[Flightgear-devel] Help offered !!!

2002-02-28 Thread Danie Heath
Hi guys, just joined the mailing list yesterday. Could you guys please tell me where to start. I'm a full-time programmer, and I'm a member of the Friends of the South African Air Force Museum, which means I have endless info on hundreds of aircraft we have there, eg. Douglas DC-3 Dakota

re: [Flightgear-devel] Animation comments

2002-02-28 Thread David Megginson
William Earnest writes: I also noted the prop continues at about 30 rpm with the engine shut off and no cranking. That will be either an FDM issue or a physical-reality issue. It takes a while for the prop to spin down in any case, and it may not spin down at all in flight if it keeps

re: [Flightgear-devel] Help offered !!!

2002-02-28 Thread David Megginson
Danie Heath writes: Hi guys, just joined the mailing list yesterday. Could you guys please tell me where to start. I'm a full-time programmer, and I'm a member of the Friends of the South African Air Force Museum, which means I have endless info on hundreds of aircraft we have there,

[Flightgear-devel] Problem in current CVS

2002-02-28 Thread Jon Stockill
The JSBSim make file seems to be looking for src/FDM/JSBSim/JSBSim.cpp but it actuslly exists as src/FDM/JSBSim/JSBSim.cxx renaming or symlinking the file allows compilation to continue. -- Jon StockillPublic Key: C6BD585D [EMAIL PROTECTED]

Re: [Flightgear-devel] Problem in current CVS

2002-02-28 Thread Jon S. Berndt
The JSBSim make file seems to be looking for src/FDM/JSBSim/JSBSim.cpp but it actuslly exists as src/FDM/JSBSim/JSBSim.cxx renaming or symlinking the file allows compilation to continue. No. This was explained yesterday, too. JSBSim.cpp has been removed from the FlightGear tree. JSBSim.cxx is

[Flightgear-devel] JSBSim changes

2002-02-28 Thread Tony Peden
OK, after discovering that my original implementation was horribly buggy, I have now committed a better version of the normalized control surface position code to JSBSim and FG cvs. There is a new set of properties for these: /surface-positions/flap-pos-pct /surface-positions/elevator-pos-pct

[Flightgear-devel] ISP Problems

2002-02-28 Thread Erik Hofman
Hi, Just to let evrybody know, My ISP has mayor problems at the moment (actually for two days now) so I can't read my mail, or read it sometimes. If you expect a reply from me, please be patient. Erik ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Problem in current CVS

2002-02-28 Thread Jon Stockill
On Thu, 28 Feb 2002, Jon S. Berndt wrote: The JSBSim make file seems to be looking for src/FDM/JSBSim/JSBSim.cpp but it actuslly exists as src/FDM/JSBSim/JSBSim.cxx renaming or symlinking the file allows compilation to continue. No. This was explained yesterday, too. JSBSim.cpp has been

[Flightgear-devel] Re: Help offered !!!

2002-02-28 Thread Melchior FRANZ
* David Megginson -- Thursday 28 February 2002 13:10: * Danie Heath writes: Hi guys, just joined the mailing list yesterday. Could you guys please tell me where to start. I'm a full-time programmer, and I'm a member of the Friends of the South African Air Force Museum, which means I have

Re: [Flightgear-devel] Problem in current CVS

2002-02-28 Thread Tony Peden
On Thu, 2002-02-28 at 05:04, Jon Stockill wrote: The JSBSim make file seems to be looking for src/FDM/JSBSim/JSBSim.cpp but it actuslly exists as src/FDM/JSBSim/JSBSim.cxx renaming or symlinking the file allows compilation to continue. Please do the following: rm -f src/FDM/JSBSim/JSBSim.cpp

[Flightgear-devel] Re: Problem in current CVS

2002-02-28 Thread Melchior FRANZ
* Jon Stockill -- Thursday 28 February 2002 14:28: On Thu, 28 Feb 2002, Jon S. Berndt wrote: No. This was explained yesterday, too. JSBSim.cpp has been removed from the FlightGear tree. JSBSim.cxx is required. You need to do a CVS update of your FlightGear tree. I had just before

Re: [Flightgear-devel] Problem in current CVS

2002-02-28 Thread Jon S. Berndt
No. This was explained yesterday, too. JSBSim.cpp has been removed from the FlightGear tree. JSBSim.cxx is required. You need to do a CVS update of your FlightGear tree. I had just before compiling. However compilation *still* stops with: c++: JSBSim.cpp: No such file or directory

Re: [Flightgear-devel] Re: Problem in current CVS

2002-02-28 Thread Jon Stockill
On Thu, 28 Feb 2002, Melchior FRANZ wrote: * Jon Stockill -- Thursday 28 February 2002 14:28: On Thu, 28 Feb 2002, Jon S. Berndt wrote: No. This was explained yesterday, too. JSBSim.cpp has been removed from the FlightGear tree. JSBSim.cxx is required. You need to do a CVS update of

[Flightgear-devel] runway lights tested

2002-02-28 Thread Roman Grigoriev
Today I built airport scenery from CVS and seen runway lights WOW! looks great but I suggest not to use one Material section LIGHTS in airport file maybe we should use LIGHTS VASI, LIGHTS EDGE . it works perfectly under linux but runway lights is only points not quads with lightmaps Also I

Re: [Flightgear-devel] Problem in current CVS

2002-02-28 Thread Curtis L. Olson
Jon S. Berndt writes: The JSBSim make file seems to be looking for src/FDM/JSBSim/JSBSim.cpp but it actuslly exists as src/FDM/JSBSim/JSBSim.cxx renaming or symlinking the file allows compilation to continue. No. This was explained yesterday, too. JSBSim.cpp has been removed from the

Re: [Flightgear-devel] Animation comments

2002-02-28 Thread William Earnest
David Megginson wrote: William Earnest writes: I also noted the prop continues at about 30 rpm with the engine shut off and no cranking. That will be either an FDM issue or a physical-reality issue. It takes a while for the prop to spin down in any case, and it may not spin down at

re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Tony Peden
On Thu, 2002-02-28 at 06:16, David Megginson wrote: Tony Peden writes: OK, after discovering that my original implementation was horribly buggy, I have now committed a better version of the normalized control surface position code to JSBSim and FG cvs. There is a new set of

Re: [Flightgear-devel] runway lights tested

2002-02-28 Thread Curtis L. Olson
Roman Grigoriev writes: Today I built airport scenery from CVS and seen runway lights WOW! looks great but I suggest not to use one Material section LIGHTS in airport file maybe we should use LIGHTS VASI, LIGHTS EDGE . it works perfectly under linux but runway lights is only points not

re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread David Megginson
Tony Peden writes: I certainly like the idea of having some sort of units indicator on every property name, though I agree risk of breakage is high in this case. I can change everything in FlightGear and the base package, but I'm worried about breaking people's private config files,

[Flightgear-devel] Rudder Pedals

2002-02-28 Thread Matthew Law
Yeah, I haven't yet found a good set of rudder pedals.  The Thrustmaster ones I use are adequate, but have a *lot* of slop in the center section.  Fine control is difficult to impossible.  And the lever arms are just rubbing plastic on plastic, so they're very sticky. There's a CH Products

Re: [Flightgear-devel] Re: Problem in current CVS

2002-02-28 Thread Jim Wilson
Jon Stockill [EMAIL PROTECTED] said: Ah! That doesn't appear to be zapped by make clean Nope but make clean-deps does. Maybe we should include that in the cvs building instructions? Best, Jim ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Re: DC-3 model now animated

2002-02-28 Thread John Wojnaroski
- normalized position of ailerons - normalized position of flaps - normalized position of elevators - normalized position of rudder What about speed brakes/spoilers ? These are getting quite common on some of the faster planes like Mooney's... What about cowl flaps? JW

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Alex Perry
Well, leaving them as they are certainly won't be a problem for the current developers -- the units for those have been percent for as long as I can remember. And percent are non-dimensional, so no units indicator is probably just as correct as -pct or -nd or whatever. How about having a

Re: [Flightgear-devel] Re: DC-3 model now animated

2002-02-28 Thread Tony Peden
On Thu, 2002-02-28 at 08:19, John Wojnaroski wrote: - normalized position of ailerons - normalized position of flaps - normalized position of elevators - normalized position of rudder What about speed brakes/spoilers ? These are getting quite common on some of the faster

re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Tony Peden writes: I certainly like the idea of having some sort of units indicator on every property name, though I agree risk of breakage is high in this case. I can change everything in FlightGear and the base package, but I'm worried

Re: [Flightgear-devel] Re: DC-3 model now animated

2002-02-28 Thread Alex Perry
What about cowl flaps? All of my experience is with jets, what exactly are cowl flaps? For aircooled engines, the flaps either constrain the airflow into the engine compartment, or constraint it coming out of the compartment. The C172RG has them underneath behind the gear. Flaps are open at

Re: [Flightgear-devel] New guy

2002-02-28 Thread Alex Perry
So my question is: where do I submit a patch? Here on the list, or do I mail it directly to one of the FlightGear elders? If it is a small patch (200 lines), stick it on the list for the rest of us. You also need to send the whole file(s) to Curt so he can inspect, bless and apply to the

Re: [Flightgear-devel] Re: DC-3 model now animated

2002-02-28 Thread D Luff
Alex Perry writes: What about cowl flaps? All of my experience is with jets, what exactly are cowl flaps? For aircooled engines, the flaps either constrain the airflow into the engine compartment, or constraint it coming out of the compartment. The C172RG has them underneath behind the

Re: [Flightgear-devel] New guy

2002-02-28 Thread Tony Peden
On Thu, Feb 28, 2002 at 05:35:42PM +0100, [EMAIL PROTECTED] wrote: Hi all, I've been lurking on this list for a few days now and I have a question. When I grabbed the FlightGear CVS tree things didn't compile out of the box, because plib and metakit couldn't be found. I did have them, but

Re: [Flightgear-devel] Re: DC-3 model now animated

2002-02-28 Thread Alex Perry
Alex Perry writes: Hmm, I suppose I really ought to take some consideration of this into the CHT model. Are these a manually operated thing? It depends, of course. On the C172RG, it is a vertical moving lever just to the right of the elevator trim, with no automation. Newer aircraft

Re: [Flightgear-devel] New guy

2002-02-28 Thread jacco
So Alex Perry says: If it is a small patch (200 lines), stick it on the list for the rest of us. Cool, here it is. I also took the liberty of lining up some of the other comment strings, so the configure --help output looks a little nicer. Hope this isn't going to wrap in the transmission...

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Andy Ross
Tony Peden wrote: David Megginson wrote: Tony Peden wrote: I certainly like the idea of having some sort of units indicator on every property name, though I agree risk of breakage is high in this case. I can change everything in FlightGear and the base package, but I'm

re: [Flightgear-devel] Re: DC-3 model now animated

2002-02-28 Thread David Megginson
Matthew Law writes: 3-D Model - - normalized position of ailerons - normalized position of flaps - normalized position of elevators - normalized position of rudder What about speed brakes/spoilers ? That's a good point, but I'm listing only what we're actually

Re: [Flightgear-devel] Re: DC-3 model now animated

2002-02-28 Thread David Megginson
Tony Peden writes: All of my experience is with jets, what exactly are cowl flaps? They're flaps around the front of the nacelle -- when you open them, they produce extra drag (less than gear or flaps) and route more air over the engine for cooling; when you close them, you cut the drag but

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread David Megginson
Andy Ross writes: I agree in general. I'd suggest the use of -fraction or somesuch instead of -pct if the range is 0:1, as it is for most of these properties currently. An earlier suggestion was -n for normalized, which is probably the most accurate (and has the advantage of brevity).

Re: [Flightgear-devel] Re: DC-3 model now animated

2002-02-28 Thread John Wojnaroski
What about cowl flaps? All of my experience is with jets, what exactly are cowl flaps? JW Mine too. Cowl flaps are used to cool engines for ground operations,taxi, takeoffs and landings when the engine is either at a high power setting or there is insufficient airfow to cool the

RE: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Paul Deppe
I agree in general. I'd suggest the use of -fraction or somesuch instead of -pct if the range is 0:1, as it is for most of these properties currently. An earlier suggestion was -n for normalized, which is probably the most accurate (and has the advantage of brevity). Is there any

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Andy Ross
David Megginson wrote: Andy Ross writes: I agree in general. I'd suggest the use of -fraction or somesuch instead of -pct if the range is 0:1, as it is for most of these properties currently. An earlier suggestion was -n for normalized, which is probably the most accurate (and

Re: [Flightgear-devel] Re: DC-3 model now animated

2002-02-28 Thread Jim Brennan jjb -
snip What about cowl flaps? snip And let's not forget the oil cooler doors on DC-6s etc :-) ! jj ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Jon S Berndt
David M. wrote: An earlier suggestion was -n for normalized, which is probably the most accurate (and has the advantage of brevity). Is there any standard unit abbreviation that conflicts with that and is useful for flight simulation? I am not aware of a standard, currently. However, we

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Tony Peden
On Thu, Feb 28, 2002 at 10:25:36AM -0800, Andy Ross wrote: Tony Peden wrote: David Megginson wrote: Tony Peden wrote: I certainly like the idea of having some sort of units indicator on every property name, though I agree risk of breakage is high in this case. I can change

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Tony Peden
On Thu, Feb 28, 2002 at 01:31:47PM -0500, David Megginson wrote: Alex Perry writes: How about having a file that contains lines like this ... /position/altitude-ft /position/altitude-m3.3 It creates a bunch of property nodes for aliasing with a scaling factor,

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Jim Wilson
Tony Peden [EMAIL PROTECTED] said: On Thu, Feb 28, 2002 at 10:25:36AM -0800, Andy Ross wrote: Tony Peden wrote: David Megginson wrote: Tony Peden wrote: I certainly like the idea of having some sort of units indicator on every property name, though I agree risk of breakage is

Re: [Flightgear-devel] FlightGear 3D Aircraft Model Mini-HOWTO

2002-02-28 Thread Wolfram Kuss
Very nice and helpful, thanks. BTW, the rotation and translation of the model can bee found via QHull (convex hull, see my homepage), but that is a package you have to install first. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Andy Ross
Jim Wilson wrote: But if those settings don't represent a form of units--just arbitrary values, why do they need a suffix? The suffixes were intended to reflect units and make sense only when they mean something, like knowing if the value is in feet or meters, degrees or radians, knots

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Tony Peden
On Thu, Feb 28, 2002 at 07:38:39PM -, Jim Wilson wrote: OK, if you really want to save percent for 0-100 quantities, how about something a little shorter than -fraction, -ratio (-fraction is perfectly good, just long) But if those settings don't represent a form of units--just

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Jon Stockill
On Thu, 28 Feb 2002, Tony Peden wrote: I hadn't been suggesting switching everything to metric, but now that you mention it ... Oh, no! I have to admit - when I saw someone mention air pressure and in/Hg the other day I thought it was a bad thing! Even us die hard imperial brits

Re: [Flightgear-devel] FlightGear 3D Aircraft Model Mini-HOWTO

2002-02-28 Thread Rick Ansell
On Thu, 28 Feb 2002 09:33:20 -0500, David Megginson [EMAIL PROTECTED] wrote: I've written up a quick mini-HOWTO on loading, positioning, and animating 3D aircraft models in FlightGear. It's available *temporarily* at the following location:

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread James A. Treacy
On Thu, Feb 28, 2002 at 08:00:49PM +, Jon Stockill wrote: Now, feet, inches, miles, furlongs, etc are another matter :-) Let's not go too far. Furlongs? Next you'll want us to start using stones. :) Actually, I'd like to see everything converted to metric in FG. I never had a problem

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Jon S Berndt
On Thu, 28 Feb 2002 16:13:34 -0500 James A. Treacy [EMAIL PROTECTED] wrote: The prof would pose a question in one system and expect the answer in the other. That borders on torture. I wish that all engineering classes used metric only these days. Unfortunately, I'm sure it's not the case.

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Jim Wilson
Tony Peden [EMAIL PROTECTED] said: To me, no units specified does not automatically imply non-dimensional. It means I still have to ask what the units are. I haven't had this problem in trying to understand these values, but maybe I've just been programming too long. :-) To me, items

re: [Flightgear-devel] Fixing Runway Locations Placing Objects

2002-02-28 Thread David Megginson
Paul Deppe writes: Is there a way to update runway lat/lon's for an airport without re-generating the associated scenery tile? A search of the FAQ leads me to believe that you can't because of the requirement to calculate the runway-scenery intersections. Is this correct? I think that

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread David Megginson
Jim Wilson writes: But if those settings don't represent a form of units--just arbitrary values, why do they need a suffix? The suffixes were intended to reflect units and make sense only when they mean something, like knowing if the value is in feet or meters, degrees or radians,

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread David Megginson
Jon Stockill writes: Now, feet, inches, miles, furlongs, etc are another matter :-) Why don't we give this thread a rest, then resume it in a fortnight? I have half a stone of paperwork to get through first. All the best, David -- David Megginson [EMAIL PROTECTED]

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread David Megginson
Jon S Berndt writes: Metric isn't perfect either - it's been sort of perverted by ... I don't know who. Napoleon. All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Fixing Runway Locations Placing Objects

2002-02-28 Thread Curtis L. Olson
Paul Deppe writes: Is there a way to update runway lat/lon's for an airport without re-generating the associated scenery tile? A search of the FAQ leads me to believe that you can't because of the requirement to calculate the runway-scenery intersections. Is this correct? Currently we cut

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Christian Mayer
Jon S Berndt wrote: Metric isn't perfect either - it's been sort of perverted by ... I don't know who. In my mind, mass is in kg. and force is in Newtons. That's correct. Unfortunately, metric mass terms are used to describe how much something weighs, i.e. a force. This leads to almost

Re: [Flightgear-devel] FlightGear 3D Aircraft Model Mini-HOWTO

2002-02-28 Thread Curtis L. Olson
David, Thanks, I've added this to the 'Docs' web page. Curt. David Megginson writes: I've written up a quick mini-HOWTO on loading, positioning, and animating 3D aircraft models in FlightGear. It's available *temporarily* at the following location:

Re: [Flightgear-devel] runway lights tested

2002-02-28 Thread Martin Spott
Also I read about special nvidia extension NV_point_sprite to work with light points it can help with this To be honest: You _don't_ mean this, do you !? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Erik Hofman
Jon S Berndt wrote: On Thu, 28 Feb 2002 23:25:47 +0100 Erik Hofman [EMAIL PROTECTED] wrote: Christian Mayer wrote: Jon S Berndt wrote: Metric isn't perfect either - it's been sort of perverted by ... I don't know who. In my mind, mass is in kg. and force is in Newtons. That's

[Flightgear-devel] lost sounds

2002-02-28 Thread Boslough, Mark B
what happened to many of the sounds? I just updated to the current cvs and there is no longer wind, cranking, etc. Was that capability removed? I checked Sound/fg_fx.cxx and much of the code has been taken out. Was it put somewhere else or is it gone? Thanks

Re: [Flightgear-devel] lost sounds

2002-02-28 Thread Curtis L. Olson
Boslough, Mark B writes: what happened to many of the sounds? I just updated to the current cvs and there is no longer wind, cranking, etc. Was that capability removed? I checked Sound/fg_fx.cxx and much of the code has been taken out. Was it put somewhere else or is it gone? I

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Andy Ross
Erik Hofman wrote: Jon S. Berndt wrote: Erik Hofman wrote: Christian Mayer wrote: Jon S Berndt wrote: In my mind, mass is in kg. and force is in Newtons. That's correct. Are you sure [...]? See? My bad Oh, dear. Time for the whirlwind tour of unit conventions.

[Flightgear-devel] Cessna 310 flaps?

2002-02-28 Thread David Megginson
Can someone describe to me where the flaps are located on the body of a Cessna 310? I haven't been able to see them clearly in any of the photos I've found on the Web, and the two sets of 3-views I have don't indicate them. The ailerons are on the outside of the trailing edge of the wings,

Re: [Flightgear-devel] Cessna 310 flaps?

2002-02-28 Thread David Megginson
Andy Ross writes: Heh, bingo! First google site I tried: http://www.photovault.com/Link/Technology/Aviation_General/TAGVolume04/TAGV04P03_09.jpg Perfect -- that's just what I needed. So the flap will not be visible at all from the top of the wing -- it's strictly underneath, as far

Re: [Flightgear-devel] Cessna 310 flaps?

2002-02-28 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Andy Ross writes: Heh, bingo! First google site I tried: http://www.photovault.com/Link/Technology/Aviation_General/TAGVolume04/TAGV04P03_09.jpg Perfect -- that's just what I needed. So the flap will not be visible at all from the top of

Re: [Flightgear-devel] Cessna 310 flaps?

2002-02-28 Thread Ralph Jones
At 09:13 PM 2/28/2002 -0500, you wrote: Can someone describe to me where the flaps are located on the body of a Cessna 310? I haven't been able to see them clearly in any of the photos I've found on the Web, and the two sets of 3-views I have don't indicate them. The ailerons are on the outside

Re: [Flightgear-devel] Help offered !!!

2002-02-28 Thread Bernie Bright
David Megginson wrote: [snip] We're also very interested in contributions from C++ coders -- there are areas in FlightGear that still need an awful lot of work, and perhaps more importantly, there are thousands of lines of existing code that need to be reorganized to simplify the

[Flightgear-devel] YASim changes / new XML files

2002-02-28 Thread Andy Ross
from: http://www.plausible.org/andy/yasim-planes-20020228.tar.gz Base package folks: feel free to check these in whenever. I was lazy editing the files, so only the 172 and DC-3 currently export any properties via control-output tags. I did try these out against David's (freakishly cool) model

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Alex Perry
Jon Stockill writes: Now, feet, inches, miles, furlongs, etc are another matter :-) Why don't we give this thread a rest, then resume it in a fortnight? I have half a stone of paperwork to get through first. 0.5 stone = 7 lb = 3.178 kgabout 635 sheets. Standard copy

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Alex Perry
I agree in general. I'd suggest the use of -fraction or somesuch instead of -pct if the range is 0:1, as it is for most of these properties currently. An earlier suggestion was -n for normalized, which is probably the most accurate (and has the advantage of brevity). Is there any

Re: [Flightgear-devel] YASim changes / new XML files

2002-02-28 Thread John Check
in order to run the code in CVS. Get the new planes from: http://www.plausible.org/andy/yasim-planes-20020228.tar.gz Base package folks: feel free to check these in whenever. I was lazy editing the files, so only the 172 and DC-3 currently export any properties via control-output tags. I did