Rick Ansell wrote
> On Thu, 1 Apr 2004 22:59:03 -, "Jim Wilson"
> <[EMAIL PROTECTED]> wrote:
>
>
>
> >As for the thrust from the oil cooler, I'm skeptical of
> that as well.
> >Estimates I've seen have been more modest anyway. This
> article might account
> >for the 80% figure sinc
Rick Ansell wrote
> >Hi Vivian,
> >
> >Someone more familiar with parser might know how this is
> read. Maybe
> >as 0.94? In that case it wouldn't have any major affect on
> anything.
> >This error has been in there a while.
> >
> >The biggest problem I have with the p51d is that somethi
Alex Romosan wrote:
> also, the h key doesn't toggle the hud views anymore (but i am not
> sure if this is related to the deglutification changes or was
> intentionally removed).
AFAICS, the bindings to h, H, i and I keys that were buried in input.cxx
are not there anymore and were not replaced b
Yes, I've seen this as well. Same circumstances as Lee Described. I had have
chance to investigate this bug further, so I didn't report it yet. It appears
to happen after two hours or so.
Cheers,
Durk
On Friday 02 April 2004 02:35, Lee Elliott wrote:
> Hmm...
>
> I've had this error a couple of
Martin Spott writes:
> "Jon S Berndt" wrote:
>
> > 1) Image conversion
>
> > Is ayone aware of a program that does on-the-fly image conversion that
> > will run under Cygwin from the command line?
>
> If ImageMagick is available under Cygwin, it should do the job pretty
> good. I consider it a
Jon Berndt said:
> > Earlier we had a report of a reset issue on the list. It appears that the
> > problem only affects a couple JSBSim aircraft...the c172 (all of
> > them) and the 737. Everything else seems to trim fine.
>
> I wonder why this is only an issue with these aircraft ???
>
> > Wh
> Earlier we had a report of a reset issue on the list. It appears that the
> problem only affects a couple JSBSim aircraft...the c172 (all of
> them) and the 737. Everything else seems to trim fine.
I wonder why this is only an issue with these aircraft ???
> Which is why I'm calling this a JS
Earlier we had a report of a reset issue on the list. It appears that the
problem only affects a couple JSBSim aircraft...the c172 (all of them) and the
737. Everything else seems to trim fine.
The issue appears to be due to a difference between how the FDM is initialized
on startup and how it i
Curt,
I was able to find a clean Mac on which to try the FlightGear.app and
it worked. I have uploaded a .tgz file containing the application, a
sample resource file, a README file, and the base packages to my web
page. It is 76MB and can be downloaded from
http://homepage.mac.com/eq_fidget/
> BTW I never said 'whole aircraft drag' - always just the drag
> due to the cooling system. In this article we have some better
> numbers: 350lb of additional thrust on an aeroplane generating
> c. 1000lb of thrust via the prop. Or 400lbs worth of drag
> reduced to 50lbs.
>
> The Spitfire MkIX was
On Friday 02 April 2004 01:39, Jim Wilson wrote:
> Rick Ansell said:
> > On Thu, 1 Apr 2004 22:59:03 -, "Jim Wilson"
> > <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> > >As for the thrust from the oil cooler, I'm skeptical of that as well.
> > >Estimates I've seen have been more modest anyway. Th
Rick Ansell said:
> On Thu, 1 Apr 2004 22:59:03 -, "Jim Wilson"
> <[EMAIL PROTECTED]> wrote:
>
>
>
> >As for the thrust from the oil cooler, I'm skeptical of that as well.
> >Estimates I've seen have been more modest anyway. This article might account
> >for the 80% figure since it's ref
Hmm...
I've had this error a couple of times since my most recent cvs update (2 days
ago), usually after being in the air for quite a while:(
fgfs: ssg.h:288: void ssgBase::deadBeefCheck(): Assertion `type != (int)
0xDeadBeef' failed.
Aborted
LeeE
Alex Romosan wrote:
> something broke. if i do a ctrl-v to come back to the cockpit view
> the mouse gets reset to pointer mode even though i had it in fly
> control mode
Fixed, thanks. The problem was with modifier key handling: it could
get "stuck" during mouse motion callbacks due to a limitat
On Thu, 1 Apr 2004 22:59:03 -, "Jim Wilson"
<[EMAIL PROTECTED]> wrote:
>As for the thrust from the oil cooler, I'm skeptical of that as well.
>Estimates I've seen have been more modest anyway. This article might account
>for the 80% figure since it's reference claims that the p51d duct de
Andy Ross said:
> Jim Wilson wrote earlier:
> > it seems like I'll get the thing nicely trimmed for landing so that
> > you have to apply a little power to keep it on approach and above
> > stall speed. It feels right. Then once I get above the runway
> > (still above ground effect height), it j
On Thu, 01 Apr 2004 14:18:08 -0800, Andy Ross
<[EMAIL PROTECTED]> wrote:
>Rick Ansell wrote:
>> I don't think Yasims solver is set up to account for this sort of
>> strange behaviour.
>
>It's not, but then again it's also not set up to model some much more
>important power effects, like prop wash
Andy Ross <[EMAIL PROTECTED]> writes:
> OK, I've just commited the hard part of deglutification. All glut
> dependencies in the source tree are now isolated in "Main/fg_os.cxx".
something broke. if i do a ctrl-v to come back to the cockpit view the
mouse gets reset to pointer mode even though i
Rick Ansell wrote:
> I don't think Yasims solver is set up to account for this sort of
> strange behaviour.
It's not, but then again it's also not set up to model some much more
important power effects, like prop wash on the control surfaces. You
hear about this magical radiator design an awful l
On Thu, 1 Apr 2004 04:14:23 -, "Jim Wilson"
<[EMAIL PROTECTED]> wrote:
>Hi Vivian,
>
>Someone more familiar with parser might know how this is read. Maybe as 0.94?
> In that case it wouldn't have any major affect on anything. This error has
>been in there a while.
>
>The biggest problem I ha
On Thursday 01 April 2004 18:56, David Megginson wrote:
> My Warrior has a mechanical fuel pump on the engine's accessory drive as
> well as an electric backup pump, which I turn on for startup and during
> takeoff and landing. In the worst case, I can always pump the primer by
> hand, though min
Jonathan Richards said:
> I have pored over src/Main/fg_commands.cxx (which is, I guess, where the
> reinitialization is done - can you tell I'm out of my depth?) but I can't see
> why the re-initialization should have a different outcome to the first
> initialization - it's just re-reading th
On Thursday 01 Apr 2004 8:38 pm, Jim Wilson wrote:
> Jonathan Richards said:
> > On Thursday 01 Apr 2004 2:42 pm, Marcio Shimoda wrote:
> > > Hi!
> > > After few seconds of flight, I crashed the airplane (c172-3d). Then I
> > > did reset FG, but when it restarted, the airplane appeared upside-down
Frederic Bouvier wrote:
> Frederic Bouvier wrote:
>
> > Curtis L. Olson wrote:
> >
> > > Andy Ross wrote:
> > >
> > > >Are you sure you're not using "full screen" mode, which does pretty
> > > >much the same thing?
> > > >
> > > >
> > >
> > > Well, at least with "windowmaker", --enable-fullscreen
Jonathan Richards said:
> On Thursday 01 Apr 2004 2:42 pm, Marcio Shimoda wrote:
> > Hi!
> > After few seconds of flight, I crashed the airplane (c172-3d). Then I did
> > reset FG, but when it restarted, the airplane appeared upside-down and
> > pointed to the end of track. Somebody has the same p
On Thu, 1 Apr 2004 08:47:15 +0100, Vivian wrote in message
<[EMAIL PROTECTED]>:
>
>
>
> Arnt Karlsen wrote
>
> >
> > On Wed, 31 Mar 2004 13:32:39 -0800, Andy wrote in message
> > <[EMAIL PROTECTED]>:
> >
> > > Vivian Meazza wrote:
> > > > Thanks for all that: all looks good - the document
On Donnerstag, 1. April 2004 16:05, Norman Vine wrote:
> I see that you removed gamemode support :-(
>
> This means that Windows users only have 'slow' windowed
> mode available now. :-(
>
> True fullscreen i.e windows with no OS decorations are usually at
> least 5% more often 10 or 15% faster t
Norman Vine wrote:
> untested but I think this will work as an alternative to game-mode
> for WIN32
>
> note this assumes that the Window and OpenGL have all been properly
> initialized ahead of time
FWIW everyone, this is exactly the kind of "nifty hack" I was talking
about regarding rolling our
On Thursday 01 Apr 2004 2:42 pm, Marcio Shimoda wrote:
> Hi!
> After few seconds of flight, I crashed the airplane (c172-3d). Then I did
> reset FG, but when it restarted, the airplane appeared upside-down and
> pointed to the end of track. Somebody has the same problem?
Marcio
Yes, I do. It's no
Andy Ross wrote:
Right. Trying to draw fuel from an empty tank, even if other selected
tanks are not empty, will set the out-of-fuel flag. What do
multiple-tank fuel systems (a Cessna, for example) do when one tank
runs dry? In fancy systems, trying to pump fuel out of an empty tank
is a seriou
Jim Wilson wrote:
Excellent idea. I have some questions on the provider though: can we count on
the SeedWiki being available long term? Would our work get backed up
regularly? Also, isn't there some thing where SeedWiki automatically deletes
your stuff if you don't post often enough?
They move
Frederic Bouvier wrote:
> Curtis L. Olson wrote:
>
> > Andy Ross wrote:
> >
> > >Are you sure you're not using "full screen" mode, which does pretty
> > >much the same thing?
> > >
> > >
> >
> > Well, at least with "windowmaker", --enable-fullscreen leaves a window
> > with decorations, although i
Frederic Bouvier wrote:
> The current game mode ( I mean the code Andy resurrect ) is totally
> useless for me : less than a frame every 3 seconds
Is this different from the old game mode? Can you tell why?
Andy
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[EMAI
Curtis L. Olson wrote:
> Andy Ross wrote:
>
> >Are you sure you're not using "full screen" mode, which does pretty
> >much the same thing?
> >
> >
>
> Well, at least with "windowmaker", --enable-fullscreen leaves a window
> with decorations, although it does fill up the screen (minus the
> decorat
Norman Vine wrote:
>
> FYI the snippet below which I have posted before seems to work nicely
> for toggling btween an un-decorated fullscreen window and a decorated
> one and should be easy enough to port to the 'new' OS methodology
untested but I think this will work as an alternative to game-m
Andy Ross wrote:
> Frederic Bouvier wrote:
> > -float Airplane::setFuel(int tank, float fuel)
> > +void Airplane::setFuel(int tank, float fuel)
>
> Are you using an older version? The code in CVS looks fine to me.
> Yes, the set method returns the current value; that's intentional
> (although fo
Melchior FRANZ wrote:
* David Luff -- Thursday 01 April 2004 17:31:
does the same but with a very low resolution, feels like 640 x 480,
possibly 800 x 600.
Your feeling is right. It's 640x480.
When this was initially set up, there was a way to specify the game-mode
resolution on window
Andy Ross wrote:
Are you sure you're not using "full screen" mode, which does pretty
much the same thing?
Well, at least with "windowmaker", --enable-fullscreen leaves a window
with decorations, although it does fill up the screen (minus the
decorations.) It's my perception that different wi
Frederic Bouvier wrote:
> -float Airplane::setFuel(int tank, float fuel)
> +void Airplane::setFuel(int tank, float fuel)
Are you using an older version? The code in CVS looks fine to me.
Yes, the set method returns the current value; that's intentional
(although for all I know it is no longer use
Curtis L. Olson wrote:
> What "game mode" does in X11 is open up FlightGear full screen with
> no window system decorations. This is critical if you are using FG
> as an image generator, especially if you are doing multiple
> projectors like this:
Are you sure you're not using "full screen" mode,
* David Luff -- Thursday 01 April 2004 17:31:
> does the same but with a very low resolution, feels like 640 x 480,
> possibly 800 x 600.
Your feeling is right. It's 640x480.
m.
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http://mail.flightgear
Curtis L. Olson writes:
>
> Andy Ross wrote:
>
> >Norman Vine wrote:
> >
> >
> >>I see that you removed gamemode support :-(
> >>
> >>This means that Windows users only have 'slow' windowed
> >>mode available now. :-(
> >>
> >>
> >
> >Is game mode support actually configurable? I looked a
* Andy Ross -- Thursday 01 April 2004 17:05:
> Is game mode support actually configurable?
$ fgfs --enable-game-mode
But don't try it with freeglut under Linux. It will set your display
to virtual, with 800x600 viewport and no way to switch back.
m.
__
On 4/1/04 at 9:18 AM Curtis L. Olson wrote:
>Andy Ross wrote:
>
>>Norman Vine wrote:
>>
>>
>>>I see that you removed gamemode support :-(
>>>
>>>This means that Windows users only have 'slow' windowed
>>>mode available now. :-(
>>>
>>>
>>
>>Is game mode support actually configurable? I l
Jon Berndt writes:
>
> ImageMagick works great. I batch-converted my .pcd files to .png. It's got
> lots of features. Very nice application. Is this the one you used to do the
> lyle.org Mars stuff?
both of these sites are automated by just a few lines of Python
http://www.lyle.org/mars/
http://
Frederic Bouvier wrote:
> Frederic Bouvier wrote:
> > MOUSE_CURSOR_INHERIT and MOUSE_CURSOR_LEFT_RIGHT are not defined and
> > not handled.
>
> This patch worksforme.
Ah, good catch. In CVS.
Andy
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htt
Andy Ross wrote:
Norman Vine wrote:
I see that you removed gamemode support :-(
This means that Windows users only have 'slow' windowed
mode available now. :-(
Is game mode support actually configurable? I looked around, and
couldn't find a way to enable this stuff short of hacking at t
Lee Elliott wrote:
> Oops! - just noticed that the tanks have to be zeroed _before_
> they're de-selected (selected=false) otherwise the weight isn't
> deducted from the total. The empty tanks have to be de-selected
> before the engines will run.
Right. Trying to draw fuel from an empty tank, ev
David Megginson said:
> I've added a short section to the Wiki on how to start FlightGear in the
> air. The SeedWiki is doing strange things with formatting, but I don't have
> time to figure it out right now:
>
>http://www.seedwiki.com/page.cfm?doc=Starting%20in%20the%20Air&wikiid=2418
>
Lee Elliott wrote:
> De-selecting the external tanks on the model, depending on the
> --aircraft param, is straight forward and I can zero the levels once
> FG has started but setting the tank levels to zero in the 'set' file
> doesn't seem to work. I guess this might be because the fdm is
> initi
Vivian Meazza said:
>
>
> Jim Wilson wrote
>
> > Vivian Meazza said:
> >
> > >
> > >
> > > The P51d YASim file appears to have the following typo: ...
> > >
> > >
> > > ^^
> > >
> > >
> > >
> > > Makes the model interesting in roll!!
> > >
> >
> > Hi Viv
Norman Vine wrote:
> I see that you removed gamemode support :-(
>
> This means that Windows users only have 'slow' windowed
> mode available now. :-(
Is game mode support actually configurable? I looked around, and
couldn't find a way to enable this stuff short of hacking at the
source code. I
Frederic Bouvier wrote:
> MOUSE_CURSOR_INHERIT and MOUSE_CURSOR_LEFT_RIGHT are not defined and
> not handled.
Indeed, those two aren't defined (it's *_POINTER and *_LEFTRIGHT in my
code). Can you be more specific about the error you are seeing?
Andy
_
During the winter, the only safe IMC is higher clouds in very cold air, so I
had not flown any instrument approach procedures to anywhere near minima
since 2003. On Tuesday, I flew to the Toronto island airport for a meeting:
the trip started in VMC and ending up in low IMC for the last half ho
> There are many :-)
> ImageMagick is available via the Cygwin setup utility
ImageMagick works great. I batch-converted my .pcd files to .png. It's got
lots of features. Very nice application. Is this the one you used to do the
lyle.org Mars stuff?
> > 2) Socket applications
I'm using nc on And
I've added a short section to the Wiki on how to start FlightGear in the
air. The SeedWiki is doing strange things with formatting, but I don't have
time to figure it out right now:
http://www.seedwiki.com/page.cfm?doc=Starting%20in%20the%20Air&wikiid=2418
We should all make a habit of answe
"Norman Vine" wrote:
> Martin Spott writes:
>>
>> An outsider's view: Wouldn't it make sense to roll all these nifty
>> hacks into PLIB so everyone can make use of them or is PLIB too
>> restricted to make this a realistic vision ?
> AFAIK - PLIB is already OS and Windowing system agnostic
> If i
Andy Ross writes:
>
> OK, I've just commited the hard part of deglutification. All glut
> dependencies in the source tree are now isolated in "Main/fg_os.cxx".
> This file (header attached) defines a really tiny wrapper API around
> the subset of glut we actually use. Think of it as yet another
Jon S Berndt writes:
>
> Two general application / programming / automation questions:
>
> 1) Image conversion
>
> Is ayone aware of a program that does on-the-fly image conversion that
> will run under Cygwin from the command line?
There are many :-)
ImageMagick is available via the Cygwin s
Martin Spott writes:
>
> An outsider's view: Wouldn't it make sense to roll all these nifty
> hacks into PLIB so everyone can make use of them or is PLIB too
> restricted to make this a realistic vision ?
AFAIK - PLIB is already OS and Windowing system agnostic
If it wasn't Andy wouldn't have bee
Hi!
After few seconds of flight, I crashed the airplane (c172-3d). Then I did reset FG,
but when it restarted, the airplane appeared upside-down and pointed to the end of
track.
Somebody has the same problem?
Marcio Shimoda
--
___
Get your free email
As both FlightGear and JSBSim had developed socket code some time ago, there
is now a #ifdef around the JSBSim socket creation code:
#if defined( FG_WITH_JSBSIM_SOCKET ) || !defined( FGFS )
if (token == "SOCKET") {
socket = new FGfdmSocket(name,port);
}
#endif
At one time we both called
On Tue 30. March 2004 23:14, you wrote:
> Jim Brennan has a good contact with a Reno air racer pilot who even won
> the whole thing one year (and has also crashed and walked away from
> it.) He is willing to be helpful and provide plans and photos and
> specifications for his winning aircraft. Do
Frederic Bouvier wrote:
> Martin Spott wrote:
>
> > Andy Ross wrote:
> >
> > > Note that the current version is still using glut, so nothing should
> > > have changed in FlightGear's behavior.
> >
> > Great, worksforme,
>
> Notforme :-(
>
> MOUSE_CURSOR_INHERIT and MOUSE_CURSOR_LEFT_RIGHT are
Frederic Bouvier wrote:
> Index: src/FDM/YASim/Airplane.cpp
> ===
> RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/FDM/YASim/Airplane.cpp,v
> retrieving revision 1.15
> diff -u -r1.15 Airplane.cpp
> --- a/src/FDM/YASim/Airplane.cpp
Index: src/FDM/YASim/Airplane.cpp
===
RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/FDM/YASim/Airplane.cpp,v
retrieving revision 1.15
diff -u -r1.15 Airplane.cpp
--- a/src/FDM/YASim/Airplane.cpp27 Mar 2004 04:07:18 -
Martin Spott wrote:
> Andy Ross wrote:
>
> > Note that the current version is still using glut, so nothing should
> > have changed in FlightGear's behavior.
>
> Great, worksforme,
Notforme :-(
MOUSE_CURSOR_INHERIT and MOUSE_CURSOR_LEFT_RIGHT are not defined and
not handled.
-Fred
Andy Ross wrote:
> Note that the current version is still using glut, so nothing should
> have changed in FlightGear's behavior.
Great, worksforme,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
Jim Wilson wrote
> Vivian Meazza said:
>
> >
> >
> > The P51d YASim file appears to have the following typo: ...
> >
> >
> > ^^
> >
> >
> >
> > Makes the model interesting in roll!!
> >
>
> Hi Vivian,
>
> Someone more familiar with parser might know how
Innis,
Thanks for your .BAT file - it works!
So FG_ROOT needs to be set to \DATA ... that was the problem...I wonder if
this should be reflected in the documentation on building flightgear section
4.2?
-
SET FG_ROOT=c:\FlightGear\DATA
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