Re: [E-devel] [RFC] Evas_Object_Polygons speed improvements

2008-07-08 Thread Jose Gonzalez
Cedric wrote: On Fri, Jul 4, 2008 at 2:46 AM, Jose Gonzalez [EMAIL PROTECTED] wrote: That would probably be a good way to do it. So, the vertex coords are floats which correspond to sub-pixel precision canvas coords. Every time one 'sets' the poly points the previous poly obj

Re: [E-devel] [RFC] Evas_Object_Polygons speed improvements

2008-07-08 Thread Jose Gonzalez
I wrote: Cedric wrote: I have just one question should we expose the floating point coordinate to the engine, or if we give it the list of points inside the object geometry. The first solution will potentially share more code between engine, but it could perhaps limit some

Re: [E-devel] Evas transforms/filters/etc.

2008-07-08 Thread Jose Gonzalez
I wrote: Carsten wrote: On Sat, 26 Apr 2008 00:42:47 -0400 Jose Gonzalez [EMAIL PROTECTED] babbled: Gustavo wrote: On Thu, Apr 24, 2008 at 3:54 PM, Jose Gonzalez [EMAIL PROTECTED] wrote: Ok, let me give you some 'criticisms' I

Re: [E-devel] [RFC] Evas_Object_Polygons speed improvements

2008-07-03 Thread Jose Gonzalez
I wrote: Cedric wrote: On Fri, Jun 13, 2008 at 1:40 PM, Jose Gonzalez [EMAIL PROTECTED] wrote: Let's take a slightly different view on this and let's imagine for a moment that instead of the current 'poly-point-add' api, one had to 'set' a list of poly-points. If one did

Re: [E-devel] [RFC] Evas_Object_Polygons speed improvements

2008-07-03 Thread Jose Gonzalez
That would probably be a good way to do it. So, the vertex coords are floats which correspond to sub-pixel precision canvas coords. Every time one 'sets' the poly points the previous poly obj geometry is invalidated and the new one calculated thus determining the obj's size

Re: [E-devel] [RFC] Evas_Object_Polygons speed improvements

2008-07-02 Thread Jose Gonzalez
Cedric wrote: On Fri, Jun 13, 2008 at 1:40 PM, Jose Gonzalez [EMAIL PROTECTED] wrote: Let's take a slightly different view on this and let's imagine for a moment that instead of the current 'poly-point-add' api, one had to 'set' a list of poly-points. If one did have

Re: [E-devel] [Evas] possible bug in gradient

2008-06-26 Thread Jose Gonzalez
So, if anyone has any comments, suggestions, issues.. *anything* with evas gradients -- now would be a good time to pipe in. :) I'd _love_ using gradients, in fact I would use them much more often, _if_ not everytime I start using them, it all feels like I'm operating a powerful

Re: [E-devel] [Evas] possible bug in gradient

2008-06-25 Thread Jose Gonzalez
Vincent wrote: Hey, before putting that in bugzilla, here is what I obtain with the following code: [code] o = evas_object_gradient_add (evas); evas_object_gradient_fill_angle_set(o, 90); evas_object_gradient_fill_spread_set(o, 1); evas_object_gradient_fill_set(o, 0, 0,

Re: [E-devel] [RFC] Async preload of image data

2008-06-25 Thread Jose Gonzalez
Jorge wrote: On Wed, Jun 25, 2008 at 2:29 AM, Jose Gonzalez [EMAIL PROTECTED] wrote: Gustavo wrote: On Tue, Jun 24, 2008 at 2:40 PM, Hisham Mardam Bey [EMAIL PROTECTED] wrote: On Tue, Jun 24, 2008 at 12:55 PM, Gustavo Sverzut Barbieri [EMAIL PROTECTED] wrote

Re: [E-devel] [Evas] possible bug in gradient

2008-06-25 Thread Jose Gonzalez
Michael 'Mickey' Lauer wrote: [...] So, if anyone has any comments, suggestions, issues.. *anything* with evas gradients -- now would be a good time to pipe in. :) I'd _love_ using gradients, in fact I would use them much more often, _if_ not everytime I start using them, it

Re: [E-devel] [RFC] Async preload of image data

2008-06-24 Thread Jose Gonzalez
Here is a patch that add support for background preloading of a data image. You can now, if you know what you do, ask evas to load the data of an image in memory before it is displayed (look at the sample code for expedite). The code is quite simple, we have now a work queue where we

Re: [E-devel] [RFC] Async preload of image data

2008-06-24 Thread Jose Gonzalez
Gustavo wrote: Here is a patch that add support for background preloading of a data image. You can now, if you know what you do, ask evas to load the data of an image in memory before it is displayed (look at the sample code for expedite). The code is quite simple, we have now a work

Re: [E-devel] [RFC] Async preload of image data

2008-06-24 Thread Jose Gonzalez
Gustavo wrote: On Tue, Jun 24, 2008 at 2:40 PM, Hisham Mardam Bey [EMAIL PROTECTED] wrote: On Tue, Jun 24, 2008 at 12:55 PM, Gustavo Sverzut Barbieri [EMAIL PROTECTED] wrote: On Tue, Jun 24, 2008 at 1:46 PM, Jose Gonzalez [EMAIL PROTECTED] wrote: Gustavo has

Re: [E-devel] RFC: script-only edje objects

2008-06-14 Thread Jose Gonzalez
BTW, this is only tangentially related to scripting, but one thing that's sometimes noted as an 'issue' with edje is that if one changes the state of a part object (via evas calls), then the result isn't updated in edje's internal description (part of the edje smart data). you

Re: [E-devel] RFC: script-only edje objects

2008-06-14 Thread Jose Gonzalez
I wrote: BTW, this is only tangentially related to scripting, but one thing that's sometimes noted as an 'issue' with edje is that if one changes the state of a part object (via evas calls), then the result isn't updated in edje's internal description (part of the edje smart data).

Re: [E-devel] RFC: script-only edje objects

2008-06-14 Thread Jose Gonzalez
While I'm carrying on with this nonsense here: Just to clarify this remark a bit.. All this really means, in this particular case of edje, is a means by which an edje object would setup, on each of its member parts, a function that would allow for changing the part description

Re: [E-devel] RFC: script-only edje objects

2008-06-13 Thread Jose Gonzalez
H... Ok, let's back-up a minute here and let me ask you this: Why not start by first having a more or less extensive set of embryo bindings to evas objects/api? for this to work with edje those bindings do need to be

Re: [E-devel] RFC: script-only edje objects

2008-06-13 Thread Jose Gonzalez
I agree with Jose, the think we need is just the ability to add objects from script... why instad do a simple function that create new parts? maybe taken from another group in the same file, and then do some bindings to basic evas functions like move, resize, etc. In this way you can create

Re: [E-devel] RFC: script-only edje objects

2008-06-13 Thread Jose Gonzalez
H... Ok, let's back-up a minute here and let me ask you this: Why not start by first having a more or less extensive set of embryo bindings to evas objects/api? for this to work with edje those bindings do

Re: [E-devel] RFC: script-only edje objects

2008-06-13 Thread Jose Gonzalez
this is meant to be a small sandbox to play in. generic bindings are intended to be powerful and generically useful- different use cases. check how bindings are actually done first - you have to provide all the c functions to point to (and these in turn wrap up the actual evas/whatever

Re: [E-devel] RFC: script-only edje objects

2008-06-13 Thread Jose Gonzalez
I agree with Jose, the think we need is just the ability to add objects from script... why instad do a simple function that create new parts? maybe taken from another group in the same file, and then do some bindings to basic evas functions like move, resize, etc. In this way you can create

Re: [E-devel] [RFC] Evas_Object_Polygons speed improvements

2008-06-13 Thread Jose Gonzalez
Let's take a slightly different view on this and let's imagine for a moment that instead of the current 'poly-point-add' api, one had to 'set' a list of poly-points. If one did have this, it would make it much easier to deal with the various ambiguities/inconsistencies of poly

Re: [E-devel] RFC: script-only edje objects

2008-06-13 Thread Jose Gonzalez
BTW, this is only tangentially related to scripting, but one thing that's sometimes noted as an 'issue' with edje is that if one changes the state of a part object (via evas calls), then the result isn't updated in edje's internal description (part of the edje smart data). Well, one

Re: [E-devel] [RFC] Evas_Object_Polygons speed improvements

2008-06-12 Thread Jose Gonzalez
Here's an alternative proposal with an even simpler implementation: We take the poly points as being defined in their own coordinate system, which happens to agree with the canvas coordinate system. Moving the polygon will affect where the poly is rendered but not the list of poly

Re: [E-devel] [RFC] Evas_Object_Polygons speed improvements

2008-06-12 Thread Jose Gonzalez
I wrote: I am definitively for breaking Evas_Object Polygon API. It would be really easier if it was more a classic Evas_Object, I really want to have move/resize working with it. It will be easier to use and to integrate in other application (like edje). It should help us have a faster

Re: [E-devel] [RFC] Evas_Object_Polygons speed improvements

2008-06-11 Thread Jose Gonzalez
Cedric wrote: Hi, I wanted to improve evas polygons. In the current situation, we need to setup and destroy each polygon every time we call evas_render. It would be nice to make it survive during two call to evas_render and being able to modify it a little bit. Moving it around and

Re: [E-devel] [RFC] Evas_Object_Polygons speed improvements

2008-06-11 Thread Jose Gonzalez
I wrote: Cedric wrote: Hi, I wanted to improve evas polygons. In the current situation, we need to setup and destroy each polygon every time we call evas_render. It would be nice to make it survive during two call to evas_render and being able to modify it a little bit. Moving

Re: [E-devel] How to display a custom animated bitmap in evas/edje?

2008-06-09 Thread Jose Gonzalez
Cedric wrote: Something's not correct with the image-size-set function, it should be taking the externally set pixel data, and copying it to newly created data and setting that as the image data. Forget about the pixels-get function in that example, just comment it out and instead

Re: [E-devel] How to display a custom animated bitmap in evas/edje?

2008-06-07 Thread Jose Gonzalez
I wrote: Cedric wrote: I did some test around this and I think it came from the fact that o-dirty_pixels is not set to 1 after the second call to evas_object_image_size_set. A quick fix for your example is to call evas_object_image_pixels_dirty_set just after

Re: [E-devel] How to display a custom animated bitmap in evas/edje?

2008-06-07 Thread Jose Gonzalez
Cedric wrote: Well, the semantics of the image-size-set function has always been that if there is no data or file for the image, it will create data of the requested size, and if there is data (possibly from a file), it will create new data of the requested size and copy as much as

Re: [E-devel] How to display a custom animated bitmap in evas/edje?

2008-06-06 Thread Jose Gonzalez
Mats Ekberg wrote: Hi Cedric and all others. I have attached a minimal test case that shows the same behaviour as our application code. The image size is set once, but the second time (if there has been a rendering in between) the assertion error occurs if the new size differs from the

Re: [E-devel] How to display a custom animated bitmap in evas/edje?

2008-06-06 Thread Jose Gonzalez
Cedric wrote: I did some test around this and I think it came from the fact that o-dirty_pixels is not set to 1 after the second call to evas_object_image_size_set. A quick fix for your example is to call evas_object_image_pixels_dirty_set just after evas_object_image_size_set. I

Re: [E-devel] E CVS: libs/evas raster

2008-06-01 Thread Jose Gonzalez
I wrote: .. .. the fact that now there was basically nothing between draw calls to guard against fp op safety - as fp ops were not being used mostly, means that it was much more likely u ended up with the cpu in a non emms state before doing fp ops. even so i

Re: [E-devel] E CVS: libs/evas raster

2008-05-31 Thread Jose Gonzalez
Carsten wrote: ... /* I TOLD YOU! this here STOPS the gradeint bugs. it's a missing * emms() before doing floating point operations! the thread pipe code * just brought it out reliably. i swear i had seen this long before i * ever added the thread/pipe code. * *

Re: [E-devel] E CVS: libs/evas raster

2008-05-31 Thread Jose Gonzalez
Carsten wrote: it's perfectly threadsafe. it has nothing to do with threads. it has to do with there being no emms called before doing fp ops. I don't think so. And emms isn't needed there without threads, not when all funcs clean up after themselves. Disable pipes and you

Re: [E-devel] E CVS: libs/evas raster

2008-05-31 Thread Jose Gonzalez
Gustavo wrote: Ok, stop you guys! I cannot say for sure since I never played with mmx that much, but I fear raster is right about that. as for thread safety, registers do not need special care for threads, no locks or other requirements, so yes, it should not have any special care.

Re: [E-devel] E CVS: libs/evas raster

2008-05-31 Thread Jose Gonzalez
Gustavo wrote: The issue isn't one of safety in the sense of circular referencing, it's mmx/fp 'safety', ie. that we know for certain that the execution paths aren't being interrupted in such a way that although you think you've released mmx registers, and thus the next guy is free

Re: [E-devel] E CVS: libs/evas raster

2008-05-31 Thread Jose Gonzalez
Gustavo wrote: The issue isn't one of safety in the sense of circular referencing, it's mmx/fp 'safety', ie. that we know for certain that the execution paths aren't being interrupted in such a way that although you think you've released mmx registers, and thus the next guy is free

Re: [E-devel] E CVS: libs/evas raster

2008-05-31 Thread Jose Gonzalez
Carsten wrote: On Sat, 31 May 2008 13:17:42 -0400 Jose Gonzalez [EMAIL PROTECTED] babbled: Gustavo wrote: I believe it's up to OS to save/restore all the registers when you change threads. Am I wrong? I have no idea what happens with this, or how using multiple

[E-devel] E CVS: libs/evas raster

2008-05-30 Thread Jose Gonzalez
... /* I TOLD YOU! this here STOPS the gradeint bugs. it's a missing * emms() before doing floating point operations! the thread pipe code * just brought it out reliably. i swear i had seen this long before i * ever added the thread/pipe code. * * now here is why

Re: [E-devel] Line + width support.

2008-05-20 Thread Jose Gonzalez
Diego wrote: We decided to improve the line implementation to speed up the use of evas-lines in python (our case). Yes, we could just use polygons, but we are trying to reduce processor usage at this point. Its faster to draw lines (with lines implementation) directly, specially dealing

Re: [E-devel] Clipped Smart Object draft

2008-05-20 Thread Jose Gonzalez
Anyone else looked at this? May I add the clipped smart object (no layout stuff!) to evas? I can add some docs and even change basic smart object to refer to this one for simple implementations. For those who are irc challenged, maybe you could give a short overview of what it

Re: [E-devel] Clipped Smart Object draft

2008-05-20 Thread Jose Gonzalez
Gustavo wrote: It's definitely useful to have such a ready-made simplifying smart-class construction mechanism that could be 'overriden' - and if you could couple that with some kind of object system for smart data it might even be close to some aspects that the gui toolkits already

Re: [E-devel] Clipped Smart Object draft

2008-05-19 Thread Jose Gonzalez
Gustavo wrote: Anyone else looked at this? May I add the clipped smart object (no layout stuff!) to evas? I can add some docs and even change basic smart object to refer to this one for simple implementations. For those who are irc challenged, maybe you could give a short

[E-devel] E CVS: libs/evas raster

2008-05-19 Thread Jose Gonzalez
+ * If the requested colorspace is the same as the image colorspace + * nothing is done and NULL is returned. + if (!o-cur.cspace == to_cspace) return NULL; To cspace or not to cspace ... - This SF.net email is

Re: [E-devel] [Announce] Gadman module

2008-05-07 Thread Jose Gonzalez
Carsten wrote: Yeah, and it sounds like a fine 'security minded' approach.. but in practice it's not going to make much of a difference since edje is used along with all sorts of code that's highly insecure. see above. it is important. it's a mistake microsoft have made all

Re: [E-devel] [Announce] Gadman module

2008-05-07 Thread Jose Gonzalez
Then one needs to extend edje/embryo scripting far more than it's currently capable of.. and for it to be sufficiently capable for general kinds of 'apps' it may need to have access to system calls and other things. One'd also need to have well-known entry points into the .edj file

Re: [E-devel] [Announce] Gadman module

2008-05-06 Thread Jose Gonzalez
Gustavo wrote: What's the relevant notion of: self-hosting edje application? My definition of self-hosting edje apps is an application that doesn't need any special C code to work. See the calculator that is referenced in the starting E-Mail from this thread.

Re: [E-devel] [Announce] Gadman module

2008-05-05 Thread Jose Gonzalez
Andreas wrote: The calculator works nice with edje_editor, but if I open it with edje_viewer it doesn't work. What is the preferred way to run self-hosting edje application? What's the relevant notion of: self-hosting edje application? My definition of self-hosting

Re: [E-devel] [Announce] Gadman module

2008-05-04 Thread Jose Gonzalez
Andreas wrote: The calculator works nice with edje_editor, but if I open it with edje_viewer it doesn't work. What is the preferred way to run self-hosting edje application? What's the relevant notion of: self-hosting edje application? Maybe a plain C application that does only

Re: [E-devel] Evas transforms/filters/etc.

2008-05-02 Thread Jose Gonzalez
Gustavo wrote: One other aspect that needs to be addressed has to do with the very notion Gustavo mentioned about negotiating buffer sizes that a filter/transform might need for putting results to.. and in fact this also covers things like calculating update rects when dealing

Re: [E-devel] More aggressive packing of Evas_Object

2008-05-01 Thread Jose Gonzalez
Gustavo wrote: Hi guys, As you can see from CVS log, I did some repacking of Evas_Object and managed to save more than 80 bytes, almost 1/3 of it is gone. While some aggressive packing went in, like layer number being a short now, I'm a bit unsure if applying the attached patch is a

Re: [E-devel] More aggressive packing of Evas_Object

2008-05-01 Thread Jose Gonzalez
Gustavo wrote: It was more about having all these things (including some older stuff) that may or may not apply to this or that obj type, no way to know, etc. Ideally a pie in the sky kind of thing would be an evas based on an ecore_object 'object' system (with all the ecore gui

Re: [E-devel] Evas transforms/filters/etc.

2008-05-01 Thread Jose Gonzalez
Getting back to the evas filters/transforms stuff... One other aspect that needs to be addressed has to do with the very notion Gustavo mentioned about negotiating buffer sizes that a filter/transform might need for putting results to.. and in fact this also covers things like

[E-devel] Evas object modules

2008-04-30 Thread Jose Gonzalez
Just as a change of pace from the evas filters/transforms stuff... here's a simple ability that could be useful in evas right now. There are many, many kinds of custom evas object types one could define... and some of these might involve using external libs (either in their

Re: [E-devel] patch: Evas fill policies

2008-04-30 Thread Jose Gonzalez
As we discussed at IRC, probably this policies can be handled on top of currently existing Size_Hints and no other members should be added to the struct. Also agreed at IRC is that most difficult part is to get all the requirements written, we should start with V/HBox as they're useful and

Re: [E-devel] Evas object modules

2008-04-30 Thread Jose Gonzalez
I wrote: There's a very simple way to have this ability in evas right, one that requires very few internal additions and no modifications to any of the current stuff. That should've read ...to have this ability in evas right now, Note that this deosn't mean that

Re: [E-devel] patch: Evas fill policies

2008-04-30 Thread Jose Gonzalez
Gustavo wrote: One of the things I see going on with this kind of thing is an attempt to put more and more 'widgetry/layout' kinds of needs into evas objects in a generic way. The 'problem' with some of this is that evas objects don't have any real notion of 'inheritance' or

Re: [E-devel] Evas transforms/filters/etc.

2008-04-27 Thread Jose Gonzalez
I wrote: I wish someone would point out an interesting, and/or common, real-time gui use of something besides: one specialty filter (say a blur or a bumpmap) followed by a geometric transform (and possibly all clipped by a mask). in order to do cover flow-like we

Re: [E-devel] Evas transforms/filters/etc.

2008-04-25 Thread Jose Gonzalez
Let me give some further thoughts on your proposed api: it should be LIKE the clipping api filt = evas_object_filter_add(); evas_object_resize(filt, 200, 200); evas_object_filter_effect_set(filt, EVAS_FILTER_CHILDREN_ONLY); evas_object_filter_type_set(filt, blur/gaussian);

Re: [E-devel] Evas transforms/filters/etc.

2008-04-25 Thread Jose Gonzalez
Gustavo wrote: On Thu, Apr 24, 2008 at 3:54 PM, Jose Gonzalez [EMAIL PROTECTED] wrote: Ok, let me give you some 'criticisms' I have of parts of the approaches to this filters stuff that both Carsten and Gustavo suggested, and let me start with: I just don't see

Re: [E-devel] Evas transforms/filters/etc.

2008-04-25 Thread Jose Gonzalez
I wish someone would point out an interesting, and/or common, real-time gui use of something besides: one specialty filter (say a blur or a bumpmap) followed by a geometric transform (and possibly all clipped by a mask). in order to do cover flow-like we need: 1 -

Re: [E-devel] Evas transforms/filters/etc.

2008-04-24 Thread Jose Gonzalez
Ok, let me give you some 'criticisms' I have of parts of the approaches to this filters stuff that both Carsten and Gustavo suggested, and let me start with: I just don't see a realistic need for having a built-in mechanism of arbitrary lists of arbitrary filters to be applied to

Re: [E-devel] Evas transforms/filters/etc.

2008-04-23 Thread Jose Gonzalez
I wrote: This wouldn't really have any impact with the use of 'native surfaces' - well, depends on how wide the interpretation of such. All the engines - with the singular exeption of the gl one - use native surfaces to do the rendering to, in one way or another. That may

Re: [E-devel] Evas transforms/filters/etc.

2008-04-23 Thread Jose Gonzalez
Carsten wrote: I also know that adding any of this to evas is going to mean a fairly large re-working of the image internals (among other things), and that although a general 'filters' mechanism is a very powerful thing, there are many, many aspects here that need to be considered

Re: [E-devel] Evas transforms/filters/etc.

2008-04-22 Thread Jose Gonzalez
Gustavo wrote: Ah, I'd like to write a small prototype of this idea. It would get an ARGB buffer, get the filters as a linked list/array negotiate buffers and then process, giving the output as another ARGB buffer to check the results. Then modify this to add hardware accelerated

Re: [E-devel] Evas transforms/filters/etc.

2008-04-22 Thread Jose Gonzalez
We've mentioned the semantic interpretation of these 'surface' filters acting on an object as _functionally_ equivalent to first rendering the object to a buffer 'surface' and having the filter act on that surface... Ok, how about we make this former action available thru the evas api -

Re: [E-devel] Evas transforms/filters/etc.

2008-04-22 Thread Jose Gonzalez
Gustavo wrote: PS. This is fairly easy to do right now in evas, except with the gl engine, since one'd need to draw to gl textures and there's no code in evas right now to do that. So, your work on the gl filters stuff could actually be very useful for that (among other things).

Re: [E-devel] Evas transforms/filters/etc.

2008-04-21 Thread Jose Gonzalez
Gustavo wrote: On Mon, Apr 21, 2008 at 1:04 AM, Gustavo Sverzut Barbieri [EMAIL PROTECTED] wrote: Jose, I'm running out of time to reply to all of these ideas, I expect to get back some development time after the company I started start to calm down on the real world side (we

Re: [E-devel] Evas transforms/filters/etc.

2008-04-20 Thread Jose Gonzalez
So, what kind of api should be provided for 'filters for evas objects'? And how can general/loadable such filters be defined and obtained? Gustavo has given one possible suggestion (still needs the issue of general/loadable ones addressed, and may want to replace the 'set' with

Re: [E-devel] Evas transforms/filters/etc.

2008-04-20 Thread Jose Gonzalez
PS. Here's a distantly related issue though: One of the most common things that people want to do with images is to rotate them (possibly in a 3D perspective way), flip them, blur them, etc. How can one make it easy to express such things for evas image objs (with filters) via the

Re: [E-devel] Evas transforms/filters/etc.

2008-04-18 Thread Jose Gonzalez
This is the kind of thing that makes 'chaining' of arbitrary filters a problem unless very strict semantic rules are followed, and an api used which is able to naturally represent those rules. I'll continue this a bit later, but please do jump in with comments or whatnot if

Re: [E-devel] EFL error handling

2008-04-18 Thread Jose Gonzalez
'Mickey' wrote: We could put checks like this in edje_object_part_swallow. But I can't help to think was programmed to work this way for a reason I ignore. All ELFs are written in this way, without error checking and reporting, i think it's for performance reason and I like it :)

Re: [E-devel] Evas transforms/filters/etc.

2008-04-17 Thread Jose Gonzalez
Gustavo wrote: PS. Some here would like to have ultimately flexible 'filters' defined via some cpugpu supported shading language (a kind of gfx scripting mechanism), but I seriously doubt that anyone here is going to spend the time and effort required to design and implement

Re: [E-devel] Evas transforms/filters/etc.

2008-04-16 Thread Jose Gonzalez
Carsten wrote: Anyway... Since you're still thinking about all this, and since this has already been discussed at bossa, I'll drop the issue. there is always room for input and discussion. until someone actually knuckles down and starts doing this, discussion is good as it

Re: [E-devel] Imlib2 patch

2008-04-16 Thread Jose Gonzalez
Dariusz Knociński wrote: Patch: diff -u -p -r imlib2-1.4.1.000.old/src/lib/color_helpers.c imlib2-1.4.1.000.new/src/lib/color_helpers.c --- imlib2-1.4.1.000.old/src/lib/color_helpers.c 2007-05-21 00:58:01.0 +0200 +++ imlib2-1.4.1.000.new/src/lib/color_helpers.c 2008-04-15

Re: [E-devel] Evas transforms/filters/etc.

2008-04-15 Thread Jose Gonzalez
Carsten wrote: don't be too excited... it will take time to have someone to do that. What! I thought you were working on this full-steam ahead.. Carsten said that's what you were doing! You're going to have to speak with him about it.. slap him around a bit and throw some

Re: [E-devel] Evas transforms/filters/etc.

2008-04-13 Thread Jose Gonzalez
Gustavo wrote: PS. I'd just set a 4x4 proj transf (you can get some funky curved stuff that way) and have utility functions for generating such in various ways (eg. for obtaining one from four dst points, for composing two transforms, etc.). Ok, trying to reply to the

Re: [E-devel] Evas transforms/filters/etc.

2008-04-13 Thread Jose Gonzalez
Gustavo wrote: - 4x4 proj transf = good, one idea that we were considering. That's very nice for we. :) you mean because of me? Or because of others? At least raster, if you ask him, he have tons of ideas on how to do things, he have considered almost every case I

Re: [E-devel] Evas transforms/filters/etc.

2008-04-12 Thread Jose Gonzalez
Gustavo wrote: Filters will just be filtered by filters, so it's like SO1(O1-F1)-F2-F3. Object O1 that is filtered by F1 and inside Smart Object SO1 that is filtered by F2 that is filtered by F3, O1 will get these 3 filters. Example, F1 could be blur, while F2 be rotation and F3 be

Re: [E-devel] EFL and Webkit

2008-04-12 Thread Jose Gonzalez
What do you do if such a native surface is set and one asks for the argb data? What do you do about users setting native surfaces which don't match with the display targets somehow (differing x resources for example). I'd say - restrict native surface api to only have a 'get'

Re: [E-devel] Evas transforms/filters/etc.

2008-04-12 Thread Jose Gonzalez
I wrote: Gustavo wrote: Filters will just be filtered by filters, so it's like SO1(O1-F1)-F2-F3. Object O1 that is filtered by F1 and inside Smart Object SO1 that is filtered by F2 that is filtered by F3, O1 will get these 3 filters. Example, F1 could be blur, while F2 be

Re: [E-devel] Evas transforms/filters/etc.

2008-04-11 Thread Jose Gonzalez
I wrote: However, as I said, I have no time to work on this ATM, so if you like to try an alternative approach, please do it. Keep it as a branch somewhere and share your results, someone may test it and see how well it works, maybe it would suffice and this would be integrated, everyone

Re: [E-devel] Evas transforms/filters/etc.

2008-04-11 Thread Jose Gonzalez
Cedric wrote: On Fri, Apr 11, 2008 at 8:35 AM, Jose Gonzalez wrote: I wrote: However, as I said, I have no time to work on this ATM, so if you like to try an alternative approach, please do it. Keep it as a branch somewhere and share your results, someone may test it and see

Re: [E-devel] Evas transforms/filters/etc.

2008-04-11 Thread Jose Gonzalez
Gustavo wrote: The main difference is that of avoiding the iterative 'clipping' mechanism as the single method for doing everything. What you want is something like: A clips B clips C clips D clips E clips F clips G clips H say, where H is eg. an image obj and G a transform

Re: [E-devel] EFL and Webkit

2008-04-11 Thread Jose Gonzalez
Carsten wrote: But what I was curious about was what exactly you had in mind with your: typedef struct _Evas_Native_Surface Evas_Native_Surface; /** A generic datatype for engine specific native surface information */ EAPI void

Re: [E-devel] [PATCH] The big cache patch.

2008-04-10 Thread Jose Gonzalez
Thanks. :) Actually, I do have several things I was thinking about on this, but let me just mention a kind of 'peripheral' thing you brought up - namely, that of background loading of an image surface. I'm not sure I see what you mean by this - in evas. For local files, the

[E-devel] Evas transforms/filters/etc.

2008-04-10 Thread Jose Gonzalez
Just wondering if any progress has been made on this (eg. Gustavo, Vincent, ...?), or if anyone from the SoC is planning to give it a try? If not, then maybe I'll spend a bit of time to at least get the ball rolling on this for evas.. at least get image fill-transforms (affine ones),

Re: [E-devel] Evas transforms/filters/etc.

2008-04-10 Thread Jose Gonzalez
Gustavo wrote: On Thu, Apr 10, 2008 at 6:00 PM, Jose Gonzalez wrote: Just wondering if any progress has been made on this (eg. Gustavo, Vincent, ...?), or if anyone from the SoC is planning to give it a try? I haven't touch my development environment for a while now

Re: [E-devel] Evas transforms/filters/etc.

2008-04-10 Thread Jose Gonzalez
Gustavo wrote: Well, what we've discussed at BossaConference, raster, cedric and others might complement/correct me here: add a mechanism similar to clip as it would accumulate various filters (so rotation + shear + ... will look fine). Make a function available for the filter to query for

Re: [E-devel] [PATCH] The big cache patch.

2008-04-09 Thread Jose Gonzalez
Cedric wrote: That's a pretty hefty patch. :) Do you think you could write down some of the design/structure/etc, and what you're aiming for here.. for the sake of posterity and mere mortals with little time to look it all over. :) Yes of course. So it's basically an

Re: [E-devel] [PATCH] The big cache patch.

2008-04-08 Thread Jose Gonzalez
Cedric wrote: Hi, Let's really break everything ! This is the same serie of old patch up to date that improve the cache system. It should not break anything. The code is cleaner and should fix some bugs hard to track in the current code base. I want to base my work on loading image

Re: [E-devel] Imlib2: __imlib_hsv_to_rgb bug

2008-04-06 Thread Jose Gonzalez
Dariusz Knociński wrote: Hi All, I found bug imlib2 library (1.4.1.000) in procedure __imlib_hsv_to_rgb(...), old alghoritm wrong calculate internal values and produces bad result. I wrote new one and actualy testing it. This bug produce black bottom rect in imlib2_colorspace test

[E-devel] etk?

2008-04-03 Thread Jose Gonzalez
The recent discussions here about toolkit theming and such has brought up, to me at least, the question of the future of the etk gui-toolkit. From what I can see, there has been little or no work done on this lib in a looong time -- it appears abandoned or maybe just plain un-maintained

Re: [E-devel] Unified theme for apps

2008-04-01 Thread Jose Gonzalez
andres wrote: Ok, my idea would be something like this. Split themes in two, a elements.edj file and a theme_ewl.edj, theme_etk.edj, etc. file. I think I covered all the necessary elements (I checked the test apps from each toolkit) but feel free to extend it as you wish. ...

Re: [E-devel] Unified theme for apps

2008-04-01 Thread Jose Gonzalez
dan sinclair wrote: To what end? What's the point of tying them together like this? It would be better, in the long run, to just have a single widget library instead of 3. The 'one true way' of widgetry with the one true mechanism for theming, leading to the possibility of a

Re: [E-devel] Unified theme for apps

2008-04-01 Thread Jose Gonzalez
dan sinclair wrote: The 'one true way' of widgetry with the one true mechanism for theming, leading to the possibility of a uniform lookfeel for 'all' apps? Maybe. But wether 1 or 3 or 15 widget libs, it's really the one(s) that have apps written for them that count - and

Re: [E-devel] part_swallow as embryo function in edje

2008-03-28 Thread Jose Gonzalez
Gustavo wrote: On Thu, Mar 27, 2008 at 1:46 PM, Jose Gonzalez [EMAIL PROTECTED] wrote: Gustavo wrote: On Wed, Mar 26, 2008 at 10:17 AM, Santiago Aguiar [EMAIL PROTECTED] wrote: I changed the patch to reflect Gustavo's comments. I left the part table lookup to keep

Re: [E-devel] {Spam?} Re: EFL and Webkit

2008-03-28 Thread Jose Gonzalez
Vincent wrote: .. Then go from there and build things like an evas-3D lib if desired.. possibly dependent on gl but able to render to any evas by say rendering to a gl buffer and getting argb data if need be, or some other way.. just to mention that the direct3d engine can also

Re: [E-devel] part_swallow as embryo function in edje

2008-03-27 Thread Jose Gonzalez
Gustavo wrote: On Wed, Mar 26, 2008 at 10:17 AM, Santiago Aguiar [EMAIL PROTECTED] wrote: I changed the patch to reflect Gustavo's comments. I left the part table lookup to keep the compile time check (besides most embryo wrapper functions do something similar). Would it be ok to

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