[Flashcoders] PUSH/PULL model in AIR

2008-01-08 Thread Sidney de Koning

Hi List,

Is there a push/pull model in AIR like there is in Flex? I need to show 
a popup if the database has changed.

What is the best way of realizing this?
My idea was this;
let the air app contact a server/database (through php) with an interval 
of 5 minutes orso to see if the data has changed, and if so, show the 
popup. To simulate a push model.


If anybody has some ground breaking ideas, or a really good way of 
realizing this, i'd love to hear!


Thanks,

Sidney
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Re: [Flashcoders] PUSH/PULL model in AIR

2008-01-08 Thread Sidney de Koning

Hi Matthew!

With a socket server, can you tell me how to go? What software would i 
need, and how long would it take to set up a socket server? (can this be 
done with php, or do i need another language? because it needs to 
support quite some people).


Can you also explain the difference tween a socket server and BlazeDS?

Thanks in advance,

Sidney

Matthew James Poole wrote:

Everything you can do in Flex you can do in AIR, with the addition that
the security model is more relaxed. So yes polling a php script would
work. Or you could use XMLSocker or BinarySocker to have actual push -
though you'd need a socket server to achieve this... 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 08 January 2008 14:30
To: Flash Coders List
Subject: [Flashcoders] PUSH/PULL model in AIR

Hi List,

Is there a push/pull model in AIR like there is in Flex? I need to show
a popup if the database has changed.
What is the best way of realizing this?
My idea was this;
let the air app contact a server/database (through php) with an interval
of 5 minutes orso to see if the data has changed, and if so, show the
popup. To simulate a push model.

If anybody has some ground breaking ideas, or a really good way of
realizing this, i'd love to hear!

Thanks,

Sidney
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[Flashcoders] startAtLogin in AIR

2008-01-10 Thread Sidney de Koning

Hi List,

I'm creating an app in AIR and do a 
NativeApplication.nativeApplication.startAtLogin = true; (i have also 
tried: NativeApplication.startAtLogin as stated in 
http://labs.adobe.com/wiki/index.php/AIR:Release_Notes) to create a 
startup folder entry (pc and mac). I import the file 
flash.desktop.NativeApplication.

However it gives me this error:

Error: Error #2014: Feature is not available at this time.
   at flash.desktop::NativeApplication/set startAtLogin()
   at ae_fla::MainTimeline/setRunAtStartup()
   at ae_fla::MainTimeline/frame1()

I have checked the error codes here: 
http://www.flexcoders.cn/showtopic-582.aspx and it says that  The 
feature is not supported on this system.. Now i have checked the 
labs.adobe docs and said it should be in there, i'm using the beta 3 for 
CS3.


Does anyone have experience with this? Or know a workaround? Maybe the 
method call was changed in beta 3?



Cheers,

Sidney

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Re: [Flashcoders] startAtLogin in AIR

2008-01-10 Thread Sidney de Koning

Hi Matthew,

Turns out that my function works, but only when i package and install 
it, not when testing in the IDE, (and that is where the Feature is not 
available error came from. So on Beta 3 it is: 
NativeApplication.nativeApplication.startAtLogin = Boolean;


Hope this helps you aswell :)

Sid

Matthew James Poole wrote:

Hi Sidney,

I've just searched the Adobe bugs db on jira and there doesn't seem to
be anything reported for this. But I can confirm that I get the same RTE
too, so I'd guess they will make it available at the real launch... Had
you tried this functionality in the Earlier releases? - I believe it was
called Shell.startApplicationAtLogin...

Cheers
Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 10 January 2008 09:28
To: Flash Coders List
Subject: [Flashcoders] startAtLogin in AIR

Hi List,

I'm creating an app in AIR and do a
NativeApplication.nativeApplication.startAtLogin = true; (i have also
tried: NativeApplication.startAtLogin as stated in
http://labs.adobe.com/wiki/index.php/AIR:Release_Notes) to create a
startup folder entry (pc and mac). I import the file
flash.desktop.NativeApplication.
However it gives me this error:

Error: Error #2014: Feature is not available at this time.
at flash.desktop::NativeApplication/set startAtLogin()
at ae_fla::MainTimeline/setRunAtStartup()
at ae_fla::MainTimeline/frame1()

I have checked the error codes here: 
http://www.flexcoders.cn/showtopic-582.aspx and it says that  The

feature is not supported on this system.. Now i have checked the
labs.adobe docs and said it should be in there, i'm using the beta 3 for
CS3.

Does anyone have experience with this? Or know a workaround? Maybe the
method call was changed in beta 3?


Cheers,

Sidney

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Re: [Flashcoders] startAtLogin in AIR

2008-01-10 Thread Sidney de Koning

Nice one :)

Another thing, maybe you know this aswell; i'm using Claus Wahlers AIR 
update class (http://codeazur.com.br/lab/airremoteupdater/) and i 
already converted it to beta 3, however there is still a error i'm 
getting about the flash.filesystem.File; import it says:
1046: Type was not found or was not a compile-time constant: File. 
public function AIRRemoteUpdaterEvent(type:String, file:File = null, 
bubbles:Boolean = false, cancelable:Boolean = true) { 


Had anything changed in flash.filesystem.File aswell?

Cheers,
Sid

Matthew James Poole wrote:

Hi Sid,

Thanks, That makes sense. That does help me - I'll be starting a app
soon that will need it. I've posted this the bug list anyway as this
isnt a very desriable thing:

http://bugs.adobe.com/jira/browse/SDK-14282

You can try looking to see if you are running in a IDE player - In AS2
you could look at System.capabilities.playerType for this - I'm not sure
what AIR returns to this, but it should be different when running in the
IDE compared to a installed release version

Cheers
Matt


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 10 January 2008 10:44
To: Flash Coders List
Subject: Re: [Flashcoders] startAtLogin in AIR

Hi Matthew,

Turns out that my function works, but only when i package and install
it, not when testing in the IDE, (and that is where the Feature is not
available error came from. So on Beta 3 it is: 
NativeApplication.nativeApplication.startAtLogin = Boolean;


Hope this helps you aswell :)

Sid

Matthew James Poole wrote:
  

Hi Sidney,

I've just searched the Adobe bugs db on jira and there doesn't seem to



  
be anything reported for this. But I can confirm that I get the same 
RTE too, so I'd guess they will make it available at the real 
launch... Had you tried this functionality in the Earlier releases? - 
I believe it was called Shell.startApplicationAtLogin...


Cheers
Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney



  

de Koning
Sent: 10 January 2008 09:28
To: Flash Coders List
Subject: [Flashcoders] startAtLogin in AIR

Hi List,

I'm creating an app in AIR and do a
NativeApplication.nativeApplication.startAtLogin = true; (i have also
tried: NativeApplication.startAtLogin as stated in
http://labs.adobe.com/wiki/index.php/AIR:Release_Notes) to create a 
startup folder entry (pc and mac). I import the file 
flash.desktop.NativeApplication.

However it gives me this error:

Error: Error #2014: Feature is not available at this time.
at flash.desktop::NativeApplication/set startAtLogin()
at ae_fla::MainTimeline/setRunAtStartup()
at ae_fla::MainTimeline/frame1()

I have checked the error codes here: 
http://www.flexcoders.cn/showtopic-582.aspx and it says that  The 
feature is not supported on this system.. Now i have checked the 
labs.adobe docs and said it should be in there, i'm using the beta 3 
for CS3.


Does anyone have experience with this? Or know a workaround? Maybe the



  

method call was changed in beta 3?


Cheers,

Sidney


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Re: [Flashcoders] startAtLogin in AIR

2008-01-10 Thread Sidney de Koning
I'll leave it be than, i'll use the standard adobe methods, they are 
working without a hassel (time constrain ... :S)


How do you trace your messages in AIR from the IDE? i dont get any i 
just noticed.


Matthew James Poole wrote:

There are a few changes to the File class for example file.resolve(url),
is now file.resolvePath(url) and there are a couple of new methods ...

... But from the error it looks like the AIRRemoteUpdaterEvent class is
missing an import.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 10 January 2008 14:49
To: Flash Coders List
Subject: Re: [Flashcoders] startAtLogin in AIR

Nice one :)

Another thing, maybe you know this aswell; i'm using Claus Wahlers AIR
update class (http://codeazur.com.br/lab/airremoteupdater/) and i
already converted it to beta 3, however there is still a error i'm
getting about the flash.filesystem.File; import it says:
1046: Type was not found or was not a compile-time constant: File. 
public function AIRRemoteUpdaterEvent(type:String, file:File = null, 
bubbles:Boolean = false, cancelable:Boolean = true) { 


Had anything changed in flash.filesystem.File aswell?

Cheers,
Sid

Matthew James Poole wrote:
  

Hi Sid,

Thanks, That makes sense. That does help me - I'll be starting a app 
soon that will need it. I've posted this the bug list anyway as this 
isnt a very desriable thing:


http://bugs.adobe.com/jira/browse/SDK-14282

You can try looking to see if you are running in a IDE player - In AS2



  
you could look at System.capabilities.playerType for this - I'm not 
sure what AIR returns to this, but it should be different when running



  

in the IDE compared to a installed release version

Cheers
Matt


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney



  

de Koning
Sent: 10 January 2008 10:44
To: Flash Coders List
Subject: Re: [Flashcoders] startAtLogin in AIR

Hi Matthew,

Turns out that my function works, but only when i package and install 
it, not when testing in the IDE, (and that is where the Feature is 
not available error came from. So on Beta 3 it is:

NativeApplication.nativeApplication.startAtLogin = Boolean;

Hope this helps you aswell :)

Sid

Matthew James Poole wrote:
  


Hi Sidney,

I've just searched the Adobe bugs db on jira and there doesn't seem 
to

  
  

be anything reported for this. But I can confirm that I get the same 
RTE too, so I'd guess they will make it available at the real 
launch... Had you tried this functionality in the Earlier releases? -
  


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Re: [Flashcoders] startAtLogin in AIR

2008-01-11 Thread Sidney de Koning

That works :) Thanks

Muzak wrote:
How do you trace your messages in AIR from the IDE? i dont get any i 
just noticed.




In the Flash IDE:
Debug - Debug Movie works fine here.

As explained in the docs:
http://livedocs.adobe.com/labs/air/1/devappsflash/
http://livedocs.adobe.com/labs/air/1/devappsflash/UsingFlash_5.html#1084922 



- Original Message - From: Sidney de Koning 
[EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 10, 2008 6:27 PM
Subject: Re: [Flashcoders] startAtLogin in AIR


I'll leave it be than, i'll use the standard adobe methods, they are 
working without a hassel (time constrain ... :S)


How do you trace your messages in AIR from the IDE? i dont get any i 
just noticed.


Matthew James Poole wrote:
There are a few changes to the File class for example 
file.resolve(url),

is now file.resolvePath(url) and there are a couple of new methods ...

... But from the error it looks like the AIRRemoteUpdaterEvent class is
missing an import.



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Re: [Flashcoders] startAtLogin in AIR

2008-01-11 Thread Sidney de Koning

Just a regular trace() I'm using Flash.
I'll try the debugger in  the IDE

Matthew James Poole wrote:

Good plan, it doesn't look that complicated anyway...

@How do you trace your messages in AIR from the IDE?

Are you using Flex or Flash? I've not built any AIR in Flash so I cant
comment, but in Flex you get full stack trace, debug and memory profiler
for working in the IDE ;)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 10 January 2008 17:27
To: Flash Coders List
Subject: Re: [Flashcoders] startAtLogin in AIR

I'll leave it be than, i'll use the standard adobe methods, they are
working without a hassel (time constrain ... :S)

How do you trace your messages in AIR from the IDE? i dont get any i
just noticed.

Matthew James Poole wrote:
  
There are a few changes to the File class for example 
file.resolve(url), is now file.resolvePath(url) and there are a couple


of new methods ...
  
... But from the error it looks like the AIRRemoteUpdaterEvent class 
is missing an import.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney



  

de Koning
Sent: 10 January 2008 14:49
To: Flash Coders List
Subject: Re: [Flashcoders] startAtLogin in AIR

Nice one :)

Another thing, maybe you know this aswell; i'm using Claus Wahlers AIR



  
update class (http://codeazur.com.br/lab/airremoteupdater/) and i 
already converted it to beta 3, however there is still a error i'm 
getting about the flash.filesystem.File; import it says:
1046: Type was not found or was not a compile-time constant: File. 
public function AIRRemoteUpdaterEvent(type:String, file:File = null, 
bubbles:Boolean = false, cancelable:Boolean = true) { 


Had anything changed in flash.filesystem.File aswell?

Cheers,
Sid

Matthew James Poole wrote:
  


Hi Sid,

Thanks, That makes sense. That does help me - I'll be starting a app 
soon that will need it. I've posted this the bug list anyway as this 
isnt a very desriable thing:


http://bugs.adobe.com/jira/browse/SDK-14282

You can try looking to see if you are running in a IDE player - In 
AS2

  
  

you could look at System.capabilities.playerType for this - I'm not 
sure what AIR returns to this, but it should be different when 
running

  
  


in the IDE compared to a installed release version

Cheers
Matt


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 
Sidney

  
  


de Koning
Sent: 10 January 2008 10:44
To: Flash Coders List
Subject: Re: [Flashcoders] startAtLogin in AIR

Hi Matthew,

Turns out that my function works, but only when i package and install
  


  
it, not when testing in the IDE, (and that is where the Feature is 
not available error came from. So on Beta 3 it is:

NativeApplication.nativeApplication.startAtLogin = Boolean;

Hope this helps you aswell :)

Sid

Matthew James Poole wrote:
  

  

Hi Sidney,

I've just searched the Adobe bugs db on jira and there doesn't seem 
to

  

  

  

be anything reported for this. But I can confirm that I get the same



  
RTE too, so I'd guess they will make it available at the real 
launch... Had you tried this functionality in the Earlier releases? 
-
  



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[Flashcoders] Animating NativeWindows in AIR

2008-01-16 Thread Sidney de Koning

Hi List,

Couple of questions about AIR and NativeWindows.
- How do i set the width and height of an NativeWindow? Can i do that in 
the code or only in the descriptor file?
- Can a NativeWindow also be an MovieClip (living in the library with 
linkage) and how do i set this?

- Can a NativeWindow be composed of multiple movieclips?
- Is it possible to animate an NativeWindow (using third party classes 
like Tweener)


What i would like to accomplish is this: The AIR app launches in a 
certain width and height but when i click a button, the app unfolds to a 
bigger version with the content, can i, at certain times set the size of 
my NativeWindow bigger?
(The problem that i dont want is that when my app unfolds, my 
'appllication canvas' is actuly bigger that what the user sees. When you 
dragg the app i want the draggeble area to be confined to the size of 
the current stat of my application)


Help is appreciated :)

Cheers,

Sidney
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[Flashcoders] Windowing in AIR

2008-01-17 Thread Sidney de Koning

Hi List,

Couple of questions about AIR and NativeWindows.
- How do i set the width and height of an NativeWindow? Can i do that in 
the code or only in the descriptor file?
- Can a NativeWindow also be an MovieClip (living in the library with 
linkage) and how do i set this?

- Can a NativeWindow be composed of multiple movieclips?
- Can a NativeWindow be masked with another NativeWindow (to create a 
sliding panel below the other NW)
- Is it possible to animate an NativeWindow (using third party classes 
like Tweener)


What i would like to accomplish is this: The AIR app launches in a 
certain width and height but when i click a button, the app unfolds to a 
bigger version with the content, can i, at certain times set the size of 
my NativeWindow bigger?
(The problem that i dont want is that when my app unfolds, my 
'appllication canvas' is actuly bigger that what the user sees. When you 
dragg the app i want the draggeble area to be confined to the size of 
the current stat of my application)


Help is appreciated :)

Cheers,

Sidney
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Re: [Flashcoders] Windowing in AIR

2008-01-17 Thread Sidney de Koning

Hi Matthew,

Thanks for the answers; like i said:

The problem that i dont want is that when my app unfolds, my 'appllication 
canvas' is actully bigger that what the user sees. When you dragg the app i 
want the draggeble area to be confined to the size of
the current state of my application). When your current state is smaller than 
your canvas, you still see the border.

For instance when you look at the EmployeeDirectory app, on 
http://labs.adobe.com/technologies/air/samples/ and when it folds open the 
'canvas' is also stretched, and when you drag it, the borrder is only confined 
to the current state of the app.

Can you tell me how this can be realized?

Cheers, Sidney



Matthew James Poole wrote:

Hi Sid,

1. NativeWindow's have height and width properties, so you should be
able just to set these directly 
2. A NativeWindow is just that - an OS native windo - so at best you can

have a MC in a NativeWindow
3. see 2 - a NativeWindow can have many MC's inside it...
4. Not really, though if it was the same size it would appear to be
masked (assuming the top one was visible)
5. Yes just set the width and height, x and y properties onEnterFrame

Cheers
Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 17 January 2008 09:16
To: Flash Coders List
Subject: [Flashcoders] Windowing in AIR

Hi List,

Couple of questions about AIR and NativeWindows.
- How do i set the width and height of an NativeWindow? Can i do that in
the code or only in the descriptor file?
- Can a NativeWindow also be an MovieClip (living in the library with
linkage) and how do i set this?
- Can a NativeWindow be composed of multiple movieclips?
- Can a NativeWindow be masked with another NativeWindow (to create a
sliding panel below the other NW)
- Is it possible to animate an NativeWindow (using third party classes
like Tweener)

What i would like to accomplish is this: The AIR app launches in a
certain width and height but when i click a button, the app unfolds to a
bigger version with the content, can i, at certain times set the size of
my NativeWindow bigger?
(The problem that i dont want is that when my app unfolds, my
'appllication canvas' is actuly bigger that what the user sees. When you
dragg the app i want the draggeble area to be confined to the size of
the current stat of my application)

Help is appreciated :)

Cheers,

Sidney
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Re: [Flashcoders] Windowing in AIR

2008-01-17 Thread Sidney de Koning
Well, kindof, if you install that EmployeeDirectory app, you see that 
when you drag, the size of the window is only as big as the content, and 
then your operating system displays an border for how big the app 
is(only if you dragg it). when the app is folded out (when you press the 
little i button) and you start dragging you see that the border when you 
drag it, is again just as big as the app.
What happends with my app is that that border always stays the same, the 
size of my canvas i specify in the Flash IDE, and cannot make it any 
smaller. The bounds of my app will never confine to my content but only 
to my canvas. I want my bounds to be smaller accourding to the state of 
my app. Does that make any sense to you?


If not clear, i can make some screenshots and place on my website if 
that helps,


Thanks,

Sid

Matthew James Poole wrote:

...Ok, I think I see what you mean. NativeWindows are always rectangular
- The OS doesn't allow anything other than this. So the dimentions of
the NativeWindow will always be bigger than the size of the content if
it isnt rectangular in appearance. 


The work around for this is to not to set your drag on the containing
NativeWindow, but put it on your next container inside that... Does that
answer your question?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 17 January 2008 10:01
To: Flash Coders List
Subject: Re: [Flashcoders] Windowing in AIR

Hi Matthew,

Thanks for the answers; like i said:

The problem that i dont want is that when my app unfolds, my
'appllication canvas' is actully bigger that what the user sees. When
you dragg the app i want the draggeble area to be confined to the size
of the current state of my application). When your current state is
smaller than your canvas, you still see the border.

For instance when you look at the EmployeeDirectory app, on
http://labs.adobe.com/technologies/air/samples/ and when it folds open
the 'canvas' is also stretched, and when you drag it, the borrder is
only confined to the current state of the app.

Can you tell me how this can be realized?

Cheers, Sidney



Matthew James Poole wrote:
  

Hi Sid,

1. NativeWindow's have height and width properties, so you should be 
able just to set these directly 2. A NativeWindow is just that - an OS



  

native windo - so at best you can have a MC in a NativeWindow 3. see 2



  

- a NativeWindow can have many MC's inside it...
4. Not really, though if it was the same size it would appear to be 
masked (assuming the top one was visible) 5. Yes just set the width 
and height, x and y properties onEnterFrame


Cheers
Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney



  

de Koning
Sent: 17 January 2008 09:16
To: Flash Coders List
Subject: [Flashcoders] Windowing in AIR

Hi List,

Couple of questions about AIR and NativeWindows.
- How do i set the width and height of an NativeWindow? Can i do that 
in the code or only in the descriptor file?

- Can a NativeWindow also be an MovieClip (living in the library with
linkage) and how do i set this?
- Can a NativeWindow be composed of multiple movieclips?
- Can a NativeWindow be masked with another NativeWindow (to create a 
sliding panel below the other NW)

- Is it possible to animate an NativeWindow (using third party classes



  

like Tweener)

What i would like to accomplish is this: The AIR app launches in a 
certain width and height but when i click a button, the app unfolds to



  
a bigger version with the content, can i, at certain times set the 
size of my NativeWindow bigger?
(The problem that i dont want is that when my app unfolds, my 
'appllication canvas' is actuly bigger that what the user sees. When 
you dragg the app i want the draggeble area to be confined to the size



  

of the current stat of my application)

Help is appreciated :)

Cheers,

Sidney
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Re: [Flashcoders] Windowing in AIR

2008-01-18 Thread Sidney de Koning

Hi Matthew,

I have placed the screenshots online at: 
http://www.funky-monkey.nl/flashcoders/
The border you see, is the border that appears when i drag the app. I 
have placed the EmployeeDirectory also in the screenshot so you can see 
the difference.


Hope this makes it more clear,

Cheers,

Sidney



Matthew James Poole wrote:

Screen shots would be good please mate - I don't seem to get any problem
with the sample AIR, I'm probably still misunderstanding the issue
though ;) 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 17 January 2008 10:52
To: Flash Coders List
Subject: Re: [Flashcoders] Windowing in AIR

Well, kindof, if you install that EmployeeDirectory app, you see that
when you drag, the size of the window is only as big as the content, and
then your operating system displays an border for how big the app
is(only if you dragg it). when the app is folded out (when you press the
little i button) and you start dragging you see that the border when you
drag it, is again just as big as the app.
What happends with my app is that that border always stays the same, the
size of my canvas i specify in the Flash IDE, and cannot make it any
smaller. The bounds of my app will never confine to my content but only
to my canvas. I want my bounds to be smaller accourding to the state of
my app. Does that make any sense to you?

If not clear, i can make some screenshots and place on my website if
that helps,

Thanks,

Sid

Matthew James Poole wrote:
  
...Ok, I think I see what you mean. NativeWindows are always 
rectangular
- The OS doesn't allow anything other than this. So the dimentions of 
the NativeWindow will always be bigger than the size of the content if



  

it isnt rectangular in appearance.

The work around for this is to not to set your drag on the containing 
NativeWindow, but put it on your next container inside that... Does 
that answer your question?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney



  

de Koning
Sent: 17 January 2008 10:01
To: Flash Coders List
Subject: Re: [Flashcoders] Windowing in AIR

Hi Matthew,

Thanks for the answers; like i said:

The problem that i dont want is that when my app unfolds, my 
'appllication canvas' is actully bigger that what the user sees. When 
you dragg the app i want the draggeble area to be confined to the size



  
of the current state of my application). When your current state is 
smaller than your canvas, you still see the border.


For instance when you look at the EmployeeDirectory app, on 
http://labs.adobe.com/technologies/air/samples/ and when it folds open



  
the 'canvas' is also stretched, and when you drag it, the borrder is 
only confined to the current state of the app.


Can you tell me how this can be realized?

Cheers, Sidney



Matthew James Poole wrote:
  


Hi Sid,

1. NativeWindow's have height and width properties, so you should be 
able just to set these directly 2. A NativeWindow is just that - an 
OS

  
  

native windo - so at best you can have a MC in a NativeWindow 3. see 
2

  
  


- a NativeWindow can have many MC's inside it...
4. Not really, though if it was the same size it would appear to be 
masked (assuming the top one was visible) 5. Yes just set the width 
and height, x and y properties onEnterFrame


Cheers
Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 
Sidney

  
  


de Koning
Sent: 17 January 2008 09:16
To: Flash Coders List
Subject: [Flashcoders] Windowing in AIR

Hi List,

Couple of questions about AIR and NativeWindows.
- How do i set the width and height of an NativeWindow? Can i do that
  


  

in the code or only in the descriptor file?
- Can a NativeWindow also be an MovieClip (living in the library with
linkage) and how do i set this?
- Can a NativeWindow be composed of multiple movieclips?
- Can a NativeWindow be masked with another NativeWindow (to create a
  


  

sliding panel below the other NW)
- Is it possible to animate an NativeWindow (using third party 
classes

  
  


like Tweener)

What i would like to accomplish is this: The AIR app launches in a 
certain width and height but when i click a button, the app unfolds 
to

  
  

a bigger version with the content, can i, at certain times set the 
size of my NativeWindow bigger?
(The problem that i dont want is that when my app unfolds, my 
'appllication canvas' is actuly bigger that what the user sees. When 
you dragg the app i want the draggeble area to be confined to the 
size

  
  


of the current stat of my application)

Help is appreciated :)

Cheers,

Sidney
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Re: [Flashcoders] SEO / accessibility demo site?

2008-01-18 Thread Sidney de Koning
And ofcourse you search the archives here: 
http://www.mail-archive.com/flashcoders@chattyfig.figleaf.com/

However i think they have a delay of about one hour.

Dave Watts wrote:

If only the archives were searchable ;-)



I'm working on it.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
___
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Re: [Flashcoders] Windowing in AIR

2008-01-18 Thread Sidney de Koning
I'm using XP, i have noticed that on Vista it doesn't do it, on mac it 
is also a bit weird.
I think i have found something, namely NativeWindowBounds, i'll let you 
know about my findings


Sid

Matthew James Poole wrote:

Ah I see.

Oddly I don't actually get that border when dragging the employees app,
which OS are you using?

... You could always ensure that your main NativeWindow is always
maximised and other 'windows' inside are just MovieClips, but that's a
bit hacky

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 18 January 2008 10:45
To: Flash Coders List
Subject: Re: [Flashcoders] Windowing in AIR

Hi Matthew,

I have placed the screenshots online at: 
http://www.funky-monkey.nl/flashcoders/

The border you see, is the border that appears when i drag the app. I
have placed the EmployeeDirectory also in the screenshot so you can see
the difference.

Hope this makes it more clear,

Cheers,

Sidney



Matthew James Poole wrote:
  
Screen shots would be good please mate - I don't seem to get any 
problem with the sample AIR, I'm probably still misunderstanding the 
issue though ;)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney



  

de Koning
Sent: 17 January 2008 10:52
To: Flash Coders List
Subject: Re: [Flashcoders] Windowing in AIR

Well, kindof, if you install that EmployeeDirectory app, you see that 
when you drag, the size of the window is only as big as the content, 
and then your operating system displays an border for how big the app 
is(only if you dragg it). when the app is folded out (when you press 
the little i button) and you start dragging you see that the border 
when you drag it, is again just as big as the app.
What happends with my app is that that border always stays the same, 
the size of my canvas i specify in the Flash IDE, and cannot make it 
any smaller. The bounds of my app will never confine to my content but



  
only to my canvas. I want my bounds to be smaller accourding to the 
state of my app. Does that make any sense to you?


If not clear, i can make some screenshots and place on my website if 
that helps,


Thanks,

Sid

Matthew James Poole wrote:
  

...Ok, I think I see what you mean. NativeWindows are always 
rectangular

- The OS doesn't allow anything other than this. So the dimentions of
  


  
the NativeWindow will always be bigger than the size of the content 
if

  
  


it isnt rectangular in appearance.

The work around for this is to not to set your drag on the containing
  


  
NativeWindow, but put it on your next container inside that... Does 
that answer your question?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 
Sidney

  
  


de Koning
Sent: 17 January 2008 10:01
To: Flash Coders List
Subject: Re: [Flashcoders] Windowing in AIR

Hi Matthew,

Thanks for the answers; like i said:

The problem that i dont want is that when my app unfolds, my 
'appllication canvas' is actully bigger that what the user sees. When
  


  
you dragg the app i want the draggeble area to be confined to the 
size

  
  

of the current state of my application). When your current state is 
smaller than your canvas, you still see the border.


For instance when you look at the EmployeeDirectory app, on 
http://labs.adobe.com/technologies/air/samples/ and when it folds 
open

  
  

the 'canvas' is also stretched, and when you drag it, the borrder is 
only confined to the current state of the app.


Can you tell me how this can be realized?

Cheers, Sidney



Matthew James Poole wrote:
  

  

Hi Sid,

1. NativeWindow's have height and width properties, so you should be



  
able just to set these directly 2. A NativeWindow is just that - an 
OS

  

  

  

native windo - so at best you can have a MC in a NativeWindow 3. see
2

  

  

  

- a NativeWindow can have many MC's inside it...
4. Not really, though if it was the same size it would appear to be 
masked (assuming the top one was visible) 5. Yes just set the width 
and height, x and y properties onEnterFrame


Cheers
Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 
Sidney

  

  

  

de Koning
Sent: 17 January 2008 09:16
To: Flash Coders List
Subject: [Flashcoders] Windowing in AIR

Hi List,

Couple of questions about AIR and NativeWindows.
- How do i set the width and height of an NativeWindow? Can i do 
that
  

  


in the code or only in the descriptor file?
- Can a NativeWindow also be an MovieClip (living in the library 
with

linkage) and how do i set this?
- Can a NativeWindow be composed of multiple movieclips?
- Can a NativeWindow be masked with another NativeWindow (to create 
a
  

  


sliding panel

[Flashcoders] AIR Sandbox while loading sounds

2008-01-24 Thread Sidney de Koning

Hi List,

I'm trying to load a sound stream into my air application, it is a radio 
stream bound to a port (ie: http://radio.example.com:8000/).
When publishing to flash 9, it works smooth as silk, but when publishing 
to AIR i get errors (I work work with the Flash IDE):


*** Security Sandbox Violation ***
SecurityDomain 'app:/soundRadio.swf' tried to access incompatible 
context 'http://adobe.com/apollo'


However everytime i load a stream it throws me a security error. How do 
i get past this, and make it work in a good manner?
And i have done all the usual stuff like, set up a crossdomain file, and 
i make use of the SoundLoaderContext.


Help is advised!

Cheers,

Sid


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Re: [Flashcoders] AIR Sandbox while loading sounds

2008-01-24 Thread Sidney de Koning

He Matt,

Ofcourse they changed it :)
Still does not work; this is inside my policy file:
cross-domain-policy
site-control permitted-cross-domain-policies=all/
/cross-domain-policy

Cant find in the doc if i need to specify the port, since it is above 
1024? And does '|to-ports' |work on normal connections aswell as only 
XML Socket connection?


Been trying everything and notthing seems to work, is there anything 
specific to AIR and loading sounds?


Cheers,
Sid


Matthew James Poole wrote:

Hey sid,

There are new security rules for build 115 (update 3) of FP9: 

http://www.adobe.com/devnet/flashplayer/articles/fplayer9_security.html 


Bit of a long read, but it may help you... Though if you;ve got the
poilcy file it ought to be ok

Cheers
Matt



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 24 January 2008 10:09
To: Flash Coders List
Subject: [Flashcoders] AIR Sandbox while loading sounds

Hi List,

I'm trying to load a sound stream into my air application, it is a radio
stream bound to a port (ie: http://radio.example.com:8000/).
When publishing to flash 9, it works smooth as silk, but when publishing
to AIR i get errors (I work work with the Flash IDE):

*** Security Sandbox Violation ***
SecurityDomain 'app:/soundRadio.swf' tried to access incompatible
context 'http://adobe.com/apollo'

However everytime i load a stream it throws me a security error. How do
i get past this, and make it work in a good manner?
And i have done all the usual stuff like, set up a crossdomain file, and
i make use of the SoundLoaderContext.

Help is advised!

Cheers,

Sid


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Re: [Flashcoders] AIR Sandbox while loading sounds

2008-01-24 Thread Sidney de Koning

Download the CS3 Air extension :)

Code is pasted below, this works in AS3, but not in AIR.
The radio stream sits on port 8000 (shoutcast). But its not a socket 
connection im making just a http call.


the stream i want to use is a different url than below, but that real 
domain does had a crossdomain.xml (with the new policies) I hope i have 
the syntax right for the new c.d file, if its wrong, please correct me:


cross-domain-policy
allow-access-from domain=* to-ports=8000/
/cross-domain-policy



// Sandbox error in AIR, AS3 publish works fine, grmbl AIR!
// http://livedocs.adobe.com/labs/flex3/html/Working_with_Sound_11.html
var lounge   = new URLRequest(http://207.200.96.226:8000;);

var context:SoundLoaderContext = new SoundLoaderContext(100, true);
var s:Sound = new Sound();
s = new Sound(lounge, context);
trace(lounge.url);
var sc:SoundChannel = s.play();
s.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);

stop_btn.addEventListener(MouseEvent.MOUSE_DOWN, stopStream);

function errorHandler(errorEvent:IOErrorEvent):void {trace(The 
sound could not be loaded:  + errorEvent.text);}

function stopStream(evtObj:MouseEvent) { s.close(); }


Cheers Sid

Matthew James Poole wrote:

I think what it was basically saying is that same domain socket servers
need to have policy files now, where before they didn't. So really if
you have a policy file you should be ok. 


With the port nunber, what it was saying is that if you have a policy
file on a server that listens on ports above 1024 the policy file is
only valid for connections coming in to ports above that 1024. So in
this case connections made for that ports 1024 and below are no longer
considered secure. So this shouldn't effect you so long as you have a
policy file and you continue to make connections above port 1024 (I
assume you are only connecting to port 8080)

Regarding streaming audio, I'd have to have a test (which would be in
flex) so Im not sure I can help you - remind me to down load the CS3 Air
extention!

Is that radio URL availble to everyone? i.e. could I test (though it
would have to be at home - work are pretty strict about portts)

Cheers
Matt


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 24 January 2008 10:54
To: Flash Coders List
Subject: Re: [Flashcoders] AIR Sandbox while loading sounds

He Matt,

Ofcourse they changed it :)
Still does not work; this is inside my policy file:
cross-domain-policy
site-control permitted-cross-domain-policies=all/
/cross-domain-policy

Cant find in the doc if i need to specify the port, since it is above
1024? And does '|to-ports' |work on normal connections aswell as only
XML Socket connection?

Been trying everything and notthing seems to work, is there anything
specific to AIR and loading sounds?

Cheers,
Sid


Matthew James Poole wrote:
  

Hey sid,

There are new security rules for build 115 (update 3) of FP9: 





http://www.adobe.com/devnet/flashplayer/articles/fplayer9_security.ht.m
  

l

Bit of a long read, but it may help you... Though if you;ve got the 
poilcy file it ought to be ok


Cheers
Matt



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney



  

de Koning
Sent: 24 January 2008 10:09
To: Flash Coders List
Subject: [Flashcoders] AIR Sandbox while loading sounds

Hi List,

I'm trying to load a sound stream into my air application, it is a 
radio stream bound to a port (ie: http://radio.example.com:8000/).
When publishing to flash 9, it works smooth as silk, but when 
publishing to AIR i get errors (I work work with the Flash IDE):


*** Security Sandbox Violation ***
SecurityDomain 'app:/soundRadio.swf' tried to access incompatible 
context 'http://adobe.com/apollo'


However everytime i load a stream it throws me a security error. How 
do i get past this, and make it work in a good manner?
And i have done all the usual stuff like, set up a crossdomain file, 
and i make use of the SoundLoaderContext.


Help is advised!

Cheers,

Sid


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Re: [Flashcoders] AIR Sandbox while loading sounds

2008-01-24 Thread Sidney de Koning

No such files here, tried looking for it but no luck.

Still cant find the bug i was looking for, maybee tomorrow. Any other 
sugestions i can try?


cheers, Sid

Matthew James Poole wrote:

Your policy file looks good, heres something you could try to see if
there is a problem with the policy file:

Find this file 'mm.cfg' here :

C:\Documents and Settings\{username}

And add to it these lines:

PolicyFileLog=1   # Enables policy file logging
PolicyFileLogAppend=1  # Optional; do not clear log at startup

Then when you test a swf have a look here:

C:\Documents and Settings\{username}\Application Data\Macromedia\Flash
Player\Logs

For a file called 'policyfiles.txt'. It logs info about policy files
that have been loaded, so that will confirm whether or not your file is
ok.

Cheers
Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 24 January 2008 12:42
To: Flash Coders List
Subject: Re: [Flashcoders] AIR Sandbox while loading sounds

Download the CS3 Air extension :)

Code is pasted below, this works in AS3, but not in AIR.
The radio stream sits on port 8000 (shoutcast). But its not a socket
connection im making just a http call.

the stream i want to use is a different url than below, but that real
domain does had a crossdomain.xml (with the new policies) I hope i have
the syntax right for the new c.d file, if its wrong, please correct me:

cross-domain-policy
allow-access-from domain=* to-ports=8000/ /cross-domain-policy



// Sandbox error in AIR, AS3 publish works fine, grmbl AIR!
// http://livedocs.adobe.com/labs/flex3/html/Working_with_Sound_11.html
var lounge   = new URLRequest(http://207.200.96.226:8000;);

var context:SoundLoaderContext = new SoundLoaderContext(100, true); var
s:Sound = new Sound(); s = new Sound(lounge, context);
trace(lounge.url); var sc:SoundChannel = s.play();
s.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);

stop_btn.addEventListener(MouseEvent.MOUSE_DOWN, stopStream);

function errorHandler(errorEvent:IOErrorEvent):void {trace(The 
sound could not be loaded:  + errorEvent.text);} function

stopStream(evtObj:MouseEvent) { s.close(); }


Cheers Sid

Matthew James Poole wrote:
  
I think what it was basically saying is that same domain socket 
servers need to have policy files now, where before they didn't. So 
really if you have a policy file you should be ok.


With the port nunber, what it was saying is that if you have a policy 
file on a server that listens on ports above 1024 the policy file is 
only valid for connections coming in to ports above that 1024. So in 
this case connections made for that ports 1024 and below are no longer



  
considered secure. So this shouldn't effect you so long as you have a 
policy file and you continue to make connections above port 1024 (I 
assume you are only connecting to port 8080)


Regarding streaming audio, I'd have to have a test (which would be in
flex) so Im not sure I can help you - remind me to down load the CS3 
Air extention!


Is that radio URL availble to everyone? i.e. could I test (though it 
would have to be at home - work are pretty strict about portts)


Cheers
Matt


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney



  

de Koning
Sent: 24 January 2008 10:54
To: Flash Coders List
Subject: Re: [Flashcoders] AIR Sandbox while loading sounds

He Matt,

Ofcourse they changed it :)
Still does not work; this is inside my policy file:
cross-domain-policy
site-control permitted-cross-domain-policies=all/
/cross-domain-policy

Cant find in the doc if i need to specify the port, since it is above 
1024? And does '|to-ports' |work on normal connections aswell as only 
XML Socket connection?


Been trying everything and notthing seems to work, is there anything 
specific to AIR and loading sounds?


Cheers,
Sid


Matthew James Poole wrote:
  


Hey sid,

There are new security rules for build 115 (update 3) of FP9: 




  

http://www.adobe.com/devnet/flashplayer/articles/fplayer9_security.ht.
m
  


l

Bit of a long read, but it may help you... Though if you;ve got the 
poilcy file it ought to be ok


Cheers
Matt



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 
Sidney

  
  


de Koning
Sent: 24 January 2008 10:09
To: Flash Coders List
Subject: [Flashcoders] AIR Sandbox while loading sounds

Hi List,

I'm trying to load a sound stream into my air application, it is a 
radio stream bound to a port (ie: http://radio.example.com:8000/).
When publishing to flash 9, it works smooth as silk, but when 
publishing to AIR i get errors (I work work with the Flash IDE):


*** Security Sandbox Violation ***
SecurityDomain 'app:/soundRadio.swf' tried to access incompatible 
context 'http://adobe.com/apollo'


However everytime i load a stream it throws me a security error. How 
do i get past this, and make it work in a good

Re: [Flashcoders] ADA compliance Flash

2008-02-04 Thread Sidney de Koning

Hi John,

There is a realy good book on, called; Dont make me think by Steve Crug
Talks about usability for websites, html or flash. I think there is a 
special chaptor on ADA guidlines.

You can get it on Amazon and any other bookstore,

Cheers, Sidney

John Peacock wrote:

Just wondering if there are any good solid resources / approaches for
staying ADA compliant when creating a project in Flash. I'm not entirely
sure of the approach people take on the subject, so I'm scoping it out
before said project starts.


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Re: [Flashcoders] Insert new symbol

2008-02-05 Thread Sidney de Koning
if you load your image in with a MovieClipLoader (prolly the best way to 
go), you can position the image, only with the onLoadInit handler.
Only then will you know the dimensions of the loaded in image. the you 
can shift it x of image = width of image * 0.5


something like this (AS2 example):

var containerClip:MovieClip = this.attachMovieClip(emptyClipFromLib, 
emptyClipFromLib this.getNextHighestDepth());

var mclListener:Object = new Object();
var imageMcl:MovieClipLoader = new MovieClipLoader();
imageMcl.addListener(mclListener);
imageMcl.loadClip(images/image1.jpg, containerClip);

trace(the clip width:  + containerClip._width);

mclListener.onLoadInit = function(targetClip:MovieClip) {
   trace(the clip width:  + targetClip._width);
};

Hope this helps,

Sid

[p e r c e p t i c o n] wrote:

because i load an image into it and animate from the middle of the
image...so if i can't control the registration point it animates from top
left...

On Feb 4, 2008 9:12 AM, Kenneth Kawamoto [EMAIL PROTECTED] wrote:

  

Do you mean an empty MovieClip? It's empty - why do you need to worry
about the registration point?

Kenneth Kawamoto
http://www.materiaprima.co.uk/

[p e r c e p t i c o n] wrote:


Hi all,
Can anyone explain why when you insert a new movieclip symbol using the
insertnew symbol from the menu can't choose a registration point?  very
annoying...
that's my rant for the day...
happy monday
p

  

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[Flashcoders] AS3 Function question

2008-02-07 Thread Sidney de Koning

Hi list,

I have a function in  AS3, and it takes two arguments, but sometimes i 
want it to have 1 argument. But when i run it now it errors:

1136: Incorrect number of arguments.  Expected 2.
How do i do this? keep one arguments standard in the function brackets 
and check for the second argument with the arguments array like in AS2?


Help would be advised,

Thanks,

Sidney

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Re: [Flashcoders] Anyone know of good mac app that will trace outside of Flash

2008-02-07 Thread Sidney de Koning

Hi Ali,

I use XRAY from Blitz (http://osflash.org/xray) its is a very good debug 
/ logger tool.

and it just uses a SWF that you run.

Cheers,

Sid

Alistair Colling wrote:
Oops, sorry pressed send too quick on that one, here's the complete 
message


Hiya, I have been using XTrace (http://mabblog.com/xtrace.html) and it 
is a great application as it allows me to view my trace messages with 
different colours outside of the Flash IDE. My problem is that after a 
short while the window disappears so I can't reference my trace 
messages while I edit my code in Textmate.


Does anyone know of another tracing app that would float above all 
apps as XTrace does and woul allow me to look over trace messages in 
this way?


Cheers!
Ali



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Re: [Flashcoders] AS3 Function question

2008-02-07 Thread Sidney de Koning

this works for me, since i only need either 1 or 2 arguments, never more.

Thanks for all the examples guys,

Sid

Matthew James Poole wrote:

True, but with the rest argument you can have as many args as you
want... 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jim
Hayes
Sent: 07 February 2008 12:11
To: Flash Coders List
Subject: RE: [Flashcoders] AS3 Function question

I normally just set a default value for the second argument :

function someFunction(arg1:int,arg2:String=null):void
{
if(arg2==null)
{
//whatever.
}
//some code ...
}

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 07 February 2008 11:45
To: Flash Coders List
Subject: [Flashcoders] AS3 Function question

Hi list,

I have a function in  AS3, and it takes two arguments, but sometimes i
want it to have 1 argument. But when i run it now it errors:
1136: Incorrect number of arguments.  Expected 2.
How do i do this? keep one arguments standard in the function brackets
and check for the second argument with the arguments array like in AS2?

Help would be advised,

Thanks,

Sidney

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[Flashcoders] AS3 Api writing

2008-02-13 Thread Sidney de Koning

Hi List,

Are there people who write their own AS3 apis for web services? for 
instance twitter, the nabaztag rabbit, amazon?
Do you have any good documentation on how and where to start? Special 
steps to take concerning events, things to
keep in the back of your mind when coding. Or is there a Hitchhikers 
guide to writing flash api's?


Any help would be highly appreciated1

Sid


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Re: [Flashcoders] AS3 Api writing

2008-02-13 Thread Sidney de Koning

Sounds like a very good tip :)

The thing is i want to start writing my own api's. But i have no idea 
where to begin, what is a good starting point for me?


Cheers, Sid

Mark Lapasa wrote:

(If you already know about this, my apologies in advance)

A useful API is a well documented one. If you haven't already looked 
into it, ASDoc is a code documentation tool that will generate your 
documentation based on how you apply the ASDoc syntax in your code.


Glen Pike wrote:

Hi,
 Have not written anything myself, but have played with quite a 
few AS2 ones.


   The SWXFormat project has quite a few API's for some of the 
services you mentioned, but they are still working on porting SWX to 
AS3.


   I guess one thing to suggest would be to get involved with the 
project and help them write the API's for these things.


   Yahoo is pretty up on Flash and has just released a few useful 
things.


   http://developer.yahoo.com/flash/

   The Adobe labs site has some examples links here:
 
http://labs.adobe.com/wiki/index.php/ActionScript_3:resources:apis:libraries 



   Hope this helps.

   Glen
 
Sidney de Koning wrote:

Hi List,

Are there people who write their own AS3 apis for web services? for 
instance twitter, the nabaztag rabbit, amazon?
Do you have any good documentation on how and where to start? 
Special steps to take concerning events, things to
keep in the back of your mind when coding. Or is there a Hitchhikers 
guide to writing flash api's?


Any help would be highly appreciated1

Sid


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Re: [Flashcoders] AS3 Api writing

2008-02-13 Thread Sidney de Koning

I'm planning on opensourcing it (is that a word?)
I get my data from an external source, in json or xml. I can write 
normal code to process that, but an API is somthing else, there is alot 
more involved.
And that is what i'd like to learn. For instance when you look at the 
AS3 API for the nabaztag rabbit 
(http://www.iotashan.com/nabaztagexplorer/docs/)
or the API's Christian Cantrell wrote 
(http://code.google.com/u/christian.cantrell/) you see that everything 
is organised in a specific manner, loads of custom events

its a tad different that 'normal' code, if you know what i mean.

I'd like to learn to write AS3 API's, but i hav eno idea where to start, 
so links, books, lists everything is welcome


Cheers,

Sid

Cédric Tabin wrote:

Hi Sidney,

What's the goal of your API ? It is only for your private use or you plan to
make it OpenSource ? You may have different constraints that comes depending
on that (I mean). I'd say, a good API is a useful API (and also well
documented) :)

Regards,
Cedric

On Feb 13, 2008 5:52 PM, Sidney de Koning [EMAIL PROTECTED] wrote:

  

Sounds like a very good tip :)

The thing is i want to start writing my own api's. But i have no idea
where to begin, what is a good starting point for me?

Cheers, Sid

Mark Lapasa wrote:


(If you already know about this, my apologies in advance)

A useful API is a well documented one. If you haven't already looked
into it, ASDoc is a code documentation tool that will generate your
documentation based on how you apply the ASDoc syntax in your code.

Glen Pike wrote:
  

Hi,
 Have not written anything myself, but have played with quite a
few AS2 ones.

   The SWXFormat project has quite a few API's for some of the
services you mentioned, but they are still working on porting SWX to
AS3.

   I guess one thing to suggest would be to get involved with the
project and help them write the API's for these things.

   Yahoo is pretty up on Flash and has just released a few useful
things.

   http://developer.yahoo.com/flash/

   The Adobe labs site has some examples links here:




http://labs.adobe.com/wiki/index.php/ActionScript_3:resources:apis:libraries


   Hope this helps.

   Glen

Sidney de Koning wrote:


Hi List,

Are there people who write their own AS3 apis for web services? for
instance twitter, the nabaztag rabbit, amazon?
Do you have any good documentation on how and where to start?
Special steps to take concerning events, things to
keep in the back of your mind when coding. Or is there a Hitchhikers
guide to writing flash api's?

Any help would be highly appreciated1

Sid


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Re: [Flashcoders] AS3 Api writing

2008-02-13 Thread Sidney de Koning

He Glen,

Thanks for your post;
What i want to do is this; take data from an external source (an API for 
some service) and write a wrapper for flash (i found the right 
termonoligy :) )
But there is not that much documentation on writing this. Any good 
resources will help.


Thanks,

Sidney

Glen Pike wrote:

Hi,

   Do you mean you want to write Web Services or the AS3 code to use 
these?


   For the former, you would probably want to look on other lists as 
this will be server side code - for PHP, the only thing I can 
recommend is to look at Pear's libraries for common web services and 
see if you can extend the base classes to roll your own.  There are 
also lots of other libraries out there - CakePHP had some if I 
remember rightly.  Programmable Web http://www.programmableweb.com/ 
has a good list of API's available and may also mention some stuff 
that has been done in Flash already.


   For AS3, I would look at the documentation provided by the 
web-service providers and think about duplicating these functions on 
the client side...


   Have a look at the structure of some of the things I have mentioned 
- take them apart.  You will probably see common functionality:


   A set of functions duplicating the server side functions you can 
call, some error handling and some response handling.


   If you are making a solid class, you will probably have to deal 
with asynchronicity - you can't block your client code waiting for 
something to happen on the server side as this is unreliable, instead, 
you will need to think about the EventListener model, etc.


   I remembered a good tutorial on the Devnet site which is really 
useful for thinking about any application that talks to servers 
somewhere:


   http://www.adobe.com/devnet/flex/articles/blueprint.html

   The article provides source code to download, but the main point is 
that it separates the services from the rest of the application really 
nicely - what you want to do.


   Have a look at Flashr too - this was a nice example of something 
that provided a really nice interface to the Flickr web service.


   Glen

Sidney de Koning wrote:

Sounds like a very good tip :)

The thing is i want to start writing my own api's. But i have no idea 
where to begin, what is a good starting point for me?


Cheers, Sid

Mark Lapasa wrote:

(If you already know about this, my apologies in advance)

A useful API is a well documented one. If you haven't already looked 
into it, ASDoc is a code documentation tool that will generate your 
documentation based on how you apply the ASDoc syntax in your code.


Glen Pike wrote:

Hi,
 Have not written anything myself, but have played with quite a 
few AS2 ones.


   The SWXFormat project has quite a few API's for some of the 
services you mentioned, but they are still working on porting SWX 
to AS3.


   I guess one thing to suggest would be to get involved with the 
project and help them write the API's for these things.


   Yahoo is pretty up on Flash and has just released a few useful 
things.


   http://developer.yahoo.com/flash/

   The Adobe labs site has some examples links here:
 
http://labs.adobe.com/wiki/index.php/ActionScript_3:resources:apis:libraries 



   Hope this helps.

   Glen
 
Sidney de Koning wrote:

Hi List,

Are there people who write their own AS3 apis for web services? 
for instance twitter, the nabaztag rabbit, amazon?
Do you have any good documentation on how and where to start? 
Special steps to take concerning events, things to
keep in the back of your mind when coding. Or is there a 
Hitchhikers guide to writing flash api's?


Any help would be highly appreciated1

Sid


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Re: [Flashcoders] AS3 Api writing

2008-02-14 Thread Sidney de Koning

Hi Mark,

Thanks for all the extensive information, think i got all the theory 
coverd, now it up to uml'ling and then coding.


Thanks!

Sid

Mark Lapasa wrote:
I honestly think from what you've said so far, you're already on 
track. You've got quite a bit to get started. My only recommendation 
would be if you can have your client objects either interacting with 
an Interface class or a Facade instead of accessing directly the 
concrete class/implementation of your services.


By introducing an abstraction layer, you can 1) change the underlying 
implementation such that it adheres to a public declared interface. 
Connected client objects will not be too adversely affected by change 
since it is loosely coupled to the core implementation details of your 
api. 2) you can implement stub/dummy/hard code so that when client 
objects hit your API, they get the expected results in which case they 
don't know if they are getting the real deal or not. Once you have 
this in place, it's a matter of getting your internals of the api to 
actually deliver what the stub/dummy/hard code is responding back to 
client objects.


I think to a certain degree, you need to wear at least two hats. One 
is how is your API going to work internally. The other is how easy 
will it be to access the services your API will provide. I think 
librarification of code is well worth the trouble if it's going to be 
reused in more than one project.


Also the other bit of advice that I think people would agree is to 
keep it as simple as possible. It's very easy to offer an API with a 
ga-billion methods when client objects are only interested in a few if 
not one method call.






Sidney de Koning wrote:

He Glen,

Thanks for your post;
What i want to do is this; take data from an external source (an API 
for some service) and write a wrapper for flash (i found the right 
termonoligy :) )
But there is not that much documentation on writing this. Any good 
resources will help.


Thanks,

Sidney

Glen Pike wrote:

Hi,

   Do you mean you want to write Web Services or the AS3 code to use 
these?


   For the former, you would probably want to look on other lists as 
this will be server side code - for PHP, the only thing I can 
recommend is to look at Pear's libraries for common web services and 
see if you can extend the base classes to roll your own.  There are 
also lots of other libraries out there - CakePHP had some if I 
remember rightly.  Programmable Web http://www.programmableweb.com/ 
has a good list of API's available and may also mention some stuff 
that has been done in Flash already.


   For AS3, I would look at the documentation provided by the 
web-service providers and think about duplicating these functions on 
the client side...


   Have a look at the structure of some of the things I have 
mentioned - take them apart.  You will probably see common 
functionality:


   A set of functions duplicating the server side functions you can 
call, some error handling and some response handling.


   If you are making a solid class, you will probably have to deal 
with asynchronicity - you can't block your client code waiting for 
something to happen on the server side as this is unreliable, 
instead, you will need to think about the EventListener model, etc.


   I remembered a good tutorial on the Devnet site which is really 
useful for thinking about any application that talks to servers 
somewhere:


   http://www.adobe.com/devnet/flex/articles/blueprint.html

   The article provides source code to download, but the main point 
is that it separates the services from the rest of the application 
really nicely - what you want to do.


   Have a look at Flashr too - this was a nice example of something 
that provided a really nice interface to the Flickr web service.


   Glen

Sidney de Koning wrote:

Sounds like a very good tip :)

The thing is i want to start writing my own api's. But i have no 
idea where to begin, what is a good starting point for me?


Cheers, Sid

Mark Lapasa wrote:

(If you already know about this, my apologies in advance)

A useful API is a well documented one. If you haven't already 
looked into it, ASDoc is a code documentation tool that will 
generate your documentation based on how you apply the ASDoc 
syntax in your code.


Glen Pike wrote:

Hi,
 Have not written anything myself, but have played with quite 
a few AS2 ones.


   The SWXFormat project has quite a few API's for some of the 
services you mentioned, but they are still working on porting SWX 
to AS3.


   I guess one thing to suggest would be to get involved with the 
project and help them write the API's for these things.


   Yahoo is pretty up on Flash and has just released a few useful 
things.


   http://developer.yahoo.com/flash/

   The Adobe labs site has some examples links here:
 
http://labs.adobe.com/wiki/index.php/ActionScript_3:resources:apis:libraries 



   Hope this helps.

   Glen
 
Sidney de Koning wrote

[Flashcoders] Placing variables in XML

2008-02-19 Thread Sidney de Koning

Hi List

A short question about XML. When i create XML in Flash i say:

var xmlString:XML = employee ssn=789-789-7890 name first=Mary 
last=Roe/ address street99 Broad St./street cityNewton/city 
stateMA/state zip01234/zip /address /employee /employees;


How do i place variables within that XML? for instance i want the first 
attribute to be a variable called firstName in the name node?


when i compile i get errors: 1086: Syntax error: expecting semicolon 
before xmltagstartend.


Please advice/help,

Sidney
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Re: [Flashcoders] Placing variables in XML

2008-02-19 Thread Sidney de Koning

already found that, thanks for the comment.

Sid

Paul Andrews wrote:

BTW your xmlString is badly formed. Maybe it should be:

var xmlString:XML =employees employee ssn=789-789-7890 name 
first=Mary

last=Roe/ address street99 Broad St./street cityNewton/city
stateMA/state zip01234/zip /address /employee /employees;

Paul

- Original Message - From: Kenneth Kawamoto 
[EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, February 19, 2008 2:20 PM
Subject: Re: [Flashcoders] Placing variables in XML



name first={firstName} last={lastName} /

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Sidney de Koning wrote:

Hi List

A short question about XML. When i create XML in Flash i say:

var xmlString:XML = employee ssn=789-789-7890 name first=Mary 
last=Roe/ address street99 Broad St./street 
cityNewton/city stateMA/state zip01234/zip /address 
/employee /employees;


How do i place variables within that XML? for instance i want the 
first attribute to be a variable called firstName in the name node?


when i compile i get errors: 1086: Syntax error: expecting semicolon 
before xmltagstartend.


Please advice/help,

Sidney


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Re: [Flashcoders] Placing variables in XML

2008-02-19 Thread Sidney de Koning

Thanks! that did the trick!

Sid

Kenneth Kawamoto wrote:

name first={firstName} last={lastName} /

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Sidney de Koning wrote:

Hi List

A short question about XML. When i create XML in Flash i say:

var xmlString:XML = employee ssn=789-789-7890 name first=Mary 
last=Roe/ address street99 Broad St./street 
cityNewton/city stateMA/state zip01234/zip /address 
/employee /employees;


How do i place variables within that XML? for instance i want the 
first attribute to be a variable called firstName in the name node?


when i compile i get errors: 1086: Syntax error: expecting semicolon 
before xmltagstartend.


Please advice/help,

Sidney


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Re: [Flashcoders] AIR - NativeWindow Resizing

2008-02-20 Thread Sidney de Koning

Corban, you can find a really good pdf here:
all about development for air apps: 
http://download.macromedia.com/pub/labs/air/air_b3_docs_flash_121207.zip
it in is a pdf file with cases/tutorials. Covers about everything (well 
, alot ;)).


Have fun!

Corban Baxter wrote:

genius! I'd been hacking at this all day from 100 different ways. sigh*

that worked perfect. to bad the help docs suck so bad I'd never found that!

On Feb 19, 2008 5:34 PM, Kenneth Kawamoto [EMAIL PROTECTED] wrote:
  

You may want to try something like:

stage.nativeWindow.width


Kenneth Kawamoto
http://www.materiaprima.co.uk/


Corban Baxter wrote:


Hey guys I am trying to get my AIR app's window to resize to the
dimensions of the FLV that is being displayed. I am not finding what
properties i need to use to make this happen. Can some one point me in
the right direction?

I have been staring at this:
http://livedocs.adobe.com/labs/flex3/langref/flash/display/NativeWindowResize.html
trying to make sense of it. But not having much luck. Thanks in advance!


var meta:Object = new Object();
meta.onMetaData = function(meta:Object)
{
  video.width = meta.width;
  video.height = meta.height;
  NativeWindow.width = meta.width;
  NativeWindow.height = meta.height;

}

ns.client = meta;
  

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Re: [Flashcoders] Graphic design universities

2008-02-20 Thread Sidney de Koning
Check out the SAE (http://www.sae.nl/ speciafically in The Netherlands). 
Its an internationally orientated school, specialized in Audio 
engineering, video editing and Flash animation and Actionscripting :) 
For world wide check out: http://www.sae.edu/ . I am a teacher here and 
i can highly recommend it, and its well regarded.


Good luck picking a school,

Sidney


Hi list.

I have two years to choose in which univerity i'll go when my school studies
finish. I am looking for some graphical design universitys in which i can
apply my knowledge offlash, animation, video and audio modeling. So, mostly
about graphics and motion. I've been googling the web, but i found so many
results that my head went bad,and they mostly all of them had some other
studies that i don't like such as ecomony, telecommunication between others.


So, can someone recommend me some universites you think are good?

Thanks

Pedro D.K.
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Re: [Flashcoders] Error #1009

2008-03-17 Thread Sidney de Koning

Have you tried importing the Mountain Class?

Cheers,

Sid

On Mar 17, 2008, at 4:28 PM, Pedro Kostelec wrote:


I added the () to it but still doesn't work:

package {
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.*;

public class RisingCroix extends Sprite {
private var croix:Croix;
private var croix2L:Croix2;
private var croix2R:Croix2;
private var sun:Sun;
private var mountain:Mountain;

private var vy:Number=5;
private var glowFilter:GlowFilter;
private var glowSun:GlowFilter;
private var blurFilter:BlurFilter;
private var blurFilter2:BlurFilter;

public function RisingCroix() {
init();
}
private function init():void {
sun = new Sun();
addChild(sun);
sun.x = stage.stageWidth / 2;
sun.y=stage.stageHeight;

croix=new Croix();
addChild(croix);
croix.x=stage.stageWidth / 2;
croix.y=stage.stageHeight;

croix2L = new Croix2();
addChild(croix2L);
croix2L.x=stage.stageWidth /4;
croix2L.y = stage.stageHeight;

croix2R = new Croix2();
addChild(croix2R);
croix2R.x = stage.stageWidth /4 *3;
croix2R.y = stage.stageHeight;

mountain= new Mountain();
addChild(mountain);
mountain.x = stage.stageWidth/2;
mountain.y = stage.stageHeight/2;

glowFilter = new GlowFilter(0xCC, 0.6, 30, 30, 3, 
1);
blurFilter = new BlurFilter(3,3,1);
blurFilter2 = new BlurFilter(13,13,3);
glowSun = new GlowFilter(0xFF6600, 1, 50, 50, 2, 1, 
true);

croix.filters = [blurFilter, glowFilter];
croix2R.filters = croix2L.filters =[blurFilter2];
sun.filters = [glowSun, blurFilter2];

addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function onEnterFrame(event:Event):void {
//...
}

}
}
}

Mountain class final:

package {
import flash.display.Sprite;

public class Mountain extends Sprite {
private var x0:Number =0;
private var y0:Number =stage.stageHeight -150;
private var x1:Number=stage.stageWidth/2;
private var y1:Number=100;
private var x2:Number =stage.stageWidth;
private var y2:Number =stage.stageHeight -150;

public function Mountain() {
init();
}
public function init():void {
graphics.beginFill(0x256251);
graphics.moveTo(x0,y0);
graphics.curveTo(x1,y1,x2,y2);
graphics.lineTo(x2, stage.stageHeight);
graphics.lineTo(0, stage.stageHeight);
graphics.endFill();
}
}
}

On Mon, Mar 17, 2008 at 3:58 PM, jonathan howe [EMAIL PROTECTED] 
 wrote:

Missing () after Mountain instantiation, first of all...

var mountain:Mountain = new Mountain();





On Mon, Mar 17, 2008 at 3:36 PM, Pedro Kostelec  
[EMAIL PROTECTED] wrote:



Hi
(posted in flashnewbies but the list is not very active and i need  
to

solve this problemas soon as possible)
i have a problem while creating a as3 short animation:

When i test the movie(all done with as3) i get this:

TypeError: Error #1009: Cannot access a property or method of a null
object reference.
  at Mountain/init2()
  at Mountain$iinit()
  at RisingCroix/::init()
  at RisingCroix$iinit()


my code:
package {
  import flash.display.Sprite;
  import flash.events.Event;
  import flash.filters.*;

  public class RisingCroix extends Sprite {
  private var croix:Croix;
  private var croix2L:Croix2;
  private var croix2R:Croix2;

  private var vy:Number=5;
  private var glowFilter:GlowFilter;
  private var blurFilter:BlurFilter;
  private var blurFilter2:BlurFilter;

  public function RisingCroix() {
  init();
  }
  private function init():void {
  croix=new Croix;
  addChild(croix);
   

Re: [Flashcoders] Error #1009

2008-03-17 Thread Sidney de Koning

Just rewrite this:


package {
 import flash.display.Sprite;
 import flash.events.Event;
 import flash.filters.*;

 public class RisingCroix extends Sprite {
 private var croix:Croix;


to this:


package {
 import flash.display.Sprite;
 import flash.events.Event;
 import flash.filters.*;

import classpath.to.mountain.class.Mountain;



 public class RisingCroix extends Sprite {
 private var croix:Croix;


Then the datatype Mountain exists and your class will be available in  
this class.

Hope that works for you, let me know.

Cheers,

Sid

PS. Just a tip, its good practice to rename your private member  
variables (class variables: private var nameOfVar) with an underscore,  
like so: private var _nameOfVar so you can easily distinguish between  
class variables and local variables in functions or parameters.



On Mar 17, 2008, at 4:53 PM, Pedro Kostelec wrote:


NO , ihaven't. I am only in a learning process of as3, so if you can
help me importing a class

On Mon, Mar 17, 2008 at 4:35 PM, Sidney de Koning
[EMAIL PROTECTED] wrote:

Have you tried importing the Mountain Class?

Cheers,

Sid



On Mar 17, 2008, at 4:28 PM, Pedro Kostelec wrote:


I added the () to it but still doesn't work:

package {
 import flash.display.Sprite;
 import flash.events.Event;
 import flash.filters.*;

 public class RisingCroix extends Sprite {
 private var croix:Croix;
 private var croix2L:Croix2;
 private var croix2R:Croix2;
 private var sun:Sun;
 private var mountain:Mountain;

 private var vy:Number=5;
 private var glowFilter:GlowFilter;
 private var glowSun:GlowFilter;
 private var blurFilter:BlurFilter;
 private var blurFilter2:BlurFilter;

 public function RisingCroix() {
 init();
 }
 private function init():void {
 sun = new Sun();
 addChild(sun);
 sun.x = stage.stageWidth / 2;
 sun.y=stage.stageHeight;

 croix=new Croix();
 addChild(croix);
 croix.x=stage.stageWidth / 2;
 croix.y=stage.stageHeight;

 croix2L = new Croix2();
 addChild(croix2L);
 croix2L.x=stage.stageWidth /4;
 croix2L.y = stage.stageHeight;

 croix2R = new Croix2();
 addChild(croix2R);
 croix2R.x = stage.stageWidth /4 *3;
 croix2R.y = stage.stageHeight;

 mountain= new Mountain();
 addChild(mountain);
 mountain.x = stage.stageWidth/2;
 mountain.y = stage.stageHeight/2;

 glowFilter = new GlowFilter(0xCC, 0.6,  
30, 30, 3, 1);

 blurFilter = new BlurFilter(3,3,1);
 blurFilter2 = new BlurFilter(13,13,3);
 glowSun = new GlowFilter(0xFF6600, 1, 50, 50,  
2, 1, true);


 croix.filters = [blurFilter, glowFilter];
 croix2R.filters = croix2L.filters  
=[blurFilter2];

 sun.filters = [glowSun, blurFilter2];

 addEventListener(Event.ENTER_FRAME,  
onEnterFrame);

 }
 public function onEnterFrame(event:Event):void {
 //...
 }

 }
 }
}

Mountain class final:

package {
 import flash.display.Sprite;

 public class Mountain extends Sprite {
 private var x0:Number =0;
 private var y0:Number =stage.stageHeight -150;
 private var x1:Number=stage.stageWidth/2;
 private var y1:Number=100;
 private var x2:Number =stage.stageWidth;
 private var y2:Number =stage.stageHeight -150;

 public function Mountain() {
 init();
 }
 public function init():void {
 graphics.beginFill(0x256251);
 graphics.moveTo(x0,y0);
 graphics.curveTo(x1,y1,x2,y2);
 graphics.lineTo(x2, stage.stageHeight);
 graphics.lineTo(0, stage.stageHeight);
 graphics.endFill();
 }
 }
}

On Mon, Mar 17, 2008 at 3:58 PM, jonathan howe [EMAIL PROTECTED]

wrote:
Missing () after Mountain instantiation, first of all...

var mountain:Mountain = new Mountain();





On Mon, Mar 17, 2008 at 3:36 PM, Pedro Kostelec
[EMAIL PROTECTED] wrote:


Hi
(posted in flashnewbies but the list is not very active and i need
to
solve this problemas soon as possible)
i have a problem while creating a as3 short animation:

When i test the movie(all done with as3) i get this:

TypeError: Error

Re: [Flashcoders] Error #1009

2008-03-17 Thread Sidney de Koning
I think that in AS3, there is  only one file that can exsist in the  
'root' of the package, the only entry point you have for a  
application. The rest has to live in packages. Most of the time you  
call this class 'Main'. And use it as your document class or  
instanciate it on the timeline, then you place all your other files in  
packages and reference them i Main where you have to.

so like this (read this like a directory structure)

root folder: Main  (- class files)
package: com.something.Mountain (- class files)
package: com.something.RisingCroix  (- class files)

etc.

And in Main you reference your imports like import  
com.something.ClassName.


I hope it is clear for you. Do you understand?

Cheers,

Sid

On Mar 17, 2008, at 5:46 PM, Pedro Kostelec wrote:


I tried import Mountain; and import com.Mountain but it hasn't worked.
Always get the same error

I supose there is no path if the files are in the same folder,no?

On Mon, Mar 17, 2008 at 5:15 PM, Sidney de Koning
[EMAIL PROTECTED] wrote:

Just rewrite this:



package {
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.*;

public class RisingCroix extends Sprite {
private var croix:Croix;


to this:



package {
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.*;

import classpath.to.mountain.class.Mountain;




public class RisingCroix extends Sprite {
private var croix:Croix;


Then the datatype Mountain exists and your class will be available in
this class.
Hope that works for you, let me know.

Cheers,

Sid

PS. Just a tip, its good practice to rename your private member
variables (class variables: private var nameOfVar) with an  
underscore,

like so: private var _nameOfVar so you can easily distinguish between
class variables and local variables in functions or parameters.




On Mar 17, 2008, at 4:53 PM, Pedro Kostelec wrote:


NO , ihaven't. I am only in a learning process of as3, so if you can
help me importing a class

On Mon, Mar 17, 2008 at 4:35 PM, Sidney de Koning
[EMAIL PROTECTED] wrote:

Have you tried importing the Mountain Class?

Cheers,

Sid



On Mar 17, 2008, at 4:28 PM, Pedro Kostelec wrote:


I added the () to it but still doesn't work:

package {
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.*;

public class RisingCroix extends Sprite {
private var croix:Croix;
private var croix2L:Croix2;
private var croix2R:Croix2;
private var sun:Sun;
private var mountain:Mountain;

private var vy:Number=5;
private var glowFilter:GlowFilter;
private var glowSun:GlowFilter;
private var blurFilter:BlurFilter;
private var blurFilter2:BlurFilter;

public function RisingCroix() {
init();
}
private function init():void {
sun = new Sun();
addChild(sun);
sun.x = stage.stageWidth / 2;
sun.y=stage.stageHeight;

croix=new Croix();
addChild(croix);
croix.x=stage.stageWidth / 2;
croix.y=stage.stageHeight;

croix2L = new Croix2();
addChild(croix2L);
croix2L.x=stage.stageWidth /4;
croix2L.y = stage.stageHeight;

croix2R = new Croix2();
addChild(croix2R);
croix2R.x = stage.stageWidth /4 *3;
croix2R.y = stage.stageHeight;

mountain= new Mountain();
addChild(mountain);
mountain.x = stage.stageWidth/2;
mountain.y = stage.stageHeight/2;

glowFilter = new GlowFilter(0xCC, 0.6,
30, 30, 3, 1);
blurFilter = new BlurFilter(3,3,1);
blurFilter2 = new BlurFilter(13,13,3);
glowSun = new GlowFilter(0xFF6600, 1, 50, 50,
2, 1, true);

croix.filters = [blurFilter, glowFilter];
croix2R.filters = croix2L.filters
=[blurFilter2];
sun.filters = [glowSun, blurFilter2];

addEventListener(Event.ENTER_FRAME,
onEnterFrame);
}
public function onEnterFrame(event:Event):void {
//...
}

}
}
}

Mountain class final:

package {
import flash.display.Sprite;

public class Mountain extends Sprite {
private var x0:Number =0;
private var y0:Number =stage.stageHeight -150;
private var x1:Number=stage.stageWidth/2;
private var y1:Number=100;
private var x2:Number =stage.stageWidth;
private var y2:Number =stage.stageHeight -150

Re: [Flashcoders] Error #1009

2008-03-17 Thread Sidney de Koning
Start tracing out the variables, because there is a variable undefined  
or null and you try to perform an operation on it. Since its undefined  
or null the operation halts.


It can also be that your function init2 does not return void but  
returns a sprite.

On Mar 17, 2008, at 5:47 PM, Pedro Kostelec wrote:


Joson, i tried yours too.

I had to add var x0:Number and so on... (The var was missing)
But it hasn't worked neither. Well i get no more error but the sprite
isn't drawn



On Mon, Mar 17, 2008 at 5:14 PM, Jason Van Cleave
[EMAIL PROTECTED] wrote:
you can't reference the stage in the Mountain class until it is  
added to the

Display List. try this


package {
  import flash.display.Sprite;
import flash.events.Event;


  public class Mountain extends Sprite {
  private var x0:Number;
  private var y0:Number;
  private var x1:Number;
  private var y1:Number;
  private var x2:Number;
  private var y2:Number;

  public function Mountain() {
  this.addEventListener(Event.ADDED_TO_STAGE,  
onStageAdded);




  }
  public function init():void {
  graphics.beginFill(0x256251);
  graphics.moveTo(x0,y0);
  graphics.curveTo(x1,y1,x2,y2);
  graphics.lineTo(x2, stage.stageHeight);
  graphics.lineTo(0, stage.stageHeight);
  graphics.endFill();
  }
  public function onStageAdded(e:Event):void
  {
  x0:Number =0;
 y0 =stage.stageHeight -150;
  x1=stage.stageWidth/2;
 y1:Number=100;
  x2 =stage.stageWidth;

  y2:Number =stage.stageHeight -150;
  init();

 }
 }

On Mon, Mar 17, 2008 at 11:28 AM, Pedro Kostelec  
[EMAIL PROTECTED]



wrote:


I added the () to it but still doesn't work:

package {
  import flash.display.Sprite;
  import flash.events.Event;
  import flash.filters.*;

  public class RisingCroix extends Sprite {
  private var croix:Croix;
  private var croix2L:Croix2;
  private var croix2R:Croix2;
   private var sun:Sun;
  private var mountain:Mountain;

  private var vy:Number=5;
  private var glowFilter:GlowFilter;
   private var glowSun:GlowFilter;
   private var blurFilter:BlurFilter;
  private var blurFilter2:BlurFilter;

  public function RisingCroix() {
  init();
  }
  private function init():void {
   sun = new Sun();
  addChild(sun);
  sun.x = stage.stageWidth / 2;
  sun.y=stage.stageHeight;

  croix=new Croix();
  addChild(croix);
  croix.x=stage.stageWidth / 2;
  croix.y=stage.stageHeight;

  croix2L = new Croix2();
  addChild(croix2L);
  croix2L.x=stage.stageWidth /4;
  croix2L.y = stage.stageHeight;

  croix2R = new Croix2();
  addChild(croix2R);
  croix2R.x = stage.stageWidth /4 *3;
  croix2R.y = stage.stageHeight;

   mountain= new Mountain();
   addChild(mountain);
  mountain.x = stage.stageWidth/2;
  mountain.y = stage.stageHeight/2;

   glowFilter = new GlowFilter(0xCC, 0.6,  
30, 30,

3, 1);
  blurFilter = new BlurFilter(3,3,1);
   blurFilter2 = new BlurFilter(13,13,3);
   glowSun = new GlowFilter(0xFF6600, 1, 50,  
50, 2,

1, true);

  croix.filters = [blurFilter, glowFilter];
  croix2R.filters = croix2L.filters  
=[blurFilter2];

   sun.filters = [glowSun, blurFilter2];

  addEventListener(Event.ENTER_FRAME,  
onEnterFrame);

  }
  public function onEnterFrame(event:Event):void {
   //...
  }

  }
  }
}

Mountain class final:

package {
  import flash.display.Sprite;

  public class Mountain extends Sprite {
   private var x0:Number =0;
  private var y0:Number =stage.stageHeight -150;
  private var x1:Number=stage.stageWidth/2;
  private var y1:Number=100;
  private var x2:Number =stage.stageWidth;
  private var y2:Number =stage.stageHeight -150;

  public function Mountain() {
  init();
  }
  public function init():void {
  

Re: [Flashcoders] Color to black white

2008-03-18 Thread Sidney de Koning
Oh and to reset an image to its normal color again you apply an new  
matrix like this:

var originalColour:Array =  [
1,0,0,0,0,
0,1,0,0,0,
0,0,1,0,0,
0,0,0,1,0
];
And if you like here is a matrix for sepia, because i know this stuff  
is hard to find:


var sepiaColors:Array = [
0.393, 0.769, 0.189,0,0,
0.349, 0.686, 0.168,0,0,
0.272, 0.534, 0.131,0,0,
0,0,0,1,0
];  

Have fun playing around,

Sid

On Mar 18, 2008, at 3:40 AM, laurent wrote:


Hi,

What would you suggest to make an image go from color to black and  
white ?


thanks.
Laurent
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Re: [Flashcoders] Color to black white

2008-03-18 Thread Sidney de Koning

You can use a color matrix like this:

// Flash Imports
import flash.filters.ColorMatrixFilter;

var greys:Array =   [
0.3086,0.6094,0.082,0,0,
0.3086,0.6094,0.082,0,0,
0.3086,0.6094,0.082,0,0,
0,0,0,1,0
];
var greyscale:ColorMatrixFilter;
greyscale = new ColorMatrixFilter(greys);
var tmp:MovieClip;
tmp = someClip_mc;
tmp.filters = [greyscale];

setGreyScaleColor(tmp, greyscale, greyscale);

function setGreyScaleColor(theClip:MovieClip, theColor,  
filterType:String)

{
theClip.filters = [theColor];
this.filterType = filterType;
}

So there you have it :)

Sid

On Mar 18, 2008, at 3:40 AM, laurent wrote:


Hi,

What would you suggest to make an image go from color to black and  
white ?


thanks.
Laurent
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Re: [Flashcoders] Custom method calls from loaded SWFs

2008-03-18 Thread Sidney de Koning

AS2, AS3, AIR? Tell us more!

On Mar 18, 2008, at 5:02 PM, Helmut Granda wrote:


Hi All,

I have a small dilema with calling an event from a loaded SWF, either
through a direct call or dispatching an event.

Basically my main application loads different SWFs to a container  
and there

is about 20 of them but one (and only one) needs to interact with the
application.

I tried to put a simple function call callToParent() but of course  
it gives

me errors at compile time. whining that the method doesnt exists.

Any suggestions? I know the long way to go around to this is to  
create a
custom class that will load the content in to that class and then  
make the
calls frorm there but I was wondering if there was an easier way  
around

it.

   TIA
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Re: [Flashcoders] Custom method calls from loaded SWFs

2008-03-18 Thread Sidney de Koning
In AS3 your dynamic loaded content is placed in a sanbox, where you  
have limited functionality.

Can you show the code of how you are loading that specific item?

S.
On Mar 18, 2008, at 5:27 PM, Helmut Granda wrote:


AS3, compiled with Flash IDE.

On 3/18/08, Sidney de Koning [EMAIL PROTECTED] wrote:


AS2, AS3, AIR? Tell us more!


On Mar 18, 2008, at 5:02 PM, Helmut Granda wrote:


Hi All,

I have a small dilema with calling an event from a loaded SWF,  
either

through a direct call or dispatching an event.

Basically my main application loads different SWFs to a container
and there
is about 20 of them but one (and only one) needs to interact with  
the

application.

I tried to put a simple function call callToParent() but of course
it gives
me errors at compile time. whining that the method doesnt exists.

Any suggestions? I know the long way to go around to this is to
create a
custom class that will load the content in to that class and then
make the
calls frorm there but I was wondering if there was an easier way
around
it.

  TIA



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Re: [Flashcoders] Writing Custom MovieClip Classes

2008-03-20 Thread Sidney de Koning

HI,

I think this you must rewrite  
MyWindow.addEventListener(MyWindow.CLOSE, onClose);* to this

MyWindow.addEventListener(A_Window.CLOSE, onClose);*

Because you are listening to the event comming from class A_Window.
Hope this helps,

Sid

On Mar 20, 2008, at 4:49 PM, Omar Fouad wrote:


Man Here is what I wrote.

*

public* *class* A_window *extends* MovieClip{

*public* static *const* CLOSE:String = *close*;

*public* *function* A_window() {

initListeners();

}

*private* *function* initListeners():*void* {

*this*.addEventListener(MouseEvent.CLICK, handleListener);

}

*private* *function* handleListener(e:MouseEvent):*void* {

dispatchEvent(A_window.CLOSE);

*trace*(*Dispatched*);

}

}

}
in The FLA

*

public* *class* Amlak *extends* Sprite {

*public* *function* Amlak() {

*trace*(*Application Started*);

Init();

}

*public* *function* Init():*void* {

*for*(*var* i:int; i6; i++) {

*var* MyWindow:A_window = *new* A_window();

MyWindow.x = Math.random()*500;

MyWindow.y = Math.random()*500;*
*

MyWindow.addEventListener(MyWindow.CLOSE, onClose);*
*

addChild(MyWindow);

}

}

*public* *function* onClose(e:Event):*void* {

   trace(It Works!);

}

}
The error is

 1119: Access of possibly undefined property CLOSE through a  
reference with

static type A_window. 

It does not work.
On Thu, Mar 20, 2008 at 4:53 PM, Merrill, Jason 
[EMAIL PROTECTED] wrote:


nope this is not working..


Ambiguous posts like that always make me laugh.  You told me my car
needs a new radiator - so I replaced it, but my car still does not
work.  Do see any kind of problem with that?  :) Explain what you  
did

in order for us to determine why it's not working - what I described
should work, so the only thing I can tell you is you must have done
something differently.

Jason Merrill
Bank of America
GTO and Risk LLD Solutions Design  Development
eTools  Multimedia

Bank of America Flash Platform Developer Community


Are you a Bank of America associate interested in innovative learning
ideas and technologies?
Check out our internal  GTO Innovative Learning Blog  subscribe.


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Re: [Flashcoders] AS2: Tweening a very large vector file causes shaking

2008-03-21 Thread Sidney de Koning

Hi Matt,

Like the analogies :)
What tweening engine are you using?
If its your engine, there is a good speed comparison here: 
http://blog.greensock.com/tweening-speed-test/

If so, just change to a different engine, not every car is build to  
move boulders ;)


Sid

On Mar 21, 2008, at 2:57 PM, Matt S. wrote:


Hi,
so this is a very odd problem, but I'm tweening an extremely large
vector file (about 4000x4000px), using the Fuse tween classes. Its
basically your standard slide across the surface of a massive object
from point to point effect, nothing fancy. But I'm having a bear of a
time getting it to animate smoothly. In particular, as it eases into
and out of tweens, I'm getting a weird jittering of the MC, so that it
stutters to a stop, like a car with bad brakes. The tweens themselves
are nothin fancy (see below). It seems like the problem started when I
added _rotation to the the mix. The file is vector, imported from AI.

is anyone familiar with this problem? Any recommendations for handling
this sort of basic (or so I thought) effect?

thanks,

.m


-

function slideToPos(){
var xPos = posArray[active][0];
var yPos = posArray[active][1]; 
var rPos = posArray[active][2]; 
active++;

mainpanel_mc.tween(_x,xPos,2,easeInOutSine);
mainpanel_mc.tween(_y,yPos,2.5,easeInOutSine);
	mainpanel_mc.tween(_rotation,rPos, 
2.5,easeInOutSine,null,slideToPos2());


}
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Re: [Flashcoders] FLASH+AIR+ASP

2008-03-27 Thread Sidney de Koning
Do you mean that you need to login through HTACCESS? (the browser  
dialog box) or through an ASP file?


If its HTACCESS then, with AIR, you can get past it in AIR. Tell me  
which one is of use and i'll try to help.


Cheers,

Sid

On Mar 26, 2008, at 11:41 PM, Helmut Granda wrote:


   I have an application that was created for the browser
(Flash+ASP)and runs under a secure server (https) and everything works
great. Now there is an attenpt to move the application to stand  
alone with
AIR but it seems like because it is under a secure server I am  
having issues

accessing the server.

   Basically this is what happens:

   Flash - ask to ASP for stuff
   ASP - give back Flash STUFF
   FLASH - Display the stuff ASP Provided

   Using AIR as a wrapper Im not sure how still being able to  
hit the
server without having the user to log in. Oh yeah I forgot to  
mention that
the user has to login throuh the browser so do I need to create a  
page for

the user to login before deploying my application?

   TIA
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Re: [Flashcoders] FLASH+AIR+ASP

2008-03-27 Thread Sidney de Koning
Does you aspx login form have an API? I mean, can you POST of GET  
variables to it and you you get back a value of something to let you  
know you are logged in? If so, you can access it with AIR.


in you example you say 'go to the app()' . Are we talking about AIR or  
a webapplication in the browser (i just need to be sure), because you  
just cannot start an application that is on the users hard drive.


Hope to hear from you,

Sid


On Mar 27, 2008, at 3:33 PM, Helmut Granda wrote:


You have to login through a aspx form(no httaccess). basically the
application lives in the extranet so you have to login to access any
documents on that specific area. It works well on the browser  
because before
accessing the application you have to login and once you are in the  
process
continues. But as a stand-alone application it seems to be a whole  
different

monster

start()
if user is not logged in
ask for login info()
else
go to the app()
end()

thanks for your input

On Thu, Mar 27, 2008 at 3:44 AM, Sidney de Koning [EMAIL PROTECTED] 


wrote:


Do you mean that you need to login through HTACCESS? (the browser
dialog box) or through an ASP file?

If its HTACCESS then, with AIR, you can get past it in AIR. Tell me
which one is of use and i'll try to help.

Cheers,

Sid

On Mar 26, 2008, at 11:41 PM, Helmut Granda wrote:


  I have an application that was created for the browser
(Flash+ASP)and runs under a secure server (https) and everything  
works

great. Now there is an attenpt to move the application to stand
alone with
AIR but it seems like because it is under a secure server I am
having issues
accessing the server.

  Basically this is what happens:

  Flash - ask to ASP for stuff
  ASP - give back Flash STUFF
  FLASH - Display the stuff ASP Provided

  Using AIR as a wrapper Im not sure how still being able to
hit the
server without having the user to log in. Oh yeah I forgot to
mention that
the user has to login throuh the browser so do I need to create a
page for
the user to login before deploying my application?

  TIA
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Re: [Flashcoders] Re: Two for loops and one if statement into one for loop.

2008-04-07 Thread Sidney de Koning
Normally you get unexpected (or expected, depends on how you look at  
it) results when having two for loops and using the same iterator, for  
the outher loop try using i, and the inner loop try using j. See what  
happends :)


Cheers Sidney

On Apr 7, 2008, at 5:13 PM, Helmut Granda wrote:


oh yeah forgot the loop:

var defaultSection: Number = 3;
var maxSection: Number = 6;

for (var i : Number = defaultSection ; i  maxSection + 1 ; i ++ )

   {

   trace (  -  + i ) ;

   }


if (defaultSection  maxSection)

   {

   for (var i : Number = 1 ; i  defaultSection ; i ++ )

   {

   trace (  -  + i ) ;

   }

   }

On Mon, Apr 7, 2008 at 10:12 AM, Helmut Granda [EMAIL PROTECTED] 


wrote:

Is there a way to edit the code below to be included into just one  
for

loop and would it actually be faster? On a side note any site/book
recommendations on how to for this kind of odd sequences..

   TIA





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Re: [Flashcoders] Restarting an Air Application

2008-04-09 Thread Sidney de Koning
or you can call an air app from within your air app (this can  
potentially be the same app)

So what you do is:
have A open and set it to alwaysinFront
from A you call B
close A
bring B to front

More info on this here: 
http://www.davidtucker.net/2008/04/01/air-tip-11-launching-an-air-application-from-an-air-application/

Cheers,

Sidney

On Apr 9, 2008, at 2:24 PM, Kenneth Kawamoto wrote:

You could have an empty base movie (AIR) and load your main movie  
into it.


Kenneth Kawamoto
http://www.materiaprima.co.uk/

Omar Fouad wrote:

Dears,
In a application I've created in Air, I wanted to ask if it is  
possible to
restart the application as in reloading the swf inside the Air  
Player when
I press a button or whatsoever, instead of closing it and reopening  
it again

by clicking it's Icon. I need it for a Kiosk application.
Thanks

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Re: [Flashcoders] detecting pdf writer

2008-04-15 Thread Sidney de Koning

Hi Michael,

In System.capabilities you have a couple of functions you can use;

playerType - for the plugin version, so no need for JS.
hasPrinting - you cna chech is the use has a printer if not PDF  
output, is this what you need?


Cheers,

Sidney

On Apr 15, 2008, at 5:02 PM, Mendelsohn, Michael wrote:


Hi List...

Is there any technique for detecting pdf writing ability from within
Flash (AS2)?  The closest thing I've been able to find would be to  
call

an external jscript to detect an activexobject, but I think that only
works for detecting Reader.  What I'm looking for is a way to detect  
if

the user's printer drivers has a a pdf writer, detected from within a
swf.

Thanks,
- Michael M.

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Re: [Flashcoders] detecting pdf writer

2008-04-15 Thread Sidney de Koning

My god; my spelling is awfull! what i meant to say is;

System.capabilities.hasPrinting - you can check if the user has a  
printer, if not you can use PDF output.


Cheers,

Sid

On Apr 15, 2008, at 5:32 PM, Sidney de Koning wrote:


Hi Michael,

In System.capabilities you have a couple of functions you can use;

playerType - for the plugin version, so no need for JS.
hasPrinting - you cna chech is the use has a printer if not PDF  
output, is this what you need?


Cheers,

Sidney

On Apr 15, 2008, at 5:02 PM, Mendelsohn, Michael wrote:


Hi List...

Is there any technique for detecting pdf writing ability from within
Flash (AS2)?  The closest thing I've been able to find would be to  
call

an external jscript to detect an activexobject, but I think that only
works for detecting Reader.  What I'm looking for is a way to  
detect if

the user's printer drivers has a a pdf writer, detected from within a
swf.

Thanks,
- Michael M.

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Re: [Flashcoders] AIR bitmapdata.draw( FLV ) Security error

2008-04-17 Thread Sidney de Koning

Hi Patrick,

You can do a couple of things; try this first: 
http://www.funky-monkey.nl/blog/2008/02/28/fresh-breath-of-air-2-animated-video-dock-icon/
What i do here is on the ENTER_FRAME event i draw the video to a Bitmap.
You can try doing hte RMTP stream hack, explained here: 
http://www.unitzeroone.com/blog/2007/12/18/the-latest-flash-9-breaks-stuff/
It talks of a way to circumvent the sanbox by connecting, drawing and  
then reconnecting.


Good luck,

sidney

On Apr 17, 2008, at 12:00 AM, Patrick Matte | BLITZ wrote:

Hi, I get a security error in my AIR app when I try to draw a video  
that's on my computer to a BitmapData. How can I fix this?


Is it because I'm using a self-signed certificate?
Should I buy a certificate form Verisign?



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[Flashcoders] RegEx on a String (uppercase / lowercase)

2008-04-22 Thread Sidney de Koning

Hi List,

I'm filtering my loaded XML with RegEx (regular expressions). The  
input i filter on is in a textfield. So I have a textfield on the  
stage and match that to the text in my XML.
Right now i have a pattern the allows me to search only lowercase, but  
since all the names in my xml start with a capital i have a problem.  
This is my pattern:


var regObj:RegExp = new RegExp( ^.*[[:upper:]a-z].*+  
searchField_txt.text +.* );


My xml consist of country names, Andorra, Angola, Anguilla, Cuba,  
Cyprus, Denmark etc.


What I want to do is this; when i type: an it returns a list of  
Andorra, Angola, Anguilla. But when i type in an extra g, so now the  
word in my textfield becomes: ang it should return the list Angola,  
Anguilla. The pattern i have works a bit, but not quite. And my  
knowledge of RegEx is only exsisting since this morning. So what i  
want the RegEx to do is allow me to search the text, no matter if i  
type in lower-/uppercase and in the correct order.


Is there a RegEx rockstar who can help me on this?

Thanks in advance,

Sidney de Koning
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Re: [Flashcoders] RegEx on a String (uppercase / lowercase)

2008-04-22 Thread Sidney de Koning

Hi Wagner and Juan Pablo,

Thanks for the response! I also tried this:

var regObj:RegExp = new RegExp( ˆ + searchField_txt.text, i );
var filteredList:XMLList = landen.country. 
( regObj.test( countryname.toLowerCase() ) );


And that worked aswell. However the sollution provided by both of you  
is the way it should.


Thanks!

Sidney


On Apr 22, 2008, at 3:35 PM, Wagner Amaral wrote:

If you pass a second parameter of i to the RegExp constructor, it  
will

match insensitively:

var regObj:RegExp = new RegExp( ˆ + searchField_txt.text, i );

Look here for the description of all the flags a RegExp can take in  
AS3:

http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/RegExp.html#RegExp()



On Tue, Apr 22, 2008 at 9:13 AM, Sidney de Koning [EMAIL PROTECTED] 


wrote:


Hi List,

I'm filtering my loaded XML with RegEx (regular expressions). The  
input i
filter on is in a textfield. So I have a textfield on the stage and  
match

that to the text in my XML.
Right now i have a pattern the allows me to search only lowercase,  
but
since all the names in my xml start with a capital i have a  
problem. This is

my pattern:

var regObj:RegExp = new RegExp( ^.*[[:upper:]a-z].*+
searchField_txt.text +.* );

My xml consist of country names, Andorra, Angola, Anguilla, Cuba,  
Cyprus,

Denmark etc.

What I want to do is this; when i type: an it returns a list of  
Andorra,
Angola, Anguilla. But when i type in an extra g, so now the word in  
my
textfield becomes: ang it should return the list Angola,  
Anguilla. The
pattern i have works a bit, but not quite. And my knowledge of  
RegEx is only
exsisting since this morning. So what i want the RegEx to do is  
allow me to
search the text, no matter if i type in lower-/uppercase and in the  
correct

order.

Is there a RegEx rockstar who can help me on this?

Thanks in advance,

Sidney de Koning
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Re: [Flashcoders] Removing a displayObject by using removeChild()

2008-04-24 Thread Sidney de Koning

When you add it i mean ofcourse. Just like you do when removing it.

On Apr 24, 2008, at 3:30 PM, ACE Flash wrote:


Hi there,

I would like to define a variable, so I could pass any name to
createNavigatorButton and using removeNavigatorButton to remove it.

I wrote a simple code here  http://www.privatepaste.com/e8tI4OgtHg,  
but I
got an error msg = TypeError: Error #1034: Type Coercion failed:  
cannot

convert _Flash to flash.display.DisplayObject.


Any suggestion?

Thanks you
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Re: [Flashcoders] Removing a displayObject by using removeChild()

2008-04-24 Thread Sidney de Koning

He ACE,

Try casting your string _pValue to a Sprite or MovieClip, because you  
cannot add a string to the displaylist.


Cheers,

Sidney

On Apr 24, 2008, at 3:30 PM, ACE Flash wrote:


Hi there,

I would like to define a variable, so I could pass any name to
createNavigatorButton and using removeNavigatorButton to remove it.

I wrote a simple code here  http://www.privatepaste.com/e8tI4OgtHg,  
but I
got an error msg = TypeError: Error #1034: Type Coercion failed:  
cannot

convert _Flash to flash.display.DisplayObject.


Any suggestion?

Thanks you
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Re: [Flashcoders] Removing a displayObject by using removeChild()

2008-04-24 Thread Sidney de Koning

try doing this, it should work:

import flash.text.TextField;
var _pValue:TextField;

function createNavigatorButton( txt:String ) {
_pValue = new TextField();
_pValue.text = txt;
_pValue.backgroundColor = 0x00;
_pValue.x = 60;
_pValue.y = 400;
addChild( _pValue );
}

function removeNavigatorButton( txt:String ) {
//_pValue = _+pValue;
_pValue.name = txt;
var targetToRemove:DisplayObject = this.getChildByName(_pValue.name);

trace(getChildIndex( targetToRemove ) )
removeChildAt(getChildIndex( targetToRemove ));

}

createNavigatorButton( Flash );
removeNavigatorButton( Flash );


On Apr 24, 2008, at 3:48 PM, Andres Garcia wrote:


this line:

_pValue = DisplayObject(_+pValue);

has the problem you are casting from string to displayObject...

you can try something like:

createnavigatorButton(pValue:String){
...
_pValue.name = pValue;
...

}

function removeNavigatorButton( pValue:String ) {
...
_pValue = DisplayObject(this.getChildByName(_ + pValue));
this.removeChild(_pValue);
...
}
On Apr 24, 2008, at 8:30 AM, ACE Flash wrote:


Hi there,

I would like to define a variable, so I could pass any name to
createNavigatorButton and using removeNavigatorButton to remove it.

I wrote a simple code here  http://www.privatepaste.com/e8tI4OgtHg,  
but I
got an error msg = TypeError: Error #1034: Type Coercion failed:  
cannot

convert _Flash to flash.display.DisplayObject.


Any suggestion?

Thanks you
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Re: [Flashcoders] Removing a displayObject by using removeChild()

2008-04-24 Thread Sidney de Koning

Nice one :)
What you do with removeChildAt is that you remove a child at a  
specific index (number), you get this index by using the getChildIndex  
( stringname of displayobject)


Cheers,

Sid

On Apr 24, 2008, at 4:26 PM, ACE Flash wrote:


buddy,
It works. :) removeChildAt(getChildIndex( targetToRemove )); should be
removeChild @v@

I appreciate that all of your posts in the topic .

Thanks ALL! :))



On Thu, Apr 24, 2008 at 10:00 AM, Sidney de Koning [EMAIL PROTECTED] 


wrote:


try doing this, it should work:

import flash.text.TextField;
var _pValue:TextField;

function createNavigatorButton( txt:String ) {
  _pValue = new TextField();
  _pValue.text = txt;
  _pValue.backgroundColor = 0x00;
  _pValue.x = 60;
  _pValue.y = 400;
  addChild( _pValue );
}

function removeNavigatorButton( txt:String ) {
  //_pValue = _+pValue;
  _pValue.name = txt;
  var targetToRemove:DisplayObject =
this.getChildByName(_pValue.name);

  trace(getChildIndex( targetToRemove ) )
  removeChildAt(getChildIndex( targetToRemove ));

}

createNavigatorButton( Flash );
removeNavigatorButton( Flash );



On Apr 24, 2008, at 3:48 PM, Andres Garcia wrote:

this line:


_pValue = DisplayObject(_+pValue);

has the problem you are casting from string to displayObject...

you can try something like:

createnavigatorButton(pValue:String){
  ...
  _pValue.name = pValue;
  ...

}

function removeNavigatorButton( pValue:String ) {
...
  _pValue = DisplayObject(this.getChildByName(_ + pValue));
  this.removeChild(_pValue);
...
}
On Apr 24, 2008, at 8:30 AM, ACE Flash wrote:

Hi there,


I would like to define a variable, so I could pass any name to
createNavigatorButton and using removeNavigatorButton to remove it.

I wrote a simple code here  http://www.privatepaste.com/e8tI4OgtHg,
but I
got an error msg = TypeError: Error #1034: Type Coercion failed:
cannot
convert _Flash to flash.display.DisplayObject.


Any suggestion?

Thanks you
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Re: [Flashcoders] as3 sound and swf overriding one another

2008-05-06 Thread Sidney de Koning

Hi Quinrou,

I have exactly the same with an AIR project i'm building.
I have not found a fix, there is an explanation i'm reading right now,  
it is in dutch, however the code should help you.


http://nederflash.nl/blog/as3-tips%3A-error-2029-uitgelegt#comment-42

Hope this helps you,

Sidney


On May 6, 2008, at 1:22 PM, quinrou . wrote:


Hi all,

I am having a very strange behavior with the Sound object.
I will try to describe the problem as accurate as possible.

I have a mp3 which I have embedded in class like this
[Embed(source='../../../../../embedded_assets/mp3/loop.mp3')]
private var Loop:Class;

This mp3 plays when the application starts and keeps on looping.  
However as
soon as a swf with an embedded flv on the timeline (which also  
contains
sound) starts playing the mp3 then stops playing. there's no code  
which tell

mp3 to stop playing when the swf starts...

It looks like the swf overrides the mp3 sound channel.
Has anyone experienced behavior and how did ou manage to fix the  
problem.


Many thanks
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Re: [Flashcoders] FPS limit of flash player inside browser?

2008-05-07 Thread Sidney de Koning

Maybe this is what your after?
http://www.craftymind.com/2008/04/18/updated-elastic-racetrack-for-flash-9-and-avm2/

On May 7, 2008, at 2:07 PM, Sander Schuurman wrote:


Hi,



Just came across some limitations on the fps of a flash movie inside a
browser.

I've read on the internet some messages about the limit to be at  
around

60?

But my tests got stuck at around 33 fps, it begins at around 57, but
drops within a few seconds to around 33...



Anyone can shine a light on this subject?



Thnx in advance,



Sander Schuurman

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Re: [Flashcoders] FPS limit of flash player inside browser?

2008-05-07 Thread Sidney de Koning

No problem :)

This article really clarified a lot for me.

Sid.

On May 7, 2008, at 3:20 PM, Juan Pablo Califano wrote:


Great article, thanks for the link.

2008/5/7, Sidney de Koning [EMAIL PROTECTED]:


Maybe this is what your after?

http://www.craftymind.com/2008/04/18/updated-elastic-racetrack-for-flash-9-and-avm2/

On May 7, 2008, at 2:07 PM, Sander Schuurman wrote:

Hi,




Just came across some limitations on the fps of a flash movie  
inside a

browser.

I've read on the internet some messages about the limit to be at  
around

60?

But my tests got stuck at around 33 fps, it begins at around 57, but
drops within a few seconds to around 33...



Anyone can shine a light on this subject?



Thnx in advance,



Sander Schuurman

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[Flashcoders] Setting an AIR applications file types to default

2008-05-08 Thread Sidney de Koning

Hi List,

I'd like to set my AIR application to handle specific files, and the 
when i double click these file on my file system i want them to open 
with my AIR app.
What i've done sofar is ajusted the descriptor xml to fit my needs for 
my files, mp3's in this case and want to use the 
setAsDefaultApplication() function. I'm using Flash CS3 for this.


How ever when i use this function, my app does not behave accordingly.

How do i use this function i've tried this: 
NativeApplication.setAsDefaultApplication(), 
stage.setAsDefaultApplication(), setAsDefaultApplication().

But notthing works.

Please advise,

Thanks,

Sidney

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Re: [Flashcoders] Best way...

2008-05-13 Thread Sidney de Koning
I just started using LuminicBox (do a search on google for the AS3  
version). And i have to say i'm quite impressed.
It's a logger nd you can set the importance of messages  (log, warn,  
error etc);


You can also use the alpha version of XRAY (but icant get the  
connector to work in AS3)


And today i came across SOS for FDT/ Eclipse, maybe you can also use  
it with Flash, since it makes use of a socket connection/ 
localconnection.


Are you also using this for AIR or only for AS3?

Sid

On May 13, 2008, at 7:49 PM, Patrick J. Jankun wrote:


.. to debug AS3 [NOT AS2!]

Is there any other Debugger then one build in Flash IDE? How do you  
guys Debug your Proejcts?
What are the best practices in debugging? What tools should i  
consider?


Greetings,
Patrick
--
fancy skills to pay the bills
www.jankun.org

Phone:  +43 660 96 969 - 01
web:jankun.org
mail:   p[at]jankun.org

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Re: [Flashcoders] Best way...

2008-05-13 Thread Sidney de Koning

Not thay i know of.
I have written a AIR logger, class file an simple front end, so i dont  
have to call the debugger from flash everytime. It writes to a file on  
the file system, that you drag and drop in the front end.
Give me a couple of hours and i'll put it online for the world to use.  
(at work now).


Sid.


On May 13, 2008, at 8:20 PM, Patrick J. Jankun wrote:

pure as3 as for now :) is there a special air debugger available in  
the air package?


Patrick
On May 13, 2008, at 8:02 PM, Sidney de Koning wrote:

I just started using LuminicBox (do a search on google for the AS3  
version). And i have to say i'm quite impressed.
It's a logger nd you can set the importance of messages  (log,  
warn, error etc);


You can also use the alpha version of XRAY (but icant get the  
connector to work in AS3)


And today i came across SOS for FDT/ Eclipse, maybe you can also  
use it with Flash, since it makes use of a socket connection/ 
localconnection.


Are you also using this for AIR or only for AS3?

Sid

On May 13, 2008, at 7:49 PM, Patrick J. Jankun wrote:


.. to debug AS3 [NOT AS2!]

Is there any other Debugger then one build in Flash IDE? How do  
you guys Debug your Proejcts?
What are the best practices in debugging? What tools should i  
consider?


Greetings,
Patrick
--
fancy skills to pay the bills
www.jankun.org

Phone:  +43 660 96 969 - 01
web:jankun.org
mail:   p[at]jankun.org

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Re: [Flashcoders] Best way...

2008-05-13 Thread Sidney de Koning

Hi Patrick,

I have put my logger online at http://www.funky-monkey.nl/blog/
It is a very simple logger so i dont have to start the debugger in flash 
to trace out messages.


It writes a file to the desktop, which you drag and drop in the AIR 
front end.


Any comments are more than welcome!

Sidney

Patrick J. Jankun wrote:
pure as3 as for now :) is there a special air debugger available in 
the air package?


Patrick
On May 13, 2008, at 8:02 PM, Sidney de Koning wrote:

I just started using LuminicBox (do a search on google for the AS3 
version). And i have to say i'm quite impressed.
It's a logger nd you can set the importance of messages  (log, warn, 
error etc);


You can also use the alpha version of XRAY (but icant get the 
connector to work in AS3)


And today i came across SOS for FDT/ Eclipse, maybe you can also use 
it with Flash, since it makes use of a socket 
connection/localconnection.


Are you also using this for AIR or only for AS3?

Sid

On May 13, 2008, at 7:49 PM, Patrick J. Jankun wrote:


.. to debug AS3 [NOT AS2!]

Is there any other Debugger then one build in Flash IDE? How do you 
guys Debug your Proejcts?

What are the best practices in debugging? What tools should i consider?

Greetings,
Patrick
--
fancy skills to pay the bills
www.jankun.org

Phone:  +43 660 96 969 - 01
web:jankun.org
mail:   p[at]jankun.org

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web:jankun.org
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Re: [Flashcoders] Question about Google Maps Flash APIs

2008-05-15 Thread Sidney de Koning

YUP :)

An swc file is notthing more than a zip file. So when you rename it to  
zip you can extract it, probably there is a library.swf in there.

This is what you do is this you load it in in Flash like this:

import flash.display.Loader;
//
var ClassFileForHoldingGooglesAPIClass:Class;
// Create these for everyclass you want to extract.
//
function loadAssets():void
{
var assetLoader:Loader = new Loader();
assetLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,  
assetLoaderComplete);

assetLoader.load(new URLRequest(library.swf));
}

When the library.swf is done loading it calls the assetLoaderComplete  
handler that handles the
request and utilizes the getDefinition() method to get the class  
definition by a string.


function assetLoaderComplete(evt:Event):void
{
// remove your listener
evt.target.removeEventListener(Event.COMPLETE, assetLoaderComplete);
var appDomain:ApplicationDomain = evt.target.applicationDomain;

ClassFileForHoldingGooglesAPIClass =  
appDomain.getDefinition(com.google.maps.api.Whatever) as Class;

}

Now can create and instance of the MyOwnButton, simply by calling:

var myNewObject:Class = new ClassFileForHoldingGooglesAPIClass();

Or call functions on the  ClassFileForHoldingGooglesAPIClass.

Hope this is what you mean.

Cheers,

Sidney


On May 15, 2008, at 3:41 PM, eric e. dolecki wrote:

They offer up a SWC, any way of using that in the Flash IDE without  
using

FlexBuilder?
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Re: [Flashcoders] Question about Google Maps Flash APIs

2008-05-15 Thread Sidney de Koning

I know it is a pain, i did the same for the new Yahoo maps API.
It takes a while, but at least you can use it in Flash

And check out this http://www.afcomponents.com/components/g_map/
But i didnt see what AS version it utilizes.

Good luck,

Sid

On May 15, 2008, at 5:20 PM, eric e. dolecki wrote:

Its a monumental pain in the ass to load it and extract the classes  
out... I
hope Google just releases the classes for non-Flex stuff... but  
maybe they

have all kinds of hidden crap in there they don't want people to see?
On Thu, May 15, 2008 at 11:05 AM, Romuald Quantin 
[EMAIL PROTECTED] wrote:

Or if you have the SWC downloadable you can just copy the file near  
the FLA

file, flash will load it automatically.

Romu
www.soundstep.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
Sidney de

Koning
Sent: 15 May 2008 15:51
To: Flash Coders List
Subject: Re: [Flashcoders] Question about Google Maps Flash APIs

YUP :)

An swc file is notthing more than a zip file. So when you rename it  
to

zip you can extract it, probably there is a library.swf in there.
This is what you do is this you load it in in Flash like this:

import flash.display.Loader;
//
var ClassFileForHoldingGooglesAPIClass:Class;
// Create these for everyclass you want to extract.
//
function loadAssets():void
{
var assetLoader:Loader = new Loader();
assetLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
assetLoaderComplete);
assetLoader.load(new URLRequest(library.swf));
}

When the library.swf is done loading it calls the assetLoaderComplete
handler that handles the
request and utilizes the getDefinition() method to get the class
definition by a string.

function assetLoaderComplete(evt:Event):void
{
// remove your listener
evt.target.removeEventListener(Event.COMPLETE, assetLoaderComplete);
var appDomain:ApplicationDomain = evt.target.applicationDomain;

ClassFileForHoldingGooglesAPIClass =
appDomain.getDefinition(com.google.maps.api.Whatever) as Class;
}

Now can create and instance of the MyOwnButton, simply by calling:

var myNewObject:Class = new ClassFileForHoldingGooglesAPIClass();

Or call functions on the  ClassFileForHoldingGooglesAPIClass.

Hope this is what you mean.

Cheers,

Sidney


On May 15, 2008, at 3:41 PM, eric e. dolecki wrote:


They offer up a SWC, any way of using that in the Flash IDE without
using
FlexBuilder?
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Re: [Flashcoders] Rectangle doesnt have scaleX/Y?

2008-05-28 Thread Sidney de Koning

Hi Matt,

Try casting it to the XML data to a Number. Because XML data is a  
String.

Like so:
 var rectangle:Rectangle = new  
Rectangle 
(0,0,Number([EMAIL PROTECTED]),Number([EMAIL PROTECTED]));


Hope This helps.

Sid

On May 28, 2008, at 4:43 PM, Matt S. wrote:


So I tried to the do the following:

var rectangle:Rectangle = new
Rectangle(0,0,[EMAIL PROTECTED],[EMAIL PROTECTED]);
if(cS.height  rectangle.height){
rectangle.height = cS.height;
rectangle.scaleX = rectangle.scaleY;
}

But it gives me the following error:
1119: Access of possibly undefined property scaleY through a reference
with static type flash.geom:Rectangle.
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Re: [Flashcoders] Rectangle doesnt have scaleX/Y?

2008-05-28 Thread Sidney de Koning

Hi Matt,

For what do you want to use the Rectangle? Normally you would use it  
for instance to measure objects on the stage (at least i do )

For what you are doing cant you use a Shape? or a Sprite?

Sid

On May 28, 2008, at 5:10 PM, Matt S. wrote:


Hmm, that didnt help. It seems to be recognizing it as a number, and I
can set the Width and Height of Rectangle, but when I try to set the
scaleX and scaleY is when I get the error message.

.m

On Wed, May 28, 2008 at 10:56 AM, Sidney de Koning
[EMAIL PROTECTED] wrote:

Hi Matt,

Try casting it to the XML data to a Number. Because XML data is a  
String.

Like so:
var rectangle:Rectangle = new
Rectangle 
(0,0,Number([EMAIL PROTECTED]),Number([EMAIL PROTECTED]));


Hope This helps.

Sid

On May 28, 2008, at 4:43 PM, Matt S. wrote:


So I tried to the do the following:

var rectangle:Rectangle = new
Rectangle(0,0,[EMAIL PROTECTED],[EMAIL PROTECTED]);
if(cS.height  rectangle.height){
  rectangle.height = cS.height;
  rectangle.scaleX = rectangle.scaleY;
}

But it gives me the following error:
1119: Access of possibly undefined property scaleY through a  
reference

with static type flash.geom:Rectangle.
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Re: [Flashcoders] Rectangle doesnt have scaleX/Y?

2008-05-28 Thread Sidney de Koning

Ofcourse :)

Right now I'm working on a project that does involve a scrollbar.
What i do with the Rectangle class is i measure the handle of the  
scrollbar and use it for the bounds to drag it to.

Like so:

_maxScroll = _track.height - _handler.height;
_bounds = new Rectangle( _handler.x, _handler.y, 0, _maxScroll );

And then in my function where i do the actual dragging, i do this:

_handler.startDrag( false, _bounds );

If you look at the documentation for the Rectangle Class it also says  
this:


The following methods and properties use Rectangle objects:
* The bounds parameter for the startDrag() method of the Sprite class

Hope this makes sense, to me it does :)

Sid

On May 28, 2008, at 5:33 PM, Helmut Granda wrote:


to add to Sid's comments

From the docs:
*Note:* The Rectangle class does not define a rectangular Shape  
display
object. To draw a rectangular Shape object onscreen, use  
thedrawRect() method

of the Graphics class.

...Sid... could you elaborate on using the Rectangle class to measure
objects on the stage?

On Wed, May 28, 2008 at 10:15 AM, Sidney de Koning [EMAIL PROTECTED] 


wrote:


Hi Matt,

For what do you want to use the Rectangle? Normally you would use  
it for

instance to measure objects on the stage (at least i do )
For what you are doing cant you use a Shape? or a Sprite?

Sid


On May 28, 2008, at 5:10 PM, Matt S. wrote:

Hmm, that didnt help. It seems to be recognizing it as a number,  
and I

can set the Width and Height of Rectangle, but when I try to set the
scaleX and scaleY is when I get the error message.

.m

On Wed, May 28, 2008 at 10:56 AM, Sidney de Koning
[EMAIL PROTECTED] wrote:


Hi Matt,

Try casting it to the XML data to a Number. Because XML data is a  
String.

Like so:
var rectangle:Rectangle = new

Rectangle 
(0,0 
,Number([EMAIL PROTECTED]),Number([EMAIL PROTECTED]));


Hope This helps.

Sid

On May 28, 2008, at 4:43 PM, Matt S. wrote:

So I tried to the do the following:


var rectangle:Rectangle = new
Rectangle(0,0,[EMAIL PROTECTED],[EMAIL PROTECTED]);
if(cS.height  rectangle.height){
rectangle.height = cS.height;
rectangle.scaleX = rectangle.scaleY;
}

But it gives me the following error:
1119: Access of possibly undefined property scaleY through a  
reference

with static type flash.geom:Rectangle.
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[Flashcoders] Letter spacing in input fields, is it possible?

2008-05-29 Thread Sidney de Koning

Hi List,

Does anyone know if it is possible to have letter spacing in an input  
field (a field where you type in text) in AS3.

I know you can do it on a dynamic or a normal textfield.
I also tried in the IDE, but that does not work. (with embedded font)
The code i have is this, it all works except the letterSpacing:

searchFieldCountry_txt = new TextField( );
searchFieldCountry_txt.type = TextFieldType.INPUT;
searchFieldCountry_txt.antiAliasType = AntiAliasType.ADVANCED;
searchFieldCountry_txt.embedFonts = true;
searchFieldCountry_txt.border = false;
searchFieldCountry_txt.x = 340;
searchFieldCountry_txt.y = 38;
searchFieldCountry_txt.width = 175;
searchFieldCountry_txt.height = 25;

var formatInput:TextFormat = new TextFormat( );
formatInput.font = AvantGardeLight;
formatInput.color = 0x00;
format.letterSpacing = 1;
formatInput.size = 14;

searchFieldCountry_txt.defaultTextFormat = formatInput;

I hope somebody has experience with this,
Thanks in advance,

Sidney
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[Flashcoders] SOLVED: Letter spacing in input fields, is it possible?

2008-05-29 Thread Sidney de Koning

Been working to much and too long!
Thanks for the tip, it worked :)

Cheers,

Sid
On May 29, 2008, at 7:23 PM, Matheus Gorino wrote:


Maybe a typo error?

Check your code:
var formatInput:TextFormat = new TextFormat( );
formatInput.font = AvantGardeLight;
formatInput.color = 0x00;
format.letterSpacing = 1;
formatInput.size = 14;
searchFieldCountry_txt.defaultTextFormat = formatInput;

See that you used format instead of formatInput for letterSpacing.


On Thu, May 29, 2008 at 9:36 AM, Glen Pike  
[EMAIL PROTECTED] wrote:
I am not 100% on whether letter-spacing works as I have not tried  
it, but
you may have to reapply the format each time the text in the input  
field is

changed.

Add a change listener

Sidney de Koning wrote:


Hi List,

Does anyone know if it is possible to have letter spacing in an  
input

field (a field where you type in text) in AS3.
I know you can do it on a dynamic or a normal textfield.
I also tried in the IDE, but that does not work. (with embedded  
font)

The code i have is this, it all works except the letterSpacing:

searchFieldCountry_txt = new TextField( );
searchFieldCountry_txt.type = TextFieldType.INPUT;
searchFieldCountry_txt.antiAliasType = AntiAliasType.ADVANCED;
searchFieldCountry_txt.embedFonts = true;
searchFieldCountry_txt.border = false;
searchFieldCountry_txt.x = 340;
searchFieldCountry_txt.y = 38;
searchFieldCountry_txt.width = 175;
searchFieldCountry_txt.height = 25;
 var formatInput:TextFormat = new TextFormat( );
formatInput.font = AvantGardeLight;
formatInput.color = 0x00;
format.letterSpacing = 1;
formatInput.size = 14;

searchFieldCountry_txt.defaultTextFormat = formatInput;

I hope somebody has experience with this,
Thanks in advance,

Sidney
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01326 218440
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Re: [Flashcoders] flex 3 Event.RESIZE

2008-06-05 Thread Sidney de Koning

Hi Patrick,

How is your Flash set in your HTML? in pixels or in percent?

GReets,

Sid

On Jun 5, 2008, at 4:04 PM, Patrick J. Jankun wrote:


Hello Everyone,

This is something probably very stupid, but i have an basic problem  
with my AS code:
i got an event Listener added to stage instance in the main class  
function/constructor


stage.addEventListener(Event.RESIZE, initialise);


problem is, this event never gets fired, and i simply can't find out  
why :(, i scale the stage
in the browser env, the event is being ignored. I tried Event.INIT  
and others, they seems
to work, but not this one, can someone tell me what the heck do i  
wrong?


P.
--
fancy skills to pay the bills
www.jankun.org

Phone:  +43 660 96 969 - 01
web:jankun.org
mail:   p[at]jankun.org

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Re: [Flashcoders] Re: Is it possible to display in the xml file

2008-06-12 Thread Sidney de Koning
But you have to say your textfield is HtmlText else it wont render and  
just shows you amp; instead of 


On Jun 12, 2008, at 3:21 PM, ACE Flash wrote:


i got it,
uses... = amp;

On Thu, Jun 12, 2008 at 9:14 AM, ACE Flash [EMAIL PROTECTED] wrote:


hey there,
Is it possible to display  in the xml file? I tried to convert  
it to

%26, but it won't display  in the flash

for example:

depFin  IT /dep


thanks


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Re: [Flashcoders] Re: Is it possible to display in the xml file

2008-06-12 Thread Sidney de Koning

Try doing that with an external file and an exotic font :)

To prevent errors from my side i always place my text in a CDATA  
(where appropriate) and make sure I have the htmlText option on.
When working with exotic fonts (not your standard verdana, times or  
arial) you might get in trouble.



Sid


On Jun 12, 2008, at 4:30 PM, Kenneth Kawamoto wrote:


Are you sure about that?

var xml:XML = new XML(depFin amp; IT/dep);
var tf:TextField = new TextField();
tf.text = xml;
addChild(tf);

I get Fin  IT in the TextField.

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Sidney de Koning wrote:
But you have to say your textfield is HtmlText else it wont render  
and just shows you amp; instead of 

On Jun 12, 2008, at 3:21 PM, ACE Flash wrote:

i got it,
uses... = amp;

On Thu, Jun 12, 2008 at 9:14 AM, ACE Flash [EMAIL PROTECTED]  
wrote:



hey there,
Is it possible to display  in the xml file? I tried to convert  
it to

%26, but it won't display  in the flash

for example:

depFin  IT /dep


thanks

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Re: [Flashcoders] CLOSING EVENT in Flash

2008-06-16 Thread Sidney de Koning

Hi Harris,

Welcome :)

What do you need to know? How it works? Or how you use it? Or both?

Sid

On Jun 16, 2008, at 2:19 PM, Haris KRAJINA wrote:


Hey to all ,



I'm new to this so I will try keep it short and informative, I am  
looking
for  a way to get CLOSING event in Flash CS3, I know it works with  
AIR and

FLEX it should in Flash too :-). I need it for stand alone player .



Thanx

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Re: [Flashcoders] Exclude classes

2008-06-17 Thread Sidney de Koning

Is this what your after?

http://www.bit-101.com/blog/?p=941
http://www.martijndevisser.com/blog/2004/enable-disable-_excludexml-files/

Also try this: 
http://www.google.com/search?source=ighl=enrlz==q=excluding+classes+as3btnG=Google+Search

Sid

On Jun 17, 2008, at 1:01 PM, Viktor Hesselbom wrote:


Hi,

Does anyone know if there's a way to exclude certain built-in  
classes?


E.g. if I'm not going to be using the BlurFilter class is there  
anyway for it not to be compiled with the .swf-file?


I'm using Flash CS3+AS3 and the reason for this is that I want to  
keep the filesize as low as possible for a contest. Every byte is  
important.


Thanks,
/ Viktor H
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[Flashcoders] Calling super.apply

2008-06-26 Thread Sidney de Koning

Hi List,

I've created a dynamic class that extends Array.
What i want to do is pass through items in the constructor just like i  
do with array ( var blah:Array = new Array(one, two, three); )
What happens now; is that every item i have to push in my self, like  
so: blah.push(one).
If i push my values; my class returns that current item, if i pass it  
through the constructor i get back an array.
I want to be able to do both; push items seperately and pass through  
an whole array in its constructor.


Is there something i can like super.apply(this, args) ?

public dynamic class ArrayIterator extends Array
{
//
protected var _index:int;

public function ArrayIterator(...args)
{
super(args);
_index = 0;
}

What am i doing wrong here and what can i do to solve this?

Thanks in advance,

Sidney de Koning
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Re: [Flashcoders] Calling super.apply

2008-06-26 Thread Sidney de Koning

He Jer,

In the docs it says: public dynamic class Array
So you can extend it. My problem is that now i have to use push() to  
get items in and i want to use the constructor to pass through items,

like so var blah:ArrayInterator = new ArrayIterator(1, 2,3);

My constructor uses ..rest so with apply i pass though all the  
arguments one, by one instead of as one big array because ...rest is  
an array itself


Does this all makes sense?

The problem is that i cant seem to figure out how to call apply on the  
super.


Does any body know? let me know!!!

Cheers, Sid


On Jun 26, 2008, at 3:31 PM, Jer Brand wrote:


I'm probably wrong (and mostly want to know as well), but I didn't
think you could extend the Array class. Not that AS won't let you do
it, but it doesn't actually work. I know this is the case with AS2,
but am only guessing that it's the case with AS3 from the behavior you
describe.

My suggestion would be to use composition rather than inheritance.
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Re: [Flashcoders] Calling super.apply [SOLVED]

2008-06-26 Thread Sidney de Koning

He eKameleon,

I used your advise to pass it an array and a extra argument to, when  
it hits the end of the array it starts at the beginning or just stops  
at the end.
I also used some of your functions which i hadn't thought of, like  
hasNext and hasPrevious. (and also a rewind and forward function if  
the loop described above is true/false)


Thanks for the information!

Sid

On Jun 26, 2008, at 5:32 PM, ekameleon wrote:


Hello :)

In AS3 the apply method don't exist over the constructor.. the  
constructor

in AS3 isn't a Function but a Class object and the Class object don't
implément the apply or call methods !

It's a big problem for me

For the moment the solutions are :

1 - In your case... use composition over your Array, like :

http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/vegas/data/iterator/ArrayIterator.as(for
me the best solution !)

2 - use a constructor with an Array or Object in arguments

3 - in your class you can use the ...args:Array and use it with a  
for or

while loop :)

PS : When i wan't create a full object with a custom class reference  
and a

dynamic array of arguments i use my method buildNewInstance :

http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/vegas/util/ClassUtil.as

EKA+ :)


2008/6/26 Morten Barklund [EMAIL PROTECTED]:


Hi Sidney,

You have of course tried the obvious:

super.apply(this, args)

How did it fail, compiler error or?

Regards,
Morten Barklund

-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Sidney de  
Koning

Sent: Thursday, June 26, 2008 4:30 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Calling super.apply

He Jer,

In the docs it says: public dynamic class Array
So you can extend it. My problem is that now i have to use push() to
get items in and i want to use the constructor to pass through items,
like so var blah:ArrayInterator = new ArrayIterator(1, 2,3);

My constructor uses ..rest so with apply i pass though all the
arguments one, by one instead of as one big array because ...rest is
an array itself

Does this all makes sense?

The problem is that i cant seem to figure out how to call apply on  
the

super.

Does any body know? let me know!!!

Cheers, Sid


On Jun 26, 2008, at 3:31 PM, Jer Brand wrote:


I'm probably wrong (and mostly want to know as well), but I didn't
think you could extend the Array class. Not that AS won't let you do
it, but it doesn't actually work. I know this is the case with AS2,
but am only guessing that it's the case with AS3 from the behavior  
you

describe.

My suggestion would be to use composition rather than inheritance.
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Re: [Flashcoders] Calling super.apply

2008-06-27 Thread Sidney de Koning

THANK YOU!
This was EXACTLY what i was looking for.

Sid

On Jun 26, 2008, at 6:12 PM, Juan Pablo Califano wrote:


Hi, check this out:

http://livedocs.adobe.com/flex/3/html/help.html?content=10_Lists_of_data_7.html

Cheers
Juan Pablo Califano


2008/6/26, ekameleon [EMAIL PROTECTED]:


Hello :)

In AS3 the apply method don't exist over the constructor.. the  
constructor

in AS3 isn't a Function but a Class object and the Class object don't
implément the apply or call methods !

It's a big problem for me

For the moment the solutions are :

1 - In your case... use composition over your Array, like :


http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/vegas/data/iterator/ArrayIterator.as(for
me the best solution !)

2 - use a constructor with an Array or Object in arguments

3 - in your class you can use the ...args:Array and use it with a  
for or

while loop :)

PS : When i wan't create a full object with a custom class  
reference and a

dynamic array of arguments i use my method buildNewInstance :

http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/vegas/util/ClassUtil.as

EKA+ :)


2008/6/26 Morten Barklund [EMAIL PROTECTED]:


Hi Sidney,

You have of course tried the obvious:

super.apply(this, args)

How did it fail, compiler error or?

Regards,
Morten Barklund

-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Sidney de  
Koning

Sent: Thursday, June 26, 2008 4:30 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Calling super.apply

He Jer,

In the docs it says: public dynamic class Array
So you can extend it. My problem is that now i have to use push() to
get items in and i want to use the constructor to pass through  
items,

like so var blah:ArrayInterator = new ArrayIterator(1, 2,3);

My constructor uses ..rest so with apply i pass though all the
arguments one, by one instead of as one big array because ...rest is
an array itself

Does this all makes sense?

The problem is that i cant seem to figure out how to call apply on  
the

super.

Does any body know? let me know!!!

Cheers, Sid


On Jun 26, 2008, at 3:31 PM, Jer Brand wrote:


I'm probably wrong (and mostly want to know as well), but I didn't
think you could extend the Array class. Not that AS won't let you  
do

it, but it doesn't actually work. I know this is the case with AS2,
but am only guessing that it's the case with AS3 from the  
behavior you

describe.

My suggestion would be to use composition rather than inheritance.
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Re: [Flashcoders] Saffron Modeler - what happened to it

2008-06-30 Thread Sidney de Koning

there is loads of activity on sam's twitter account 
http://twitter.com/SamuelAgesilas

S.

On Jun 30, 2008, at 6:05 PM, Jiri Heitlager wrote:

Does somebody know what happend to the saffron UML modelling tool.  
The site http://www.levelofindustry.com/

is not showing any update anymore.

Jiri
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Re: [Flashcoders] regexp question

2008-07-04 Thread Sidney de Koning

Hi Allandt,

Have you found this tool already? 
http://www.gskinner.com/blog/archives/2008/03/regexr_free_onl.html
It allows you to test your regex pattern expecially for AS

And you can find a cheatsheat on RegEx on www.ilovejackdaniels.com and  
there is ofcourse alot on whttp://www.regular-expressions.info/quickstart.html

and http://www.regular-expressions.info/tutorial.html

Hope this will get you started,

Sid

On Jul 4, 2008, at 11:32 AM, Allandt Bik-Elliott (Receptacle) wrote:


hi again

i've been trying different things and it seems that the [^0] or [^ 
\d] is stopping it working. (I needed to use $1 rather than \1 to  
reference the first group in the String.replace statement)


here is what i've got so far

var sYear:String = 1234567;
var pattern:RegExp = /(\d\d\d)(?=(?:\d\d\d)*[^\d])/g;
sYear = sYear.replace(pattern, ,$1);
//traces 1234567

if i drop the NOT part
var sYear:String = 1234567;
var pattern:RegExp = /(\d\d\d)(?=(?:\d\d\d)*)/g;
sYear = sYear.replace(pattern, ,$1);
//traces ,123,4567

This stuff is really new to me so i really appreciate the help

thanks
a

On 4 Jul 2008, at 01:09, Claudius Ceteras wrote:


Hi,


is there a way of counting back from the end of the number and
inserting the comma (even without a regular expression)? if i
use the
g modifier in the regexp (so var pattern:RegExp = /000/g;), it will
only pick up the first 000 (and every multiple thereafter)
instead of
leaving the first 0 (which is expected behaviour but something i'd
like to get around)


How about positive lookaheads?

/(000)(?=(?:000)*[^0])/g

If you want this also to work for 1234567 = 1,234,567, you can  
replace
every 0 in the pattern with \d and call the replace function with , 
\1

instead of ,000

This is untested, but should work... Let me know.

regards,

Claudius

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Re: [Flashcoders] Game source code / classes? I need to make a game quick!

2008-07-15 Thread Sidney de Koning
There is a realy good book called Actionscript 3 Game University by  
Gary Rosenzweig. (http://flashgameu.com/)
It features loads of games, while reading it, you learn from it, so  
you dont have to grab it off the net ;)

I'd say that's a double whammy!

Sid

On Jul 15, 2008, at 12:04 PM, Ali Drongo wrote:

Hiya, I need to make a game quick and wondered if anyone could  
direct me to some engines, classes or source that I could use. The  
game can be pretty straight forward, a shoot em up, tetris style  
game, I've come across loads out there I just wondered if anyone had  
any recommendations.

Cheers!
Ali
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Re: [Flashcoders] hiring

2008-07-16 Thread Sidney de Koning

try http://www.riajobs.org/

Sid

On Jul 16, 2008, at 2:29 PM, Romuald Quantin wrote:


Hi,



I'm not sure it is the right place to do that but people have been  
friendly

on this list, I hope you can help.



I'll have to hire a flash/flex developer in London UK for a  
permanent job.




Can anyone tell me some good place to post an ad?



I'm not looking for a general IT job site but some sites like the  
job
section in www.thefwa.com http://www.thefwa.com/  where I can find  
good

developers.

Maybe another mailing list?



Any info?



Thanks



Romuald



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Re: [Flashcoders] hiring

2008-07-16 Thread Sidney de Koning
Tell me about it, we are based in Amsterdam and having much difficulty  
getting freelancers.
However we already placed some ads on riajobs.org, and gotten more  
reactions than using headhunters companies (Monster, ComputerFutures  
etc).
Company blogs and direct mailings are also more effective i think.  
(This is specific for the dutch users: Have you tried freelance.nl ? )


Good luck!

Sid


On Jul 16, 2008, at 4:58 PM, Gert-Jan van der Wel wrote:


Thanks Sid!

We're also looking for an ActionScript/Flash developer to join the  
Floorplanner team in Rotterdam, The Netherlands. It quite difficult  
to find good people...


Gert-Jan


Op 16 jul 2008, om 14:39 heeft Sidney de Koning het volgende  
geschreven:



try http://www.riajobs.org/

Sid

On Jul 16, 2008, at 2:29 PM, Romuald Quantin wrote:


Hi,



I'm not sure it is the right place to do that but people have been  
friendly

on this list, I hope you can help.



I'll have to hire a flash/flex developer in London UK for a  
permanent job.




Can anyone tell me some good place to post an ad?



I'm not looking for a general IT job site but some sites like  
the job
section in www.thefwa.com http://www.thefwa.com/  where I can  
find good

developers.

Maybe another mailing list?



Any info?



Thanks



Romuald



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Re: [Flashcoders] OT: Questions to ask an interviewee

2008-07-30 Thread Sidney de Koning
The list of questions i always ask interviewees are the following, and  
this gives me a pretty good example of what they are like and what  
their skillset is.


Test is always accompanied with a practical test we make up on the spot.
The XML in Q16 is made up, you can create your own for this.

Feel free to use this,

Cheers,

Sid

1  - write an event listener (normal and weak referenced) and handling  
function for a Sprite

 named 'beginQuestions' and listen for a  mouse click.
2  - what does weak referenced mean in regards to event listeners?
3  - what is the difference between an object an an array?
4  - how doe you get cue point from vidio in AS3? And in AS2?
5  - briefly explain the various datatypes for numbers.
6  - how do you load an external file?
7  - draw a 20px by 20px Rectangle using the graphics API.
8  - which of the following cannot contain other display objects?
 Sprite, Shape, MovieClip, DisplayObjectContainer.
9  - which properties can you use to change the size of DisplayObjects?
10 - ENTER_FRAME is independant of an SWF's frame rate? True or false?
11 - XP is a type of which programming methology?
12 - why would you use a Singleton?
13 - what is the Document Class?
14 - create a new TextField instance, then add text it, then add some  
more text.

15 - what is the difference between public, private and protected.
16 - look at the piece of XML (see other sheet). How do i:
 - Get all of the page nodes as an XMLList.
 - Get node in showcase where the attribute id=1.   
17 - listen for when the 'enter key' is pressed and
 trace out all questions are now done when the event happens.


Sidney de Koning
Flash / AIR Developer @ www.funky-monkey.nl
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Re: [Flashcoders] OT: Questions to ask an interviewee

2008-07-30 Thread Sidney de Koning

Very true :)
A little test i always do is ask people what they think of themself on  
a scale of 1 to 10.
Most good coders with +5 jears experience will give them selfs a 6 or  
a 7 and are very modest.
Coders that think they are good (-3 years experience) will rate  
themself higher than they really are. This is practice proven.


Those people leave during or after their trial period :)

Sid

On Jul 30, 2008, at 1:27 PM, Romuald Quantin wrote:


Why not asking him sources and asks questions about his own sources?

Why did you do it that way?
Why did you do use that?
Etc...

You'll see both what is capable of by looking closely at his sources  
and see
his skills by asking right questions about it. I can't think you  
won't find
out that someone is faking sources when you'll ask precise questions  
about
it. Anyway, if the guy does, he's going to lose the job after 2 days  
right?

:)

Romu
www.soundstep.com




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
Sidney de

Koning
Sent: 30 July 2008 12:04
To: Flash Coders List
Subject: Re: [Flashcoders] OT: Questions to ask an interviewee

The list of questions i always ask interviewees are the following, and
this gives me a pretty good example of what they are like and what
their skillset is.

Test is always accompanied with a practical test we make up on the  
spot.

The XML in Q16 is made up, you can create your own for this.

Feel free to use this,

Cheers,

Sid

1  - write an event listener (normal and weak referenced) and handling
function for a Sprite
 named 'beginQuestions' and listen for a  mouse click.
2  - what does weak referenced mean in regards to event listeners?
3  - what is the difference between an object an an array?
4  - how doe you get cue point from vidio in AS3? And in AS2?
5  - briefly explain the various datatypes for numbers.
6  - how do you load an external file?
7  - draw a 20px by 20px Rectangle using the graphics API.
8  - which of the following cannot contain other display objects?
 Sprite, Shape, MovieClip, DisplayObjectContainer.
9  - which properties can you use to change the size of  
DisplayObjects?

10 - ENTER_FRAME is independant of an SWF's frame rate? True or false?
11 - XP is a type of which programming methology?
12 - why would you use a Singleton?
13 - what is the Document Class?
14 - create a new TextField instance, then add text it, then add some
more text.
15 - what is the difference between public, private and protected.
16 - look at the piece of XML (see other sheet). How do i:
 - Get all of the page nodes as an XMLList.
 - Get node in showcase where the attribute id=1.   
17 - listen for when the 'enter key' is pressed and
 trace out all questions are now done when the event happens.


Sidney de Koning
Flash / AIR Developer @ www.funky-monkey.nl
Technical Writer @ www.insideria.com






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Re: [Flashcoders] OT: Questions to ask an interviewee

2008-07-30 Thread Sidney de Koning

Hi allandt,

As agencies we also have a advising role to play towards the customer,  
so we only do AS3 projects, hardly any AS2 (maybee some banners in  
FP8). So we try to advice/push the client towards AS3 projects, which,  
most of the times, is better for all parties invloved.


Sid


On Jul 30, 2008, at 1:24 PM, allandt bik-elliott (thefieldcomic.com)  
wrote:


hmmm - i didn't do bad (without looking stuff up) but i must say  
that i've
not been asked to do a single as3 project since i started doing  
agency work
- the only time i've done an as3 project was for an interactive cd  
so i
could set my own target for the projector file. Most of the work i  
do in
digital agencies has been targeted at flash player 8 or (even worse)  
6 so

AS2 has been more important than AS3.

Under what sort of circumstances do you find that AS3 is used?

a

On Wed, Jul 30, 2008 at 12:03 PM, Sidney de Koning
[EMAIL PROTECTED]wrote:

The list of questions i always ask interviewees are the following,  
and this
gives me a pretty good example of what they are like and what their  
skillset

is.

Test is always accompanied with a practical test we make up on the  
spot.

The XML in Q16 is made up, you can create your own for this.

Feel free to use this,

Cheers,

Sid

1  - write an event listener (normal and weak referenced) and  
handling

function for a Sprite
   named 'beginQuestions' and listen for a  mouse click.
2  - what does weak referenced mean in regards to event listeners?
3  - what is the difference between an object an an array?
4  - how doe you get cue point from vidio in AS3? And in AS2?
5  - briefly explain the various datatypes for numbers.
6  - how do you load an external file?
7  - draw a 20px by 20px Rectangle using the graphics API.
8  - which of the following cannot contain other display objects?
   Sprite, Shape, MovieClip, DisplayObjectContainer.
9  - which properties can you use to change the size of  
DisplayObjects?
10 - ENTER_FRAME is independant of an SWF's frame rate? True or  
false?

11 - XP is a type of which programming methology?
12 - why would you use a Singleton?
13 - what is the Document Class?
14 - create a new TextField instance, then add text it, then add  
some more

text.
15 - what is the difference between public, private and protected.
16 - look at the piece of XML (see other sheet). How do i:
   - Get all of the page nodes as an XMLList.
   - Get node in showcase where the attribute id=1.
17 - listen for when the 'enter key' is pressed and
   trace out all questions are now done when the event happens.


Sidney de Koning
Flash / AIR Developer @ www.funky-monkey.nl
Technical Writer @ www.insideria.com







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Re: [Flashcoders] When to use AS3?

2008-07-30 Thread Sidney de Koning

Nice one :)

As i said earlier; we also have advising roles to play. If a specific  
project needs specific technology, dont bend or sway for less. Try to  
convince/explain the client why. Especially if the concept comes from  
the developing party, they thought about it, they'll also make it.


I know sometimes clients can be difficult, what i have noticed, as  
long as you explain why and show them figures, they'll go for it.


Or tell them the competitors ARE using AS3, two seconds ... they'll  
reconsider ;)


Sid

On Jul 30, 2008, at 1:48 PM, allandt bik-elliott (thefieldcomic.com)  
wrote:


@Sidney: That's really interesting because at all the places I've  
worked
(which isn't many - I've always done coding as a sideline and have  
only
recently gone full-time), they seem to be utterly entrenched in FP8  
(i guess
using the old 'work to the last player' thinking). I personally  
would love

to move the (non-banner) work to AS3 as it's a far more elegant way of
working. I find that the clients tend to dictate it based on  
whatever plugin

their IT department have set them up with.

a


NOTE: This is taken from the interview thread and I thought it might  
be

worth having it's own one




On Wed, Jul 30, 2008 at 12:35 PM, Sidney de Koning
[EMAIL PROTECTED]wrote:


Hi allandt,

As agencies we also have a advising role to play towards the  
customer, so
we only do AS3 projects, hardly any AS2 (maybee some banners in  
FP8). So we
try to advice/push the client towards AS3 projects, which, most of  
the

times, is better for all parties invloved.

Sid


On Jul 30, 2008, at 1:24 PM, allandt bik-elliott (thefieldcomic.com)
wrote:

hmmm - i didn't do bad (without looking stuff up) but i must say  
that i've
not been asked to do a single as3 project since i started doing  
agency

work
- the only time i've done an as3 project was for an interactive cd  
so i
could set my own target for the projector file. Most of the work i  
do in
digital agencies has been targeted at flash player 8 or (even  
worse) 6 so

AS2 has been more important than AS3.

Under what sort of circumstances do you find that AS3 is used?

a

On Wed, Jul 30, 2008 at 12:03 PM, Sidney de Koning
[EMAIL PROTECTED]wrote:

The list of questions i always ask interviewees are the following,  
and

this
gives me a pretty good example of what they are like and what their
skillset
is.

Test is always accompanied with a practical test we make up on  
the spot.

The XML in Q16 is made up, you can create your own for this.

Feel free to use this,

Cheers,

Sid

1  - write an event listener (normal and weak referenced) and  
handling

function for a Sprite
 named 'beginQuestions' and listen for a  mouse click.
2  - what does weak referenced mean in regards to event listeners?
3  - what is the difference between an object an an array?
4  - how doe you get cue point from vidio in AS3? And in AS2?
5  - briefly explain the various datatypes for numbers.
6  - how do you load an external file?
7  - draw a 20px by 20px Rectangle using the graphics API.
8  - which of the following cannot contain other display objects?
 Sprite, Shape, MovieClip, DisplayObjectContainer.
9  - which properties can you use to change the size of  
DisplayObjects?
10 - ENTER_FRAME is independant of an SWF's frame rate? True or  
false?

11 - XP is a type of which programming methology?
12 - why would you use a Singleton?
13 - what is the Document Class?
14 - create a new TextField instance, then add text it, then add  
some

more
text.
15 - what is the difference between public, private and protected.
16 - look at the piece of XML (see other sheet). How do i:
 - Get all of the page nodes as an XMLList.
 - Get node in showcase where the attribute id=1.
17 - listen for when the 'enter key' is pressed and
 trace out all questions are now done when the event happens.


Sidney de Koning
Flash / AIR Developer @ www.funky-monkey.nl
Technical Writer @ www.insideria.com







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Technical Writer @ www.insideria.com






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Re: [Flashcoders] OT: Questions to ask an interviewee

2008-07-30 Thread Sidney de Koning
So where it all comes down to is that everybody has its own personal  
preferences of doing.
A personal set of things to do and how to spot a good coder or an  
opinion on what makes a good flash developer, whether this is by  
showing code, letting them do some questions, shoing some work or all  
of the above.


If somebody steps into our office and understands the concept of  
programming, knows its syntax but is not that good in AS coding, i'll  
give him / her a shot, treat that person as a junior and see what they  
do in their trial period(mostly it is 1 or 2 months, depending what  
country you are in). Depending on the questions they ask you kindof  
know what they are like.
If they've proven them selfs usefull and are willing to learn, i'll  
invest in that person with a contract.


Does that still sound sad to you Zeh?

Sid


On Jul 30, 2008, at 3:47 PM, Zeh Fernando wrote:

I don't know about you guys, but that checklist of skills and the  
possibility of getting that on an interview make me depressed.


Of that list, I'm pretty sure I can do it all, but most of that are  
not something I do all the time every day so I may have the gist of  
it, but not know the syntax down to its every comma. I personally  
use the reference *and* the internet every tie when writing code -  
for example, I never use cue points, and while I know perfectly well  
how it works, I'd have to see how the event works and do a few tests  
before applying it to my code. Nothing huge that takes day of  
research, but still. That's I think just shooting a lot of questions  
to the interviewee may help filter out the crap but also won't help  
you find the best candidates; I honestly think good developers,  
specially in the Flash world, are the ones who can quickly find the  
answer to a new question before having to ask around, be it by using  
the reference, be using by using the internet, or by testing.  
Remember this technology changes at a fast pace. Having a catalog of  
techniques in your mind may show experience, but there'll be gaping  
holes if the guy's work was focused somewhere else or if he's not  
very formally trained.


Personally, on an interview, I'd ask to see the candidate's previous  
work that's online (doing so next to him). Ask him what kind of  
techniques were in place on that particular website, question him  
about interface elements. Give hints on how you'd do something he  
has done and see his reaction, whether he gets into it and start  
discussing code with a peer or whether he shows he's full of shit.  
Ask how long that particular work took, and whether someone helped  
him, and what external classes or frameworks he used. Ask him what  
kind of work he liked the most, and why. Which was the most  
difficult one he did recently, and why. Ask what kind of work he  
doesn't like doing. Try to get a hang of how he works, and try to  
understand what motivates and unmotivates him. If possible, ask to  
see some real-life code he's produced, and then see what kind of  
techniques he does apply on real code more than just knowing the  
number of a dozen design patterns.


I don't know if you guys get too many interviewees or something that  
warrants a list like that to make things faster. But for website  
development in Flash, I think there's so much more that's necessary  
than just schoolbook knowledge that focusing too much on the  
checklist really seems counterproductive and sad to me.


Zeh

Sidney de Koning wrote:
The list of questions i always ask interviewees are the following,  
and this gives me a pretty good example of what they are like and  
what their skillset is.
Test is always accompanied with a practical test we make up on the  
spot.

The XML in Q16 is made up, you can create your own for this.
Feel free to use this,
Cheers,
Sid
1  - write an event listener (normal and weak referenced) and  
handling function for a Sprite

named 'beginQuestions' and listen for a  mouse click.
2  - what does weak referenced mean in regards to event listeners?
3  - what is the difference between an object an an array?
4  - how doe you get cue point from vidio in AS3? And in AS2?
5  - briefly explain the various datatypes for numbers.
6  - how do you load an external file?
7  - draw a 20px by 20px Rectangle using the graphics API.
8  - which of the following cannot contain other display objects?
Sprite, Shape, MovieClip, DisplayObjectContainer.
9  - which properties can you use to change the size of  
DisplayObjects?
10 - ENTER_FRAME is independant of an SWF's frame rate? True or  
false?

11 - XP is a type of which programming methology?
12 - why would you use a Singleton?
13 - what is the Document Class?
14 - create a new TextField instance, then add text it, then add  
some more text.

15 - what is the difference between public, private and protected.
16 - look at the piece of XML (see other sheet). How do i:
- Get all of the page nodes as an XMLList.
- Get node

Re: [Flashcoders] OT: Questions to ask an interviewee

2008-07-30 Thread Sidney de Koning

Hi Zeh,

There's just so much you had to know about an employee on Flash  
development, that just an interview doesn't cut it; seeing how the  
person works once he/she settles down is a must. You can't have a  
guy dragging the office around just because he knew the right  
answers at one specific time.


I  totally agree, good point.

So no, it does not sound sad to me, sorry if I sounded harsh or  
anything (that wasn't my intention).


No problem :) Discussions can get heated sometimes. Thats normal on  
lists like this ;)


Sid



Zeh

Sidney de Koning wrote:
So where it all comes down to is that everybody has its own  
personal preferences of doing.
A personal set of things to do and how to spot a good coder or an  
opinion on what makes a good flash developer, whether this is by  
showing code, letting them do some questions, shoing some work or  
all of the above.
If somebody steps into our office and understands the concept of  
programming, knows its syntax but is not that good in AS coding,  
i'll give him / her a shot, treat that person as a junior and see  
what they do in their trial period(mostly it is 1 or 2 months,  
depending what country you are in). Depending on the questions they  
ask you kindof know what they are like.
If they've proven them selfs usefull and are willing to learn, i'll  
invest in that person with a contract.

Does that still sound sad to you Zeh?
Sid








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Re: [Flashcoders] OT: Questions to ask an interviewee

2008-07-30 Thread Sidney de Koning
And ofcourse we all try to find a answer that is suitable for this  
specific problem and its good that loads of people have different  
takes on it.


Sid.

On Jul 30, 2008, at 5:42 PM, Sidney de Koning wrote:


Hi Zeh,

There's just so much you had to know about an employee on Flash  
development, that just an interview doesn't cut it; seeing how the  
person works once he/she settles down is a must. You can't have a  
guy dragging the office around just because he knew the right  
answers at one specific time.


I  totally agree, good point.

So no, it does not sound sad to me, sorry if I sounded harsh or  
anything (that wasn't my intention).


No problem :) Discussions can get heated sometimes. Thats normal on  
lists like this ;)


Sid



Zeh

Sidney de Koning wrote:
So where it all comes down to is that everybody has its own  
personal preferences of doing.
A personal set of things to do and how to spot a good coder or an  
opinion on what makes a good flash developer, whether this is by  
showing code, letting them do some questions, shoing some work or  
all of the above.
If somebody steps into our office and understands the concept of  
programming, knows its syntax but is not that good in AS coding,  
i'll give him / her a shot, treat that person as a junior and see  
what they do in their trial period(mostly it is 1 or 2 months,  
depending what country you are in). Depending on the questions  
they ask you kindof know what they are like.
If they've proven them selfs usefull and are willing to learn,  
i'll invest in that person with a contract.

Does that still sound sad to you Zeh?
Sid








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Technical Writer @ www.insideria.com






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Re: [Flashcoders] Hiring

2008-08-05 Thread Sidney de Koning

You can also try www.riajobs.org, been quite succesfull there,

Sid

On Aug 5, 2008, at 2:48 PM, Merrill, Jason wrote:


By the way, wouldn't be nice if there was a
[EMAIL PROTECTED] mailing list?


You said Flex too.  Check out:
http://tech.groups.yahoo.com/group/flexjobs/


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Enterprise Technology  Global Risk LLD
Instructional Technology  Media

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Re: [Flashcoders] Re: How to add meta data in image through AIR/ AS3.0?

2008-11-18 Thread Sidney de Koning

Hi Deepak,

There is a really good AS3 Metadata project on Google called metaphile  
you can check out,

http://code.google.com/p/metaphile/

and for image files i recommend this post as a good starting point:
http://blog.modp.com/2007/08/adding-metadata-to-actionscript-3-png.html

Happy coding :)

Sid

On Nov 18, 2008, at 10:14 AM, Juan Delgado wrote:


Hi there,

Don't think it supports what you need yet, but might be a good  
starting point:


http://www.bytearray.org/?p=90



On Tue, Nov 18, 2008 at 12:54 AM,  [EMAIL PROTECTED] wrote:

Hi All,

Just to rephrase my question again.

Basically when we resize any image its lost its meta data, so in my  
case i

want to preserver those data even after resizing, and this require
extraction of the meta data from original image and writing back  
these data

after resize.

But How?

Any Help is greatly appreciated. There are way out in JAVA and C# n  
all for

this, But how about Action Script.

Thanks,
Deepak


On Nov 17, 2008 4:24pm, Deepak Sahu [EMAIL PROTECTED]  
wrote:


Hi All,



I have to add a meta data tag in image after resizing it( Aspect  
ratio


in my case) while uploading. Any idea how to do that ? any  
workaround?




I have some classes by while helps me reading the EXIF tags through

the images, but not getting any clue how to add something new.



Thanks,

Deepak Sahu


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Re: [Flashcoders] display trace() in text field

2008-12-04 Thread Sidney de Koning

Hi Mike,

I'm working on a similair project, check it out here: 
http://www.funky-monkey.nl/blog/2008/05/13/air-logger-v100/

Right now i'm working on a version that from any swf traces to my air  
app, traces to the debug panel in Flex and traces out to FireBug  
plugin in Firefox, (will be online after the weekend)


Is this what you are looking for?

Sidney


On Dec 4, 2008, at 3:44 PM, Michael Stocke wrote:


Good morning everyone.



Is it possible to display trace actions in a text field? I realize  
there

are numerous other troubleshooting tools similar to trace, but I
specifically want to display trace actions without any additional  
coding

required in the target file. I want to create a debugging tool in AIR
that will allow me to display trace actions from currently running
swfs.



I suspect this isn't feasible, but any tips or ideas would be
appreciated, Thanks.



Mike Stocke
Interface Engineer

Organic, Inc. | Detroit
2600 S. Telegraph Road -- Suite 100, Bloomfield Hills, MI 48302
t: 248.454.4015  |  f: 248.454.3370



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Re: [Flashcoders] display trace() in text field

2008-12-04 Thread Sidney de Koning

or you can override trace like so:

override public function trace(...args) : void {
super();
textFieldYouWantToTraceIn.appendText(args.toString());
}

This is from the top of my head, so the code could have errors in it.
Test it to see.

Cheers,

Sid

PS. You can ony do this from a class file. I don't think the Flash IDE  
lets you override functions directly.




On Dec 4, 2008, at 5:03 PM, allandt bik-elliott (thefieldcomic.com)  
wrote:



function debug(s:String):Void
{
   _root.pathToTextField.myText.text += /n+s;
}

then instead of trace(someString);
you use
debug(someString);

a

On Thu, Dec 4, 2008 at 3:42 PM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

Trace only sends strings to the Flash or Flexbuilder output window,  
so no.
However, all you have to do is set the variable you want to see to  
the text

property of the textfield:

myTextField.text  = myVariableIdLikeToSee


Jason Merrill
Bank of America Instructional Technology  Media   ·   GCIB   
Staff

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-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Michael  
Stocke

Sent: Thursday, December 04, 2008 9:44 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] display trace() in text field

Good morning everyone.



Is it possible to display trace actions in a text field? I realize  
there

are numerous other troubleshooting tools similar to trace, but I
specifically want to display trace actions without any additional  
coding

required in the target file. I want to create a debugging tool in AIR
that will allow me to display trace actions from currently running
swfs.



I suspect this isn't feasible, but any tips or ideas would be
appreciated, Thanks.



Mike Stocke
Interface Engineer

Organic, Inc. | Detroit
2600 S. Telegraph Road -- Suite 100, Bloomfield Hills, MI 48302
t: 248.454.4015  |  f: 248.454.3370



Email: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
Blog: http://Threeminds.Organic.com http://threeminds.organic.com/
Website: www.Organic.com http://www.organic.com/





This email is intended only for the person or entity to which it is
addressed and may contain information that is privileged,  
confidential or
otherwise protected from disclosure. Dissemination, distribution or  
copying
of this email or the information herein by anyone other than the  
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the intended recipient, is prohibited.  If you have received this  
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error, please immediately notify us by calling our Help Desk at (415)
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Re: [Flashcoders] Arabic flipping

2008-12-04 Thread Sidney de Koning
Here we usually dont embed the text in the textfield, and grab the  
text from XML or you when you embed the font with code, include all  
the unicode codes of the arabic chars you need. And do use fonts that  
support Arabic like Arial, Verdana and i think Times New Roman


http://www.google.nl/search?q=embed+unicode+font+as3

On Dec 4, 2008, at 5:22 PM, Mike Grunwald wrote:

OK... I think I've reached the end of the internet as well as the  
end of my patients.


I've been trying to figure out a way to take translations that I've  
received in an Excel spreadsheet and paste them into an XML  
document. The XML is UTF-8 and it's plain text (of course). No  
matter what editor (Flex Builder 3, Dreamweaver, Text Edit, WordPad,  
NotePad, Word, etc.) or OS (OSX 10.4, Windows XP) or combination of  
the two, it seems that when I try to combine the eastern translation  
with western markup (XML tags, or even western characters for that  
matter), as soon as I drop in a single character, if flips the  
orientation of the translated Arabic text?!?


Everything that I find on the internet leads me hopeful down a path  
of ultimate disappointment. I know that I'm not the only one with  
this problem and I'm sure one of you has experienced this. Please  
let me in on you secrets. I beg you...


Let me just clarify—My problem is not font related (I've got that  
all sorted out), and for the most part it's not really Flash related  
(except for the fact that I'm using this XML content for dynamic  
text fields). this list is probably not the proper place for this  
question, but I'm out of options and I thinking that I'm going to  
have to scrap some of the digging I've done in relation to getting  
text to display properly and make alterations to my application to  
load images instead of live type.


Somebody... Anybody Help a brotha out!



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Re: [Flashcoders] display trace() in text field

2008-12-04 Thread Sidney de Koning

Michael,

When you override the exsisting trace function, you can do this. Just  
include your own functionality in the overwritten trace function.


Its all because you want to have the same function call to trace() i  
presume?


Sid

On Dec 4, 2008, at 5:10 PM, Sidney de Koning wrote:


or you can override trace like so:

override public function trace(...args) : void {
super();
textFieldYouWantToTraceIn.appendText(args.toString());
}

This is from the top of my head, so the code could have errors in it.
Test it to see.

Cheers,

Sid

PS. You can ony do this from a class file. I don't think the Flash  
IDE lets you override functions directly.




On Dec 4, 2008, at 5:03 PM, allandt bik-elliott (thefieldcomic.com)  
wrote:



function debug(s:String):Void
{
  _root.pathToTextField.myText.text += /n+s;
}

then instead of trace(someString);
you use
debug(someString);

a

On Thu, Dec 4, 2008 at 3:42 PM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

Trace only sends strings to the Flash or Flexbuilder output  
window, so no.
However, all you have to do is set the variable you want to see to  
the text

property of the textfield:

myTextField.text  = myVariableIdLikeToSee


Jason Merrill
Bank of America Instructional Technology  Media   ·   GCIB   
Staff

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-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Michael  
Stocke

Sent: Thursday, December 04, 2008 9:44 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] display trace() in text field

Good morning everyone.



Is it possible to display trace actions in a text field? I realize  
there

are numerous other troubleshooting tools similar to trace, but I
specifically want to display trace actions without any additional  
coding
required in the target file. I want to create a debugging tool in  
AIR

that will allow me to display trace actions from currently running
swfs.



I suspect this isn't feasible, but any tips or ideas would be
appreciated, Thanks.



Mike Stocke
Interface Engineer

Organic, Inc. | Detroit
2600 S. Telegraph Road -- Suite 100, Bloomfield Hills, MI 48302
t: 248.454.4015  |  f: 248.454.3370



Email: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
Blog: http://Threeminds.Organic.com http://threeminds.organic.com/
Website: www.Organic.com http://www.organic.com/





This email is intended only for the person or entity to which it is
addressed and may contain information that is privileged,  
confidential or
otherwise protected from disclosure. Dissemination, distribution  
or copying
of this email or the information herein by anyone other than the  
intended
recipient, or an employee or agent responsible for delivering the  
message to
the intended recipient, is prohibited.  If you have received this  
email in
error, please immediately notify us by calling our Help Desk at  
(415)

581-5552 or by e-mailing us at [EMAIL PROTECTED]


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Re: [Flashcoders] My rights - site not paid for.

2008-12-08 Thread Sidney de Koning

Hi Stephen,

Here in Holland we have something called 'terms and conditions' for  
freelancers, which you have to make legal with an notary.
This is a document which basically protects you from this kind of  
stuff, and this document can be taken to court if it ever comes to this.


If you don't have this, it is a good thing to have, you probably have  
the same thing in the UK, and its well worth the money. (converted it  
costs about 300 pounds)


If you made a contract with this person, and you both singed it, by  
law he is bound by it. (And legal steps can be under taken when broken).
If you don't have a contract, your basically fucked. Plain and simple.  
Even though a verbal agreement is also legal binding it is very hard  
to prove.


first thing you can do is send another invoice after about 4 weeks, if  
he doesn't respond to it, call him and say you will place and 'under  
construction' banner on the site, and that you will change the ftp  
password ( but dont do this just jet), if he still doesn't respond use  
an agency to collect the outstanding invoice (don't know what they are  
called in engish) if he still doesn't respond, place that  
'underconstruction  banner' online.


Hope this helps,

Good luck with it!

Sid


On Dec 8, 2008, at 12:02 PM, Stephen Matthews wrote:

What are my rights ( in the UK ) for taking down a site which has  
not been paid for?


The owner of the company is happy with his site, but is not coughing  
up.


I still have FTP access.

He says the site took too long, and makes lots of excuses for not  
paying - which do not tally.
He changed the site drastically at least three times - I think it  
took too long too, due to this.
He is updating the news section and other sections whenever he has  
new material.


I would be interested in your thoughts.

This person won an award for being a top business man this year - is  
this what you have to do to be a top business man - screw people?


I am not the kind of person to take this action really, but I may  
consider it.


Thanks

S



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Flash / AIR Developer @ www.funky-monkey.nl
Technical writer @ www.insideria.com




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Re: [Flashcoders] Audio lag on KeyboardEvent.KEY_DOWN

2008-12-08 Thread Sidney de Koning

Hi Jonathan,

You say: The sounds are MP3s which are load()ed into Sound objects on  
init().
Does this mean you preload the sounds? If so;  If you press a key  
before the whole sound is loaded in it takes some time to play it,  
because it is still loading. You can make sure of this by showing the  
application AFTER all the sounds are loaded in, this can be done by  
creating a loader que (place items in an array after they are loaded  
and check if the total amount of items loaded in is equal to the array  
length).
This way you always know that nothing shows up before all the sounds  
are loaded.


Hope this helps you,

Sid

On Dec 8, 2008, at 4:31 PM, jonathan howe wrote:

I'm very interested in the solution to this. I notice it on certain  
machines
and not others... it does not seem to have anything to do with the  
input
part, and in some cases can stutter the display updating. For  
example, if

you were to have a timer trigger the sound and print something at the
screen, they would both 'appear' at the same time but if you also  
measured
the time difference between the trigger's execution and after the  
sound

call, there would be latency.

The superstitious/uneducated part of me supposes that Flash is  
establishing
a modal call to the sound card, and some perform cards respond  
faster than

others.
-jonathan


On Mon, Dec 8, 2008 at 2:37 PM, allandt bik-elliott  
(thefieldcomic.com) 

[EMAIL PROTECTED] wrote:

did you use updateAfterEvent() to force it to play immediately? if  
not, it

might be waiting for the next frame to process the event

On Mon, Dec 8, 2008 at 12:14 PM, [EMAIL PROTECTED] 
[EMAIL PROTECTED] wrote:


Hi List,

I'm dipping my toe into AS3 and thought I'd play around with sound  
by

making
a little piano keyboard which is played by pressing keys on the

computer

keyboard.

It works - the appropriate sounds play on KeyboardEvent.KEY_DOWN -

however,
I've noticed that there is often a lag between the keyboard event  
and the

actual sound playing. The occurrence of the lag seems pretty random.

The sounds are MP3s which are load()ed into Sound objects on  
init(). On

KeyboardEvent.KEY_DOWN, the appropriate Sound is play()ed.

I've checked all the MP3s, and they don't have extra silence at the
beginning. I don't think it has to do with the number of MP3s  
involved

(14),
because I noticed the lag even when I was testing it out with 2  
sounds.


Has anyone dealt with this before, and know what the problem might  
be?

You

can see (or rather, hear) the lag for yourself here:
http://snipurl.com/7ndr2-meep

Thanks!

In hope,
CB.
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--
-jonathan howe
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Sidney de Koning
Flash / AIR Developer @ www.funky-monkey.nl
Technical writer @ www.insideria.com




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