Re: [Flightgear-devel] Next world scenery build

2005-12-20 Thread Robicd
Paul Surgeon wrote: We're still stuck not being able to model airports properly. TaxiDraw is a great tool but I really don't like being limited to rectangular taxiway sections - they look awful. NURBS surface primitives would be a great tool instead of being stuck to rectangles; of course, a

Re: [Flightgear-devel] [Re] Buildings?????

2005-11-23 Thread Robicd
Martin Spott wrote: Roberto Inzerillo wrote: FGSD is very helpfull in modelling the terrain too. but you should note that there is no way to feed this terrain back into the 'official' FlightGear Scenery, Martin. Of course not. You are perfectly right. But it's nice to have private

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns in Viewport

2005-07-23 Thread Robicd
Paul Kahler ha scritto: All this multiplayer chat stuff has me thinking game. It would probably be more in line with simulation if chatting took place on a simulated radio. You'd not only have to be close enough to someone, but you'd have to be on the same frequency in order to talk to them. The

Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?

2005-07-15 Thread Robicd
Melchior FRANZ ha scritto: * Roberto Inzerillo -- Friday 15 July 2005 11:04: But FGFS crashes every time a new user joins the server with an aircraft which is not in my dir tree. The problem is common to many people who used this multiplayer mode. Is there any chance we can get a new binary

Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?

2005-07-15 Thread Robicd
That's why you install *all* of them! And fgfs doesn't really crash. It just throws an exception that is only caught in bootstrap.cxx and causes a 'regular' abort(). That's called error handling! :-) Some other idea? Will FGFS check/discard/revert_to_default network packets with not existing

Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?

2005-07-15 Thread Robicd
Some other idea? Will FGFS check/discard/revert_to_default network packets with not existing Aircraft identifications inside? I guess I fixed that in CVS. Haven't tested it, though. And I can't make binary packages ... Here is one :

Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?

2005-07-15 Thread Robicd
Frederic Bouvier ha scritto: Here is one : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-20050715.zip I get the following in console: WARNING: ssgSGIHeader::: Failed to open 'g:/Programmi/FlightGear/data/Textures/Sky/cl_cumulus.rgb' for reading. WARNING: ssgSGIHeader::: Failed

Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?

2005-07-15 Thread Robicd
Yes, you are missing the base package. Keys are now only repeatable if repeatable is actually set for this key in $FG_ROOT/keyboard.xml. There was a bug before that did always enable autorepeat. How should I set this property for a key? Something like what follows? key n=360

Re: [Flightgear-devel] Re: Multiplayer crashes with unknown aircrafts, any solution?

2005-07-15 Thread Robicd
key n=360 namePageUp/name descIncrease throttle or autopilot autothrottle./desc repeatableyes/repeatable ... /key Error reading properties: mismatched tag at g:/Programmi/FlightGear/data/keyboard.xml, line 1134, column 3 What's the correct syntax? The syntax is correct in what

Re: [Flightgear-devel] Re: [Terragear-devel]

2005-07-03 Thread Robicd
Martin Spott ha scritto: Roberto Inzerillo wrote: So I guess, using more photoreal scenery into FGFS would give a more realistic result with less human effort then using default terrain textures, vector roads/lakes/rivers/railroads... I believe the most promising effort of this sort is

Re: [Flightgear-devel] Anyone likes helping with italian scenery?

2005-05-27 Thread Robicd
Chris Metzler ha scritto: At one point, I used fgsd to do what I thought was some nice work in the Washington, D.C. area as preparatory to laying out ground structures I had done or was going to do. The course of the Potomac River is about 500m from its correct location in the FG scenery as is,

Re: [Flightgear-devel] Anyone likes helping with italian scenery?

2005-05-26 Thread Robicd
Gerard ROBIN ha scritto: http://www.geocities.com/robitabu/fgfs_pa/fgsd_palermo.html Wonderfull. You where using FGSD, does it mean you are working on windows. because on the linux side i could never make a compilation of that program. That's right. But I don't like it very much. I'm just

Re: [Flightgear-devel] FlightGear Scenery Object Database

2005-01-29 Thread Robicd
CONTRIBUTING MORE OBJECTS If you wish to help populate the world with interesting objects (yes, we really are aiming for total world domination here :-) then we'll need the following details: ... That is good! I'll post some test-objects I made. Is it good to post 'beta-released' objects too?

Re: [Flightgear-devel] Atlas release candidate

2005-01-29 Thread Robicd
A windows binary of the code a few weeks ago is here: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/atlas-win32-20050112.zip courtesy of Fred Bouvier. Hopefully he will produce a release binary as well. Oh! That's nice :-) Thank you Frederic, you are sooo great ! Downloaded right now ... I

Re: [Flightgear-devel] How to convert from WGS84 coordinates?

2005-01-27 Thread Robicd
I've found Geotrans Translator v.2.2.5 software; I tried using it for converting from WGS84/NUTM33 to WGS84/Geodetic coordinates and I had some not very good results. I don't know if I am making something wrong with that software or the starting coordinates are not accurate (although they

Re: [Flightgear-devel] How to convert from WGS84 coordinates?

2005-01-26 Thread Robicd
Datum: WGS84 Projection: NUTM33 Coordinate top left x: 353620.2 y: 4225543.6 Coordinate bottom right x: 354212.2 y: 4225976.1 These are UTM North Zone 33 http://www.dmap.co.uk/utmworld.htm You probably will want to warp these into LatLon space

Re: [Flightgear-devel] How to convert from WGS84 coordinates?

2005-01-25 Thread Robicd
Manuel Massing ha scritto: Hello Robicd, I've made a .ase 3d object (a Villa of my town) for a scenery. I have a satellite picture of the place where the Villa resides, which has datum wgs84 coordinates of the two corners of the bitmap. I really don't know how to convert such coordinates (1st

[Flightgear-devel] How to convert from WGS84 coordinates?

2005-01-23 Thread Robicd
Hi, I've made a .ase 3d object (a Villa of my town) for a scenery. I have a satellite picture of the place where the Villa resides, which has datum wgs84 coordinates of the two corners of the bitmap. I really don't know how to convert such coordinates (1st corner is 353620.2/4225543.6, 2nd

Re: [Flightgear-devel] How to convert from WGS84 coordinates?

2005-01-23 Thread Robicd
Where should I look at for docs? The online ones where not very clear to me :-( Any help? fgsd can help you for that task. http://fgsd.sf.net Not very much since fgsd does not work very good under Win98, it crashes and I can't get him working with aerial pictures :-( still hungry for hints,

[Flightgear-devel] Maybe bug? Two copies of 'docs' in w32 binary install.

2005-01-20 Thread Robicd
I've installed v0.9.8 w32 binary package and now I have two 'docs' directories into the FlightGear dir. They are perfectly the same, same files inside. Is this a bug (let's call it that way ;-) ? Are there two copies (it means two times 6.180.170 bytes) of that dir 'into' the binary install

Re: [Flightgear-devel] [OT] Terrain photo-real howto

2005-01-18 Thread Robicd
Hi, How do I use photo-real terrains? I have some nice aerial pictures of ..these pix _you_ owns the copyrights to? Next step is GPL them, and paint them onto the scenery tiles. Sorry no, I can't distribute them because they are copyrighted but I'd like to have them for private use (that's

[Flightgear-devel] [OT] Terrain photo-real howto

2005-01-17 Thread Robicd
Hi, Sorry, I know it's not a Developer's question but I don't find anything in the docs so I ask here. How do I use photo-real terrains? I have some nice aerial pictures of the city I leave in and I would like to use them into FGFS but I really don't know how to include them into a scenary.

[Flightgear-devel] Why should maps be power of 2?

2005-01-15 Thread Robicd
I've been managing with some 3d objects to put into fgfs sceneries and I've found that faces' texture maps should be sized with power of 2. I'm using .3ds files (with .bmp maps) which don't have such limitation. Is there a reason for that? Is there a way to avoid that limitation? I find not very

Re: [Flightgear-devel] I have a GMax 3D model, help me exporting to 3ds file format

2005-01-14 Thread Robicd
Ampere K. Hardraade ha scritto: You can also send it to me. I should be able to export it for you. Ampere P.S. Being in a BridgeCommander modding community once, I was pretty sure that GMax can export meshes into 3ds formats. hmm... Maybe some old release did. I know gmax since a few days only

Re: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Robicd
Does GMax have any object exporters? That is, what formats can it save models in? GMax save as .gmax and export as .p3d None of them is directly usable :-( Personally, I use Realsoft3D for making my models and export them in .obj format. I then import the .obj format models into AC3D (V3.6)

[Flightgear-devel] Bug setting DME in v0.9.6 Win32

2005-01-13 Thread Robicd
Hi, I've found a little bug playing around with the runner whih does not permit fgfs.exe to run. After setting Advanced-Avionics-DME=Nav1 I get a wrong fgfs.exe command line: C:\Programmi\FlightGear\bin\Win32\fgfs.exe --fg-root=C:\Program\FG\data

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Robicd
Hi Chris, SGI bitmap format that FlightGear uses. For making models, the apps that are popular on Linux (Blender, AC3D) are cross-platform, and other apps that are available to Windows users but not to Linux users (e.g. 3DSMax) will work as well. I'm trying out AC3D, would you suggest that? I'd

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Robicd
Hi Ampere, AC3D is a basic 3D modeller wich works with .ac files. It seems easy though not very stable. There's a free trial version. I will find out if registering is worth. Any other suggestions? Since you have experience with 3D Studio, you may want to use GMax:

[Flightgear-devel] May I help with scenery?

2005-01-11 Thread Robicd
Hi, 1st of all: F.G. is great :-) I like OpenSource and I loved playing Flight Simulators few years ago. Now I'm trying out this software and I like flying around my country (which is Italy) with it very much. It's a pity that the scenery is still very poor (though I appreciate the effort in