Re: [IxDA Discuss] touch screen kiosk accessiblity

2007-11-13 Thread Caroline Jarrett
From: wendy constantine [EMAIL PROTECTED]


:
: Does anyone have any ideas on how to ensure physical/navigational
: accessibility on a touch screen (Apple) display?
:
: I'm working on a design specification and accessibility plan for a
: museum in the UK that is particularly sensitive to access issues. 
So
: far, my only thought has been to provide a keyboard or trackball
: device in addition to the touch screen.

snip - more background info

Touch screens are difficult for people who have motor control 
problems, and providing a keyboard may help them, especially if the 
keys are large, well-spaced, and the software is designed so that 
pressing the key for a while produces just one keypress rather than a 
repeat. For example, some people with spacity may take some time to 
press the key down, and a long time to move their hand up again.

I've also seen trackballs used successfully for some other motor 
control problems - the opposite type, i.e. for people who have 
difficulty with large movements and can only make very fine movements. 
Trackballs are often very sensitive so you can make a tiny movement 
and have it respond easily to you.

Touch screens can be pretty much impossible for people with visual 
impairments. If you can't see the screen very well or at all, how do 
you know where to touch? This can be overcome by having huge target 
areas and spoken instructions (Touch the top of the screen).

A couple of years ago, UPA UK had a very interesting talk on museum 
exhibit displays by someone who had done a lot of work on them for the 
Science Museum. They had a lot of problems with touch screens because, 
it turned out, young children have especially oily fingers (and, as an 
aunt of young children, I imagine that plain dirt came into the 
equation all the time). I'm afraid that I can't now remember how they 
solved the problem (or, I'm afriaid, the name of the speakcer) but you 
might want to ask the Science Museum about it, and about the use of 
touch screens in general.

Best,

Caroline Jarrett
[EMAIL PROTECTED]
01525 370379

Effortmark Ltd
Usability - Forms - Content 



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Re: [IxDA Discuss] Prototypical

2007-11-13 Thread dave malouf
Hi Alexander,

As in Robert's follow up message. All messages like this one will be
considered at the up-coming retreat.

BTW, someone is working on doing something similar to this right now.
8-) Very early stages.

The discussion, IMHO, is a place to hash things out. What you're
proposing is a place to codify and refine the discussion. This to me
is a core next step in the Community of Practice.

One way to do this now is through the web site--not gamma or beta
anymore, just good old http://ixda.org/.

The topics and tagging combined can be used as an early means of
sorting through the conversation and encoding it. Further, there is
the ability to select postings as favorites if you like.

Anyway, thank you Alex for your constructive comment and I others
should feel free to comment here or to info (at) ixda (dot) org
before Friday.

-- dave




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-13 Thread Chauncey Wilson
There is an interesting book on Design by Kees Dorst -- Understanding
Design: 150 Reflections on Being a Designer (2003).  In the intro to
his book he notes Together, the 150 essays in this book provide a
panoramic view over the subject of design. The essays are written to
challenge designers and students of design, to reflect upon the many
aspects of the field  (p. 10).


Topics in design include:

Design as...
Design problems
Design solutions
Kinds of designing
Elements of design
How to...?
Thinking about design
The experience of designing
Education
On Designers
Creative minds
Thinking tools for designers
Design teams
Designing in context
Managing design
Design morality
Design debates

The essays are each about 1 page long.

Quite an interesting little book that explores design from many
perspectives including prototypes and prototyping (and metaphor).

chauncey

On Mon, 12 Nov 2007 20:09:49, pauric [EMAIL PROTECTED] wrote:
 Designing is the act of deleting the non-essential.

 Understanding the non-essential is our craft.

 'how do you use your tenets to guide you on a daily basis?'
 Use only what you need, create only what is necessary.  Everything
 else is noise.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://gamma.ixda.org/discuss?post=22431



 
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Re: [IxDA Discuss] What comes first, the Design or the Technology ...

2007-11-13 Thread Adrian Howard

On 12 Nov 2007, at 21:57, Bryan Minihan wrote:
[snip]
 In a perfect world, the technology should have no effect on the  
 design.
[snip]

Isn't that like saying stone should have no effect on sculpture,  
paints should have no effect on portraiture?

Seems somewhat strange to me...

Adrian

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Re: [IxDA Discuss] What comes first, the Design or the Technology ...

2007-11-13 Thread Adrian Howard

On 12 Nov 2007, at 23:00, Steve Baty wrote:

 This about sums up my experience working with code-level developers:
 excellent advice.

 I absolutely can't emphasise enough the difference #1 makes to a  
 development
 project. Get your development lead working side-by-side with the  
 'design'
 team as early as possible and you'll get a much smoother ride  
 through the
 rest of the project. Encourage them to go and do small proofs-of- 
 concept
 around those features that may or may not work in a particular  
 technology
 option - incorporate the results back into the design documents.

++

Getting everybody working together early and iterating is the best  
way of I've found of getting good products out of the door.

Cheers,

Adrian

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Re: [IxDA Discuss] What comes first, the Design or the Technology ...

2007-11-13 Thread Katie Pula
Intelligent design would be nothing without technology, and vice
versa. But we know this already...right...

I%u2019m not sure if everyone is taking a particular development
methodology into account within these views, but Agile absolutely
depends on multi-disciplinary teams working side by side up front
%u2013 and ongoing. There is no such thing as design simply being
done, and passed over the fence, into developers hands, who only then
realize it isn%u2019t feasible. User stories, which broadly define
functionality in beginning stages, should be created by UE lead, Tech
Lead, and Business Lead. Wireframes and UE concepts/models/goals
should be attached to these stories before any developer can utter
the word estimation or feasibility. 

Even though Agile negates large upfront planning phases (which
produce huge requirements docs which usually result in sweet lies in
the end), there is still a need to take an Iteration 0 (4 weeks?).
This gets a multi-disciplinary team together upfront to create and
analyse: user stories, choice of technology (front and back), main
wireframes and interaction models, style guides, etc. Iteration 1
hits, and all of the crinkles/concepts might not be perfectly worked
out yet %u2013 but there surely shouldn%u2019t be any arguments
surrounding which technology is going to serve up the massive concept
that already has user and client buy in. :)

Cheers,
Katie



Katie Pula
Creative Director | Sr. Interaction Architect




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=22445



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Re: [IxDA Discuss] IxDA's Annual Board Meeting

2007-11-13 Thread Josh Seiden
Hi all,

Just sending a reminder. Please keep sending us your your thoughts,
suggestions, feedback, etc. 

Our Board meeting begins this Friday, and we'd love to hear from
you:

What can IxDA do for the community?
What can the community do for IxDA?
What can we do for we?

Post your thoughts here, or write to: 
info at ixda dot org.

Thanks again!

-- Josh Seiden
Secretary (and List Mom),
IxDA


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] What comes first, the Design or the Technology ...

2007-11-13 Thread Jeff White
Doesn't seem strange to me at all. I'm thinking the sculptor has an
idea of what she wants to make and picks the best stone for the task
at hand.

On Nov 13, 2007 7:50 AM, Adrian Howard [EMAIL PROTECTED] wrote:

 On 12 Nov 2007, at 21:57, Bryan Minihan wrote:
 [snip]
  In a perfect world, the technology should have no effect on the
  design.
 [snip]

 Isn't that like saying stone should have no effect on sculpture,
 paints should have no effect on portraiture?

 Seems somewhat strange to me...

 Adrian

 
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Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-13 Thread Robert Hoekman, Jr.
The reasonable man adapts himself to the world; the unreasonable man
persists in trying to adapt the world to himself. Therefore all progress
depends on the unreasonable man. (George Bernard Shaw)
Sounds arrogant to some, I'm sure, but it's meant to show that those who
make the most progress are not the ones who work with what already is, but
those that see something better on the other side.

-r-

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Re: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)

2007-11-13 Thread Bryan Minihan
Why not identify Wikipedia entries that are lacking, and contribute to those
as a community?  That way, there's no need to build/manage a separate Wiki,
and the IxDA.org site can just list those entries they feel need
updating...and no one has to learn a new place to go for IxDA reference
material...

One of my tenets...put things where people already go to look for them,
don't make people find your new spot

Bryan
http://www.bryanminihan.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Christopher Fahey
Sent: Tuesday, November 13, 2007 10:54 AM
To: IxDA Discuss
Subject: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)

 what I would rather see is a live document (e.g. a Wiki) ...

I also think this is a great idea. Wasn't there already an IA Wiki?  
Seems to be dead now.
   http://www.iawiki.org/

Seeing as I never used it, either, there must have been something  
wrong with it. What was it? Too little promotion? Not enough  
participation? Bad IA? As I recall it was loaded up with content at  
the beginning and rarely updated.

One problem is that our community might not be big enough to reliably  
and continually generate rich content. Wikipedia's top 500  
contributors write 50% of their content, but only comprise a tiny  
fraction of their audience. In our world, that means we'll need to  
rely on only maybe a dozen people to maintain a healthy Wiki. The IA  
Wiki model, then, would need to attract participation at a much  
higher level, I think.

The concept, again, seems great. Maybe it really just needs the  
rubric of an org like IxDA to work.

-Cf

Christopher Fahey

Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com



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Re: [IxDA Discuss] What comes first, the Design or the Technology ...

2007-11-13 Thread Matthew Nish-Lapidus
I also think this sounds a little strange... shouldn't we design for
our specific medium?  The medium dictates how the user/viewer will
interact with the product, and thus effect the design.  I don't see
any way around that

Design for TV is intrinsically different than design for print, than
for web, etc ... Each medium has it's own restrictions and
strengths...

To bring that back to technology, each medium also has it's own set of
technology.  The technologies usually represent, at some level, how
that medium works, without understanding them and designing for them
we'd be designing posters for website ... doesn't really make sense.

How would you design software without considering the keyboard, mouse,
and monitor?  Or for that matter, OS based form elements?  Screen
size?

Picking the best stone in this case means picking the best
technology for your product, but you still have to pick one, and it
will still change the design.


On Nov 13, 2007 10:23 AM, Jeff White [EMAIL PROTECTED] wrote:
 Doesn't seem strange to me at all. I'm thinking the sculptor has an
 idea of what she wants to make and picks the best stone for the task
 at hand.

 On Nov 13, 2007 7:50 AM, Adrian Howard [EMAIL PROTECTED] wrote:
 
  On 12 Nov 2007, at 21:57, Bryan Minihan wrote:
  [snip]
   In a perfect world, the technology should have no effect on the
   design.
  [snip]
 
  Isn't that like saying stone should have no effect on sculpture,
  paints should have no effect on portraiture?
 
  Seems somewhat strange to me...
 
  Adrian
 

-- 
Matt Nish-Lapidus
email/gtalk: [EMAIL PROTECTED]
++
LinkedIn: http://www.linkedin.com/in/mattnl
Home: http://www.nishlapidus.com

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Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-13 Thread Stew Dean
Best ever advice given to me about design is  'Avoid the arbitary'.

Like many user experience people I use the term 'It depends' a lot.

Stew Dean

On 12/11/2007, Lisa deBettencourt [EMAIL PROTECTED] wrote:
 I am curious about what you design by. What are your fundamental tenets of
 design; those little bulleted phrases on the Design Vision slide of your
 Powerpoint, the signatures on your email footer, the philosophies you work
 by as you design?

 What's your domain and how do you use your tenets to guide you on a daily
 basis?

 ~Lisa
 (IxDA Boston)
 
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-- 
Stewart Dean

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[IxDA Discuss] IxD Ethics: Business vs. User

2007-11-13 Thread Christopher Fahey
In the fundamental tenets of design thread, I had written as my  
third rule Don't lie (right after the similar Show sleazebags the  
door.). I really believe that, and as interaction designers I think  
we run into this question far more often than we think.

Apparently lying to the user is fundamental to at least one business  
sector: Mobile phones.

Mark Hurst writes [1] that mobile phone companies lie to their users  
in several pretty big ways:

1) The signal-strength bars on your phone usually exaggerate the  
strength of the signal.
2) The batter strength indicator also exaggerates the power left in  
your battery.

Both lies serve the same purpose: To encourage people to use their  
phones. Apparently, people don't use their phones as much when the  
signal is weak or their battery is low, so by lying they drive up the  
minutes.

Some people, including Mark, speculate that the carriers also use  
dreadfully long voicemail system messages to drive up minutes (ever  
call someone on Sprint? It takes 45 seconds to actually get to leave  
a message, which I suppose helps your provider, not Sprint  
necessarily -- maybe there's industry collusion there, too).

Obviously all of these decisions are GREAT for business. I can easily  
imagine that if all of these practices were stopped, phone usage  
overall would decline by a few percentage points, which could make  
the difference between profitability and losing money for the company  
as a whole. And users don't seem to mind -- what they don't know  
doesn't hurt them, right?

What do you think? Would you ever design a system this way, putting  
the business's needs above the user's needs? Even to the point of  
lying to the user?

Those of you in the mobile device business, are you familiar with  
this practice?

-Cf

Christopher Fahey

Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com





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Re: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)

2007-11-13 Thread Robert Barlow-Busch
 Seeing as I never used it, either, there must have been something
 wrong with it. What was it?

Well, one problem was technical. A few times in the past year, I've tried to
add or edit content, only to get an error. If I'm remembering correctly, the
error was something along the lines of out of storage space.

-- 
Robert Barlow-Busch
http://www.chopsticker.com


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Re: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)

2007-11-13 Thread Adrian Howard

On 13 Nov 2007, at 16:38, Robert Barlow-Busch wrote:

 Seeing as I never used it, either, there must have been something
 wrong with it. What was it?

 Well, one problem was technical. A few times in the past year, I've  
 tried to
 add or edit content, only to get an error. If I'm remembering  
 correctly, the
 error was something along the lines of out of storage space.

When it worked it did have some nice content. I'll ask on the IA list  
to see if anybody knows where/why it's gone...

Adrian

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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-13 Thread Adrian Howard

On 12 Nov 2007, at 03:19, Andrei Herasimchuk wrote:
[snip]
 Ok. That's what I mean as well. So what's so controversial then about
 a prototype that basically acts just like the real thing?
[snip]

Nothing - but I'd tend to call it the product :-)

Where does prototype end and initial version of product start I  
wonder?

Cheers,

Adrian

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Re: [IxDA Discuss] What comes first, the Design or the Technology ...

2007-11-13 Thread Matthew Nish-Lapidus
If it's not one of the major factors then what are you designing?
Generally you will know that you are designing software, or a website,
or a car, or a phone ... you can't just design a product .. you have
to know what the product is ... and when you know what the product is
then your medium and technology begins to come into play.

I'm not saying that those things should be the sole driving force
behind the design.. but you can't design in a vacuum.

On Nov 13, 2007 11:50 AM, Jeff White [EMAIL PROTECTED] wrote:
 I also think this sounds a little strange... shouldn't we design for
 our specific medium? 

 I think this is kind of the point - don't choose the medium until you
 know what has to be accomplished. That said, of course the medium
 impacts the design. But it should not be the sole (or major)
 determining factor when making design decisions, IMO.

 Jeff


 On Nov 13, 2007 11:23 AM, Matthew Nish-Lapidus [EMAIL PROTECTED] wrote:
  I also think this sounds a little strange... shouldn't we design for
  our specific medium?  The medium dictates how the user/viewer will
  interact with the product, and thus effect the design.  I don't see
  any way around that
 
  Design for TV is intrinsically different than design for print, than
  for web, etc ... Each medium has it's own restrictions and
  strengths...
 
  To bring that back to technology, each medium also has it's own set of
  technology.  The technologies usually represent, at some level, how
  that medium works, without understanding them and designing for them
  we'd be designing posters for website ... doesn't really make sense.
 
  How would you design software without considering the keyboard, mouse,
  and monitor?  Or for that matter, OS based form elements?  Screen
  size?
 
  Picking the best stone in this case means picking the best
  technology for your product, but you still have to pick one, and it
  will still change the design.

-- 
Matt Nish-Lapidus
email/gtalk: [EMAIL PROTECTED]
++
LinkedIn: http://www.linkedin.com/in/mattnl
Home: http://www.nishlapidus.com

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Re: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)

2007-11-13 Thread Dan Saffer

On Nov 13, 2007, at 8:17 AM, Bryan Minihan wrote:

 Why not identify Wikipedia entries that are lacking, and contribute  
 to those
 as a community?

The basic interaction design entry (english) is atrocious. Let's  
start there.

http://en.wikipedia.org/wiki/Interaction_design

Dan



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Re: [IxDA Discuss] What comes first, the Design or the Technology ...

2007-11-13 Thread Jeff White
I think we're agreeing with each other and just getting hung up on
semantics? Strange for this list :-)

Regardless, my bottom line opinion is that business processes and the
designs that support them should not be defined by the limitations of
technology. Don't choose a technology, framework, etc until you know
the goals and some high level needs of whatever project you're
undertaking.

On Nov 13, 2007 11:57 AM, Matthew Nish-Lapidus [EMAIL PROTECTED] wrote:
 If it's not one of the major factors then what are you designing?
 Generally you will know that you are designing software, or a website,
 or a car, or a phone ... you can't just design a product .. you have
 to know what the product is ... and when you know what the product is
 then your medium and technology begins to come into play.

 I'm not saying that those things should be the sole driving force
 behind the design.. but you can't design in a vacuum.


 On Nov 13, 2007 11:50 AM, Jeff White [EMAIL PROTECTED] wrote:
  I also think this sounds a little strange... shouldn't we design for
  our specific medium? 
 
  I think this is kind of the point - don't choose the medium until you
  know what has to be accomplished. That said, of course the medium
  impacts the design. But it should not be the sole (or major)
  determining factor when making design decisions, IMO.
 
  Jeff
 
 
  On Nov 13, 2007 11:23 AM, Matthew Nish-Lapidus [EMAIL PROTECTED] wrote:
   I also think this sounds a little strange... shouldn't we design for
   our specific medium?  The medium dictates how the user/viewer will
   interact with the product, and thus effect the design.  I don't see
   any way around that
  
   Design for TV is intrinsically different than design for print, than
   for web, etc ... Each medium has it's own restrictions and
   strengths...
  
   To bring that back to technology, each medium also has it's own set of
   technology.  The technologies usually represent, at some level, how
   that medium works, without understanding them and designing for them
   we'd be designing posters for website ... doesn't really make sense.
  
   How would you design software without considering the keyboard, mouse,
   and monitor?  Or for that matter, OS based form elements?  Screen
   size?
  
   Picking the best stone in this case means picking the best
   technology for your product, but you still have to pick one, and it
   will still change the design.

 --

 Matt Nish-Lapidus
 email/gtalk: [EMAIL PROTECTED]
 ++
 LinkedIn: http://www.linkedin.com/in/mattnl
 Home: http://www.nishlapidus.com


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Re: [IxDA Discuss] Paper is not a prototyping tool

2007-11-13 Thread Stew Dean
On Mon, 12 Nov 2007 11:40:59, David Malouf [EMAIL PROTECTED] wrote:

 In the end what Andrei is saying (at least my interpretation) is that
 detailed models have to be a part of our design process if we are to
 indeed consider ourselves designers. Designers make things ... not
 semblances of things or virtualizations of things. To me one of the
 biggest failings of IxD and IA is that we have traditionally let
 other people create the things that we conceptualize. We immediately
 loose our value to the process and fight to explain ourselves.

Take two steps back for a second. Consider an architect, you know, the
real ones that design buildings. They make nothing as part of a
project, just as I make nothing as part of a project.

So not you don't have to make anything to be a 'designer' - you just
need to specify and guide. Depending on the role and make up of a team
I will do differing things in different ways - for example my current
project is a software project and I'm using real interface looking
elements in my page designs as opposed to web stuff where it's all
very lo-fi.

If you're saying that having visual design skills or technical skills
are a benefit then yes, I agree. I have a smattering of both and they
help, I am totaly capable of putting together a website including CMS,
graphic design and a fair amount of scripting. BUT others can do it
better - so I work as part of a team.

I also hold that good experience design requires a degree of
seperation between design and implimentation. Why? Because the
engineering mindset is not the same as the design mind set and tends
to lead to feature rich and finely engineered solutions that, well,
suck. You can end up with a Nokia N95 instead of an iPhone, to use a
product design example. Nokia - what happened?

Because you can do everything does not mean you should and often it's
better you don't.

-- 
Stewart Dean

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Re: [IxDA Discuss] What comes first, the Design or the Technology ...

2007-11-13 Thread Matthew Nish-Lapidus
Agreed :)

That's pretty much what I was saying, it seemed to me that the
previous posts were saying the the design shouldn't be related to the
technology at all, which isn't quite right.

On Nov 13, 2007 12:11 PM, Jeff White [EMAIL PROTECTED] wrote:
 I think we're agreeing with each other and just getting hung up on
 semantics? Strange for this list :-)

 Regardless, my bottom line opinion is that business processes and the
 designs that support them should not be defined by the limitations of
 technology. Don't choose a technology, framework, etc until you know
 the goals and some high level needs of whatever project you're
 undertaking.


 On Nov 13, 2007 11:57 AM, Matthew Nish-Lapidus [EMAIL PROTECTED] wrote:
  If it's not one of the major factors then what are you designing?
  Generally you will know that you are designing software, or a website,
  or a car, or a phone ... you can't just design a product .. you have
  to know what the product is ... and when you know what the product is
  then your medium and technology begins to come into play.
 
  I'm not saying that those things should be the sole driving force
  behind the design.. but you can't design in a vacuum.
 
 
  On Nov 13, 2007 11:50 AM, Jeff White [EMAIL PROTECTED] wrote:
   I also think this sounds a little strange... shouldn't we design for
   our specific medium? 
  
   I think this is kind of the point - don't choose the medium until you
   know what has to be accomplished. That said, of course the medium
   impacts the design. But it should not be the sole (or major)
   determining factor when making design decisions, IMO.
  
   Jeff

-- 
Matt Nish-Lapidus
email/gtalk: [EMAIL PROTECTED]
++
LinkedIn: http://www.linkedin.com/in/mattnl
Home: http://www.nishlapidus.com

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[IxDA Discuss] Serena Composer (Now Free) vs. Axure RP

2007-11-13 Thread Mitchell Gass
Serena Prototype Composer is now free:

   http://www.serena.com/products/prototype-composer/home.html

I'm currently using Axure RP, but it looks like SPC has some 
interesting capabilities. If any of you have used both, could you 
give us your thoughts?

Thanks!

Mitchell Gass
uLab | PDA: Learning from Users | Designing with Users
Berkeley, CA 94707 USA
+1 510 525-6864 office
+1 415 637-6552 mobile
+1 510 525-4246 fax
http://www.participatorydesign.com/



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Re: [IxDA Discuss] IxDA's Annual Board Meeting

2007-11-13 Thread pauric
Lisa, as we use google groups for local stuff.  Could the same not be
setup at a higher level for the chairs?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22389



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Re: [IxDA Discuss] IxD Ethics: Business vs. User

2007-11-13 Thread Anne Hjortshoj
The problem with business practices like the ones followed by the various
cell phone companies is that they create a huge opportunity for competitors.
To grab market share, a new cell phone manufacturer/company only has to
create a reasonable (vs. annoying) experience for its customers.
Or at least, it would make sense to assume so. I believe that the hype
surrounding the iPhone (and the Mac, to a limited degree) is a direct result
of this phenomenon.

It's amazing to me that it's taken someone like Steve Jobs to make the
obvious point that there's such a huge competitive advantage gained from
making things -easier- for customers. Maybe it comes down to tactical vs.
strategic thinking ...

-Anne

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[IxDA Discuss] JOB # SharePointDesigner # Redmond, WA # Recruiter # Contract

2007-11-13 Thread Theresa Roberts
Willing to flex those SharePoint muscles for us?

 

Well then roll up your sleeves. As a SharePoint designer for this client
you will be responsible for producing pixel perfect SharePoint web
templates from existing designs. But wait! You get to flex both arms in
this position because you also need to understand the development
perspective, since you will implement database driven interactive
content through XSL, customize information retrieval through XSL and be
able to separate the data/presentation layer too. You will support the
team in utilizing current and emerging scripting technologies, and work
as a design resource on miscellaneous projects. Still feeling strong?
Good, because in addition you'll need strong knowledge of web standards,
IA best practices, web usability and current UI research.

 

WHAT YOU'LL BE DOING:

* Design new graphics for large internal sites
* Prototype and build Web page templates in SharePoint
* Help drive necessary style changes and shape user experience

 

SKILLS:

* Experience in graphic design for applications and high proficiency
with Photoshop required

* Knowledge of Content Management Systems such as SharePoint 2007 is
required

* Demonstrated experience developing web sites using the latest client
side technology (AJAX)

* 3 plus years of HTML, XHTML, CSS, JavaScript, XSLT required

* Some knowledge of ASP.net required

* Strong communication skills along with ability to meet deadlines in a
fast paced environment required 

* Demonstrated experience with SharePoint design preferred

* Bachelor's degree in design, graphic design, fine arts or related area

* A combination of education and experience may substitute

 

A BIT ABOUT FILTER:

FILTER is a full-service creative resources company that delivers proven
results. For businesses that need talent-either in-house or off-site- we
offer staffing services and project-management expertise for a variety
of design, production and content management needs. By finding and
fostering talent, we offer flexible, cost-efficient solutions for
producing outstanding creative and marketing content. FILTER serves the
creative industry like no one else, with a powerful combination of
style, passion and matchmaking expertise. Our clients include prominent
technology and services companies as well as many of the leading design,
advertising and interactive agencies.

 

To apply, please send resume (.pdf, .doc or .txt only) and a brief email
including samples and/or URL and contact information to:
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] 

 

Subject line: MK_SharePointDes_1945 

 

If you are already registered with FILTER, please sign in to
http://www.filtertalent.com http://www.filtertalent.com/  using your
email and password to express interest in this job. 

 

Only qualified candidates will receive a response.

 

 

FILTER is an equal opportunity employer.

 

 


. 

THERESA ROBERTS MARCOM CONSULTANT
D  425.415.6369
M  425.985.5216

701 PIKE ST, SUITE 1675, SEATTLE, WA 98101
FILTERTALENT.COM http://www.filtertalent.com/  

FILTER PURE TALENT
CREATIVE RESOURCES FOR BUSINESS 

SEATTLE BELLEVUE PORTLAND SAN FRANCISCO LOS ANGELES 

 


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[IxDA Discuss] JOB: Web DeveloperStrategist # Portland, OR # Recruiter # Contract

2007-11-13 Thread Theresa Roberts
Developer + Manager + Strategist = An Interview!

 

 

This is a gig that is right up the alley for a developer who has the
people skills to interact with clients, as well as the business mind to
develop, articulate, and deliver strategies for clients. 

 

SITUATION

This is an opportunity for an exceptional individual to join a small
team orientated company and help develop its growing presence within the
Web arena. To win this post you need to be an experienced Web developer
with previous managerial and strategy experience. You also must have
communication skills as well as the ability to listen. 

 

WHAT YOU'LL BE DOING

This position is responsible for exercising a wide range of disciplines
in order to lead the production of Web site and Web application
projects. The Strategist/Manager aspect of the role is to develop the
scope of work for new projects, establish and maintain project plans
(including budget and timeline), and manage the resources to complete
all client deliverables. This position will lead and work with outside
vendors, contractors, freelancers and third-party service providers as
necessary to design and produce quality Web sites for our clients'. It
is the responsibility of the Strategist/ Manager to be proactive in
communicating with the team their responsibilities, deadlines for
deliverables, and to report progress on projects to the client and
internal design management.

 

The Developer aspect of the role is to support Web development and the
maintenance of online content for Web sites   as well as the client
sites. You will develop the strategy, delegate assignments, as needed,
test and debug Web applications using site specified products, languages
and tools to provide a sustainable Web environment.

 

SKILLS

* Work well in a team setting and be productive when on your own

* Understand what is expected to get the job done 

* Be an expert at combining interactivity and aesthetics 

* Have a reputation for being super efficient and dependable 

* Have the ability to spot problems and address issues with
quick fixes and workable solutions

* Like having fun in a fast-paced environment

* Are motivated, energetic, organized and creative

* Not afraid to ask questions when something seems wrong or if
you don't understand the task/project at hand

 

 

A BIT ABOUT FILTER

FILTER is a full-service creative resources company that delivers proven
results. For businesses that need talent-either in-house or off-site- we
offer staffing services and project-management expertise for a variety
of design, production and content management needs. By finding and
fostering talent, we offer flexible, cost-efficient solutions for
producing outstanding creative and marketing content. FILTER serves the
creative industry like no one else, with a powerful combination of
style, passion and matchmaking expertise. Our clients include prominent
technology and services companies as well as many of the leading design,
advertising and interactive agencies.

 

To apply, please send resume (.pdf, .doc or .txt only) and a brief email
including samples and/or URL and contact information to:
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] 

 

Subject line: Web Developer Strategist_1957

 

If you are already registered with FILTER, please sign in to
http://www.filtertalent.com http://www.filtertalent.com/  using your
email and password to express interest in this job. 

 

Only qualified candidates will receive a response.

 

 

FILTER is an equal opportunity employer. 

 

 


. 

THERESA ROBERTS MARCOM CONSULTANT
D  425.415.6369
M  425.985.5216

701 PIKE ST, SUITE 1675, SEATTLE, WA 98101
FILTERTALENT.COM http://www.filtertalent.com/  

FILTER PURE TALENT
CREATIVE RESOURCES FOR BUSINESS 

SEATTLE BELLEVUE PORTLAND SAN FRANCISCO LOS ANGELES 

 


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Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-13 Thread Robert Hoekman, Jr.

 I'm also fond of another Hemingway quote:
 I write one page of masterpiece to ninety one pages of shit...I try
 to put the shit in the wastebasket.


Another good Hemingway quote is something like ...
Write the story, take out all the good lines, and see if it still works.

He's talking about writing, but it very much applies to design as well.

-r-

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Re: [IxDA Discuss] IxD Ethics: Business vs. User

2007-11-13 Thread Lisa deBettencourt
On 11/13/07, Christopher Fahey [EMAIL PROTECTED] wrote:

 What do you think? Would you ever design a system this way, putting
 the business's needs above the user's needs? Even to the point of
 lying to the user?


Wow. What if you *unknowingly* perpetuate the lie? Damn. I had no idea.
(Although it does make sense now that I read it)

In a former gig, I worked on an product that connected to Bluetooth capable
phones. In the UI (it had a high res display), I exposed the battery life
and signal strength - basically values that the phone provided converted
into icons. The phone said signal = 3, I put up 3 bars, etc. Does that
make me a liar too?

Bluetooth capable or compatible, now that I think of it, is also pretty
much BS. There are official standards, but no 2 phone mfrs follow them in
the same way. Each one does it differently, and they aren't eager to share
their data formats with 3rd parties. Especially ones that would provide
enough duplicate functionality to allow users to safely keep their handsets
in their pocket/glovebox/briefcase and out of sight during use. Ones that
would effectively take over the oh-so-valuable mindshare.

So, that's doesn't constitute lying, but they are definitely interesting
competitive business practices.

~Lisa

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Re: [IxDA Discuss] Serena Composer (Now Free) vs. Axure RP

2007-11-13 Thread Ari Feldman
it's very nice for free!
as a product mgr, the structured workflow it provides is very attractive for
my needs. i see it less useful for prototyping compared to Axure, however.
that being said, it definitely seems to has features that Axure lacks
(process/activity flows, tool integration, version control, etc.) and i plan
to learn it by using it for small projects and possibly larger ones later.

very cool - thanks for the pointer to the download.

Ari


On 11/13/07, Mitchell Gass [EMAIL PROTECTED] wrote:

 Serena Prototype Composer is now free:

http://www.serena.com/products/prototype-composer/home.html

 I'm currently using Axure RP, but it looks like SPC has some
 interesting capabilities. If any of you have used both, could you
 give us your thoughts?

 Thanks!

 Mitchell Gass
 uLab | PDA: Learning from Users | Designing with Users
 Berkeley, CA 94707 USA
 +1 510 525-6864 office
 +1 415 637-6552 mobile
 +1 510 525-4246 fax
 http://www.participatorydesign.com/


 
 *Come to IxDA Interaction08 | Savannah*
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-- 
--
www.flyingyogi.com
--

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Re: [IxDA Discuss] Paper is not a prototyping tool

2007-11-13 Thread Michael Micheletti
A couple-few careers ago I was an aircraft mechanic at Boeing, first
in the mockup shop, then on the flight test modification crew. I
installed, removed, tweaked, measured, and cussed at a lot of very
early stage designs. Sometimes those designs came from engineers who
got it, like the two guys who designed the very complex over-wing
emergency exit doors on the 757. I must have built three or four
iterative miniature versions in the mockup shop with those guys
looking over my shoulder and talking with me a couple times a shift
until they were happy with the prototype. Years later this stands out
in my mind as an example of a great prototyping collaboration.

And then there were prototype modules I needed to install, say beneath
an airliner's cockpit in a very confined space, where it was plain
that the design engineer had never before held a screwdriver and
hadn't the faintest clue in the world how basic mechanical things
worked.

Same goes with webcraft and software. Maybe you don't need to be an
expert Java developer or graphic designer or AJAX guru to design for
various platforms, but it will sure become instantly apparent to the
implementers whether you know squat about how things work (or not).

Software prototyping is one way to bridge the gap between design and
development skills. Even if you don't become a serious development
threat, through hands-on craft work you gain a basic understanding of
some of the concerns and mindset that developers and visual designers
will apply to your wonderful wireframes and interaction designs. Your
informed designs are more likely to be built as-designed rather than
recrafted on the developer's forge or tossed as unbuildable (and take
it from me this can sure puncture and deflate your poor old ego).

Michael Micheletti

On Nov 12, 2007 2:21 PM, Andrei Herasimchuk
[EMAIL PROTECTED] wrote:
 In fact, why would you ever trust an architect who has never picked
 up a hammer and nail in his life before? I know I wouldn't. I want
 the guy who built his own house. Or built something with his own two
 hands.

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Re: [IxDA Discuss] IxDA's Annual Board Meeting

2007-11-13 Thread David Malouf
Hi Lisa,
at last year's retreat we created an initiative called the play
book. the idea was to convert it into a wiki that could be used as
a collaboration space for anyone doing or even thinking about doing. 

We just never got it off the ground due to lack of resources and
other pressing endeavors and for most of the last year a lull in
local group activities. Boston, Bangalore, Mumbai and Chicago really
kicked things up the 2nd half of this year. W!

I'd love to see this get done.

One of the issue is that local-leaders seem to be focused totally
locally, but what we are talking about here is a global initiative to
help local groups. Sometimes you need to think locally and act
globally. ;)

As for Pauric, I don't think a simple discussion group is what Lisa
is envisioning here. As that already exists as an email list for
local leaders. It has been hard to keep that list active over the
years.

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=22389



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Re: [IxDA Discuss] IxD Ethics: Business vs. User

2007-11-13 Thread Mark Schraad
I distinctly remember an era of the Macintosh operation systems (early to mid 
90's) when the slowness of the disc copy function was a primary complaint. In a 
subsequent release, the progress meter was sped up and then disappeared sooner, 
then there was an additional delay... before the copy function completed, in 
the exact same amount of time. 
and 
The new visual messaging certainly broke the wait into more smaller pieces. It 
did make the time pass quicker, but certainly was a deceptive slight of hand. 
There was, however, not stated promise from apple about increased speed.

Mark


On Tuesday, November 13, 2007, at 11:32AM, Christopher Fahey [EMAIL 
PROTECTED] wrote:
In the fundamental tenets of design thread, I had written as my  
third rule Don't lie (right after the similar Show sleazebags the  
door.). I really believe that, and as interaction designers I think  
we run into this question far more often than we think.

Apparently lying to the user is fundamental to at least one business  
sector: Mobile phones.

Mark Hurst writes [1] that mobile phone companies lie to their users  
in several pretty big ways:

1) The signal-strength bars on your phone usually exaggerate the  
strength of the signal.
2) The batter strength indicator also exaggerates the power left in  
your battery.

Both lies serve the same purpose: To encourage people to use their  
phones. Apparently, people don't use their phones as much when the  
signal is weak or their battery is low, so by lying they drive up the  
minutes.

Some people, including Mark, speculate that the carriers also use  
dreadfully long voicemail system messages to drive up minutes (ever  
call someone on Sprint? It takes 45 seconds to actually get to leave  
a message, which I suppose helps your provider, not Sprint  
necessarily -- maybe there's industry collusion there, too).

Obviously all of these decisions are GREAT for business. I can easily  
imagine that if all of these practices were stopped, phone usage  
overall would decline by a few percentage points, which could make  
the difference between profitability and losing money for the company  
as a whole. And users don't seem to mind -- what they don't know  
doesn't hurt them, right?

What do you think? Would you ever design a system this way, putting  
the business's needs above the user's needs? Even to the point of  
lying to the user?

Those of you in the mobile device business, are you familiar with  
this practice?

-Cf

Christopher Fahey



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Re: [IxDA Discuss] Paper is not a prototyping tool

2007-11-13 Thread davewalker
Architects create models. In the old days, they created detailed physical 
models using little sticks of wood and paper. The bigger the project, the more 
detailed the model. The model would be part of their deliverable. Nowadays, 
architects often deliver extremely detailed Illustrations and 3D walkthroughs 
as well as very detailed wood and plastic models. 
Architects, car designers, aircraft designers, software designers: we all need 
to build concept models to prove concepts. This happens near the end of a 
design cycle as the model-building requires a lot of work - a lot of which is 
not design related. My models are my creations. I make them. Web and Flash 
designers often end up actually making the site. Likewise, Blend developers are 
starting to deliver the actual presentation layer to dev teams. This is a 
sneaky change and the temptation is to build our concept models using the same 
physical method that we use to deliver the actual presentation layer. I think 
this is a mistake because inevitably, we turn our concept models over to the 
dev team prematurely.
David and Stewart, you are correct: designing is not building. We can also be 
builders, using tools such as Blend and Silverlight, but we need to be 
disciplined and follow our design process thoroughly. We need to build our 
concept models and be as detailed as necessary with these models in order to 
prove that our designs work well. I know for myself that when I take shortcuts, 
I cheat the product that I am working on.
Dave

-Original Message-
From: Stew Dean [mailto:[EMAIL PROTECTED]
Sent: Tuesday, November 13, 2007 12:11 PM
To: 'David Malouf'
Cc: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] Paper is not a prototyping tool

On Mon, 12 Nov 2007 11:40:59, David Malouf [EMAIL PROTECTED] wrote:

 In the end what Andrei is saying (at least my interpretation) is that
 detailed models have to be a part of our design process if we are to
 indeed consider ourselves designers. Designers make things ... not
 semblances of things or virtualizations of things. To me one of the
 biggest failings of IxD and IA is that we have traditionally let
 other people create the things that we conceptualize. We immediately
 loose our value to the process and fight to explain ourselves.

Take two steps back for a second. Consider an architect, you know, the
real ones that design buildings. They make nothing as part of a
project, just as I make nothing as part of a project.

So not you don't have to make anything to be a 'designer' - you just
need to specify and guide. Depending on the role and make up of a team
I will do differing things in different ways - for example my current
project is a software project and I'm using real interface looking
elements in my page designs as opposed to web stuff where it's all
very lo-fi.

If you're saying that having visual design skills or technical skills
are a benefit then yes, I agree. I have a smattering of both and they
help, I am totaly capable of putting together a website including CMS,
graphic design and a fair amount of scripting. BUT others can do it
better - so I work as part of a team.

I also hold that good experience design requires a degree of
seperation between design and implimentation. Why? Because the
engineering mindset is not the same as the design mind set and tends
to lead to feature rich and finely engineered solutions that, well,
suck. You can end up with a Nokia N95 instead of an iPhone, to use a
product design example. Nokia - what happened?

Because you can do everything does not mean you should and often it's
better you don't.

-- 
Stewart Dean

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[IxDA Discuss] Examples where personas are *not* useful

2007-11-13 Thread oliver green
Hi everyone,

I am trying to understand the finer nuances of using personas. The
various articles/book chapters that I have read talk about instances
where using personas would be useful. But I feel that to really
understand a methodology, one should be familiar with the weaknesses
as well. So, can you give me examples where using personas would not
be advisable/helpful?

Thanks,
Oliver

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Re: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)

2007-11-13 Thread Eric Scheid
On 14/11/07 2:53 AM, Christopher Fahey [EMAIL PROTECTED]
wrote:

 I also think this is a great idea. Wasn't there already an IA Wiki?
 Seems to be dead now.
  http://www.iawiki.org/

Comatose, not dead - the server blew up. I'm relocating it to a new service,
and taking the opportunity to examine migrating to an updated platform.
There have been huge advances in wiki software in the 7 years the IAwiki
lived.

 Seeing as I never used it, either, there must have been something
 wrong with it. What was it? Too little promotion? Not enough
 participation? Bad IA? As I recall it was loaded up with content at
 the beginning and rarely updated.

It started with only a dozen or so pages, and before the server blew up it
had over a thousand pages. It was a quiet success, content wise.

My diagnosis for the low uptake by the IA community:
1. introduced at a time when few knew what a wiki was,
2. lots of IAs had a hard time reconciling the idea of something so
unstructured with the idea of IA,
3. lots of IA discussion and thought leadership was poured into a
new-fangled and blossoming technology called blogging

 One problem is that our community might not be big enough to reliably
 and continually generate rich content. Wikipedia's top 500
 contributors write 50% of their content, but only comprise a tiny
 fraction of their audience. In our world, that means we'll need to
 rely on only maybe a dozen people to maintain a healthy Wiki. The IA
 Wiki model, then, would need to attract participation at a much
 higher level, I think.

The participation model is similar to what happens with mailing lists - lots
of lurkers, a few active participants. However, for all the active
participants on this mailing list, you can't assume they'll update a wiki ..
only maybe 10% of those will.

 The concept, again, seems great. Maybe it really just needs the
 rubric of an org like IxDA to work.

It also needs a cultural context: non-ownership of ideas (vs. the egoism of
blogging), and documenting (vs discussion eg. mailing list participation).

e.


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Re: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)

2007-11-13 Thread Christian Crumlish
The host/owner of IA wiki became unable to maintain it. The IA
Institute offered to take it over and it's part of our larger IA
resources initiative to relaunch it, along with IA slash and our own
library and tools collections. We'll keep you posted on our progress
over here, but in the meantime there's no reason not to improve
Wikipedia or developer an Ixda-centric knowledge base.

-xian-

On 11/13/07, Adrian Howard [EMAIL PROTECTED] wrote:

 On 13 Nov 2007, at 16:38, Robert Barlow-Busch wrote:

  Seeing as I never used it, either, there must have been something
  wrong with it. What was it?
 
  Well, one problem was technical. A few times in the past year, I've
  tried to
  add or edit content, only to get an error. If I'm remembering
  correctly, the
  error was something along the lines of out of storage space.

 When it worked it did have some nice content. I'll ask on the IA list
 to see if anybody knows where/why it's gone...

 Adrian
-- 
Christian Crumlish  http://xianlandia.com
Yahoo! pattern detective  http://developer.yahoo.com/ypatterns
IA Institute director of technology  http://iainstitute.org

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Re: [IxDA Discuss] Examples where personas are *not* useful

2007-11-13 Thread Alan Cooper
Oliver,

  The place where personas would not be useful is where the persona is
elaborate camouflage for a designer creating self-referential solutions.
In other words, personas help designers design for users. When personas
are used to help designers design for themselves instead, that would be
bad.

  Thanx,
  Alan Cooper

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
oliver green
Sent: Tuesday, November 13, 2007 12:19 PM
To: discuss@lists.interactiondesigners.com
Subject: [IxDA Discuss] Examples where personas are *not* useful

Hi everyone,

I am trying to understand the finer nuances of using personas. The
various articles/book chapters that I have read talk about instances
where using personas would be useful. But I feel that to really
understand a methodology, one should be familiar with the weaknesses
as well. So, can you give me examples where using personas would not
be advisable/helpful?

Thanks,
Oliver

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Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-13 Thread Jens Meiert
 Make everything as simple as possible, but not simpler.

That is indeed an awesome quote, both so true and challenging.

-- 
Jens Meiert
http://meiert.com/en/





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[IxDA Discuss] IxDA SF: In The Moment: UX research about life instead of just interfaces - Tomorrow Night!

2007-11-13 Thread Joshua Kaufman
In The Moment: UX research about life instead of just interfaces
http://upcoming.yahoo.com/event/312297/

IxDA SF returns with its third event in our design tools series. This  
month we present Nate Bolt, CEO of Bolt | Peters, as he presents UX  
research about life.

Not all UX research is about the interface. It’s about the habits,  
moods, location, and motivations of the people using your interface.  
Unfortunately, that junk is unpredictable and difficult to measure,  
but can make or break the accuracy of your research. Here are three  
examples of how we’ve structured research to uncover where peoples’  
real lives meet technology:

(I) Web Apps. Live intercepts and remote research. Get on the user’s  
time, instead of forcing participants to follow your time as a  
researcher.

(II) Video Games. Simulated native environment testing and six-on-one  
moderation with TeamSpeak. Sounds crazy, and it is. We’ll show a short  
documentary on what all that means and how much better it is than  
standard video game research.

(III) Cars. Getting into people’s cars to film them while they drive,  
smoke a cigarette, flip open their laptop, check traffic, and then  
play an iPod. Also, how to double-check safety and liability waivers.

All three examples preserve the authenticity of users’ moods and  
behaviors by maintaining a native environment, allowing us to  
understand relevant background information about a user, and using a  
relaxed, non-sterile environment to conduct the research-preferably,  
the comfort of their own homes (or cars). Users also have a much  
bigger role in choosing their tasks and structuring the interview than  
the researchers. We’ll talk about splitting our scripts into  
passionate themes and backup questions, watch actual video and audio  
from recent research and explain what we found.

Wednesday, November 14, 2007
6:00 PM - 8:00 PM

Yahoo! Brickhouse
500 3rd St
San Francisco, California 94107

6:00 – Social Hour
7:00 – Presentation
FREE

http://upcoming.yahoo.com/event/312297/




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Re: [IxDA Discuss] IxDA's Annual Board Meeting

2007-11-13 Thread Lisa deBettencourt
On Tue, 13 Nov 2007 11:40:41, David Malouf [EMAIL PROTECTED] wrote:
 One of the issue is that local-leaders seem to be focused totally
 locally, but what we are talking about here is a global initiative to
 help local groups. Sometimes you need to think locally and act
 globally. ;)

Since Boston has just gotten started, I've definitely looked to the other
local leaders for help and insight and input - and they've graciously
responded with support and tips. I've reached out to them on a number of
occasions and hope to someday return the favor as others get off the ground,
and as the older ones continue to move forward.

I agree that we're locale-focused, but I'm of the belief that we (we=Boston)
can't possibly keep up the pace of thinking up new ideas every month without
getting ideas from other local groups and members. Like this whole Pecha
Kucha thing (or whatever it is). What is it and how is it run? I keep seeing
it, but I have no idea what it is. If there was a Local (Wiki or Resources
or...) on the site, I could check it out, read up on it and see if we could
adapt it for Boston instead of trying to piece it together. I would also
share back things that we did and what worked for us. Or ideas we have for
future events, but haven't quite worked out the details and want to open it
up for input and for others to take and run with.

Not to mention posting pictures of our events. Like where can I find the pix
of the NYC IxDA event I attended last month? ;-)

In addition, I think it's important to have a global IxDA calendar that
lists all local events. The local chairs would be responsible for posting
their own events and anyone could go there and see what was happening
locally to them while seeing just how much cool IxDA stuff is happening
'round the globe.

And so on and so on... for now, we are using the tools we have at our
disposal for local coordination - like Pauric said, Google Groups. I look
forward to the IxDA site owning our content instead of Google. :-)

~Lisa

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Re: [IxDA Discuss] IxDA's Annual Board Meeting

2007-11-13 Thread Petteri Hiisilä
Robert Reimann kirjoitti 10.11.2007 kello 20:58:

* Our next retreat will be in November 2007—the end of this month.
 We're writing now to share our plans and get your input.

A question-built-in-a-rant follows,

I don't know if this should be in the agenda for IxDA (what do you  
think?) ... but many developers and most of the media still don't know  
what designing for behavior is.

They don't even know that 1) such craft is necessary or 2) it exists.  
Inter... what?! They understand what they can look and/or feel (=  
atoms, pixels, sometimes code), but they don't know that for digital  
products that's not the whole story.

Hopefully during year 2008, if some company introduces a product that  
has behaves exceptionally well, at least some journalists would  
mention (explicitly) that the product behaves exceptionally well; not  
(only) its form, its marketing, its hype, the lookfeel, ease of  
use, feature set, fanboy crowd, revolutionary GUI, platforms or  
business alliances, but the _behavior_ of the product is exceptionally  
good. Polite, considerate, fudgable, empowering and so on.

Really, if you look back to 2007, has there been any mainstream  
stories in the mainstream media that would mention good behavior as  
the main driver for why a product or a service has made a difference?

Best,
Petteri

--
  Petteri Hiisilä
  Senior Interaction Designer
  iXDesign / +358505050123 /
  [EMAIL PROTECTED]

  Simple is better than complex.
   Complex is better than complicated.
   - Tim Peters


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[IxDA Discuss] JOB: Senior Interaction Designer - A Leading Internet Company, Silicon Valley, Recruiter, Full Time

2007-11-13 Thread Eric Manke

Title: Senior Interaction Designer
Location: Silicon Valley
Compensation: Flexible + bonus + stock
Status: Full-time

A leading Internet company is searching for a Senior Interaction 
Designer to work on content for a popular site. The Senior Interaction 
Designer will help to define the user experience and drive the design 
process.  This person will work closely with engineers and product 
managers throughout all stages of the product cycle. This role offers a 
chance to work at a well-known company that is rapidly expanding into 
exciting areas.

Responsibilities include:
* Helping to define the user model and user interface for the company's 
new and existing products and features
* Developing high-level detailed storyboards, mockups and prototypes to 
effectively communicate interaction and design ideas
* Assessing usability of new and existing products and making 
constructive suggestions for change

Requirements:
* A solid academic background in human-computer interaction (HCI) or 
related field (A B.S. or M.S. degree in Computer Science or related 
field will be a big plus.)
* Demonstrated experience in designing usable Web-based interfaces
* Expert HTML skills
* Excellent knowledge of JavaScript for rapid prototyping
* Strong, clean visual-design sense
* Excellent leadership, communication and teamwork skills
* A critical thinker with a good design sense and an eye for making 
things better

Similar positions are available in New York and Seattle.

If you feel that you are qualified for this position, please email me a 
Word doc or PDF version of your resume and link to your portfolio.

Please note:
*Resumes submitted without a portfolio will not be reviewed
*Not all resumes will receive a response

Jessie Stehle
Creative Recruiter
Email: [EMAIL PROTECTED]
Site: http://www.cm-recruiting.com

*If you know of someone who you would like to refer for this position, 
please have him or her email me directly and mention your name. If you 
would like to refer someone confidentially, please mention this in your 
email. I can pay a $1,000 - 3,000 referral fee for each hired candidate.*


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Re: [IxDA Discuss] IA Wiki 2.0? (was Prototypical)

2007-11-13 Thread dave malouf
What do people think about this resource?
http://www.interaction-design.org/

I know that UXNet tried to start a relationship with this initiative
awhile ago, but I never saw anything come of it. Despite the title of
interaction-design is it really interaction design or is it just
UX?

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=22497



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Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-13 Thread Robert Hoekman, Jr.
Great question, btw. It occurred to me I haven't actually answered it, only
offered a Hemingway quote. So here's my list.

1) Challenge standards, all the time, every time, because they can always be
improved. This includes design and process standards.

2) Never, ever stop asking questions (What does this mean? Where can I learn
more? What if we changed this color? How can this label be better? etc.).
Somewhere underneath all those questions is some illuminating truth that you
can learn from and use in the future.

3) Never be afraid to make decisions. All decisions are temporary. Make
them, and be willing to be wrong. The only way to get better is to learn
from your mistakes and accept that you're only as good as you can be in any
given moment.

4) Always be your own worst critic, and never stop critiquing your own
work. Great work is the result of a whole lot of bad work.

5) Find fault in every design. There's always something wrong. There's
always something that can be improved. Find it, and obsess over fixing it.
(Of course, to temper this, you should also be sure to praise valiant
efforts, treat people well, give credit where credit is due, etc.)

6) Solve for the moment. (
http://rhjr.net/theblog/2007/11/05/solve-for-the-moment/)

I'm sure there's more, but that's the heart of it, I think.

-r-

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Re: [IxDA Discuss] Are required field notations really necessary with radio button selections?

2007-11-13 Thread Steve Baty
Stephen, it's possible to code radio button sets so that no option is
selected by default (by leaving out the 'selected' attribute of all elements
in the set). This is often more useful as it forces a decision by the user
instead of allowing them to roll on through the form without consideration.

Note also that, in situations where most of the form fields are mandatory
the asterisk might better be utilised to indicate optional fields.

Hope that helps
Steve

On 14/11/2007, Stephen Dondershine [EMAIL PROTECTED] wrote:

 Does one necessarily need to add an asterisk indicating that a selection
 is
 required for a radio button selection form input?

 It seems to me that one can argue two ways:

 1.)  The fact that some item in the radio button group will always be
 selected tacitly implies that the input is required. It is really
 impossible
 for the User not to mae a selection, so why bother to indicate that it's a
 required field?

 2.)  Nevertheless, the required field asterisk draws the User's attention
 to
 the field input itself and the fact that there is potentially a decision
 to
 be made.  It is therefore worth including.

 Thoughts?

 Steve
 


--
Steve 'Doc' Baty B.Sc (Maths), M.EC, MBA
Director, User Experience Strategy
Red Square
P: +612 8289 4930
M: +61 417 061 292

Member, UPA - www.upassoc.org
Member, IxDA - www.ixda.org
Member, Web Standards Group - www.webstandardsgroup.org
Contributor, UXMatters - www.uxmatters.com

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[IxDA Discuss] Songza

2007-11-13 Thread David Malouf
Aza Raskin (invited speaker to IxDA Interaction08 | Savannah), just
posted a new application which show cases many of the interface
theories that he and his company, Humanized, have been talking about
and he will talk about at the conference
(http://interaction08.ixda.org/).

The new application is called Songza and is search, play, and share
for music. It seems to search for content in the public domain like on
YouTube and grab the audio stream from it. The interface is all custom
made and seems top notch in its rigor towards simplicity and some core
ideas that the folks at Humanized have been exploring.

Here's the URL: http://www.songza.com/

There are some interesting comments on the blog at Humanized @
http://humanized.com/weblog/

Discuss!

-- dave

-- 
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/

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Re: [IxDA Discuss] Are required field notations really necessary withradio button selections?

2007-11-13 Thread Caroline Jarrett
- Original Message - 
From: Stephen Dondershine [EMAIL PROTECTED]


: Does one necessarily need to add an asterisk indicating that a 
selection is required for a radio button selection form input?
:
: It seems to me that one can argue two ways:
:
: 1.)  The fact that some item in the radio button group will always 
be selected tacitly implies that the input is required. It is really 
impossiblefor the User not to mae a selection, so why bother to 
indicate that it's a required field?
:
: 2.)  Nevertheless, the required field asterisk draws the User's 
attention to the field input itself and the fact that there is 
potentially a decision to be made.  It is therefore worth including.

I've frequently seen users (particularly the more web-savvy ones) 
review the required field indicators to assess the amount of work 
required on a form and the level of invasiveness of the questions. At 
this point, they're looking at the labels not the fields so they 
wouldn't notice (or think about) the possibility that the answer to a 
radio button is generally required. My worry is, therefore, that if 
you don't indicate the field as required when it is then your form 
will be perceived as deceptive.

I agree with Steve Baty's point:

Stephen, it's possible to code radio button sets
 so that no option is
 selected by default (by leaving out the 'selected'
 attribute of all elements
 in the set). This is often more useful as it
 forces a decision by the user
 instead of allowing them to roll on through
 the form without consideration.

But I don't agree with his other point:

 Note also that, in situations where most of the
 form fields are mandatory
 the asterisk might better be
 utilised to indicate optional fields.

It's just so much more common to indicate required fields on the web 
these days that I think indicating optional fields with an asterisk is 
very likely to be misinterpreted. It _can_ work if you indicate 
optional fields with the whole word as in (optional).

Best

Caroline Jarrett
[EMAIL PROTECTED]
01525 370379

Effortmark Ltd
Usability - Forms - Content 



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Re: [IxDA Discuss] Are required field notations really necessary withradio button selections?

2007-11-13 Thread Steve Baty

 It _can_ work if you indicate optional fields with the whole word as in
 (optional).



Caroline, this is exactly what I had in mind, but the specifics didn't seem
entirely relevant to the original question (so I lazily omitted them). Thank
you for (not being so lazy and) adding that point for reference.

Cheers
Steve

--
Steve 'Doc' Baty B.Sc (Maths), M.EC, MBA
Director, User Experience Strategy
Red Square
P: +612 8289 4930
M: +61 417 061 292

Member, UPA - www.upassoc.org
Member, IxDA - www.ixda.org
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Contributor, UXMatters - www.uxmatters.com

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Re: [IxDA Discuss] Songza

2007-11-13 Thread pauric
wow, I'm simply blown away by the UI. Very distinctive controls,
layout  flow.  

I expect we might see more niche search engines also differentiate
with novel/innovative UI designs.
e.g. http://www.kayak.com/moby/ (not a lot going on with style, but
the interaction thinking is good)

Thanks for the link David, I feel like a kid in a candy store.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22547



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Re: [IxDA Discuss] IxD Ethics: Business vs. User

2007-11-13 Thread Jim Drew
Bryan Minihan [EMAIL PROTECTED] wrote:

I lump myself in the above group, so I'm not making fun of anyone.  I just
think we are convinced by all manner of surreptitious means, to NEED to use
cell phones[...]

Amen.  How did our parents manage to go to the movies or out to dinner without 
the kids?  How did the kids manage to get through the school day away from 
their friends?  How could we possibly leave the bedside of a sick friend, even 
just to go change our clothes so as to not drive the hospital staff insane from 
body odor?  What if something happened?!

And yet somehow they did, and we all lived through it.

Somehow the ability to do something has transformed into the need to do it.

-- Jim


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Re: [IxDA Discuss] IxD Ethics: Business vs. User

2007-11-13 Thread Steve Baty
On 14/11/2007, Mark Schraad [EMAIL PROTECTED] wrote:

 These are relative and fuzzy scale indicators. They may not be linear, but
 how do we know that they do not accurately reflect the situation.. The
 second half of a tank of gas in my car always goes faster than the first...


Mark, if my limited electrical engineering skills serve me, the rate of
discharge of a lithium ion battery is not linear but follows something like
a two-hump curve where the battery loses charge faster at very high  very
low charge levels, and at a slower rate through the mid-range, with the
slowest rate of loss at around 30% charge.

Car fuel tanks are less complicated, but they're usually not evenly-shaped,
so the 'level' of fuel is not necessarily a good indicator of the actual
amount of fuel residing in the tank.

However, the basic issue raised by Christopher - that some businesses will
consciously distort the graphical representation of a numeric value to
create a false impression is true and in evidence in a broad range of areas.


Regards
Steve

--
Steve 'Doc' Baty B.Sc (Maths), M.EC, MBA
Director, User Experience Strategy
Red Square
P: +612 8289 4930
M: +61 417 061 292

Member, UPA - www.upassoc.org
Member, IxDA - www.ixda.org
Member, Web Standards Group - www.webstandardsgroup.org
Contributor, UXMatters - www.uxmatters.com

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[IxDA Discuss] Songza Compare Seeqpod

2007-11-13 Thread lisa herrod
Hi all

I think the Songza interface is far more interesting when you compare it
with Seeqpod.com.

Seeqpod has offered a very similar service for quite some time. While Songza
is more visually attractive to me, I think seeqpod is much easier to
interact with and use. I'd be interested to know what you think too.

However, my one major reservation with Seeqpod is that it is Flash based
when it needn't be. On the other hand, Songza is dependant on javascript
being enabled, and is completely unusable/ inaccessible without it.

Both of these issues impact heavily on the user experience and so, I think
the interaction design is severely flawed in both.

That's my 2 cents ;)

Lisa

-- 
Lisa Herrod
Web Usability: User Experience Research, Consulting and Training

Business: http://www.Scenarioseven.com.au
Blog: http://www.Scenariogirl.com



-- Forwarded message --
From: pauric [EMAIL PROTECTED]
Date: Tue, 13 Nov 2007 19:34:39
Subject: Re: [IxDA Discuss] Songza
To: [EMAIL PROTECTED]

wow, I'm simply blown away by the UI. Very distinctive controls,
layout  flow.

I expect we might see more niche search engines also differentiate
with novel/innovative UI designs.
e.g. http://www.kayak.com/moby/ (not a lot going on with style, but
the interaction thinking is good)

Thanks for the link David, I feel like a kid in a candy store.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22547



*Come to IxDA Interaction08 | Savannah*
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