[IxDA Discuss] Free OS X Widget Library for Axure

2008-10-13 Thread Ari Feldman
Found time to release v1.0 of my OS X widget library for Axure.

It's been placed under the creative commons license and can be
downloaded here:

http://www.archive.org/details/AriFeldmanArisOSXAxureRPWidgetLibrary

You can also download it from the AxureLib Google Group:

http://groups.google.com/group/axlib/

The library contains c. 155 distinct elements - all were created with
Axure's internal vector-drawing tools to save space except for 6 small
bitmaps. The library is organized
into different categories:

* Menus Bars  Menus
* Buttons  Controls
* Forms  Input Fields
* Dialogs  Alerts
* Application Windows  Parts
* Generic Icons
* Cursors/Pointers

I've included most of the elements supported by OS X's Interface Builder and
have built several pre-made windows and system dialogs.

Known Issues:

- The library is NOT pixel perfect/accurate due to the limitations imposed
by Axure's drawing tools. However, the output should be close
enough to allow you to create fairly high fidelity wireframes, prototypes
and specifications.

- The library does not adhere to Apple's Interface Design Guidelines mainly
due to the object placement/accuracy issues imposed by Axure's drawing
tools.
Again, it should be good enough for most purposes.
Enjoy.

Ari

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Re: [IxDA Discuss] the release cycle

2008-05-01 Thread Ari Feldman
we're on a 2 week release cycle - with alternating hot and cold
releases. hot releases are for complex new features or enhancements. cold
releases are for minor features or enhancements. bug fixes occur regardless
of release.

QA occurs in parallel with the release cycle. issues are tracked and
literally tested individually and closed out or kicked back to developers
according to FIFO priority. issues that touch many areas or need lots of
testing are tackled first. we, of course, have separate dev, stage and
production environments with sandboxes to prevent hosing anything important
and items are promoted to different environments only after they are
verified to work.

our particular product and business changes constantly so we release a new
product version every 2 weeks. some releases are more dramatic than others.

the release criteria is determined on business need - most of them i
prioritize and personally define. we keep a running log of all possible
features and dole out a certain amount each release based on their relative
necessity and difficulty to implement - usually 30-40 and leave room for
bugs. items closed range from 54-90 per release and can be anything from
fixing typos to building major admin tools.

i plan everything for the next release, including detailed functional specs
usually 1-2 weeks prior of the item's projected release. this way, i'm on
schedule, if not ahead with funneling items to our dev team.

has it worked? for the most part yes. we've done 21 releases this way
(though hot and cold are relatively new) and we've missed the release
schedule only twice.


On Thu, May 1, 2008 at 1:52 PM, Loredana Crisan [EMAIL PROTECTED] wrote:

 Hi everyone,

 This question is a little outside the scope of IxD but is closely
 related to one of our goals: getting our work in front of real people.

 What I'm interested to know is - in the web world, how do your
 companies approach new releases?
 How much time is spent on QA, and how often do you release improved
 versions of your product - be it fixes, or new features?
 What's your release criteria?

 I know this tends to be different for different types of companies...
 but would love to hear what works for you.

 Loredana



 
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Re: [IxDA Discuss] Printing Axure flows

2008-04-25 Thread Ari Feldman
i'm an avid fan of Axure but its flowcharting is best used for process flows
than very elaborate diagrams. for that, Visio, Smart Draw or Omnigraffle are
better choices - still, it's nice to have it handy.



On Fri, Apr 25, 2008 at 1:14 PM, Fred Beecher [EMAIL PROTECTED] wrote:

 On Thu, 24 Apr 2008 15:58:46, Eugene Kim [EMAIL PROTECTED] wrote:
 
 
 
  I guess I was hoping to eliminate the need for multiple apps and do
  everything in Axure.   :(  Doesn't Axure support flows, wireframes,
  prototyping, and specs?  Is that a pipe dream?


 It does, but you said you weren't really making prototypes... in which
 case,
 Axure probably *isn't* the right tool. If you *are* making prototypes, then
 definitely. Currently, the only thing I use Visio for is sitemaps.

 F
 
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Re: [IxDA Discuss] Rapid HTML Wireframing without Dreamweaver

2008-04-17 Thread Ari Feldman
i'm not familiar with the degree of iRise's collaboration abilities (given
the pricing, I'm sure they're extensive), however, the most recent release
of Axure (v 5) has a 'Shared Project' capability, which allows for
collaboration on projects.

http://www.axure.com/p401_1.aspx

Ari

On Thu, Apr 17, 2008 at 10:25 AM, Todd Zaki Warfel [EMAIL PROTECTED]
wrote:

 One other key difference, as I understand it, is that iRise has
 collaboration capabilities, but Axure does not.

 On Apr 16, 2008, at 7:14 PM, Fernandes, Fabio (APG) wrote:

  We also use iRise, which is much more robust and obviously a lot
  more expense too, which has impacted its dissemination internally.
  Learning curve is much greater than Axure. Some of us went through
  training with iRise consultants.
 
  The huge downside on iRise, in my opinion, is the fact that you
  can't output HTML, you have to use their proprietary reader for
  folks to review the prototype and spec document.
 
  http://www.irise.com/
 
  If you want to try something that gives you more flexibility on the
  early stages of the project and not have to spend too much time
  creating your wireframes, I would recommend Axure.


 Cheers!

 Todd Zaki Warfel
 President, Design Researcher
 Messagefirst | Designing Information. Beautifully.
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Re: [IxDA Discuss] Rapid HTML Wireframing without Dreamweaver

2008-04-16 Thread Ari Feldman
there is actually prototyping program called oversite that is cross platform
(Mac and PC):

http://taubler.com/oversite/

it's a Java app and it just doesn't feel native when run on OS X, which is a
common issue with such ports. nevertheless, is relatively inexpensive and i
would encourage everyone who has a Mac or a PC to give it a try.

btw, developers use .NET because it has a rich set of components and it
makes creating GUI-based applications very easy. there really isn't an
equivalent on OS X yet unless you want to delve into the guts of the OS X
SDKs - there is Mono, an open source clone of .NET but it is far from
complete or fully compatible.

On Wed, Apr 16, 2008 at 11:34 AM, Todd Zaki Warfel [EMAIL PROTECTED]
wrote:


 On Apr 16, 2008, at 4:38 AM, Oleg Krupnov wrote:

  I am now trying to hit the balance between these two approaches. I
  have created a prototype of a wireframing tool, where you can move
  and resize widget boxes freely on the page in a WYSIWYG manner
  (based on the wireframe editor prototype I presented you earlier)
  and then insert tidy pieces of HTML into those boxes. All styling is
  guided by an external CSS file you can provide.

 Just a few additional comments. Again, Oleg, I applaud that you're
 taking the time to create a prototyping tool—I think the community can
 agree that we still don't have GREAT tools. We're kind of working in a
 modern world here with stone age tools when it comes to rapid
 prototyping. That being said, at the risk of sounding brash, my
 concern is that this is just another tool. We don't need just
 another tool—we need a GREAT prototyping tool. And so, I think you
 have some real opportunity here, but not without some significant
 challenges.

 Here's some challenges you're going to need to consider:
 1. The market is already flooded with a number of okay prototyping
 tools, but none that are truly GREAT. There's a real opportunity for A
 or THE GREAT tool. Yes, that means that someone like Oleg, or a
 company like Adobe, Apple, Microsoft, Axure, iRise or somebody else
 has a real opportunity here.
 2. The market already has okay/decent cross platform tools (e.g
 Dreamweaver, Flash, Fireworks, Powerpoint/Keynote).
 3. The market already has decent Windows only tools (e.g. Visio w/
 Intuitec, Axure RP, iRise).
 4. In the IxD space, the % of Macs is much higher than that 10% of the
 rest of the world. If there's any question, just look around at any
 web/interaction/ia design related conference—Windows machines are few
 and far between. I don't think we can take that to mean that Macs make
 up 90% of the IxD and related market space, but we can derive from
 that that Macs are a much more significant percentage compared to
 computing world at large. You'd be short-sited to ignore that when
 building a prototyping tool unless you're specifically targeting
 corporate environments exclusively. (btw, my discussions w/iRise and
 Axure have confirmed this and they are watching it closely).

 Keeping that in mind, Oleg's got quite a challenge if he's going to
 produce another Windows only tool. Why should anyone use his tool
 instead of Dreamweaver, Visio, Axure, or iRise? Other than cost,
 there's very little reason to choose it vs. Axure or iRise. You have
 to show some real value here that makes it a no-brainer. Just another
 tool won't cut it.

 So, Oleg, what's your goal? What's your vision?

 The beauty of the Web is that some portion will use just another tool.
 And if that's all you're after, then what you have will suffice. But
 what this industry needs is a GREAT CROSS PLATFORM prototyping tool
 that has the ability to create rapid rich prototypes visually (and
 possibly with reusable code). If you're up to this challenge, I think
 you've got an opportunity to steal the show.


 Cheers!

 Todd Zaki Warfel
 President, Design Researcher
 Messagefirst | Designing Information. Beautifully.
 --
 Contact Info
 Voice:  (215) 825-7423
 Email:  [EMAIL PROTECTED]
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 Twitter:zakiwarfel
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Re: [IxDA Discuss] Comments for our new video player

2008-04-01 Thread Ari Feldman
this stuff isn't as easy as it seems so kudos to anyone who gives it a shot
- especially when time or testing aren't at your disposal!

not everyone works with Hulu's resources and budgets.

anyway, everything seems to be there. i personally would have liked to see
related videos and ratings integrated into the player and some of the
social/virtual feature icons a bit larger.

i do find it a bit odd that the email video function requires registration,
however.

below is a link to the heavy.com player, which is based off one that my team
designed back in early '06. it's far from the best kid on the block but most
of the options are clear and accessible, it lets you email friends w/o
registration, related videos are accessed within the player, you can rate
the video and it gives users the choice regarding having their videos
autoplay or have viewers initiate the playback.

http://flyingyogi.com/about/cd.html




On Tue, Apr 1, 2008 at 6:44 PM, Eugene Kim [EMAIL PROTECTED] wrote:

 Hey all,



 I was wondering if you had a second to provide some honest
 critique/comments on our new IGN video player.  Finding usability
 studies on video was difficult and there was no time to put our own
 tests into the schedule, but we drew from our experience, picked our
 fights, and came up with this:



 [NOTE: video will auto-play after you click on link]



 http://wii.ign.com/dor/objects/748545/super-smash-bros-brawl/videos/ssbb
 _vidreview_030408.htmlhttp://wii.ign.com/dor/objects/748545/super-smash-bros-brawl/videos/ssbb_vidreview_030408.html



 Here are some sections we'd like feedback on:



 -  actual video player (controls, preferences)

 -  sharing the video

 -  hot list/channels tabs

 -  playlist

 -  UI at the end of the video



 This is my first major project at IGN.  I don't believe IGN has focused
 on the user experience in the past so I feel this is a pretty big step
 forward for us.



 Thanks,



 Eugene

 
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Re: [IxDA Discuss] What project management tool do you use?

2008-03-27 Thread Ari Feldman
back in the day, i used M$ Project then at another organization we used M$
Project Server.

unfortunately, no one ever used it because of the high learning curve and
the fact that schedules became as worthless as US dollars in Europe. :-)

now that i'm no longer involved in project focused work, we use basic
scheduling tied to our issue/bug tracking system.


On Thu, Mar 27, 2008 at 10:49 AM, Vishal Iyer [EMAIL PROTECTED] wrote:

 I'm no expert on this, totally hope to avoid a semantic debate and I don't
 fancy the term either- but IMO it has a well understood connotation of
 being
 large scale, large budget- you were right in a warped way. More
 importantly-
 having the need to work with existing systems.

  Please define Enterprise? My only experience with the word is that it's
  usually used by marketing dweebs to justify 6-figure implementation and
  licensing costs.



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Re: [IxDA Discuss] What project management tool do you use?

2008-03-27 Thread Ari Feldman
you touch on a good point. most of the solutions that have been references
from M$ Project Server to various OS-specific project management or
issue-tracking systems are all capable of doing what they're designed to do.

the biggest hurdle is actual rollout and use. case in point: i was
previously the exec producer of a fairly large interactive group and we had
nice tools like Project Server and Axure but the culture basically prevented
them from being used effectively as no one used them.

In contrast, I now work primarily in a UI and software engineering
environment: we use fairly basis issue-management and bug tracking software.
it's not shiny and it has limitations but people use it - we've gotten
through 20 release cycles with it.

the point is simple: if the culture embraces the tool, people will use the
tool. if the culture does not, then you've wasted a lot of time and money in
acquiring or learning the tool.

On Thu, Mar 27, 2008 at 4:51 PM, Vishal Iyer [EMAIL PROTECTED] wrote:

 Collaboration and communication is definitely a major aspect and there are
 bound to be redundancies  waste in a large project with 100+ people
 across
 half a dozen time zones. Some of it is probably needed, especially at
 mission critical stages. But if a tool can help manage all this, that
 would
 be sweet.

 On Thu, Mar 27, 2008 at 4:30 PM, Nabil Durand [EMAIL PROTECTED]
 wrote:

  Sounds like you're talking project management as well as team
  collaboration.
 
  mishmash of email, a document storage tool
  and a wiki, there is a lot of waste, redundancies and inconsistencies in
  the
  process
 
  You probably need an intranet with collaboration tools. I don't want to
  sound like a plug for m$... We use sharepoint 2003 and in the process of
  migrating to SharePoint 2007.
 
  They have come out with some awesome project management templates that
  might assist in removing inconsistencies/redundancies in your process.
 
 
 http://technet.microsoft.com/en-us/windowsserver/sharepoint/bb407286.aspx
 
 
 
 


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Re: [IxDA Discuss] Terminology: import-export or upload-download

2008-03-19 Thread Ari Feldman
i disagree.

they typically mean 'transporting' an item - i.e. data transport or data
exchange.

this is not the same as a file system operation such as copy (which
duplicates an file) and move (which relocates a file).


On Wed, Mar 19, 2008 at 2:29 PM, Elizabeth Buie [EMAIL PROTECTED] wrote:

 Katie Albers writes:

 On the whole I agree with Calvin, here...but what's wrong with using
 move?

 Because upload and download, import and export, usually copy the item,
 rather than moving it.

 Elizabeth
 
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Re: [IxDA Discuss] Examples of web-based drag and drop functionality

2008-03-19 Thread Ari Feldman
i led the original design and development of myheavy (now heavy 2.0).

among the features was an itunes for video that we developed in early
2006, which allows you to drag and drop video from another user's profile
into your own libraries, or move them between your libraries or even
re-arrange the order of your videos.

here's a link to how it looks and works (no mouse cursor):

http://www.flyingyogi.com/drag.png

drawbacks - cross browser drag and drop is very pokey.

Ari

On Wed, Mar 19, 2008 at 12:04 PM, Fine, David [EMAIL PROTECTED] wrote:

 Greetings



 I'm looking for public internet based websites (not fat client) that
 feature drag and drop functionality.  Anybody have any favorite examples
 to share?  Several email portals have one (like AOL) but I'm looking for
 some in the public domain.



 Thanks,



 David



 David B. Fine

  email: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]






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Re: [IxDA Discuss] Examples of web-based drag and drop functionality

2008-03-19 Thread Ari Feldman
jquery is very nice and we use it in some places but like most of these
libraries, it's very heavy.

the myheavy/heavy 2.0 was written using prototype, which is more bare bones
and light weight.

On Wed, Mar 19, 2008 at 3:24 PM, W Evans [EMAIL PROTECTED] wrote:

 jQuery has a very nice drag and drop ajax/js dom library for drag and drop
 -


 think about iGoogle - home page - set it up - any widgets can be picked up
 and moved to other places (pre-determined).

 On Wed, Mar 19, 2008 at 12:04 PM, Fine, David [EMAIL PROTECTED]
 wrote:

  Greetings
 
 
 
  I'm looking for public internet based websites (not fat client) that
  feature drag and drop functionality.  Anybody have any favorite examples
  to share?  Several email portals have one (like AOL) but I'm looking for
  some in the public domain.
 
 
 
  Thanks,
 
 
 
  David
 
 
 
  David B. Fine
 
   email: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
 
 
 
 
 
 
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 the
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Re: [IxDA Discuss] Terminology: import-export or upload-download

2008-03-19 Thread Ari Feldman
i misread what you wrote. thus, i was incorrect.


On Wed, Mar 19, 2008 at 3:44 PM, Elizabeth Buie [EMAIL PROTECTED] wrote:

 If I upload a file to my web site or a photo sharing site, it still exists
 on my computer.  If I download music to my iPod, it still exists on my
 computer.  If I download a software upgrade from Apple or Adobe, it is still
 on Apple's site or Adobe's site to be downloaded by others.

 If I export an Excel spreadsheet to CSV format, it still exists in Excel.

 In what context do you disagree?

 Elizabeth

 Ari Feldman wrote:

 i disagree.

 they typically mean 'transporting' an item - i.e. data transport or data
 exchange.

 this is not the same as a file system operation such as copy (which
 duplicates an file) and move (which relocates a file).



 On Wed, Mar 19, 2008 at 2:29 PM, Elizabeth Buie [EMAIL PROTECTED]
 wrote:

 Katie Albers writes:

 On the whole I agree with Calvin, here...but what's wrong with using
 move?

 Because upload and download, import and export, usually copy the item,
 rather than moving it.

 Elizabeth



 
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Re: [IxDA Discuss] IxD: Mac Resources

2008-03-18 Thread Ari Feldman
I use Coda and it's nice. SkEdit is similar and cheaper but version 4 is a
bit more fickle.

As for Mac screen cap utilities, I find 'InstantShot' to be really useful.
it's FREE and runs in your menu bar so it's available from any app and
doesn't take up precious dock space.


ok, topic dead...


On 3/18/08, Michael Moore [EMAIL PROTECTED] wrote:

 I see nobody has mentioned Coda - it seemed like a really nice web-focused
 editor, with built-in FTP and CSS editor.  Is it just that Textmate is the
 standard?
 Also I saw the recommendation for Paparazzi, but looking at the web page I
 can't really tell what it gets you over the built-in Grab. (Other than
 requiring that unbelievably awkward key combination of
 Shift-Control-Command-4 to get something you can paste into a document.)
 
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Re: [IxDA Discuss] Terminology: import-export or upload-download

2008-03-18 Thread Ari Feldman
if this were 20 yrs ago when computing was still voodoo for a great many (c.
8% penetration in the home), i'd say go for it but terms like
upload/download and import/export are more or less part of modern vernacular
- for ex: upload and download are now found in many dictionaries.


because of this, you should avoid trying to define or create new metaphors
for terms that the vast majority of people actually understand.


just my 2 cents...

On 3/18/08, Mona Singh [EMAIL PROTECTED] wrote:


 Has anyone done any user studies on the use of terminology like
 import-export or upload-download. Is one of the options more natural for
 users?

 Thanks,
 Mona
 
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[IxDA Discuss] IQ captcha?

2008-03-17 Thread Ari Feldman
i realize that it's part of our job to help people figure out how to use
things but in my years on this planet, it never ceases to amaze me how some
people still defy common logic or sense.

so i was wondering if there was such thing as an IQ test in the form of a
simple captcha that could exclude those who fall below the median IQ from
say, signing up for a website?

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Re: [IxDA Discuss] IQ captcha?

2008-03-17 Thread Ari Feldman
true but i want one that then displays a message that says sorry, if you
couldn't figure this out, you're probably not smart enough to use our
product

sigh, that would be cool. sadly, i suspect the humor would be lost on them.


i guess that would lead to scads of law suits for discriminating against
intellectually challenged people.

On 3/17/08, W Evans [EMAIL PROTECTED] wrote:

 Just copy the captcha type system that Yahoo has designed to sign up for
 Flickr. I always thought I was relatively average - but that system is so
 darn convoluted that you must have to be a genius to figure it out. I tried
 to sign up for Flickr after it was purchased by Yahoo -- after 30 minutes
 and 3 failures - i gave up. Imagine having to get a yahoo email address that
 I will never ever ever use - just to post my pictures that system is
 either for geniuses - or totally wack.



 On Mon, Mar 17, 2008 at 6:08 PM, Ari Feldman [EMAIL PROTECTED] wrote:

  i realize that it's part of our job to help people figure out how to use
  things but in my years on this planet, it never ceases to amaze me how
  some
  people still defy common logic or sense.
 
  so i was wondering if there was such thing as an IQ test in the form of
  a
  simple captcha that could exclude those who fall below the median IQ
  from
  say, signing up for a website?
 
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 Where you innovate, how you innovate,
 and what you innovate are design problems


 -
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 tel +1.617.281.1281 | fax +1.617.507.6016 | [EMAIL PROTECTED]




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Re: [IxDA Discuss] what helped most in your career?

2008-03-17 Thread Ari Feldman
two things:

1) finally getting a job opportunity that matched my interests and unlocked
my potential
2) getting thrown into the fire (napalm) and having no choice but to do what
i needed to know




On Sun, 16 Mar 2008 14:59:53, Jeff Howard [EMAIL PROTECTED] wrote:

 Unbounded curiosity.

 // jeff

 Sebi wrote:
  If you were to name one thing (or a few) that contributed
  most to your success, that brought a lot of value to
  your work, that greatly improved your design skills
  (you get the idea), what would it be?


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=27160


 
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Re: [IxDA Discuss] IQ captcha?

2008-03-17 Thread Ari Feldman
ah perfect, thanks.

On 3/17/08, W Evans [EMAIL PROTECTED] wrote:

 Okay - actually - instead of a standard Captcha - use one of the visual
 pattern fluid tests - reload could give a difference pattern question -
 remember to include the timer.

 Go here: http://similarminds.com/intdoor.html

 Now - the test would have to be slightly tweaked - instead of clicking on
 a radio button - 1,2,3, or 4

 The user would have to type in the answer - and each potential answer
 would have a different letter associated with it - not just A, B, C, D - but
 something random - so that a bot could never just guess right 25% of the
 time.

 -  Will

 On Mon, Mar 17, 2008 at 6:34 PM, Ari Feldman [EMAIL PROTECTED] wrote:

  true but i want one that then displays a message that says sorry, if
  you couldn't figure this out, you're probably not smart enough to use our
  product
 
  sigh, that would be cool. sadly, i suspect the humor would be lost on
  them.
 
 
  i guess that would lead to scads of law suits for discriminating against
  intellectually challenged people.
 
 
  On 3/17/08, W Evans [EMAIL PROTECTED] wrote:
  
   Just copy the captcha type system that Yahoo has designed to sign up
   for Flickr. I always thought I was relatively average - but that system is
   so darn convoluted that you must have to be a genius to figure it out. I
   tried to sign up for Flickr after it was purchased by Yahoo -- after 30
   minutes and 3 failures - i gave up. Imagine having to get a yahoo email
   address that I will never ever ever use - just to post my pictures 
   that
   system is either for geniuses - or totally wack.
  
  
  
   On Mon, Mar 17, 2008 at 6:08 PM, Ari Feldman [EMAIL PROTECTED]
   wrote:
  
i realize that it's part of our job to help people figure out how to
use
things but in my years on this planet, it never ceases to amaze me
how some
people still defy common logic or sense.
   
so i was wondering if there was such thing as an IQ test in the form
of a
simple captcha that could exclude those who fall below the median IQ
from
say, signing up for a website?
   
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   --
   ~ will
  
   Where you innovate, how you innovate,
   and what you innovate are design problems
  
  
   -
   Will Evans | CrowdSprout
   tel +1.617.281.1281 | fax +1.617.507.6016 | [EMAIL PROTECTED]
 
 
 
 
 
  --
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  --
 



 --
 ~ will

 Where you innovate, how you innovate,
 and what you innovate are design problems


 -
 Will Evans | CrowdSprout
 tel +1.617.281.1281 | fax +1.617.507.6016 | [EMAIL PROTECTED]




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Re: [IxDA Discuss] what helped most in your career?

2008-03-17 Thread Ari Feldman
self actualization with one's work is something not everyone can attain.

early in my career, i got pigeon-holed as being technical or there weren't
positions that met my interest or background.


later, i realized there were things i was good at and enjoyed doing and was
able to do it and make a living to.


i get bored often as well, which is why i've had more jobs in my career then
most people have socks.

On 3/17/08, Kristen Johansen [EMAIL PROTECTED] wrote:


 I've always tried to make sure that whatever job I've
 had, there should be something challenging enough about
 it that I'm a little scared to do it.

 If that feeling isn't there about some aspect of my job,
 it means I'm not learning or growing anymore and it's
 time to find something else to do!


 k

 
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Re: [IxDA Discuss] Design Deliverables and Developers

2008-03-11 Thread Ari Feldman
Length really depends on the audience and the application.

Once you've done a few release cycles with your dev team, you learn the
optimal size for your specs as well as the fidelity required for them.


This is particularly true when you are working on a product with existing
features, workflow and conventions, etc.


Being thorough is key but so is being as concise as possible - this
minimizes superfluous information and reduces the time required to generate
the documentation in the first place.


Of course, YMMV according to your needs, team and particular process.


On 3/11/08, Sebi Tauciuc [EMAIL PROTECTED] wrote:

 On Tue, Mar 11, 2008 at 12:02 PM, vlad [EMAIL PROTECTED] wrote:

  Hi everyone.
 
  Angel said:  # 3: Be concise! Nobody wants to read a 500 page spec no
  matter how
  pretty it is. ;-) 
 
  Now I have to reply to this. To be as specific as possible means to
 give
  as much detail as one would need to perfectly and thouroughly understand
  the
  problem at hand. Isn't this rule in contradiction with your #3? :-P
 
 

 Not necessarily, I would say. You can give all the needed details in a
 concise or a less concise way. Did you really need 500pages to give all
 the
 *needed* details or would 50 have been enough? I guess it's about how
 efficient your communication is, given you know what needs to be
 communicated.


 --
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 http://www.sergiutauciuc.ro/en/

 
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Re: [IxDA Discuss] iPhone SDK

2008-03-07 Thread Ari Feldman
it's a great thing. too bad you need leopard to use it. tiger is far more
stable - in part because it's had 11 updates to leopard's 3.

On 3/7/08, Brandon E.B. Ward [EMAIL PROTECTED] wrote:

 Jack Moffet: So, are any of you excited by the opportunities offered by
 the SDK announcements yesterday?

 I'm stoked - but I haven't been able to download it yet. I get a little
 further each time - but I'm guessing their servers just got hammered
 yesterday.

 Still trying over other hour or so ... Very excited indeed.


 B
 
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Re: [IxDA Discuss] Design Deliverables and Developers

2008-03-04 Thread Ari Feldman
This is something I deal with nearly every day - especially as we have 2
week dev cycles between product releases.

Everyone who has replied to the thread already has provided sage advice.


Let's put it this way...


most developers never get more than a few bullet points for specs or as
inputs while many others still work in environments of oral history where
deliverables are verbally explained but never written!


So, when a developer gets design docs and/or functional specs - even
imperfect ones, they are often happy.


The more you involve them in the process and the better you are in
communicating with developers as part of your deliverables, the smoother the
experience will be but to actually have something written that illustrates
what the desired output should be and explains what happens if 'user X
clicks on a button' and man, you'll be ahead of the game.



On 3/4/08, Celeste 'seele' Paul [EMAIL PROTECTED] wrote:


 One of the things I am interested as a designer is how we can work better
 with
 developers.  If you are lucky enough to work as part of an in-house team
 you
 probably (hopefully) have a stronger relationship with developers than
 those
 of use who only come in as consultants.  Often as a consultant, the only
 contact we have with the development team might be through the project
 manager or technical lead.  So we must rely on our design documents to
 deliver our message.

 Although we would all like our deliverables to be developer-friendly, they
 don't always turn out that way.  Many of the guidelines I've read for
 creating client deliverables focus on impressing the client and not
 necessarily getting work done.  Sure, they also try to present the
 information in a way that readers can understand them, but project
 managers
 are a much different audience than developers who are actually doing the
 work.

 Does anyone know of studies or other research that explicitly looks at how
 developers are using design deliverables in practice?  Particularly
 integrating things such as wireframes in to functional specifications.  Or
 even if developers get the wireframes and mockups we give them.  I've
 found
 that developers prefer annotated slides or a big numbered list of issues
 to
 having to read anything big, but those types of things don't look as nice
 as
 a fully written final report for the project manager.

 Thoughts?

 ~ Celeste

 --

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 www.obso1337.org
 
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Re: [IxDA Discuss] Shift from Legacy system to web UI interface application

2008-02-28 Thread Ari Feldman
data entry speed is one of the prime advantages of green screen apps.

web apps don't really excel at this due to their emphasis on mouse-based
input.

i'd focus on building in lots of key-based redundancy for common tasks such
as tabbing between fields, etc.

also, web forms can reduce many green screen menus, which can speed certain
tasks and eliminate others.

another challenge you'll have is the fact that green screen apps are
'single-tasking' - they assume control over the entire environment whereas
web apps run insider a browser with limited control over state on an OS that
can have multiple windows open.

you'll have devise some interesting ways of keeping the user's focus on the
task while still allowing them to maintain efficiency.

On Thu, Feb 28, 2008 at 6:01 AM, Rony Philip [EMAIL PROTECTED] wrote:

 Hi,

 Can anyone guide me in understanding, what are the key factors to be
 considered while redesigning a legacy (green screen) application to a web
 UI
 interface application?. Especialy with reagards to task flows, forms and
 the toggle between keyboard and mouse.

 Sorry if this topic as already been discussed, maybe someone can provide
 me
 the thread.

 Thanks a ton!
 Rony
 
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Re: [IxDA Discuss] Portfolios

2008-02-22 Thread Ari Feldman
what works for a portfolio is a matter of preference and is largely
determined by who your intended audience is.

i think anyone focusing on UI and IxD, should probably have a portfolio with
one or more screen shots of your work, a description of the project, your
direct role, tools and techniques employed, a link to a finished product (if
possible) and possibly ancillary links to related items like documentation
or sample files.

i wrote my own portfolio tool - it offers most of the above and supports an
site-friendly version and a printer-friendly version. it's definitely NOT
fancy but it's fast, extensible (can support more more and works with any
web page layout) and most importantly, does the job.


On Fri, Feb 22, 2008 at 1:56 PM, Jeff White [EMAIL PROTECTED] wrote:

 Yes, I believe so - I strictly work on websites and web applications. But
 I
 would guess that folks out there doing interaction design for products and
 other experiences can still capture their work with photography and the
 right kind of documentation. Although I'm sure there are exceptions.

 Jeff

 On Fri, Feb 22, 2008 at 1:47 PM, sajid saiyed [EMAIL PROTECTED] wrote:

  Hi,
  Just out of curiosity, is everything that you want to show can be
  explained or justified in a print style tangible format?
 
  -sajid
 
  On Sat, Feb 23, 2008 at 12:08 AM, Jeff White [EMAIL PROTECTED] wrote:
   For months now, I've been wanting to redo my portfolio. I'm curious as
  to
what approaches everyone is taking out there, and I'm really
 interested
  in
tangible, print style portfolios, not a website.
  
What approach did you take for your portfolio? What have you seen
 from
others that you like? What resources are out there for portfolio
inspiration? Hiring managers - what about a portfolio inspires you?
 Or
depresses you? :-)
  
Jeff

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Re: [IxDA Discuss] Portfolios

2008-02-22 Thread Ari Feldman
i agree with this but websites are not permanent - i worked on many and
quite a few no longer exist or exist as they did when i was involved.

the same goes for applications. i had a bunch i wrote in my early 20s that
were pretty cool that could probably run under an emulator if i had saved
the floppy disk.

hence, that's why i said (if possible). just because something no longer
exists, it doesn't mean the time and work invested in it was for nothing.



On Fri, Feb 22, 2008 at 2:13 PM, Weixi Yen [EMAIL PROTECTED] wrote:

  a link to a finished product (if possible)

 The most important thing is not what you said you did, but what you
 actually did.  If your projects are not coming to fruition due to mistakes
 by other members of your team, you should probably create fake projects in
 your free time to demonstrate a possible end result.  The finished product
 is not an if possible but it's a MUST.  It's about marketing, so most
 people won't have the time to mull over what your role actually was.  It's
 all about finished products.   If you do nothing else, it's best to list the
 finished products of what you participated in.




 On Fri, Feb 22, 2008 at 11:03 AM, Ari Feldman [EMAIL PROTECTED] wrote:

  what works for a portfolio is a matter of preference and is largely
  determined by who your intended audience is.
 
  i think anyone focusing on UI and IxD, should probably have a portfolio
  with
  one or more screen shots of your work, a description of the project,
  your
  direct role, tools and techniques employed, a link to a finished product
  (if
  possible) and possibly ancillary links to related items like
  documentation
  or sample files.
 
  i wrote my own portfolio tool - it offers most of the above and supports
  an
  site-friendly version and a printer-friendly version. it's definitely
  NOT
  fancy but it's fast, extensible (can support more more and works with
  any
  web page layout) and most importantly, does the job.
 
 



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Re: [IxDA Discuss] Portfolios

2008-02-22 Thread Ari Feldman
for job interviews and/or pitching a client this is an absolute must. sage
advice.

layout is subjective but i have my online for reference in an email and
because i have a printer-friendly version of my online portfolio, which is
data-drive, i can easily generate a printed version of a portfolio deck via
Acrobat's web print feature or via a script.


On Fri, Feb 22, 2008 at 2:21 PM, JenniferVignone 
[EMAIL PROTECTED] wrote:

 Everyone should have a portfolio in print form.
 It just speaks to a level of preparedness and covering as many bases as
 possible, which exemplifies what this type of work is about. My online
 presence runs a gamut of the different things I do. I am less likely to
 update that for each and every meeting. The printed book is easier to play
 around with. Also, in the event that you have am agreement with a client not
 to post samples, but can show them (and not leave anything behind) the print
 portfolio is where this will occur.

 My own portfolio reflects what the position is that I am after, with a few
 other things thrown in that I think might be a good aside, based on the job
 description I have read or been told about, as well as the result of any
 phone conversation with the prospective client. This gives me the
 opportunity to move through the book and point out examples relevant to the
 conversation, as well as go off into a tangential thought if the opportunity
 is there and makes sense to do so.

 Typically, each meeting has me going through the portfolio to include or
 exclude some things in order to customize it to the interview. I may
 reshuffle items as well to have a different order. Some clients don't care
 to see a portfolio at all, but I always bring it with me. I have been in
 interviews in conference rooms where there are no computers, and so calling
 up a sample isn't always possible. With the rush of the day-to-day, you can
 find yourself shuttered off in a small makeshift conference room and if you
 don't have something to emphasize an idea or address the point-blank show
 me your portfolio question, it makes for a difficult discussion.
 
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Re: [IxDA Discuss] Portfolios

2008-02-22 Thread Ari Feldman
i hear that. that's it's always advisable to bring deliverables from hefty
specs to wireframes and any other pertinent matter.

this shows not only how you think and what you've done - it also shows that
you're thorough and prepared.

i also advise preparing leave-behinds when possible - be it printed matter
or a CD.

the goal is to show what you've done, what you know and what you can do.
people who know what they're looking for and what they're doing will
appreciate this extra effort.


On Fri, Feb 22, 2008 at 4:42 PM, Dmitry Nekrasovski [EMAIL PROTECTED]
wrote:

 I have to disagree with this. While it is great to show that you've
 been able to drive a design to completion/release (especially if
 applying for a position that demands a certain level of experience), a
 list of finished products does nothing to show a prospective employer
 your process, deliverables, or particular contribution to a project.
 Also, a list of finished products is the easiest thing to fake, and
 thus the least reliable indication of one's skill and experience.

 Dmitry

 On Fri, Feb 22, 2008 at 11:13 AM, Weixi Yen [EMAIL PROTECTED] wrote:
   It's all about
   finished products.   If you do nothing else, it's best to list the
 finished
   products of what you participated in.




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Re: [IxDA Discuss] Where are all the designers?

2008-02-20 Thread Ari Feldman
The same goes for us in NYC! Rents in manhattan for a 250 sq ft studio are
easily $1900 or more.

A two bedroom apt in a good neighborhood (with good schools) easily costs
$850K or more. My younger brother lives in Scottsdale, AZ. He owns a nice,
two level house for what our 1 bdr apt costs!

Food, clothes and other necessities aren't much different (unless you dine
out a lot of have very expensive tastes) but the cost of housing will kill
you.


On Wed, Feb 20, 2008 at 8:24 PM, Robert Hoekman, Jr. [EMAIL PROTECTED]
wrote:

  Not to take away from the very real issue of what the cost of living
  here is and how it puts a strain on people, but it certainly doesn't
  require earning $150K to $200K a year.


 Depends on your lifestyle. For example, $100k can do significantly more
 for
 you in Arizona than $150k can in Silicon Valley or SFO. When I explored
 positions in SV, I realized very quickly that I would be paying twice as
 much money to live in an apartment half the size of my house—and that was
 just the beginning. In the end, it just wasn't worth it.

 The other factor, though, was the thought of becoming a sort of cog in
 the
 machine in SV. Working for a big company like Apple or Google, you can
 lose
 your whole identity. At Apple, for example, they wholly condemn the idea
 of
 going out and speaking at conferences unless your name is Steve, and I was
 told outright that my speaking schedule would have to come to an untimely
 end. I couldn't see sacrificing all the great things I get to do as a
 consultant to work at one of the bigs. Again, not worth it.

 And as far as opportunities go, well, let's just say I'm doing just dandy
 living outside of SV. Sure, I'd probably get some very sexy commercial
 projects working in SV, but sexy commercial projects aren't my focus, so
 it's a moot point.

 I'll leave the sexy commercial projects to the youth. :)

 -r-
 
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Re: [IxDA Discuss] Password enforcement UI - good, bad or ugly?

2008-02-19 Thread Ari Feldman
yes but passwords like those you describe are prone to hacking as they
contain dictionary words that some brute force password crackers use to
increase their chances of cracking passwords.


On Feb 19, 2008 3:10 PM, Anthony Hempell [EMAIL PROTECTED] wrote:

 Another strategy is to create memorable Name/Number combinations that
 are part of a larger set that can be mined for almost infinite
 password ideas, such as:

 Car make / year  (Cadillac77 or Mustang!56)
 Athlete / number (Jordan23 or Gretzky!99)

 etc


 On 19-Feb-08, at 12:00 PM, Katie Albers wrote:

  I know I was taught by a shockingly sane network engineer that the
  easy way to develop hard to crack passwords was to choose a regular
  word of the right length in your native language and then substitute
  number(s) and punctuation marks as appropriate and capitalize either
  the first or last letter. As long as you use consistent
  substitutions, all you have to remember is the word. So, for example,
  Olympics becomes
  0!ymp1cS and in all my passwords O becomes 0, L becomes !, I
  becomes 1 and so forth. Not all users have to use the same set of
  substitutions, but each user needs to be consistent from one password
  to the next, otherwise it's yet another memory problem.
 
  Is there a problem with recommending -- perhaps on a help linked
  page -- such a method to users?
 

 
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[IxDA Discuss] friday fun: what's the coolest thing you've designed?

2008-02-15 Thread Ari Feldman
be it desktop app, game, CD, website, web app, mobile app, etc.

there are some heavy hitters on this list and i'm sure everyone is curious
what some people here have done.

any takers?

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Re: [IxDA Discuss] friday fun: what's the coolest thing you've designed?

2008-02-15 Thread Ari Feldman
now, that is pretty neat!

On Fri, 15 Feb 2008 12:27:45, Benjamin Ho [EMAIL PROTECTED] wrote:

 A long time ago, I designed a ground control station for controlling a
 UAV (Unmanned Aerial Vehicle) in a project with the Canadian Coast
 Guard.

 I'm still riding on that accomplishment. ;)



 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=25992


 
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Re: [IxDA Discuss] friday fun: what's the coolest thing you've designed?

2008-02-15 Thread Ari Feldman
very cool!


On Fri, Feb 15, 2008 at 3:11 PM, Rich Rogan [EMAIL PROTECTED] wrote:

 I worked on getting Moody's Credit Mark application from Alpha to GA
 release. Credit Mark was one of 4 rating engines, (Finch, Standard and
 Poors
 and Dow Jones have their own SW), used by (virtually every) bank to rate
 mortgages, bundle them up into tranches and sell them in the secondary
 markets.

 Wait a minute, did you ask what was the most notorious product you ever
 worked on?

 (PS. the software works great, the gaming of it is another thing.)



 there are some heavy hitters on this list and i'm sure everyone is curious
 what some people here have done.

 any takers?


 --
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 President UX/UI Inc.
 http://www.jrrogan.com
 
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Re: [IxDA Discuss] prototypes are software and belong to engineers?

2008-02-13 Thread Ari Feldman
Agreed but whether you choose to prototype or wire frame will ultimately be
defined by your needs, workflow, audience, project or application and of
course, time.

I spent a lot of time wire framing and generating annotated specs. Yet,
that's completely dictated by the type of projects I work on now, our
internal workflow and the scant time I usually have available.

However, at my last job, I found myself spending more times doing prototypes
because I had smaller projects, more time available and my audience was
primarily non-technical folks who found it easier to understand how things
worked by having something they could play with.

As for writing code - it shouldn't be necessary unless you're doing
functional prototypes using a tool or application that requires it. For ex:
using Flash to simulate interactivity vs. an application that can simulate
one, etc.

Like anything else, YMMV.

On Feb 13, 2008 6:35 PM, Todd Zaki Warfel [EMAIL PROTECTED] wrote:

 Here's the key piece I took away from this:

  [...] We as competent craftspeople should be able to communicate
  with great precision and clarity what we intend the software to do
  without resorting to code.[...]

 The operative word here is should. In the 15 years I've been
 designing interactions, most of it has been done w/o writing a single
 line of code. I've been able to show and describe most interactions w/
 o coding.

 In practice, however, that's recently changed. I probably still could
 do it w/o writing any code, but I haven't been. In the past 9 months,
 I haven't done a single wireframe. That's right 0. Instead, I've been
 prototyping.


 Cheers!

 Todd Zaki Warfel
 President, Design Researcher
 Messagefirst | Designing Information. Beautifully.
 --
 Contact Info
 Voice:  (215) 825-7423
 Email:  [EMAIL PROTECTED]
 AIM:[EMAIL PROTECTED]
 Blog:   http://toddwarfel.com
 --
 In theory, theory and practice are the same.
 In practice, they are not.

 
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Re: [IxDA Discuss] IxD Work on Various Product Types

2008-02-12 Thread Ari Feldman
On Feb 12, 2008 9:53 AM, Lukeisha Carr [EMAIL PROTECTED] wrote:

 Hi All,

 It seems that although IxDers do not necessarily have their hands deep in
 technology in terms of the implementation of it, we still need to know the
 capabilities of the technology behind what we are designing, so as to not
 request impossible solutions.  Working on different types of technical
 products (other than web technology) is one of my goals for the future.

 Those of you who do not ONLY do IxD for websites/web applications, what
 product types did you begin your IxD experience?


don't know if this counts but i started as a hobbyist developing my own
programs back in the late 80s just as 16 bit home computers were coming out.
think 8mhz and 512KB of RAM.

many of the features of these operating systems laid the groundwork for how
so-called modern OSs work - for ex: using resource files for separating
languages and text-strings from apps, windows, dialogs, alert boxes,
background tasks in the form of desk accessories, device dependency,
bitmapped fonts, etc.

i wrote simple programs that ranged from utilities (front end shells, disk
formatters and copy programs) to games and learned by creating or
experimenting with interfaces. later, i got into low-end game development as
a game artist, designer and beta-tester and did still more UI work.


 Then, how did you transition from one to another?  For example, if you
 started out in the web, how did you move on to doing IxD for medical
 devices, hand-held non-web applications, desktop apps, etc.?


given my early exposure with so-called ancient computers, transitioning for
me has been relatively easy as what's new now is actually really old!

for ex: web apps are now starting to look like desktop apps from 1990-1993.

ways of interacting with them haven't changed substantially because
technologies like Flash, Java and AJAX run sandboxed by the browser and
early 90s OSs were basically single-tasking.

the eye-candy has changed. latency has improved but aside from 3D
interfaces, it's nothing too outrageous.

cell phones and PDAs are on average, about as powerful as 8bit and 16bit
computers.

many of the same limitations that challenged developers in 1993 exist today.
the main difference is that users are actually less technical today than
they were then because i got into computer when they were in 8% of US homes.
now they're in 80% or more.




  
 
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Re: [IxDA Discuss] Desktop GUI prototyping tools...

2008-02-08 Thread Ari Feldman
it looks like it has a nice set of widgets but can it generate specs from
the prototypes? some people disagree about the value of specs but in the
right environment they are very useful. this is where Axure is mighty
nice...

On Fri, 8 Feb 2008 07:12:47, Kumaravel Somasundaram [EMAIL PROTECTED]
wrote:

 We've recently launched a new prototyping tool at
 http://www.designervista.com. We've gotten some positive feedback
 thus far...

 Any feedback is welcome.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=24884


 
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Re: [IxDA Discuss] Online newspaper software?

2008-02-07 Thread Ari Feldman
yes, take a look at props.

the community has fallen off since i used it but with some customizations
(some i wrote, most i hacked), it also worked well as as a general purpose
CMS.

when i ran it, it easily handled 300,000 dynamic page views monthly on a
linux box running on a lowly Pentium III and MySQL 3.23 and system load
barely broke 0.6 during peak usage. it can probably handle c. 1MM page views
on a better machine.

it can run on a shared hosting environment but a dedicated or fully
virtualized machine is recommended.

props is really nice as far as layout goes - all tags are embedded in actual
HTML files and you insert dynamic content using smarty-like tags - e.g.
h2{headline}h2

http://props.sourceforge.net


On Feb 7, 2008 3:33 PM, Joseph Selbie [EMAIL PROTECTED] wrote:

 Does anyone know of a well designed, highly usable, open source, online
 newspaper software?

 I need the usual ability to post, edit, archive and delete articles, and I
 need a community events calendar and classified ads. If no open source
 software covers all of these, perhaps some of you could recommend
 individual
 solutions for the events calendar and for classified ads.

 Any help is greatly appreciated. I have a no budget pro bono client :).

 Joseph Selbie
 Founder, CEO Tristream
 Web Application Design
 http://www.tristream.com

 
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Re: [IxDA Discuss] New pattern library site: ui-patterns.com

2008-01-28 Thread Ari Feldman
minor issues aside, this is a very nice resource and kudos to the site's
author for developing it!
On 1/28/08, Robert Hoekman, Jr. [EMAIL PROTECTED] wrote:

  Just passing this along for reference. I'm not affiliated with the site,
  but
  I like what I've seen so far–especially the clean, simple design of the
  site
  itself.
  http://ui-patterns.com/


 The initiative is great, but there are obviously a few problems.

 1) There is no navigation on the site - you always need to return to the
 homepage to find new patterns. It's not very scalable.

 2) The pattern descriptions could benefit from some more detail. Jared
 Spool
 has a great write-up on the elements of a good pattern description
 herehttp://www.uie.com/articles/elements_of_a_design_pattern/.
 More thorough descriptions could help convince the interaction design
 community to promote it as a good resource.

 3) One thing not even Spool mentions is that a pattern description can
 always benefit from a summary of possible benefits and caveats in terms of
 usability. For example, your description of Continuous scrolling could
 mention (based on usability studies, of course) that this pattern can
 cause
 confusion for users, who often believe that a page with continuous
 scrolling
 simply has not finished loading. As in, they often don't recognize that
 the
 scrolling is done that way on purpose—they think the page hasn't completed
 loading. As such, they keep clicking on the down arrow of the scrollbar in
 a
 repeatedly failing attempt to reach the end. Some discussion of the
 usability of each pattern would be incredibly beneficial to anyone
 considering the use of a given pattern.

 4) Some of the patterns are more commonly known by other names, and these
 names should be mentioned for the sake of completeness. Continuous
 scrolling, for example, is often known as Infinite scrolling, and Tip
 a
 friend is often known as Tell a friend.

 5) I noticed there is no way to contact the guy who created the site
 (unless
 you go through his blog to his personal About page and copy/paste/modify
 his
 email address). I wonder if he has plans to open up the site so that
 others
 can contribute (wiki-style), or at least to offer a feedback form for each
 pattern description.

 (FWIW, I emailed this list to the guy who created the site.)

 -r-
 
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Re: [IxDA Discuss] new features

2008-01-23 Thread Ari Feldman
it depends on the nature of your product. i think it's especially important
for products that are either mission critical and/or where financial
transactions are involved.
for example:

we're constantly deploying enhancements to our product every 2 weeks with
changes that touch UI to behind the scenes functionality.

because of this, we decided to deploy a basic 'news' admin that allows us to
highlight these updates on each user's dashboard so we can announce these
updates, changes, tweaks, etc. to our various audiences.

we provide links to these news items, which provide more information as well
as a counter that shows how many news items have been added since one's last
login and even an RSS feed if one is so inclined to subscribe to it.

furthermore, our system works universally for all users of our product -
advertisers, partners and internal staff, which allows us to target
different messaging to these different users.

the same system can also be used to display crucial system notices (e.g.
scheduled maintenance) but more prominently.



On 1/23/08, Mark Schraad [EMAIL PROTECTED] wrote:

 If your are introducing a new feature on a consumer web site, does it
 always need to be overtly called out? Particularly if it a catch up feature
 (your competition already has something similar). I am wondering if there is
 benefit in letting the user discover a cool feature (any behaviorists out
 there?) - as opposed to directing their attention to it? Has anyone had this
 conversation or have insights to the issue?

 Thanks -Mark



 
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Re: [IxDA Discuss] Why do crappy interfaces sell?

2008-01-22 Thread Ari Feldman
i don't have the research to cite but i also suspect that virtually any
interface can be learned given enough time.
i used to do data entry for custom mainframe software as a summer job and
later i beta tested Merrill Lynch's DOS-based brokerage information system
in the early 90s. both interfaces sucked but people dumber than the corn in
shit were able to master them given enough time...



On 1/22/08, Nasir Barday [EMAIL PROTECTED] wrote:

  But these kind of products have been around for what? 15 years?

 Bruno, I think that's the very root of the problem: inertia. When there
 are
 only one (or few) players in the field, the market for a product tends to
 mature slowly. The financial and medical industries are classic examples.
 Especially in these industries, upper management sees a different approach
 as something that needs additional training and integration work. Never
 mind
 that the new thing would make people more efficient and offset the
 costs.
 On the customer and the vendor side, they see it all as extra cost that
 doesn't make sense, especially when there are shareholders to report to.

 Not sure what the market is for the CD product, but I'm guessing once
 another company wants a piece of the pie, it'll come up with a slick new
 way
 to do things and give your client a run for its money. That's when there's
 incentive for someone like your  client to use that extra cost to buy a
 competitive advantage. And when the competitors of customers in the
 market
 become more efficient by using the new, more efficient product, they have
 an
 incentive to demand more efficient products, too.

 - N
 
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Re: [IxDA Discuss] Ratio of designers to developers

2008-01-22 Thread Ari Feldman
we run with 1 product, 1 designer (who shares UI design with product), 1 QA
and 4 dev and it works pretty well for us. we bang out releases fairly
consistently with few hiccups.

On 1/22/08, Patrick Neeman [EMAIL PROTECTED] wrote:

 For pricing, we've been going with 25 percent requirements gathering, 50
 percent development, and 25 percent quality assurance as a starting point
 for projects. The ratios may change, but I once worked on a team where
 Product Management was 1, dev was 3, UI design was 1, and QA was 1, and that
 team ran like a well oiled machine.

 Patrick

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Billie Mandel
 Sent: Tuesday, January 22, 2008 11:18 AM
 To: IxDA Discuss
 Subject: [IxDA Discuss] Ratio of designers to developers

 Hey fab folks -

 So I was at dinner the other night with the technical publications
 manager here at my company, and he mentioned that the STC had stats on
 how many documentation people a software company should have per
 software developer, in order for the tech pubs team to be optimally
 effective.

 Do we have anything like that for designers? Anyone done any work
 determining what the relative size of the design team to the dev team
 should be overall for a software dev shop? (Yes, I know, it depends,
 but a ratio range would certainly be useful)

 Thanks in advance (you'll be helping me build my empire and take over
 the world, of course)

 Cheers,
 - Billie


 *   ****   *   *
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Re: [IxDA Discuss] Prototyping for Computer vs. Mobile Screens

2008-01-17 Thread Ari Feldman
i agree with this. i used to do artwork for mobile games - where the LCD for
many phones is still 128x128! some still have fixed palettes and even a few
are grayscale or BW! you have to know this info before you start as it's
extremely difficult to compensate once a project is underway.

On 1/17/08, Gretchen Anderson [EMAIL PROTECTED] wrote:

 For Mobile design (or really any embedded UI) knowing screen size and
 resolution is critical. It's the biggest mistake that newbie designers
 make when working off of the PC. You have to adjust your notions of when
 fits on screen, how readable text is, and how your design scales if it
 is cross-platform.

 You can prototype a certain level of this in Photoshop by setting your
 specs to the right size and resolution specified by the LCD
 manufacturer. Or, if you don't have a specific LCD, make some
 assumptions and find some sample specs online.

 For behavioral prototypes, it's also critical to integrate physical
 controls and behaviors, and if possible LCDs. See  my previous post
 about some tools in this area. My advice here is get a good engineer
 with some amount of electrical engineering skills to help here. Not for
 the uninitiated.

 Gretchen

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Lukeisha Carr
 Sent: Wednesday, January 16, 2008 9:16 PM
 To: IxDA
 Subject: [IxDA Discuss] Prototyping for Computer vs. Mobile Screens

 Hi All,

 There have been several posts on prototyping tools.

 For those who design for both computer  mobile screens, what is the
 best way/tools to prototype based on screen size/resolution?  Does the
 tool you use matter?  Or, is it just the design patterns that matter?

 For example, many times the wireframe/prototype for a web site usually
 reflects the actual size of the real site.  So, is that the same in
 mobile design?  And, if so, what is the best tool or technique to
 accomplish that?

 Thanks!
 ~ Lukeisha






 
 
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Re: [IxDA Discuss] Best tool for word processing on a Mac?

2008-01-10 Thread Ari Feldman
many rave about Mellel and Nisus Writer but file compatibility with Word is
poor although the editing features of both apps is considered very strong.
i wrote a book with Mac Word 98, sure, it crashed a lot but OS 8 was very
stable with all of the extensions i had installed. miss it.

i think pages is very pretty and nice for simple tasks but not quite up to
snuff for very large documents or particularly stable.

neoffice is a contender as Word compatibility is high but UI is very un-mac.


On 1/10/08, Robert Hoekman, Jr. [EMAIL PROTECTED] wrote:

  Unfortunately I still use Word for most docs because I collaborate on
  documents that Windows users also need to be able to edit.


 The Pages version that comes with iWork '08 should solve these problems.
 Pages now tracks changes and comments, and all of these are maintained
 when
 you open a Word doc in Pages. Likewise, when you export a Pages doc to
 Word,
 all these changes and comments show up in Word. It's pretty dern seamless.

 I'm currently finishing up my next book, and I've used Pages to write and
 edit the entire thing so far, despite that New Riders requires the use of
 their custom template. I've had no problems.

 Pages is excellent. I'll never go back to using Word. I can't stand Word.

 -r-
 
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Re: [IxDA Discuss] PDF form v. HTML

2008-01-07 Thread Ari Feldman
PDF forms can be prettier but they are a pain to set up and require a lot
more work to properly integrate with a backend. then you have to figure out
how to do form validation and input error feedback.
HTML forms would be a wiser choice for many reasons.


On 1/7/08, Kim Bieler [EMAIL PROTECTED] wrote:

 I'm looking for information on the pros and cons of using a PDF form
 to enter information that will feed into a database, versus a plain
 old HTML form.

 I don't have any experience with online PDF forms but my gut feeling
 is that they might be less accessible and possibly harder to use
 because of font issues and the like. Any thoughts?


 -- Kim

 + + + + + + + + + + + + + + + + + +
 Kim Bieler Graphic Design
 www.kbgd.com
 www.stargazertees.com
 c. 240-476-3129
 + + + + + + + + + + + + + + + + + +



 
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Re: [IxDA Discuss] Has anyone been asked to create a directory of UI elements?

2007-12-12 Thread Ari Feldman
a good design pattern library might include this if you're lucky enough to
have to time to create one.
some tools like Axure allow you to assemble libraries of UI elements you use
in your prototypes and it has a 'Masters' option that allows you to include
them in specs you generate.


On 12/12/07, Mark Richman [EMAIL PROTECTED] wrote:

 I was discussing a new project with someone from our Sales group, and
 they asked me how I kept track of fields in case they were dropped
 from the actual implementation for some reason. I said that I kept old
 versions of the wire frames and usually commented any changes
 following the first version.

 However, I realized that not only didn't I keep a master list of UI
 elements, I'd never actually seen one outside of wire frames.

 In my previous life as a systems engineer, this type of directory of
 all database and system fields would have very likely been a piece of
 the project.

 So, does anybody on this list create a deliverable of this nature? If
 so, are there specific conditions under which you would do this? Most
 of my colleagues just create the wire frames and let them speak for
 themselves.

 Thanks

 Mark Richman
 Product Designer
 Intelliverse
 
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Re: [IxDA Discuss] Bad Changes In The New GMail Version

2007-12-11 Thread Ari Feldman
what's nice about mailplane is that you can use custom CSS stylesheets to
remove ads.
of course, various FF extensions such as CustomizeGoogle also allow this but
none of the various Gmail extensions make it as easy to switch between
accounts as mailplane does.



On 12/11/07, pauric [EMAIL PROTECTED] wrote:

 Very good point Jan, also, I'd like to refine my statement on
 mailplane's offline mode.  mailplane is a local 'html' version of your
 gmail.com view.  I like the consistency.  POP clients will have their
 own layout and might lack the great search and other nuances?

 however, a pop client has a fully working offline mode, mailplane only
 allows me to browse and has a minor bug refreshing... its still beta.
 So.. not totally awesome, but a very nice hybrid - local-ish mail
 client with web view consistency.

 Also I'd like to thank Leonardo for starting the discussion, I
 appreciate seeing someone else's in depth review of the problems -
 thank you.

 regards - pauric
 
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Re: [IxDA Discuss] Designing for CMS

2007-12-06 Thread Ari Feldman
i had the displeasure of designing a UI and custom functionality for a
'Webzine' on behalf of a client that used Microsoft Content Management
Server (a pile of steaming shit) that used a proprietary extension developed
by the scam artists at Accenture India to provide additional features. the
use of both solutions was mandated by our client.
It was a complete nightmare! the CMS nor extension was not flexible and
could not adequately handle the task. so, what should have been a 3-4 week
project using any number of open source CMS solutions along with a custom
PHP or Perl script i could have written, turned into a 5 month dev project
that was also incredibly expensive.

CMS' are like shoes. they fit in different ways and not every CMS is up to a
given task. some are geared towards being general purpose, others are good
at blogging or managing static content. one must pick a solution that is
ideal for the job.

in contrast, my last gig in the agency world was selecting a CMS and
technical infrastructure for a hot bio-tech firm. i had full say in the
matter and thus, picked a solution that was general-purpose enough that
allowed it to deal with every usage scenario both now and far into the
future.


On Dec 6, 2007 10:47 AM, Cindy Blue [EMAIL PROTECTED] wrote:

 Have many of you designed applications or other interactive interfaces
 on top of content management systems?  Do you find that designing for a
 CMS-driven website implies a unique set of issues or constraints?  I
 recently worked on a project where we pushed the abilities of a CMS as
 far as possible then built custom apps on top of it.  While I always
 work closely with front and back-end developers to get feedback on IA
 and design deliverables, it was even more critical in this project.  We
 had to make sure that suggested features were not only possible, but
 made sense within the chosen CMS.  I imagine that if you have a
 developer that is an expert in that particular CMS it would be easier to
 break it apart and build upon it, but that may not always be realistic.


 I'd love to hear about your experiences!

 Also... are there any good books written for designers/IAs/insert your
 title here about these issues?

 Thanks!
 Cindy Blue
 NavigationArts
 
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Re: [IxDA Discuss] Suitable icon for freeze

2007-12-03 Thread Ari Feldman
yes, great recommendation!

Horton's book is 13 or 14 yrs old but still valid today as it was when it
came out. it's a fantastic resource for understanding the theory and
practical considerations when designing icons and visual metaphors.



On Dec 3, 2007 8:36 AM, Chauncey Wilson [EMAIL PROTECTED] wrote:

 Hello,

 I would suggest that you try the method called braindrawing which is a
 visual type of brainstorming.  Here are the basic instructions:

 1. Each member of a group is invited to explore solutions to a visual
 problem statement by sketching solutions for a designed period of
 time.
 2. The sketches are passed on to another person.
 3. The second person then enhances or adds something to the sketch or
 creates a new sketch and then passes all the sketches on a page to yet
 another person.
 4. The process is repeated for several iterations. For example, you
 might do five iterations of braindrawing with the first iteration
 lasting 10 minutes (the first person has a blank page and might need
 more time to get started) followed by four, five-minute enhancement
 iterations.
 5. At the end of a braindrawing session, all the sketches created by
 the group are posted in an art gallery where colleagues and
 participants in the braindrawing session can review the sketches and
 discuss which ideas should be considered further.
 6. The post-braindrawing discussion should be recorded. The group can
 vote on the best ideas and then prioritize them further at the end of
 the session or at a separate session. The ideas can also evaluated by
 a different group.

 This is a simple technique which can generate many ideas.

 The second approach is to brainstorming metaphors associated with
 cold, the process of getting colder, etc and then brainstorming images
 that go with the various metaphors.  After you generate the list, you
 can apply various criteria (international acceptability, fit with
 current icons, complexity, etc.).

 If you don't have a copy, I would highly recommend William Horton's
 The Icon Book (which may be out of print) as the definitive guide on
 principles for icon design.  The appendix to the book also has a list
 of icons that can be to simulate ideas.

 Chauncey


 On Dec 3, 2007 12:25 AM, PREETI SALUJA [EMAIL PROTECTED] wrote:
  Hi all!
Can you suggest some good links or any ideas for designing a suitable
  icon to denote freeze image and freeze screen?
  Kindly get back with any ideas that bouce ur head.
  Regards,
  Preeti
  
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Re: [IxDA Discuss] Placement of credit card logos

2007-12-03 Thread Ari Feldman
most, not all ecommerce sites offer credit card payment options in a drop
down menu with Visa usually defaulted as its the most popular card in the
US.

because it's defaulted, some users may not click on the menu to reveal other
choices like AMEX or Discover, etc.

therefore, it *can't* hurt to place logs of other accepted cards next to the
payment options so users can visually scan their choices of supported cards.

AND...equally important - make sure you convey info on what the CVV number
is for the different cards you support - they vary between cards.



On Dec 3, 2007 10:41 AM, Dariusz Paciorek [EMAIL PROTECTED] wrote:

  I think that depends of the project, for example in Brazil the
 
  majority costumers look for the payment ways first(at least at the
  first buy intention) them he look for some product to buy.



 Maybe... but I've got alternative examples, where credit card logos are
 not
 displayed on home page.

 http://www.amazon.com

 http://www.agito.pl
 
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Re: [IxDA Discuss] Fixing bugs is not fixing design!

2007-12-03 Thread Ari Feldman
Since I work on helping to design what is fairly complex software, i'd like
to chime in on this.

i agree that fixing bugs is not the same as fixing design.

however, anyone who has worked at a startup with scant resources, aggressive
time lines and so forth, will also tell you that you're often faced with
tough choices:


   - take X months to design the perfect system - not an option for a
   company that has to ship or release a product yesterday
   - implement a design that will work - learn from it and try to improve
   it based on real-world use - not ideal but the most practical given limited
   time and resources


On Dec 3, 2007 12:29 PM, Russell Wilson [EMAIL PROTECTED] wrote:

 Excerpted from a post on my blog:

 http://www.dexodesign.com/2007/11/fixing-bugs-is-not-equivalent-to-fixing.html

 Would love feedback fromn IxDA'ers...


 [snip]

 At Dux2007 http://www.dux2007.com/ in Chicago, I attended a workshop
 where
 I asked the group why we don't design software like we do hardware? Why
 don't we spend more time in prototypes, mockups, etc. One of the
 attendees,
 a software designer... said because it's cheap to fix software problems -
 all you have to do is make a download available that resolves the bugs.

 That's what so many executives are really thinking, aren't they? Build it,
 test it, get it
 out the door, and then ship fixes as necessary. Time to market, fix later.

 And herein lies the mistake: fixing bugs is not equivalent to fixing
 design.

 True, bugs in software can be fixed easier and cheaper than bugs in
 hardware. But we're not talking about bugs--we're talking about DESIGN.
 You
 can't fix a design with a download! Design is the essence of the product,
 how the product interacts with users, the personality of the product, the
 metaphors, etc.

 Attempting to fix design in an update results in confusion, retraining,
 potential loss of trust, etc. The changes are too significant. Therefore
 redesign is often delayed until the next major release of the product,
 resulting in additional costs, potential loss of customer loyalty and the
 opportunity to lock them in, etc.

 So, yes, software bugs can be remedied easier than bugs in hardware. But
 design problems in software are no easier or cheaper to resolve than
 hardware design flaws, and therefore we (software designers, creators,
 builders) must adopt better processes, principles, and expertise towards
 designing better software products from the start.


 --
 Russell Wilson
 Vice President, Product Design
 NetQoS, Inc.
 
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Re: [IxDA Discuss] UI Architect vs. Business Manager

2007-11-30 Thread Ari Feldman
Michael,

that's an excellent description of the role. as i've been primarily a
product guy in one guise or another for the past 3 yrs, i'd like to split
some hairs:


   1. Product Managers can have a technical or design background - some
   companies prefer one over the other - it really depends on the structure of
   the organization, the type of products it develops, etc.
   2. Product Managers function as the operational hub of the
   organization. they filter requests from marketing/biz dev for product
   features or functionality as well as those from users, determine
   requirements, figure out how they should or could work, help to design and
   implement these features, prioritize them in the product development roadmap
   and queue and manage expectations and timelines.

In larger organizations, they may own one product vertical or even just one
aspect of a product. In smaller organizations like mine, they do everything
but wash the dishes and take out the trash.

speaking from personal experience - i devise my own features as i identify
areas that are lacking or translate raw requirements (i'm lucky if they're
in bullet point form) into something tangible that can be defined, designed
and specified. i also prioritize feature development, bug fixes and
enhancements as well as write copy, supervise editorial, supervise QA,
manage product support and work directly with our in-house marketing, biz
dev, design and technology teams to insure functionality and required
features are implemented into the product.


On Nov 30, 2007 11:46 AM, Michael Micheletti [EMAIL PROTECTED]
wrote:

 Software companies often have a separate Product Manager role or
 department.
 This person or group is responsible for setting strategic product
 direction,
 determining the feature set to be included in specific product releases,
 naming of versions, setting the highest level of schedule requirements,
 and
 determining the target market segments or customer groups the product is
 aimed at. Each company organizes responsibilities a bit differently. There
 are overlaps with designers (both are concerned with product feature sets
 and target customers). There are overlaps with project managers (both are
 concerned with schedules and the features to be included in specific
 releases). There are overlaps with marketing (both are interested in
 presenting the right product to the right market segment). The difference
 that I see is that a product manager has a tight business focus rather
 than
 technical or informational or design-oriented. A strong product manager
 with
 good connections helps shape a competitive product in the marketplace.
 Weak
 or non-existing product managers lets designers/developers/marketeers go
 nuts and build things that nobody really wants.

 All the above is IMHO - I haven't ever been a product manager, but have
 worked with some good ones. PMs and friends on the list please correct or
 clarify if you can. Thanks, hope this helps,

 Michael Micheletti

 On Thu, 29 Nov 2007 09:11:57, ELISABETH HUBERT [EMAIL PROTECTED]
 wrote:

 
  In response to Michael what exactly do you refer to when you say the
  product management side?
 
 
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Re: [IxDA Discuss] UI Architect vs. Business Manager

2007-11-29 Thread Ari Feldman
your job sounds interesting.

i can't speak for anyone but myself but not everyone on this list has a
traditional background in HCI or related disciplines. some of us got into it
by proxy - due to our jobs.

i'm head of product for my company. as such, i do a little bit of
everything, including getting requirements for features, designing then,
writing the specs and so forth so your role is not necessary unusual.

Ari

On 11/28/07, ELISABETH HUBERT  [EMAIL PROTECTED] wrote:

 Hi all,

 I was doing some thinking after work today and I thought I'd post a
 question. A few months ago I moved to the strategy user experience area of
 my company after being in the user experience area that dealt mostly with
 executing and expanding upon strategy. Despite doing some of the
 traditional roles of an UI Architect type (this is the name of the role
 where I work) such as maintaining the site structure, brainstorming
 strategies etc... I've also been assigned to represent the business on
 some
 efforts. Meaning I'll bring the project teams the requirements, make sure
 they are fulfilled. In these cases our strategy team really is the
 business. I'm curious as to whether anyone else out there has the same
 type
 of role or if this is some unique case?

 Thanks!
 Lis

 http://www.elisabethhubert.com
 
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Re: [IxDA Discuss] Progress bar best practices

2007-11-27 Thread Ari Feldman
i worked on a social networking site that also had video uploading and
sharing.
we implemented a real time uploading system that displayed a progress
bar/feedback mechanism that:

   - displayed a visual horizontal progress bar along with a % indicator
   that updated as the upload progressed
   - a real-time estimate of when your upload would be done
   - it would change appearance once the upload was completed


it was done as a pop up window so the window could be minimize allowing you
to upload your video in the background while you continued to use the site.
as long as your didn't surf away from the site itself or close the browser,
the session wasn't detached.

this mechanism seemed to work well and it conveyed plenty of useful
information.



On Tue, 27 Nov 2007 13:06:50, Rik Schot [EMAIL PROTECTED] wrote:

 (Like Scott, I'm new to the group...)

 I'm really impressed with the way Flickr.com deals with it. For 2
 months now, they have a multiple image-uploader. Wich gives you
 realtime feedback. Check:
 http://blog.eight.nl/assets/2007/10/17/Picture_6-1.jpg
 It gives you useful information and little checks that show when
 it's done.





 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=22928


 
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Re: [IxDA Discuss] Songza

2007-11-14 Thread Ari Feldman
it's a cool, clean interface no question. however, i had questions about how
they handle large data sets being returned. there are several common
practices and patterns for this but i haven't seen how they implement them.
songs and music-related content by their nature can encompass massive
amounts of data.

On 11/14/07, Lisa deBettencourt [EMAIL PROTECTED] wrote:

 AHA! Fitts' Law at its finest! :-) Great stuff. Definitely one of those
 things where you go DOH! Of COURSE!. Love that they could pull it off in
 a
 web app.

 So, I typed in Metallica and got a relatively short list of songs (yes,
 my
 favorite band of all time). I then noticed the one thing missing from the
 returned list was the album name. The songs I got back weren't either
 sorted
 by album or had the album name in them. Hmmm... so is the song I'm
 clicking
 on from the original album or from a remake? Live or studio?

 ~Lisa
 
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Re: [IxDA Discuss] Serena Composer (Now Free) vs. Axure RP

2007-11-13 Thread Ari Feldman
it's very nice for free!
as a product mgr, the structured workflow it provides is very attractive for
my needs. i see it less useful for prototyping compared to Axure, however.
that being said, it definitely seems to has features that Axure lacks
(process/activity flows, tool integration, version control, etc.) and i plan
to learn it by using it for small projects and possibly larger ones later.

very cool - thanks for the pointer to the download.

Ari


On 11/13/07, Mitchell Gass [EMAIL PROTECTED] wrote:

 Serena Prototype Composer is now free:

http://www.serena.com/products/prototype-composer/home.html

 I'm currently using Axure RP, but it looks like SPC has some
 interesting capabilities. If any of you have used both, could you
 give us your thoughts?

 Thanks!

 Mitchell Gass
 uLab | PDA: Learning from Users | Designing with Users
 Berkeley, CA 94707 USA
 +1 510 525-6864 office
 +1 415 637-6552 mobile
 +1 510 525-4246 fax
 http://www.participatorydesign.com/


 
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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-08 Thread Ari Feldman
Good point. A specification is essentially a 'container' that encapsulates
both wireframes/prototypes and the descriptions of the desired functionality
and interactions required for a given product, project or feature.


On 11/8/07, Gavin Edmonds [EMAIL PROTECTED] wrote:

 Following this thread it is clear that 'prototypes' and what is a
 'design specification' is being confused as well as the purpose for
 creating a prototype. Prototypes can be used from developing an idea,
 gaining user insights, presentations to the client  form part of the
 final design specification to be built (Sometimes the prototype becomes
 the final product).

 In everyday design life there are factors of different applications of
 UI, design methods, budgets, time  requirements that drive a decision
 for the best approach. The UI folk that I know all have one thing in
 common - they strive to do their best making the most out of the
 opportunity.

 To get back to the topic of what tools do you use for prototyping - the
 range I use goes from sketch - high fidelity on paper, in browser 
 flash. The decision for what type of prototype is driven by the purpose
  resource. It is difficult to choose the best prototyping method
 without consider the factors above.

 I find comments in the thread about there being no value for paper
 prototyping unfounded as I have always gained huge value from paper
 prototyping, especially for usability  user research.

 Maybe the thread will gain more value from stating what the prototype is
 required for?


 

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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-08 Thread Ari Feldman
Axure is definitely a prototyping tool but it's also quite good at
generating specifications. you get 2/3 of the fidelity that Visio has for
wireframing but the ability to annotate elements in an unobtrusive way PLUS
you have the ability to actually make your wireframes interactive for
prototyping - all from the same source file. this is pretty cool.

On 11/8/07, Fred Beecher [EMAIL PROTECTED] wrote:

 On Nov 7, 2007 5:57 PM, Andrei Herasimchuk [EMAIL PROTECTED]
 wrote:

 
  Too many people in our field use Visio as a replacement for
  production level drawing tools, like FreeHand, Fireworks r
  Illustrator. In doing so, they stop themselves from learning the
  skills they need to actually do more design at the production level,
  which in turn are skills that help in dealing with richer prototypes.
 

 How many of us *want* to do design at the production level? I certainly
 don't. Hell, I can't be trusted with much color of any sort in my
 wardrobe,
 let alone on a client's Web site.

 I don't have production design skills, but what I do have is almost 10
 years of IA, IxD, usability,  user research experience. Understanding
 users
 and designing for their needs  behaviors is what I'm good at, and
 prototyping... that is to say *lo-fi* prototyping... is a *key* component
 of
 my ability to deliver quality work. Lo-fi prototyping is crucial to
 understanding whether basic structures (from simple navigation to fancy
 Web
 2.0 gew-gaws) of interaction make sense to their intended audience. If
 they
 do, great, I can move forward. If they don't, it's back to the drawing
 board
 for me.

 I am also a big proponent of hi-fi prototyping. But I really feel that it
 should only take place after at least one round of lo-fi prototyping and
 revisions. To me, the purpose of hi-fi prototyping is to determine whether
 the design (and possibly code) that the original IxD has been translated
 into has gotten in the user's way. Just like in lo-fi prototyping, there's
 bound to be some revisions required.

 (There are other situations in which *only* hi-fi prototypes make sense,
 but
 I see them as the exception rather than the rule.)

 To get somewhat back on the thread of this conversation, for me, tools
 like
 Axure are what allow me (someone with no design and only basic HTML
 experience) to use prototyping as part of my practice. Axure I definitely
 consider a prototyping tool. Visio, however, is a tool that can produce
 prototypes. If I know going into a project that prototyping is required, I
 will definitely start that project using Axure rather than Visio.

 (This is a great discussion, btw... as the Web matures, prototyping
 skills,
 I think, are critical for IxDs to be considered competent at what we do)

 - Fred
 
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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-07 Thread Ari Feldman
On 11/7/07, Andrei Herasimchuk [EMAIL PROTECTED] wrote:

 I'm going to try and answer a bunch of questions in one message
 versus spamming multiple answers.


 On Nov 6, 2007, at 6:16 PM, Eric Scheid wrote:
  Just for my information, what is that most people dislike Visio so
  much?

 Too many people in our field use Visio as a replacement for
 production level drawing tools, like FreeHand, Fireworks r
 Illustrator. In doing so, they stop themselves from learning the
 skills they need to actually do more design at the production level,
 which in turn are skills that help in dealing with richer prototypes.


I would agree with this but let's be clear that Visio is not a prototyping
tool on its face. Yes, it can be made to be one via add-ons such as those
provided by Intuitect but by itself, it is just very fancy, object-based
diagramming software.

It's real value to anyone in the IxD field is in being able to produce rich
2D diagrams, flowcharts and conceptual mockups.

This is definitely very useful, particularly, if you are responsible for
generating various types of specifications, technical documentation or even
doing basic UI explorations.


However, for strict prototyping where interactivity needs to be explained
and well as experienced - Visio is generally not the tool to use.

It simply evolved as a de-facto tool for IA specialists because it was one
of the few robust packages available on the Windows side of the house. For
many years, site maps and other IA tasks were done on Macs, which had
several such tools available (remember Inspiration?).



 --
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 Principal, Involution Studios
 innovating the digital world

 e. [EMAIL PROTECTED]
 c. +1 408 306 6422


 
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Re: [IxDA Discuss] Users ability with slider controls

2007-11-01 Thread Ari Feldman
i can't link to direct experience with this type of control for web
interfaces. they've existed ever since AJAX caught on and i've only seen
them implemented properly in very limited circumstances.
a few social networking sites use(d) them in lieu of spin controls or normal
drop down elements to do things such as select age ranges or distance
proximity. it was quirky for the most part.

personally speaking, i've found these type of controls work best as volume
controls or as 'sizers' - e.g. to control the physical scale of an element
and as a way to allow a user to specify a scale rating as in a survey since
these controls have a min and max value and can be graduated.

people know how to use them since Windows and OS X both have analogs, though
they are more frequently encountered in OS X than than are in older versions
of Windows. just make sure that the 'knob' used to control the slider is
easy to manipulate.


On 11/1/07, Tim [EMAIL PROTECTED] wrote:

 Hello,

 I wonder, does anyone know of / carried out / read any research into
 users'
 familiarity and ability with slider controls?

 This sort of thing for example:
 http://wiki.script.aculo.us/scriptaculous/show/SliderDemo (although I
 don't
 particularly like their implementation of them).

 My feeling is, as long as it looks a lot like a slider and that the
 control
 affords horizontal movement there enough real, physical sliders in the
 world
 that people would have an understanding of how they work?

 They feature in the Energy Saver in System Preferences in OS X for example
 so guess at least a few people know how they work...

 I'm trying to put together a rating tool, users rate a product on a scale
 of
 1 to 10, and it seems to me that a slider fits the bill perfectly.

 Clearly there needs to be graceful degradation for clients without
 javascript but aside from that, does anyone have any comments?

 Thanks in advance,
 Tim
 
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Re: [IxDA Discuss] why is flash so awesome? [user focused flash]

2007-10-23 Thread Ari Feldman
Flash is closed to a point. The format is not. This allows many tools to
read and write or manipulate SWF and FLV files in many ways.
Not that I love Flash from an authoring standpoint...the whole IDE UI has
always been overly complex. It's a holdover from the days when Director and
Lingo were king.

On 10/23/07, Matthew Nish-Lapidus [EMAIL PROTECTED] wrote:

 Hi,

 Yes, it does exist, and there are a number of decent libraries that
 offer this functionality.  All I meant is that it take extra work and
 time, and you have to plan for it from day one.  Integrating these
 techniques into existing flash sites is very difficult, if not
 impossible.

 You also have to carefully map out your URI structure, since it's
 completely abstract.  This type of thing takes a ton of extra planning
 work to pull off well, and most places don't or aren't willing to do
 it.

 It also relies on some javascript, so now you have the
 javascript/flash communication to worry about (although it's usually
 not an issue).

 In the end, all these things are doable, but at what cost?  And no
 matter what you do you will never have the kind of search engine
 friendliness you get with HTML.

 And none of these things address the big issue of Flash being a closed
 platform.  If HTML had been closed the web as we know it would not
 exist.


 On 10/23/07, Will Parker [EMAIL PROTECTED] wrote:
 
  On Oct 23, 2007, at 8:32 AM, Matthew Nish-Lapidus wrote:
 
  The issue with all these techniques for adding bookmarks, deep links,
  etc.. is that they are a lot of work and have to be integrated at the
  very beginning of the project.. and in the end they give you a lesser
  version of what you get for free in a browser.
 
  The techniques I've seen offer standard bookmarkable URLs, displayed in
 the
  browser address bar, which when used in a browser take one to the
 current
  'page' in the Flash app. Obviously, navigating to these URLS via browser
  back, forward and history buttons also work. So -- how are these lesser
  versions? (Before anyone mentions Ajax in this context, it's still
 easier
  to find Flash devs than talented Ajax jockeys up here in Baja Canada.)
 
  Admittedly, more work for the Flash devs, but we should be designing for
 the
  public, not the dev staff. Also, I'm now starting to see this
 functionality
  abstracted out into relatively simple frameworks.
 
  -Will
 
 
  Will Parker
  [EMAIL PROTECTED]


 --
 Matt Nish-Lapidus
 email/gtalk: [EMAIL PROTECTED]
 ++
 LinkedIn: http://www.linkedin.com/in/mattnl
 Home: http://www.nishlapidus.com
 
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Re: [IxDA Discuss] What%u2019s in Leopard for Designers (2): WebKit Safari

2007-10-22 Thread Ari Feldman
DevonNotes is ok, will look at Mori...
agreed, I think CoreData access for Safari will make a very nice combo - now
if it comes bundled with Firefox 3, there's a chance for some really
exciting web and web/desktop hybrid applications - remember, SQLite is c.
350k so embedding it into an app is relatively easy - creating the bindings
to it is the real challenge.


On 10/22/07, Kontra [EMAIL PROTECTED] wrote:

 Ari Feldman wrote:

 DevonThink uses a proprietary db - not SQLite or OpenBase (you'd see the
 big
  ass process running for OpenBase because the SOHO Office products use
 it) -
  rather, it uses a db for indexing but all of the files are written out
 in
  raw form within its db.
 


 Sorry, I meant to write SOHO Notes uses OpenBase. I never really used
 DevonThink. I stopped using Notes because I could launch the same
 collection
 in Mori twice as fast.

 I really think read/write access to SQLite from Safari could
 be unimaginably sweet.

 --
 Kontra
 http://counternotions.com
 
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Re: [IxDA Discuss] Working in an Agency v/s Innie

2007-10-18 Thread Ari Feldman
again, i think this approach varies. clearly, better and smarter agencies
and shops will take the approach that Dante suggests.
however, many of us have also worked with or (even worked at) agencies and
shops that took a more short-sighted approach.


On 10/18/07, Dante Murphy [EMAIL PROTECTED] wrote:

 That's definitely not true for us, or for any other agency of record.
 And it's a really bad way to stay in business...you always want to
 retain customers, it's much cheaper than finding new ones to replace the
 ones you've lost.

 Now it is sometimes true that our designs are handed off to client-side
 or third-party development teams that then change the design (sometimes
 for good reason, often not)...that's hard to control.  But when we sign
 a contract to produce the website for product x, it's our practice to
 plan for extensibility, revision, and update, and our strategy to
 continue every engagement beyond the first deliverable.

 How about the rest of the agency folks out there?  Can I get an amen?

 Dante Murphy | Director of Information Architecture | D I G I T A S  H E
 A L T H
 229 South 18th Street, 2nd Floor | Rittenhouse Square | Philadelphia, PA
 19103
 Email: [EMAIL PROTECTED]  | www.digitashealth.com

 -Original Message-
 From: Matthew Nish-Lapidus [mailto:[EMAIL PROTECTED]

 Generally an agency will churn out work and never look at it again..
 so your first attempt is the final product.
 
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Re: [IxDA Discuss] JOB UX Designer, Fulltime/Permanent Role, Recruiter, Redmond, WA

2007-10-09 Thread Ari Feldman
time is a huge factor for me as well. i have 2 week release cycles for a
product i'm working on and have to usually bang out a UI and spec for a
given feature within a day.

usually, i do a good job. however, if i had the luxury of time, stuff would
be even better.


On 10/9/07, Pierre Abel [EMAIL PROTECTED] wrote:

 For me, *technical* limitations are not the main limitations, *time* is
 the problem. I can  design a wonderfull GUI that is technically possible
 to implement (I have a developer background too), but if there is not
 enough *time* to do..it's useless.
 The problem for me is to define what is possible to do within the time
 allowed..

 Pierre ( who's need to negotiate for more time with  its client/boss ;-)


 
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