* Jim Wilson -- Wednesday 25 May 2005 01:44:
It looks like setting up a materials animation with emission values clobers
the ambient values (sets them all to 0). This produces some pretty strange
looking shading.
No, it looks as if you are neither using the most recent cvs version, nor
* Jim Wilson -- Wednesday 25 May 2005 01:44:
It looks like setting up a materials animation with emission values clobers
the ambient values (sets them all to 0). This produces some pretty strange
looking shading.
BTW: you don't need several material animations with lists of object-names.
Jim wrote
Hi Andy,
On the p51d fdm configuration, it looks like the substantial change was
actually increasing the turbo multiplier from 2.0 to 5.5, and not
reducing the cruise speed as stated in the CVS log of March 23. The
cruise speed change does have an effect, but it is fairly
This is actually a good question to pass along to the FlightGear developers
list, too.
I'll repost any good answers here to the JSBSim list.
Andreas wrote:
I want to use JSBSim to simulate an airplane (no matter which airplane, so
I use
the Cessna).
...
The problem now is that the
OK, who's going to model an AS350B3? :-)
http://www.eurocopter.com/publications/FO/scripts/newsFO_complet.php?lang=ENnews_id=317
m.
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Jim Wilson wrote:
The problem with putting the turbo multiplier up in that range
is the manifold pressure output is directly multiplied by that
number. So full throttle produces an output of 164 inHG
manifold pressure. We should be seeing about 61 inHG at sea
level for this engine.
But
I wrote:
at sea level the wastegate setting*
Sorry, forgot to write this note to go with that asterix:
* Superchargers don't have wastegates, of course. Instead, their
behavior is generally an altitude-independent mapping of RPM to
manifold pressure added to ambient. But the wastegate
From: Andy Ross
I wrote:
at sea level the wastegate setting*
Sorry, forgot to write this note to go with that asterix:
* Superchargers don't have wastegates, of course. Instead, their
behavior is generally an altitude-independent mapping of RPM to
manifold pressure added to
Jim Wilson
From: Andy Ross
I wrote:
at sea level the wastegate setting*
Sorry, forgot to write this note to go with that asterix:
* Superchargers don't have wastegates, of course. Instead, their
behavior is generally an altitude-independent mapping of RPM to
manifold
C'è qualcuno che vuole contribuire a migliorare gli scenari del territorio
italiano? Io mi stò divertendo con FGSD, i risultati li potete vedere
all'indirizzo http://www.geocities.com/robitabu/fgfs_pa/fgsd_palermo.html .
Anyone wants to help bringing a new feeling to visual flights over italian
I want to build a 3d model, and am finding the available tools
difficult for my particular application. Since I know the geometry of
the aircraft model I want to create, I think it might be easier to
build the file myself.
Is there a specification somewhere that describes how to construct a
.ac
Never mind...I found it.
http://www.ac3d.org/ac3d/man/ac3dfileformat.html
On 5/25/05, Drew [EMAIL PROTECTED] wrote:
I want to build a 3d model, and am finding the available tools
difficult for my particular application. Since I know the geometry of
the aircraft model I want to create, I
* Drew -- Wednesday 25 May 2005 17:46:
Is there a specification somewhere that describes how to construct a
.ac file? Is this a FlightGear-specific format, or some kind of
generic 3d model format?
Google is your friend: http://www.google.com/search?q=ac3d+format
No, it's not fgfs specific.
Folks:
As most of you know, I've recently been working on a FDM for the Colditz
Glider. I was surprised and encouraged by the amount of comment that
the original thread generated.
I've not been sitting still, and have now got a second version that you
may like to play with:
Quoting Roberto Inzerillo :
C'è qualcuno che vuole contribuire a migliorare gli scenari del territorio
italiano? Io mi stò divertendo con FGSD, i risultati li potete vedere
all'indirizzo http://www.geocities.com/robitabu/fgfs_pa/fgsd_palermo.html .
Anyone wants to help bringing a new feeling
Steve Hosgood wrote:
Does anyone here actually live in or near Colditz?
Our long-time Getting Started manual maintainer Michal Basler lives
in that region. BTW, I don't remember if these URL's have already been
mentioned:
http://www.pbs.org/wgbh/nova/naziprison/glider.html
40 seconds for CVS vesion on Dell (laptop) running
Linux Fedora Core 2, 1.6 GHz processor, 2 GB RAM. I
can live with that.
Mike
--- Frederic Bouvier [EMAIL PROTECTED] wrote:
It takes 23 seconds to start my build on an amd64
3400, 1Gb ram.
-Fred
Drew a écrit :
I'm compiling a Release
Von: Frederic Bouvier [EMAIL PROTECTED]
Anyone wants to help bringing a new feeling to visual flights over
italian
territory? I am having fun building the scenery around my town with
FlightGear Scenery Designer; the results can be seen at
Is there a specification somewhere that describes how to construct a
.ac file? Is this a FlightGear-specific format, or some kind of
generic 3d model format?
.ac file format is not specific to FG. You can use AC3D (I am pretty shure
you already know that) for creating the file.
Roberto
From: Melchior FRANZ
* Jim Wilson -- Wednesday 25 May 2005 01:44:
It looks like setting up a materials animation with emission values clobers
the ambient values (sets them all to 0). This produces some pretty strange
looking shading.
BTW: you don't need several material animations
From: Vivian Meazza
Jim wrote
Hi Andy,
On the p51d fdm configuration, it looks like the substantial change was
actually increasing the turbo multiplier from 2.0 to 5.5, and not
reducing the cruise speed as stated in the CVS log of March 23. The
cruise speed change does have
* Jim Wilson -- Wednesday 25 May 2005 21:02:
And I am aware of the global property.
Yes, I noticed that you are using it in one case after I had sent that
message.
For the most part I am not using multiple materials, and do not want
all objects emissive. [...] There should be little
Le mercredi 25 mai 2005 15:14 +0200, Melchior FRANZ a crit :
OK, who's going to model an AS350B3? :-)
http://www.eurocopter.com/publications/FO/scripts/newsFO_complet.php?lang=ENnews_id=317
m.
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Durk Talsma wrote:
Erik, you are of course in a far better position to judge this than me. As
far
as I know, though there still seem to be a few design issues with the
FlightGear architecture that have evolved into what they are today, yet being
slightly less than ideal. For
Hi,
as far as I know, they are not supported by the standard kernel. I am
using the 2.4.27 and I have had the same problem. You have to apply a
patch.
Look at this
http://baron.flightgear.org/pipermail/flightgear-users/2003-January/003401.html
and this
I need to learn how to work with the property tree in flightgear.
Could someone refer me to material that might be helpful?
Thanks!
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Roberto Inzerillo wrote :
Von: Frederic Bouvier [EMAIL PROTECTED]
Anyone wants to help bringing a new feeling to visual flights over
italian
territory? I am having fun building the scenery around my town with
FlightGear Scenery Designer; the results can be seen at
Le mercredi 25 mai 2005 20:56 +0200, Roberto Inzerillo a crit :
Von: Frederic Bouvier [EMAIL PROTECTED]
Anyone wants to help bringing a new feeling to visual flights over
italian
territory? I am having fun building the scenery around my town with
FlightGear Scenery Designer; the
Gerard ROBIN a crit :
Le mercredi 25 mai 2005 20:56 +0200, Roberto Inzerillo a crit :
Von: Frederic Bouvier [EMAIL PROTECTED]
Anyone wants to help bringing a new feeling to visual flights over
italian
territory? I am having fun building the scenery around my town with
FlightGear
Hi,
I have been tracking down the cause of an FGFS access violation that
occurs when attempting to use 1-arcsec scenery data for a tile generated
in TerraGear to have 4 nodes. Granted, this may be extremely
ambitious from a performance standpoint, and may prove to be completely
infeasible.
Le mercredi 25 mai 2005 23:31 +0200, Frederic Bouvier a crit :
It is tricky but doable. Look at the release notes of version 0.3.0 on
sourceforge ( click on the version in the file page )
BTW : Martin contributed an IRIX build
-Fred
OK
i tried it without success
Gerard ROBIN wrote:
You where using FGSD, does it mean you are working on windows.
because on the linux side i could never make a compilation of that
program.
Try the current release. It even compiles on IRIX (with a bit of
tweaking) so you should not get into big trouble on Linux,
On Tuesday 24 May 2005 22:14, Martin Spott wrote:
Wesley Alden Pegden wrote:
glxgears gives me 700fps (as good as it's ever given me),
[...]
With a working OpenGL/DRI setup you typically get far more
than 1000 fps with 'glxgears'. Please run 'glxinfo' or
'gl-info' - whatever you have on
Dear list members,
I would like to show functions of flightgear and terragear to my boss. I have succeeded to compile flightgear, but not terragear. There is no problem with plib, metakit and openal, but I have add some constants (M_LN2, M_PI, M_E) for simgear and still got 16 errors with
Gerard ROBIN wrote:
Le mercredi 25 mai 2005 15:14 +0200, Melchior FRANZ a crit :
OK, who's going to model an AS350B3? :-)
http://www.eurocopter.com/publications/FO/scripts/newsFO_complet.php?lang=ENnews_id=317
m.
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Alberico, James F wrote:
Hi,
I have been tracking down the cause of an FGFS access violation that
occurs when attempting to use 1-arcsec scenery data for a tile generated
in TerraGear to have 4 nodes. Granted, this may be extremely
ambitious from a performance standpoint, and may prove to
wrote:
Dear list members,
I would like to show functions of flightgear and terragear to my boss.
I have succeeded to compile flightgear, but not terragear. There is no
problem with plib, metakit and openal, but I have add some constants
(M_LN2, M_PI, M_E) for simgear and still got 16 errors
Lee Elliott wrote:
On Tuesday 24 May 2005 22:14, Martin Spott wrote:
Wesley Alden Pegden wrote:
glxgears gives me 700fps (as good as it's ever given me),
[...]
With a working OpenGL/DRI setup you typically get far more
than 1000 fps with 'glxgears'. Please run 'glxinfo' or
Le mercredi 25 mai 2005 18:38 -0400, Josh Babcock a crit :
Well, I have the EC-135 on my short list, but I have to finish the
Colditz, the Superfortress and another surprise I'm working on. I also
want to do a Mosquito and a B-47 first. A 350 should be nice though, I
see more and more of
Lately I've been flying around German terrain and have been getting an FDM
freeze at seemingly random occasions after flying for ten minutes or so.
Here's a screenshot of the freeze:
http://home.comcast.net/~davidculp2/fdm_freeze.jpg
The user airplane is frozen, but other things
Le mercredi 25 mai 2005 19:56 -0500, Dave Culp a crit :
Lately I've been flying around German terrain and have been getting an FDM
freeze at seemingly random occasions after flying for ten minutes or so.
Here's a screenshot of the freeze:
Lately I've been flying around German terrain and have been getting an FDM
freeze at seemingly random occasions after flying for ten minutes or so.
Here's a screenshot of the freeze:
http://home.comcast.net/~davidculp2/fdm_freeze.jpg
The user airplane is frozen, but other things
That happen often for me with message on the console:
FGInterface is beeing called without scenery below the aircraf
What logging level did you use? --log-level=?
Dave
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Lee Elliott wrote:
I'm having a strange problem that may be linked to this.
Now when I start at KSFO, looking forward, I'm getting 1fps.
Same with the heli chase views. If I switch to the tower it's
the same until I start zooming in. At around 15 deg fov the
frame rate jumps up to
Gerard ROBIN wrote:
Le mercredi 25 mai 2005 18:38 -0400, Josh Babcock a crit :
Well, I have the EC-135 on my short list, but I have to finish the
Colditz, the Superfortress and another surprise I'm working on. I also
want to do a Mosquito and a B-47 first. A 350 should be nice though, I
see
I tried log-level=info and flew around Sembach until it happened again.
Here's some console output:
...
prepare_ground_cache(): ac radius = 11.7738, # leafs = 0, ground_radius = 0
prepare_ground_cache(): trying to build cache without any scenery below the
aircraft
FGInterface is beeing called
prepare_ground_cache(): ac radius = 11.7738, # leafs = 0, ground_radius = 0
prepare_ground_cache(): trying to build cache without any scenery below the
aircraft
FGInterface is beeing called without scenery below the aircraft!
The last line comes from JSBSim.cxx line 425, inside the function
Gerard ROBIN writes:
Durk Talsma wrote:
Another issue that has been brought up a number of times is the ascii vs
binary file format disussion. While I absolutely believe that ascii/xml
files
are ideal for development work, combined they may have a pretty big impact
on
* Dave Culp -- Thursday 26 May 2005 02:56:
The user airplane is frozen, but other things keep running fine. The AI
aircraft keep going, as does the clock, frame rate, GUI, key bindings, mouse.
It looks like just the FDM froze. Anyone else getting this?
Yes. If it's the same that I got
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