Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Gene Buckle
John Wojnaroski wrote: Dave Martin wrote: Unfortunately my total lack of software development skills and apparent numerical dyslexia would preclude this. That is, unless now or in the future enough people might become interested in doing this (I may not code but I'm quite the engineer when

Re: [Flightgear-devel] Free simulator of the Frecce

2005-07-30 Thread Gene Buckle
Martin Spott wrote: Gene Buckle wrote: Martin Spott wrote: Arnt Karlsen wrote: ..since we do have guns now in FG, and since Slobodan's shills didn't dare challenge my "rulings" ;o) on Geneva Convention "disputes" in soc.culture.yugoslavia, alt.war.yugoslav

Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Gene Buckle
Dave Martin wrote: On Friday 29 July 2005 14:18, Arnt Karlsen wrote: ..and, this latter bit can get us some seriously fat funding: "FlightGear helps war game authors teach soldiers how to prevent war crimes." Or even just "helps Fight Pilots avoid Friendly-Fire incidents ;) Better ye

Re: [Flightgear-devel] Free simulator of the Frecce

2005-07-29 Thread Gene Buckle
Martin Spott wrote: Arnt Karlsen wrote: ..since we do have guns now in FG, and since Slobodan's shills didn't dare challenge my "rulings" ;o) on Geneva Convention "disputes" in soc.culture.yugoslavia, alt.war.yugoslavia etc a decade ago, I believe we can code both a kill score AI "engine", an

Re: [Flightgear-devel] Completely OT (but aviation related.)

2005-06-14 Thread Gene Buckle
Jon Stockill wrote: Curtis L. Olson wrote: I was curious about the idea of removing the case from my Linksys WRT54G wireless router and powering that by battery. Supposedly it's running linux and is hackable, but I haven't played around with trying to hack into it yet. How much space do y

Re: [Flightgear-devel] poll

2005-06-10 Thread Gene Buckle
By flying under the terrain you means like flying in a tunnel under a montain ? I think it's improbable. And how would you manage landing on ground or water if one can fly under them ? What happens when the FDM system is used for ground based vehicles that _could_ enter a tunnel? g.

Re: [Flightgear-devel] lock-on

2004-11-11 Thread Gene Buckle
> Unbelievable. Where have we come to? > > http://www.lockon.ru/movies/Collisions%201%20thumbnail.wmv > http://www.lockon.ru/movies/Virtual%20stunt%201%20thumbnail.wmv > Heheh. Yep, those boys at Eagle Dynamics know their stuff for sure. Thanks to the incessant beggin by myself and others, the ne

Re: [Flightgear-devel] Trajectory show when replay?

2004-10-21 Thread Gene Buckle
> If people thought such a feature might have wider uses it would > be easy to make a simple generic marker object that could be > used by all a/c. > Stunt smoke like they use at airshows. g. -- "I'm not crazy, I'm plausibly off-nominal!" Proud owner of 80-0007 http://www.f15sim.com - The only

Re: [Flightgear-devel] [PATCH] f15.xml

2004-10-18 Thread Gene Buckle
;>some NASA reports. If somebody is already working on this, I'd be > >>>interested in helping. > >> > >>You might contact Gene Buckle about this (http://www.f15sim.com/) he has > >>gathered quite a bit for the F-15, including a real cockpit ...) >

Re: [Flightgear-devel] [PATCH] f15.xml

2004-10-18 Thread Gene Buckle
; > some NASA reports. If somebody is already working on this, I'd be > > interested in helping. > > You might contact Gene Buckle about this (http://www.f15sim.com/) he has > gathered quite a bit for the F-15, including a real cockpit ...) > Wow. People actually _read_ all the

RE: [Flightgear-devel] Problem with ballistic sub-model

2004-09-19 Thread Gene Buckle
> > Now let's see. What's the Cd of a human - 1.0 - 1.3? Area seated astride a > booomb - 4 sq ft? Make allowance for silly hat - 2 sq ft? Yup, we can do > that. > I love it. You can have a special parameter for it: slim_pickens=1. :) G -- "I'm not crazy, I'm plausibly off-nominal!" Proud own

Re: [Flightgear-devel] Runway distance remaining signs + placement script "done".

2004-09-08 Thread Gene Buckle
> life, we should aim to include them in FlightGear. First, however, we > need to start toning things down a bit. > > I take it this means no FOD sweeping gnomes? Drat. g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.

Re: [Flightgear-devel] Radio Hardware.

2004-09-08 Thread Gene Buckle
> > The HUD for the F-15 is a real one. Only the combining glasses are "home > > made". The HUD optics came out on the short end of the stick in the > > crash of the jet it was in. The original combiners are made of .250" > > quartz glass with some kind of semi-reflective coating. I've been tol

Re: [Flightgear-devel] Radio Hardware.

2004-09-07 Thread Gene Buckle
> the prize (or title, or whatever) if there is one. if you don't mind my > asking, though, are you a single guy? or do you have the ability to > filter out high decibel audio??? ...forgot this bit.. :) I am in fact married. She's a very good and understanding woman. Besides, she knows the alte

Re: [Flightgear-devel] Radio Hardware.

2004-09-07 Thread Gene Buckle
> you win! anyone who's willing to fabricate their own HUD i think should > take the prize (or title, or whatever) if there is one. if you don't > mind my asking, though, are you a single guy? or do you have the > ability to filter out high decibel audio??? > The HUD for the F-15 is a real one.

Re: ..bo!, was: [Flightgear-devel] Back online

2004-09-07 Thread Gene Buckle
> >>Just create a library that is OpenGL compatible, and you're free to do > >>anything that frightens the rest of us. > > > > > > ..http://sam.zoy.org/projects/libcaca/caca-sabre.png scary enough? ;-) > > Great, now I have troubles getting to sleep. > Try playing TTY Quake in the darkon a VT1

Re: [Flightgear-devel] Radio Hardware.

2004-09-02 Thread Gene Buckle
> Gene Buckle wrote: > > >>others engaged in this activity. i fell a little less like a reclusive > >>nut case :) > >> > >> > >> > >Heh. Someone mentions nutcases, and I feel obligated to speak up. :) > >See http://www/f15sim.com for

Re: [Flightgear-devel] Radio Hardware.

2004-09-01 Thread Gene Buckle
> others engaged in this activity. i fell a little less like a reclusive > nut case :) > Heh. Someone mentions nutcases, and I feel obligated to speak up. :) See http://www/f15sim.com for the precise definition of "nutcase". See www.737simguy.com, www.737sim.com, 737flightsim.com and www.simpits.

[Flightgear-devel] Re: [Flightgear-flightmodel] Question: Level A FAA certified flight dynamics models

2004-08-18 Thread Gene Buckle
Curt, are you sure you're not talking about a Level D simulator? AFAIK, Level A is the minimum acceptable standard, with no motion base. g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-de

Re: [Flightgear-devel] Re: bo105 + patch

2004-08-06 Thread Gene Buckle
> * Alex Romosan -- Saturday 07 August 2004 00:36: > > you can clearly hear the woman say that if you lift the collective you > > increase the pitch of the blades so you get more lift and you'll go > > up. so it would seem that collective up means helicopter goes up. > > maybe in austria they do it

Re: [Flightgear-devel] atc speach

2004-06-30 Thread Gene Buckle
> Does the ATC currently have speach or is it just printed at the top? Might I > suggest linking in the festival text-to-speach library for this? > What really sucks is that ATC is missing speech too. *grin* g. ___ Flightgear-devel mailing list [EMA

Re: [Flightgear-devel] Newsletter

2004-06-04 Thread Gene Buckle
Just thought of this - "Flight Notes" g. On Fri, 4 Jun 2004, Erik Hofman wrote: > John Wojnaroski wrote: > > >Jon Berndt wrote: > >>What's the status on the FlightGear newsletter? Did a name ever get > >> chosen? > > > > The list has been narrowed and will be announced with the first issue. Whi

Re: [Flightgear-devel] [OT, article] Memphis Belle pilot passes away

2004-05-17 Thread Gene Buckle
> > I hope this doesn't offend anyone's sensitivities, but from a purely > > Only because it's from fox news. > Don't bother wasting time on a reply, just eat shit Tex. > What a wildly inappropriate response. Are you mad at old bomber pilots or something? I've met him, I thought he was a really c

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Gene Buckle
Nah, how about: +---+ | We regret to inform you that your son was | | killed because he was stupid. | | | | +--+ | | | OK | | | +--

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Gene Buckle
> Arnt Karlsen wrote: > > >..dude. This is another "common wisdom"? I can understand 'not > >allowing it with paying passengers'. But I won't ever put my ass in > >a spam can driven by some clueless burger flippers who has never > >been _allowed_to_learn_ how to get out of trouble. > > > >..the

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Gene Buckle
> > At a minimum, the simulator should freeze with a message denoting a > > destructive contact or out of bounds attitude. For instance, the > > MD-83 sim at Alaska Airlines is configured to freeze if the bank angle > > exceeds 45 degrees - they don't want their pilots doing that unless > > it's a

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Gene Buckle
> * Curtis L. Olson -- Friday 30 April 2004 22:52: > > Because it samples only once per frame, it will almost never see the > > wall. [...] Besides, flying into buildings isn't exactly top form > > these days. > > That's OK. Also being able to fly through buildings isn't really such > a problem, al

Re: [Flightgear-devel] flightgear and hardware: mailinglist created

2004-04-30 Thread Gene Buckle
> On Fri, 30 Apr 2004 09:56:08 -0700 (PDT) > Gene Buckle wrote: > > > You could've saved yourself the effort and joined the simpits-tech > > mailing list at http://www.simpits.org. There's over 300 people on > > the list. > > I AM on that list :) >

Re: [Flightgear-devel] flightgear and hardware: mailinglist created

2004-04-30 Thread Gene Buckle
You could've saved yourself the effort and joined the simpits-tech mailing list at http://www.simpits.org. There's over 300 people on the list. g. On Fri, 30 Apr 2004, Manuel Bessler wrote: > Hi all, > > I've created a mailinglist for those of us who build hardware, > homecockpits and such. >

Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
> Gene Buckle wrote: > > Andy Ross wrote: > > > [...] otherwise forgettable "Strike Fighters" game [...] > > > > I don't know why you'd call it forgettable. There's a huge > > following that's been making new aircraft and other th

Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
> There was an otherwise forgettable "Strike Fighters" game > released about a year ago that did contrails really well. You > could finish a dogfight and look up to see bright, looping > contrail traces of the fight in the sky. > I don't know why you'd call it forgettable. There's a huge followin

RE: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
> > > The FC adjusts the flap settings to optimal performance under _all_ > > > circumstances. I have yet to read somewhere there is a flap override for > > > the F-16. > > > > > > > Hmmm. I knew there was a reason I didn't like that airplane. :) > > You can see the leading edge slats responding t

Re: [Flightgear-devel] Aircraft Todo List

2004-04-11 Thread Gene Buckle
> Gene Buckle wrote: > > > I have a hard time with the computer controlled flap thing. :) I know > > that with every jet I've studied, you can manually select the trailing > > edge flap position. This does not hold true for the leading edge flap > > t

RE: [Flightgear-devel] Aircraft Todo List

2004-04-11 Thread Gene Buckle
> > +++ > > > Outside: > > > - flaps are in wrong position by default after starting flightgear > > > - flaps can't be triggered > > > > This is because flaps are flight computer controlled for the F-16. I > > suspect that about every (military) aircraft designed after the F-16 > > does

Re: [Flightgear-devel] DOS escape characters

2004-04-09 Thread Gene Buckle
Jon, just use standard ANSI escape sequences. g. On Fri, 9 Apr 2004, Jon S Berndt wrote: > Does anyone know how to do escape sequences in a DOS console? I mean, > how do you tell the DOS command shell to BOLD or Underline or change > the color of text? > > Jon > > _

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-05 Thread Gene Buckle
> > black box. As such, it is no different than any other piece of code: > > GIGO. > Just for curiosity: What is GIGO? > Garbage In, Garbage Out. g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flig

Re: [Flightgear-devel] De-glutification, stage one

2004-03-31 Thread Gene Buckle
> > > Roll our own: Probably no one will be interested in this option, but I > > thought I'd throw it out there just in case. FlightGear is a big > > enough project now that maintaining our own OS integration layer > > wouldn't be a terribly large part of the development effort. This > > would ge

Re: [Flightgear-devel] Re: "driving" FlightGear from an external app

2004-03-23 Thread Gene Buckle
> > > > Arnt Karlsen wrote: > > > > > > > > > .._is_ www.cloudcaptech.org the correct address??? I get > > > > > nothing > > > > ^^^ > > > > .com > > > > > > ..thanks. Oo, _neat_ toys. :-) > > > > > > > VERY neat toys. I wonder if that Cris

Re: [Flightgear-devel] Re: "driving" FlightGear from an external app

2004-03-23 Thread Gene Buckle
> > Arnt Karlsen wrote: > > > > > .._is_ www.cloudcaptech.org the correct address??? I get nothing > > ^^^ > > .com > > ..thanks. Oo, _neat_ toys. :-) > VERY neat toys. I wonder if that Crista IMU could be used to drive a ground based arti

Re: [Flightgear-devel] Nasal & Sockets...

2004-03-12 Thread Gene Buckle
> Gene Buckle wrote: > > Andy, is it possible to make socket calls within a Nasal script? If > > not, how hard would it be to add that kind of ability? > > Right now, you can only talk to the rest of FlightGear through the > properties tree. Adding the socket stuff prob

[Flightgear-devel] Nasal & Sockets...

2004-03-12 Thread Gene Buckle
Andy, is it possible to make socket calls within a Nasal script? If not, how hard would it be to add that kind of ability? tnx! g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Borland C++BuilderX Personal for $10

2004-01-26 Thread Gene Buckle
> OK. Yes, I've used Delphi and C++ Builder for a while, but haven't > upgraded in a few years. The free C++ compiler BC++ 5.5 of course did > not come with an IDE. C++Builder (no "X") of course comes with RAD > functionality out of the box - that's what it is famous for. It's a > bit surprising t

Re: [Flightgear-devel] Borland C++BuilderX Personal for $10

2004-01-26 Thread Gene Buckle
> >Unless it's different from the downloaddable version, it does _not_ > >include any kind of RAD tool. > > > >g. > > You are probably thinking of the free Borland C++ 5.5 compiler. The > link I provided refers to the Personal Edition of C++BuilderX. They > are different products. Borland C++Build

Re: [Flightgear-devel] Borland C++BuilderX Personal for $10

2004-01-26 Thread Gene Buckle
> --- start --- > > "Accelerate your C++ development with Borland® C++BuilderX™ Personal, a > multiplatform development environment for building high-performance C++ > applications. An innovation in C++ development technology, C++BuilderX > provides an intuitive visual development environment with

Re: [Flightgear-devel] Linux machines

2004-01-08 Thread Gene Buckle
> Dell doesn't seem to market machines with Linux installed anymore, do > they? > > Can anyone point me to a major manufacturer that does? > Actually they do. I just got a Dell 2650 with Redhat 9 on it. However, they may not offer them in the "home" market. (The 2650 is an SMP machine). g.

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at Dyess AFB

2003-12-24 Thread Gene Buckle
> One question though. I mentioned trying to line up with a fuel tanker > and how the delayed movement was throwing me off. My guess is that this > behavior was due to slow control surface movements. My question is if > JSBSim simulates control surface movement speeds (excluding the flaps > whic

RE: Cockpit Hardware Building (was: Re: [Flightgear-devel]F-16cockpit)

2003-12-10 Thread Gene Buckle
> > If Curt doesn't mind providing the facility, I like the idea. > > It would be nice not to be dependant on the facilities offered by people > outside of flightgear to an extent. Also I'm going to be asking a lot of > dumb question about input in flightgear and I don't want it to be too public >

Re: [Flightgear-devel] F-16 cockpit

2003-12-04 Thread Gene Buckle
Al, go take a peek at www.simpits.org g. On Thu, 4 Dec 2003 [EMAIL PROTECTED] wrote: > Hi, > Very nice piece of kit - but a little costly. I've been toying with the idea > of building my own generic single seat cockpit unit. I do MIDI, LCD, Serial > and Keyboard interface controllers. Recent

Re: [Flightgear-devel] (OT) Kid's day at work

2003-12-03 Thread Gene Buckle
> > > >That's the way Boeing USED to make them. > >Compare that cockpit to a new 737-800 ... > > > >The new cockpits must make pilot's lives pretty boring. > > > >Paul Take a peek at the 727 and 737 here. Real analog stuff. :) http://deltasoft.fife.wa.us/BehindTheScenes/ g. _

Re: [Flightgear-devel] Playing with textures

2003-12-02 Thread Gene Buckle
> Gene Buckle writes: > > > > > > Unfortunately, plib (our scene graph engine) doesn't support > > > multitexturing at this point in life. :-( > > > > > > > From what I've read, this isn't the only thing it doesn't support th

Re: [Flightgear-devel] Playing with textures

2003-12-02 Thread Gene Buckle
> > Unfortunately, plib (our scene graph engine) doesn't support > multitexturing at this point in life. :-( > >From what I've read, this isn't the only thing it doesn't support that would make life easier for you guys. Why not just dump it for a scene graph library that does the job you need it

Re: [Flightgear-devel] Taxiway progress

2003-11-26 Thread Gene Buckle
> On 11/25/03 at 6:22 PM Jon Stockill wrote: > > >With mouse control added, and the ability to directly edit the taxiway > >features I thought I'd have a try at something a bit more complex. > > > >I think this proves that Taxidraw is an extremely useful bit of software: > > > >http://flightgear.st

[Flightgear-devel] 727 CPT up for grabs..

2003-11-24 Thread Gene Buckle
Check it out: http://www.simpits.org/~geneb/727cpt.html We're talking _dirt_ cheap here. Curt, it's probably local to you - Minnesota U. has it. They really need it gone so you'll get a good deal. It's begging for a FlightGear interface! :) g. _

RE: [Flightgear-devel] Speed of jpg-httpd / Another FlightGear movie)

2003-11-18 Thread Gene Buckle
> > Any ideas? > > You can try upping the speed with set_hz() > initialized in FlightGear\src\Network\jpg-httpd.cxx > What you might want to do is use FRAPS. It has a free downloadable demo and is unfortunately Windows only, but it will do exactly what you want. The main site is http://www.frap

[Flightgear-devel] Another SimGear problem...

2003-11-18 Thread Gene Buckle
Any idea what would cause this? [EMAIL PROTECTED] SimGear]$ ./autogen.sh Host info: Linux i686 automake: 1.7.9 (17) Running aclocal Running autoheader Running automake --add-missing configure.ac:13: version mismatch. This is Automake 1.7.9, configure.ac:13: but the definition used by this AM_IN

Re: [Flightgear-devel] Odd simgear problem...

2003-11-18 Thread Gene Buckle
That was the problem - thanks Erik. g. On Tue, 18 Nov 2003, Erik Hofman wrote: > Gene Buckle wrote: > > >>You need at least the following version: > >>autoconf 2.5 > >>automake 1.6 > > > [EMAIL PROTECTED] geneb]$ automake --version > > automa

Re: [Flightgear-devel] Odd simgear problem...

2003-11-18 Thread Gene Buckle
> > machine. I checked out the .3 branch of SimGear and I get this: > > > > [EMAIL PROTECTED] SimGear]$ sudo ./autogen.sh > > Host info: Linux i686 > > automake: 1.7.9 (17) > > > > Running aclocal > > Running autoheader > > /usr/bin/m4: configure.in: No such file or directory > > ERROR: autoheade

[Flightgear-devel] Odd simgear problem...

2003-11-18 Thread Gene Buckle
I'm working on setting up a build envrionment for FG on a different machine. I checked out the .3 branch of SimGear and I get this: [EMAIL PROTECTED] SimGear]$ sudo ./autogen.sh Host info: Linux i686 automake: 1.7.9 (17) Running aclocal Running autoheader /usr/bin/m4: configure.in: No such file

Re: [Flightgear-devel] Re: Flying under the bridge

2003-11-18 Thread Gene Buckle
> > Really? FG crashes? Or just the plane. The latter is known and > a feature. ;-) > > http://baron.me.umn.edu/pipermail/flightgear-devel/2003-August/020119.html > Well technically, it's a mis-feature... :) g. ___ Flightgear-devel mailing list [EM

Re: [Flightgear-devel] Electrical system work..

2003-11-15 Thread Gene Buckle
> Seeing how the ampere draw and the voltage would under normal > conditions hardly move (except maybe at start). The information could be > programmed into > the electrical supply system.I assume we are dealing with light A/C > here as I doubt anyone flying a 737 would see an amp metre in their >

Re: [Flightgear-devel] Weight & Balance data...

2003-11-14 Thread Gene Buckle
> >Is there any interest in getting that detailed on the W&B calcs? When > >duplicating a real-world instrument, the weights are easily available > >and a "generic" weight could be assigned to avionics that don't model a > >specific real world model/brand. > > The only problem with that I think is

[Flightgear-devel] Weight & Balance data...

2003-11-14 Thread Gene Buckle
After looking through the various instrumentation files, I noticed that there is no weight data associated with the instruments. For those that don't know, each instrument that goes into the panel is labeled with its weight. This is done to make sure that an accurate dry weight can be calculated.

Re: [Flightgear-devel] Electrical system work..

2003-11-14 Thread Gene Buckle
> .Gene Buckle wrote: > > > Avionics power ratings are always available as nominal and max normal > > draw. Electrical systems are designed with a bit of extra capacity to > > deal with power on rush current, etc. > > > > The only time an aircraft author wou

Re: [Flightgear-devel] Electrical system work..

2003-11-13 Thread Gene Buckle
> > This would be the "easy" way to supply the data. However, I think it > > might be better if the power draw figure was part of the instrument > > definition itself. This would require 2 new tags added to the xml files > > that are used to define each instrument - I'm referring to the > > confi

Re: [Flightgear-devel] Multiplayer RFC -- wire protocol spec -- preliminary

2003-11-13 Thread Gene Buckle
> > Unless there are objections, byte order is little endian, and floats > > are intel FPU standard (ok -- i'm making it easy on the PCs that will > > likely be used to run display clients :) > > Is there any specific reason not to use human readable messages (i.e., > ASCII)? > It's a waste of ban

Re: [Flightgear-devel] a FIXME in fg_props.cxx

2003-11-13 Thread Gene Buckle
> > > * [EMAIL PROTECTED] (Gene Buckle) [2003.11.12 10:35]: > > > > code: > > > > > > > > static const char * > > > > getDateString () > > > > { > > > > static char buf[64]; // FIXME > > > >

Re: [Flightgear-devel] a FIXME in fg_props.cxx

2003-11-12 Thread Gene Buckle
On Wed, 12 Nov 2003, Cameron Moore wrote: > * [EMAIL PROTECTED] (Gene Buckle) [2003.11.12 10:35]: > > code: > > > > static const char * > > getDateString () > > { > > static char buf[64]; // FIXME > > struct tm * t = globals->get_t

Re: [Flightgear-devel] Missing files or old docs?

2003-11-12 Thread Gene Buckle
> Gene Buckle wrote: > > in ..src/Main/README: > > > > fgfs.cxx > > fgfs.hxx > > This module defines FGSubsystem, the abstract base class (or > > interface) for subsystems in FlightGear. Most of the important > > subsystems already exte

[Flightgear-devel] Electrical system work..

2003-11-12 Thread Gene Buckle
In part of my learning the ins and outs of how FG really works, I found another space I can contribute - the electrical system. The current system has no way of handling circuit breakers or measuring a load across a whole bus. The system now expresses a bus like this: ... /systems/electrica

[Flightgear-devel] Missing files or old docs?

2003-11-12 Thread Gene Buckle
in ..src/Main/README: fgfs.cxx fgfs.hxx This module defines FGSubsystem, the abstract base class (or interface) for subsystems in FlightGear. Most of the important subsystems already extend this class, and eventually, all subsystems will. Have these files been removed or did they go mi

[Flightgear-devel] a FIXME in fg_props.cxx

2003-11-12 Thread Gene Buckle
code: static const char * getDateString () { static char buf[64]; // FIXME struct tm * t = globals->get_time_params()->getGmt(); sprintf(buf, "%.4d-%.2d-%.2dT%.2d:%.2d:%.2d", t->tm_year + 1900, t->tm_mon + 1, t->tm_mday, t->tm_hour, t->tm_min, t->tm_sec); retu

Re: [Flightgear-devel] [Multiplayer] Oh where Oh where .......

2003-11-12 Thread Gene Buckle
> (if its just the one plane, once I get it to fly multiplayer, my focus will > be to add multiple/AI plane support to the code, so comments towards > achieving that goal will be welcome also) > I think it would make sense to have the server handle any non-human controlled vehicles. It would keep

Re: [Flightgear-devel] FAQ suggestion.

2003-11-11 Thread Gene Buckle
> > Mesa 5.0.2 fits the bill as long as the MesaDemo source archive is > > downloaded and built as well. > > > > The configure script is terminally broken. It does _not_ work at all. > > > > To build use: > > > > cp Makefile.X11 Makefile > > make clean > > make > > make linux// or another

Re: [Flightgear-devel] My first "real" patches...

2003-11-11 Thread Gene Buckle
> > > > FDM for a parachute ?? round or rectangular chute ?? joystick controls the > shrouds ?? cutting loose the main and deploying the spare ?? skydiving ?? > (ok -- not really related to the ejection code itself, but it would be nice > :) ) > In those cases, would be nice == way over my head. :

[Flightgear-devel] My first "real" patches...

2003-11-11 Thread Gene Buckle
Basically what I've done here is expanded upon the ejection seat properties to make them more flexible. I did this as a patch because it was something that a) needed to be done and b) looked simple enough for me to do without botching it too badly. :) The former property node was: /controls/seat

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
> Gene Buckle <[EMAIL PROTECTED]> wrote: > > > I tried building FreeGLUT per Erik's suggestion, but as you can see from > > my reply to him, it blows up due to a missing header file. > > Hmmm, I build FreeGLUT on Linux and on Solaris at the time when they &g

Re: [Flightgear-devel] FAQ suggestion.

2003-11-11 Thread Gene Buckle
> > How about : > > > > "A compileable version of GLUT can be found at x" > > > > ...as well? > > You guys have to help me out here. Send me the question and answer, and > I will add it to the FAQ. Thanks Mesa 5.0.2 fits the bill as long as the MesaDemo source archive is downloaded and built

Re: [Flightgear-devel] FAQ suggestion.

2003-11-11 Thread Gene Buckle
> I think we need to add something like the following to the FAQ: > > "Please read section #2.2 and #2.3 of the FAQ before emailing Curt > about FTP problems." > > I'm not sure if that get's too recursive, and it probably wouldn't do > any good. > How about : "A compileable version of GLUT

Re: [Flightgear-devel] Re: Building Mesa...

2003-11-11 Thread Gene Buckle
> > this is a bug in libtool. you need to do 'export SED=/bin/sed' (or > 'setenv SED /bin/sed' depending on your shell) before building. > Thanks Alex. Almost got it: mkdir .libs rm -fr .libs/libMesaAC.la .libs/libMesaAC.* .libs/libMesaAC.* ar cru .libs/libMesaAC.al ac_context.lo ac_import.lo ra

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
> in a static library. This is *definitely* the right way to go if > you're installing something that might be replaced by your > distribution's official copy later on. > > Just drop the resulting libglut.a file into /usr/local/lib*, and the > glut.h from the include/GL directory into /usr/local/i

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
> Gene Buckle wrote: > > Andy Ross wrote: > > > Nonetheless, it's actually not hard to compile by hand. If I didn't > > > goof up the line endings below, you should be able to get into the > > > src-glut directory and paste the following two comm

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
> Nonetheless, it's actually not hard to compile by hand. If I didn't > goof up the line endings below, you should be able to get into the > src-glut directory and paste the following two commands: > There is no src-glut directory. src-glu is the closest. g. _

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
> > Ok, where can I get glut-dev? > > If you are on a linux system, there is a good chance your distribution > has this prepackaged in a package called "glut-dev" or "glut-devel" or > something very similar. If you are using cygwin, there is a good > chance it includes glu.h in one of it's package

Re: [Flightgear-devel] Patch format..

2003-11-11 Thread Gene Buckle
> I admit to being slightly "patch" impaired and have had it blow up on > me more times than I've had it work cleanly. In addition, I like to > review the submitted changes before I apply them, and I like to do > that with emacs-ediff mode. Because of the way I prefer to do things, > it's easiest

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
> Erik Hofman writes: > > Gene Buckle wrote: > > > > > Any idea where I can find glu.h? :) > > > > That one should be part of an opengl-dev package. > > On my system, glu.h comes from the glut-dev package. (sorry Ge

[Flightgear-devel] Patch format..

2003-11-11 Thread Gene Buckle
What is the accepted format for submitting patches? Is a diff used? If so, what command line is recommended for it? Tnx. g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
On 11 Nov 2003, Martin Spott wrote: > Gene Buckle <[EMAIL PROTECTED]> wrote: > > In trying to build plib, it tells me I need glut. No biggie, right? > > Mesa has that so I'll just build it. I downloaded v5.0.2 and after > > ./configure, I try making. It ex

Re: [Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
> > ./configure, I try making. It explodes instantly with: > > > ../../libtool: s%^.*/%%: No such file or directory > > No need for harsh language one would say :-) > Maybe you could try freeglut instead: > > http://freeglut.sourceforge.net/fg/ > Thanks for the tip Eric. However, it explodes wit

[Flightgear-devel] Building Mesa...

2003-11-11 Thread Gene Buckle
In trying to build plib, it tells me I need glut. No biggie, right? Mesa has that so I'll just build it. I downloaded v5.0.2 and after ./configure, I try making. It explodes instantly with: [EMAIL PROTECTED] Mesa-5.0.2]$ make cd . && /bin/sh ./config.status conf.h config.status: creating conf.h

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-11 Thread Gene Buckle
> > Well I feel like a total idiot right now. Everything I'm thinking about > > that needs to be done has already had the core done. *slaps forehead* > > The entire groundwork has been laid by the contents of the src/Network > > directory. The work done for OpenGC stands as a great example of bui

Re: [Flightgear-devel] C++ Terror!

2003-11-10 Thread Gene Buckle
> Gene Buckle writes: > > I'm going to talk to Peter Dowson about modifying WideFS for use with > > FlightGear now that I've got the barest inkling of what the generic > > network frame can handle. We'll see how it goes. > > As far as I understand WideFS,

[Flightgear-devel] C++ Terror!

2003-11-10 Thread Gene Buckle
On Mon, 10 Nov 2003, Andy Ross wrote: > Gene Buckle wrote: > > Paul Surgeon wrote: > > > Why does C++ scare you? > > > > Well "scare" is probably too strong a word. :) I'm just unfamiliar > > with it. I can follow C ok, but the object ref

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status [now C++]

2003-11-10 Thread Gene Buckle
> If you start a project and need OO features, either do it properly (in > Python or Objective-C), or do it the hard way with GLib/GObject. > Naw, Object Pascal is my first love. :) > I'd better shut up on the mailing list of a giant project written in > C++... I still admire you folks for gettin

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread Gene Buckle
> > I'm just getting back into rooting around in the code and I don't yet have > > a solid grasp on all the parts. AFAIK, the only "native" support for an > > external module is OpenGC from what I've seen so far. I was referring the > > creation of a universal method of obtaining data from the si

Re: [Flightgear-devel] C++ question...

2003-11-10 Thread Gene Buckle
> Personally I prefer > > int* ip; > That would turn me into a gibbering idiot. :) > Kernighan and Richie specifically say in The C Programming Language though > that they like to write > > int *ip; > > since it reinforces the point that dereferencing ip (*ip) gives an int. > Now THAT makes sense

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread Gene Buckle
> > > um ?? for code/data local to an a/c instance ?? remoting that would slow > > > down the response time to realtime events > > > > > For virtual cockpits, you're correct. however, when you're working with a > > physical cockpit, you need to have your displays on separate physical > > hardware.

Re: [Flightgear-devel] C++ question...

2003-11-10 Thread Gene Buckle
Thanks for the clue Paul. :) g. On Tue, 11 Nov 2003, Paul Surgeon wrote: > On Tuesday, 11 November 2003 00:47, Gene Buckle wrote: > > I see code like this: > > limit_value (double * value, const SGPropertyNode * arg) > > .and wonder about the placement of the pointer o

[Flightgear-devel] C++ question...

2003-11-10 Thread Gene Buckle
I see code like this: limit_value (double * value, const SGPropertyNode * arg) .and wonder about the placement of the pointer operator. I would think the above would be functionally different than: limit_value (double *value, const SGPropertyNode *arg) I think of the multiplication operator

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread Gene Buckle
> > > a nice place to stick information unique to that plane that is dynamic > in > > > nature -- can handle specialized panel displays, hud, etc > > > > > In that case, some kind of framework should be built so that the plug-in > > could run on a seperate machine if needed. > > um ?? for code/

Re: [Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-10 Thread Gene Buckle
> I also come from a Delphi background but find the switch very easy. Great! I'll help you write the server in Delphi. We can cross compile with FPC. *laughs* > Why does C++ scare you? > Well "scare" is probably too strong a word. :) I'm just unfamiliar with it. I can follow C ok, but the obje

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