RE: [Flightgear-devel] Re: Wing motion

2005-12-19 Thread Vivian Meazza
Melchior FRANZ > * Jon S. Berndt -- Monday 19 December 2005 05:04: > > Would it be possible to change the visual appearance of wing flex during > > flight? > > As Curt and Joacim have mentioned already, there are ways to do it: > > (A) ornithopter method: several instances of the wing. This has

RE: [Flightgear-devel] STL errors?

2005-12-13 Thread Vivian Meazza
Jon S. Berndt > > > Do you have NOMINMAX defined and > > > > #ifdef HAVE_CONFIG_H > > #include > > #endif > > > > at the beginning of every .cpp/.cxx file ? > > > > -Fred > > Not as far as I know. But this is straight from an unaltered current CVS > distribution of FlightGear. I've got the very

RE: [Flightgear-devel] W2K or XP?

2005-12-10 Thread Vivian Meazza
Jon S Berndt > Anyone got a good reason why I should install W2K or XP as preferred > over the other one? > Try W2K doesn't work very well all of the time, while XP works pretty well most of the time as a reason. Vivian ___ Flightgear-devel mail

RE: [Flightgear-devel] Rendering multiplayer aircraft as AI aircraft

2005-12-09 Thread Vivian Meazza
Erik Hofman wrote: > > Gregory Richards wrote: > > Rendering multiplayer aircraft as AI aircraft is a feature I'm > > particularly interested in, and I've heard rumors of it being done, but > > I can't find any information on who if anyone is doing it. If nobody's > > working on it right now, I'

RE: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread Vivian Meazza
Josh Babcock > I just made up a tutorial about making gear retraction animations run > smoothly with complicated landing gears. It's still missing the final > animation code, but I thought I'd throw it up to see what everybody > thinks. It's got lots of in-line images, so be warned. I'm consider

RE: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-19 Thread Vivian Meazza
Ampere K. Hardraade > > On November 17, 2005 01:03 pm, Melchior FRANZ wrote: > > I had hoped that this thread would grow and offer a whole set of > > nice screenshots. :-) > > > > m. > > Perhaps we can have a weekly screenshot competition? The best screenshot > of > the week get uploaded to Fl

RE: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-18 Thread Vivian Meazza
Arthur Wiebe > > On 11/18/05, Vivian Meazza <[EMAIL PROTECTED]> wrote: > > Arthur Wiebe > > > > > Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is > > > notinitialized! > > > > > > When running fgfs 0.9.9 I ge

RE: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is notinitialized!

2005-11-18 Thread Vivian Meazza
Arthur Wiebe > Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is > notinitialized! > > When running fgfs 0.9.9 I get this output: > > opening file: > /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat > /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_

RE: [Flightgear-devel] [0.9.9] screenshots for flightgear.org

2005-11-17 Thread Vivian Meazza
Melchior FRANZ > Here are four screenshot offerings for the FlightGear page. All > of the shots show new features. I have the original ppm files in > case jpeg artifacts are a problem. > > http://members.aon.at/mfranz/concorde-gui.jpg [130 kB] > http://members.aon.at/mfranz/seafire-n

RE: [Flightgear-devel] Problems in the latest CVS version

2005-11-15 Thread Vivian Meazza
AJ > On Tuesday 15 November 2005 13:18, Dai Qiang wrote: > > I am using the latest CVS version of SimGear, > > FlightGear data and source. After I enabled the Nimitz > > demo, I found the Hunter plane moved backward slowly > > when it's landed on the Nimitz, because Nimitz was > > moving forward,

RE: [Flightgear-devel] Citation "pitch down" divergence. Fixed?

2005-11-11 Thread Vivian Meazza
Josh Babcock > > Lee Elliott wrote: > > On Thursday 10 Nov 2005 20:20, Andy Ross wrote: > > > >>After some prodding from Curt, I finally spent a few hours > >>yesterday tracking down the "pitch down" discontinuity in the > >>Citation. > >> > >>Well, I didn't find a discontinuity. I can now graph

RE: [Flightgear-devel] Pending v0.9.9 release

2005-11-10 Thread Vivian Meazza
Curtis L. Olson > As some of you may have noticed, I completed a prerelease of > FlightGear-0.9.9(pre1) and SimGear-0.3.9(pre1). I haven't heard any > complaints about the prerelease, so I am planning to do a pre2 release > this week. > > If all goes well and we have no major show stoppers, I wo

RE: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-09 Thread Vivian Meazza
Jim Wilson wrote > > > -Original Message- > > > > If you contributed something that is missing, or poorly described here, > > please send me something better. > > > > Hi Curt, > > This may not be helpful at this point (haven't been reading for a few > days). > > Here's an addition: >

RE: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-07 Thread Vivian Meazza
Erik Hofman > Vivian Meazza wrote: > > > You might consider adding the following: > > > > * Carrier - added working arrester wires and catapults. The carrier is > > selectable as a starting position. AI has been added to the > > carrier in the form of an

RE: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-07 Thread Vivian Meazza
Curtis L. Olson > I was scanning through the cvs logs trying to refresh my memory on what > has been changed, added, and fixed since the release of v0.9.8 (last > January). Here's what I came up with, although after staring at cvs > logs for 2 hours I started having minor hallucinations. So I'

RE: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-07 Thread Vivian Meazza
Vassilii Khachaturov > > Hey, someone noticed :-) It was fixed in cvs Thursday last though. > > :) Of course, I keep looking at the CVS commits since I am learning FG. > Actually I kept thinking of doing this one myself, since nobody answered > my challenge yet to tell me about smth interesting

RE: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-06 Thread Vivian Meazza
Visalia Khachaturov > > A very cool user-felt feature is Vivian's redout/blackout, currently > implemented in the hunter. Please add it to the list. > > I couldn't resist from taking the following picture that shows the redout > sphere from the side: > > http://www.tarunz.org/~vassilii/fg/Image

RE: [Flightgear-devel] Speckle-Master 3000 DeLuxe Pro -- for theultimative despeckling experience

2005-10-30 Thread Vivian Meazza
Melchior FRANZ > > Here's a script that removes ugly speckle noise as often seen on > low-end nVidia cards, such as the GF4 MX440. Here's an example > from the Hunter (which is meanwhile mostly fixed): > Mostly? I thought we had fixed all such problems in the Hunter years ago?? Vivian __

RE: [Flightgear-devel] Santa's r[ae]i?ndeer

2005-10-27 Thread Vivian Meazza
Erik Hofman > > Vassilii Khachaturov wrote: > > Why are the bells commented out in raindeer-sound.xml? > > They do sound cute. > > I think it's a leftover from a previous test. > It's corrected now. > What happened to the poor reindeers' antlers? V. _

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:FlightGear/src/ATCAIEntity.cxx, 1.12,

2005-10-26 Thread Vivian Meazza
Alex Romosan > "Vivian Meazza" <[EMAIL PROTECTED]> writes: > > > Alex Romosan asked: > >> > >> "Vivian Meazza" <[EMAIL PROTECTED]> writes: > >> > >> > The function in AIFlightPlan.cxx was not defined in AIFlig

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:FlightGear/src/ATCAIEntity.cxx, 1.12,

2005-10-25 Thread Vivian Meazza
Alex Romosan asked: > > "Vivian Meazza" <[EMAIL PROTECTED]> writes: > > > The function in AIFlightPlan.cxx was not defined in AIFlightPlan.hxx so > far > > as the compiler was concerned. > > > > It now compiles and runs OK > > i don&

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:FlightGear/src/ATCAIEntity.cxx, 1.12,

2005-10-25 Thread Vivian Meazza
Alex Romosan asked > > "Vivian Meazza" <[EMAIL PROTECTED]> writes: > > > I attach a diff against CVS - HEAD which I applied to get CVS to compile > > under Cygwin. It may not be the best or preferred way to do it, but the > > patch works here, so far

RE: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS:FlightGear/src/ATCAIEntity.cxx, 1.12,

2005-10-25 Thread Vivian Meazza
Vivian Meazza wrote > > Andy Ross > > > > Vivian Meazza discovered: > > > AIFlightPlan.cxx:69: error: passing `const std::string' as `this' > > argument > > > of `std::basic_string<_CharT, _Traits, _Alloc>& > > std::basic_s

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:FlightGear/src/ATCAIEntity.cxx, 1.12,

2005-10-25 Thread Vivian Meazza
Andy Ross > Vivian Meazza discovered: > > AIFlightPlan.cxx:69: error: passing `const std::string' as `this' > argument > > of `std::basic_string<_CharT, _Traits, _Alloc>& > std::basic_string<_CharT, > > _Traits, _Alloc>::operator=(co

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:FlightGear/src/ATC AIEntity.cxx, 1.12,

2005-10-25 Thread Vivian Meazza
Erik Hofman > > Martin Spott wrote: > > > I have the impression that the changes to the FlightGear subtree didn't > > make it into CVS - at least they didn't appear on checkout. Am I the > > only one who misses these changes ? > > I guess so, the CVS changelog was sent out to me by mail. > > E

RE: [Flightgear-devel] Multiplayer, the next steps

2005-10-24 Thread Vivian Meazza
Mathias Fröhlich wrote Oliver Schroeder wrote: ...snip > > 3) sending properties for the carrier (Nimitz) > > In order to prepare flightgear to send abitary properties, I think the > > carrier is predestined. Everything we need is almost already there. What > we > > need is a method in FGAICarr

RE: [Flightgear-devel] build break with cygwin and gcc 3.4.4in FlightGear approach.cxx

2005-10-17 Thread Vivian Meazza
Georg Vollnhals wrote > when I tried to build a CVS version of FlightGear I had a *lot* of > trouble and errors. Many developers of this list tried to help me but > the break-through was an advice of *KEVIN JONES* not to use gcc 3.4.4 > (what I had done until then). > I followed his detailled inst

RE: [Flightgear-devel] Cygwin - Compile errors

2005-10-12 Thread Vivian Meazza
Frederic Bouvier > Quoting Vivian Meazza : > > > Frederic Bouvier > > > Your SimGear doesn't seem up to date. > > > > > > > Well, I thought it was. Anyway I've updated SG again, and recompiled > both it > > and FG - same error. Hmm

RE: [Flightgear-devel] Cygwin - Compile errors

2005-10-12 Thread Vivian Meazza
Frederic Bouvier > Quoting Vivian Meazza <[EMAIL PROTECTED]>: > > > I wrote: > > > > > > > Erik Hofman > > > > > > > > > > > Vivian Meazza wrote: > > > > > This mornings' cvs fails to compile here under C

RE: [Flightgear-devel] Cygwin - Compile errors

2005-10-12 Thread Vivian Meazza
I wrote: > Erik Hofman > > > > > Vivian Meazza wrote: > > > This mornings' cvs fails to compile here under Cygwin with the > following > > > error: > > > > > > MIDG-II.cxx: In function `uint32_t read_swab(char*, size_t, size_t)&#

RE: [Flightgear-devel] Cygwin - Compile errors

2005-10-11 Thread Vivian Meazza
Erik Hofman > > Vivian Meazza wrote: > > This mornings' cvs fails to compile here under Cygwin with the following > > error: > > > > MIDG-II.cxx: In function `uint32_t read_swab(char*, size_t, size_t)': > > MIDG-II.cxx:31: error: call of overloa

[Flightgear-devel] Cygwin - Compile errors

2005-10-11 Thread Vivian Meazza
This mornings' cvs fails to compile here under Cygwin with the following error: MIDG-II.cxx: In function `uint32_t read_swab(char*, size_t, size_t)': MIDG-II.cxx:31: error: call of overloaded `ulEndianSwap(uint32_t*)' is ambiguous /usr/include/plib/ul.h:334: note: candidates are: void ulEndianSwa

RE: [Flightgear-devel] Re: RFC: FlightGear 0.9.9

2005-10-03 Thread Vivian Meazza
Melchior FRANZ wrote: > > The new shadows should possibly be activated by default. Or does > not enough 3D hardware/software support it, so that this would > cause too many problems? Activate 3D clouds by default, too? > Both shadows and 3d clouds, although great eye candy, both cause a signifi

RE: [Flightgear-devel] Never ending story: Building SimGear CVS underCygwin

2005-09-30 Thread Vivian Meazza
Georg Vollnhals > > Hi Vivian, hi Erik, hi all! > > Vivian: > Thank you very much, one step further to SimGear (and to a FlightGear > CVS version !!!): > 1. After you hint I could now activate "cut and paste" as it is not > active by default. > I made a little Google search and could solve i

RE: [Flightgear-devel] Another error: Building SimGear CVS under Cygwin

2005-09-29 Thread Vivian Meazza
Georg Vollnhals > thank you for your quick replies. > I am sorry to show up here again with another error message .. but one > solved, the next came :-/ > > Erik: > /Anyhow, I have fixed this in CVS now Georg, thanks for reporting this. > /Erik > This is solved, thank you! > but this is the (very

RE: [Flightgear-devel] RE: Feedback: Building SimGear CVS under Cygwin

2005-09-29 Thread Vivian Meazza
Georg Vollnhals > > Hi all, > further help is needed, please! > > /1. I have experienced exactly the same problem using WinCVS. The solution > is > /drastic - you have to delete the source directory created by WinCVS and > /start over with a clean checkout using the command line cvs provided as

RE: [Flightgear-devel] Feedback: Building SimGear CVS under Cygwin

2005-09-26 Thread Vivian Meazza
Georg Vollnhals > > Hi Dave and Erik, > this just as a feedback to your replies to demonstrate that your help was > not for trash and I really tried to solve the problem: > > /Did you do a "cvs -z3 up -Pd"? > /The -Pd flags cause cvs to add new directories and remove empty > /directories from th

RE: [Flightgear-devel] new multiplayer patch

2005-09-22 Thread Vivian Meazza
Erik Hofman > > Oliver Schroeder wrote: > > > The problem lies in XDR_encode_double() and XDR_decode_double(). Making > all > > arguments "const &" did the trick. You can find my updated version here: > > http://www.o-schroeder.de/fg_server/tinyxdr.tgz > > It's committed. > > Erik > That see

RE: [Flightgear-devel] cygwin problems (was Re cvslogs etc)

2005-09-16 Thread Vivian Meazza
David Luff > On 16/09/2005 at 10:34 Vivian Meazza wrote: > > >Erik Hofman > > > >> Vivian Meazza wrote: > >> > >> > Er ... Erik are you about to break Cygwin again? > >> > >> BTW, form the openal (1.1) Changelog: > >>

RE: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS:FlightGear configure.ac, 1.94, 1.95

2005-09-16 Thread Vivian Meazza
Erik Hofman > > Vivian Meazza wrote: > > > Er ... Erik are you about to break Cygwin again? > > No, should I? > :-) well, we've made a pretty good job of trying over the past month or so. Vivian ___ Flightgear-devel

RE: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS:FlightGear configure.ac, 1.94, 1.95

2005-09-16 Thread Vivian Meazza
Erik Hofman > Vivian Meazza wrote: > > > Er ... Erik are you about to break Cygwin again? > > BTW, form the openal (1.1) Changelog: > > * More fixes for Cygwin/MinGW compilation plus some #include cleanups. > The "linux" subtree compiles now under Lin

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:FlightGear configure.ac, 1.94, 1.95

2005-09-16 Thread Vivian Meazza
Erik Hofman > Martin Spott wrote: > > Hello Erik, > > > > Erik Hofman wrote: > > > >>Update of /var/cvs/FlightGear-0.9/FlightGear > >>In directory baron:/tmp/cvs-serv29428 > >> > >>Modified Files: > >>configure.ac > >>Log Message: > >>Prepare for OpenAL 1.1 and a separate alut lubrary. Er ...

RE: [Flightgear-devel] Segfaults with real weather fetch

2005-09-15 Thread Vivian Meazza
Lee Elliott > > since updating from cvs yesterday I now seem to get segfaults > whenever I try to use real-weather-fetch. > > Anyone else? > Everybody else: it's a known bug in 3dClouds which causes YASim to fail. We await a fix from Harald. Just don't use real-weather-fetch until the fix

RE: [Flightgear-devel] Question: Online forums?

2005-09-14 Thread Vivian Meazza
AJ MacLeod wrote > Personally, I very much prefer mailing lists. I can quite see the > advantages > of web-based forums, but I'm not convinced they outweigh the > disadvantages. > > For one thing, it's much easier to keep up with the mailing lists, as I > monitor my email through most of the day

RE: [Flightgear-devel] Re: [Flightgear-users] RE: Turbine Engine (Concorde, Hunter and Citation Information Needed)

2005-09-03 Thread Vivian Meazza
Andy Ross > Vivian Meazza wrote: > > YASim has not yet implemented shut down/start up controls for > > gas turbines. Therefore there are none for the Hawker Hunter. > > As far as I can see, there is no generic implementation possible > for turbine startup and shutdown

RE: [Flightgear-devel] Pulsing splash screen at startup (on Cygwin)

2005-09-02 Thread Vivian Meazza
Harald JOHNSEN > > Richard Bytheway wrote: > > >... > > > > > > > The correction should be in cvs soon, or you can change in > SG/timestamp.cxx line 119: > #if defined( WIN32 ) > with > #if defined( WIN32 ) && !defined(__CYGWIN__) > Following earlier discussions with Harald, I did that change

[Flightgear-devel] CVS - Cywin Problems

2005-08-30 Thread Vivian Meazza
Some time ago I wrote that I was having trouble with CVS compiling under Cygwin using gcc version 3.4.4-1, on a Pentium 4 2.8, with a Nvidia GForce 5200 using driver 77.77. FG complies without error, but hangs at the end of "loading scenery objects". Running --log-level=debug shows that the main lo

RE: [Flightgear-devel] crashes in GL

2005-08-25 Thread Vivian Meazza
Jon Stockill > > I rolled back cvs to 7th July, built flightgear, and still have exactly > the same problem - I guess it's related to something on this system. > > -- > Jon Stockill > [EMAIL PROTECTED] > And SG? Before you tear your system apart, AJ has just reported similar symptoms over on I

RE: [Flightgear-devel] crashes in GL

2005-08-25 Thread Vivian Meazza
Jon Stockill > > Harald JOHNSEN wrote: > > Jon Stockill wrote: > > > >> Due to the death of the machine I was doing all my flightgear work on > >> I'm currently trying to set up another machine so I can still build > >> packages, but I've run into a bit of a problem. While my old packages > >> wo

RE: [Flightgear-devel] Simgear

2005-08-25 Thread Vivian Meazza
bass pumped > any idea when we will see the next release? > Not for a while I hope - I've just spent 10 days trying to locate a bug which prevents FG-cvs running under Cygwin. I've got as far as tracking it to something introduced into SimGear about 7 Jul. Vivian __

RE: [Flightgear-devel] Multiplayer Location Transformation to Lat/Lon/Alt

2005-08-11 Thread Vivian Meazza
Alberico Family > Jim Wilson did a good job of pointing me in the right direction toward > making views attached to players in a multiplayer scenario. > > I attack it today and made good progress, but remain bogged down by the > transformations required. Bottom line is I need to take the 4x4 pla

RE: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-28 Thread Vivian Meazza
Dave Culp ... snip ... > > The present system makes smoke/contrails by releasing AI objects rapidly. > There are three problems with it now: > > 1) Orienting the objects properly. Only applies for long (i.e. > cylindrical, > rectangular) models. > > 2) Matching the release rate to the airpla

RE: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobaticjet

2005-07-28 Thread Vivian Meazza
[EMAIL PROTECTED] > > > At this site http://hcilab.uniud.it/pan you can download the results of a > joint > project between the HCI Lab of the University of Udine > and the aerobatic team of the Italian Air Force (the > Frecce Tricolori). > > The Lab has produced a detailed, flyable model > of

RE: [Flightgear-devel] Overhauling the networking code(was:Multiplayercrashes with unknown aircrafts, any solution?)

2005-07-27 Thread Vivian Meazza
Erik Hofman > Vivian Meazza wrote: > > > This patch does not work for Cygwin. I'm not sure if Multiplayer ever > worked > > under Cygwin. > > > > Norman Vine did a bit of quick diagnosis last night, and came up with a > > cause and a fix. Apparent

RE: [Flightgear-devel] Overhauling the networking code(was:Multiplayer crashes with unknown aircrafts, any solution?)

2005-07-27 Thread Vivian Meazza
Mathias Fröhlich > Hi, > > On Sonntag 17 Juli 2005 10:16, Vivian Meazza wrote: > > Before we do any rework of the MP code, it works as is in 0.9.8 (with > some > > bugs), but it is fundamentally broken in CVS. In cvs the received > aircraft > > are displayed c

RE: [Flightgear-devel] Overhauling the networking code(was:Multiplayercrashes with unknown aircrafts, any solution?)

2005-07-25 Thread Vivian Meazza
Oliver Schroeder ... snip ... > > > The version field is a good idea. And I have another suggestion. There > should be a "info" packet, containing details of the client. I'm not > sure what information should be sent to call the packet "complete", but > I have some ideas of what should be inclu

RE: [Flightgear-devel] Overhauling the networking code(was:Multiplayer crashes with unknown aircrafts, any solution?)

2005-07-24 Thread Vivian Meazza
Mathias Fröhlich > > On Sonntag 17 Juli 2005 10:16, Vivian Meazza wrote: > > Before we do any rework of the MP code, it works as is in 0.9.8 (with > some > > bugs), but it is fundamentally broken in CVS. In cvs the received > aircraft > > are displayed close t

RE: [Flightgear-devel] feature request: MultiPlayer's CallsignsinViewport

2005-07-23 Thread Vivian Meazza
Paul Surgeon > On Saturday, 23 July 2005 16:08, Vivian Meazza wrote: > > This has already been discussed. Teamspeak in not GPL'd. I think the > > licensing arrangements would give us problems. That would be a pity, > > because on the face of it, it's pretty mu

RE: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Vivian Meazza
Paul Surgeon > > On Saturday, 23 July 2005 14:04, Paul Kahler wrote: > > All this multiplayer "chat" stuff has me thinking "game". It would > > probably be more in line with simulation if chatting took place on a > > simulated radio. You'd not only have to be close enough to someone, but > > you'

RE: [Flightgear-devel] CVS

2005-07-20 Thread Vivian Meazza
Neville van Deventer > Thanks for the responses Vivian and Curtis, > > In Future I Will use Plain Text, my Appologies ... > > OK, Setup and what I'm Doing, > > I Just tried it now again, while writing this message so you can check the > logs for the past 5 min's or so, I've been thying this

RE: [Flightgear-devel] CVS

2005-07-20 Thread Vivian Meazza
Neville van Deventer Hi List,   Could anyone perhaps tell me how to connect to the cvs at cvs.flightgear.org without getting the following error   Error validating location: "I/O exception occurred: Connection refused: I HATE YOU"   I followed the Instructions on the web-site, and I get the same

RE: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-20 Thread Vivian Meazza
Oliver Schroeder > Am Tuesday 19 July 2005 18:05 schrieb Vivian Meazza: > > Oliver Schroeder > > > 3) artificial life at airports > > > [...] > > Would a dedicated instance of FlightGear running all the AI traffic > needed > > and passing them to the ser

RE: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Vivian Meazza
Ampere K. Hardraade ... snip ... > > > As Pigeon said, make that a separate window, because the ATC line is > > allready nearly impossible > > to read ;) It should not be hard to code but the atc code is not good > > for that (anyway it does not > > queue messages). > I agree. That ATC line is

RE: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Vivian Meazza
Oliver Schroeder > some of you may already have taken notice of my multiplayer server for > flightgear (http://www.o-schroeder.de/fg_server). It's working quite well > in > sane environments but I want to improve it and therefor have some > questions > you may be able to answer. > ... snip ... >

RE: [Flightgear-devel] New super/turbo MP code is in

2005-07-19 Thread Vivian Meazza
Peter Stickney > On Monday 18 July 2005 18:25, Josh Babcock wrote: > > > All the 3350s had this turbo/super setup. You can see it in some of > > these images: > > > > > ... snip ... > > There were 3 flavors of the R3350. One was the engine used on the > B-29. It had a single-speed gear driv

RE: [Flightgear-devel] New super/turbo MP code is in

2005-07-18 Thread Vivian Meazza
Josh Babcock > > As it turns out, the B-29's turboregulator control was a little bit > > different from what I described. The "Volume Control" governed off > > total system MAP. If you set the potentiometer to , say, '*8", it > > maintained the overall MAP until the turbo reached its limits.

RE: [Flightgear-devel] New super/turbo MP code is in

2005-07-18 Thread Vivian Meazza
Peter Stickney ... snip ... > An addition/correction to my previous posting. > > Once it had reached the point > > where the turbosupercharger/mechanical blow couldn't supply the > > proper power conditions any more, power dropped off normally. Yes. That's known as the "full throttle altitude" o

RE: [Flightgear-devel] New super/turbo MP code is in

2005-07-18 Thread Vivian Meazza
Peter Stickney > On Friday 15 July 2005 06:45, Vivian Meazza wrote: > > Josh Babcock > > > > > Vivian Meazza wrote: > > > > > > > > > > > Josh Babcock ought to be asking for the turbo charger for the > B29 now, > > > but >

RE: [Flightgear-devel] Overhaulling the networking code

2005-07-17 Thread Vivian Meazza
Oliver C > On Sunday 17 July 2005 16:55, Vivian Meazza wrote: > > Harald JOHNSEN > > > > > > I guess the first player will set the environment for all subsequent > > players, or would the server have some say in this? > > Such things should be allways

RE: [Flightgear-devel] Overhaulling the networking code

2005-07-17 Thread Vivian Meazza
Vassilii Khachaturov > > >Very good idea, and weather. I don't suppose clouds would be easy? > > > > > >Vivian > > > > > Cloud movement is based on wind direction and speed so it should be the > > same at all time if the > > initial situation is the same. To construct the initial situation I > >

RE: [Flightgear-devel] Overhaulling the networking code

2005-07-17 Thread Vivian Meazza
Harald JOHNSEN > Vivian Meazza wrote: > > > <>Multiplayer models are already animated - gear goes up/down > > correctly. The > > problem is that all models are controlled by the receiving player, not > the > > transmitting one. Shouldn't be too hard t

RE: [Flightgear-devel] Overhaulling the networking code

2005-07-17 Thread Vivian Meazza
Harald JOHNSEN > Ampere K. Hardraade wrote: > > > <>[...]As to /surface-positions, the properties inside this node can > > allow one to see > > > <>the animations of others correctly. > > Displaying an animated aircraft won't be easy. Animation code in xml > file is refering properties from > t

RE: [Flightgear-devel] Overhauling the networking code (was:Multiplayer crashes with unknown aircrafts, any solution?)

2005-07-17 Thread Vivian Meazza
Mathias > Hi, > > this is a very good idea IMO. > I was thinking about a very similar approach but never had the time and > not > yet the actual need to follow that. > > If you do something like that, you might take care for the MATHWORKS guys > which use the network code like it is at the mom

RE: [Flightgear-devel] One bug with multiplayer...

2005-07-16 Thread Vivian Meazza
Vassilii Khachaturov > > On a side note, while testing the multiplay mode, robitabu on > > #flightgear irc and I have discovered the "Instant Replay" is also sent > > to all other players. Kind of a nice "feature" when you want to show > > people stuff, but also probably something you don't w

RE: [Flightgear-devel] New super/turbo MP code is in

2005-07-15 Thread Vivian Meazza
Andy Ross > > I wrote: > > We're about to go in circles again, and my blood pressure is rising. > > So try this: DON'T reply to my message paragraph by paragraph. > > Start from scratch, post a configuration file that you want to use > > that does not work. Explain why. Use numbers. Ask for >

RE: [Flightgear-devel] New super/turbo MP code is in

2005-07-15 Thread Vivian Meazza
Josh Babcock > Vivian Meazza wrote: > > > > > Josh Babcock ought to be asking for the turbo charger for the B29 now, > but > > hasn't yet (perhaps he's now using JSBSim?). I've been unable to find > much > > available on the web for the Wri

RE: [Flightgear-devel] New super/turbo MP code is in

2005-07-15 Thread Vivian Meazza
Andy Ross > Vivian Meazza wrote: > > You certainly are! The Boost Control works by adjusting the > > _throttle_ (in accordance with reality and your earlier suggestion). > > Why not just use a solution setting that doesn't involve the boost > control cutout?

RE: [Flightgear-devel] New super/turbo MP code is in

2005-07-14 Thread Vivian Meazza
Andy Ross > Vivian Meazza wrote: > > Back from a holiday in France. The modified software tests OK > > here. One small snag: the MP is not ambient when the engine is not > > running. Strictly, this should be turning, I suppose, because a > > wind-milling supercharger

RE: [Flightgear-devel] New super/turbo MP code is in

2005-07-13 Thread Vivian Meazza
Andy Ross > Vivian Meazza wrote: > > Meanwhile, you are distracting Andy from updating the awaited > > supercharger code. > > Heh, fair enough. This is checked in now, with a general rewrite > to clarify things and fix the bug where MP was reported "before" >

RE: [Flightgear-devel] Shadows

2005-07-13 Thread Vivian Meazza
Harald JOHNSEN wrote ... snip ... > Perhaps can we use a real ogl light for the aircraft landing light and > fake light for the airport lights, > and since the view is centered on the aircraft the hack could be good > enought. > Are you going to progress OGL lights for aircraft landing lights?

RE: [Flightgear-devel] CVS for OpenAL

2005-06-30 Thread Vivian Meazza
Simon Hollier > > Andy Ross wrote: > > Simon Hollier wrote: > > > >>Andy Ross wrote: > >> > >>>And your usage of the ellipsis is non-standard; it should > >>>represent missing text. > >> > >>It did represent missing text: "Some of use were tought, " > > > > > > Except that text wasn't missing. Y

RE: [Flightgear-devel] Shadows

2005-06-26 Thread Vivian Meazza
Frederic Bouvier > Vivian Meazza a écrit : > > >I've just seen the new volumetric shadows. Brilliant!!! On a Nvidia > gForce > >5200, the frame rate hit is about 10 in external view (I can live with > it) > >and no noticeable effect in internal - perhaps 1 or 2

RE: [Flightgear-devel] Shadows

2005-06-26 Thread Vivian Meazza
Harald JOHNSEN > Paul Kahler wrote: > > >Oh does that sound like a bad hack. What happens to objects that have > >specular highlights? Would the illumination be as if the sun were > >shining rather than the spotlight? Lighting is important, but this > >doesn't seem like it's physically correct at

RE: [Flightgear-devel] RE: cygwin simgear problem

2005-06-25 Thread Vivian Meazza
> > > >There was a similar problem report not far ago. It seems cygwin switched > >recently from gcc 3.3 to, and that is the problem. > >Vivian, what is your own version of gcc ? > > > >-Fred > > > >Vivian Meazza wrote : > > > > &

RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-25 Thread Vivian Meazza
Josh Babcock > > Melchior FRANZ wrote: > > * Josh Babcock -- Saturday 25 June 2005 00:26: > > > >>Weekly updates at http://jrbabcock.home.comcast.net/flightgear/superfort > > > > > > I committed this, as it looks very nice and even flies, and there was a > kind > > of consense that this should be

RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-25 Thread Vivian Meazza
Jon Berndt > > That all looks very good. Does your implementation of the Boost Control > just > > control the pressure, or does it act on the throttle as I understand was > the > > way it worked in the Merlin? In simulation terms the outcome is probably > the > > same. > > > > V. > > Hi, Vivian:

RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-25 Thread Vivian Meazza
Jon Berndt > > > Thanks, > > My question could be a question to Jon, Dave, and any JSB specialist. > > I just wonder, about, the opportunity to get profit of your work for > > developments on the JSB branch. The properties should be the same on > > the global FG level. > > Both FDM ->YASim ->JSB

RE: [Flightgear-devel] cygwin simgear problem

2005-06-25 Thread Vivian Meazza
Fred > There was a similar problem report not far ago. It seems cygwin switched > recently from gcc 3.3 to, and that is the problem. > Vivian, what is your own version of gcc ? > > -Fred > > Vivian Meazza wrote : > > > tom bonnell > > > > Not really

RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-25 Thread Vivian Meazza
Josh Babcock > Vivian Meazza wrote: > > Josh Babcock > > > > > > > >>>Right now I've only researched the RR Merlin in any detail. Enough for > >> > >>our > >> > >>>current range of supercharged models. I don

RE: [Flightgear-devel] cygwin simgear problem

2005-06-25 Thread Vivian Meazza
tom bonnell   Not really, except to say that I’ve compiled the cvs version under Cygwin successfully in the last couple of days.   Do you have a reasonably up-to-date version of Cygwin?   I take it that plib compiled correctly?   You might like to try the cvs version.   Vivian  

RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-24 Thread Vivian Meazza
Josh Babcock > > > > Right now I've only researched the RR Merlin in any detail. Enough for > our > > current range of supercharged models. I don't know if Josh Babcock needs > > anything special for the B29. > > > > I had done some research on the R-3350s, but it was a while ago. I do > know t

RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-24 Thread Vivian Meazza
Gerard > > With Melchior's valuable help I have developed a nasal simulation of the > > Boost Control and Boost Control Cutout for the Hurricane. This should be > > committed to cvs shortly. When a preset boost value is exceeded, the > Boost > > Control acts to reduce throttle opening. This action

RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-24 Thread Vivian Meazza
> -Original Message- > From: [EMAIL PROTECTED] [mailto:flightgear-devel- > [EMAIL PROTECTED] On Behalf Of Vivian Meazza > Sent: 20 June 2005 13:13 > To: 'FlightGear developers discussions' > Subject: RE: [Flightgear-devel] Re: New turbo/superchar

RE: [Flightgear-devel] Re: gear/flaps handling (b29, hurricane, ...)

2005-06-22 Thread Vivian Meazza
Melchior > > And this is by no means innovative. Andy had done this for several > control functions already. Just a few were/are missing. What is "new" > is the fact that the default bindings for gear and flaps do now also > report key/button release. This is required for gear/flaps without > def

RE: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Vivian Meazza
Martin Spott > "Roman Grigoriev" wrote: > > > We can simply use ARB extension - that support on ATI and NV but if you > want > > get some boost knowing some aspects of architecture sometimes up to 30% > you > > can simple use vendor specific extentions. > > I simply fear exactly such proceeding

RE: [Flightgear-devel] latest OpenAL not compatable?

2005-06-21 Thread Vivian Meazza
Dave Culp > > I just downloaded the latest OpenAL from CVS and can't get SimGear to > compile > with it. Here's the error: > > if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../.. - > I/usr/X11R6/include > -g -O2 -D_REENTRANT -MT openal_test1.o -MD -MP -MF > ".deps/openal_test1.Tpo" > -c -o

RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-20 Thread Vivian Meazza
Melchior FRANZ > > * Vivian Meazza -- Saturday 18 June 2005 12:22: > > void Thruster::setThrottle(float throttle) > > { > > _throttle = Math::clamp(throttle, 0, 1); > > } > > > > Will this prevent a negative value for: > > &g

RE: [Flightgear-devel] "Short Reference" Document error?

2005-06-20 Thread Vivian Meazza
> -Original Message- > From: [EMAIL PROTECTED] [mailto:flightgear-devel- > [EMAIL PROTECTED] On Behalf Of Jon Berndt > Sent: 20 June 2005 01:33 > To: FlightGear developers discussions > Subject: RE: [Flightgear-devel] "Short Reference" Document error? > > > So, you think the UK is part o

RE: [Flightgear-devel] "Short Reference" Document error?

2005-06-19 Thread Vivian Meazza
Jon Berndt > To: FlightGear developers discussions > Subject: RE: [Flightgear-devel] "Short Reference" Document error? > > > Aha ? In fact the notation in the cheat sheet _is_ correct and clear, > > why the hell do you want to break it ? It's just a matter of point of > > view an I assume there a

RE: [Flightgear-devel] New turbo/supercharger code

2005-06-19 Thread Vivian Meazza
> -Original Message- > From: [EMAIL PROTECTED] [mailto:flightgear-devel- > [EMAIL PROTECTED] On Behalf Of Andy Ross > Sent: 19 June 2005 18:34 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] New turbo/supercharger code > > Vivian Meazza

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