Hi Guys!
Yerstaday i had to reinstall my linux and my second CD from mandrake linux
distribution was scratched
so i download missing developers (zlib,jpeg,png) packets from internet in
rpm format and install them using rpmdrake utility
but when i run ./configure script i see this results
Geoff:
It appears that your machine may not be capable of running FlightGear
properly. This stuff should not be happening. ...
... I ran into similar things to what you are seeing a year ago when I
had a seriously underpowered machine/display card.
SUMD = 'seriously underpowered
More specifically 'this' machine - Back at the end of 1999 this
latest-so-far pc (i hv 4 if i do not count those that just gather dust)
was a 'big store' off-the-shelf bargain 'package' with
'genuine intel' PIII at abt 500+ MHz. The mark is 'Unika', with only
64 MB RAM, but with a 256 MB
Geoff McLane wrote:
More specifically 'this' machine - Back at the end of 1999 this
latest-so-far pc (i hv 4 if i do not count those that just gather dust)
was a 'big store' off-the-shelf bargain 'package' with
'genuine intel' PIII at abt 500+ MHz. The mark is 'Unika', with only
64 MB RAM,
Geoff McLane wrote:
And as I have often repeated, it seems
to me the main fgfs problem in WIN32 -
using my msvc6 compiled debug exe - is
all to do with memory of course, and
disk io ... And i am sure some of that
is due to using the windows memory
mapping of files (in metakit at least).
Dawn Ellis wrote:
Andy wrote:
Platform? FlightGear's main window is an OpenGL rendering context.
I'd be surprised if there was any portable way of getting an OS
subwindow. You'd be better off working with the PUI library inside
the context instead.
We are running on a Windows
Roman,
Did you also install the *-devel packages? For some things they are
the ones with the header files. From your comments I think you've
already done this, but just to be sure check /etc/ld.so.conf and make
sure the line /usr/local/lib is in there. Then run /sbin/ldconfig
-v.
* Andrew Ross -- Saturday 26 January 2002 20:20:
There's also a complication with the Harrier. You'll need to map a
joystick axis to the /controls/thrust-vector[0] property in order to
work the thrust vectoring.
Works also reasonably well when mapped to the low/high properties of a
joystick
Ah, not bad!
Just out of curiosity, how much time did you need (including learning
Blender) and how many polys does it have?
Maybe a bit early to ask, but:
Do you plan to add animation, inclusive adding it to the FGFS code?
David
Bye bye,
Wolfram.
Hi Guys,
I know you hate it... and this topic seems to be
endless on FGFS-Devel group, AND this discussion does
not belong in here, but you guys are the only ones I trust...
so here goes:
am I going to replace my TNT2Ultra with a GeForceMX2 ?
(you are going to decide for me)
FGFS runs
Elad Yarkoni wrote:
Hi Guys,
I know you hate it... and this topic seems to be
endless on FGFS-Devel group, AND this discussion does
not belong in here, but you guys are the only ones I trust...
so here goes:
am I going to replace my TNT2Ultra with a GeForceMX2 ?
(you are going
Wolfram Kuss writes:
Ah, not bad!
Just out of curiosity, how much time did you need (including learning
Blender) and how many polys does it have?
I'm not sure how much time I spent learning Blender, but it was
definitely under 12 hours, spread over a few weeks. There are a *lot*
of
- Original Message -
From: Alex Perry [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, January 27, 2002 11:29 AM
Subject: Re: [Flightgear-devel] [OT] Developer configuration under Linux
Hi Guys!
Yerstaday i had to reinstall my linux and my second CD from mandrake
linux
On Sun, 27 Jan 2002 13:48:44 -0600 (CST), [EMAIL PROTECTED] (Jon
Berndt) wrote:
It's really nice to play with it! I once watched a Harrier at an airshow.
It didn't really look like it were difficult to fly. ;-) I assume that
the real thing is stabilized by a computer, no? Otherwise we would
Is it possible to run FGFS with multiple monitors doing something like that ?
Is there any module that supports it?
http://www.projectmagenta.com/design/index.html
Thank's
Sergio Roth
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Sergio Roth wrote:
Is it possible to run FGFS with multiple monitors doing something like that ?
Yes
Is there any module that supports it?
Run one instance as server that drives as many other PCs that you want.
For out-of-the-window views you can use FGFS w/o modifications. If you
want to
On Sun, 27 Jan 2002, Elad Yarkoni wrote:
FGFS runs nicely on my TNT2U (I think it's the latets
debianized packacge, 0.7.8), but the MX is cheap (60$)
and, seems to be a lot better. However, no benchmark
actually put both cards on the row and see which
performs better.
Hope you have some
* Melchior FRANZ -- Sunday 27 January 2002 00:43:
[...] Anyway, here is my diagnosis::-)
simgear/sg_socket.cxx doesn't accept(2) [...]
Forget this nonsense. I'm working on it ...
m.
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Alex warns:
JSBSim actually works very hard to simulate realistically and uses
the processor; with logging turned on, it does significant disk I/O.
If you're short of memory and having to swap, the extra disk load
can crucify the performance of Windows to keep the application running.
Jon
From: Alex Perry [EMAIL PROTECTED]
Under Debian, the headers for the compiler are separate from the binaries
for runtime. Did you install both parts ?
yes i've installed all parts from rpm packages I have library libpng.a and
libpng.so in /usr/lib directory
and when I installed runtime
David wrote:
I don't know how to tell how many polys it has -- I don't know all the
intricacies of Blender yet. Perhaps someone could load the VRML model
into PPE and tell me.
PPE says 2608 triangles! 3D Exploration says 867 faces ?!? Also, in
PPE, I see all faces from both sides, in 3D
I've found that each %f format conversion is relatively expensive, and
(under linux) many sprintf followed by a single write is much faster than
a lot of successive fprintf. I'd assume that the C++ version has the same
performance impact.
Right now, FGOutput.cpp uses cout. We direct output to
Roman Grigoriev writes:
yes i've installed all parts from rpm packages I have library libpng.a and
libpng.so in /usr/lib directory
and when I installed runtime and developer packages during install process
of linux all works fine
but when i installed separatly - no luck :(((
What should I
Real time plotting is something I've always wanted to do. There is the
remnant of a socket interface in FGfdmSocket, and it is/was used in
FGOutput. I actually wrote a small program that accepted data from a JSBSim
output stream a couple years ago. I haven't seen xoscope. What is it?
On Sunday 27 January 2002 06:43 am, you wrote:
Geoff:
It appears that your machine may not be capable of running FlightGear
properly. This stuff should not be happening. ...
... I ran into similar things to what you are seeing a year ago when I
had a seriously underpowered
On Sunday 27 January 2002 01:09 pm, you wrote:
Wolfram Kuss writes:
Ah, not bad!
Just out of curiosity, how much time did you need (including learning
Blender) and how many polys does it have?
Snip
Maybe a bit early to ask, but: Do you plan to add animation,
inclusive adding
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