed storyboards, mockups and prototypes to effectively communicate interaction and design ideas * Assessing usability of new and existing products and making constructive suggestions for change Requirements: * A solid academic background in human-computer interaction (HCI) or related field (A B.S. or M.S. degree in Computer Science or related field will be a big plus.) * Demonstrated experience in designing usable Web-based interfaces * Expert HTML skills * Excellent knowledge of JavaScript for rapid prototyping * Strong, clean visual-design sense * Excellent leadership, communication and teamwork skills * A critical thinker with a good design sense and an eye for making things better Similar positions are available in New York and Seattle. If you feel that you are qualified for this position, please email me a Word doc or PDF version of your resume and link to your portfolio. Please note: *Resumes submitted without a portfolio will not be reviewed *Not all resumes will receive a response Jessie Stehle Creative Recruiter Email: [EMAIL PROTECTED] Site: http://www.cm-recruiting.com *If you know of someone who you would like to refer for this position, please have him or her email me directly and mention your name. If you would like to refer someone confidentially, please mention this in your email. I can pay a $1,000 - 3,000 referral fee for each hired candidate.* *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)
What do people think about this resource? http://www.interaction-design.org/ I know that UXNet tried to start a relationship with this initiative awhile ago, but I never saw anything come of it. Despite the title of interaction-design is it really interaction design or is it just UX? -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=22497 *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] what are your fundamental tenets of design?
Great question, btw. It occurred to me I haven't actually answered it, only offered a Hemingway quote. So here's my list. 1) Challenge standards, all the time, every time, because they can always be improved. This includes design and process standards. 2) Never, ever stop asking questions (What does this mean? Where can I learn more? What if we changed this color? How can this label be better? etc.). Somewhere underneath all those questions is some illuminating truth that you can learn from and use in the future. 3) Never be afraid to make decisions. All decisions are temporary. Make them, and be willing to be wrong. The only way to get better is to learn from your mistakes and accept that you're only as good as you can be in any given moment. 4) Always be your own worst critic, and never stop critiquing your own work. Great work is the result of a whole lot of bad work. 5) Find fault in every design. There's always something wrong. There's always something that can be improved. Find it, and obsess over fixing it. (Of course, to temper this, you should also be sure to praise valiant efforts, treat people well, give credit where credit is due, etc.) 6) Solve for the moment. ( http://rhjr.net/theblog/2007/11/05/solve-for-the-moment/) I'm sure there's more, but that's the heart of it, I think. -r- *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Are required field notations really necessary with radio button selections?
Stephen, it's possible to code radio button sets so that no option is selected by default (by leaving out the 'selected' attribute of all elements in the set). This is often more useful as it forces a decision by the user instead of allowing them to roll on through the form without consideration. Note also that, in situations where most of the form fields are mandatory the asterisk might better be utilised to indicate optional fields. Hope that helps Steve On 14/11/2007, Stephen Dondershine [EMAIL PROTECTED] wrote: Does one necessarily need to add an asterisk indicating that a selection is required for a radio button selection form input? It seems to me that one can argue two ways: 1.) The fact that some item in the radio button group will always be selected tacitly implies that the input is required. It is really impossible for the User not to mae a selection, so why bother to indicate that it's a required field? 2.) Nevertheless, the required field asterisk draws the User's attention to the field input itself and the fact that there is potentially a decision to be made. It is therefore worth including. Thoughts? Steve -- Steve 'Doc' Baty B.Sc (Maths), M.EC, MBA Director, User Experience Strategy Red Square P: +612 8289 4930 M: +61 417 061 292 Member, UPA - www.upassoc.org Member, IxDA - www.ixda.org Member, Web Standards Group - www.webstandardsgroup.org Contributor, UXMatters - www.uxmatters.com *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Songza
Aza Raskin (invited speaker to IxDA Interaction08 | Savannah), just posted a new application which show cases many of the interface theories that he and his company, Humanized, have been talking about and he will talk about at the conference (http://interaction08.ixda.org/). The new application is called Songza and is search, play, and share for music. It seems to search for content in the public domain like on YouTube and grab the audio stream from it. The interface is all custom made and seems top notch in its rigor towards simplicity and some core ideas that the folks at Humanized have been exploring. Here's the URL: http://www.songza.com/ There are some interesting comments on the blog at Humanized @ http://humanized.com/weblog/ Discuss! -- dave -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Are required field notations really necessary withradio button selections?
- Original Message - From: Stephen Dondershine [EMAIL PROTECTED] : Does one necessarily need to add an asterisk indicating that a selection is required for a radio button selection form input? : : It seems to me that one can argue two ways: : : 1.) The fact that some item in the radio button group will always be selected tacitly implies that the input is required. It is really impossiblefor the User not to mae a selection, so why bother to indicate that it's a required field? : : 2.) Nevertheless, the required field asterisk draws the User's attention to the field input itself and the fact that there is potentially a decision to be made. It is therefore worth including. I've frequently seen users (particularly the more web-savvy ones) review the required field indicators to assess the amount of work required on a form and the level of invasiveness of the questions. At this point, they're looking at the labels not the fields so they wouldn't notice (or think about) the possibility that the answer to a radio button is generally required. My worry is, therefore, that if you don't indicate the field as required when it is then your form will be perceived as deceptive. I agree with Steve Baty's point: Stephen, it's possible to code radio button sets so that no option is selected by default (by leaving out the 'selected' attribute of all elements in the set). This is often more useful as it forces a decision by the user instead of allowing them to roll on through the form without consideration. But I don't agree with his other point: Note also that, in situations where most of the form fields are mandatory the asterisk might better be utilised to indicate optional fields. It's just so much more common to indicate required fields on the web these days that I think indicating optional fields with an asterisk is very likely to be misinterpreted. It _can_ work if you indicate optional fields with the whole word as in (optional). Best Caroline Jarrett [EMAIL PROTECTED] 01525 370379 Effortmark Ltd Usability - Forms - Content *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Are required field notations really necessary withradio button selections?
It _can_ work if you indicate optional fields with the whole word as in (optional). Caroline, this is exactly what I had in mind, but the specifics didn't seem entirely relevant to the original question (so I lazily omitted them). Thank you for (not being so lazy and) adding that point for reference. Cheers Steve -- Steve 'Doc' Baty B.Sc (Maths), M.EC, MBA Director, User Experience Strategy Red Square P: +612 8289 4930 M: +61 417 061 292 Member, UPA - www.upassoc.org Member, IxDA - www.ixda.org Member, Web Standards Group - www.webstandardsgroup.org Contributor, UXMatters - www.uxmatters.com *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Songza
wow, I'm simply blown away by the UI. Very distinctive controls, layout flow. I expect we might see more niche search engines also differentiate with novel/innovative UI designs. e.g. http://www.kayak.com/moby/ (not a lot going on with style, but the interaction thinking is good) Thanks for the link David, I feel like a kid in a candy store. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://gamma.ixda.org/discuss?post=22547 *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxD Ethics: Business vs. User
Bryan Minihan [EMAIL PROTECTED] wrote: I lump myself in the above group, so I'm not making fun of anyone. I just think we are convinced by all manner of surreptitious means, to NEED to use cell phones[...] Amen. How did our parents manage to go to the movies or out to dinner without the kids? How did the kids manage to get through the school day away from their friends? How could we possibly leave the bedside of a sick friend, even just to go change our clothes so as to not drive the hospital staff insane from body odor? What if something happened?! And yet somehow they did, and we all lived through it. Somehow the ability to do something has transformed into the need to do it. -- Jim *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxD Ethics: Business vs. User
On 14/11/2007, Mark Schraad [EMAIL PROTECTED] wrote: These are relative and fuzzy scale indicators. They may not be linear, but how do we know that they do not accurately reflect the situation.. The second half of a tank of gas in my car always goes faster than the first... Mark, if my limited electrical engineering skills serve me, the rate of discharge of a lithium ion battery is not linear but follows something like a two-hump curve where the battery loses charge faster at very high very low charge levels, and at a slower rate through the mid-range, with the slowest rate of loss at around 30% charge. Car fuel tanks are less complicated, but they're usually not evenly-shaped, so the 'level' of fuel is not necessarily a good indicator of the actual amount of fuel residing in the tank. However, the basic issue raised by Christopher - that some businesses will consciously distort the graphical representation of a numeric value to create a false impression is true and in evidence in a broad range of areas. Regards Steve -- Steve 'Doc' Baty B.Sc (Maths), M.EC, MBA Director, User Experience Strategy Red Square P: +612 8289 4930 M: +61 417 061 292 Member, UPA - www.upassoc.org Member, IxDA - www.ixda.org Member, Web Standards Group - www.webstandardsgroup.org Contributor, UXMatters - www.uxmatters.com *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Songza Compare Seeqpod
Hi all I think the Songza interface is far more interesting when you compare it with Seeqpod.com. Seeqpod has offered a very similar service for quite some time. While Songza is more visually attractive to me, I think seeqpod is much easier to interact with and use. I'd be interested to know what you think too. However, my one major reservation with Seeqpod is that it is Flash based when it needn't be. On the other hand, Songza is dependant on javascript being enabled, and is completely unusable/ inaccessible without it. Both of these issues impact heavily on the user experience and so, I think the interaction design is severely flawed in both. That's my 2 cents ;) Lisa -- Lisa Herrod Web Usability: User Experience Research, Consulting and Training Business: http://www.Scenarioseven.com.au Blog: http://www.Scenariogirl.com -- Forwarded message -- From: pauric [EMAIL PROTECTED] Date: Tue, 13 Nov 2007 19:34:39 Subject: Re: [IxDA Discuss] Songza To: [EMAIL PROTECTED] wow, I'm simply blown away by the UI. Very distinctive controls, layout flow. I expect we might see more niche search engines also differentiate with novel/innovative UI designs. e.g. http://www.kayak.com/moby/ (not a lot going on with style, but the interaction thinking is good) Thanks for the link David, I feel like a kid in a candy store. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://gamma.ixda.org/discuss?post=22547 *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help