Paul Surgeon wrote:
We're still stuck not being able to model airports properly.
TaxiDraw is a great tool but I really don't like being limited to rectangular
taxiway sections - they look awful.
NURBS surface primitives would be a great tool instead of being stuck to
rectangles; of course, a
Martin Spott wrote:
Roberto Inzerillo wrote:
FGSD is very helpfull in modelling the terrain too.
but you should note that there is no way to feed this terrain back
into the 'official' FlightGear Scenery,
Martin.
Of course not. You are perfectly right. But it's nice to have private
Paul Kahler ha scritto:
All this multiplayer chat stuff has me thinking game. It would
probably be more in line with simulation if chatting took place on a
simulated radio. You'd not only have to be close enough to someone, but
you'd have to be on the same frequency in order to talk to them. The
Melchior FRANZ ha scritto:
* Roberto Inzerillo -- Friday 15 July 2005 11:04:
But FGFS crashes every time a new user joins the server with an aircraft
which is not in my dir tree. The problem is common to many people who
used this multiplayer mode.
Is there any chance we can get a new binary
That's why you install *all* of them! And fgfs doesn't really crash. It
just throws an exception that is only caught in bootstrap.cxx and causes
a 'regular' abort(). That's called error handling! :-)
Some other idea? Will FGFS check/discard/revert_to_default network
packets with not existing
Some other idea? Will FGFS check/discard/revert_to_default network
packets with not existing Aircraft identifications inside?
I guess I fixed that in CVS. Haven't tested it, though. And I can't
make binary packages ...
Here is one :
Frederic Bouvier ha scritto:
Here is one :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-20050715.zip
I get the following in console:
WARNING: ssgSGIHeader::: Failed to open
'g:/Programmi/FlightGear/data/Textures/Sky/cl_cumulus.rgb' for reading.
WARNING: ssgSGIHeader::: Failed
Yes, you are missing the base package. Keys are now only repeatable
if repeatable is actually set for this key in $FG_ROOT/keyboard.xml.
There was a bug before that did always enable autorepeat.
How should I set this property for a key? Something like what follows?
key n=360
key n=360
namePageUp/name
descIncrease throttle or autopilot autothrottle./desc
repeatableyes/repeatable
...
/key
Error reading properties: mismatched tag at
g:/Programmi/FlightGear/data/keyboard.xml, line 1134, column 3
What's the correct syntax?
The syntax is correct in what
Martin Spott ha scritto:
Roberto Inzerillo wrote:
So I guess, using more photoreal scenery into FGFS would give a more
realistic result with less human effort then using default terrain textures,
vector roads/lakes/rivers/railroads...
I believe the most promising effort of this sort is
Chris Metzler ha scritto:
At one point, I used fgsd to do what I thought was some nice work in the
Washington, D.C. area as preparatory to laying out ground structures I
had done or was going to do. The course of the Potomac River is about
500m from its correct location in the FG scenery as is,
Gerard ROBIN ha scritto:
http://www.geocities.com/robitabu/fgfs_pa/fgsd_palermo.html
Wonderfull.
You where using FGSD, does it mean you are working on windows.
because on the linux side i could never make a compilation of that
program.
That's right. But I don't like it very much. I'm just
CONTRIBUTING MORE OBJECTS
If you wish to help populate the world with interesting objects (yes, we
really are aiming for total world domination here :-) then we'll need
the following details:
...
That is good!
I'll post some test-objects I made. Is it good to post 'beta-released'
objects too?
A windows binary of the code a few weeks ago is here:
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/atlas-win32-20050112.zip
courtesy of Fred Bouvier. Hopefully he will produce a release binary as
well.
Oh! That's nice :-)
Thank you Frederic, you are sooo great !
Downloaded right now ... I
I've found Geotrans Translator v.2.2.5 software; I tried using it for
converting from WGS84/NUTM33 to WGS84/Geodetic coordinates and I had
some not very good results.
I don't know if I am making something wrong with that software or the
starting coordinates are not accurate (although they
Datum: WGS84
Projection: NUTM33
Coordinate top left
x: 353620.2 y: 4225543.6
Coordinate bottom right
x: 354212.2 y: 4225976.1
These are UTM North Zone 33
http://www.dmap.co.uk/utmworld.htm
You probably will want to warp these into LatLon space
Manuel Massing ha scritto:
Hello Robicd,
I've made a .ase 3d object (a Villa of my town) for a scenery. I have
a satellite picture of the place where the Villa resides, which has
datum wgs84 coordinates of the two corners of the bitmap. I really
don't know how to convert such coordinates (1st
Hi,
I've made a .ase 3d object (a Villa of my town) for a scenery. I have
a satellite picture of the place where the Villa resides, which has
datum wgs84 coordinates of the two corners of the bitmap. I really
don't know how to convert such coordinates (1st corner is
353620.2/4225543.6, 2nd
Where should I look at for docs? The online ones where not very clear to
me :-(
Any help?
fgsd can help you for that task. http://fgsd.sf.net
Not very much since fgsd does not work very good under Win98, it crashes
and I can't get him working with aerial pictures :-(
still hungry for hints,
I've installed v0.9.8 w32 binary package and now I have two 'docs'
directories into the FlightGear dir.
They are perfectly the same, same files inside. Is this a bug (let's
call it that way ;-) ?
Are there two copies (it means two times 6.180.170 bytes) of that dir
'into' the binary install
Hi,
How do I use photo-real terrains? I have some nice aerial pictures of
..these pix _you_ owns the copyrights to? Next step is GPL them, and
paint them onto the scenery tiles.
Sorry no, I can't distribute them because they are copyrighted but I'd
like to have them for private use (that's
Hi,
Sorry, I know it's not a Developer's question but I don't find
anything in the docs so I ask here.
How do I use photo-real terrains? I have some nice aerial pictures of
the city I leave in and I would like to use them into FGFS but I really
don't know how to include them into a scenary.
I've been managing with some 3d objects to put into fgfs sceneries and
I've found that faces' texture maps should be sized with power of 2.
I'm using .3ds files (with .bmp maps) which don't have such limitation.
Is there a reason for that? Is there a way to avoid that limitation?
I find not very
Ampere K. Hardraade ha scritto:
You can also send it to me. I should be able to export it for you.
Ampere
P.S. Being in a BridgeCommander modding community once, I was pretty sure that
GMax can export meshes into 3ds formats. hmm...
Maybe some old release did. I know gmax since a few days only
Does GMax have any object exporters? That is, what formats can
it save models in?
GMax save as .gmax and export as .p3d
None of them is directly usable :-(
Personally, I use Realsoft3D for making my models and export them
in .obj format. I then import the .obj format models into AC3D
(V3.6)
Hi,
I've found a little bug playing around with the runner whih does not
permit fgfs.exe to run.
After setting Advanced-Avionics-DME=Nav1 I get a wrong fgfs.exe command
line:
C:\Programmi\FlightGear\bin\Win32\fgfs.exe
--fg-root=C:\Program\FG\data
Hi Chris,
SGI bitmap format that FlightGear uses. For making models, the
apps that are popular on Linux (Blender, AC3D) are cross-platform,
and other apps that are available to Windows users but not to Linux
users (e.g. 3DSMax) will work as well.
I'm trying out AC3D, would you suggest that?
I'd
Hi Ampere,
AC3D is a basic 3D modeller wich works with .ac files. It seems easy
though
not very stable. There's a free trial version. I will find out if
registering is worth. Any other suggestions?
Since you have experience with 3D Studio, you may want to use GMax:
Hi,
1st of all: F.G. is great :-)
I like OpenSource and I loved playing Flight Simulators few years ago.
Now I'm trying out this software and I like flying around my country
(which is Italy) with it very much. It's a pity that the scenery is
still very poor (though I appreciate the effort in
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