-Original Message-
From: Meinte van't Kruis [mailto:[EMAIL PROTECTED]
Sent: Monday, March 24, 2008 1:51 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tweening Engines for AS3
Tweenlite has one lil thingy against it though; tweens aren't synchronised.
It doesn't happen much
available at
www.TweenMax.com. Of course everything is available in AS2 and AS3.
Cheers!
Jack
-Original Message-
From: Meinte van't Kruis [mailto:[EMAIL PROTECTED]
Sent: Monday, March 24, 2008 1:51 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tweening Engines for AS3
Tweenlite
Sorry, my fault, sometimes I forgot I am on an international list.
You would cry if you see a paycheck of a programmer from a third-world
country ;)
I don't get it. I am not even in university so i am not employed and i have
no idea what this international list means??
I am curious,
Pedro
On
- Original Message -
From: Pedro Kostelec [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, March 27, 2008 9:21 AM
Subject: Re: [Flashcoders] Tweening Engines for AS3
Sorry, my fault, sometimes I forgot I am on an international list.
You would
@chattyfig.figleaf.com
Sent: Thursday, March 27, 2008 9:21 AM
Subject: Re: [Flashcoders] Tweening Engines for AS3
Sorry, my fault, sometimes I forgot I am on an international list.
You would cry if you see a paycheck of a programmer from a third-world
country ;)
I don't get it. I am not even
Subject: Re: [Flashcoders] Tweening Engines for AS3
sick. If you want to know for how little money projects are proposed and
how fast programmer people on earth can work for go there:
http://www.getacoder.com
L
Paul Andrews a écrit :
- Original Message - From: Pedro
..
Date: Thu, 27 Mar 2008 16:24:08 +0100
From: [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Tweening Engines for AS3
sick. If you want to know for how little money projects are
proposed and
how fast programmer people on earth can work for go there:
http
-
From: Cory Petosky [mailto:[EMAIL PROTECTED]
Sent: Monday, March 24, 2008 1:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tweening Engines for AS3
TweenLite doesn't have bezier curve support, can't store the duration
in the options object, doesn't support auto-rounding of pixels
One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse
etc add to the file size. And while I absolutely understand the need
for keeping projects as barebones tiny as possible, I guess it just
doesnt seem like that much, especially since a project that involves
heavy, repeated and
Then I'll tell you TweenLite can tween anything. It can even tween Array
(of numbers).
The last time I checked Tweener did not have filter tweens, that's why I
picked TweenLite/TweenFilterLite. But things may have changed.
Jack has even fixed a little (albeit non-critical) buggish TweenLite
No. Classes add their size per SWF file, not per use. So yes, it's 8kb
added to the file regardless of the number of uses.
Zeh
Matt S. wrote:
One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse
etc add to the file size. And while I absolutely understand the need
for
: [Flashcoders] Tweening Engines for AS3
Then I'll tell you TweenLite can tween anything. It can even tween Array (of
numbers).
The last time I checked Tweener did not have filter tweens, that's why I
picked TweenLite/TweenFilterLite. But things may have changed.
Jack has even fixed a little (albeit
no total
it only really matters with flash banners where you have to keep
below a ridiculously low filesize (usually 20-30k for expanding ones)
to not delay the content on the site
on sites / media it doesn't really add up to that much
On 26 Mar 2008, at 13:11, Matt S. wrote:
One thing
I'd encourage folks to give
'em both a shot and see what feels best.
Tweener: http://code.google.com/p/tweener/
TweenLite: http://www.TweenLite.com
Jack, I just have to commend you for such an unbiased post - that's very
rare these days in online communities. Kudos, espeically when you're
: Re: [Flashcoders] Tweening Engines for AS3
No. Classes add their size per SWF file, not per use. So yes, it's 8kb
added to the file regardless of the number of uses.
Zeh
Matt S. wrote:
One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse
etc add to the file size
I don't get the big deal either about size.. I mean I really don't...
except for ads maybe that have a tight 30k limit( which needs
to be upped)
You add 40k here for some media. 60k there for some code, you're up to
100k. If you have download requirements of 100k max in some client
, 26 Mar 2008 10:36:16 -0300
From: [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Tweening Engines for AS3
No. Classes add their size per SWF file, not per use. So yes, it's 8kb
added to the file regardless of the number of uses.
Zeh
Matt S
?
Other than banners whats the big deal? Who cares about file sizes.. those sites
on FWA are pretty huge..
Put me on.. I'm just asking
Date: Wed, 26 Mar 2008 11:04:30 -0400
From: [EMAIL PROTECTED]
Subject: RE: [Flashcoders] Tweening Engines for AS3
To: flashcoders@chattyfig.figleaf.com
I
Aan: Flash Coders List
Onderwerp: Re: [Flashcoders] Tweening Engines for AS3
Then I'll tell you TweenLite can tween anything. It can even tween Array (of
numbers).
The last time I checked Tweener did not have filter tweens, that's why I
picked TweenLite/TweenFilterLite. But things may have changed
maart 2008 14:45
Aan: Flash Coders List
Onderwerp: Re: [Flashcoders] Tweening Engines for AS3
Then I'll tell you TweenLite can tween anything. It can even tween Array (of
numbers).
The last time I checked Tweener did not have filter tweens, that's why I
picked TweenLite/TweenFilterLite
To: Flash Coders List
Subject: RE: [Flashcoders] Tweening Engines for AS3
Gys
I'm very clear that when doing banners the is the big concern about size.. I
was saying before that I understand that...
I do banners everyday
but that when it comes to BIG sites (2 megs )etc that I don't understand
Thank you Jack.. didnt know that - I'lll check out TweenLite
and as some mentioned much kudos for the earllier non biased review by the
way
From: [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Tweening Engines for AS3
Date: Wed, 26 Mar 2008 11:38:16
On Wed, Mar 26, 2008 at 1:38 PM, Jack Doyle [EMAIL PROTECTED] wrote:
When you're driving around town, there ain't much difference between a
Hummer and a Porche. They both get you from point A to B. If you're gonna
do
some off-roading, better warm up the Hummer. If you need speed and
agility,
On Wed, Mar 26, 2008 at 1:38 PM, Jack Doyle [EMAIL PROTECTED] wrote:
You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really
doesn't
matter. It can, however, come into play in local memory as tweens are
created. For example, if an instance of Tweener has 8k worth of code
driving
A few years ago, I went to work at a company and a guy had written an
AS2 variable height data grid component. It was over 2000 lines of code
in 3-4 classes. It had bugs and it was slow to render. He had been
working on it for over two months.
I sat down and wrote a variable height data
speed and agility,
get your racing gloves on and hop into the Porsche. :-)
Jack
-Original Message-
From: Dwayne Neckles [mailto:[EMAIL PROTECTED]
Sent: Wednesday, March 26, 2008 10:29 AM
To: Flash Coders List
Subject: RE: [Flashcoders] Tweening Engines for AS3
Gys
I'm very clear
We are programmers, we can't afford Porsches! Better change that
to bike and skate...
You're joking, right? Talented Flash developers are in extremely high demand
right now. Every day I get 3-5 emails from recruiters or companies. It's a
seller's market and people are paying top dollar for
About that, I was just looking at Tweener's code, and I don't think that
would be a problem either. It is basically a static class, so there's no
extra memory allocation for tween added, except for a relatively small
TweenListObj pushed into an array.
Or maybe I am wrong and Zeh can correct me
, 2008 10:29 AM
To: Flash Coders List
Subject: RE: [Flashcoders] Tweening Engines for AS3
Gys
I'm very clear that when doing banners the is the big concern about
size.. I
was saying before that I understand that...
I do banners everyday
but that when it comes to BIG sites (2 megs )etc
On Wed, Mar 26, 2008 at 2:38 PM, Steven Sacks [EMAIL PROTECTED]
wrote:
We are programmers, we can't afford Porsches! Better change that
to bike and skate...
You're joking, right? Talented Flash developers are in extremely high
demand right now. Every day I get 3-5 emails from recruiters
I've used Fuse a great deal in AS2, and both Tweenlite and Tweener in
AS2/3. I tend to stick with tweener primarily for the beziers. I think
adding even a hint of a curve when moving from A to B makes a movement look
much more natural.
I'm wondering, though, if anyone on the list has gotten into
true, but knowing so saves a lot of wtf's when you do have lots of stuff
tweening and want it in sync ;)
On Mon, Mar 24, 2008 at 7:58 PM, Zeh Fernando [EMAIL PROTECTED]
wrote:
While I agree with the speed thing, let's just keep this in context -
it's so when you have a lot of tweenings going
://www.TweenLite.com
Jack
-Original Message-
From: Cory Petosky [mailto:[EMAIL PROTECTED]
Sent: Monday, March 24, 2008 1:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tweening Engines for AS3
TweenLite doesn't have bezier curve support, can't store the duration
in the options object, doesn't
GTO Innovative Learning Blog subscribe.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Steven Sacks
Sent: Saturday, March 22, 2008 5:35 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tweening Engines for AS3
TweenLite and TweenFilterLite
I prefer Tweener, and if you've ever used Fuse you'll like it's syntax. It's
also quite small - adds about 8K.
Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/
___
Flashcoders
TweenLite doesn't have bezier curve support, can't store the duration
in the options object, doesn't support auto-rounding of pixels, and
has significantly fewer transition options. I think TweenLite is great
-- if I ever need to tween 1200 things at once, I'll certainly choose
it -- but these
Tweenlite has one lil thingy against it though; tweens aren't synchronised.
It doesn't happen much that this becomes a problem, though I can imagine
projects where people want lots of tweens ending at the same time, which
simply won't happen with lots of objects in TweenLite, other than
that it's
While I agree with the speed thing, let's just keep this in context -
it's so when you have a lot of tweenings going on at the exact same
time. A few tweens won't produce a difference in terms of framerate. If
they do, there's something else wrong.
Still, I think we should be glad there are
For things like Papervision 3D, where bezier curves are important,
Tweener is the obvious choice. For general purposes, though, Tweener is
probably overkill. I'm not bashing Tweener or Fuse or any of the other
tweening engines out there. For a lot of situations, TweenLite is more
than
: [Flashcoders] Tweening Engines for AS3
For things like Papervision 3D, where bezier curves are important,
Tweener is the obvious choice. For general purposes, though, Tweener is
probably overkill. I'm not bashing Tweener or Fuse or any of the other
tweening engines out there. For a lot
Dwayne Neckles wrote:
ALso
Tweener allows you to tween frames in movieclips WITH easy...
which is pretty darn useful and amazing if you ask me..
I dunno if tweenlite allows that..
Dwayne
TweenLite:
*Frame tweening* - you can tween to any frame in a MovieClip, like
Cool didn't know.. take that back..
Date: Mon, 24 Mar 2008 13:00:57 -0700
From: [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Tweening Engines for AS3
Dwayne Neckles wrote:
ALso
Tweener allows you to tween frames in movieclips WITH easy
: [Flashcoders] Tweening Engines for AS3
Dwayne Neckles wrote:
ALso
Tweener allows you to tween frames in movieclips WITH easy...
which is pretty darn useful and amazing if you ask me..
I dunno if tweenlite allows that..
Dwayne
TweenLite:
*Frame tweening* - you can tween to any frame
FlashDevelop
In combination with Flex SDK to compile
All free and very lightweight, and a very nice auto-completion.
It will make your workload much more easy
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jesse Warden
Verzonden: zaterdag 22 maart 2008
I heard a lot of people used http://blog.greensock.com/tweenliteas3/ . Not
sure if it's dependent on Flex / Flash, but I don't really think so.
On Sat, Mar 22, 2008 at 9:57 PM, Jesse Warden [EMAIL PROTECTED]
wrote:
What are people using nowadays besides Flash CS3's built-in ones and Flex
3's
TweenLite and TweenFilterLite are the undisputed kings of Tween
engines. They're the most efficient, best performing and most
lightweight. I distribute them with my Gaia framework. Jack Doyle is
actually working on an improved version of TweenFilterLite right now
which should be released
Exactly what I was looking for, thanks a bunch!
On Sat, Mar 22, 2008 at 5:12 PM, Jeroen Beckers [EMAIL PROTECTED]
wrote:
I heard a lot of people used http://blog.greensock.com/tweenliteas3/ . Not
sure if it's dependent on Flex / Flash, but I don't really think so.
On Sat, Mar 22, 2008 at
Hey Jeese,
Zeh 's Tweener
http://code.google.com/p/tweener/
On Sat, Mar 22, 2008 at 3:12 PM, Jeroen Beckers [EMAIL PROTECTED]
wrote:
I heard a lot of people used http://blog.greensock.com/tweenliteas3/ . Not
sure if it's dependent on Flex / Flash, but I don't really think so.
On Sat, Mar
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