Re: [Flightgear-devel] STL changes

2002-12-29 Thread Erik Hofman
Norman Vine wrote: IMHO - If at all possible we don't want *more* headers to slow the already overly long compile times :-( Hmm... I see STLPORT supposedly supports MipsPro compilers http://www.stlport.org/doc/platforms.html FWIW - STLPort definately makes it easy to write code that supports v

Re: [Flightgear-devel] STL changes

2002-12-29 Thread Erik Hofman
Norman Vine wrote: IMHO - If at all possible we don't want *more* headers to slow the already overly long compile times :-( <...> Not to mention the time saved by removing all those compiler specific defines and includes. Erik ___ Flightgear-deve

Re: [Flightgear-devel] STL changes

2002-12-29 Thread Erik Hofman
Norman Vine wrote: IMHO - If at all possible we don't want *more* headers to slow the already overly long compile times :-( These are the change needed to be able to add SG_HAVE_STD_INCLUDES for the IRIX MipsPro compilers: http://www.a1.nl/~ehofman/fgfs/download/FlightGear_STL-20021229.diff h

Re: [Flightgear-devel] STL changes

2002-12-30 Thread Erik Hofman
Bernie Bright wrote: I think what Erik is attempting to do is to make just his compiler more standard conforming, like putting cout into the std namespace and supplying missing header files. This should remove a lot of SGI_XXX conditional ugliness from the FG sources. His changes should have li

Re: [Flightgear-devel] SimGear CVS Problem

2002-12-31 Thread Erik Hofman
Jonathan Polley wrote: I noticed this last night while trying to update SimGear: % cvs update -dP cvs server: failed to obtain dir lock in repository `/var/cvs/SimGear-0.3/SimGear/simgear/compatibility' cvs [server aborted]: read lock failed - giving up Any thoughts? I assume that this is

[Flightgear-devel] strstream issues

2002-12-31 Thread Erik Hofman
Hi, while browsing around I found the following piece of info: strstream considered harmful There exists a deprecated class similar to stringstream that is called strstream. Do not confuse these two classes. They are not the same. strstream has a very error prone interface because of the way

Re: [Flightgear-devel] Odd simgear problem...

2003-11-18 Thread Erik Hofman
Gene Buckle wrote: I'm working on setting up a build envrionment for FG on a different machine. I checked out the .3 branch of SimGear and I get this: [EMAIL PROTECTED] SimGear]$ sudo ./autogen.sh Host info: Linux i686 automake: 1.7.9 (17) Running aclocal Running autoheader /usr/bin/m4: configure

Re: [Flightgear-devel] Odd simgear problem...

2003-11-18 Thread Erik Hofman
Gene Buckle wrote: You need at least the following version: autoconf 2.5 automake 1.6 [EMAIL PROTECTED] geneb]$ automake --version automake (GNU automake) 1.7.9 [EMAIL PROTECTED] geneb]$ autoconf --version autoconf (GNU Autoconf) 2.58 Any other ideas? :) Does the output of "autoheader --version

Re: [Flightgear-devel] Re: Another FlightGear movie

2003-11-19 Thread Erik Hofman
Brandon Craig Rhodes wrote: Nick Coleman <[EMAIL PROTECTED]> writes: Interesting to see the shadows cast from the wings and elevons move over the fuselage body. Great showcase for FlightGear. I did not know Flight Gear did shadow computation; I thought that, to assure speed, it just did polygo

Re: [Flightgear-devel] DC3-Cockpit

2003-11-19 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Hello, I saw, there is no 3d-cockpit for dc3, so I´ve started to make a 3d-cockpit, but I´m newbie right now. http://home.arcor.de/iljamod/fg/dc3.tar.gz Please write feedback. This looks very nice! If David agrees we should add this to CVS. Erik

Re: [Flightgear-devel] New timer code ported onto old

2003-11-21 Thread Erik Hofman
Andy Ross wrote: I wrote: Anyway, try it and see if anything breaks. While compiling on IRIX I get the following error: ../../../simgear/nasal/hash.c", line 23: error(1138): expression must have pointer-to-object type h->table = ((void*)h->nodes) + sz*sizeof(struct HashNode); Changing it

Re: [Flightgear-devel] New timer code ported onto old

2003-11-22 Thread Erik Hofman
Russell Suter wrote: Andy Ross wrote: Instead, try this as a more verbose variant and see if it works. It adds an explicit cast to the type of the table, and uses a char* to get around the original error: h->table = (struct HashNode**)(((char*)h->nodes) + sz*sizeof(struct HashNode)); You could do

Re: [Flightgear-devel] Is the world round or flat ?

2003-11-22 Thread Erik Hofman
David Megginson wrote: Danie Heath wrote: I just wanna find out how Simgear actually works. Does it generate the world as a sphere, or as a flat world ? An irregular WGS84 spheroid, I think, which is more accurate than either flat or spherical. Speaking of which, After searching from some mo

Re: [Flightgear-devel] New timer code ported onto old

2003-11-22 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: Both seem to work well (in which case I prefer the later solution). But then I get a problem with the test.nas script which runs fine from 0 to 93 and then seems to hang ... Works for me, obviously. Stack trace? Not yet, I haven't looked into that par

Re: [Flightgear-devel] Easy-XML

2003-11-22 Thread Erik Hofman
Martin Spott wrote: "Jon Berndt" <[EMAIL PROTECTED]> wrote: Well, I want to look at it because I sort of hope to migrate the JSBSim XML definition to a more robust and compliant format at some point in the future. Even now, it would be nice to make some changes here and there that allowed us to

Re: [Flightgear-devel] 0.9.3 Mac OS X Build Available

2003-11-23 Thread Erik Hofman
Darrell Walisser wrote: Gents, As far as compiling, there are two patches required to SimGear (see below for diff). The first one should be self-explanatory. The second one is required because the default stack limit in Mac OS X is 256K. The "unlimit" command is the other option, but I don't fe

Re: [Flightgear-devel] 0.9.3 Mac OS X Build Available

2003-11-23 Thread Erik Hofman
Jonathan Polley wrote: Without that change, Local.h won't build under Panther, but it built just fine under Janguar (10.2). Unfortunately, the Mac on which I had both 10.1 and 10.2 installed is with my brother. If someone thinks it is important, I can *try* to walk him through the build process.

Re: [Flightgear-devel] New timer code ported onto old

2003-11-23 Thread Erik Hofman
Andy Ross wrote: Curtis L. Olson wrote: I believe that plib has some endiannes tests. Also simgear, have a look at simgear/io/lowlevel.hxx (towards the end) Right. But those are runtime tests. What Nasal needs to modify is a structure order, which can only be done at compile time. Simplified

Re: [Flightgear-devel] New timer code ported onto old

2003-11-24 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: There is a compiler directive: #if BYTE_ORDER == BIG_ENDIAN #else #endif I've never heard of this one. Is it a standard thing, or a common extension? It should be supported by all compilers. It works fine under my copy of gcc, but oddly it does *not* a

Re: [Flightgear-devel] New timer code ported onto old

2003-11-24 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: Andy Ross wrote: Very strange. Does this work on all our platforms? If so, we can call this case closed. I'd really appreciate a link to appropriate documentation, though, if you have it. :) I don't have documentation, I found it in another pr

Re: [Flightgear-devel] Shut up, already!

2003-11-24 Thread Erik Hofman
David Megginson wrote: Reading Eric Raymond's excellent new book, The Art of Unix Programming, reminded me of the importance of programs staying quiet unless (a) they have something critically important to say (i.e. "help, I'm about to die"), or (b) the caller explicit asks them to be noisy. Of

Re: [Flightgear-devel] Grass Runway Textures

2003-11-25 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Is there a generic grass runway texture? I've looked in data/Textures.high/Runway and couldn't see anything immediately obvious. EGNF has slightly worn grass runways which I'd like to have. Do I need to create a global 'worn runway' texture to live in the above directory

Re: [Flightgear-devel] Grass Runway Textures

2003-11-25 Thread Erik Hofman
[EMAIL PROTECTED] wrote: On Tue, Nov 25, 2003 at 04:09:50PM +0100, Erik Hofman wrote: It is in FlightGear/data/Textures/Runway/ and is called grass_rwy.rgb This is supposed to be a mowed perfect grass strip, but it's stretched due to the inclusion of 75 and 75 in FlightGear/data/material

Re: Time to Refactor (was Re: [Flightgear-devel] Re: Nasal integration docs)

2003-11-27 Thread Erik Hofman
Andy Ross wrote: But here's a question on a related subject. How do we handle declaration of Nasal code? The ability to write inline handlers is great, but limited to small functions. The ability to drop module files into the Nasal directory is great too, for globally useful code. But sometimes

Re: [Flightgear-devel] FG logo Slovenian flag

2003-11-27 Thread Erik Hofman
Curtis L. Olson wrote: Andy Ross writes: I, for one, think it would be immensely cool if the flag bar grew over time. If any revisions are going to be done to the list, though, it should be pointed out that there's no maple leaf on the existing banner. Don't tell David. I told Jon when he made

Re: [Flightgear-devel] Orion's belt

2003-11-27 Thread Erik Hofman
Brandon Craig Rhodes wrote: Many FlightGear constellations have the wrong shapes; in particular Orion's belt has the shape of a "V" rather than a straight line! It seems that whoever built your star database (the data/Astro/stars file in CVS) made the error of applying a negative sign only to the

Re: [Flightgear-devel] Grass Runway Textures

2003-11-27 Thread Erik Hofman
Matthew Law wrote: I've looked at these and the grass textures look like green-tinted gaussian noise. The dirt runway looks quite like a filter I've seen somewhere before... ;-) It seems quite reasonable to me but it isn't quite symetrical and the X and Y join lines are visible up close. What so

Re: [Flightgear-devel] Grass Runway Textures

2003-11-28 Thread Erik Hofman
Richard Bytheway wrote: I don't know whether these are any use, but here: http://www.sucs.org/~mocelet/fgfs/ are some pictures I took from a hot air balloon flight a while back. Some grass, some trees, one small north-east England town, and some livestock. One of the problems with these

Re: [Flightgear-devel] Latest cvs build error ??

2003-11-28 Thread Erik Hofman
John Barrett wrote: just tried building latest cvs and got the following error: make[3]: Entering directory `/cygdrive/c/Documents and Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/src/Cockpit' if ++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/X 11R6/include

Re: [Flightgear-devel] Microsoft SideWinder 3D Pro, and thoughts on XML vs scripts

2003-11-28 Thread Erik Hofman
Brandon Craig Rhodes wrote: My Microsoft SideWinder 3D Pro joystick was not recognized by FlightGear, so I wrote the following joystick configuration file - which I hereby contribute, and request that it be added to CVS. I's included in the base package now. (2) I have mapped the joystick hat to

Re: [Flightgear-devel] Latest cvs build error ??

2003-11-28 Thread Erik Hofman
[EMAIL PROTECTED] wrote: anyone else getting this one ?? No problem here. Maybe this is a classic case of mixed version? Erik Doesn't "make" and "cvs" solve that automatically? Or in another words, what is the best way to upgrade your personal cvs directory with the new one and recompile it?

Re: [Flightgear-devel] latest AI tricks

2003-11-28 Thread Erik Hofman
David Culp wrote: I've handed this over to the professionals (Erik), as I've run out of clues. The AI also includes ships and ballistic objects. I've put the current code, slightly modified on one or two places, into CVS. The next step would be adding support for NASAL scripts to controll the

Re: [Flightgear-devel] latest AI tricks

2003-11-28 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: I've put the current code, slightly modified on one or two places, into CVS. The next step would be adding support for NASAL scripts to controll the vehicles and after that we need some code the add dynamic objects to scenery locations to make it possibl

Re: [Flightgear-devel] Abwesenheits-Nachricht

2003-11-28 Thread Erik Hofman
Paul Surgeon wrote: Is this an auto-responder? Yes. Actual translation: Thank you for your message, which unfortunately didn't reach me. After December 8th I will have the opportunity to read my email again. Until then your message will remain on out server. For important messages please sent

Re: [Flightgear-devel] Screenshots with changed sky color

2003-11-30 Thread Erik Hofman
Jim Wilson wrote: And because the color matches the real sky color on a nice day much better now i think flightgear should have a feature that allows us to switch the color of the sky to the right color for different weather and pollution conditions. The old sky color for rainy days and the new on

Re: [Flightgear-devel] Question about STRM 90 covering Europe and Asia

2003-11-30 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Hello, Four weeks ago, someone said on this mailinglist that new STRM 90 data is available for Europe and Asia. Now i checked the STRM ftp server http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/ and compared it with the scenery directory of the flightgear ftp servers.

Re: [Flightgear-devel] Latest stupid helicopter trick

2003-11-30 Thread Erik Hofman
Jim Wilson wrote: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> said: On Monday 24 November 2003 19:42, David Megginson wrote: Here's another fun landing: http://www.megginson.com/flightsim/water-tower.jpg Here's another one: http://www.8ung.at/mars/images/heli-touchdown.jpg Oh, all right... http://ww

Re: [Flightgear-devel] Latest stupid helicopter trick

2003-11-30 Thread Erik Hofman
Jim Wilson wrote: Hehe...so I guess that isn't so far fetched. Might a be a little tight on that sailboat though. How well does that cub hover? :-) Not too good, with me on the stick that is ... Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED

Re: [Flightgear-devel] pa_tiedown.rgb not binary

2003-12-01 Thread Erik Hofman
Frederic Bouvier wrote: David, pa_tiedown.rgb comes corrupted with CVS on windows. Could you make it binary, please ? Done. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Models/Geometry frighter.ac, NONE,

2003-12-01 Thread Erik Hofman
Martin Spott wrote: Erik Hofman <[EMAIL PROTECTED]> wrote: Update of /var/cvs/FlightGear-0.9/data/Models/Geometry In directory baron:/tmp/cvs-serv27779 Added Files: frighter.ac Shou?ld this ship frighten us ? ;-) Only if it's directly above yo

Re: [Flightgear-devel] Typos in props.nas

2003-12-02 Thread Erik Hofman
Andy Ross wrote: These typos were in the version of props.nas that got checked into the base package. I'm sure that's my fault, sorry. Nonetheless, the file won't parse as is. Could someone fix? Thanks. :) So, you got me FlightGear crashing every time I use the bo105? ;-) It's fixed, thanks. E

Re: [Flightgear-devel] Typos in props.nas

2003-12-02 Thread Erik Hofman
Andy Ross wrote: These typos were in the version of props.nas that got checked into the base package. I'm sure that's my fault, sorry. Nonetheless, the file won't parse as is. Could someone fix? Thanks. :) Hmm the problem of Nasal getting into an endless loop still exists. At first I only ha

Re: [Flightgear-devel] Typos in props.nas

2003-12-02 Thread Erik Hofman
Erik Hofman wrote: Andy Ross wrote: These typos were in the version of props.nas that got checked into the base package. I'm sure that's my fault, sorry. Nonetheless, the file won't parse as is. Could someone fix? Thanks. :) Hmm the problem of Nasal getting into an endless lo

Re: [Flightgear-devel] Compiling FlightGear 0.9.3 under MS Visual C++ 7 (.NET)?

2003-12-03 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Is there someone who can tell me how to compile FlightGear 0.9.3 and the other libraries (plib, simgear..) under MS Visual C++ 7? Thas was posted a while ago: Hi, I am receiving an increasing number of request for working project files for MSVC. While I can't reply speci

Re: [Flightgear-devel] TaxiDraw-0.0.8 available.

2003-12-03 Thread Erik Hofman
David Luff wrote: The latest version of TaxiDraw is now up at: www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p8-preAlpha-w32bin.zip - Windows Binary (statically linked) [323K] www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p8-preAlpha-src.tar.gz - source and makefile for Linux [56K], requires wxGTK-dev.

Re: [Flightgear-devel] (OT) Kid's day at work

2003-12-03 Thread Erik Hofman
David Culp wrote: Disclaimer: It's not my picture and not my kid :) The airplane is a 737-200, I think. It's definitely Boeing, no glass, two engines. The airport markings look non-US, and judging by the high altitude and low visibility, heading about 050, parallel runways, I'd say this is M

Re: [Flightgear-devel] Latest stupid helicopter trick

2003-12-03 Thread Erik Hofman
Martin Spott wrote: Erik Hofman <[EMAIL PROTECTED]> wrote: Here is another challenge. Put it on the deck of a moving sailboat: http://www.a1.nl/~ehofman/fgfs/gallery/sailboat.jpg I must admit that I didn't manage to spot the sailboat. From the perspective it looks like the boat is

Re: [Flightgear-devel] Latest stupid helicopter trick

2003-12-04 Thread Erik Hofman
Martin Spott wrote: Erik Hofman <[EMAIL PROTECTED]> wrote: If you got the latest CVS code it shoudl just work. Got it - I took the YF-23 for a reconnaissance flight What will the sailboat do if it reaches the shoreline ? Will it turn around ? Not at this moment, no. That would r

Re: [Flightgear-devel] Latest stupid helicopter trick

2003-12-04 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: Not at this moment, no. That would require intervention from a Nasal script (which isn't implemented yet). Actually, if you guys used property ties to wrap your internal variables, you could drive it with Nasal right now. You can either tie a pointer t

Re: [Flightgear-devel] Latest stupid helicopter trick

2003-12-04 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: Even for (say) a dozen of simultaneously active dynamic models? I'm not sure, but it would be a good thing to look into. Even for hundreds. The overhead for a property tie is pretty close to zero. You pay the cost only when the property is accessed

Re: [Flightgear-devel] Video card recommendation

2003-12-07 Thread Erik Hofman
Curtis L. Olson wrote: Matthew Law writes: Me too. Using the latest drivers i still see the sky flash from blue to black occasionally... I've seen the black sky flashing a few times recently too ... anyone have any ideas on this? Skymaster Erik? Not instantly. It might have something to do wit

Re: [Flightgear-devel] [OT] DHL/EAT Crew Lands A300 With No HydraulicsAfter Being Hit By Missile

2003-12-09 Thread Erik Hofman
Jon Berndt wrote: "DHL/EAT Crew Lands A300 With No Hydraulics After Being Hit By Missile" Further reading suggests two things to me: 1) The two Belgian and one British crew displayed a remarkable job of airmanship. They sure did! 2) A hit on the outboard left wing of the A300 totally crippled t

Re: [Flightgear-devel] Scenery testing

2003-12-09 Thread Erik Hofman
Jon Stockill wrote: I've just been having a look at some of the new airports I've generated, and I've noticed an error with the new ufo model - the great big red anti-collision light from the front is missing ;-) Heh, I noticed that too recently. I was mostly busy doing other stuff today, I'll see

Re: [Flightgear-devel] Scenery testing

2003-12-10 Thread Erik Hofman
Curtis L. Olson wrote: Can we double the power, add some animation, and perhaps more loosely couple the power plants? Now is when we really could use the ability to drop ordinance. I don't have the POH in front of me, but I would think that those particular engines would certainly need to expel

Re: [Flightgear-devel] Re: [BUG] simgear/io/sg_socket.cxx: funny code

2003-12-14 Thread Erik Hofman
Melchior FRANZ wrote: * Melchior FRANZ -- Saturday 13 December 2003 02:06: This "someone" obviously worked on a server. The following patch should fix client mode. (Works for me. I didn't test server mode.) Now I tested server mode and it works, too. Could somebody please apply this patch? Done.

Re: [Flightgear-devel] RE: [Jsbsim-devel] FlightGear on O'Reilly Network, December 11

2003-12-14 Thread Erik Hofman
Paul Surgeon wrote: Question : How well does FlightGear handle aircraft sounds at the moment? Can I mix any number of sounds together based on the value of a property? Like mixing sounds based on engine RPM, prop pitch, etc Most (if not all) of your needs should be implemented right now. You can

Re: [Flightgear-devel] SimGear Metakit revisited

2003-12-14 Thread Erik Hofman
Campbell wrote: I understand that FG no longer uses Metakit, and it has been removed from SimGear. However the CVS version of Simgear configure.ac still checks for it, and the build fails. Not so for the released version. I guess most people have a copy of metakit lying around so this has gone u

Re: [Flightgear-devel] Ho Ho Ho

2003-12-16 Thread Erik Hofman
Bernie Bright wrote: Just discovered the seasonal ufo model. Nice work Erik. One problem however, the sound is messed up. Not if you keep in mind he's approaching the speed of sound ... But yeah, I know it needs more work, but I'm not sure I can find enough time before christmas :-\ Erik _

Re: [Flightgear-devel] Kool site of the day ...

2003-12-16 Thread Erik Hofman
Curtis L. Olson wrote: Kim Komando has FlightGear listed as her "kool site of the day". http://www.komando.com/ Klick on "Kim's Kool sites" followed by "Go to today's kool site." Looks like we are experiencing the "Kim Effect", but our server is holding together. :-) Kim: Kool Sites are info

Re: [Flightgear-devel] Kool site of the day ...

2003-12-16 Thread Erik Hofman
David Culp wrote: BTW. For us non Americans, what is Kim known for (except for America's "digital Goddess"(R) )? She has a radio show where people call in with computer questions. She also does software reviews, especially shareware and freeware. Ah, that's certainly Kool. Erik (Except that "

Re: [Flightgear-devel] Re: [Terragear-devel] SRTM Eurasia

2003-12-17 Thread Erik Hofman
Martin Spott wrote: David Megginson <[EMAIL PROTECTED]> wrote: What would be *very* cool would be to constrain the roads to stay on dry land and off airport property, but that would be significantly more work. Hmmm, I'm shure there are several cases where roads go below the runway. Amsterdam Schi

[Flightgear-devel] F-16 simulator flashback

2003-12-19 Thread Erik Hofman
Hi, After starting up the F-16 w. 3d cockpit I ended up at KSFO in a situation before sunset while being in a dim lit room. Immediately after startup I got a flashback to the few times I was flying the Singer-Link F-16 simulator in the late 80's which had a nighttime visual (eg. equal situat

Re: [Flightgear-devel] WGS84 changes

2003-12-19 Thread Erik Hofman
Andy Ross wrote: On my laptop (a 2.2GHz P4 that is currently reporting 1196MHz in /proc/cpuinfo), compiled with -O2 (no fancy optimizer settings), I'm seeing the following: localhost:~$ time ./geod andy 100 iterations real0m4.097s user0m4.060s sys 0m0.020s localhost:~$ time ./geod

Re: [Flightgear-devel] Mars Plane autopilot

2003-12-19 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Good morning (EST), I've tried flying the Mars scout plane in X-plane and found that the autopilot is woefully inadequate. Has anyone developed their own autopilot design for it (or any other Mars plane) that provides better stability? I thought I had read a post from a

Re: [Flightgear-devel] SGPropertyListener (was Re: [Flightgear-flightmodel] crash reporting)

2003-12-20 Thread Erik Hofman
James Turner wrote: However, I think that large number of properties (all the JSBSim ones?) are of the 'bound' type, so quite a bit of polling would still occur (iff there's a listener on the property). I think the FDM trees could be marked non-polling upon creation. I don't see a way to use th

Re: [Flightgear-devel] Some Keybindings Have Broken

2003-12-20 Thread Erik Hofman
Nick Coleman wrote: Some of my keybindings have broken with a "No command attached to binding" error msg. I suspect it may have something to do with Nasal, since one of the broken bindings is x, X and ctrl-X, and it has only been broken since the 'view' script came into the CVS tree. I wasn't

[Flightgear-devel] 18th Century city texture

2003-12-20 Thread Erik Hofman
Hi, Although a step ahead of the source code, and because I didn't know where else to store it: I've added a texture for 18th century cities like Hanover, Paris, London or Amsterdam. To use this texture instead of the default replace "Terrain/builtup.rgb" by "Terrain/18th_century_city.rgb"

Re: [Flightgear-devel] 18th Century city texture

2003-12-20 Thread Erik Hofman
Matevz Jekovec wrote: Hm... as mentioned before if I recall correctly, it would be cool to add a time interval property for terrain objects (eg. WTC twin towers from 1979 to 2001) and terrian itself (mesh (evolution of the Earth maybe?) + textures (18th century pack)). When starting fgfs, you w

Re: [Flightgear-devel] Re: LiveCD for FGFS - suggestion

2003-12-21 Thread Erik Hofman
Martin Spott wrote: As you already said: "[...] The problems with licenses of different proprietary graphic cards aren't such a great motivation." I second that. Why shouldn't people use cards with OpenSource drivers for a presentation of an OpenSource flight simulator ? FlightGear developers are

[Flightgear-devel] Nasal code/continuous loop

2003-12-22 Thread Erik Hofman
Andy, What method would you recommend for a script that basically has to run forever. What I'm trying to do is add continuous motion to the sailship by interpolating between +10 and -10 degrees pitch, but I haven't found a clue on how to do this with Nasal. Any ideas? Erik ___

Re: [Flightgear-devel] Nasal code/continuous loop

2003-12-22 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: What method would you recommend for a script that basically has to run forever. What I'm trying to do is add continuous motion to the sailship by interpolating between +10 and -10 degrees pitch, but I haven't found a clue on how to do this

Re: [Flightgear-devel] Serial device

2003-12-23 Thread Erik Hofman
Alan King wrote: Manuel Bessler wrote: you mean for the microcontroller side ? Hmm that could have been read the other way from what I meant. Nope I do PICs that side is trivial for me. Just figured someone already working inside FG could add a serial driver and serial.XML far faster than

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at Dyess AFB

2003-12-24 Thread Erik Hofman
Cameron Moore wrote: Everyone in my office it tired of hearing about it, so I thought I'd turn to you guys. I had a chance to go fly in a B-1B flight simulator as part of a tour at Dyess AFB today. (See below for some links[1] to Wow, a full size B-1 simulator. Now *that* must be impressive! Any

Re: [Flightgear-devel] TaxiDraw-0.1.1 available

2003-12-24 Thread Erik Hofman
David Luff wrote: On 12/24/03 at 3:18 PM David Luff wrote: Probably a few other bits and pieces that I can't remember! Oh yeah, like adding some rudimentary instructions to the help. That's not a bad choice ;-) Erik ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Merry Christmas

2003-12-24 Thread Erik Hofman
Curtis L. Olson wrote: Merry Christmas from Minnesota. I just received this so I thought I'd pass it along in case other's hadn't seen it yet ... And if you don't believe this story, check it out yourself: http://www.a1.nl/~ehofman/fgfs/gallery/santa/santa1.jpg http://www.a1.nl/~ehofman/fgfs/gall

Re: [Flightgear-devel] SimGear CVS - error

2003-12-27 Thread Erik Hofman
Curtis L. Olson wrote: Ok, should be fixed ... (/var/cvs/SimGear-0.3/SimGear/simgear/compatibility/MIPSpro721/#cvs.lock): Permission denied Do you have any idea what is causing these problems? As far as I can tell everything went smooth. Erik ___ Flight

Re: [Flightgear-devel] Re: [Flightgear-users] Knoppix / NVIDIA / Flightgear / newbie questions

2003-12-28 Thread Erik Hofman
Ronny Standtke wrote: So, I want to ask my questions again in the developers list. 1. How do I start with the external view activated (like hitting "v" once fg is running)? add --prop:/sim/current-view/view-number=1 2 How do I start with mouse stearing (cross hair pointer) activated? (like hit

Re: [Flightgear-devel] Re: [Flightgear-users] Knoppix / NVIDIA / Flightgear / newbie questions

2003-12-28 Thread Erik Hofman
Ronny Standtke wrote: 2 How do I start with mouse stearing (cross hair pointer) activated? (like hitting once the right mouse button once fg is running)? add --prop:/devices/status/mice/mouse[0]/mode=2 This option does not work. While browsing the internal properties I found that the property n

[Flightgear-devel] Re: [Flightgear-users] Knoppix / NVIDIA / Flightgear / newbie questions

2003-12-28 Thread Erik Hofman
Ronny Standtke wrote: ..this is your custom remastered cd, or a cd off some knoppix site? It is my own version of Knoppix (last November release) specially designed for the local school here. As it is designed for the kids home use I ripped of all the tools a professional IT person needs and a

Re: [Flightgear-devel] Re: [Flightgear-users] Knoppix / NVIDIA / Flightgear / newbie questions

2003-12-28 Thread Erik Hofman
Ronny Standtke wrote: This option does not work. While browsing the internal properties I found that the property name should be /devices/status/mice/mouse/mode[0] and the value should be 1. But setting this didnt work from the command line. Do you still have any advice? I don't know if you're

Re: [Flightgear-devel] Flap control customisation

2003-12-28 Thread Erik Hofman
Lee Elliott wrote: Hi list, How do I customise the Flap controls now that they seem to be running via nasal? The stuff I did to enforce a single flap setting on the b-52, and to allow four flap postions on other aircraft no longer works - all of the aircraft now seem to have three position fla

Re: [Flightgear-devel] aero tag

2003-12-30 Thread Erik Hofman
Paul Surgeon wrote: I'm not sure if this is an FG or JSBSim tag but why can't I specify an aero tag with a hyphen in it like most of the other tags? Example : 737-800 The directory name containg the configuration file must match the configuration file exactly: e.g. FlightGear/data/Aircraft/737-

Re: [Flightgear-devel] FlightGear and config files

2004-01-03 Thread Erik Hofman
Jon Berndt wrote: For JSBSim standalone I think we would have a file that sits in the base directory (from which JSBSim is run) or specified in an environment variable JSBSIM_ROOT. This file I am referring to for JSBSim would serve to set up simulation specific (something that is not or should no

Re: [Flightgear-devel] Base package vs modules

2004-01-04 Thread Erik Hofman
Paul Surgeon wrote: Have there been any discussions or decisions made regarding when to split FlightGear up into separate downloadable modules? At the moment it's only the scenery which works in this way but we're going to need to do the same for aircraft in the near future as well as other "stuf

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Erik Hofman
Josh Babcock wrote: is this one differnt than the one at: http://www.plausible.org/vertsplit/vertsplit2.tar.gz? That's the one that I'm trying to apply now, without luck. It is basically the same, I've just modified the code a bit to integrate it some more with plib. Erik ___

Re: [Flightgear-devel] factory.rgb

2004-01-05 Thread Erik Hofman
Frederic Bouvier wrote: Happy New Year 2004 to all. Yes, best wishes to all of you. It seems Models/Buildings/factory.rgb should be made binary. Done. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo

Re: [Flightgear-devel] A320 unrealistic behavior

2004-01-06 Thread Erik Hofman
Hof Markus wrote: Airbus family uses Flight Computers (3x FCPC [Primary] an 2xFCSC [Secondary]) to control the contr. surfaces in the right way. If no input on the sidestick is taken the aircraft will hold attitude. This is not done by FGFS - A320. Sidestick inputs behave (in normal mode like this)

Re: [Flightgear-devel] c172-610x

2004-01-06 Thread Erik Hofman
Curtis L. Olson wrote: Gerhard Wesp writes: It is showing up for me here. Maybe somehow it didn't get included in the official release ?? I believe those were added (and modified) after the 0.9.3 release because of a similar report. Erik ___ Flig

Re: [Flightgear-devel] progress of dc-3 3d cockpit

2004-01-07 Thread Erik Hofman
Ilja Moderau wrote: Hi, I added some more things to the cockpit, but it is incomplete yet. Please write your feedback: what is good, what do you like, what don´t you like. If you have got some ideas or good textures, please let me know. Thank you very much in advance, I see not much need for comm

Re: [Flightgear-devel] Re: progress of dc-3 3d cockpit

2004-01-07 Thread Erik Hofman
Melchior FRANZ wrote: * Erik Hofman -- Wednesday 07 January 2004 14:38: I've put it in CVS for everybody. There's one thing though, you sent some configuration files (dc3/dc3.xml and dc3/dc3-yasim-set.xml) that contain old settings so I've left them out of CVS. The new dc3

Re: [Flightgear-devel] Autocoordination

2004-01-08 Thread Erik Hofman
Hof Markus wrote: hi, I've done some changes to A320, works fine, but auto coordination is worst. Does anyone know how to calculate rudder pos due to bank or whatever to fly a curve? There is this easy approach: fgfs --enable-auto-coordination I need some delta(???) to do correction of this delt

Re: [Flightgear-devel] Autocoordination

2004-01-08 Thread Erik Hofman
Jon Berndt wrote: For JSBSim aircraft, of course, you can by adding in the appropriate control channel in the flight control description for hte aircraft. I think eromatic automatically adds a yaw damper to aircraft created for JSBSim that way (Dave C.?) The X-15 aircraft has a SAS (Satbility Au

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-08 Thread Erik Hofman
Paul Surgeon wrote: Is position 0,0,0 of an aircraft model the same point as 0,0,0 of the JSBSim FDM in FlightGear? I know the JSBSim FDM defines everything using the nose as the origin but I'm trying to figure out if my model and the FDM are lined up correctly. No JSBSim does not. JSBSim uses a

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-08 Thread Erik Hofman
Paul Surgeon wrote: On Thursday, 8 January 2004 21:03, Erik Hofman wrote: Paul Surgeon wrote: Is position 0,0,0 of an aircraft model the same point as 0,0,0 of the JSBSim FDM in FlightGear? I know the JSBSim FDM defines everything using the nose as the origin but I'm trying to figure out

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-08 Thread Erik Hofman
Paul Surgeon wrote: Shucks ... I must be tired or something because this is getting more and more confusing by the minute. What is this "arbitrary point" you are referring to? It is a location which you can choose. You can use the CG, the nose of the aircraft, the center location of the front o

Re: [Flightgear-devel] Re: CVS: data/Scenery/w130n30/w123n37 light-pat-1.rgb, NONE, 1.1 baybridge-e-fb.ac, 1.1, 1.2 baybridge-fb.ac, 1.6, 1.7 baybridge-fb.xml, 1.4, 1.5 ggb-fb.xml, 1.3, 1.4

2004-01-09 Thread Erik Hofman
Curtis L. Olson wrote: I'm waiting for the reflections of the bridge lights in the water. I saw this in a commercial A320 sim once and it was a really neat effect. I think the way the aircraft shadows are draw makes this possible. It probably would look even better than the aircraft shadows rig

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Erik Hofman
Paul Surgeon wrote: Aha! So AC_AERORP = (0,0,0) in FlightGear's 3D aircraft model space? No, sorry. AC_EARORP is the published offset from CG to where the forces act. For the F-16 that would be 35% chord (and CG is 25% chord). Maybe it's good to know that I had lots of troubles understanding thi

Re: [Flightgear-devel] More on cockpit hardware

2004-01-10 Thread Erik Hofman
Jon Stockill wrote: The cadets of 127sqn ATC have decided they want to build themselves a flight sim, as I'm an instructor there, and they know of my involvement with flightgear the task has naturally fallen to me to help. I thought people may be interested in the basic cockpit structure that we're

Re: [Flightgear-devel] Re: Oh dear

2004-01-10 Thread Erik Hofman
Norman Vine wrote: I just wish that the rest of the world was as generous with data :-) Very true. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] [Fwd: One time post to flightgear-devel]

2004-01-10 Thread Erik Hofman
William Earnest wrote: - F-16 Model: Back in november there was some discussion about an F-16 Model for high angle of attack simulation. While browsing the NASA Langley tech report server today, I stumbled across 2 interesting documents: 1.) the much cited 1979 "F16" report TP-1538 (use

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