Re: [Flightgear-devel] Newbee

2004-08-08 Thread Al West
On Monday 09 August 2004 02:35, Jim Wilson wrote:
 David said:
  What IDE do you suggest me?

 No ide is necessary for this type of app.  A good editor like emacs is
 fine. Half the time I just run the first gui editor I think of to do quick
 edits, just because they'll usually support the common shortcut keys.

  What O.S.?

 For this use any OS you want.  A lot of folks using Linux, most any distro
 will do.  Mandrake is actually fine, gentoo might require a bit more
 experience (or at least patience) to get started.


It's a steep learning curve with gentoo but I think it's worth it.  

I've not had a great amount of experience of other distros having used RH for 
years as a server then only over the past couple of years building my own LFS 
and then the logical progression seemed to be Gentoo when I wanted to migrate 
my workstations to linux.  

There are plenty of friendly folks hanging out on IRC always ready to help, 
plus with a heathly forum (albeit web based), couple of NNTP groups, 
excellent document and a stable quickly updated build tree, it makes for a 
very well rounded distribution that can be quite minimalist.  

Of course I guess debian and any other mainstream distro has all this.

Cheers,
Al

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OT: Birds for Information Processing Was: [Flightgear-devel] Ready for next release?

2004-07-28 Thread Al West
On Wednesday 28 July 2004 18:53, Curtis L. Olson wrote:
 We have now done 3 pre-releases and hopefully we have most of the major
 issues dealt with for this release.  Have we missed any patch
 submissions?  Are there any remaining issues that can be *quickly* dealt
 with?

 If I sat a chicken at a computer and made it look at even 1/2 the email
 I receive each day, I'd probably get put in jail for cruelty to animals,
 so I could very well have missed a patch or two or 10 along the way.


Well done Curt - however I think you might be interested in how google use 
birds in their processing system.

http://www.google.com/technology/pigeonrank.html

Cheers,
Al

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.104, 1.105 main.cxx, 1.171, 1.172

2004-07-23 Thread Al West
On Friday 23 July 2004 15:23, Jim Wilson wrote:

 Sure enough, it's right there in Stroustrup.  The strange part is never
 having noticed this before now.  What is it with these developers at
 microsoft anyway? ;-)


Since when have they had developers?

Cheers,
Al

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Re: [Flightgear-devel] Success

2004-07-23 Thread Al West
On Friday 23 July 2004 15:21, Jon Berndt wrote:
 I'll stop whining, now. ;-)

 I was able to build simgear and flightgear with the OpenAL libs.

 
I've built it fine too - acutally being able to run it is a different matter. 

Is it running for you?  I've tried all sorts of openalrc files with or without 
--disable-sound but stil get complaints about openal settings on startup.  

If someone has a working .openalrc file for 2/4/(5.1) speakers, which uses 
alsa (or oss-emulation or at a push arts) would they please drop it to me.  I 
think my problem is that I have a NForce3 board and the support is lacking 
for OpenAL to run my sound chip in it's native mode.  Otherwise non-OpenAL 
sound works fine on my system.

Cheers,
Al

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[Flightgear-devel] 0.9.5pre OpenAL

2004-07-21 Thread Al West
Downloaded and installed 0.9.5.pre after finally getting a working basefile 
(net problems atm).

When I run flightgear openal complains about volume greater than 1.0 and 
something about 'cough' - though it's not on my system (Gentoo 2.6.7 - 
Opteron 146).

I thought I'd start fgfs with disable-sound but it still wants to load up 
OpenAL.

Perhaps I have to configure OpenAL?

Cheers,
Al

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Re: [Flightgear-devel] Cygwin and OpenAL

2004-07-20 Thread Al West
On Tuesday 20 July 2004 14:35, Jon Berndt wrote:
  I think this is what you are looking for :
  ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/openal_cyg.tgz
 
  -Fred

 OK, I got it from the link that Erik supplied (thanks Erik). Now I have
 these files.

 Can you tell me where I can put them?

By the looks of the file extract in your root directory 
(where ./bin ./include ./lib ./bin are visible)

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Re: [Flightgear-devel] Re: Laptop

2004-07-12 Thread Al West
On Monday 12 July 2004 00:39, Arnt Karlsen wrote:
 ..http://www.google.com/search?q=laptop+replacement+battery
 returns 577,000 hits, FWIW, auxillary drops those hits to 17200:
 http://www.google.com/search?q=laptop+auxiliary+battery


One thing to consider also is a 12V DC to 16-20V DC convertor (~20 UKP) and a 
sealed car/motorcycle battery (20+ UKP).

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Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Al West
On Friday 02 July 2004 13:54, [EMAIL PROTECTED] wrote:

 Is it ok to exchange files here, or should I learn to use CVS?


Probably not a good idea to send the file to list. 

I'm sure one of the guys who has CVS access will ask you to email them the 
files soon, so they can put it into CVS.  Look forward to seeing in the air.

Cheers,
Al

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[Flightgear-devel] Gentoo Ebuilds for FlightGear CVS...

2004-06-15 Thread Al West
I have updated my Gentoo ebuilds for FlightGear CVS which includes SimGear CVS 
and OpenAL CVS.  The file is located at:

http://www.prbox.com/FlightGearCVS.ebuild.tgz

You need to extract this file into /usr/local/portage  (or whatever is 
specified as the portage overlay in /etc/make.conf).  You may have to edit 
make.conf to indicate you wish to use a local portage overlay i.e. 
PORTDIR_OVERLAY=/usr/local/portage

These are masked ebuilds.  Once extracted you should be able to install 
FlightGear CVS using:

ACCEPT_KEYWORDS=~x86 emerge flightgear

It would be an idea to check what will be installed first using:

ACCEPT_KEYWORDS=~x86 emerge -pv flightgear

It's not a good idea to use Update (-U) or Deep (-D) when emerging a build 
with masked keywords.

Please note this will install OpenAL, SimGear, Plib (already in portage at 
1.6.0 stable or 1.8.3 unstable) and FlightGear into the same slots as for 
normal ebuilds.

Cheers,
Al

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Re: [Flightgear-devel] Re: making instrument scales with MetaPost

2004-05-20 Thread Al West
On Thursday 20 May 2004 08:13, Melchior FRANZ wrote:
 Looks like Maik's rotor RPM numbers are off
 (442 RPM). I can't make sense of the dual tacho.


What doesn't make sense?

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Re: [Flightgear-devel] Re: making instrument scales with MetaPost

2004-05-20 Thread Al West
On Thursday 20 May 2004 14:02, Melchior FRANZ wrote:
 * Al West -- Thursday 20 May 2004 14:43:
  On Thursday 20 May 2004 08:13, Melchior FRANZ wrote:
   Looks like Maik's rotor RPM numbers are off
   (442 RPM). I can't make sense of the dual tacho.
 
  What doesn't make sense?

 The ticks are labeled from 0 to 140, with a lot of colored marks around
 100. Where would 442 fit into this range? It's not guaranteed that Maik's
 442 is right, of course. I'll ask my adviser.


It's showing Percentage RPM.  Some marks of bo105 have an autothrottle to 
maintain Rotor RPM which is what some of the coloured marks represent.  

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Re: [Flightgear-devel] Why ZERO

2004-05-12 Thread Al West
On Thursday 13 May 2004 01:24, Jonathan Richards wrote:
 There's still lots of scientific stuff in Fortran.


And there are plenty of Zeroth laws in science.

Cheers,
Al

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Re: [Flightgear-devel] ..com test; I see no posts in 2 days here???

2004-05-10 Thread Al West
On Monday 10 May 2004 13:43, Arnt Karlsen wrote:
 Hi,

 ..com test; I see no posts in 2 days here???

Guess because no posts have been made - it was the weekend afterall and a nice 
sunny one here in the UK at that.

Cheers,
Al

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Re: [Flightgear-devel] NewsGear ...

2004-05-04 Thread Al West
On Tuesday 04 May 2004 13:31, Jim Wilson wrote:
 David Megginson said:
  ... is the best idea I've read so far, though I don't remember who
  suggested it.

 I agree,  but we have more time.  Even though it sounded good, the
 reservation I had was that even though we all know the connection,  it is
 really too generic.  First thing I thought of was NewsForge.


Diverting slightly no not a suggestion for a title but why has the 
SourceForge site been abandoned? 

Cheers,
Al

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Re: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread Al West
On Sunday 02 May 2004 16:20, Jonathan Richards wrote:
 Firstly, a title.  Jon's newsletter is called 'Back of the Envelope', which

How about Foxtrot Golf ?

 Secondly, we're missing suggestions for content.  Suggest away, but what
 I'd really like is for you to suggest and volunteer to write, as well.


Perhaps it would be an idea to break these down into topics.  Then aim to 
have, say, 3 topics covered in each newsletter.  If people are going to be 
subscribing then we want to keep them interested and as the target audience 
are going to have diverse interests in FlightGear we want to have something 
that caters for everyone.  

Also I think it's easier for potential writers to try to think of an article 
on an aspect of FlightGear, flight simulation, computing, software 
development or aviation if a set of topics have been defined. 

In addition a number of people (at the Linux Expo and on list/forum) were 
asking when is FlightGear v1.0 going to be released.  A lot of people have a 
keen interest in FlightGear's development and I think it would be nice if 
there is something showing current release targets in terms of capability etc 
and aspects of FG being actively worked on. 

I know I'm opening a can of worms here and understand FG is under no 
commericial influences (AFAIK).  One major plus point is potential developers 
could see a nice entry point for themselves.

All the best,
Al


 Regards
 Jonathan

 [1] http://www.wickwarbrewing.co.uk/

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Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-04-30 Thread Al West
On Friday 30 April 2004 17:50, Erik Hofman wrote:
 [EMAIL PROTECTED] wrote:
  Hi,
  as I told to Andy Ross I would like to implement a truck driving
  simulation in FlightGear but my doubt regards the collision detection,
  which is not implemented! It's only a week that I study FlightGear code
  and I have now no idea if the collision detection is reasonably
  implementable or not and, if yes, how.

 Why do you think that collision detection is not implemented?
 You can crash to the ground and to the buildings (maybe even other
 aircraft?), so there must be some logic behind this.

 What is it that you really want to do?


Is collision detection part of the model/dynamics set per aircraft? Just I've 
been flying through the buildings in San Fran all afternoon in the bo105.

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Re: [Flightgear-devel] flightgear and hardware: mailinglist created

2004-04-30 Thread Al West
On Friday 30 April 2004 18:45, Gene Buckle wrote:
  Gene Buckle wrote:
   You could've saved yourself the effort and joined the simpits-tech
   mailing list at http://www.simpits.org.  There's over 300 people on
   the list.
 
  I AM on that list :)
  I've even posted a few times.
 

AOLMe too/AOL

  And then... simpits is not fgfs specific. Most discussions tend to be
  fighter pit based and mostly on MSFS or Falcon.

 There's not a whole lot of FGFS discussion because it's not a drop and go
 solution like MSFS or Falcon (and soon to be Lock On: Modern Air Combat)
 is.  If it was easier for non-programmer types to interface to, I'm sure
 more people would use it.  Having a FlightGear cockpit evangelist wouldn't
 hurt either. :)


The thing is though us FGFS guys would want to talk about things that 
programmer types like to talk about and I think it would potentially bore or 
confuse the current SimPits list group.  IMHO one great thing about the net 
is the choice (either that you have, or your influence on others ;-)).  
So I think the more the better.

Cheers,
Al
  

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Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Al West
On Friday 30 April 2004 21:52, Curtis L. Olson wrote:
 Norman Vine wrote:
 Melchior FRANZ writes:
 * Al West -- Friday 30 April 2004 20:05:
 Is collision detection part of the model/dynamics set per aircraft? Just
  I've been flying through the buildings in San Fran all afternoon in the
  bo105.

I'd just like to add that it wasn't my intention to fly into buildings all 
afternoon - just I saw trying to land *on* buildings as a good next step from 
being able to pull into a hover.

 
 Contact points are per model, but the behavior is AFAIK the same for all
 models: you can fly through walls, but not through roofs (neither up nor
 down). I've no idea if this was intended. :-)
 
 FlightGear does not do collision detection.
 FlightGear does Height Above Terrain determination.

 Right, and also notice that FG samples current terrain elevation once
 each frame.  So when you are one frame short of flying into an object,
 you still get the normal ground elevation.  Now the next frame you are
 inside the object.  FG looks for a highest terrain intersection point
 that is below your current elevation.


Forgive my ignorance...  but I think I might be volunteering here.  If the 
path of any contact point over those two frames positions intersects a 
polgyon then we have a collison yes?

Or per frame, if a contact point is on the opposite side of a polygon to any 
other contact point.   

Though at high velocities there is the case where you can pass through an 
object without being detected.

Personally I'm looking for things to do with the other processor on my box.  
And this seems a likely candidate.  Perhaps I should spend some time actually 
looking at some code.

 Because it samples only once per frame, it will almost never see the
 wall.  And as Norman and other's have pointed out, this logic allows us
 to taxi into hangers, fly under bridges, even taxi along the lower level
 of the bay bridge.


Although it does - in addition it allows you to taxi through hanger walls, 
bridge struts etc.

 Besides, flying into buildings isn't exactly top form these days.


Al is just part of my name, not part of the group I belong to ! ;-)

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[Flightgear-devel] autogen.sh question

2004-04-28 Thread Al West
Hi,

Over the past couple of days I've been fine tuning my gentoo ebuild scripts 
for CVS SimGear and FlightGear.  Chris Horler has been great in answering my 
dumb questions about the automake and autoconf tools.

So rather than just ask Chris dumb question I thought I'd come here too ;-) 

My problem is that if I use autotools version 1.5 or 1.6 that flightgear won't 
pass configure (simgear is fine past this stage at any of those 2 versions).  
The failure comes in that automake --add-missing does not copy over 
config.sub and config.guess.  If I set WANT_AUTOMAKE to 1.7 or 1.8 then it 
preforms this process and it passes ./configure and goes to compile without 
any problems.

My question is should autogen.sh refer to newer versions of autotools or is my 
Gentoo broken in this respect (however bear in mind I've compiled over 300 
packages on this setup and not run into the problem as yet)?

Cheers,
Al

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs]CVS: FlightGear/src/Input input.cxx, 1.43, 1.44 input.hxx, 1.17, 1.18

2004-04-27 Thread Al West
Is all this required?  Surely the axes mapping difference is consistant.  So 
that all the would be required is to apply the appropraite mapping at compile 
time.  I don't think there is a need to have glorified or different config 
files for joysticks.

On Tuesday 27 April 2004 15:32, Richard Bytheway wrote:
 Could the joystick file have a section which defines virtual named axes
 (pitch, roll, yaw, throttle, hat_x, hat_y etc) which are mapped to the
 appropriate FG input (elevator, aileron, rudder, throttle, view x and view
 y), and then have a section for each OS which maps axis numbers to virtual
 axes as defined in the file.

 Richard

  -Original Message-
  From: Erik Hofman [mailto:[EMAIL PROTECTED]
  Sent: 27 April 2004 3:21 pm
  To: FlightGear developers discussions
  Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs]CVS:
  FlightGear/src/Input input.cxx, 1.43, 1.44 input.hxx, 1.17, 1.18
 
  Melchior FRANZ wrote:
   So we'd need two config files for *every* joystick (with more than
   two axes)? That's IMHO not acceptable. I'd rather prefer a mechanism
   that makes one and the same config file work for both systems then.
 
  After endless times of no discussion and no solutions I
  hacked something
  together that works for every situation. Not acceptable won't
  do in this
  case unless I see something show up that is elegant and that works in
  every situation.
 
  Erik
 
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Re: [Flightgear-devel] OpenAL

2004-04-25 Thread Al West
Under Gentoo:
emerge openal then it built fine against CVS Simgear however I'm having 
trouble getting autogen.sh to pick everything up correctly for building CVS 
FlightGear.  Is anyone here running CVS FlightGear under Gentoo?  If not I 
may have to look into how to construct an ebuild for portage.

Cheers,
Al

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[Flightgear-devel] OpenAL + Gentoo Ebuilds for CVS

2004-04-25 Thread Al West
Greetings,

I can also confirm sound in FlightGear through OpenAL is working well (better 
with arts support enabled rather than just alsa or oss emulation).  Don't 
quite understand why but it may be because I'm running under KDE.

I've finally got as far as I can with the ebuilds on Gentoo for SimGear and 
FlightGear CVS - rather than posting the information again that I put on a 
the gentoo forum (http://forums.gentoo.org) I present a link to the message:
http://forums.gentoo.org/viewtopic.php?t=165896

I'd appreciate it if people would take a look at the ebuilds - even if you do 
not run gentoo - to check if I've got the right dependancies and versions 
therein. 

A link to my ebuilds are at:
http://www.prbox.com/FlightGear_SimGear_Gentoo_CVS_Ebuilds.tgz

I've simply bumped the minor versions up and these ebuilds will replace any 
current version of SimGear of FlightGear.

You'll need to extract them to /usr/local/portage or wherever and make sure 
that /etc/make.conf has PORTDIR_OVERLAY set accordingly.

A quick summary of my system:

P3 flightgear # uname -a  ACCEPT_KEYWORDS=~x86 emerge -p openal simgear 
flightgear --verbose

Linux P3 2.6.5-gentoo-r1 #3 SMP Mon Apr 26 02:15:53 UTC 2004 i686 Pentium III 
(Coppermine) GenuineIntel GNU/Linux

[ebuild   R   ] media-libs/openal-20040303  +alsa +arts -debug +esd +mpeg 
+oggvorbis +sdl
[ebuild   R   ] dev-games/simgear-0.3.6  
[ebuild   R   ] games-simulation/flightgear-0.9.5  -dedicated 

Cheers,
Al

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Re: [Flightgear-devel] 2004 Linux User Developer Expo

2004-04-23 Thread Al West
On Friday 23 April 2004 10:59, Jon Stockill wrote:
 They were
 particularly impressed with the seahawk and hunter models, so if Vivian
 wants to do a Seafire version of his spitfire model I'm sure they'd be
 happy to supply some information.


Also they said they would be happy to help with anyone who wanted to take 
photos or measurements from their aircraft. However, I guess they meant for 
the person to be there rather than rely on them to provide the information.

 IBM wanted to know if it'd
 run on their powerseries kit (I don't think anyone's done it so far, but
 they seemed rather hopeful when I explain the architectures it already
 runs on), 

Did you get a contact at IBM? I'm sure they'd be happy to lend/donate a 
Workstation for development purposes.  I can see it will be very likely that 
IBM may choose to use the Wasp once at other shows in the UK or even Europe 
to draw crowds and play on the link to DB2 'Stinger'.  I am considering at 
the moment if I can spare the time to prepare a 3D model and cockpit for the 
Westland Wasp.  

Cheers for now,
Al

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[Flightgear-devel] 2004 Linux User Developer Expo

2004-04-22 Thread Al West
Greetings All,

I think it was very successful show.  I estimate we got about 80 or so people 
a day flying with FlightGear, around 10% managed to land.  It was a shame 
that we were not able to use the controls within the helicopter, due to a 
'feature' in HP/Compaq Machine USB controller.  However the helicopter was 
certainly the main attraction and IBM were running a competition to win a 
camera of which part of the entry was to have visited the FlightGear Stand.

It was highly enjoyable to be able to talk to people about something one is 
very interested in and I am disappointed that both days passed by so quickly.  
My congratulations go out to the two Jons who did a fantastic job in 
instructing during the show.  It was great to be able to put some faces to 
email addresses.

I took some photos on the second day (I'm not even a photgrapher by any 
means ;-) which are available at:
http://uk2004expo.fotopic.net/  
The images are between 300KB and 700KB (1280x1024) - sorry if you are on 
dialup but I've not had time to crop and compress the images.

The Fleet Air Arm Museum are very interested in having their own simulator but 
this would depend on them being able to find a sponsor - so it's still 
dubious as to if anything will happen in that respect.  However I was talking 
to one of the members of staff of the Aeronautical Department at Imperial 
College (London) and they are in the process of looking for an open-source 
flightsim for Linux and she was very excited to learn about FlightGear.  Also 
we came across another group who want to use FlightGear for displaying and 
showing UAV data and position.

Well I'm not a journalist either - but if anyone has any questions about the 
show then feel free to ask.

Cheers for now,
Al

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Re: [Flightgear-devel] RFD: base package aircraft and aliases

2004-03-17 Thread Al West
On Wednesday 17 March 2004 17:15, Norman Vine wrote:
 Curtis L. Olson writes:
  2. We have a *lot* of aircraft in the base package.

 I suggest we limit the base package to 2 or 3 aircraft at most
 IMHO better if this is only 1 aircraft though and have a supplemental
 aircraft package(s) for the rest

 Note I am concerned about the size of the 'minimal' distribution
 as there still are many in the world using dial up


I would also like to suggest that the base package is made as minimal as 
possible perhaps one real aircraft and a 'technology' demonstrator that shows 
off the newest capabilities of the base package (i.e. weather radar, TF etc).

My thoughts are that items that change independantly of the base package do 
not really have to be there.  It's a shame that anyone would have to 
download, say 10, aircraft that have not changed since the update of the base 
package. 

Cheers,
Al

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Re: [Flightgear-devel] Linux Expo Blurb

2004-03-10 Thread Al West
On Wednesday 10 March 2004 14:35, Jon Stockill wrote:
 On Wed, 10 Mar 2004, Erik Hofman wrote:
  Jon Stockill wrote:
   At Linux-Expo the FlightGear team hope to have a Westland Wasp (kindly
   donated by the Fleet Air Arm Museum) linked to a FlightGear simulator
   to demonstrate the flexibility of the FlightGear application, and allow
   members of the public to try it first hand.
 
  Oh, I would love to see that in action!

 I've got to work out how to make it work first! :-)

Jon, where are you based. I live just off the M5 up from Bridgwater which 
isn't that far from Yeovilton.  If you are nearby I could spend some time to 
assist you - although I'm warning you now that I'm not very familiar with 
FlightGear code at the moment.

I will definitely be going to the Expo - I think as it's not long to go now 
that we should sort out what we will be doing there, how will be doing it and 
what equipment we need.  Do we have enough room in the booth to exhibit a 
Wasp or am I missing something here?

Regards,
Al

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Re: [Flightgear-devel] [Fwd: Linux User Developer Expo 2004]

2004-01-14 Thread Al West
On Wednesday 14 January 2004 2:29 pm, Curtis L. Olson wrote:
 FlightGear has been offered free .org booth space and a possible speaker
 slot at the Linux User  Developer Expo 2004.  This is Oct 20-21 at the
 Olympia Exhibition Centre in London, UK.  You don't necessarily need to be
 a developer to help with the booth, but a moderate working knowledge of
 FlightGear (and for this show, Linux) is always helpful.  Are there any UK
 people who might be interested in staffing a booth, bringing a pc, etc.?
 Anyone looking for an excuse to visit London next October?

 Based on past experience we should try to get this organized early so we
 can get a booth.  If you register late, you either don't get a booth at
 all, or the booth you do get is in the mens room next to all the other late
 register-ers. :-)


I'd be happy to help out I can make boths days definitely.

Cheers,
Al


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[Flightgear-devel] UK, Concorde Simulator?

2003-12-17 Thread Al West
Greetings,

First off this is only really going to apply to people in England and Wales
(unless people are willing to travel further - we have an International
Airport locally).  On the local news (Points West) they were on about a
Concorde Museum somewhere in the Bristol area.  They were just plugging the
fact that they were selling DVDs of which part will be used for funding of
the Musuem.  That is all I know about the museum so far.

My thoughts were to volunteer my services into building them a Concorde
simulator.  I understand they have a complete Concorde.  This would be great
to get me up to speed on how flightgear works etc.  Don't worry I took this
approach when working on Tornado, Eurofighter and FOAS, and it worked out
well enough.

My question is would anyone be interested in joining in? I'd hope to be able
to approach the museum (and then further candidates thereafter) with a good
number of people to make the project a goer.  I've not contacted them yet
but I would probably do so in the New Year.  

I have contacts in Airbus which may help (although they don't know my plans
yet) and also over 10 years in the defence industry working on Fastjets,
mainly in CIU Systems Integration, Systems Integration RD and
Certification.  I've also worked in Canal Restoration groups for a good few
years.

Working as a volunteer I would not expect to be paid for my time or travel
(however it has happened in the past).  I would also expect to pay for my
own food and drink. I would not expect to pay for tools or equipment,
materials, specialist labour, HSE requirements or certification, logistics,
etc.

If anyone is directly interested then please email me off list.  If emailing
me please make sure you put at least the word concorde in the mail itself so
I can pull your message out of the spam, but I'd prefer you use the email
[EMAIL PROTECTED] ( mailto:[EMAIL PROTECTED] ) 

Seasons Greetings,
Al West
Somerset, England.

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RE: Cockpit Hardware Building (was: Re: [Flightgear-devel]F-16cockpit)

2003-12-10 Thread Al West
 If Curt doesn't mind providing the facility, I like the idea. 

It would be nice not to be dependant on the facilities offered by people
outside of flightgear to an extent.  Also I'm going to be asking a lot of
dumb question about input in flightgear and I don't want it to be too public
;-)

Anyway I joined simpits.org and posted a question:
http://199.254.199.21/cgi-bin/ikonboard/ikonboard.cgi?s=f0d84210e7c118094d0d
df81f733a2b9;act=ST;f=15;t=1



 When we first looked at OpenGC back in the fall of '01 Curt 
 mentioned the idea of including a repository for the 
 software. It might be worth revisiting that idea at this 
 time. There is some synergy to be gained working with a 
 winner. We might entice some of the software types to think 
 hardware and also create some links from the various cockpit 
 builder sites and support groups over to FG.
 
 OTH I could set up a server for a website, email, CVS, etc. 
 It would be a little slow, DSL connection is 768/512 and 
 service might be a little spotty as one develops their 
 adminstrative skills (not a lot of experience in that area). 
 Either way, I'll spend a little time researching what is 
 involved with setting up and running an email list.
 

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RE: [Flightgear-devel] F-16 cockpit

2003-12-07 Thread Al West
Hi Manuel,

 I'm currently working on my own hardware that I'm going to 
 connect to flightgear. It has a RS-232 serial port with USB 
 option. Currently I'm busy writing the firmware and host software. 
 http://cockpit.varxec.de/electronics/PIC_homecockpit_control.html
 
Wow, what you have done so far looks impressive.  I've not even got off the
drawing board yet.  At the moment I'm trying to work out the best trade off
for hardware components vs. connectivity.  However I'm getting drawn in to
do a soft key panel using some a touchscreen 7 LCDs that I've just seen,
£160 (UK Pounds) is quite tempting.

  I don't know if this is the right place to be discussing 
 this (is the 
  devel
  mail-list intended for software development? If so could a 
 hardware development 
  mail-list be set up?).
 
 It would be interesting to have a place where the hardware 
 people could talk. I'm not sure whether there are many people 
 involved in hardware building around flightgear.
 
So far you are the only person to respond saying you build hardware - not
that doesn't mean there are more people there.  Maybe it's something that
the users would be more interested with.  

Cheers for now,
Al

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RE: [Flightgear-devel] Speed of jpg-httpd / Another FlightGear movie)

2003-11-21 Thread Al West
Forgive my ignorance on flightgear but wouldn't it be 'nice' to record a
flight then play it back for the purpose of recording.  In that case you'd
be able to turn up all the graphics detail set a resolution suitable for
PAL/NTSC DVD, VCD etc.  Additions could be to have a director mode either in
realtime or with tags in the recorded data to select views and suchlike.
Just an idea.

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RE: [Flightgear-devel] FAQ suggestion.

2003-11-11 Thread Al West
Have you tried using an autoresponder.

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Curtis L. Olson
 Sent: 11 November 2003 20:37
 To: [EMAIL PROTECTED]
 Subject: [Flightgear-devel] FAQ suggestion.
 
 
 I think we need to add something like the following to the FAQ:
 
   Please read section #2.2 and #2.3 of the FAQ before emailing Curt
   about FTP problems.
 
 I'm not sure if that get's too recursive, and it probably 
 wouldn't do any good.  sigh
 
 Curt.
 -- 
 Curtis Olson   HumanFIRST Program   FlightGear Project
 Twin Citiescurt 'at' me.umn.edu curt 'at' 
 flightgear.org
 Minnesota  http://www.flightgear.org/~curt  
 http://www.flightgear.org
 
 
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RE: [Flightgear-devel] Lee's TSR2

2003-10-17 Thread Al West
 I tried to capture some video on my digital camera, but it 
 wasn't worth sharing.  I need to come up with a better way to 
 make web videos of a live running application (under Linux.) :-)
 

PC into a scan convertor or use TV out and record direct to DV tape then
edit and compress afterwards.


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RE: [Flightgear-devel] Linux Hardware

2003-09-18 Thread Al West
Title: Message



You 
might want to take a look at www.microchip.com who do the PIC 
microcontroller. They will usually send free samples. They provide a 
great IDE. Also they do a USB chip. I do a bit of PIC development 
myself - mostly LCD, MIDI and keyboard interfaces. I've been meaning to 
look at the USB chip to see what is envolved in bespoke keyboard on USB 
interfaces. I've also been toying with the idea of building my own panels 
- probably will end up using a serial bus with IDs for units and then do the 
interfacing to the PC using a PIC and USB. We have develop our own boards, 
software and housings in house. We have a variety of PIC blowers, CNC and 
machining equipment. If you are interested please feel free to email 
me. We are based in the SW of the United Kingdom.

Cheers,
Al

  
  -Original Message-From: 
  [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED] On Behalf Of John 
  WojnaroskiSent: 18 September 2003 18:50To: 
  [EMAIL PROTECTED]; FlightGear developers 
  discussionsCc: John FingerSubject: [Flightgear-devel] 
  Linux Hardware
  Hi,
  
  Over the course of the last year I've been trying 
  to find simulation hardware (MCP,EFIS,EICAS,etc) that works with Linux and 
  would support open source programs like FlightGear and OpenGC. All I could 
  find was Windows stuff ( EPIC, FSUIPC, etc). And there did not seem to be a 
  lot of interest in developing stuff for open source software under 
  Linux.
  
  Well, I never followed the herd and was not about 
  to move over to Windows or FS.
  
  So I sat down and designed an interface board for 
  the MCP and EFIS as starters.Turns out, the board is somewhat generic in 
  that it takes rotary enconder data and key scan circuits and along with the 
  Linux driver stuffs the data into a small file that the application can 
  read/write.Using the board goeslike this:
  
  The board has a standard parallel port interface 
  (I wanted to use IEEE1284 EPP but opted for the most common, simplest for the 
  moment). It will run either on your printer port or any additional parallel 
  port board (ISA or PCI) you care to install or I've got a custom ISA board 
  with three programmable ports I used for development and testing.
  
  Installing/using the board is standard 
  Linux.
  
  Compile the module driver -- source and makefiles 
  will be provided
  
  Create the device - mknod /dev/mcp u 254 
  0
  
  Install the modules - insmod 
  mcp.o
  
  Create you application - something like 
  this
  /**
  main()
  {
  :
  fd = open( "/dev/mcp", 
O_RDWR);
  
  int result = read(fd, mesg, sizeof 
  mcp_data);
  // Convert from char string to data 
  types
  memcpy( char * mcp_data, char * mesg, 
  sizeof mcp_data );
  // Now do your application stuff 
  whatever
  ::
  close(fd);
  }
  ***/
  So if you were running a MCP panel the data would 
  be airspeed, mach, heading, vvi, and altitude. Plus the state of the 
  pushbutton switches onthe panel which would go to the FMC for the 
  appropriate action and control of the system autopilot(s) and such. Or you 
  could configure it as a NAV/RADIO panel and process the data as frequencies. 
  Or whatever.
  
  The board and driver run in kernel space and use 
  an interrupt to process changes in the state of the connected 
  panel
  
  I'm still testing the board but getting close to 
  a decision on moving from a breadboard to a PCB layout. Best guesstimate on 
  cost is between $100 and $200. ( I have no idea on what the manufacturing 
  costs beyond the production of the bare PCB look like, as always very 
  dependent on size of the lot and quantity discounts for parts and amortization 
  of start-up costs,etc,etc)
  
  Trying to gauge the interest in such an item and 
  welcome any feedback, questions, etc.
  
  For a look at some of the hardware panelsI 
  plan to use check out http://www.a-g-t.com
  
  
  Regards
  John W.
  
  
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[Flightgear-devel] OT: FlashROM writing

2003-09-11 Thread Al West
Sorry this is completely off topic - well not so much as you first think
as these settop boxes are going to become part of my flightgear rig.

Basically I'm trying to find out how to write data (GRUB and a linux
kernel etc.) into the FlashROM on my NT-150 Settop box.  They are
basically a single board PC with all the usual stuff on but it has 4MB
of FlashROM that it will boot from if nothing else boots before it.

If someone could point me in the right direction I'd be very grateful.
I've already hunted around on google and can't seem to get past pages
and pages about updated CDRW drivers and other PC peripherals.

Cheers,
Al

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RE: [Flightgear-devel] Standardisation and cumulas

2003-09-02 Thread Al West
Paul,
I'd be happy to take this on for you.
You may wish to have a look at www.tsew.net (just something I knocked up
in 30 minutes for myself).
I code in raw HTML.  Also know a bit about PHP and more about MySQL.
Feel free to contact me via email.
Cheers,
Al

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Paul Morriss
 Sent: 02 September 2003 21:38
 To: [EMAIL PROTECTED]
 Subject: [Flightgear-devel] Standardisation and cumulas
 
 
 Hi all,
   As some of you know, I am working on the networking
 (and game/scenario
 sever) side of flightgear, I am merrily churning out
 code, is there a
 'coding standard' or standard way of coding,
 commenting and creating module
 headers on the project?
 
 On a different note I have created an account where
 cumulas's website
 belongs, are there any web designers around who fancy
 the job?  I can code
 C++ but can't produce a good website.  Also is there
 an official logo that
 can be used on the site?
 
 Regards
 
 Paul
 
 __
 __
 Want to chat instantly with your online friends?  Get the 
 FREE Yahoo! Messenger http://uk.messenger.yahoo.com/
 
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RE: [Flightgear-devel] Any Volunteers?

2003-08-27 Thread Al West
I've got a few machines free.
Linux:
P3-800Mhz 512MB
Dual CPU 1GHz 512MB

Windows 2000:
1GHz P3 512MB
1800+XP 512MB

Windows XP:
1GHz P3 256MB

Trouble is I don't have terragear built as yet for linux or windows and
I have satellite internet so the uplink is only at a poor 28Kbps.

But if I can be of help don't hesitate to shout for me.

Cheers,
Al

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Erik Hofman
 Sent: 26 August 2003 22:37
 To: FlightGear developers discussions
 Subject: [Flightgear-devel] Any Volunteers?
 
 
 
 Hi,
 
 Curtis is going to do a new scenery release but is unable to get the 
 SRTM30 data include due to time restrictions (they should be 
 generated 
 within a day or two).
 
 We might be able to get it going for him if there are enough 
 volunteers 
 to create the data for him.
 
 This require quite some dedicated CPU time, so could 
 everybody who wants 
 to participate step forward please?
 
 I am volunteering for a good part with a dual processor O200.
 
 Erik
 
 
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RE: [Flightgear-devel] OT: US Stuff Was:Some European cities satelitephotos

2003-08-17 Thread Al West

 On Sun, 2003-08-17 at 13:46, David Megginson wrote:
  Curtis L. Olson writes:
  
Yeah, we still have a lot of My governor can beat up your   
  governor bumper stickers and t-shirts ... it would be a 
 shame for   
  them to go to waste.  We obviously can't use them in MN any more.
  
  Remember that, unlike that actor from the monkey movies who once 
  became California governor, the actor from the action 
 movies cannot go 
  on to become president without a constitutional ammendment.
 
 Is Arnold not a citizen?
 
 No person except a natural born citizen, or a citizen of the 
 United States, at the time of the adoption of this 
 Constitution, shall be eligible to the office of President; 
 neither shall any person be eligible to that office who shall 
 not have attained to the age of thirty five years, and been 
 fourteen Years a resident within the United States.
 

But at the time of adoption of your constitution I don't think Arnie was
a citizen.

Cheers,
Al

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RE: [Flightgear-devel] J-22 progress report

2003-08-16 Thread Al West


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 David Culp
 Sent: 16 August 2003 13:52
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] J-22 progress report
 
 
  Now I only have to make some animations for gears, 
 airbrakes, wheels, 
  afterburners, front/back flaps, ailerons, rudder, canopy and a 
  galtling
  gun:) and link objects with FG.
 
 
 Will the engine nozzles be variable geometry?  The nozzle 
 position (i.e. 
 diameter of opening) is modeled in JSBSim, but so far no 
 airplane model makes 
 use of it.
 

I'm not familiar with the J22 - but isn't nozzle position - the actual
angled position of the nozzle - and the aperature two different things?
As an aside the harrier (YASim model) uses the mixture control to vector
the thrust from the engine albeit it is from 1 main nozzle rather than 4
nozzles.  But it's a great start.
I'm in the process of building a AV8B model for flightgear and this got
me thinking about a few things.  One of them being dual control.  
Cheers,
Al 

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RE: [Flightgear-devel] Small scenery comparison

2003-08-14 Thread Al West
Well I was hoping to create some scenery based on the 25m DEM files for
the UK.  I have access to the data but at the moment I'm struggling in
compiling flightgear and terragear.  Once I get that out of the way I
hope to post some samples here. I'm also working on a Harrier model
(probably GR7 rather than FSR2 or such).
Cheers,
Al

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Erik Hofman
 Sent: 13 August 2003 18:50
 To: FlightGear developers discussions
 Subject: [Flightgear-devel] Small scenery comparison
 
 
 
 Hi,
 
 This is just a small comparison between MSFS2004, 
 MSFS2004/MegaScenery 

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[Flightgear-devel] FW: [Flightgear-users] Harrier Flight Model

2003-08-14 Thread Al West
Hi,

I was the guy posting in the Users group about the Harrier Flight Model.
Hopefully I can gain a little more info here and any hints or tips on
building A/C models with 3DS for use with FG.

Cheers,
Al

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Arnt
Karlsen
Sent: 10 August 2003 18:22
To: FlightGear user discussions
Cc: [EMAIL PROTECTED]
Subject: Re: [Flightgear-users] Harrier Flight Model


On Sun, 10 Aug 2003 16:24:18 +0100, 
Allan West [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 Hi there,
 
 I was quite excited to find the Harrier flight model.  First I notice 
 there is not a 3D Cockpit or Aircraft Model for it.  How do I go about

 creating these.  I am lucky enough to have 3DS max and the skills to 
 use it.

..welcome aboard as a new FG developer.  ;-)  You have built cvs FG?
(not required, but recommended _vehemently_. ;-))

..http://flightgear.org/Docs/ is slanted more towards fdm and 
infrastructure development, than 3d modelling, so I cc this.

 Also what are the extra controls for the harrier - namely the nozzle 
 swivel.  Any tips on how flightgear is used to control this beast 
 would be gratefully received.  I had many a happy hour with AV8B -

..you _can_ set it up any way you please, and if your setup _is_ good,
your way becomes the standard to beat.  ;-)

 although this was more of a game than a sim but it was still 
 predictably tricky landing in the hover.
 
 Cheers,
 Al

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RE: [Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Al West
I'm looking (I did a grep -r -i pathsplit * in the simgear subdir.
I did take a look at sg_path.cxx but the closest thing in there is dir()
- nothing in there that will return a list of strings.
Have I got an old version?:
sg_path.cxx v1.1.1.1 2002/09/07 02:57:42
  
Cheers,
Al

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Curtis L. Olson
 Sent: 14 August 2003 01:07
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Building cvs fg - no 
 sgPathSplit in SimGear
 
 
 You should be able to find this code in simgear/misc/sg_path.[ch]xx
 
 Regards,
 
 Curt.
 
 
 Allan West writes:
  Hi,
  
  I'm still on my quest for a CVS build under cygwin.
  
  Latest error is :
  tileentry.cxx: In member function `void 
 FGTileEntry::load(const std::string,
 bool)':
  tileentry.cxx:574: `sgPathSplit' undeclared (first use this 
 function)
  
  On checking the simgear source there does not appear to have the 
  function defined.
  
  I checked into CVS for source, plib, SimGear and TerraGear at about 
  7pm (GMT).

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RE: [Flightgear-devel] Is CVS Down?

2003-08-14 Thread Al West
Ah seems to be working fine now.

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of Al West
 Sent: 12 August 2003 01:23
 To: 'FlightGear developers discussions'
 Subject: [Flightgear-devel] Is CVS Down?
 
 
 Hi guys,
 
 Is the CVS service at cvs.flightgear.org down at the moment. 
 Being new to CVS how can I diagnose any problems I may get? 
 i.e. if I was having problems browsing a website I'd first 
 ping it and then try to make a connection on port 80. 
 
 Is CVS taken down for regular maintainence? Is this something 
 that is published or notified? Sorry for my n00b questions.
 
 Cheers,
 Al
 
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RE: [Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Al West
Thanks for the all the help guys I finally got a working version of
flightgear running just fine. However that won't be the last of me if
you subscribe to terragear lists too.  I notice that there is a Golden
Gate bridge pictured in the clouds3d_gg.jpg that Norman Vine posted
about 2 weeks back - I look forward to when 3Dclouds arrives in the CVS.
Is the GG Bridge a user added addition above the standard scenery or
part of the CVS set? Also what is the objects.txt file used for - a
goggle of objects.txt flightgear (which I find picks up a good set of
flightgear-user/devel posts) didn't enlighten me.
Cheers,
Al 

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RE: [Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Al West
Ah I think the technical term is br - I checked out 0.2 instead of
0.3 
Sorry for the noise.

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Norman Vine
 Sent: 14 August 2003 01:47
 To: FlightGear developers discussions
 Subject: RE: [Flightgear-devel] Building cvs fg - no 
 sgPathSplit in SimGear
 
 
 Al West writes:
  
  I'm looking (I did a grep -r -i pathsplit * in the simgear 
 subdir. I 
  did take a look at sg_path.cxx but the closest thing in 
 there is dir()
  - nothing in there that will return a list of strings.
  Have I got an old version?:
  sg_path.cxx v1.1.1.1 2002/09/07 02:57:42
 
 Yes
 // $Id: sg_path.cxx,v 1.6 2003/08/09 02:54:15 curt Exp $
 
 My advice is todo a fresh checkout of SimGear from the CVS
 
 Just to make sure you don't have any other old files
 
 HTH
 
 Norman
 
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RE: [Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Al West
  you subscribe to terragear lists too.  I notice that there 
 is a Golden 
  Gate bridge pictured in the clouds3d_gg.jpg that Norman Vine posted 
  about 2 weeks back - I look forward to when 3Dclouds arrives in the 
  CVS. Is the GG Bridge a user added addition above the 
 standard scenery 
  or part of the CVS set? Also what is the objects.txt file 
 
 GG bridge and downtown buildings are in the CVS fgfs base 
 package. Beware! the one on cvs.flightgear.org, not the one 
 on rockfish.net 
 that is obsolete.
 

Hmmm I've updated from CVS using
Cvs -d:pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co
data

Last modified files showing are 942058.stg and candlestickpark-fb.ac at
27/07/2003 22:18
I've checked this against the CVS query engine (cvs.flightgear.org)
A clue might be at KSFO I don't see the terminal building - the static
aircraft or anything else other than randomly populated objects.

I'm running on windows 2000 - CVS fg built with cygwin (last check in
5am GMT this morning).  Is there something else I should be doing? I'm
not getting confused with any other data directory on my PC as I only
have the one - and that's the devel 0.9 data.

Cheers,
Al

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RE: [Flightgear-devel] Glut

2003-08-14 Thread Al West
I also use A7V333 but running windows 2000 SP4. Sometimes flightgear
will start with sound and other times it won't.  There are no other apps
running using the soundcard.
However I remember having numerous problems getting a SB-Live 1024
working right with Windows XP - in the end I had to go through a number
of Soundblaster and Windows drivers before I found a set that worked
correctly.  Have you tried a windows update recently?
Sorry I can't be of more help.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Reichow
Sent: 13 August 2003 04:19
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Glut


Perhaps, Jim. However, I believe that my problem has to do with the
number of concurrently playing sounds and plib being able to open up a
channel to output sound on. I think this because if I stop all other
applications before starting FG, it will work just fine. Otherwise, (if
I have Winamp playing, for instance) it gives me an error that I can't
remember while here at work. Anyway, it stems from the slDSP::open code:

result = waveOutOpen(  hWaveOut, WAVE_MAPPER,  Format, 0, 
  0L, WAVE_FORMAT_QUERY );

That fails some way that I can't remember, but it's not an 8-bit
problem. Also, for reference, I have an ASUS A7V333 with the C-Media
8738 audio chip, running WinXP/Cygwin. If anyone happens to know how to
fix this problem, feel free to let me know. Thanks...

-Chris Reichow
[EMAIL PROTECTED]

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RE: [Flightgear-devel] 3d clouds error

2003-08-14 Thread Al West
Ouch - the nvidia drivers don't support 24bpp.
 
  Are you running X in 16bpp or 24bpp?  I think 3d clouds need 
 a 24bpp display.
 

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RE: [Flightgear-devel] 3d clouds error

2003-08-14 Thread Al West
Or at least the windows 2000 drivers.

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of Al West
 Sent: 14 August 2003 22:57
 To: 'FlightGear developers discussions'
 Subject: RE: [Flightgear-devel] 3d clouds error
 
 
 Ouch - the nvidia drivers don't support 24bpp.
  
   Are you running X in 16bpp or 24bpp?  I think 3d clouds need
  a 24bpp display.
  
 
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[Flightgear-devel] Is CVS Down?

2003-08-12 Thread Al West
Hi guys,

Is the CVS service at cvs.flightgear.org down at the moment.
Being new to CVS how can I diagnose any problems I may get? i.e. if I
was having problems browsing a website I'd first ping it and then try to
make a connection on port 80. 

Is CVS taken down for regular maintainence? Is this something that is
published or notified? Sorry for my n00b questions.

Cheers,
Al

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