Norman Vine wrote:
IMHO - If at all possible we don't want *more* headers to slow the already
overly long compile times :-(
Hmm... I see STLPORT supposedly supports MipsPro compilers
http://www.stlport.org/doc/platforms.html
FWIW - STLPort definately makes it easy to write code that supports
v
Norman Vine wrote:
IMHO - If at all possible we don't want *more* headers to slow the already
overly long compile times :-(
<...>
Not to mention the time saved by removing all those compiler specific
defines and includes.
Erik
___
Flightgear-deve
Norman Vine wrote:
IMHO - If at all possible we don't want *more* headers to slow the already
overly long compile times :-(
These are the change needed to be able to add SG_HAVE_STD_INCLUDES for
the IRIX MipsPro compilers:
http://www.a1.nl/~ehofman/fgfs/download/FlightGear_STL-20021229.diff
h
Bernie Bright wrote:
I think what Erik is attempting to do is to make just his compiler
more standard conforming, like putting cout into the std namespace and
supplying missing header files. This should remove a lot of SGI_XXX
conditional ugliness from the FG sources. His changes should have li
Jonathan Polley wrote:
I noticed this last night while trying to update SimGear:
% cvs update -dP
cvs server: failed to obtain dir lock in repository
`/var/cvs/SimGear-0.3/SimGear/simgear/compatibility'
cvs [server aborted]: read lock failed - giving up
Any thoughts? I assume that this is
Hi,
while browsing around I found the following piece of info:
strstream considered harmful
There exists a deprecated class similar to stringstream that is called strstream. Do not confuse these two classes. They are not the same. strstream has a very error prone interface because of the way
Gene Buckle wrote:
I'm working on setting up a build envrionment for FG on a different
machine. I checked out the .3 branch of SimGear and I get this:
[EMAIL PROTECTED] SimGear]$ sudo ./autogen.sh
Host info: Linux i686
automake: 1.7.9 (17)
Running aclocal
Running autoheader
/usr/bin/m4: configure
Gene Buckle wrote:
You need at least the following version:
autoconf 2.5
automake 1.6
[EMAIL PROTECTED] geneb]$ automake --version
automake (GNU automake) 1.7.9
[EMAIL PROTECTED] geneb]$ autoconf --version
autoconf (GNU Autoconf) 2.58
Any other ideas? :)
Does the output of "autoheader --version
Brandon Craig Rhodes wrote:
Nick Coleman <[EMAIL PROTECTED]> writes:
Interesting to see the shadows cast from the wings and elevons move
over the fuselage body. Great showcase for FlightGear.
I did not know Flight Gear did shadow computation; I thought that, to
assure speed, it just did polygo
[EMAIL PROTECTED] wrote:
Hello,
I saw, there is no 3d-cockpit for dc3, so I´ve started to make a 3d-cockpit, but I´m
newbie right now.
http://home.arcor.de/iljamod/fg/dc3.tar.gz
Please write feedback.
This looks very nice!
If David agrees we should add this to CVS.
Erik
Andy Ross wrote:
I wrote:
Anyway, try it and see if anything breaks.
While compiling on IRIX I get the following error:
../../../simgear/nasal/hash.c", line 23: error(1138): expression must
have pointer-to-object type
h->table = ((void*)h->nodes) + sz*sizeof(struct HashNode);
Changing it
Russell Suter wrote:
Andy Ross wrote:
Instead, try this as a more verbose variant and see if it works. It
adds an explicit cast to the type of the table, and uses a char* to
get around the original error:
h->table = (struct HashNode**)(((char*)h->nodes) + sz*sizeof(struct
HashNode));
You could do
David Megginson wrote:
Danie Heath wrote:
I just wanna find out how Simgear actually works. Does it generate
the world as a sphere, or as a flat world ?
An irregular WGS84 spheroid, I think, which is more accurate than either
flat or spherical.
Speaking of which,
After searching from some mo
Andy Ross wrote:
Erik Hofman wrote:
Both seem to work well (in which case I prefer the later solution).
But then I get a problem with the test.nas script which runs fine from
0 to 93 and then seems to hang ...
Works for me, obviously. Stack trace?
Not yet, I haven't looked into that par
Martin Spott wrote:
"Jon Berndt" <[EMAIL PROTECTED]> wrote:
Well, I want to look at it because I sort of hope to migrate the JSBSim XML
definition to a more robust and compliant format at some point in the
future. Even now, it would be nice to make some changes here and there that
allowed us to
Darrell Walisser wrote:
Gents,
As far as compiling, there are two patches required to SimGear (see
below for diff). The first one should be self-explanatory. The second
one is required because the default stack limit in Mac OS X is 256K. The
"unlimit" command is the other option, but I don't fe
Jonathan Polley wrote:
Without that change, Local.h won't build under Panther, but it built just fine under Janguar (10.2). Unfortunately, the Mac on which I had both 10.1 and 10.2 installed is with my brother. If someone thinks it is important, I can *try* to walk him through the build process.
Andy Ross wrote:
Curtis L. Olson wrote:
I believe that plib has some endiannes tests. Also simgear, have a
look at simgear/io/lowlevel.hxx (towards the end)
Right. But those are runtime tests. What Nasal needs to modify is a
structure order, which can only be done at compile time. Simplified
Andy Ross wrote:
Erik Hofman wrote:
There is a compiler directive:
#if BYTE_ORDER == BIG_ENDIAN
#else
#endif
I've never heard of this one. Is it a standard thing, or a common
extension?
It should be supported by all compilers.
It works fine under my copy of gcc, but oddly it does *not* a
Norman Vine wrote:
Erik Hofman writes:
Andy Ross wrote:
Very strange. Does this work on all our platforms? If so, we can
call this case closed. I'd really appreciate a link to appropriate
documentation, though, if you have it. :)
I don't have documentation, I found it in another pr
David Megginson wrote:
Reading Eric Raymond's excellent new book, The Art of Unix Programming,
reminded me of the importance of programs staying quiet unless (a) they
have something critically important to say (i.e. "help, I'm about to
die"), or (b) the caller explicit asks them to be noisy.
Of
[EMAIL PROTECTED] wrote:
Is there a generic grass runway texture?
I've looked in data/Textures.high/Runway and couldn't see anything immediately obvious. EGNF has slightly worn grass runways which I'd like to have. Do I need to create a global 'worn runway' texture to live in the above directory
[EMAIL PROTECTED] wrote:
On Tue, Nov 25, 2003 at 04:09:50PM +0100, Erik Hofman wrote:
It is in FlightGear/data/Textures/Runway/ and is called grass_rwy.rgb
This is supposed to be a mowed perfect grass strip, but it's stretched
due to the inclusion of 75 and 75 in
FlightGear/data/material
Andy Ross wrote:
But here's a question on a related subject. How do we handle
declaration of Nasal code? The ability to write inline handlers is
great, but limited to small functions. The ability to drop module
files into the Nasal directory is great too, for globally useful
code.
But sometimes
Curtis L. Olson wrote:
Andy Ross writes:
I, for one, think it would be immensely cool if the flag bar grew over
time. If any revisions are going to be done to the list, though, it
should be pointed out that there's no maple leaf on the existing
banner. Don't tell David.
I told Jon when he made
Brandon Craig Rhodes wrote:
Many FlightGear constellations have the wrong shapes; in particular
Orion's belt has the shape of a "V" rather than a straight line! It
seems that whoever built your star database (the data/Astro/stars file
in CVS) made the error of applying a negative sign only to the
Matthew Law wrote:
I've looked at these and the grass textures look like green-tinted gaussian noise. The dirt runway looks quite like a filter I've seen somewhere before... ;-) It seems quite reasonable to me but it isn't quite symetrical and the X and Y join lines are visible up close.
What so
Richard Bytheway wrote:
I don't know whether these are any use, but here:
http://www.sucs.org/~mocelet/fgfs/
are some pictures I took from a hot air balloon flight a while back. Some grass, some
trees, one small north-east England town, and some livestock.
One of the problems with these
John Barrett wrote:
just tried building latest cvs and got the following error:
make[3]: Entering directory `/cygdrive/c/Documents and
Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/src/Cockpit'
if
++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/X
11R6/include
Brandon Craig Rhodes wrote:
My Microsoft SideWinder 3D Pro joystick was not recognized by
FlightGear, so I wrote the following joystick configuration file -
which I hereby contribute, and request that it be added to CVS.
I's included in the base package now.
(2) I have mapped the joystick hat to
[EMAIL PROTECTED] wrote:
anyone else getting this one ??
No problem here. Maybe this is a classic case of mixed version?
Erik
Doesn't "make" and "cvs" solve that automatically?
Or in another words, what is the best way to upgrade your personal cvs
directory with the new one and recompile it?
David Culp wrote:
I've handed this over to the professionals (Erik), as I've run out of clues.
The AI also includes ships and ballistic objects.
I've put the current code, slightly modified on one or two places, into
CVS. The next step would be adding support for NASAL scripts to controll
the
Andy Ross wrote:
Erik Hofman wrote:
I've put the current code, slightly modified on one or two places,
into CVS. The next step would be adding support for NASAL scripts to
controll the vehicles and after that we need some code the add dynamic
objects to scenery locations to make it possibl
Paul Surgeon wrote:
Is this an auto-responder?
Yes.
Actual translation:
Thank you for your message, which unfortunately didn't reach me. After
December 8th I will have the opportunity to read my email again. Until
then your message will remain on out server. For important messages
please sent
Jim Wilson wrote:
And because the color matches the real sky color on a nice day
much better now i think flightgear should have a feature that
allows us to switch the color of the sky to the right color for
different weather and pollution conditions.
The old sky color for rainy days and the new on
[EMAIL PROTECTED] wrote:
Hello,
Four weeks ago, someone said on this mailinglist that new STRM 90 data is
available for Europe and Asia.
Now i checked the STRM ftp server
http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/
and compared it with the scenery directory of the flightgear ftp servers.
Jim Wilson wrote:
"[EMAIL PROTECTED]" <[EMAIL PROTECTED]> said:
On Monday 24 November 2003 19:42, David Megginson wrote:
Here's another fun landing:
http://www.megginson.com/flightsim/water-tower.jpg
Here's another one:
http://www.8ung.at/mars/images/heli-touchdown.jpg
Oh, all right...
http://ww
Jim Wilson wrote:
Hehe...so I guess that isn't so far fetched. Might a be a little tight on
that sailboat though. How well does that cub hover? :-)
Not too good, with me on the stick that is ...
Erik
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[EMAIL PROTECTED
Frederic Bouvier wrote:
David,
pa_tiedown.rgb comes corrupted with CVS on windows.
Could you make it binary, please ?
Done.
Erik
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Martin Spott wrote:
Erik Hofman <[EMAIL PROTECTED]> wrote:
Update of /var/cvs/FlightGear-0.9/data/Models/Geometry
In directory baron:/tmp/cvs-serv27779
Added Files:
frighter.ac
Shou?ld this ship frighten us ? ;-)
Only if it's directly above yo
Andy Ross wrote:
These typos were in the version of props.nas that got checked into the
base package. I'm sure that's my fault, sorry. Nonetheless, the file
won't parse as is. Could someone fix? Thanks. :)
So, you got me FlightGear crashing every time I use the bo105?
;-)
It's fixed, thanks.
E
Andy Ross wrote:
These typos were in the version of props.nas that got checked into the
base package. I'm sure that's my fault, sorry. Nonetheless, the file
won't parse as is. Could someone fix? Thanks. :)
Hmm the problem of Nasal getting into an endless loop still exists. At
first I only ha
Erik Hofman wrote:
Andy Ross wrote:
These typos were in the version of props.nas that got checked into the
base package. I'm sure that's my fault, sorry. Nonetheless, the file
won't parse as is. Could someone fix? Thanks. :)
Hmm the problem of Nasal getting into an endless lo
[EMAIL PROTECTED] wrote:
Is there someone who can tell me how to compile FlightGear 0.9.3 and the
other libraries (plib, simgear..) under MS Visual C++ 7?
Thas was posted a while ago:
Hi,
I am receiving an increasing number of request for working
project files for MSVC. While I can't reply speci
David Luff wrote:
The latest version of TaxiDraw is now up at:
www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p8-preAlpha-w32bin.zip
- Windows Binary (statically linked) [323K]
www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p8-preAlpha-src.tar.gz
- source and makefile for Linux [56K], requires wxGTK-dev.
David Culp wrote:
Disclaimer:
It's not my picture and not my kid :)
The airplane is a 737-200, I think. It's definitely Boeing, no glass, two
engines. The airport markings look non-US, and judging by the high altitude
and low visibility, heading about 050, parallel runways, I'd say this is
M
Martin Spott wrote:
Erik Hofman <[EMAIL PROTECTED]> wrote:
Here is another challenge. Put it on the deck of a moving sailboat:
http://www.a1.nl/~ehofman/fgfs/gallery/sailboat.jpg
I must admit that I didn't manage to spot the sailboat. From the
perspective it looks like the boat is
Martin Spott wrote:
Erik Hofman <[EMAIL PROTECTED]> wrote:
If you got the latest CVS code it shoudl just work.
Got it - I took the YF-23 for a reconnaissance flight
What will the sailboat do if it reaches the shoreline ? Will it turn
around ?
Not at this moment, no.
That would r
Andy Ross wrote:
Erik Hofman wrote:
Not at this moment, no. That would require intervention from a
Nasal script (which isn't implemented yet).
Actually, if you guys used property ties to wrap your internal
variables, you could drive it with Nasal right now. You can either
tie a pointer t
Andy Ross wrote:
Erik Hofman wrote:
Even for (say) a dozen of simultaneously active dynamic models? I'm
not sure, but it would be a good thing to look into.
Even for hundreds. The overhead for a property tie is pretty close to
zero. You pay the cost only when the property is accessed
Curtis L. Olson wrote:
Matthew Law writes:
Me too. Using the latest drivers i still see the sky flash from blue
to black occasionally...
I've seen the black sky flashing a few times recently too ... anyone
have any ideas on this? Skymaster Erik?
Not instantly.
It might have something to do wit
Jon Berndt wrote:
"DHL/EAT Crew Lands A300 With No Hydraulics After Being
Hit By Missile"
Further reading suggests two things to me:
1) The two Belgian and one British crew displayed a remarkable job of
airmanship.
They sure did!
2) A hit on the outboard left wing of the A300 totally crippled t
Jon Stockill wrote:
I've just been having a look at some of the new airports I've generated,
and I've noticed an error with the new ufo model - the great big red
anti-collision light from the front is missing ;-)
Heh, I noticed that too recently.
I was mostly busy doing other stuff today, I'll see
Curtis L. Olson wrote:
Can we double the power, add some animation, and perhaps more loosely
couple the power plants? Now is when we really could use the ability
to drop ordinance. I don't have the POH in front of me, but I would
think that those particular engines would certainly need to expel
Melchior FRANZ wrote:
* Melchior FRANZ -- Saturday 13 December 2003 02:06:
This "someone" obviously worked on a server. The following patch
should fix client mode. (Works for me. I didn't test server mode.)
Now I tested server mode and it works, too. Could somebody please
apply this patch?
Done.
Paul Surgeon wrote:
Question :
How well does FlightGear handle aircraft sounds at the moment?
Can I mix any number of sounds together based on the value of a property?
Like mixing sounds based on engine RPM, prop pitch, etc
Most (if not all) of your needs should be implemented right now. You can
Campbell wrote:
I understand that FG no longer uses Metakit, and it has been removed from
SimGear. However the CVS version of Simgear configure.ac still checks for it,
and the build fails. Not so for the released version. I guess most people
have a copy of metakit lying around so this has gone u
Bernie Bright wrote:
Just discovered the seasonal ufo model. Nice work Erik. One problem however,
the sound is messed up.
Not if you keep in mind he's approaching the speed of sound ...
But yeah, I know it needs more work, but I'm not sure I can find enough
time before christmas :-\
Erik
_
Curtis L. Olson wrote:
Kim Komando has FlightGear listed as her "kool site of the day".
http://www.komando.com/
Klick on "Kim's Kool sites" followed by "Go to today's kool site."
Looks like we are experiencing the "Kim Effect", but our server is
holding together. :-)
Kim:
Kool Sites are info
David Culp wrote:
BTW. For us non Americans, what is Kim known for (except for America's
"digital Goddess"(R) )?
She has a radio show where people call in with computer questions. She also
does software reviews, especially shareware and freeware.
Ah, that's certainly Kool.
Erik
(Except that "
Martin Spott wrote:
David Megginson <[EMAIL PROTECTED]> wrote:
What would be *very* cool would be to constrain the roads to stay on dry
land and off airport property, but that would be significantly more work.
Hmmm, I'm shure there are several cases where roads go below the
runway. Amsterdam Schi
Hi,
After starting up the F-16 w. 3d cockpit I ended up at KSFO in a
situation before sunset while being in a dim lit room.
Immediately after startup I got a flashback to the few times I was
flying the Singer-Link F-16 simulator in the late 80's which had a
nighttime visual (eg. equal situat
Andy Ross wrote:
On my laptop (a 2.2GHz P4 that is currently reporting 1196MHz in
/proc/cpuinfo), compiled with -O2 (no fancy optimizer settings), I'm
seeing the following:
localhost:~$ time ./geod andy
100 iterations
real0m4.097s
user0m4.060s
sys 0m0.020s
localhost:~$ time ./geod
[EMAIL PROTECTED] wrote:
Good morning (EST),
I've tried flying the Mars scout plane in X-plane and found that the autopilot is
woefully inadequate. Has anyone developed their own autopilot design for it (or any
other Mars plane) that provides better stability?
I thought I had read a post from a
James Turner wrote:
However, I think that large number of properties (all the JSBSim ones?)
are of the 'bound' type, so quite a bit of polling would still occur
(iff there's a listener on the property).
I think the FDM trees could be marked non-polling upon creation. I don't
see a way to use th
Nick Coleman wrote:
Some of my keybindings have broken with a
"No command attached to binding"
error msg.
I suspect it may have something to do with Nasal, since one of the
broken bindings is x, X and ctrl-X, and it has only been broken since
the 'view' script came into the CVS tree.
I wasn't
Hi,
Although a step ahead of the source code, and because I didn't know
where else to store it:
I've added a texture for 18th century cities like Hanover, Paris, London
or Amsterdam.
To use this texture instead of the default replace
"Terrain/builtup.rgb" by
"Terrain/18th_century_city.rgb"
Matevz Jekovec wrote:
Hm... as mentioned before if I recall correctly, it would be cool to add
a time interval property for terrain objects (eg. WTC twin towers from
1979 to 2001) and terrian itself (mesh (evolution of the Earth maybe?) +
textures (18th century pack)). When starting fgfs, you w
Martin Spott wrote:
As you already said:
"[...] The problems with licenses of different proprietary graphic
cards aren't such a great motivation."
I second that. Why shouldn't people use cards with OpenSource drivers
for a presentation of an OpenSource flight simulator ?
FlightGear developers are
Andy,
What method would you recommend for a script that basically has to run
forever.
What I'm trying to do is add continuous motion to the sailship by
interpolating between +10 and -10 degrees pitch, but I haven't found a
clue on how to do this with Nasal.
Any ideas?
Erik
___
Andy Ross wrote:
Erik Hofman wrote:
What method would you recommend for a script that basically has to run
forever.
What I'm trying to do is add continuous motion to the sailship by
interpolating between +10 and -10 degrees pitch, but I haven't found a
clue on how to do this
Alan King wrote:
Manuel Bessler wrote:
you mean for the microcontroller side ?
Hmm that could have been read the other way from what I meant. Nope I
do PICs that side is trivial for me. Just figured someone already
working inside FG could add a serial driver and serial.XML far faster
than
Cameron Moore wrote:
Everyone in my office it tired of hearing about it, so I thought I'd
turn to you guys. I had a chance to go fly in a B-1B flight simulator
as part of a tour at Dyess AFB today. (See below for some links[1] to
Wow, a full size B-1 simulator. Now *that* must be impressive!
Any
David Luff wrote:
On 12/24/03 at 3:18 PM David Luff wrote:
Probably a few other bits and pieces that I can't remember!
Oh yeah, like adding some rudimentary instructions to the help.
That's not a bad choice ;-)
Erik
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Curtis L. Olson wrote:
Merry Christmas from Minnesota.
I just received this so I thought I'd pass it along in case other's
hadn't seen it yet ...
And if you don't believe this story, check it out yourself:
http://www.a1.nl/~ehofman/fgfs/gallery/santa/santa1.jpg
http://www.a1.nl/~ehofman/fgfs/gall
Curtis L. Olson wrote:
Ok, should be fixed ...
(/var/cvs/SimGear-0.3/SimGear/simgear/compatibility/MIPSpro721/#cvs.lock):
Permission denied
Do you have any idea what is causing these problems?
As far as I can tell everything went smooth.
Erik
___
Flight
Ronny Standtke wrote:
So, I want to ask my questions again in the developers list.
1. How do I start with the external view activated (like hitting "v" once fg
is running)?
add --prop:/sim/current-view/view-number=1
2 How do I start with mouse stearing (cross hair pointer) activated? (like
hit
Ronny Standtke wrote:
2 How do I start with mouse stearing (cross hair pointer) activated?
(like hitting once the right mouse button once fg is running)?
add --prop:/devices/status/mice/mouse[0]/mode=2
This option does not work. While browsing the internal properties I found that
the property n
Ronny Standtke wrote:
..this is your custom remastered cd, or a cd off some knoppix site?
It is my own version of Knoppix (last November release) specially designed for
the local school here. As it is designed for the kids home use I ripped of
all the tools a professional IT person needs and a
Ronny Standtke wrote:
This option does not work. While browsing the internal properties I found that
the property name should be /devices/status/mice/mouse/mode[0] and the value
should be 1. But setting this didnt work from the command line. Do you still
have any advice?
I don't know if you're
Lee Elliott wrote:
Hi list,
How do I customise the Flap controls now that they seem to be running via
nasal?
The stuff I did to enforce a single flap setting on the b-52, and to allow
four flap postions on other aircraft no longer works - all of the
aircraft now seem to have three position fla
Paul Surgeon wrote:
I'm not sure if this is an FG or JSBSim tag but why can't I specify an aero
tag with a hyphen in it like most of the other tags?
Example :
737-800
The directory name containg the configuration file must match the
configuration file exactly:
e.g.
FlightGear/data/Aircraft/737-
Jon Berndt wrote:
For JSBSim standalone I think we would have a file that sits in the base
directory (from which JSBSim is run) or specified in an environment variable
JSBSIM_ROOT. This file I am referring to for JSBSim would serve to set up
simulation specific (something that is not or should no
Paul Surgeon wrote:
Have there been any discussions or decisions made regarding when to split
FlightGear up into separate downloadable modules?
At the moment it's only the scenery which works in this way but we're going to
need to do the same for aircraft in the near future as well as other "stuf
Josh Babcock wrote:
is this one differnt than the one at:
http://www.plausible.org/vertsplit/vertsplit2.tar.gz?
That's the one that I'm trying to apply now, without luck.
It is basically the same, I've just modified the code a bit to integrate
it some more with plib.
Erik
___
Frederic Bouvier wrote:
Happy New Year 2004 to all.
Yes, best wishes to all of you.
It seems Models/Buildings/factory.rgb should be made binary.
Done.
Erik
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Hof Markus wrote:
Airbus family uses Flight Computers (3x FCPC [Primary] an 2xFCSC
[Secondary]) to control the contr. surfaces in the right way.
If no input on the sidestick is taken the aircraft will hold attitude. This
is not done by FGFS - A320.
Sidestick inputs behave (in normal mode like this)
Curtis L. Olson wrote:
Gerhard Wesp writes:
It is showing up for me here. Maybe somehow it didn't get included in
the official release ??
I believe those were added (and modified) after the 0.9.3 release
because of a similar report.
Erik
___
Flig
Ilja Moderau wrote:
Hi,
I added some more things to the cockpit, but it is incomplete yet.
Please write your feedback: what is good, what do you like, what don´t you like.
If you have got some ideas or good textures, please let me know.
Thank you very much in advance,
I see not much need for comm
Melchior FRANZ wrote:
* Erik Hofman -- Wednesday 07 January 2004 14:38:
I've put it in CVS for everybody. There's one thing though, you sent
some configuration files (dc3/dc3.xml and dc3/dc3-yasim-set.xml) that
contain old settings so I've left them out of CVS.
The new dc3
Hof Markus wrote:
hi,
I've done some changes to A320, works fine, but auto coordination is worst.
Does anyone know how to calculate rudder pos due to bank or whatever to fly a
curve?
There is this easy approach:
fgfs --enable-auto-coordination
I need some delta(???) to do correction of this delt
Jon Berndt wrote:
For JSBSim aircraft, of course, you can by adding in the appropriate control
channel in the flight control description for hte aircraft. I think
eromatic automatically adds a yaw damper to aircraft created for JSBSim that
way (Dave C.?) The X-15 aircraft has a SAS (Satbility Au
Paul Surgeon wrote:
Is position 0,0,0 of an aircraft model the same point as 0,0,0 of the JSBSim
FDM in FlightGear?
I know the JSBSim FDM defines everything using the nose as the origin but I'm
trying to figure out if my model and the FDM are lined up correctly.
No JSBSim does not.
JSBSim uses a
Paul Surgeon wrote:
On Thursday, 8 January 2004 21:03, Erik Hofman wrote:
Paul Surgeon wrote:
Is position 0,0,0 of an aircraft model the same point as 0,0,0 of the
JSBSim FDM in FlightGear?
I know the JSBSim FDM defines everything using the nose as the origin but
I'm trying to figure out
Paul Surgeon wrote:
Shucks ... I must be tired or something because this is getting more and more
confusing by the minute.
What is this "arbitrary point" you are referring to?
It is a location which you can choose. You can use the CG, the nose of
the aircraft, the center location of the front o
Curtis L. Olson wrote:
I'm waiting for the reflections of the bridge lights in the water. I
saw this in a commercial A320 sim once and it was a really neat effect.
I think the way the aircraft shadows are draw makes this possible. It
probably would look even better than the aircraft shadows rig
Paul Surgeon wrote:
Aha!
So AC_AERORP = (0,0,0) in FlightGear's 3D aircraft model space?
No, sorry. AC_EARORP is the published offset from CG to where the forces
act. For the F-16 that would be 35% chord (and CG is 25% chord).
Maybe it's good to know that I had lots of troubles understanding thi
Jon Stockill wrote:
The cadets of 127sqn ATC have decided they want to build themselves a
flight sim, as I'm an instructor there, and they know of my involvement
with flightgear the task has naturally fallen to me to help. I thought
people may be interested in the basic cockpit structure that we're
Norman Vine wrote:
I just wish that the rest of the world was as generous with data :-)
Very true.
Erik
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William Earnest wrote:
- F-16 Model:
Back in november there was some discussion about an F-16 Model for
high angle of
attack simulation. While browsing the NASA Langley tech report server
today, I
stumbled across 2 interesting documents: 1.) the much cited 1979 "F16"
report
TP-1538 (use
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