Re: [Flightgear-devel] [OT] Developer configuration under Linux

2002-01-27 Thread Alex Perry
Hi Guys! Yerstaday i had to reinstall my linux and my second CD from mandrake linux distribution was scratched so i download missing developers (zlib,jpeg,png) packets from internet in rpm format and install them using rpmdrake utility but when i run ./configure script i see this results

Re: [Flightgear-devel] msvc6-win32-0.7.9 Ok

2002-01-27 Thread Geoff McLane
Geoff: It appears that your machine may not be capable of running FlightGear properly. This stuff should not be happening. ... ... I ran into similar things to what you are seeing a year ago when I had a seriously underpowered machine/display card. SUMD = 'seriously underpowered

Re: [Flightgear-devel] msvc6-win32-0.7.9 Ok

2002-01-27 Thread Jon S. Berndt
More specifically 'this' machine - Back at the end of 1999 this latest-so-far pc (i hv 4 if i do not count those that just gather dust) was a 'big store' off-the-shelf bargain 'package' with 'genuine intel' PIII at abt 500+ MHz. The mark is 'Unika', with only 64 MB RAM, but with a 256 MB

Re: [Flightgear-devel] msvc6-win32-0.7.9 Ok

2002-01-27 Thread Christian Mayer
Geoff McLane wrote: More specifically 'this' machine - Back at the end of 1999 this latest-so-far pc (i hv 4 if i do not count those that just gather dust) was a 'big store' off-the-shelf bargain 'package' with 'genuine intel' PIII at abt 500+ MHz. The mark is 'Unika', with only 64 MB RAM,

Re: [Flightgear-devel] msvc6-win32-0.7.9 Ok

2002-01-27 Thread Christian Mayer
Geoff McLane wrote: And as I have often repeated, it seems to me the main fgfs problem in WIN32 - using my msvc6 compiled debug exe - is all to do with memory of course, and disk io ... And i am sure some of that is due to using the windows memory mapping of files (in metakit at least).

Re: [Flightgear-devel] Creating a sub window

2002-01-27 Thread Christian Mayer
Dawn Ellis wrote: Andy wrote: Platform? FlightGear's main window is an OpenGL rendering context. I'd be surprised if there was any portable way of getting an OS subwindow. You'd be better off working with the PUI library inside the context instead. We are running on a Windows

Re: [Flightgear-devel] [OT] Developer configuration under Linux

2002-01-27 Thread Brian D Heaton
Roman, Did you also install the *-devel packages? For some things they are the ones with the header files. From your comments I think you've already done this, but just to be sure check /etc/ld.so.conf and make sure the line /usr/local/lib is in there. Then run /sbin/ldconfig -v.

[Flightgear-devel] Re: YASIM Options

2002-01-27 Thread Melchior FRANZ
* Andrew Ross -- Saturday 26 January 2002 20:20: There's also a complication with the Harrier. You'll need to map a joystick axis to the /controls/thrust-vector[0] property in order to work the thrust vectoring. Works also reasonably well when mapped to the low/high properties of a joystick

Re: [Flightgear-devel] DC-3 3-D model (partial)

2002-01-27 Thread Wolfram Kuss
Ah, not bad! Just out of curiosity, how much time did you need (including learning Blender) and how many polys does it have? Maybe a bit early to ask, but: Do you plan to add animation, inclusive adding it to the FGFS code? David Bye bye, Wolfram.

[Flightgear-devel] New graphic chip

2002-01-27 Thread Elad Yarkoni
Hi Guys, I know you hate it... and this topic seems to be endless on FGFS-Devel group, AND this discussion does not belong in here, but you guys are the only ones I trust... so here goes: am I going to replace my TNT2Ultra with a GeForceMX2 ? (you are going to decide for me) FGFS runs

Re: [Flightgear-devel] New graphic chip

2002-01-27 Thread Christian Mayer
Elad Yarkoni wrote: Hi Guys, I know you hate it... and this topic seems to be endless on FGFS-Devel group, AND this discussion does not belong in here, but you guys are the only ones I trust... so here goes: am I going to replace my TNT2Ultra with a GeForceMX2 ? (you are going

Re: [Flightgear-devel] DC-3 3-D model (partial)

2002-01-27 Thread David Megginson
Wolfram Kuss writes: Ah, not bad! Just out of curiosity, how much time did you need (including learning Blender) and how many polys does it have? I'm not sure how much time I spent learning Blender, but it was definitely under 12 hours, spread over a few weeks. There are a *lot* of

Re: [Flightgear-devel] [OT] Developer configuration under Linux

2002-01-27 Thread Roman Grigoriev
- Original Message - From: Alex Perry [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, January 27, 2002 11:29 AM Subject: Re: [Flightgear-devel] [OT] Developer configuration under Linux Hi Guys! Yerstaday i had to reinstall my linux and my second CD from mandrake linux

Re: [Flightgear-devel] Re: YASIM Options

2002-01-27 Thread Rick Ansell
On Sun, 27 Jan 2002 13:48:44 -0600 (CST), [EMAIL PROTECTED] (Jon Berndt) wrote: It's really nice to play with it! I once watched a Harrier at an airshow. It didn't really look like it were difficult to fly. ;-) I assume that the real thing is stabilized by a computer, no? Otherwise we would

[Flightgear-devel] Multiple monitors

2002-01-27 Thread Sergio Roth
Is it possible to run FGFS with multiple monitors doing something like that ? Is there any module that supports it? http://www.projectmagenta.com/design/index.html Thank's Sergio Roth ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Multiple monitors

2002-01-27 Thread Christian Mayer
Sergio Roth wrote: Is it possible to run FGFS with multiple monitors doing something like that ? Yes Is there any module that supports it? Run one instance as server that drives as many other PCs that you want. For out-of-the-window views you can use FGFS w/o modifications. If you want to

Re: [Flightgear-devel] New graphic chip

2002-01-27 Thread Jon Stockill
On Sun, 27 Jan 2002, Elad Yarkoni wrote: FGFS runs nicely on my TNT2U (I think it's the latets debianized packacge, 0.7.8), but the MX is cheap (60$) and, seems to be a lot better. However, no benchmark actually put both cards on the row and see which performs better. Hope you have some

[Flightgear-devel] Re: internet socket server (aka telnet)

2002-01-27 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 27 January 2002 00:43: [...] Anyway, here is my diagnosis::-) simgear/sg_socket.cxx doesn't accept(2) [...] Forget this nonsense. I'm working on it ... m. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] msvc6-win32-0.7.9 Ok

2002-01-27 Thread Alex Perry
Alex warns: JSBSim actually works very hard to simulate realistically and uses the processor; with logging turned on, it does significant disk I/O. If you're short of memory and having to swap, the extra disk load can crucify the performance of Windows to keep the application running. Jon

Re: [Flightgear-devel] [OT] Developer configuration under Linux

2002-01-27 Thread Alex Perry
From: Alex Perry [EMAIL PROTECTED] Under Debian, the headers for the compiler are separate from the binaries for runtime. Did you install both parts ? yes i've installed all parts from rpm packages I have library libpng.a and libpng.so in /usr/lib directory and when I installed runtime

Re: [Flightgear-devel] DC-3 3-D model (partial)

2002-01-27 Thread Wolfram Kuss
David wrote: I don't know how to tell how many polys it has -- I don't know all the intricacies of Blender yet. Perhaps someone could load the VRML model into PPE and tell me. PPE says 2608 triangles! 3D Exploration says 867 faces ?!? Also, in PPE, I see all faces from both sides, in 3D

Re: [Flightgear-devel] msvc6-win32-0.7.9 Ok

2002-01-27 Thread Jon Berndt
I've found that each %f format conversion is relatively expensive, and (under linux) many sprintf followed by a single write is much faster than a lot of successive fprintf. I'd assume that the C++ version has the same performance impact. Right now, FGOutput.cpp uses cout. We direct output to

Re: [Flightgear-devel] [OT] Developer configuration under Linux

2002-01-27 Thread Curtis L. Olson
Roman Grigoriev writes: yes i've installed all parts from rpm packages I have library libpng.a and libpng.so in /usr/lib directory and when I installed runtime and developer packages during install process of linux all works fine but when i installed separatly - no luck :((( What should I

Re: [Flightgear-devel] msvc6-win32-0.7.9 Ok

2002-01-27 Thread Alex Perry
Real time plotting is something I've always wanted to do. There is the remnant of a socket interface in FGfdmSocket, and it is/was used in FGOutput. I actually wrote a small program that accepted data from a JSBSim output stream a couple years ago. I haven't seen xoscope. What is it?

Re: [Flightgear-devel] msvc6-win32-0.7.9 Ok

2002-01-27 Thread John Check
On Sunday 27 January 2002 06:43 am, you wrote: Geoff: It appears that your machine may not be capable of running FlightGear properly. This stuff should not be happening. ... ... I ran into similar things to what you are seeing a year ago when I had a seriously underpowered

Re: [Flightgear-devel] DC-3 3-D model (partial)

2002-01-27 Thread John Check
On Sunday 27 January 2002 01:09 pm, you wrote: Wolfram Kuss writes: Ah, not bad! Just out of curiosity, how much time did you need (including learning Blender) and how many polys does it have? Snip Maybe a bit early to ask, but: Do you plan to add animation, inclusive adding