:[EMAIL PROTECTED] On Behalf Of Zeh
Fernando
Sent: Friday, October 17, 2008 4:25 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Flash 10 file upload
The problem is if they took that approach, the vague security hole would
continue to exist - a potential exploit would simply need
The ethos of AS3 is that instead of watching something, you indeed setup
events that are fired when they change. So instead you just do an
.addEventListener() to the object created.
Each object type has particular events it can fire. A LoaderInfo class
dispatches complete, httpStatus, init,
List, you're my last resort.
Has anyone ran into any way of rotating textfields that use 'device' fonts
in Flash 10? Other than making a BitmapData copy and using that instead,
that is.
I'm not sure this is at all possible now, but with so many changes to the
way text works, I'm having a hard
Fullscreen can only be activated on certain events, so you cannot hijack the
user browser to set the fullscreen mode.
Full-screen mode is initiated in response to a mouse click or key press by
the user; the movie cannot change Stage.displayState without user input
There's maybe some elegant way to do that with normal Timers, or maybe to
wrap around a function to make TweenLite use it, but if you're in a hurry,
Tweener does that with the (slightly) cryptic addCaller() method:
http://hosted.zeh.com.br/tweener/docs/en-us/methods/Tweener_addCaller.html
Zeh
Hey list,
Do people here work with AIR? Or is there any better-aligned mailing list?
Anyway. I'm using AIR 1.5's NativeMenuItem's .keyEquivalent and
.keyEquivalentModifier. That feature is pretty cool and works like
this:
var item:NativeMenuItem = new NativeMenuItem(Do Whatever);
.
Thanks again,
Zeh
On Thu, Jan 8, 2009 at 6:25 AM, Sidney de Koning sid...@funky-monkey.nl wrote:
Oh one more link for you:
Function key can't be used as keyEquivalents
http://bugs.adobe.com/jira/browse/SDK-17901
Good luck,
Sid
On Jan 8, 2009, at 1:46 AM, Zeh Fernando wrote:
Hey list
Exactly. Or, if you know the name and you don't need it to be a dynamic
reference, just do...
var snd:MySoundName = new MySoundName();
snd.play();
Where MySoundName is the name given to it in the library.
Zeh
On Fri, Feb 13, 2009 at 12:35 PM, Kenneth Kawamoto
kennethkawam...@gmail.com wrote:
What animation? It works the same in both FF and IE here and there's no
Tween whatsoever.
Zeh
On Wed, Mar 25, 2009 at 3:23 PM, Reina Lyn Ben rly...@gmail.com wrote:
has anyone had the same problem. I have a website up..
http://kozonline.com/epk the animation is created in AS3, when I use
...@telenet.be wrote:
My guess is whatever he's talking about is beyond the login?
- Original Message - From: Zeh Fernando z...@zehfernando.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, March 26, 2009 12:01 AM
Subject: Re: [Flashcoders] Tween AS3 issue
1. You're using the hinted rendering path for the text (custom
anti-alias). It'll not move to subpixels so slow sliding like that will
always look stramge. Use antialias for animation on your textfield.
2. The duck animation *is* smooth. The graphic asset isn't. Go to the
library and turn on its
Many thanks for the in-depth reply, Juan. I learned something today.
Zeh
On Sun, Apr 12, 2009 at 5:14 PM, Juan Pablo Califano
califa010.flashcod...@gmail.com wrote:
The problem is that, while static initializer blocks look like their
counterparts in Java, they have a little but important
It's likely it's not using an embedded font (whether it's embedded on the
library or not is just a detail and doesn't say much about your actual
textfield). Can you rotate the mc?
If you can't, it's not using it. If you use embedded fonts you'll be able to
change its _alpha.
If you *can* rotate
From what I've heard; the functions themselves *are* optimized, as opposed
to how the constructor works. So it's just the actual stuff inside the
constructor that's jit-compiled.
To be honest, though, I tried testing that scenario that and found no stable
difference at all by moving all the
You can copy the original bounce function from the Equations class and then
use it as the transition parameter (like you probably already know). But
yeah, you'll need to change the original code to achieve whatever effect you
want. Usually tweaking some of the constant numbers is enough to make it
What I said probably applies to 99% of the tweening engines available out
there anyway.
PS. Awesome link on that uize tool. I didn't know that. There are some very
good equation samples - based on Penner's work but much more flexible to
animation use. With some ingenuity the code can probably be
Flash Player:
http://www.microsoft.com/windows/compatibility/windows-7/en-us/Details.aspx?type=Softwarep=Adobe%20Flash%20Playerv=Adobeuid=10pf=0pi=1s=flashos=32-bit
On Fri, Oct 23, 2009 at 6:02 PM, AutGlass Jobs autgl...@gmail.com wrote:
Thanks Helmut, but the link shows compatibility with
http://livedocs.adobe.com/flex/2/langref/migration.html
On Wed, Nov 18, 2009 at 10:20 AM, beno - flashmeb...@gmail.com wrote:
Hi;
I've found the following AS2 script I'm trying to translate into AS3. Right
now, I'd just like a little help understanding how to rewrite some code
variables.
Yes. While loading a SWF using wmode=transparent, loaderInfo doesn't fire
ProgressEvent.PROGRESS and Event.COMPLETE events for itself inside FireFox.
The solution is using a separate ENTER_FRAME event to check on the loading
state. You can read the bytesLoaded and bytesTotal (they're correctly
If you just want to use it for a few things (as opposed to building a huge
system), some online tutorials is all you need. If you know any sort of
programming language, PHP is really simple to use and the documentation in
php.net is extremely helpful - you look for a method or function and the
It displays error messages in a new dialog when an error occurs (otherwise
it'd just ignore them blindly), connects to external tools for debugging
(tracing and things like that), and provides additional methods (like
System.gc()).
It's also a very small bit slower than the normal player.
I'd
From my experience, Flash has had issues composing many Bitmaps when they're
overlapping each other. It'd just start hiding some of the images, roughly
after 20 of them were present. Are your images overlapping?
If that's what's going on, you may be able to solve it by 'grouping' the MCs
in
Not saying much, but: no normal workaround that I know. This is behavior
that has been in Flash since the AS2 days - certain properties (like
letterSpacing) are always lost with defaultTextFormat so you always need to
set it again. I always used something similar to your code.
Zeh
On Mon, Jan 4,
Not directly, and that is not something you should be looking into doing
anyway. If you want to make sure you're loading dynamic data, just add a
variable with a random value as querystrings to the URLs you're loading and
that'll do the trick.
Zeh
On Thu, Jan 14, 2010 at 12:20 PM, Lehr, Theodore
1. How much is any other alpha?
2. What is the content of the sprite?
On Mon, Jan 25, 2010 at 6:33 PM, Eric E. Dolecki edole...@gmail.com wrote:
You mean at 0.5 it's fully on? Or are you doing alpha = 50 expecting 50%
alpha?
On Mon, Jan 25, 2010 at 6:22 PM, Paul Andrews p...@ipauland.com
What's the content of the sprite?
On Mon, Jan 25, 2010 at 8:30 PM, jared stanley jared.stan...@gmail.comwrote:
whenever I see odd behavior with alpha I assume it has to do with a parent
clip or setting it to 50 instead of .5 - and it usually happens when I'm
feeling frantic on a project.
http://wiki.github.com/tobeytailor/gordon/swf-tag-support-table
http://wiki.github.com/tobeytailor/gordon/browser-support-table
The guy is probably a genius, but Gordon is nowhere near feasible for
anything other than displaying some animated vectors.
Zeh
On Mon, Feb 1, 2010 at 11:10 AM,
No point. It's an interesting experiment I'm quite sure. But I guess in a
world where people are impressed by acronyms being thrown around without
regard for accuracy or fact-checking, it fits the bill perfectly. Suddenly
parsing a SWF format means supporting Flash 99.9%, as much as other
IE7 and IE8 are a far cry from any sort of HTML5 support. I don't think it's
to support it at all, it's just to make the developer's job less miserable
(considering IE6 is a small part of their audience and it's on the way out
anyway).
Here's something everyone has to keep in mind: even if the
Your best bet is to create a new class that overrides .visible with a
getter/setter, and add the event there (pretty much the same Henrik
Andersson said). It's pretty clean and doesn't require changes anywhere
else, but it also means you cannot use a Sprite but rather your new class.
Zeh
On Sun,
Yeah. Just the normal someone wants to keep contact in linkedin type of
stuff.
2010/3/22 Karl DeSaulniers k...@designdrumm.com
My spanish is rusty, what did he/she ask?
Is this another one of those emails where someone is wanting Flashcoders as
a friend on LinkedIn?
Karl
On Mar 22,
as the contact for their LinkedIn profile? lol
Or is it because of the groups?
Karl
On Mar 22, 2010, at 9:04 PM, Zeh Fernando wrote:
Yeah. Just the normal someone wants to keep contact in linkedin type of
stuff.
2010/3/22 Karl DeSaulniers k...@designdrumm.com
My spanish is rusty, what did he
They are.
In FDT, with the caret on a method/property/reference, F3 takes you to the
definition. F4 in a reference takes you straight to the class. The
ctrl+cursor thing also works, but in all honesty I seldom use it. Back to
the last edited location is ctrl+q.
Zeh
On Mon, Mar 29, 2010 at 9:23
I'm not a unity3d dev, but from my point of view:
. Penetration is low but installation is easy. And the fact that a
first-time instalation don't usually need a browser restart is a huge plus;
since it's supposed to be used to more advanced experiences like games, I
think it's a small barrier of
This?
http://developer.longtailvideo.com/trac/wiki/Player5Api
On Thu, Apr 22, 2010 at 1:10 PM, Mattheis, Erik (MIN - WSW)
ematth...@webershandwick.com wrote:
Thanks, have seen that page - I'm looking for documentation in the sense of
definitions of the properties, methods and events available
sourceRect is one of the parameters of the copyPixels method. It describes
which is the rectangle to be used when copying. No masking is necessary.
This has the same effect as limiting the target area to a specific
rectangle.
It will be pretty much the same as 'normal' Flash, but with less CPU/memory
and with additional APIs.
For optimization tips:
http://help.adobe.com/en_US/as3/mobile/index.html
For the additional APIs, I guess we have to wait for the proper (?) AIR 2
documentation. But NativeMenu and such should
? Or does it actually go to the
phone still in AIR format? Is there not equivalent conversion similar
to packager for iPhone?
.m
On Thu, Apr 22, 2010 at 5:07 PM, Zeh Fernando z...@zehfernando.com
wrote:
It will be pretty much the same as 'normal' Flash, but with less
CPU/memory
PM, Zeh Fernando z...@zehfernando.com wrote:
This is how it's gonna be soon, but not now. Android 2.1 (Nexus One, et
al)
come without any kind of Flash Player installed, so you can't see Flash
content.
Zeh
On Thu, Apr 22, 2010 at 6:30 PM, jared stanley jared.stan...@gmail.com
wrote
The problem is that pretty much all of that has already been responded to a
while ago. Steve Jobs is only repeating what has already been echoing among
people who want to rationalize the fact that iP* doesn't have Flash, like
this stupid rollover/hover discussion. If Adobe is to respond to that,
Mobile and desktop performance is already above and beyond what HTML5 can
do:
http://themaninblue.com/writing/perspective/2010/03/22/
http://vimeo.com/10553088
Touch events/gestures/points are supported by FP 10.1 so I'm pretty sure
we'll have a way to see whether any of those are actually
Just from a quick look... performance is erratic (either stuttering or
smooth), things move all the time without notice (dragging the bar is
painful), dragging will randomly select HTML elements. FF 3.6.3.
Most of the text is based off images, as is the company logo (why no SVG?).
Performance in
Development stopped because, quite frankly, some of the internal design of
the engine didn't fit that well anymore - it did too many internal checks
for the validity of objects and properties, and performance suffered. Coming
from an AS2 frame of mind, if you will. Rather than radically changing
Yep; see loaderInfo.swfVersion.
http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/display/LoaderInfo.html#swfVersion
Or a way for a Flash Player 9 SWF to try and access a Flash Player 10
property of some kind that won't return a compile error in the IDE?
Instead of trying
Just have them all on stage and set visible on and off. No crazy setup
needed.
Zeh
On Wed, Sep 8, 2010 at 2:50 PM, Kevin Newman capta...@unfocus.com wrote:
What is the fastest way to animate a series of bitmaps (say 20 frames).
Here's a couple of ideas:
A single big image behind a frame
It supposedly compiles the AS code into native iOS binary code, with an
internal framework that duplicates Flash's capabilities. So there's no
middle SWF (AVM) or objective C code being generated.
Zeh
On Thu, Sep 9, 2010 at 9:59 AM, allandt bik-elliott (thefieldcomic.com)
alla...@gmail.com
It's much better if you keep all classes and libraries local to the project,
even if it means 'clogging' up drive space with copies of the same thing.
This ensures that
A) projects are portable, as you can pack/move them all from the same source
without having to care about dependencies; and
B)
I like to quote this, from PHP.net's Floating Point documentation:
Floating point numbers have limited precision. Although it depends on the
system, PHP typically uses the IEEE 754 double precision format, which will
give a maximum relative error due to rounding in the order of 1.11e-16. Non
Geografiek's reply still stands - you still use a split since the new
line/carriage return is just another character (but which will depend on the
file's system used).
lines = alltxt.split(\r\n); // 0x0d 0x0a, windows
lines = alltxt.split(\n); // 0x0a, linux/osx
lines = alltxt.split(\r); // 0x0d,
The first gotcha of either that you should have a server for testing locally
(apache or something else). It makes everything easier.
The second gotcha is that the 'official' Adobe AS3 API is not updated that
frequently. Personally I had a lot of trouble using it and all the examples
you can find
IIRC, Flash on a mobile device unloads the video from memory once it's past
a certain point due to memory constraints, keeping only the last few seconds
of it. It was mentioned on some of Adobe's docs about mobile optimization. I
think it's more about memory usage rather than actual time though
The cdata tags shouldn't be included in the read data. CDATA tags are part
of the xml standard and are only used to wrap tags that could break the XML
format - making the content safer, but without changing the content.
This:
nodeTest/node
Should read the same as this:
node![CDATA[Test]]/node
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