Re: [Flightgear-devel] JSBSim changes

2002-03-01 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: Jon S. Berndt wrote: Erik Hofman wrote: Christian Mayer wrote: Jon S Berndt wrote: In my mind, mass is in kg. and force is in Newtons. That's correct. Are you sure [...]? See? My bad Oh, dear. Time for the

Re: [Flightgear-devel] Cessna 310 flaps?

2002-03-01 Thread David Megginson
Ralph Jones writes: The C310, like the DC-3, has split flaps. Only the bottom part of the airfoil hinges down; from above, you can't see them at all. They extend from the fuselage to the aileron. I know that the DC-3 has inner and outer flaps, but is it true that you cannot see the DC-3

Re: [Flightgear-devel] JSBSim changes

2002-03-01 Thread David Megginson
Alex Perry writes: An earlier suggestion was -n for normalized, which is probably the most accurate (and has the advantage of brevity). Is there any standard unit abbreviation that conflicts with that and is useful for flight simulation? How about tackng -1 on the end ? That's

Re: [Flightgear-devel] lost sounds

2002-03-01 Thread David Megginson
Erik Hofman writes: For some models David seems to have disabled sound (or was already the case?) I left it as it was originally, and just changed the property name. We should probably use the c310 sound config file for the DC-3 until someone writes us a proper one. All the best, David

re: [Flightgear-devel] YASim changes / new XML files

2002-03-01 Thread David Megginson
Andy Ross writes: I was lazy editing the files, so only the 172 and DC-3 currently export any properties via control-output tags. I did try these out against David's (freakishly cool) model animations, though, and they seem to work really well modulo a few direction/orientation

Re: [Flightgear-devel] JSBSim changes

2002-03-01 Thread Tony Peden
On Fri, 2002-03-01 at 04:06, David Megginson wrote: Alex Perry writes: An earlier suggestion was -n for normalized, which is probably the most accurate (and has the advantage of brevity). Is there any standard unit abbreviation that conflicts with that and is useful for flight

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-01 Thread Erik Hofman
David Megginson wrote: The only inconsistency left is gear position: JSBSim: /gear/gear[n]/position YASim: /gear/gear[n]/position-norm They both agree on using 1.0 for down and 0.0 for up, though, and that's good news. As soon as this last problem is fixed, I'll switch the

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-01 Thread Tony Peden
--- Erik Hofman [EMAIL PROTECTED] wrote: David Megginson wrote: The only inconsistency left is gear position: JSBSim: /gear/gear[n]/position YASim: /gear/gear[n]/position-norm They both agree on using 1.0 for down and 0.0 for up, though, and that's good news. As soon as

Re: Switching to SI units [was [Flightgear-devel] JSBSim changes]

2002-03-01 Thread Jon S Berndt
On Fri, 1 Mar 2002 09:11:28 -0500 James A. Treacy [EMAIL PROTECTED] wrote: I don't speak for Tony, but my own opinion is that JSBSim internals will likely always be in English units. However, it would be prudent for us to allow inputs (via the config file) and outputs (to the data log or

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-01 Thread David Megginson
Erik Hofman writes: They both agree on using 1.0 for down and 0.0 for up, though, and that's good news. As soon as this last problem is fixed, I'll switch the animations over and we'll have smooth flap and gear movement. In fact, if the FDM people want to get really clever, they

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-01 Thread Jon S Berndt
On Fri, 1 Mar 2002 07:15:14 -0800 (PST) Tony Peden [EMAIL PROTECTED] wrote: David, Have a look at c172.xml, you will need to add a right aileron FCS component to c310.xml Are we going to need to do this with each aircraft model? :-( Will we need to do this with flaps, slats, spoilers,

RE: [Flightgear-devel] Fixing Runway Locations Placing Objects

2002-03-01 Thread Paul Deppe
Curt wrote: This is an open question ... right now we live off of the X-Plane data. But, it might be interesting to merge in updated FAA data. I haven't had time to pursue this. And for the rest of the world, we are dependant on X-Plane data and trying to get our changes into the x-plane

RE: [Flightgear-devel] Fixing Runway Locations Placing Objects

2002-03-01 Thread Curtis L. Olson
Paul Deppe writes: the fly. I see the airport.btg.gz in the scenery directory but the .btg appears to be a binary file and I couldn't find any documentation on the format of this file. Bernie wrote: Use the source! SGBinObject::read_bin() and SGBinObject::write_bin() in

Re: [Flightgear-devel] Fixing Runway Locations Placing Objects

2002-03-01 Thread Jon S Berndt
On Fri, 1 Mar 2002 10:37:05 -0600 (CST) Curtis L. Olson [EMAIL PROTECTED] wrote: Well, that particular source file is not entirely devoid of comments. Here's they doxygen html docs for SGBinObject: That reminds me, I was going to ask you if you were keeping up the documentation using

RE: [Flightgear-devel] Fixing Runway Locations Placing Objects

2002-03-01 Thread Paul Deppe
Bernie wrote: Use the source! SGBinObject::read_bin() and SGBinObject::write_bin() in simgear/io/sg_binobj.cxx are the ultimate programmers documentation. Ok, but as the famous programmer Richard III said, A well-commented source file! A well-commented source file! My kingdom

RE: [Flightgear-devel] Fixing Runway Locations Placing Objects

2002-03-01 Thread Curtis L. Olson
This is code is actually part of SimGear, and SimGear is relatively well doxygenated. We still need to write some sort of top-level overview, but most of the low level pieces at least have a first pass at documentation. http://www.simgear.org Regards, Curt. Paul Deppe writes: Bernie

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-01 Thread Gene Buckle
Will we need to do this with flaps, slats, spoilers, elevons, etc.? A left and right component for each one? :-( :-( Doesn't that make sense, considering that there are left right components on the real thing? g. -- I'm not crazy, I'm plausibly off-nominal! http://www.f15sim.com -

Re: [Flightgear-devel] Taxiway signage and default.apt file

2002-03-01 Thread Curtis L. Olson
D Luff writes: Could somebody please help me get up to speed on placing taxiway signage. Is it possible to specify it in an .ind file and then drop the file into the scenery directory for Flightgear to pick up, or does the .ind file have to be run through Terragear during scenery

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-01 Thread Alex Perry
Will we need to do this with flaps, slats, spoilers, elevons, etc.? A left and right component for each one? Doesn't that make sense, considering that there are left right components on the real thing? And, don't you want to be able to try flying the aircraft with the left flap

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-01 Thread Jon S Berndt
On Fri, 1 Mar 2002 08:54:48 -0800 (PST) Alex Perry [EMAIL PROTECTED] wrote: And, don't you want to be able to try flying the aircraft with the left flap unmovable (because the cable broke) and the right one moving ? It's a popular failure mode on C172 ... Malfunctions are a ways down the

Re: [Flightgear-devel] JSBSim changes

2002-03-01 Thread Andy Ross
David Megginson wtore: Alex Perry writes: How about tackng -1 on the end ? That's nice, but since Tony and Andy have agreed on -norm, we may as well leave the whole discussion closed. Oooh, actually I really like -1. Shorter and really obvious. Alas that it's too late. I weep for

Re: [Flightgear-devel] YASim changes / new XML files

2002-03-01 Thread Andy Ross
John Check wrote: Andy Ross wrote: I did try these out against David's (freakishly cool) model animations, though, and they seem to work really well modulo a few direction/orientation conventions. The DC-3 gear do indeed pull up slowly. I'm not seeing the slow gear transition.

Re: [Flightgear-devel] JSBSim changes

2002-03-01 Thread Robert Deters
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 28, 2002 5:21 PM Subject: Re: [Flightgear-devel] JSBSim changes [snip] This doesn't hold for the blasphemous engineering units. How many pounds of thrust are required to accelerate

Re: [Flightgear-devel] Taxiway signage and default.apt file

2002-03-01 Thread Alex Perry
- Capital letters are yellow on black. - Lowercase letters are black on yellow - '' and '' get mapped into arrows. - We don't have a symbol for arrows pointing in other directions. How about '/' and '\' for diagonal exits, '-' for the '' doublehead ? And, now I think about it, '$'

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-01 Thread Jon S Berndt
On Fri, 01 Mar 2002 10:39:04 -0800 Andy Ross [EMAIL PROTECTED] wrote: zero. The FDM needs, somehow, to provide this information to the 3D model, no? Or are you expecting the 3D model code to figure it out on its own from the /control tree? Wasn't the point of moving to /surface-positions

Re: [Flightgear-devel] Taxiway signage and default.apt file

2002-03-01 Thread Curtis L. Olson
D Luff writes: Yes, thats what I was getting at. I didn't realise he had a name space though - I was assuming I'd have to make my own database. I still think I'll have to infact, since the information in Robin's is very much orientated towards rendering the taxiways and aprons, rather than

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-01 Thread Jon S Berndt
On Fri, 01 Mar 2002 13:00:17 -0600 Jon S Berndt [EMAIL PROTECTED] wrote: We've always been able to model this kind of stuff, aerodynamically and control system-wise. My only concern about all this was that we are being asked to provide extra information in a particular format (that we won't

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-01 Thread Andy Ross
Erik Hofman wrote: David Megginson wrote: Erik Hofman wrote: If I see it right, you could do that in the animation files also by having different factor falues, doesn't it? Probably, but then the sound wouldn't sync up. I could change the pitch a bit (changing factor also).

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-01 Thread David Megginson
Andy Ross writes: [on gear/flap sound] How does this work currently? It strikes me that the right way of doing sounds for these things would be to check the property value to see if it is changing and just loop the sound until it stops (maybe with a start and stop sound to get the

Re: re [Flightgear-devel] Taxiway signage and default.apt file

2002-03-01 Thread Curtis L. Olson
D Luff writes: Yes, that's basically what I'm planning to do. I keep forgetting you're a driving sim guy and probably have some very relevant expertise here. What co-ordinate systems are you using? That's not a trivial question to answer, why don't I say we are using the MN state plane

RE: [Flightgear-devel] lost sounds

2002-03-01 Thread Boslough, Mark B
Thanks Erik, Yes, this worked. It took me awhile to figure out that the code I had modified was taken out because its function was replaced by the definitions in the xxx-sound.xml files. I wanted to make the wind sound stronger and more dependent on the airspeed. My test pilot told me I ought

Re: re [Flightgear-devel] Taxiway signage and default.apt file

2002-03-01 Thread Rick Ansell
On Fri, 1 Mar 2002 20:37:57 -, D Luff [EMAIL PROTECTED] wrote: Curt Olson writes: In driving simulation we have the 3d model of the world, but we also have something called a 'logical road network.' You don't see the logical road network visually, but it allows the autonomous traffic to

Re: [Flightgear-devel] runway lights tested

2002-03-01 Thread John Wojnaroski
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 28, 2002 6:25 AM Subject: Re: [Flightgear-devel] runway lights tested Roman Grigoriev writes: Today I built airport scenery from CVS and seen runway lights WOW! looks

Re: re [Flightgear-devel] Taxiway signage and default.apt file

2002-03-01 Thread Alex Perry
One idea for the future I had considered was the 'skymap': An alpha-chnneled 3D 'overlay' for the terrain showing TMA, airways, restricted airspace etc. Yup. It would be valuable for teaching the Class B areas in the USA too. Just a thought, anyway. Maybe in the far future... I mentioned