Hi,
I am looking at skinning a List for a touchscreen device and
reading the doc's for CS4 skinning it seems to imply that I cannot
change the width of a vertical scrollbar.
Does anyone know of any workarounds for this as people using the
touchscreen don't tend to have mouse-pointer
i know you can load external mp3 files in flash, but is it possible to load
a library (if that is the right term) of wav files in flash?
the app i want to make involves loops, and mp3 files are not real good for
loops.
ja
http://vispo.com
___
Hi,
Think I have found a solution using Grant Skinners hack for the
Scrollbar component detailed here.
http://www.gskinner.com/blog/archives/2007/05/variable_scroll.html
Glen
On 29/04/2010 09:51, Glen Pike wrote:
Hi,
I am looking at skinning a List for a touchscreen device
If you are talking about sound imported into the Library in IDE, you
can assign a Class name to it and instantiate it as normal:
var snd:Sound = new LibaraySound();
snd.play();
...etc.
--
Kenneth Kawamoto
http://www.materiaprima.co.uk/
On 29 April 2010 10:35, Jim Andrews j...@vispo.com wrote:
Sorry. I should have been more specific. What I'd like to do is create an
external file that contains a bunch of wav files. Perhaps a bunch of such
such groups of wav files. And then, at run-time, the user may select one of
those groups of wav files. And then the program should download that
Hi,
You could compile the wav files into SWF's that you load as runtime
libraries - then you could still instanciate your sounds the same way as
Kenneth said.
You have to use a Loader class load the external SWF in and wait
for the Loader's INIT event before accessing library items.
I would set it up using XML.
I think the trick to loading MP3s and having them loop is to preload
them.
Then figure out how long till the sound plays and how long is left
after the sound ends to the end of the track.
Time your next song in line to start playing before the other ends at
the
Hi,
I was wondering how can I put the execution of a application to a hault and
raise a error flag ( maybe quite everything) so it does not move anywhere
further. I have some logical errors which do not cause troubles in the
execution, but I still want to stop execution when they occur. For
A generic object has no meaning, you lose typecasting and all the
benefits of using a custom class, like for example, code completion.
Remember anonymous functions in AS1/2 and why they were bad? It's not
quite as bad to use generic objects, but still not good practice IMO.
With VOs, you know
You could try in your logic to use a case switch. Then break on error.
--Original Message--
From: Fahim Akhter
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] How to hault execution and raise a error flag
Sent: Apr
Yup - using VOs now - and I have produced documentation with VisDoc that
include them as well. Thanks everyone.
Eric
On Thu, Apr 29, 2010 at 8:23 AM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
A generic object has no meaning, you lose typecasting and all the
benefits of using a
breaking an error would just hault the loop. Or that perticular place and it
would come to the parent and go on with the rest of the program.
Fahim Akhter
Game Developer | White Rabbit Studios |
http://apps.facebook.com/feline-frenzy/
On Thu, Apr 29, 2010 at 5:24 PM, Nathan Mynarcik
Aha. That'd be the ticket. Thanks very much, Glen.
ja
http://vispo.com
- Original Message -
From: Glen Pike g...@engineeredarts.co.uk
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, April 29, 2010 4:35 AM
Subject: Re: [Flashcoders] libraries of wav files?
This might work to achieve gapless looping:
Once you've loaded the audio assets (an mp3 file, swf file library assets,
etc.), copy the raw sound data into a ByteArray. Then to play it back you
create a duplicate of that ByteArray and feed it to a new Sound object when
it throws it's
If you create an mp3 in SoundBooth or Sound Forge and loop it, even in those
environments, you see that simply creating an mp3 introduces some silence at
the beginning and end of the file. Even if the mp3 was made from a perfectly
gapless looping wav file, the mp3 will have a gap in it.
That's basically what Andre Michelle is doing with his code at
http://blog.andre-michelle.com/2010/playback-mp3-loop-gapless/#more-590 ,
Andrew.
ja
http://vispo.com
- Original Message -
From: Andrew Murphy amur...@delvinia.com
To: 'Flash Coders List'
i know there has already been a lot of talk about flash and iphones/ipads and
developer agreements on this list and i don't wish to add unnecessarily or
stoke up the fire again but i thought this might be a worthwhile read for all
from the man at the centre of it all:
In addition, Flash has not performed well on mobile devices. We have
routinely asked Adobe to show us Flash performing well on a mobile
device, any mobile device, for a few years now. We have never seen
it.
isn't this just utter B.S.?
___
Flashcoders
Yep, this looks like it.. though with added code for dealing with silence
added to the MP3 during encoding. :)
--
Andrew Murphy
Interactive Media Developer
amur...@delvinia.com
Delvinia
370 King Street West, 5th Floor, Box 4
Toronto Canada M5V 1J9
P (416) 364-1455
I think some of his comments about Flash not being designed for Touch
devices have a ring of truth to them, for example, I develop for a
touchscreen system and have written many custom components without
rollovers.
I can't really comment on battery life, web-video, etc. because I do all
my
Funny, Jobs makes no mention of Silverlight anywhere in that article. :)
Jason Merrill
Bank of America Global Learning
Learning Performance Solutions
Join the Bank of America Flash Platform Community and visit our
Instructional Technology Design Blog
(note: these are for Bank of America
The extra effort is no problem.
The way of using VOs in MVC is where my lack of knowledge lays, and I am
trying to learn it...
And you are helping very well on the way.
I just need those little (working) examples to get me on track of fully
understanding.
And sometimes technical stuff is extra
What's Silverlight?
On 29/04/2010 15:51, Merrill, Jason wrote:
Funny, Jobs makes no mention of Silverlight anywhere in that article. :)
Jason Merrill
Bank of America Global Learning
Learning Performance Solutions
Join the Bank of America Flash Platform Community and visit our
I think that's a new-fangled fishing lure used for freshwater carp or
something.
On Thu, Apr 29, 2010 at 10:57 AM, Glen Pike g...@engineeredarts.co.ukwrote:
What's Silverlight?
On 29/04/2010 15:51, Merrill, Jason wrote:
Funny, Jobs makes no mention of Silverlight anywhere in that article.
On 29/04/2010 15:51, Merrill, Jason wrote:
Funny, Jobs makes no mention of Silverlight anywhere in that article. :)
If he's talking specifically about Flash, why would he?
Jason Merrill
Bank of America Global Learning
Learning Performance Solutions
Join the Bank of America Flash
If he's talking specifically about Flash, why would he?
Switched off your irony detector today?
Jason Merrill
Bank of America Global Learning
Learning Performance Solutions
Join the Bank of America Flash Platform Community and visit our
Instructional Technology Design Blog
(note: these
I thought it was an elven character from LOTR?
On 29/04/2010 16:15, Eric E. Dolecki wrote:
I think that's a new-fangled fishing lure used for freshwater carp or
something.
On Thu, Apr 29, 2010 at 10:57 AM, Glen Pikeg...@engineeredarts.co.ukwrote:
this basically sums up why apple don't support flash
Another Adobe claim is that Apple devices cannot play Flash games. This is
true. Fortunately, there are over 50,000 games and entertainment titles on
the App Store, and many of them are free.
in other words 'we don't want you to play flash
Hi Fahim,
It sounds like you want, at the point in the code in which the condition is
reached,
throw new Error(Description of the condition that is causing me to halt
execution ...);
You can subclass Error to get more fine grained classes describing various
undesirable states if that's
On 29/04/2010 16:17, Merrill, Jason wrote:
If he's talking specifically about Flash, why would he?
Switched off your irony detector today?
All detectors switched off by extreme fatigue right now.
Jason Merrill
Bank of America Global Learning
Learning Performance Solutions
Jim Andrews wrote:
i know you can load external mp3 files in flash, but is it possible to load
a library (if that is the right term) of wav files in flash?
the app i want to make involves loops, and mp3 files are not real good for
loops.
Hi Jim,
Coming a bit late to the conversation, but I
The way of using VOs in MVC is where my lack of knowledge lays
VOs are not specific to the MVC pattern, they are just a good way to
handle related data, period.
Jason Merrill
Bank of America Global Learning
Learning Performance Solutions
Join the Bank of America Flash Platform
I think his comment was that many Flash sites were not designed for touch
screens, not that Flash itself is not designed for touch screens.
Even then it isn't really a fair comment since the vast majority of web
experiences were not designed with touch screen interactivity in mind.
I would love to see a Thoughts on Apple letter from Adobe. :)
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I would love to see a Thoughts on Apple letter from Adobe. :)
This is close enough:
http://mashable.com/2010/04/29/jon-stewart-apple/
:D
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this basically sums up why apple don't support flash
Another Adobe claim is that Apple devices cannot play Flash games. This is
true. Fortunately, there are over 50,000 games and entertainment titles on
the App Store, and many of them are free.
in other words 'we don't want you to play
Pity it's US only, would have been nice to see, but it's not from Adobe
though!
Apple have thrown down the gauntlet - it may be FUD, but it's from Steve
Jobs / Apple and that's better than any speculation from other sources.
I guess I would like to see Adobe be able to respond to this
The problem is that pretty much all of that has already been responded to a
while ago. Steve Jobs is only repeating what has already been echoing among
people who want to rationalize the fact that iP* doesn't have Flash, like
this stupid rollover/hover discussion. If Adobe is to respond to that,
He talks about Flash being yesterday's tech, but that statement makes me
wonder if he's ever coded in Objective-C.
Jason Merrill
Bank of America Global Learning
Learning Performance Solutions
Join the Bank of America Flash Platform Community and visit our
Instructional Technology Design
Zeh Fernando wrote:
Right now I'm more of the opinion that rolling your eyes and moving on is
the right thing to do.
Me too. I don't have the time to spare just now, but if I did, I'd be
writing Android apps. I see a whole lot of upside there for Flash
programmers.
Cordially,
Kerry Thompson
Right now I'm more of the opinion that rolling your eyes and moving on
is the right thing to do.
I'll third that.
Jason Merrill
Bank of America Global Learning
Learning Performance Solutions
Join the Bank of America Flash Platform Community and visit our
Instructional Technology
And here is the TRUE reason Apple wants to kill flash:
Apple may charge $1 million to display mobile ads: report
http://www.reuters.com/article/idUSTRE63S0IE20100429
On Thu, Apr 29, 2010 at 12:35 PM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
Right now I'm more of the opinion
On 4/29/10 2:35 PM, Merrill, Jason jason.merr...@bankofamerica.com
wrote:
Right now I'm more of the opinion that rolling your eyes and moving on
is the right thing to do.
I'll third that.
I've been preaching at our company to continue to do Flash graphics for our
news site. But those
Coming a bit late to the conversation, but I did exactly that for some
music education games. We had to have seamless playback of multiple
audio files, and mp3 just doesn't cut it.
I put my .aiff files into one Flash file, set the linkage, and
downloaded the swf at run time. When the swf
Return of the Blue Lego
Posted at Apr 9, 10 by Grant Skinner « Colorgasm Music Visuali... |
BitmapSlice9: Scale9 fo... »
As some people have noticed, Apple has eliminated the blue lego icon
that indicates a missing plugin on the iPad. I believe that this is a
not so subtle way of shifting users
Does HTML 5 do anything about the basically non-existant audio API in HTML?
I gather that the canvas tag was Apple's proposal. How does it compare
with the graphical abilities of Flash or Director?
Microsoft has not implemented the canvas tag. Is the canvas tag in the
W3C HTML 5 spec?
And
The best thing for Adobe to do right now is get flash player up to
STELLAR performance, even by Apples standards and then refuse to put
it on the iPhone. That would just be funny.
When flash is benchmarking html5 under the table, then adobe will have
some barganing chips if you will. I
not sure about audio. but here is a good but long introduction to some of the
features of HTML 5: http://www.youtube.com/watch?v=siOHh0uzcuY . from memory i
think SVG is good for drawing and simple interaction, canvas is for more
complex stuff with a lot of javascript. I think canvas is in
Mobile and desktop performance is already above and beyond what HTML5 can
do:
http://themaninblue.com/writing/perspective/2010/03/22/
http://vimeo.com/10553088
Touch events/gestures/points are supported by FP 10.1 so I'm pretty sure
we'll have a way to see whether any of those are actually
I love it. Thanks!
On Thu, Apr 29, 2010 at 2:10 PM, Matt S. mattsp...@gmail.com wrote:
Return of the Blue Lego
Posted at Apr 9, 10 by Grant Skinner « Colorgasm Music Visuali... |
BitmapSlice9: Scale9 fo... »
As some people have noticed, Apple has eliminated the blue lego icon
that
@Zeh
Thanks for the links. Good to know.
I have investied a LOT of time in flash, as have many others.
:)
Karl
On Apr 29, 2010, at 5:28 PM, Zeh Fernando wrote:
Mobile and desktop performance is already above and beyond what
HTML5 can
do:
Steve Jobs will be dead before Flash - don't worry.
*Beatrix Kruemmer-Frau*
Dipl. Ing. Designer|CEH-LPIG-1
Flash/Flex Developer
Network Security Administrator
Blog http://www.blog.dieanstalt.com
Twitter http://twitter.com/Birikini
Xing http://www.xing.com/profile/Beatrix_KruemmerFrau
LinkenID
Thats great..
Weird thing though, when I went to that link the first time on my
iPhone, it took me to a different adobe page that said it couldn't
pull up the url because of too many redirects and then took me to
download flash.
I had to hit back and touch the blue lego about three times
You, lol I meant Grant Skinner.
Karl
On Apr 29, 2010, at 5:46 PM, Karl DeSaulniers wrote:
Thats great..
Weird thing though, when I went to that link the first time on my
iPhone, it took me to a different adobe page that said it couldn't
pull up the url because of too many redirects and
Hello everyone,
Your thoughts on this idea.. and this may not be the best way about it,
but maybe Adobe could get CS5 or CS6 to be able to utilize/open a
base Obj C iPhone app template,
retaining the original Obj C base (approved by apple) and let you add
your content,
then compile the
here is the reaction from Adobe head honcho, Shantanu Narayen:
http://blogs.wsj.com/digits/2010/04/29/live-blogging-the-journals-interview-with-adobe-ceo/
Date: Fri, 30 Apr 2010 00:45:26 +0200
From: birik...@hotmail.de
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] letter
Ha ha http://topherchris.com/post/558594718
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