Re: [IxDA Discuss] Strategic Interaction Design

2009-01-06 Thread dave malouf
I'm going to be overly simplistic for the moment b/c people are
getting very heady (even for me). As a designer I think of strategy
in two different ways. 

1. Why? - The strategy conveys the why. Which in my mind relates to
all goals for the project. 

2. Vision - Strategic planning in the design process for me is the
100k view. What does this mean? 
a. It means you are looking at a much larger swath of the problem
than you will probably directly address.
b. You are looking through time beyond the normal horizon line if you
were on the ground
c. You are looking at the frameworks and not the details




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=36819



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Re: [IxDA Discuss] Strategic Interaction Design

2009-01-06 Thread Mike Padgett
Christina,

At the risk of pushing the off-topic thing too far, I read Atul Gawande's 
Complications a couple of years ago and it was indeed excellent but I confess 
to being surprised that it might have been highly relevant to design (or rather 
that I missed that ;-)).

Would you mind elaborating just a little on that? I remember reading it for 
general interest (at the same time as Mary Roach's marvellous Stiff: I think 
I must have been having a mortality check) and I'm wondering now if I need to 
take a second look!

Thx,

Mike

---
Mike Padgett
www.mikepadgett.com
---


Yes. Outliers is good also. If you love these, try Better and
Complications by Gladwell's pal Atul Gawnde. HIGHLY relevant to design,
despite being about medicine.

On Mon, Jan 5, 2009 at 4:05 PM, Angel Marquez angel.marq...@gmail.comwrote:

 Is 'The Tipping Point' as good as 'Blink'?

 On Mon, Jan 5, 2009 at 1:45 PM, Robert Hoekman Jr rob...@rhjr.net wrote:

  
   Wilken's Law:
   The effectiveness of research is inversely proportional to the
   thickness of its binding.
  
 
  I couldn't agree more. In fact, Gladwell's book Blink even backs up this
  idea.
 
  Back to the topic now ...
 
  -r-
  
  Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] Nokia pulls out of Japan without notice, and possibly iPhone ?

2009-01-06 Thread Jarod Tang
Hi Jerome,

Thanks for your information.

I study the Japaneses market for some design project reasons. And some
interesting information sticks me very much
1. Nokia has a japan mobile rd office for long time, this means that
they really know this market, if they dont want to change, maybe
because the think the roi (caused by the constant competition ) is not
as good as other market, e.g. u.s market, or china (it's extreme
successful here)
2. for the first 2 months, iphone sold very well in japan, this seems
caused by apple brand and iPod's popular there, but it soon drops very
fast from the third month. this is a interesting phenomenon, that
Japaneses mobile users are open, but they use the mobile phone much
more heavier than other area, if it lacks something, it's really
affect their life, and they'll go back to the more fitted solution
3. Japaneses is hard to input, so they firstly introduce Emoji, then
it evolute as a cute way to express between close friends, this is not
so obvious on other market ( even Chinese market )
4, Japaneses mobile users seems more flexible than other market, cause
they change the keitai by half year base, this is faster than other
area
5, they love clean and cute phones, while they claim for features,
this is a paradox, which may kill the none japaness mobile designs,

More to be found.

Regards,
Jarod

On Mon, Jan 5, 2009 at 11:51 AM, Jerome Ryckborst j3r...@gmail.com wrote:
 Nokia's low market share in Japan is bound to have compound causes. I wonder
 whether unfamiliar or indecipherable icons were one of the reasons Nokia
 didn't do well in Japan?
  I remember seeing a research poster at the 2005 UPA conference in
 Montreal that compared how well research participants in China, North
 America, and Japan performed at predicting or identifying the functions of
 over a dozen icons. The icons were from a particular maker of mobile phones
 but I don't remember which one. Participants in China and USA performed
 well. Japanese participants were worse than those in China and USA.
  I asked the Japan-based researcher about her findings, and she
 said lower recognition in Japan may have been because many phones in Japan
 use different icons from the rest of the world -- I think* she said early
 Japanese mobile phones used a set of icons unique to Japan.  *There were
 some language barriers.
  I remember the gap between Japan and the other two countries being
 about 10%, but remember that this was 3½ years ago. Anyway, that's the power
 of first experiences and being first to market. Customers may not understand
 10% of the designs from late(r) entrants.

 --
 Jerome Ryckborst, CUA, UPA member | Tel +1.604.689.1253
 --

 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... disc...@ixda.org
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Re: [IxDA Discuss] Nokia pulls out of Japan without notice, and possibly iPhone ?

2009-01-06 Thread Will Evans
Interesting development,given that Nokia's design ethnographer, Jan  
Chipchase, lives in Tokyo:

http://www.janchipchase.com/

He presented a few months back at IxDA NYC.

~ will

Where you innovate, how you innovate,
and what you innovate are design problems


Will Evans | User Experience Architect
tel: +1.617.281.1281 | w...@semanticfoundry.com
http://blog.semanticfoundry.com
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill




On Jan 6, 2009, at 7:38 AM, Jarod Tang wrote:


Hi Jerome,

Thanks for your information.

I study the Japaneses market for some design project reasons. And some
interesting information sticks me very much
1. Nokia has a japan mobile rd office for long time, this means that
they really know this market, if they dont want to change, maybe
because the think the roi (caused by the constant competition ) is not
as good as other market, e.g. u.s market, or china (it's extreme
successful here)
2. for the first 2 months, iphone sold very well in japan, this seems
caused by apple brand and iPod's popular there, but it soon drops very
fast from the third month. this is a interesting phenomenon, that
Japaneses mobile users are open, but they use the mobile phone much
more heavier than other area, if it lacks something, it's really
affect their life, and they'll go back to the more fitted solution
3. Japaneses is hard to input, so they firstly introduce Emoji, then
it evolute as a cute way to express between close friends, this is not
so obvious on other market ( even Chinese market )
4, Japaneses mobile users seems more flexible than other market, cause
they change the keitai by half year base, this is faster than other
area
5, they love clean and cute phones, while they claim for features,
this is a paradox, which may kill the none japaness mobile designs,

More to be found.

Regards,
Jarod

On Mon, Jan 5, 2009 at 11:51 AM, Jerome Ryckborst j3r...@gmail.com  
wrote:
Nokia's low market share in Japan is bound to have compound causes.  
I wonder
whether unfamiliar or indecipherable icons were one of the  
reasons Nokia

didn't do well in Japan?
I remember seeing a research poster at the 2005 UPA  
conference in

Montreal that compared how well research participants in China, North
America, and Japan performed at predicting or identifying the  
functions of
over a dozen icons. The icons were from a particular maker of  
mobile phones
but I don't remember which one. Participants in China and USA  
performed

well. Japanese participants were worse than those in China and USA.
I asked the Japan-based researcher about her findings, and  
she
said lower recognition in Japan may have been because many phones  
in Japan
use different icons from the rest of the world -- I think* she said  
early
Japanese mobile phones used a set of icons unique to Japan.  *There  
were

some language barriers.
I remember the gap between Japan and the other two  
countries being
about 10%, but remember that this was 3½ years ago. Anyway, that's  
the power
of first experiences and being first to market. Customers may not  
understand

10% of the designs from late(r) entrants.

--
Jerome Ryckborst, CUA, UPA member | Tel +1.604.689.1253
--


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--
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Re: [IxDA Discuss] Strategic Interaction Design

2009-01-06 Thread mark schraad
it's really pretty simple... its your plan, your methods and approach  
to achieving the design goal. it can be as detailed or all  
encompassing as you like.


if your design strategy is a layer below and dependent upon the biz  
strategy, then cool. that's pretty normal. in fact... that is why I  
say that many many design decisions are bade by biz dev (not the  
legal paper pushers, the idea folks)... in defining a biz and product  
strategy, biz dev so often determine features and qualities that  
could otherwise be chosen later.


Mark

On Jan 6, 2009, at 3:42 AM, dave malouf wrote:


I'm going to be overly simplistic for the moment b/c people are
getting very heady (even for me). As a designer I think of strategy
in two different ways.

1. Why? - The strategy conveys the why. Which in my mind relates to
all goals for the project.

2. Vision - Strategic planning in the design process for me is the
100k view. What does this mean?
a. It means you are looking at a much larger swath of the problem
than you will probably directly address.
b. You are looking through time beyond the normal horizon line if you
were on the ground
c. You are looking at the frameworks and not the details




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=36819



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Re: [IxDA Discuss] Strategic Interaction Design

2009-01-06 Thread Will Evans
Some of my thoughts on Strategy, which takes up about 40% of this designer's
time.

http://blog.semanticfoundry.com/expertise/strategic-design/
http://blog.semanticfoundry.com/category/strategy/



~ will

Where you innovate, how you innovate,
and what you innovate are design problems

-
Will Evans | User Experience Architect
tel: +1.617.281.1281 | w...@semanticfoundry.com
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill
skype: semanticwill
-



On Tue, Jan 6, 2009 at 7:48 AM, mark schraad mschr...@gmail.com wrote:

 it's really pretty simple... its your plan, your methods and approach to
 achieving the design goal. it can be as detailed or all encompassing as you
 like.

 if your design strategy is a layer below and dependent upon the biz
 strategy, then cool. that's pretty normal. in fact... that is why I say that
 many many design decisions are bade by biz dev (not the legal paper pushers,
 the idea folks)... in defining a biz and product strategy, biz dev so often
 determine features and qualities that could otherwise be chosen later.

 Mark

 On Jan 6, 2009, at 3:42 AM, dave malouf wrote:

  I'm going to be overly simplistic for the moment b/c people are
 getting very heady (even for me). As a designer I think of strategy
 in two different ways.

 1. Why? - The strategy conveys the why. Which in my mind relates to
 all goals for the project.

 2. Vision - Strategic planning in the design process for me is the
 100k view. What does this mean?
 a. It means you are looking at a much larger swath of the problem
 than you will probably directly address.
 b. You are looking through time beyond the normal horizon line if you
 were on the ground
 c. You are looking at the frameworks and not the details




 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=36819


 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... disc...@ixda.org
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Re: [IxDA Discuss] Nokia pulls out of Japan without notice, and possibly iPhone ?

2009-01-06 Thread Jarod Tang
Hi Will,

Thanks for the link.
I subscribe his blog for sometime, which also makes me more confusing.

Jarod

On Tue, Jan 6, 2009 at 8:45 PM, Will Evans wkeva...@gmail.com wrote:
 Interesting development,given that Nokia's design ethnographer, Jan
 Chipchase, lives in Tokyo:
 http://www.janchipchase.com/
 He presented a few months back at IxDA NYC.

 ~ will
 Where you innovate, how you innovate,
 and what you innovate are design problems
 
 Will Evans | User Experience Architect
 tel: +1.617.281.1281 | w...@semanticfoundry.com
 http://blog.semanticfoundry.com
 aim: semanticwill
 gtalk: semanticwill
 twitter: semanticwill
 


 On Jan 6, 2009, at 7:38 AM, Jarod Tang wrote:

 Hi Jerome,

 Thanks for your information.

 I study the Japaneses market for some design project reasons. And some
 interesting information sticks me very much
 1. Nokia has a japan mobile rd office for long time, this means that
 they really know this market, if they dont want to change, maybe
 because the think the roi (caused by the constant competition ) is not
 as good as other market, e.g. u.s market, or china (it's extreme
 successful here)
 2. for the first 2 months, iphone sold very well in japan, this seems
 caused by apple brand and iPod's popular there, but it soon drops very
 fast from the third month. this is a interesting phenomenon, that
 Japaneses mobile users are open, but they use the mobile phone much
 more heavier than other area, if it lacks something, it's really
 affect their life, and they'll go back to the more fitted solution
 3. Japaneses is hard to input, so they firstly introduce Emoji, then
 it evolute as a cute way to express between close friends, this is not
 so obvious on other market ( even Chinese market )
 4, Japaneses mobile users seems more flexible than other market, cause
 they change the keitai by half year base, this is faster than other
 area
 5, they love clean and cute phones, while they claim for features,
 this is a paradox, which may kill the none japaness mobile designs,

 More to be found.

 Regards,
 Jarod

 On Mon, Jan 5, 2009 at 11:51 AM, Jerome Ryckborst j3r...@gmail.com wrote:

 Nokia's low market share in Japan is bound to have compound causes. I wonder

 whether unfamiliar or indecipherable icons were one of the reasons Nokia

 didn't do well in Japan?

 I remember seeing a research poster at the 2005 UPA conference in

 Montreal that compared how well research participants in China, North

 America, and Japan performed at predicting or identifying the functions of

 over a dozen icons. The icons were from a particular maker of mobile phones

 but I don't remember which one. Participants in China and USA performed

 well. Japanese participants were worse than those in China and USA.

 I asked the Japan-based researcher about her findings, and she

 said lower recognition in Japan may have been because many phones in Japan

 use different icons from the rest of the world -- I think* she said early

 Japanese mobile phones used a set of icons unique to Japan.  *There were

 some language barriers.

 I remember the gap between Japan and the other two countries being

 about 10%, but remember that this was 3½ years ago. Anyway, that's the power

 of first experiences and being first to market. Customers may not understand

 10% of the designs from late(r) entrants.

 --

 Jerome Ryckborst, CUA, UPA member | Tel +1.604.689.1253

 --

 

 Welcome to the Interaction Design Association (IxDA)!

 To post to this list ... disc...@ixda.org

 Unsubscribe  http://www.ixda.org/unsubscribe

 List Guidelines  http://www.ixda.org/guidelines

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 --
 http://designforuse.blogspot.com/
 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... disc...@ixda.org
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Re: [IxDA Discuss] University / Colleges in NC

2009-01-06 Thread Barbara Ballard
On Mon, Jan 5, 2009 at 10:07 PM, Paul Nuschke plni...@gmail.com wrote:
 UNC-Chapel Hill - their program is through Library Sciences
 NC State (Raleigh) - Psychology, Industrial Engineering
 NC AT (Greensboro) - Industrial  Systems Engineering (Human Factors)

At NCSU you can (at least 15 years ago) also go into Industrial
Design, so you can major in HF via Pysch or IE and minor in ID. It
worked for me.



Barbara Ballard
barb...@littlespringsdesign.com 1-785-838-3003

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[IxDA Discuss] Usability of accordions

2009-01-06 Thread Kordian Piotr Klecha
No, I don't mean harmoshkas, but boxes with sliding parts, e.g.:
http://www.stickmanlabs.com/accordion/

We are going to use such box on the main page (in the bottom of column - not
very important content there, but still) and just wondering about
interactions. Current proposition is:

1. Accordion auto-switches to the next part after every 5 seconds when mouse
pointer is outside the box.

2. OnMouseOver any part-title bar opens this part (with latency 200ms).

3. Clicking on part-title bar opens it too.

Especially point 2 is a manner of doubt.

Any advices, examples, opinions?

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[IxDA Discuss] Better (was Re: Strategic Interaction Design)

2009-01-06 Thread Christina Wodtke
I'm changing threads in hopes for making some people's lives better.

Regarding Complications, I first made the connection between this excellent
collection of essays on practicing medicine and design when John Zapolski
placed Whose Body is it Anyway on the desks of his fellow design managers
are yahoo and suggested we read it replacing the word body with design.
Reading it, it was clear  that the question of design ownership could be
seen through the question of treatment choices for a patient. In both cases
the doctor and the designer is the expert, but in both cases the business
owner/product manager and the patient will live wiht the consequences of
those choices. obviously it's a big difference in scale of repercussions.
Many of the essays deal with questions of practice, and design is all about
practice.

I'd say that Better is even more about design, since it's 100% about how can
we become better at our practices. For example, his article on the Checklist
(also in Better)
http://www.newyorker.com/reporting/2007/12/10/071210fa_fact_gawande

They are also compelling books in their own right, well written and
entertaining as well as educational.



On Tue, Jan 6, 2009 at 3:42 AM, Mike Padgett mike.padg...@fincaso.comwrote:

 Christina,

 At the risk of pushing the off-topic thing too far, I read Atul Gawande's
 Complications a couple of years ago and it was indeed excellent but I
 confess to being surprised that it might have been highly relevant to design
 (or rather that I missed that ;-)).

 Would you mind elaborating just a little on that? I remember reading it for
 general interest (at the same time as Mary Roach's marvellous Stiff: I
 think I must have been having a mortality check) and I'm wondering now if I
 need to take a second look!

 Thx,

 Mike

 ---
 Mike Padgett
 www.mikepadgett.com
 ---


 Yes. Outliers is good also. If you love these, try Better and
 Complications by Gladwell's pal Atul Gawnde. HIGHLY relevant to design,
 despite being about medicine.
 
 On Mon, Jan 5, 2009 at 4:05 PM, Angel Marquez angel.marq...@gmail.com
 wrote:
 
  Is 'The Tipping Point' as good as 'Blink'?
 
  On Mon, Jan 5, 2009 at 1:45 PM, Robert Hoekman Jr rob...@rhjr.net
 wrote:
 
   
Wilken's Law:
The effectiveness of research is inversely proportional to the
thickness of its binding.
   
  
   I couldn't agree more. In fact, Gladwell's book Blink even backs up
 this
   idea.
  
   Back to the topic now ...
  
   -r-
   
   Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] Apple MacBook Wheel

2009-01-06 Thread mauro pinheiro
Grady, not really...and that's why I was asking if anyone have seen it
for real.
I wasn't sure if this was a hoax or not...


--
prof. mauro pinheiro
universidade federal do espírito santo
centro de artes
depto. de desenho industrial



On Tue, Jan 6, 2009 at 12:52 PM, Grady Kelly gr...@simpledesign.org wrote:
 you do know this is a joke right?

 On Tue, Jan 6, 2009 at 7:48 AM, mauro pinheiro mauro.pinhe...@gmail.com
 wrote:

 Have anyone seen this MacBook Wheel in action?

 ---
 Apple Introduces Revolutionary New Laptop With No Keyboard
 http://is.gd/eDRW
 ---


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Re: [IxDA Discuss] Apple MacBook Wheel

2009-01-06 Thread Michael Dunn
I would think it's pretty obvious as it came from The Onion

On Tue, Jan 6, 2009 at 9:03 AM, mauro pinheiro mauro.pinhe...@gmail.comwrote:

 Grady, not really...and that's why I was asking if anyone have seen it
 for real.
 I wasn't sure if this was a hoax or not...


 --
 prof. mauro pinheiro
 universidade federal do espírito santo
 centro de artes
 depto. de desenho industrial



 On Tue, Jan 6, 2009 at 12:52 PM, Grady Kelly gr...@simpledesign.org
 wrote:
  you do know this is a joke right?
 
  On Tue, Jan 6, 2009 at 7:48 AM, mauro pinheiro mauro.pinhe...@gmail.com
 
  wrote:
 
  Have anyone seen this MacBook Wheel in action?
 
  ---
  Apple Introduces Revolutionary New Laptop With No Keyboard
  http://is.gd/eDRW
  ---
 
 
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[IxDA Discuss] Apple MacBook Wheel

2009-01-06 Thread mauro pinheiro
Have anyone seen this MacBook Wheel in action?

---
Apple Introduces Revolutionary New Laptop With No Keyboard
http://is.gd/eDRW
---




--
prof. mauro pinheiro
universidade federal do espírito santo
centro de artes
depto. de desenho industrial

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Re: [IxDA Discuss] Strategic Interaction Design

2009-01-06 Thread Christina Wodtke
Peterme makes some excellent points worth considering about the nature of
strategy. Strategy happens over and over again, at multiple points in the
work of a comapny. You have a company strategy, a business strategy, a
product strategy and a design strategy. As Barbara said Strategy is the
plan for how to compete; you could even simplify that to Strategy is the
plan for how to since we have strategies for how to lose weight, for how to
get a new job, etc.

A design needs to both understand the strategies created by the business
owners as context and create strategies to realize those goals.

For an example, a startup might have the goal of creating a sufficiently
large data asset to be aquired by google, or monetize directly. Their
strategy could be to build a wikipedia-esque community commited to building
up this asset.  The product strategy might be to create a place that rewards
individual efforts (i.e. digg over wikipedia) and the design strategy might
be to create rich profiles and a named level reputation system that follows
uses around.

The first strategy might be created by the senior executives, the second by
the executives and the product maanger, and the last by the product manager
and the designer... all cocreated as the how to gets passed to the next
team member.


On Mon, Jan 5, 2009 at 8:39 PM, Peter Merholz pete...@peterme.com wrote:

 I will chime in and say that Andrew Otwell's comments are probably the most
 appropriate for the 2nd Ed of D4I, given the primer-like nature of the
 book.

 I think it might be harmful to equate strategy with business as many
 are doing here. I think the magic of D4I is approaching IxD in an almost
 Aristotelian, pure fashion. There are many examples of IxD that aren't
 suited to business, but none that aren't suited to strategy.

 When I think of strategy in the context of our design work, I think of
 three things:

  - philosophy
  - vision
  - planning

 Philosophy asks, What are you about? What do you stand for, what is your
 approach? This is akin to branding, and figuring out your brand
 personality, your characteristics. Whatever it is that you will be designing
 needs to be informed by some underlying philosophy.

 Vision asks, Where are you headed? How will you know you're successful?
 This vision is an articulation of the philosophy that motivates action.
 Think Made To Stick. A philosophy is insufficient for driving design,
 particularly something as complex as interaction design. Vision provides the
 north star that guides your efforts toward a successful outcome.

 Planning asks, How will you get there? I find that in most discussions of
 strategy, planning is overlooked, with people more interested in talking
 about positioning or competition or other big picture items. But when I've
 seen products fail, it's often because there was bad planning -- the
 go-to-market strategy was flawed, either too ambitious or not ambitious
 enough, resulting in the release of products that either aren't yet ready
 for prime time or woefully behind the pack. Perhaps the single most useful
 technique we teach at Adaptive Path's UX Intensive Design Strategy day is
 the Product Evolution Map, which brings rationality and sensibility to the
 standard product roadmap.

 --peter

 
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Re: [IxDA Discuss] Apple MacBook Wheel

2009-01-06 Thread mauro pinheiro
Well, aside from the fact that this MacBook Whell is a joke, I think
there is something interesting about it...which other text input
interfaces we could think of, considering that we have smaller devices
being made everyday?

Last year we saw Swype coming out: http://www.swypeinc.com/

And recently I saw NanoTouch, a MS Research project:
http://www.technologyreview.com/computing/21799/?a=f

I think this points to a trend for creating new interfaces for our
ever-shrinking displays.
To get rid of the keyboard, as we know it, wouldn't be a crazy idea after all.



--
prof. mauro pinheiro
universidade federal do espírito santo
centro de artes
depto. de desenho industrial

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Re: [IxDA Discuss] Apple MacBook Wheel

2009-01-06 Thread Gilles Demarty
On Tue, Jan 6, 2009 at 4:22 PM, mauro pinheiro mauro.pinhe...@gmail.com wrote:
 Well, aside from the fact that this MacBook Whell is a joke, I think
 there is something interesting about it...which other text input
 interfaces we could think of, considering that we have smaller devices
 being made everyday?

Talking about text input interface, there was Dasher that looks
particulary innovant.

http://www.inference.phy.cam.ac.uk/dasher/
http://video.google.com/videoplay?docid=5078334075080674416

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Re: [IxDA Discuss] Objectified

2009-01-06 Thread Robert Hoekman Jr

 This stuff drives me crazy! I am not a designer but when I think about
 design and ideas I get goose pimples. Is this normal or should I be
 enrolling in design classes?


It's normal if you're a designer.

You should probably start thinking about a career change. :)

-r-

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Re: [IxDA Discuss] Research Frameworks - Definition, Examples Creation?

2009-01-06 Thread allison
Fred, I'm not sure if what you're asking for are suggestions for
research techniques that are currently used to solve specific design
problems, or if you are looking to develop your own research method
for the sake of developing new knowledge that may or may not resolve
a specific design problem? Does that make sense?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=36789



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Re: [IxDA Discuss] Apple MacBook Wheel

2009-01-06 Thread mauro pinheiro
On Tue, Jan 6, 2009 at 3:34 PM, Barry Briggs ba...@myheartland.co.uk wrote:
 That's nothing! Meet the MacTini
 http://uk.youtube.com/watch?v=noe3kR8KqJc
 Beautiful.


Looks perfect for using with the iPod Flea...

http://www.youtube.com/watch?v=LHWGUhezWXY

;-)


--

prof. mauro pinheiro
universidade federal do espírito santo
centro de artes
depto. de desenho industrial

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Re: [IxDA Discuss] Usability of accordions

2009-01-06 Thread Christine Boese
LOL! I love this subject line! But perhaps not for the reason you think.

I come from Wisconsin and my grandma played the accordion in a polka band.
So not to derail a discussion of interface accordions, but let us pause for
a moment and consider REAL accordions!

Like, here is my puzzle. If our field had existed at the time that these
musical instruments were evolving, would we have told them to toss the
design in the ashcan as TOO COMPLEX for any users to master?

Look at the humble accordion, for instance. You got a keyboard on one side,
funky buttons on the other side (all unlabeled! Oh no! It's worse than
blinking 12!), AND you gotta squeeze the damn thing in and out the whole
time to make any sounds at all. Plus, it does have a definite tendency to
wheeze a bit if you don't know what you're doing, much the same as a
clarinet will squeak if you aren't good with the reed yet.

AND... it was not designed strictly for professionals, just as that
unfretted violin was not. Both have long histories as instruments for blue
collar amateurs, to entertain their families, at parties, and so on. Music
for the masses, to fiddle jigs (my grandpa played the fiddle, grandma the
accordion, and never played together, as far as I know).

What of it? Would our field reject most musical instruments as beyond the
pale? Could they ever be invented today, or anything remotely like a
success?

OR would they be more correctly situated as social media, since their folk
uses were in settings that were primarily social, the very glue that held
communities together?

Chris

On Tue, Jan 6, 2009 at 9:51 AM, Kordian Piotr Klecha kpkle...@gmail.comwrote:

 No, I don't mean harmoshkas, but boxes with sliding parts, e.g.:
 http://www.stickmanlabs.com/accordion/

 We are going to use such box on the main page (in the bottom of column -
 not
 very important content there, but still) and just wondering about
 interactions. Current proposition is:

 1. Accordion auto-switches to the next part after every 5 seconds when
 mouse
 pointer is outside the box.

 2. OnMouseOver any part-title bar opens this part (with latency 200ms).

 3. Clicking on part-title bar opens it too.

 Especially point 2 is a manner of doubt.

 Any advices, examples, opinions?
 
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Re: [IxDA Discuss] Strategic Interaction Design

2009-01-06 Thread allison
My gut response is: You need to know how to learn what you don't
know, and then use that information to make something that sells
enough to at least pay your stockholders. 

That may be (really) overly simplistic and I haven't participated in
strategy before, but I think the details depend on your type of
business, who you are, what you do, and your level of authority.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=36819



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[IxDA Discuss] Fwd: Call to Action: Redesigning America's Future

2009-01-06 Thread David Malouf
I am forwarding this from Elizabeth Tunstall whohas done some great
work on trying to create a national design policy here in the US. I
know that other countries have already created design policy groups,
but in the US we haven't, so her leadership in this area is a pretty
big deal.

Anyway, I thought I would forward this on to people's attention. I
know I'll be following and contributing where I can.

-- dave


-- Forwarded message --
From: Elizabeth Tunstall etu...@uic.edu
Date: Tue, Jan 6, 2009 at 10:33 AM
Subject: [AIGAExperienceDesign] Call to Action: Redesigning America's Future
To: aigaexperiencedes...@yahoogroups.com


**Sorry for Cross-Postings**

Dear AIGA Experience Design group,

The U.S. National Design Policy Initiative has released its policy brief,
Redesigning America¹s Future, which outlines ten design policy proposals to
support U.S. economic competitiveness and democratic governance.
http://www.designpolicy.org/usdp/policy-proposals.html This is one of two
publications coming out of the U.S. National Design Policy Summit. The other
publication will be the Summit Report on January 16, 2009.

The Call to Action is for people to go to the U.S. National Design Policy
Initiative website, http://www.designpolicy.org to leave comments about
individual policy proposals or offer official endorsements of the Initiative
and the ten design policy proposals. Sorry, but the official endorsement
part is more effective if you are a U.S. Citizen or Resident Alien. People
have gone and downloaded the publication, but without leaving comments or
endorsements. We need them in order to demonstrate to Congress and the
incoming Obama Administration popular support for the Initiative and the
policy proposals.

I hope that you will show your support at the http://www.designpolicy.org
website.

Warm regards,

Dori Tunstall

__

Elizabeth (Dori) Tunstall, PhD

Associate Professor, Design Anthropology
School of Art + Design
University of Illinois at Chicago

Associate Director, City Design Center
University of Illinois at Chicago

etu...@uic.edu email
312.282.2893 mobile

Blog at http://dori3.typepad.com/my_weblog/

School of Art and Design
929 W Harrison Street
106 Jefferson Hall
Chicago, IL 60607


.
__,_._,___


-- 
Dave Malouf
http://davemalouf.com/
http://twitter.com/daveixd
http://scad.edu/industrialdesign
http://ixda.org/

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Re: [IxDA Discuss] Usability of accordions

2009-01-06 Thread Cone
The best way to go forward would be to get a good number of representative
or actual users and simply do two simple A-B tests on the same users. I'm
not or expanding on participants and numbers because there is no information
given about what your site is about, who does it target and whether it's
live or not.

Test 1- accordion without auto-switching and and accordion with
auto-switching
Probe the participants in context of what you want to accomplish through the
auto-switching and choose which way to go.

Test 2- accordion with 'open panel' upon MouseOver and accordion
without 'open panel' upon MouseOver
Observe more and probe to validate whether users find this confusing,
irritating or just fine/ needs minor adjustment to suit their taste.


But otherwise, in my opinion, points 1 and 2 could be implemented as
mentioned or the other way round, without any major concerns to users. The
only points to take note would be:

Point 1- Accordion auto-switches to the next part after every 5 seconds when
mouse pointer is outside the box.
It's fine if it does or doesn't. But you should consider avoiding the slide
transition while showing changing panels. This will avoid the accordion from
distracting the user from the other content on the page (you said this is
not very important content). Instead, you would like to use the slide
transition to help the users are operating the UI so they realize the change
in state of the changing panels more easily.

Point 2- OnMouseOver any part-title bar opens this part (with latency
200ms).
It's fine if it does or doesn't. But in case it does, the latency could be
decided by testing it out with 10-15 folks across departments in your
organization to what seems natural and fit.


Cone

-- 
Cone Trees- User Research  Design
a href=http://www.conetrees.com;www.conetrees.com/a
a href=http://www.twitter.com/conetrees;Twitter: conetrees/a


On Tue, Jan 6, 2009 at 8:21 PM, Kordian Piotr Klecha kpkle...@gmail.comwrote:

 No, I don't mean harmoshkas, but boxes with sliding parts, e.g.:
 http://www.stickmanlabs.com/accordion/

 We are going to use such box on the main page (in the bottom of column -
 not
 very important content there, but still) and just wondering about
 interactions. Current proposition is:

 1. Accordion auto-switches to the next part after every 5 seconds when
 mouse
 pointer is outside the box.

 2. OnMouseOver any part-title bar opens this part (with latency 200ms).

 3. Clicking on part-title bar opens it too.

 Especially point 2 is a manner of doubt.

 Any advices, examples, opinions?


 
 Reply to this thread at ixda.org
 http://www.ixda.org/discuss?post=36908

 
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-- 
Cone Trees- User Research  Design
http://www.conetrees.com
http://www.twitter.com/conetrees

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Re: [IxDA Discuss] Fwd: Call to Action: Redesigning America's Future

2009-01-06 Thread Will Evans

Looks like they just want a rubber stamp. Let me get mine out.

~ will

Where you innovate, how you innovate,
and what you innovate are design problems


Will Evans | User Experience Architect
tel: +1.617.281.1281 | w...@semanticfoundry.com
http://blog.semanticfoundry.com
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill




On Jan 6, 2009, at 1:32 PM, David Malouf wrote:


I am forwarding this from Elizabeth Tunstall whohas done some great
work on trying to create a national design policy here in the US. I
know that other countries have already created design policy groups,
but in the US we haven't, so her leadership in this area is a pretty
big deal.

Anyway, I thought I would forward this on to people's attention. I
know I'll be following and contributing where I can.

-- dave


-- Forwarded message --
From: Elizabeth Tunstall etu...@uic.edu
Date: Tue, Jan 6, 2009 at 10:33 AM
Subject: [AIGAExperienceDesign] Call to Action: Redesigning  
America's Future

To: aigaexperiencedes...@yahoogroups.com


**Sorry for Cross-Postings**

Dear AIGA Experience Design group,

The U.S. National Design Policy Initiative has released its policy  
brief,
Redesigning America¹s Future, which outlines ten design policy  
proposals to

support U.S. economic competitiveness and democratic governance.
http://www.designpolicy.org/usdp/policy-proposals.html This is one  
of two
publications coming out of the U.S. National Design Policy Summit.  
The other

publication will be the Summit Report on January 16, 2009.

The Call to Action is for people to go to the U.S. National Design  
Policy
Initiative website, http://www.designpolicy.org to leave comments  
about
individual policy proposals or offer official endorsements of the  
Initiative
and the ten design policy proposals. Sorry, but the official  
endorsement
part is more effective if you are a U.S. Citizen or Resident Alien.  
People
have gone and downloaded the publication, but without leaving  
comments or

endorsements. We need them in order to demonstrate to Congress and the
incoming Obama Administration popular support for the Initiative and  
the

policy proposals.

I hope that you will show your support at the http://www.designpolicy.org
website.

Warm regards,

Dori Tunstall

__

Elizabeth (Dori) Tunstall, PhD

Associate Professor, Design Anthropology
School of Art + Design
University of Illinois at Chicago

Associate Director, City Design Center
University of Illinois at Chicago

etu...@uic.edu email
312.282.2893 mobile

Blog at http://dori3.typepad.com/my_weblog/

School of Art and Design
929 W Harrison Street
106 Jefferson Hall
Chicago, IL 60607


.
__,_._,___


--
Dave Malouf
http://davemalouf.com/
http://twitter.com/daveixd
http://scad.edu/industrialdesign
http://ixda.org/

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Re: [IxDA Discuss] Strategic Interaction Design

2009-01-06 Thread Angel Marquez
Freehttp://scpd.stanford.edu/search/publicCourseSearchDetails.do?method=loadcourseId=1284914


On Tue, Jan 6, 2009 at 9:52 AM, allison alliwalk1...@yahoo.com wrote:

 My gut response is: You need to know how to learn what you don't
 know, and then use that information to make something that sells
 enough to at least pay your stockholders.

 That may be (really) overly simplistic and I haven't participated in
 strategy before, but I think the details depend on your type of
 business, who you are, what you do, and your level of authority.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=36819


 
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Re: [IxDA Discuss] Strategic Interaction Design

2009-01-06 Thread Peter Merholz


On Jan 6, 2009, at 7:18 AM, Christina Wodtke wrote:


... you could even simplify that to Strategy is the
plan for how to


I'm wary of reducing strategy to just the plan, because, as we all  
know, plans often (usually?) need to be changed once you start acting.  
That's why philosophy and vision are important -- as you change your  
plans, you have a foundation that helps you maintain appropriate focus.


--peter 


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[IxDA Discuss] [Plug] Adaptive Path 2009 Events - Discount Extended

2009-01-06 Thread Peter Merholz

[yes, this is cross-posted]

Adaptive Path has announced it's entire slate of 2009 in-person  
events, and we're offering a range of topics, price points, and  
locations. Here are the events with their current pricing (regular  
pricing in parenthesis).


February 5: Managing Design Projects, San Francisco, $249 ( reg: $295)
March 1-3: MX 2009, San Francisco, $1795 (conference) $445 (pre-con)
April 2-3: Good Design Faster, San Francisco, $1,095 (regular: $1,395)
May 12-15: UX Intensive Berlin, $1,795 (regular: $2,695)
June 15-18: UX Intensive San Francisco, $1,695 (regular: $2,595)
September 15-18: UX Week 2009, San Francisco, $1,895 (regular: $2,995)
November 2-5: UX Intensive Washington D.C., $1,695 (regular: $2,595)

As well as our monthly Virtual Seminars, $129 each.

Visit http://adaptivepath.com/events/ for more details

If you register for any of our events by January 11, and use the  
promotional code RNSB, you'll get an additional 15% off the current  
registration price.


--peter



 


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[IxDA Discuss] MacBook Wheel: I can't wait!

2009-01-06 Thread Angel Marquez
 http://www.youtube.com/watch?v=faEbTXXCJro

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[IxDA Discuss] Samsung UI Guidelines for Mobile Devices?

2009-01-06 Thread jayhilwig
Anyone know of any (public) Samsung UI Guidelines for Mobile Devices, in
particular TouchWiz?

Thanks
_jay


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Re: [IxDA Discuss] MacBook Wheel: I can't wait!

2009-01-06 Thread Krystal R . Higgins
Ah, how I love the Onion.  Amazing production value, much better than
Current.

As for the MacBook Wheel:  Everything is only 100 clicks away!


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=36929



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Re: [IxDA Discuss] MacBook Wheel: I can't wait!

2009-01-06 Thread Angel Marquez
Yea, my friend despises the 'Sent from my iPhone' default signature coming
from my gmail account. So, I left it because I think it's lame too and like
the impact it has.
Which is ironic, because the email he replied to with this link, I had a
helluv a time trying to copy and paste the body of one email into another.

I was loving the iPhone; but, recently I've ran into some road blocks in my
workflows.

Is their no clipboard on the iPhone? I want to download files and do add,
remove, edit just like any other app. C'mon Apple!

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Re: [IxDA Discuss] Nokia pulls out of Japan without notice, and possibly iPhone ?

2009-01-06 Thread Jarod Tang
Hi Hitoshi Enjoji,

Great appreciate your information, it DOES help a lot.
On the web, i find some pages, like
http://rion.nu/v5/archive/000920.php, which gives feeling on Keitai in
Japaneses everyday life. Are there some place to locate more
information like this?

Thanks,
Jarod

On Wed, Jan 7, 2009 at 9:20 AM, Hitoshi Enjoji enj...@gmail.com wrote:
 Hi Jarod,

 I'm Japanese user experience architect living in Tokyo. My opinion may
 be helpful for you.

 In Japan there are lots of original mobile web contents serviced by
 mobile network operators such as NTT docomo, Softbank mobile, and au.
 These mobile web contents are closed only for respective mobile
 operator. Ordinary web browser such as IE and Safari cannot access to
 the mobile contents. Only browsers which follow guideline provided by
 those mobile network operators can access the contents. iPhone and
 some Nokia's phone cannot access these mobile web contents and these
 users have to give up using domestic mobile web contents.

 Mobile phone are used in commuter train. Many people enjoy text
 messaging till they arrive the destination. In the situation users
 have to handle the phone by one hand. I'm not iPhone user so this is
 not true, but iPhone requires two hand inputs. I think Japanese more
 frequently use text messaging than mere calling. Phones which is not
 manipulable by one hand are stressful.

 Related to text messaging, Emoji (http://en.wikipedia.org/wiki/Emoji)
 is really important for Japanese text messaging, especially for
 teenagers. Mere text sentences are not sufficient to communicate their
 feeling. Emoticon sometimes looks techie. Receivers who are not good
 at technology do not care about iPhone and Nokia phone cannot use
 Emoji, so iPhone users may give blunt impression to message receivers.

 regards,
 Hitoshi Enjoji


 On Tue, Jan 6, 2009 at 10:03 PM, Jarod Tang jarod.t...@gmail.com wrote:
 Hi Will,

 Thanks for the link.
 I subscribe his blog for sometime, which also makes me more confusing.

 Jarod

 On Tue, Jan 6, 2009 at 8:45 PM, Will Evans wkeva...@gmail.com wrote:
 Interesting development,given that Nokia's design ethnographer, Jan
 Chipchase, lives in Tokyo:
 http://www.janchipchase.com/
 He presented a few months back at IxDA NYC.

 ~ will
 Where you innovate, how you innovate,
 and what you innovate are design problems
 
 Will Evans | User Experience Architect
 tel: +1.617.281.1281 | w...@semanticfoundry.com
 http://blog.semanticfoundry.com
 aim: semanticwill
 gtalk: semanticwill
 twitter: semanticwill
 


 On Jan 6, 2009, at 7:38 AM, Jarod Tang wrote:

 Hi Jerome,

 Thanks for your information.

 I study the Japaneses market for some design project reasons. And some
 interesting information sticks me very much
 1. Nokia has a japan mobile rd office for long time, this means that
 they really know this market, if they dont want to change, maybe
 because the think the roi (caused by the constant competition ) is not
 as good as other market, e.g. u.s market, or china (it's extreme
 successful here)
 2. for the first 2 months, iphone sold very well in japan, this seems
 caused by apple brand and iPod's popular there, but it soon drops very
 fast from the third month. this is a interesting phenomenon, that
 Japaneses mobile users are open, but they use the mobile phone much
 more heavier than other area, if it lacks something, it's really
 affect their life, and they'll go back to the more fitted solution
 3. Japaneses is hard to input, so they firstly introduce Emoji, then
 it evolute as a cute way to express between close friends, this is not
 so obvious on other market ( even Chinese market )
 4, Japaneses mobile users seems more flexible than other market, cause
 they change the keitai by half year base, this is faster than other
 area
 5, they love clean and cute phones, while they claim for features,
 this is a paradox, which may kill the none japaness mobile designs,

 More to be found.

 Regards,
 Jarod

 On Mon, Jan 5, 2009 at 11:51 AM, Jerome Ryckborst j3r...@gmail.com wrote:

 Nokia's low market share in Japan is bound to have compound causes. I wonder

 whether unfamiliar or indecipherable icons were one of the reasons Nokia

 didn't do well in Japan?

 I remember seeing a research poster at the 2005 UPA conference in

 Montreal that compared how well research participants in China, North

 America, and Japan performed at predicting or identifying the functions of

 over a dozen icons. The icons were from a particular maker of mobile phones

 but I don't remember which one. Participants in China and USA performed

 well. Japanese participants were worse than those in China and USA.

 I asked the Japan-based researcher about her findings, and she

 said lower recognition in Japan may have been because many phones in Japan

 use 

Re: [IxDA Discuss] Nokia pulls out of Japan without notice, and possibly iPhone ?

2009-01-06 Thread Jarod Tang
Hi Chan

Great thanks for the information.

 Attached is a paper explaining more about the development of mobile phone
 culture in Japan. You can also click of the links to read more about
 Japanese mobile culture and users.
Thanks, i'm reading it now.

 http://en.wikipedia.org/wiki/Japanese_mobile_phone_culture
 ISEA2004: Japanese mobile phone culture and urban life · 2004-08-19 13:44
Have read it for a while. A informative abstract on Japan
Keitai/Mobile phone culture.

 ---
 http://antimega.textdriven.com/antimega/2004/08/19/isea2004-japanese-mobile-phone-culture-and-urban-life

A very interesting link, thanks very much.

 For those who are interested in venturing into Japan mobile market might
 want to read content

 Personal, Portable, Pedestrian: Mobile Phones in Japanese Life (Hardcover)
 ---
 http://www.amazon.com/Personal-Portable-Pedestrian-Mobile-Japanese/dp/0262090392

Have ordered this for some time, it's on the road, :). And i also
spent some time on the authors related work on japan mobile media
research, it's pretty informative.

 An Intensive Survey of 3G Mobile Phone Technologies and Applications in
 Japan
 Kazuaki Yamauchi; Wenxi Chen; Daming Wei
 Computer and Information Technology, 2006. CIT apos;06. The Sixth IEEE
 International Conference on
 Volume , Issue , Sept. 2006 Page(s):265 - 265
 Digital Object Identifier   10.1109/CIT.2006.49

I'll get a copy of this, thanks very much.

Thanks,
Jarod
-- 
http://designforuse.blogspot.com/

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Re: [IxDA Discuss] Usability of accordions

2009-01-06 Thread Michael Micheletti
On Tue, Jan 6, 2009 at 9:43 AM, Christine Boese
christine.bo...@gmail.comwrote:

 What of it? Would our field reject most musical instruments as beyond the
 pale? Could they ever be invented today, or anything remotely like a
 success?


Imagine the first round of usability tests on the oboe. :-)

Michael Micheletti

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Re: [IxDA Discuss] Usability of accordions - an example

2009-01-06 Thread mary keitelman

Here's a nice example:
http://www.biocompare.com/

Mary Keitelman
 

 Date: Wed, 7 Jan 2009 00:57:18 +0530
 From: he...@conetrees.com
 To: kpkle...@gmail.com
 CC: disc...@ixda.org
 Subject: Re: [IxDA Discuss] Usability of accordions
 
 The best way to go forward would be to get a good number of representative
 or actual users and simply do two simple A-B tests on the same users. I'm
 not or expanding on participants and numbers because there is no information
 given about what your site is about, who does it target and whether it's
 live or not.
 
 Test 1- accordion without auto-switching and and accordion with
 auto-switching
 Probe the participants in context of what you want to accomplish through the
 auto-switching and choose which way to go.
 
 Test 2- accordion with 'open panel' upon MouseOver and accordion
 without 'open panel' upon MouseOver
 Observe more and probe to validate whether users find this confusing,
 irritating or just fine/ needs minor adjustment to suit their taste.
 
 
 But otherwise, in my opinion, points 1 and 2 could be implemented as
 mentioned or the other way round, without any major concerns to users. The
 only points to take note would be:
 
 Point 1- Accordion auto-switches to the next part after every 5 seconds when
 mouse pointer is outside the box.
 It's fine if it does or doesn't. But you should consider avoiding the slide
 transition while showing changing panels. This will avoid the accordion from
 distracting the user from the other content on the page (you said this is
 not very important content). Instead, you would like to use the slide
 transition to help the users are operating the UI so they realize the change
 in state of the changing panels more easily.
 
 Point 2- OnMouseOver any part-title bar opens this part (with latency
 200ms).
 It's fine if it does or doesn't. But in case it does, the latency could be
 decided by testing it out with 10-15 folks across departments in your
 organization to what seems natural and fit.
 
 
 Cone
 
 -- 
 Cone Trees- User Research  Design
 a href=http://www.conetrees.com;www.conetrees.com/a
 a href=http://www.twitter.com/conetrees;Twitter: conetrees/a
 
 
 On Tue, Jan 6, 2009 at 8:21 PM, Kordian Piotr Klecha 
 kpkle...@gmail.comwrote:
 
  No, I don't mean harmoshkas, but boxes with sliding parts, e.g.:
  http://www.stickmanlabs.com/accordion/
 
  We are going to use such box on the main page (in the bottom of column -
  not
  very important content there, but still) and just wondering about
  interactions. Current proposition is:
 
  1. Accordion auto-switches to the next part after every 5 seconds when
  mouse
  pointer is outside the box.
 
  2. OnMouseOver any part-title bar opens this part (with latency 200ms).
 
  3. Clicking on part-title bar opens it too.
 
  Especially point 2 is a manner of doubt.
 
  Any advices, examples, opinions?
 
 
  
  Reply to this thread at ixda.org
  http://www.ixda.org/discuss?post=36908
 
  
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 -- 
 Cone Trees- User Research  Design
 http://www.conetrees.com
 http://www.twitter.com/conetrees
 
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