Re: [Flashcoders] removeChild Question

2010-02-25 Thread John McCormack

Susan, have a look at these examples:

http://www.actionscript.org/resources/categories/Tutorials/
http://www.kirupa.com/developer/flash/index.htm
http://www.flashandmath.com/
http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/#contents

John

Susan Day wrote:


There is nothing in your response that indicates what I
should research, other than property and function, which I feel is way
too general.




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RE: [Flashcoders] Using parent Sprites coordinates

2010-02-25 Thread Lehr, Theodore
hmmm unless I am misunderstanding localToGlobal seems to relate to points - not 
sprites


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
[he...@henke37.cjb.net]
Sent: Tuesday, February 23, 2010 4:03 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Using parent Sprites coordinates

Lehr, Theodore wrote:
 Is there a way to have a child sprite reference the parent sprite when 
 seeting it's x and y say I have a Sprite:


You must have missed localToGlobal and globalToLocal.
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[Flashcoders] finding x of sprite

2010-02-25 Thread Lehr, Theodore
given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace(mSprite.x = +mSprite.x);

I would think that I should be tracing mSprite.x = 15 instead I get mSprite 
= 0

Anyone know why?
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RE: [Flashcoders] finding x of sprite

2010-02-25 Thread Cor
Your sprite position is 0 and IN there, there is the rectangle at 15 px.

trace(mSprite.width); //

//set mSprite's x
mSprite.x = 15;

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: donderdag 25 februari 2010 13:29
To: Flash Coders List
Subject: [Flashcoders] finding x of sprite

given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace(mSprite.x = +mSprite.x);

I would think that I should be tracing mSprite.x = 15 instead I get
mSprite = 0

Anyone know why?
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Re: [Flashcoders] finding x of sprite

2010-02-25 Thread Geografiek

No,
mSprite.x = 0 refers to the x-position of mSprite in the coordinate  
space of mSprite's parent (which is (0,0) by default if you never set  
it).
The expected x=15 is the position of the newly drawn rectangle in the  
coordinate space of mSprite.
localToGlobal does not refer to Points per se (as mentioned in your  
earlier post) but it lets you swap the local coordinate space of an  
object with the global coordinate space (i.e. the coordinate space of  
the stage)

Willem

On 25-feb-2010, at 13:28, Lehr, Theodore wrote:


given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace(mSprite.x = +mSprite.x);

I would think that I should be tracing mSprite.x = 15 instead I  
get mSprite = 0


Anyone know why?
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Willem van den Goorbergh can be contacted by telephone: (+31) 
30-2719512 or cell phone: (+31)6-26372378

or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
Visit our website at: http://www.geografiek.nl
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Re: [Flashcoders] Error 1009

2010-02-25 Thread David Benman
Open your script in Flash and you can place debug break points to stop  
code execution at specific points. If you have no clue where the error  
occurs especially since Flash's output window errors can be vague,  
then if you run in debug mode, again ctrl-shift-enter, the debugger  
will stop at the first occurence of an error.


On Feb 24, 2010, at 11:17 AM, Henrik Andersson wrote:


Victor Subervi wrote:
On Tue, Feb 23, 2010 at 11:02 PM, Deepanjan Dasdeepanjan@gmail.com 
wrote:

Hey,
I have not seen your debugger error.



So how do I debug? I downloaded what I thought was the debugger and  
it was

just another copy of Flash!


Flash IS the debugger. Just hit ctrl-shift-enter on your keyboard  
and there you have it.

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d...@dbenman.com
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(315) 637-8487 (home office)



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RE: [Flashcoders] finding x of sprite

2010-02-25 Thread Lehr, Theodore
wow - this is something I am ging to have to wrapped my head around I set 
the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207) BUT the 
x/y traces as 0,0 if I do:

spret.x = 15; it moves it 15 as related to the original 15... so it is REALLY 
at 30 on the stage AND then when I move it 15 (which should really be 30) it 
traces to 15

It just occired to me that maybe I should create it at 0,0 and then move it to 
where I want it to be


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor [c...@chello.nl]
Sent: Thursday, February 25, 2010 7:38 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] finding x of sprite

Your sprite position is 0 and IN there, there is the rectangle at 15 px.

trace(mSprite.width); //

//set mSprite's x
mSprite.x = 15;

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: donderdag 25 februari 2010 13:29
To: Flash Coders List
Subject: [Flashcoders] finding x of sprite

given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace(mSprite.x = +mSprite.x);

I would think that I should be tracing mSprite.x = 15 instead I get
mSprite = 0

Anyone know why?
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RE: [Flashcoders] finding x of sprite

2010-02-25 Thread Cor
Correct: drawrect(0,0, yourwidth, yourheight);
Unless you would like to add more then one thing in the sprite.

Look at the sprite as a container/holder/box.
You can move the thing in the box around without moving the position of the
box itself.

HTH
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: donderdag 25 februari 2010 13:58
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite

wow - this is something I am ging to have to wrapped my head around I
set the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207)
BUT the x/y traces as 0,0 if I do:

spret.x = 15; it moves it 15 as related to the original 15... so it is
REALLY at 30 on the stage AND then when I move it 15 (which should really be
30) it traces to 15

It just occired to me that maybe I should create it at 0,0 and then move it
to where I want it to be


From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor
[c...@chello.nl]
Sent: Thursday, February 25, 2010 7:38 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] finding x of sprite

Your sprite position is 0 and IN there, there is the rectangle at 15 px.

trace(mSprite.width); //

//set mSprite's x
mSprite.x = 15;

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: donderdag 25 februari 2010 13:29
To: Flash Coders List
Subject: [Flashcoders] finding x of sprite

given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace(mSprite.x = +mSprite.x);

I would think that I should be tracing mSprite.x = 15 instead I get
mSprite = 0

Anyone know why?
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RE: [Flashcoders] finding x of sprite

2010-02-25 Thread Cor
Play around with this:

var mSprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(0,0,200,100);
mSprite.graphics.endFill();

mSprite.graphics.beginFill(0x99,.3);
mSprite.graphics.drawRect(100,50,200,100);
mSprite.graphics.endFill();

mSprite.x = (stage.stageWidth-mSprite.width)*.5;
mSprite.y = (stage.stageHeight-mSprite.height)*.5;

addChild(mSprite);


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: donderdag 25 februari 2010 13:58
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite

wow - this is something I am ging to have to wrapped my head around I
set the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207)
BUT the x/y traces as 0,0 if I do:

spret.x = 15; it moves it 15 as related to the original 15... so it is
REALLY at 30 on the stage AND then when I move it 15 (which should really be
30) it traces to 15

It just occired to me that maybe I should create it at 0,0 and then move it
to where I want it to be


From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor
[c...@chello.nl]
Sent: Thursday, February 25, 2010 7:38 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] finding x of sprite

Your sprite position is 0 and IN there, there is the rectangle at 15 px.

trace(mSprite.width); //

//set mSprite's x
mSprite.x = 15;

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: donderdag 25 februari 2010 13:29
To: Flash Coders List
Subject: [Flashcoders] finding x of sprite

given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace(mSprite.x = +mSprite.x);

I would think that I should be tracing mSprite.x = 15 instead I get
mSprite = 0

Anyone know why?
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RE: [Flashcoders] finding x of sprite

2010-02-25 Thread Lehr, Ross (N-SGIS)
In the code example below it looks like you set the x,y of the rectangle that 
is IN the sprite to 15,337.  The sprite default position of the sprite is 0,0

Sprite.x = 0;

Sprite.rectangle.x = 15;

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore
Sent: Thursday, February 25, 2010 7:58 AM
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite

wow - this is something I am ging to have to wrapped my head around I set 
the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207) BUT the 
x/y traces as 0,0 if I do:

spret.x = 15; it moves it 15 as related to the original 15... so it is REALLY 
at 30 on the stage AND then when I move it 15 (which should really be 30) it 
traces to 15

It just occired to me that maybe I should create it at 0,0 and then move it to 
where I want it to be


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor [c...@chello.nl]
Sent: Thursday, February 25, 2010 7:38 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] finding x of sprite

Your sprite position is 0 and IN there, there is the rectangle at 15 px.

trace(mSprite.width); //

//set mSprite's x
mSprite.x = 15;

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore
Sent: donderdag 25 februari 2010 13:29
To: Flash Coders List
Subject: [Flashcoders] finding x of sprite

given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace(mSprite.x = +mSprite.x);

I would think that I should be tracing mSprite.x = 15 instead I get mSprite 
= 0

Anyone know why?
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Re: [Flashcoders] finding x of sprite

2010-02-25 Thread Paul Andrews

Lehr, Theodore wrote:

wow - this is something I am ging to have to wrapped my head around I set 
the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207) BUT the 
x/y traces as 0,0 if I do:

spret.x = 15; it moves it 15 as related to the original 15... so it is REALLY 
at 30 on the stage AND then when I move it 15 (which should really be 30) it 
traces to 15

It just occired to me that maybe I should create it at 0,0 and then move it to 
where I want it to be
  
No, you set the rectangle that you drew INSIDE the sprite to be at 
(15,337). You didn't move the sprite from (0,0).


The rectangle and sprite are different things. You can draw the 
rectangle inside the sprite wherever you wish. Then you can move the 
sprite if you wish.


The sprite is a container for the rectangle.

Paul


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor [c...@chello.nl]
Sent: Thursday, February 25, 2010 7:38 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] finding x of sprite

Your sprite position is 0 and IN there, there is the rectangle at 15 px.

trace(mSprite.width); //

//set mSprite's x
mSprite.x = 15;

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: donderdag 25 februari 2010 13:29
To: Flash Coders List
Subject: [Flashcoders] finding x of sprite

given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace(mSprite.x = +mSprite.x);

I would think that I should be tracing mSprite.x = 15 instead I get
mSprite = 0

Anyone know why?
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[Flashcoders] pie chart 3d

2010-02-25 Thread romain DR

Hi there,
got any idea about making a pie chart 3d, is there some kind of open source 
library to do something like it?
I ve been trying doin it via papervision but it s a bit complicated!
Cheers

 Date: Thu, 25 Feb 2010 13:13:19 +
 From: p...@ipauland.com
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] finding x of sprite
 
 Lehr, Theodore wrote:
  wow - this is something I am ging to have to wrapped my head around I 
  set the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207) 
  BUT the x/y traces as 0,0 if I do:
 
  spret.x = 15; it moves it 15 as related to the original 15... so it is 
  REALLY at 30 on the stage AND then when I move it 15 (which should really 
  be 30) it traces to 15
 
  It just occired to me that maybe I should create it at 0,0 and then move it 
  to where I want it to be

 No, you set the rectangle that you drew INSIDE the sprite to be at 
 (15,337). You didn't move the sprite from (0,0).
 
 The rectangle and sprite are different things. You can draw the 
 rectangle inside the sprite wherever you wish. Then you can move the 
 sprite if you wish.
 
 The sprite is a container for the rectangle.
 
 Paul
  
  From: flashcoders-boun...@chattyfig.figleaf.com 
  [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor 
  [c...@chello.nl]
  Sent: Thursday, February 25, 2010 7:38 AM
  To: 'Flash Coders List'
  Subject: RE: [Flashcoders] finding x of sprite
 
  Your sprite position is 0 and IN there, there is the rectangle at 15 px.
 
  trace(mSprite.width); //
 
  //set mSprite's x
  mSprite.x = 15;
 
  -Original Message-
  From: flashcoders-boun...@chattyfig.figleaf.com
  [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
  Theodore
  Sent: donderdag 25 februari 2010 13:29
  To: Flash Coders List
  Subject: [Flashcoders] finding x of sprite
 
  given the following:
 
  var msprite:Sprite = new Sprite();
 
  mSprite.graphics.beginFill(0x00,.1);
  mSprite.graphics.drawRect(15,337,646,207);
  mSprite.graphics.endFill();
 
  addChild(mSprite);
 
  trace(mSprite.x = +mSprite.x);
 
  I would think that I should be tracing mSprite.x = 15 instead I get
  mSprite = 0
 
  Anyone know why?
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Re: [Flashcoders] Using parent Sprites coordinates

2010-02-25 Thread jonathan howe
Yep. You will have to instantiate a point object with the x and y properties
of your sprite, apply any localToGlobal/globalToLocal changes*, and then set
your sprite's x (and y) to the new point's x and y.

Once you do this a few times it might be time to write yourself a few helper
functions - ex. a function that takes a sprite and global x and global y and
positions the sprite, for example.

-jonathan

*The way I'm writing this makes it sound like the localToGlobal() function
alters the point it's passed, when actually I think it returns a new altered
point. Don't get caught by this.

On Thu, Feb 25, 2010 at 7:04 AM, Lehr, Theodore
ted_l...@federal.dell.comwrote:

 hmmm unless I am misunderstanding localToGlobal seems to relate to points -
 not sprites

 
 From: flashcoders-boun...@chattyfig.figleaf.com [
 flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson [
 he...@henke37.cjb.net]
 Sent: Tuesday, February 23, 2010 4:03 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Using parent Sprites coordinates

  Lehr, Theodore wrote:
  Is there a way to have a child sprite reference the parent sprite when
 seeting it's x and y say I have a Sprite:
 

 You must have missed localToGlobal and globalToLocal.
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RE: [Flashcoders] finding x of sprite

2010-02-25 Thread Lehr, Theodore
yeah - but the goofy thing is that when I trace the height and width I get the 
height and width of the rectangle IN the sprite... my assumption would be that 
I would basically get back the dimensions of the stage if that is how big the 
sprite is


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Ross (N-SGIS) 
[ross.l...@lmco.com]
Sent: Thursday, February 25, 2010 8:12 AM
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite

In the code example below it looks like you set the x,y of the rectangle that 
is IN the sprite to 15,337.  The sprite default position of the sprite is 0,0

Sprite.x = 0;

Sprite.rectangle.x = 15;

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore
Sent: Thursday, February 25, 2010 7:58 AM
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite

wow - this is something I am ging to have to wrapped my head around I set 
the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207) BUT the 
x/y traces as 0,0 if I do:

spret.x = 15; it moves it 15 as related to the original 15... so it is REALLY 
at 30 on the stage AND then when I move it 15 (which should really be 30) it 
traces to 15

It just occired to me that maybe I should create it at 0,0 and then move it to 
where I want it to be


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor [c...@chello.nl]
Sent: Thursday, February 25, 2010 7:38 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] finding x of sprite

Your sprite position is 0 and IN there, there is the rectangle at 15 px.

trace(mSprite.width); //

//set mSprite's x
mSprite.x = 15;

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore
Sent: donderdag 25 februari 2010 13:29
To: Flash Coders List
Subject: [Flashcoders] finding x of sprite

given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace(mSprite.x = +mSprite.x);

I would think that I should be tracing mSprite.x = 15 instead I get mSprite 
= 0

Anyone know why?
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RE: [Flashcoders] finding x of sprite

2010-02-25 Thread Cor
the sprite width and also the height is the max width/height of all its
content

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: donderdag 25 februari 2010 14:27
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite

yeah - but the goofy thing is that when I trace the height and width I get
the height and width of the rectangle IN the sprite... my assumption would
be that I would basically get back the dimensions of the stage if that is
how big the sprite is


From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Ross (N-SGIS)
[ross.l...@lmco.com]
Sent: Thursday, February 25, 2010 8:12 AM
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite

In the code example below it looks like you set the x,y of the rectangle
that is IN the sprite to 15,337.  The sprite default position of the sprite
is 0,0

Sprite.x = 0;

Sprite.rectangle.x = 15;

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: Thursday, February 25, 2010 7:58 AM
To: Flash Coders List
Subject: RE: [Flashcoders] finding x of sprite

wow - this is something I am ging to have to wrapped my head around I
set the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207)
BUT the x/y traces as 0,0 if I do:

spret.x = 15; it moves it 15 as related to the original 15... so it is
REALLY at 30 on the stage AND then when I move it 15 (which should really be
30) it traces to 15

It just occired to me that maybe I should create it at 0,0 and then move it
to where I want it to be


From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor
[c...@chello.nl]
Sent: Thursday, February 25, 2010 7:38 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] finding x of sprite

Your sprite position is 0 and IN there, there is the rectangle at 15 px.

trace(mSprite.width); //

//set mSprite's x
mSprite.x = 15;

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: donderdag 25 februari 2010 13:29
To: Flash Coders List
Subject: [Flashcoders] finding x of sprite

given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace(mSprite.x = +mSprite.x);

I would think that I should be tracing mSprite.x = 15 instead I get
mSprite = 0

Anyone know why?
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Re: [Flashcoders] finding x of sprite

2010-02-25 Thread tom rhodes
Lehr, try this code, hopefully it should explain...

function drawDot(targetSprite:Sprite, size:int):void
{
targetSprite.graphics.beginFill(0);
 targetSprite.graphics.drawCircle(0,0,size/2);
targetSprite.graphics.beginFill(0);
}

var originOfStage:Sprite = new Sprite();
addChild(originOfStage);
drawDot(originOfStage,5);
var spriteAt100x100y:Sprite = new Sprite();
spriteAt100x100y.x = 100;
spriteAt100x100y.y = 100;
addChild(spriteAt100x100y);
drawDot(spriteAt100x100y,5);
var childSpriteAt100x100y:Sprite = new Sprite();
childSpriteAt100x100y.x = 100;
childSpriteAt100x100y.y = 100;
spriteAt100x100y.addChild(childSpriteAt100x100y);
drawDot(childSpriteAt100x100y,5);

you will see a dot at 0,0, another one at 100,100 and a third at 200,200.

a child's position is automatically relative to it's parents position, the
child of the spriteAt100x100y has it's x and y set to 100, but seeing as
it's parent is at 100,100 relative to the origin it appears at 200,200.

hth.

On 25 February 2010 14:35, Cor c...@chello.nl wrote:

 the sprite width and also the height is the max width/height of all its
 content

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
 Theodore
 Sent: donderdag 25 februari 2010 14:27
 To: Flash Coders List
 Subject: RE: [Flashcoders] finding x of sprite

 yeah - but the goofy thing is that when I trace the height and width I get
 the height and width of the rectangle IN the sprite... my assumption would
 be that I would basically get back the dimensions of the stage if that is
 how big the sprite is

 
 From: flashcoders-boun...@chattyfig.figleaf.com
 [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Ross
 (N-SGIS)
 [ross.l...@lmco.com]
 Sent: Thursday, February 25, 2010 8:12 AM
 To: Flash Coders List
 Subject: RE: [Flashcoders] finding x of sprite

 In the code example below it looks like you set the x,y of the rectangle
 that is IN the sprite to 15,337.  The sprite default position of the sprite
 is 0,0

 Sprite.x = 0;

 Sprite.rectangle.x = 15;

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
 Theodore
 Sent: Thursday, February 25, 2010 7:58 AM
 To: Flash Coders List
 Subject: RE: [Flashcoders] finding x of sprite

 wow - this is something I am ging to have to wrapped my head around I
 set the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207)
 BUT the x/y traces as 0,0 if I do:

 spret.x = 15; it moves it 15 as related to the original 15... so it is
 REALLY at 30 on the stage AND then when I move it 15 (which should really
 be
 30) it traces to 15

 It just occired to me that maybe I should create it at 0,0 and then move it
 to where I want it to be

 
 From: flashcoders-boun...@chattyfig.figleaf.com
 [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor
 [c...@chello.nl]
 Sent: Thursday, February 25, 2010 7:38 AM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] finding x of sprite

 Your sprite position is 0 and IN there, there is the rectangle at 15 px.

 trace(mSprite.width); //

 //set mSprite's x
 mSprite.x = 15;

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
 Theodore
 Sent: donderdag 25 februari 2010 13:29
 To: Flash Coders List
 Subject: [Flashcoders] finding x of sprite

 given the following:

 var msprite:Sprite = new Sprite();

 mSprite.graphics.beginFill(0x00,.1);
 mSprite.graphics.drawRect(15,337,646,207);
 mSprite.graphics.endFill();

 addChild(mSprite);

 trace(mSprite.x = +mSprite.x);

 I would think that I should be tracing mSprite.x = 15 instead I get
 mSprite = 0

 Anyone know why?
 ___
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 

RE: [Flashcoders] finding x of sprite

2010-02-25 Thread Lehr, Theodore
thanks!


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of tom rhodes 
[tom.rho...@gmail.com]
Sent: Thursday, February 25, 2010 8:54 AM
To: Flash Coders List
Subject: Re: [Flashcoders] finding x of sprite

Lehr, try this code, hopefully it should explain...

function drawDot(targetSprite:Sprite, size:int):void
{
targetSprite.graphics.beginFill(0);
 targetSprite.graphics.drawCircle(0,0,size/2);
targetSprite.graphics.beginFill(0);
}

var originOfStage:Sprite = new Sprite();
addChild(originOfStage);
drawDot(originOfStage,5);
var spriteAt100x100y:Sprite = new Sprite();
spriteAt100x100y.x = 100;
spriteAt100x100y.y = 100;
addChild(spriteAt100x100y);
drawDot(spriteAt100x100y,5);
var childSpriteAt100x100y:Sprite = new Sprite();
childSpriteAt100x100y.x = 100;
childSpriteAt100x100y.y = 100;
spriteAt100x100y.addChild(childSpriteAt100x100y);
drawDot(childSpriteAt100x100y,5);

you will see a dot at 0,0, another one at 100,100 and a third at 200,200.

a child's position is automatically relative to it's parents position, the
child of the spriteAt100x100y has it's x and y set to 100, but seeing as
it's parent is at 100,100 relative to the origin it appears at 200,200.

hth.

On 25 February 2010 14:35, Cor c...@chello.nl wrote:

 the sprite width and also the height is the max width/height of all its
 content

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
 Theodore
 Sent: donderdag 25 februari 2010 14:27
 To: Flash Coders List
 Subject: RE: [Flashcoders] finding x of sprite

 yeah - but the goofy thing is that when I trace the height and width I get
 the height and width of the rectangle IN the sprite... my assumption would
 be that I would basically get back the dimensions of the stage if that is
 how big the sprite is

 
 From: flashcoders-boun...@chattyfig.figleaf.com
 [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Ross
 (N-SGIS)
 [ross.l...@lmco.com]
 Sent: Thursday, February 25, 2010 8:12 AM
 To: Flash Coders List
 Subject: RE: [Flashcoders] finding x of sprite

 In the code example below it looks like you set the x,y of the rectangle
 that is IN the sprite to 15,337.  The sprite default position of the sprite
 is 0,0

 Sprite.x = 0;

 Sprite.rectangle.x = 15;

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
 Theodore
 Sent: Thursday, February 25, 2010 7:58 AM
 To: Flash Coders List
 Subject: RE: [Flashcoders] finding x of sprite

 wow - this is something I am ging to have to wrapped my head around I
 set the x,y of the sprite at creation to: 15, 337 (with a w,h of 646,207)
 BUT the x/y traces as 0,0 if I do:

 spret.x = 15; it moves it 15 as related to the original 15... so it is
 REALLY at 30 on the stage AND then when I move it 15 (which should really
 be
 30) it traces to 15

 It just occired to me that maybe I should create it at 0,0 and then move it
 to where I want it to be

 
 From: flashcoders-boun...@chattyfig.figleaf.com
 [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor
 [c...@chello.nl]
 Sent: Thursday, February 25, 2010 7:38 AM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] finding x of sprite

 Your sprite position is 0 and IN there, there is the rectangle at 15 px.

 trace(mSprite.width); //

 //set mSprite's x
 mSprite.x = 15;

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
 Theodore
 Sent: donderdag 25 februari 2010 13:29
 To: Flash Coders List
 Subject: [Flashcoders] finding x of sprite

 given the following:

 var msprite:Sprite = new Sprite();

 mSprite.graphics.beginFill(0x00,.1);
 mSprite.graphics.drawRect(15,337,646,207);
 mSprite.graphics.endFill();

 addChild(mSprite);

 trace(mSprite.x = +mSprite.x);

 I would think that I should be tracing mSprite.x = 15 instead I get
 mSprite = 0

 Anyone know why?
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.733 / Virus Database: 271.1.1/2707 - Release Date: 02/24/10
 08:34:00

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Re: [Flashcoders] finding x of sprite

2010-02-25 Thread Henrik Andersson

Lehr, Theodore wrote:

given the following:

var msprite:Sprite = new Sprite();

mSprite.graphics.beginFill(0x00,.1);
mSprite.graphics.drawRect(15,337,646,207);
mSprite.graphics.endFill();

addChild(mSprite);

trace(mSprite.x = +mSprite.x);

I would think that I should be tracing mSprite.x = 15 instead I get mSprite = 
0

Anyone know why?
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Check out the getBounds method. It will really help you here.
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[Flashcoders] drawing lines

2010-02-25 Thread Lehr, Theodore
I would like to draw a line that fluctuates color. For instance - the line 
would be 6px think and it would go along 30px with a 0x262e3b color and then 
3px of 0xff and the repeat for a gven width... is it possible to make such 
a customized dashed line?
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Re: [Flashcoders] drawing lines

2010-02-25 Thread Ivan Dembicki
Hello,

http://bezier.ru/wp-content/uploads/2008/06/bezier.swf?demo=9
http://code.google.com/p/bezier/


-- 
iv
http://www.bezier.ru
http://bezier.googlecode.com
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Re: [Flashcoders] drawing lines

2010-02-25 Thread tom rhodes
look at lineGradientStyle, or use your dotted line to mask a shape with the
diff colours in the right places, or draw different lines, one with one
colour and one in another colour...


On 25 February 2010 16:28, Lehr, Theodore ted_l...@federal.dell.com wrote:

 I would like to draw a line that fluctuates color. For instance - the line
 would be 6px think and it would go along 30px with a 0x262e3b color and then
 3px of 0xff and the repeat for a gven width... is it possible to make
 such a customized dashed line?
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RE: [Flashcoders] drawing lines

2010-02-25 Thread Merrill, Jason
Sure, you can certainly draw that dashed line with a series of lines
and the result will look the same to the end users - but there is no way
to do it in a single lineTo() method call.  You just need to do some
simple divisional math, using a for loop to calculate the next X and Y
points for the next line and swapping out the color.  


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: Thursday, February 25, 2010 10:28 AM
To: Flash Coders List
Subject: [Flashcoders] drawing lines

I would like to draw a line that fluctuates color. For instance - the
line would be 6px think and it would go along 30px with a 0x262e3b color
and then 3px of 0xff and the repeat for a gven width... is it
possible to make such a customized dashed line?
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[Flashcoders] Can't Find Libraries

2010-02-25 Thread Victor Subervi
Hi;

Forgive me asking this question here. I tried the newbies list an hour ago,
but I'm just sitting here twiddling my thumbs until I get this
resolved...can't do a thing. And it's an easy question. I just had to wipe
and rebuild my HD. Now, Flash can't find my libraries. I've gone into
Preferences/AS3 Scripts and updated libraries to include the path where my
com folder is. I've gone to Publish Settings / Flash / AS3 Scripts and done
the same, all to no avail. Please advise.

TIA,

Victor

-- 
The Logos has come to bear
http://logos.13gems.com/
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[Flashcoders] corporate history timeline examples

2010-02-25 Thread Mendelsohn, Michael
Hi all...

Can anyone suggest some really cool Flash timeline examples showing a history 
of something like a business?  I'm looking for some dazzling examples to share 
with others in my company.  We're in the conceptual stages.  Here are a few...
http://www.ge.com/innovation/timeline/index.html
http://www.gm.com/corporate/about/history/
http://www.hallmark100years.com/

Thanks!
- Michael M.



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Re: [Flashcoders] corporate history timeline examples

2010-02-25 Thread Pedro Kostelec
http://www.adobe.com/aboutadobe/history/timeline/
https://www.adbusters.org/files/media/flash/hope_and_memory/timeline.swf
http://www.open2.net/ictportal/timeline/timeline.swf

and try searching for timeline filetype:swf in Google (without  )
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Re: [Flashcoders] corporate history timeline examples

2010-02-25 Thread Pedro Kostelec
A few more:
http://www.forestcity.net/company/history/Documents/HISTORYflash2.swf
http://newsroom.cisco.com/dlls/timeline/index.swf
http://www.levistrauss.com/swf/swf/timeline.swf

On 25 February 2010 17:50, Pedro Kostelec pedrok...@gmail.com wrote:

 http://www.adobe.com/aboutadobe/history/timeline/
 https://www.adbusters.org/files/media/flash/hope_and_memory/timeline.swf
 http://www.open2.net/ictportal/timeline/timeline.swf

 and try searching for timeline filetype:swf in Google (without  )

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[Flashcoders] Flash IDE localhost problem

2010-02-25 Thread Dav
Hi, I'm just wondering if anybody can help me with my simple but frustrating
problem.

 

I have created an SWF that loads an XML file from
http://localhost/flash/Projects/MEL/Quiz/Quiz/bin/xml/quiz.xml, but I get
this error when running the movie using Test Movie in the Flash IDE.

 

Error #2044: Unhandled ioError:. text=Error #2032: Stream
Error. URL: http://localhost/flash/Projects/MEL/Quiz/Quiz/bin/xml/quiz.xml

at
Main/loadConfig()[D:\www\webroot\flash\Projects\MEL\Quiz\Quiz\src\Main.as:12
6]

at
Main/configLoadError()[D:\www\webroot\flash\Projects\MEL\Quiz\Quiz\src\Main.
as:143]

at
flash.events::EventDispatcher/dispatchEventFunction()

at
flash.events::EventDispatcher/dispatchEvent()

at flash.net::URLLoader/onComplete()

 

Trouble is running the SWF in a browser locally does work, it only throws
these errors in the Flash IDE.

 

I have tried a adding wildcard crossdomain.xml file in my root web directory
and setting the SWF publish properties to Allow network only, but neither of
these have solved my problem.

 

I know Windows 7 handles localhost name resolution differently compared to
previous versions of Windows but I have even added 127.0.0.1 localhost to
my hosts file to no avail.

 

Can anyone shed any light on this issue?

 

Thanks,

Dav

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[Flashcoders] targeting sprite

2010-02-25 Thread Lehr, Theodore
How would I do the following:

function fname(sparent:Sprite) {
sparent.addChildAt(childSprite,2);
}

fname(spriteParent);

It does not seem to like this
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Re: [Flashcoders] Can't Find Libraries

2010-02-25 Thread allandt bik-elliott (thefieldcomic.com)
could you reinstall?

On Thu, Feb 25, 2010 at 4:09 PM, Victor Subervi victorsube...@gmail.comwrote:

 Hi;

 Forgive me asking this question here. I tried the newbies list an hour ago,
 but I'm just sitting here twiddling my thumbs until I get this
 resolved...can't do a thing. And it's an easy question. I just had to wipe
 and rebuild my HD. Now, Flash can't find my libraries. I've gone into
 Preferences/AS3 Scripts and updated libraries to include the path where my
 com folder is. I've gone to Publish Settings / Flash / AS3 Scripts and done
 the same, all to no avail. Please advise.

 TIA,

 Victor

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Re: [Flashcoders] Can't Find Libraries

2010-02-25 Thread Victor Subervi
On Thu, Feb 25, 2010 at 1:11 PM, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 could you reinstall?


Huh? I just wiped the HD and installed Flash. You're telling me to reinstall
Flash again?
V


 On Thu, Feb 25, 2010 at 4:09 PM, Victor Subervi victorsube...@gmail.com
 wrote:

  Hi;
 
  Forgive me asking this question here. I tried the newbies list an hour
 ago,
  but I'm just sitting here twiddling my thumbs until I get this
  resolved...can't do a thing. And it's an easy question. I just had to
 wipe
  and rebuild my HD. Now, Flash can't find my libraries. I've gone into
  Preferences/AS3 Scripts and updated libraries to include the path where
 my
  com folder is. I've gone to Publish Settings / Flash / AS3 Scripts and
 done
  the same, all to no avail. Please advise.
 
  TIA,
 
  Victor
 
  --
  The Logos has come to bear
  http://logos.13gems.com/
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Re: [Flashcoders] targeting sprite

2010-02-25 Thread Henrik Andersson

Lehr, Theodore wrote:

How would I do the following:

function fname(sparent:Sprite) {
 sparent.addChildAt(childSprite,2);
}

fname(spriteParent);

It does not seem to like this


Not like is a very vague description. Your error can be anything.
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Re: [Flashcoders] removeChild Question

2010-02-25 Thread Susan Day
Thank you everyone for your replies. Turns out the culprit was that I called
a certain function iteratively and I had placed those children in that fn.
Therefore, when I removed the children, I presumably only removed the final
iteration. So, I took the children out of that loop and they were removed
with no problem. My bad.
Susan
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[Flashcoders] Question in regards to NetStream

2010-02-25 Thread Eric E. Dolecki
1. Since there doesn't seem to be an playing event for a NetStream, is it
best practice to run an interval and check the time property? Begin on the
Play.Start and stop it on the Play.Stop? What about a pause - handle that
internally?

2. After seeking, the time property seems wonky (inaccurate) - is there a
workaround for this?

Thanks for insights,
Eric
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Re: [Flashcoders] Question in regards to NetStream

2010-02-25 Thread Piers Cowburn
AFAIK YouTube uses lighttpd http://redmine.lighttpd.net/


On 25 Feb 2010, at 19:09, Merrill, Jason wrote:

 How is YouTube able to provide such accurate seeking? 
 
 I would guess it's because they are using Adobe Media Server which has
 more robust seeking features like what they call Timeshifting seek and
 stream data access.  That's just my guess though.
 
 
 Jason Merrill 
 
 Bank of  America  Global Learning 
 Learning  Performance Solutions
 
 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (note: these are for Bank of America employees only)
 
 
 
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Re: [Flashcoders] Error 1009

2010-02-25 Thread Victor Subervi
On Thu, Feb 25, 2010 at 10:46 AM, Keith Reinfeld
keithreinf...@comcast.netwrote:

 
  Yes, except instead of referencing a problem with the preloader, it
  references a problem with the *.as that will load after the preloader.
 

 I think you need to examine '*.as' then.


Yeah, that's what I thought too. That file executes without error by itself.
What should I be looking for?
TIA,
V
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RE: [Flashcoders] Error 1009

2010-02-25 Thread Keith Reinfeld
 
 Yes, except instead of referencing a problem with the preloader, it
 references a problem with the *.as that will load after the preloader.


I think you need to examine '*.as' then. 

Regards,

Keith Reinfeld
Home Page: http://keithreinfeld.home.comcast.net

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Victor Subervi
 Sent: Wednesday, February 24, 2010 9:38 AM
 To: Deepanjan Das
 Cc: Flash Coders List
 Subject: Re: [Flashcoders] Error 1009
 
 On Wed, Feb 24, 2010 at 10:35 AM, Deepanjan Das
 deepanjan@gmail.comwrote:
 
  Are you getting this error:
 
  TypeError: Error #1009: Cannot access a property or method of a null
 object
  reference.
  at Preloader/init()
  at Preloader()
  at test_fla::MainTimeline/frame1()
 
 
 Yes, except instead of referencing a problem with the preloader, it
 references a problem with the *.as that will load after the preloader.
 Also,
 the last line of the above doesn't come up.
 TIA,
 V
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RE: [Flashcoders] targeting sprite

2010-02-25 Thread Merrill, Jason
Please clarify.  


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: Thursday, February 25, 2010 12:09 PM
To: Flash Coders List
Subject: [Flashcoders] targeting sprite

How would I do the following:

function fname(sparent:Sprite) {
sparent.addChildAt(childSprite,2);
}

fname(spriteParent);

It does not seem to like this
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Re: [Flashcoders] Question in regards to NetStream

2010-02-25 Thread Eric E. Dolecki
I wish NetStream had more events then :) I have to run a timer to update a
time placement UI. That's too bad.

How is YouTube able to provide such accurate seeking? I'm transferring video
from one SWF to another - mainly by transferring the URL to the video to
stream and trying to match as closely as possible (buffering not
withstanding) the playhead time. It seems like this is next to impossible
with video that is out of my control to encode keyframes every second.

E


On Thu, Feb 25, 2010 at 1:31 PM, Steven Sacks flash...@stevensacks.netwrote:


 https://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/events/NetStatusEvent.html

 NetStream.Play.Start
 NetStream.Play.Stophttp://livedocs.adobe.com/fms/2/docs/0592.html
 NetStream.Pause.Notify
 NetStream.Unpause.Notify


 http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/NetStream.html#seek()

 In normal seek mode, the server starts streaming from the nearest
 keyframe. For example, if a video has keyframes at 0 and 10 seconds, a seek
 to 4 seconds causes playback to start at 4 seconds using the keyframe at 0
 seconds.

 In laymen's terms, seek doesn't jump to an exact time, it jumps to the
 nearest keyframe time prior to the time you told it to seek to.
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Re: [Flashcoders] corporate history timeline examples

2010-02-25 Thread Boyd Speer
You might find http://underworldicons.com/ interesting.   (Click 'Lifeline' and 
drag the .45 cartridge)

- Original Message -
From: Pedro Kostelec pedrok...@gmail.com
Date: Thursday, February 25, 2010 10:50 am
Subject: Re: [Flashcoders] corporate history timeline examples
To: Flash Coders List flashcoders@chattyfig.figleaf.com

 http://www.adobe.com/aboutadobe/history/timeline/
 https://www.adbusters.org/files/media/flash/hope_and_memory/timeline.swf
 http://www.open2.net/ictportal/timeline/timeline.swf
 
 and try searching for timeline filetype:swf in Google (without 
  )
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Re: [Flashcoders] Error 1009

2010-02-25 Thread Victor Subervi
On Thu, Feb 25, 2010 at 8:52 AM, David Benman d...@dbenman.com wrote:

 Open your script in Flash and you can place debug break points to stop code
 execution at specific points. If you have no clue where the error occurs
 especially since Flash's output window errors can be vague, then if you run
 in debug mode, again ctrl-shift-enter, the debugger will stop at the first
 occurence of an error.


I did that. I don't know how to use the debugger well (you guessed that, I'm
sure). It put up a red dot with an arrow pointing at this line of code:

l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);

Please tell me what it's trying to say.
TIA,
V
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RE: [Flashcoders] Question in regards to NetStream

2010-02-25 Thread Merrill, Jason
 How is YouTube able to provide such accurate seeking? 

I would guess it's because they are using Adobe Media Server which has
more robust seeking features like what they call Timeshifting seek and
stream data access.  That's just my guess though.


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)



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RE: [Flashcoders] Error 1009

2010-02-25 Thread Keith Reinfeld
 What should I be looking for? 

I have no idea without some code or reading the literal text of the error.
Is this '*.as' associated with the 'Splash.swf' you are loading? 

Going back to the preloader, I noticed that, in the code you posted at the
beginning of this thread, you do not have 'addChild(l)' anywhere. This
omission could very well be the cause of a null reference error. Try that. 

If that doesn't work then I guess you have more digging to do. 

Regards,

Keith Reinfeld
Home Page: http://keithreinfeld.home.comcast.net


 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
 boun...@chattyfig.figleaf.com] On Behalf Of Victor Subervi
 Sent: Thursday, February 25, 2010 1:37 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Error 1009
 
 On Thu, Feb 25, 2010 at 10:46 AM, Keith Reinfeld
 keithreinf...@comcast.netwrote:
 
  
   Yes, except instead of referencing a problem with the preloader, it
   references a problem with the *.as that will load after the
 preloader.
  
 
  I think you need to examine '*.as' then.
 
 
 Yeah, that's what I thought too. That file executes without error by
 itself.
 What should I be looking for?
 TIA,
 V
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RE: [Flashcoders] corporate history timeline examples

2010-02-25 Thread Mendelsohn, Michael
Thanks for the timeline examples everyone!  Much appreciated.

- MM


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Re: [Flashcoders] Error 1009

2010-02-25 Thread Henrik Andersson

Victor Subervi wrote:

On Thu, Feb 25, 2010 at 8:52 AM, David Benmand...@dbenman.com  wrote:


Open your script in Flash and you can place debug break points to stop code
execution at specific points. If you have no clue where the error occurs
especially since Flash's output window errors can be vague, then if you run
in debug mode, again ctrl-shift-enter, the debugger will stop at the first
occurence of an error.



I did that. I don't know how to use the debugger well (you guessed that, I'm
sure). It put up a red dot with an arrow pointing at this line of code:


That's a breakpoint. It just means that you requested that the execution 
should be broken there. Just click at it (or where it should be) to 
toggle it.

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[Flashcoders] Netstream time after seek...

2010-02-25 Thread Eric E. Dolecki
I am doing a seek - to the same spot in a streaming video

stream.seek( 10 );
trace( stream.time );

I get numbers like this each time it's run:

3.57
15.778
15.882
15.386
16.013
13.923
14.132
14.681
14.576
14.08
...

?!?!? How can it be off that much? This is a YouTube video.


-- 
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Interactive design and development
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Re: [Flashcoders] Question in regards to NetStream

2010-02-25 Thread Steven Sacks

https://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/events/NetStatusEvent.html

NetStream.Play.Start
NetStream.Play.Stophttp://livedocs.adobe.com/fms/2/docs/0592.html
NetStream.Pause.Notify
NetStream.Unpause.Notify

http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/NetStream.html#seek()

In normal seek mode, the server starts streaming from the nearest keyframe. For 
example, if a video has keyframes at 0 and 10 seconds, a seek to 4 seconds 
causes playback to start at 4 seconds using the keyframe at 0 seconds.


In laymen's terms, seek doesn't jump to an exact time, it jumps to the nearest 
keyframe time prior to the time you told it to seek to.

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Re: [Flashcoders] corporate history timeline examples

2010-02-25 Thread tom rhodes
one that i remember from um years and years ago is the motown one. probably
not all that amazing now but was probably one of the first and did it well.
google should dig it up for you...


On 25 February 2010 19:16, Mendelsohn, Michael 
michael.mendels...@fmglobal.com wrote:

 Thanks for the timeline examples everyone!  Much appreciated.

 - MM


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Re: [Flashcoders] targeting sprite

2010-02-25 Thread Todd Kerpelman
I'm not entirely sure what error you're getting, but if I were to take a
wild guess, I'd say the problem is that your sprite doesn't have enough
children for you to add anything at index 2.

For instance, if your sprite only had 1 child, it would occupy index 0 of
your sprite, meaning you'd only be allowed to add children at index 0 and 1.
(Don't forget that Flash starts counting at 0)

If you're looking to add a child to the top layer of your sprite, probably
the better way of doing this would be...

sparent.addChildAt(childSprite, sparent.numChildren - 1);

Good luck!

--Todd




On Thu, Feb 25, 2010 at 9:09 AM, Lehr, Theodore
ted_l...@federal.dell.comwrote:

 How would I do the following:

 function fname(sparent:Sprite) {
sparent.addChildAt(childSprite,2);
 }

 fname(spriteParent);

 It does not seem to like this
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