RE: [Flashcoders] Tweening Engines for AS3

2008-04-08 Thread Jack Doyle
-Original Message- From: Meinte van't Kruis [mailto:[EMAIL PROTECTED] Sent: Monday, March 24, 2008 1:51 PM To: Flash Coders List Subject: Re: [Flashcoders] Tweening Engines for AS3 Tweenlite has one lil thingy against it though; tweens aren't synchronised. It doesn't happen much

Re: [Flashcoders] Tweening Engines for AS3

2008-04-08 Thread Meinte van't Kruis
available at www.TweenMax.com. Of course everything is available in AS2 and AS3. Cheers! Jack -Original Message- From: Meinte van't Kruis [mailto:[EMAIL PROTECTED] Sent: Monday, March 24, 2008 1:51 PM To: Flash Coders List Subject: Re: [Flashcoders] Tweening Engines for AS3 Tweenlite

Re: [Flashcoders] Tweening Engines for AS3

2008-03-27 Thread Pedro Kostelec
Sorry, my fault, sometimes I forgot I am on an international list. You would cry if you see a paycheck of a programmer from a third-world country ;) I don't get it. I am not even in university so i am not employed and i have no idea what this international list means?? I am curious, Pedro On

Re: [Flashcoders] Tweening Engines for AS3

2008-03-27 Thread Paul Andrews
- Original Message - From: Pedro Kostelec [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, March 27, 2008 9:21 AM Subject: Re: [Flashcoders] Tweening Engines for AS3 Sorry, my fault, sometimes I forgot I am on an international list. You would

Re: [Flashcoders] Tweening Engines for AS3

2008-03-27 Thread laurent
@chattyfig.figleaf.com Sent: Thursday, March 27, 2008 9:21 AM Subject: Re: [Flashcoders] Tweening Engines for AS3 Sorry, my fault, sometimes I forgot I am on an international list. You would cry if you see a paycheck of a programmer from a third-world country ;) I don't get it. I am not even

RE: [Flashcoders] Tweening Engines for AS3

2008-03-27 Thread Dwayne Neckles
Subject: Re: [Flashcoders] Tweening Engines for AS3 sick. If you want to know for how little money projects are proposed and how fast programmer people on earth can work for go there: http://www.getacoder.com L Paul Andrews a écrit : - Original Message - From: Pedro

Re: [Flashcoders] Tweening Engines for AS3

2008-03-27 Thread Allandt Bik-Elliott (Receptacle)
.. Date: Thu, 27 Mar 2008 16:24:08 +0100 From: [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Tweening Engines for AS3 sick. If you want to know for how little money projects are proposed and how fast programmer people on earth can work for go there: http

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Allandt Bik-Elliott (Receptacle)
- From: Cory Petosky [mailto:[EMAIL PROTECTED] Sent: Monday, March 24, 2008 1:43 PM To: Flash Coders List Subject: Re: [Flashcoders] Tweening Engines for AS3 TweenLite doesn't have bezier curve support, can't store the duration in the options object, doesn't support auto-rounding of pixels

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Matt S.
One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse etc add to the file size. And while I absolutely understand the need for keeping projects as barebones tiny as possible, I guess it just doesnt seem like that much, especially since a project that involves heavy, repeated and

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Kenneth Kawamoto
Then I'll tell you TweenLite can tween anything. It can even tween Array (of numbers). The last time I checked Tweener did not have filter tweens, that's why I picked TweenLite/TweenFilterLite. But things may have changed. Jack has even fixed a little (albeit non-critical) buggish TweenLite

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Zeh Fernando
No. Classes add their size per SWF file, not per use. So yes, it's 8kb added to the file regardless of the number of uses. Zeh Matt S. wrote: One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse etc add to the file size. And while I absolutely understand the need for

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Cor
: [Flashcoders] Tweening Engines for AS3 Then I'll tell you TweenLite can tween anything. It can even tween Array (of numbers). The last time I checked Tweener did not have filter tweens, that's why I picked TweenLite/TweenFilterLite. But things may have changed. Jack has even fixed a little (albeit

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Allandt Bik-Elliott (Receptacle)
no total it only really matters with flash banners where you have to keep below a ridiculously low filesize (usually 20-30k for expanding ones) to not delay the content on the site on sites / media it doesn't really add up to that much On 26 Mar 2008, at 13:11, Matt S. wrote: One thing

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Merrill, Jason
I'd encourage folks to give 'em both a shot and see what feels best. Tweener: http://code.google.com/p/tweener/ TweenLite: http://www.TweenLite.com Jack, I just have to commend you for such an unbiased post - that's very rare these days in online communities. Kudos, espeically when you're

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Dwayne Neckles
: Re: [Flashcoders] Tweening Engines for AS3 No. Classes add their size per SWF file, not per use. So yes, it's 8kb added to the file regardless of the number of uses. Zeh Matt S. wrote: One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse etc add to the file size

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Merrill, Jason
I don't get the big deal either about size.. I mean I really don't... except for ads maybe that have a tight 30k limit( which needs to be upped) You add 40k here for some media. 60k there for some code, you're up to 100k. If you have download requirements of 100k max in some client

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Martin Klasson
, 26 Mar 2008 10:36:16 -0300 From: [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Tweening Engines for AS3 No. Classes add their size per SWF file, not per use. So yes, it's 8kb added to the file regardless of the number of uses. Zeh Matt S

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Dwayne Neckles
? Other than banners whats the big deal? Who cares about file sizes.. those sites on FWA are pretty huge.. Put me on.. I'm just asking Date: Wed, 26 Mar 2008 11:04:30 -0400 From: [EMAIL PROTECTED] Subject: RE: [Flashcoders] Tweening Engines for AS3 To: flashcoders@chattyfig.figleaf.com I

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Kenneth Kawamoto
Aan: Flash Coders List Onderwerp: Re: [Flashcoders] Tweening Engines for AS3 Then I'll tell you TweenLite can tween anything. It can even tween Array (of numbers). The last time I checked Tweener did not have filter tweens, that's why I picked TweenLite/TweenFilterLite. But things may have changed

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Kenneth Kawamoto
maart 2008 14:45 Aan: Flash Coders List Onderwerp: Re: [Flashcoders] Tweening Engines for AS3 Then I'll tell you TweenLite can tween anything. It can even tween Array (of numbers). The last time I checked Tweener did not have filter tweens, that's why I picked TweenLite/TweenFilterLite

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Jack Doyle
To: Flash Coders List Subject: RE: [Flashcoders] Tweening Engines for AS3 Gys I'm very clear that when doing banners the is the big concern about size.. I was saying before that I understand that... I do banners everyday but that when it comes to BIG sites (2 megs )etc that I don't understand

RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Dwayne Neckles
Thank you Jack.. didnt know that - I'lll check out TweenLite and as some mentioned much kudos for the earllier non biased review by the way From: [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Tweening Engines for AS3 Date: Wed, 26 Mar 2008 11:38:16

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Wagner Amaral
On Wed, Mar 26, 2008 at 1:38 PM, Jack Doyle [EMAIL PROTECTED] wrote: When you're driving around town, there ain't much difference between a Hummer and a Porche. They both get you from point A to B. If you're gonna do some off-roading, better warm up the Hummer. If you need speed and agility,

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Wagner Amaral
On Wed, Mar 26, 2008 at 1:38 PM, Jack Doyle [EMAIL PROTECTED] wrote: You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't matter. It can, however, come into play in local memory as tweens are created. For example, if an instance of Tweener has 8k worth of code driving

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Steven Sacks
A few years ago, I went to work at a company and a guy had written an AS2 variable height data grid component. It was over 2000 lines of code in 3-4 classes. It had bugs and it was slow to render. He had been working on it for over two months. I sat down and wrote a variable height data

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Zeh Fernando
speed and agility, get your racing gloves on and hop into the Porsche. :-) Jack -Original Message- From: Dwayne Neckles [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 26, 2008 10:29 AM To: Flash Coders List Subject: RE: [Flashcoders] Tweening Engines for AS3 Gys I'm very clear

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Steven Sacks
We are programmers, we can't afford Porsches! Better change that to bike and skate... You're joking, right? Talented Flash developers are in extremely high demand right now. Every day I get 3-5 emails from recruiters or companies. It's a seller's market and people are paying top dollar for

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Zeh Fernando
About that, I was just looking at Tweener's code, and I don't think that would be a problem either. It is basically a static class, so there's no extra memory allocation for tween added, except for a relatively small TweenListObj pushed into an array. Or maybe I am wrong and Zeh can correct me

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread laurent
, 2008 10:29 AM To: Flash Coders List Subject: RE: [Flashcoders] Tweening Engines for AS3 Gys I'm very clear that when doing banners the is the big concern about size.. I was saying before that I understand that... I do banners everyday but that when it comes to BIG sites (2 megs )etc

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Wagner Amaral
On Wed, Mar 26, 2008 at 2:38 PM, Steven Sacks [EMAIL PROTECTED] wrote: We are programmers, we can't afford Porsches! Better change that to bike and skate... You're joking, right? Talented Flash developers are in extremely high demand right now. Every day I get 3-5 emails from recruiters

Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Jason Van Pelt
I've used Fuse a great deal in AS2, and both Tweenlite and Tweener in AS2/3. I tend to stick with tweener primarily for the beziers. I think adding even a hint of a curve when moving from A to B makes a movement look much more natural. I'm wondering, though, if anyone on the list has gotten into

Re: [Flashcoders] Tweening Engines for AS3

2008-03-25 Thread Meinte van't Kruis
true, but knowing so saves a lot of wtf's when you do have lots of stuff tweening and want it in sync ;) On Mon, Mar 24, 2008 at 7:58 PM, Zeh Fernando [EMAIL PROTECTED] wrote: While I agree with the speed thing, let's just keep this in context - it's so when you have a lot of tweenings going

RE: [Flashcoders] Tweening Engines for AS3

2008-03-25 Thread Jack Doyle
://www.TweenLite.com Jack -Original Message- From: Cory Petosky [mailto:[EMAIL PROTECTED] Sent: Monday, March 24, 2008 1:43 PM To: Flash Coders List Subject: Re: [Flashcoders] Tweening Engines for AS3 TweenLite doesn't have bezier curve support, can't store the duration in the options object, doesn't

RE: [Flashcoders] Tweening Engines for AS3

2008-03-24 Thread Merrill, Jason
GTO Innovative Learning Blog subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks Sent: Saturday, March 22, 2008 5:35 PM To: Flash Coders List Subject: Re: [Flashcoders] Tweening Engines for AS3 TweenLite and TweenFilterLite

Re: [Flashcoders] Tweening Engines for AS3

2008-03-24 Thread Dave Mennenoh
I prefer Tweener, and if you've ever used Fuse you'll like it's syntax. It's also quite small - adds about 8K. Dave - Head Developer http://www.blurredistinction.com Adobe Community Expert http://www.adobe.com/communities/experts/ ___ Flashcoders

Re: [Flashcoders] Tweening Engines for AS3

2008-03-24 Thread Cory Petosky
TweenLite doesn't have bezier curve support, can't store the duration in the options object, doesn't support auto-rounding of pixels, and has significantly fewer transition options. I think TweenLite is great -- if I ever need to tween 1200 things at once, I'll certainly choose it -- but these

Re: [Flashcoders] Tweening Engines for AS3

2008-03-24 Thread Meinte van't Kruis
Tweenlite has one lil thingy against it though; tweens aren't synchronised. It doesn't happen much that this becomes a problem, though I can imagine projects where people want lots of tweens ending at the same time, which simply won't happen with lots of objects in TweenLite, other than that it's

Re: [Flashcoders] Tweening Engines for AS3

2008-03-24 Thread Zeh Fernando
While I agree with the speed thing, let's just keep this in context - it's so when you have a lot of tweenings going on at the exact same time. A few tweens won't produce a difference in terms of framerate. If they do, there's something else wrong. Still, I think we should be glad there are

Re: [Flashcoders] Tweening Engines for AS3

2008-03-24 Thread Steven Sacks
For things like Papervision 3D, where bezier curves are important, Tweener is the obvious choice. For general purposes, though, Tweener is probably overkill. I'm not bashing Tweener or Fuse or any of the other tweening engines out there. For a lot of situations, TweenLite is more than

RE: [Flashcoders] Tweening Engines for AS3

2008-03-24 Thread Dwayne Neckles
: [Flashcoders] Tweening Engines for AS3 For things like Papervision 3D, where bezier curves are important, Tweener is the obvious choice. For general purposes, though, Tweener is probably overkill. I'm not bashing Tweener or Fuse or any of the other tweening engines out there. For a lot

Re: [Flashcoders] Tweening Engines for AS3

2008-03-24 Thread Steven Sacks
Dwayne Neckles wrote: ALso Tweener allows you to tween frames in movieclips WITH easy... which is pretty darn useful and amazing if you ask me.. I dunno if tweenlite allows that.. Dwayne TweenLite: *Frame tweening* - you can tween to any frame in a MovieClip, like

RE: [Flashcoders] Tweening Engines for AS3

2008-03-24 Thread Dwayne Neckles
Cool didn't know.. take that back.. Date: Mon, 24 Mar 2008 13:00:57 -0700 From: [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Tweening Engines for AS3 Dwayne Neckles wrote: ALso Tweener allows you to tween frames in movieclips WITH easy

Re: [Flashcoders] Tweening Engines for AS3

2008-03-24 Thread laurent
: [Flashcoders] Tweening Engines for AS3 Dwayne Neckles wrote: ALso Tweener allows you to tween frames in movieclips WITH easy... which is pretty darn useful and amazing if you ask me.. I dunno if tweenlite allows that.. Dwayne TweenLite: *Frame tweening* - you can tween to any frame

RE: [Flashcoders] Tweening Engines for AS3

2008-03-23 Thread Cor
FlashDevelop In combination with Flex SDK to compile All free and very lightweight, and a very nice auto-completion. It will make your workload much more easy -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jesse Warden Verzonden: zaterdag 22 maart 2008

Re: [Flashcoders] Tweening Engines for AS3

2008-03-22 Thread Jeroen Beckers
I heard a lot of people used http://blog.greensock.com/tweenliteas3/ . Not sure if it's dependent on Flex / Flash, but I don't really think so. On Sat, Mar 22, 2008 at 9:57 PM, Jesse Warden [EMAIL PROTECTED] wrote: What are people using nowadays besides Flash CS3's built-in ones and Flex 3's

Re: [Flashcoders] Tweening Engines for AS3

2008-03-22 Thread Steven Sacks
TweenLite and TweenFilterLite are the undisputed kings of Tween engines. They're the most efficient, best performing and most lightweight. I distribute them with my Gaia framework. Jack Doyle is actually working on an improved version of TweenFilterLite right now which should be released

Re: [Flashcoders] Tweening Engines for AS3

2008-03-22 Thread Jesse Warden
Exactly what I was looking for, thanks a bunch! On Sat, Mar 22, 2008 at 5:12 PM, Jeroen Beckers [EMAIL PROTECTED] wrote: I heard a lot of people used http://blog.greensock.com/tweenliteas3/ . Not sure if it's dependent on Flex / Flash, but I don't really think so. On Sat, Mar 22, 2008 at

Re: [Flashcoders] Tweening Engines for AS3

2008-03-22 Thread richard carr
Hey Jeese, Zeh 's Tweener http://code.google.com/p/tweener/ On Sat, Mar 22, 2008 at 3:12 PM, Jeroen Beckers [EMAIL PROTECTED] wrote: I heard a lot of people used http://blog.greensock.com/tweenliteas3/ . Not sure if it's dependent on Flex / Flash, but I don't really think so. On Sat, Mar