2013/10/14 James Turner zakal...@mac.com:
+catch(...)
+{
+ naRuntimeError(c, Unknown exception in method call.);
+}
+
I am slightly concerned about catching all exceptions this way - I agree
catching std::exception is worthwhile, with the
The Autopilot menu change does make sense (although there may possibly be a
case for keeping such a flight-critical menu rapidly accessed at the top
level?)
I don't see this need. When I'm in a hurry, I use my left hand to enter a
keyboard shortcut, rather than taking my right hand off the
Hi Adrian,
I was thinking to circumvent the Terragear toolchain completely (for now), and
'just' generate 3d bridge models based on OSM data. These could then go into
the scenery DB, perhaps with a tag that indicates they were automatically
generated. I _guess_ the next scenery build will
Hi Rebecca,
Thanks for the pointers! Yes, I compile SG myself, but the version TG would
link against might have been compiled on Ubuntu (I'm migrating to Manjaro).
Compiling everything again solved my problem. Most likely an ID-10T error.
Tom
With my python coding for OSM buildings in FG coming along nicely, I recently
thought about creating semi-generic bridges. Is anyone else working on this? Or
is anyone aware of an open source procedural bridge generator? Searching the
net mostly turned out stuff for Houdini etc.
Tom
the first element appears to be an label so
the input format is
label lon lat\n
Thanks Stuart, that works!
Tom
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I'm trying to compile terragear.git on a fresh Manjaro Linux, but linking fails
on gdalchop.cxx with
gdalchop.cxx:(.text+0x4f4): undefined reference to `sgWriteLong(gzFile_s*, int)'
gdalchop.cxx:(.text+0x4ff): undefined reference to `sgWriteInt(gzFile_s*, int)'
gdalchop.cxx:(.text+0x578):
Hi,
can someone (Mathias?) please enlighten me about fgelev usage? Skimming through
the source, I understand that I need to provide --fg-root and --fg-scenery, but
how do I specify which location to probe?
fgelev --fg-root $FG_ROOT --fg-scenery $FG_SCENERY EOF
13.0
51.0
EOF
doesn't seem to
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi!
Nice work!
Will it be possible in the future to use different sound devices for
fgcom and the simulator to get only the fgcom voice via the soundcard
with the headset connected?
For example using the main soundcard for fg and a usb headset for
2013/6/29 Clement de l'Hamaide clem...@hotmail.fr:
Today OSG has moved to 3.1.9 introducing a new bug :/
I can see the same - at least the last one - and was not able to find
a quick fix or problem report. For now I will stay with OSG 3.1.8 and
wait for a later development release or the 3.2
2013/7/1 Pat pat.callah...@gmail.com:
and when you do, there will be a download_and_compile.sh version to
support it..
There should be no need to change anything. During compile time the
installed OSG version is automatically detected and the according
version of the API is used. So for OSG
Am 2013-06-30 20:44, schrieb James Turner:
Actually we can fix that a little better, and detect the OSG version at
compile time. I will need to check exactly which #ifdefs are needed for
that.
Just wait. I'll push something soon...
Am 2013-06-26 22:43, schrieb Alex Romosan:
these are the changes i made to get simgear to compile with
openscenegraph from svn:
Thank you Alex! I've just commited your patch.
Tom
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Hi Torsten,
2013/6/25 Torsten Dreyer tors...@t3r.de:
I'm failing to build SimGear on 64bit linux:
EffectGeode.cxx:83:136: error: no matching function for call to
‘osg::Geometry::setVertexAttribArray(int, osg::Geometry::ArrayData)’
OSG is stable 3.0.1 from svn (same with OSG trunk)
SimGear
to exact results.
Maybe you are using an operating system with a low precision atof? In
the property browser strtod is used to convert the number whereas for
the dialog and arguments atof is used.
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
() (globals.cxx:199)
==9401==by 0x6EF768: FGGlobals::~FGGlobals() (globals.cxx:220)
==9401==by 0x6F677D: fgMainInit(int, char**) (main.cxx:367)
==9401==by 0x6B9913: main (bootstrap.cxx:244)
hth,
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
(for you left alt key) without a graphics
context set.
I have now also installed the latest (svn) OpenSceneGraph but was not
able to reproduce this problem. What exact OS are you using?
Tom
- --
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
://ubuntuone.com/0jsCECjmKMaooP4wrHHwH7
Thomas
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simgear is not up-to-date. Either you have not checked
out the latest version or you have not installed it/use the correct
version with flightgear.
Tom
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Dear list,
in particular Stuart,
please let me 'officially' announce my project osm2city.py [1,2] here. This
python script takes OSM floor plans and generates 3D buildings for use with
flightgear. I'm planning to develop this into a procedural city generator which
would take a street network
is not the
best, but I think the animations are demonstrated quite well.
Tom
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Student of Computer Science @ Graz University of Technology
Am 2013-05-09 13:19, schrieb grtuxhangar team:
Thomas,
May i know which part of fgdata is involved, since with my own systems,
for weeks i can't use the entire original fgdata GIT without crashing.
Just two small changes to Nasal/io.nas and Nasal/props.nas:
https://gitorious.org/fg/fgdata
Hi Vivian,
2013/5/7 Vivian Meazza vivian.mea...@lineone.net:
Thanks, interesting. As a non-Blender user (it makes my brain hurt) the
references are a bit obscure.
If you get used to Blender its a really powerful tool (I have problems
if trying to work with other modelling programs :P) and with
Hi Ahmad,
2013/5/8 grtuxhangar team hohora...@gmail.com:
Congratulation for the work, the team is giving a try, with one of our most
complex landing gear.
Though, like Vivian, we are not Blender user.
However since :
Currently the alternate form is not possible.
We will want to define and
2013/5/8 grtuxhangar team hohora...@gmail.com:
Hello, Thomas
Sorry my question was not clear, and i probably misunderstood the feature.
So,
just a question: how do you define the main parent actuator axis rotation ?
that one which trigger every other child components.
I am using the normal
of
the larger cockpit/outside views).
Tom
--
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Student of Computer Science @ Graz University of Technology
--- Austria
2013/5/9 grtuxhangar team hohora...@gmail.com:
Hello,
With recent fg git
I am getting these messages, at fgfs run
Check your IOrules! (write to '/do-not-access' is allowed)
Check your IOrules! (read from '/do-not-access' is allowed)
Why these new messages ?
What must be done , to avoid
2013/5/7 Vivian Meazza vivian.mea...@lineone.net:
The tracking animation sounds useful - do you have any documentation
available? In due course it should end up in fgdata/Docs/model-howto.html
with all the other animations.
I have now added some examples and a basic documentation to the wiki:
while still tracking each
other can be realized. Also any type of strut for eg. cargo ramps can
be easily animated.
If you want I can create a video of my work in progress C-130J making
use of these animations.
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
Am 2013-05-03 19:15, schrieb Vivian Meazza:
Check your IOrules! (write to 'Z:/do-not-access' is allowed)
Check your IOrules! (read from 'Z:/do-not-access' is allowed)
Have you installed a recent fgdata? If so these messages should not appear.
Tom
--
Thomas Geymayer www.tomprogs.at / C
You can do what you want, but not inline in the model.xml file - the
type=vec3d is not recognized anywhere outside an effect and is causing the
error.
Do your effect config in a local .eff file, then inherit from that in your
model.
Thanks Vivian, I wasn't aware of that. Works great now.
Dear shader experts,
Can I have a single-channel lightmap, and still use a vec3d in my model.xml to
end up with green or red (or whatever) light rendered? As in (roughly)
on_screen_color[0] = lightmap-grey-value * vec3d[0] * texture[0]
on_screen_color[1] = lightmap-grey-value * vec3d[1] *
libraries which have classes deriving form i/ostream. I've
pushed a workaround/linker flag which at least allows compiling the
tests. I don't know if they run correctly, but it only affects the test
and not SimGear itself.
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial
/scene/model/CMakeLists.txt:62?
Tom
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Student of Computer Science @ Graz University of Technology
--- Austria
Henri,
Thorsten only said, that _if_ you ask him to remove ALS because of
concern for users without good graphics cards, you should aks FredB as
well to remove Rembrandt, because the same argument would apply. Not
doing it just shows that different standards are applied which is simply
=30t=9493
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Student of Computer Science @ Graz University of Technology
--- Austria
On a related note, the thread highlights that our tree textures are
rather small, so our trees look quite blocky.
Stuart,
I created new textures for tropical trees a while ago, and I intend to improve
central European tree textures in the near future. Thorsten suggested [1]
separating
Sorry for that HTML-crap. Here's the plain text again.
On a related note, the thread highlights that our tree textures are
rather small, so our trees look quite blocky.
Stuart,
I created new textures for tropical trees a while ago, and I intend to improve
central European tree textures in
, as one has to assemble the according property
paths (which is definitely less efficient than using a relative method).
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
Student of Computer
Hi James,
Thank you for your input! I wasn't aware there is such thing as fgviewer. It's
definately a good starting point, I will have a look at it.
Oh, and if you can do IRC, I'm sure the guys in #fg_scenery would be
delighted to discuss what you've done and a whole range of possibilities
Hi Thorsten,
Thank you, too!
This becomes a performance issue eventually - see Paris (France). Random
buildings scale well for memory and performance because they're numerous
instances of the same building, so just the various positions need to be
stored separately - a city full of unique
I've been playing with populating my home airport's area with buildings derived
from OSM floorplan data. I think having many buildings in the correct place
greatly improves realism over the current random buildings/sparse static
models, especially when you know the area.
However, now the
/attachment/ticket/4073/function_template_for_c%2B%2B0x.patch
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
Student of Computer Science @ Graz University of Technology
it with adding -Dstrdup=_strdup to the
respective set(MSVC_FLAGS commands in FlightGear/SimGear root
CMakeLists.txt files?
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
Student of Computer
is used 7 more times, but we can not replace all with
std::string as eg. in BufferedLogCallback.cxx it would get very slow.
Maybe you can try if somehow adding a #define strdup _strdup works with
MSVC?
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
/terms , maybe the reason nobody has
done anything with your patches.
Nothing against the request for gitorious urls, but Dropbox allows
sharing folder/files without requiring to sign up, eg:
https://www.dropbox.com/sh/tqrmrvuc1r2s5s9/0kMNaNIifH
Tom
--
Thomas Geymayer www.tomprogs.at / C
Am 2013-03-03 12:27, schrieb Frederic Bouvier:
Hi,
I am pretty sure msvc already has
#define strdup _strdup
In one of its standard header. At least something to check
But then why does it crash with using strdup and with _strdup not?
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und
using a different heap than the
outside free())
As I normally don't use Windows/VS I don't know if this is really possible.
Anyhow, I have just pushed a fix which replaces the manual string
copying with directly using std::string. Please test if this also solves
your problem.
Tom
--
Thomas
/commit/0455e8f3253a2bc26e4a34265e1227984408713a
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Student of Computer Science @ Graz University of Technology
questions on the forum.
(Sorry - can't give the commit hash right now as I'm away on business)
I'm away with work until Thursday night, so I'm not ideally placed to
pick this one either - could someone else do so? It's an fgdata-only change.
Done.
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum
Got burned too. I'll send you the disks.
Jim Thomas
jdtchicago at gmail.com
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Am 2012-12-17 10:09, schrieb James Turner:
Thomas, I think you may have forgotten to git add nasal_traits.hxx?
May be possible :) Should be complete now...
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
without Problem.
It's now Monday 3rd Dec, and I'm still seeing this bug here with current FG/SG
Should be fixed now.
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
Student of Computer
Am 2012-11-16 14:12, schrieb Alan Teeder:
Another heads up.
Thanks. Fixed.
Tom
--
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Student of Computer Science @ Graz University of Technology
.
If something doesn't work I normally fix it within a few hours, so sorry
for any inconveniences if you happen to checkout before I've been able
to push a fix.
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
discussion about it a few months ago.
Yes. Hooray has suggested adding the profiling commands while speeding
up the airport selection dialog.
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
Am 2012-11-15 13:20, schrieb Jon Stockill:
commit fe1222a90dd809560e787ce09391d5cf97bbe6fe
Author: Thomas Geymayer
Date: Thu Nov 15 11:55:25 2012 +0100
Optional profiling commands using gperftools
This appears not to be so optional:
Should be fixed now.
Tom
--
Thomas Geymayer
a workaround which delegates the specialization to the
programmer by using different function names :)
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
Student of Computer Science @ Graz
...
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
Student of Computer Science @ Graz University of Technology
--- Austria
Am 2012-11-05 12:14, schrieb Alan Teeder:
Just a heads up. The error report is :-
Thanks for the report. Should now be fixed.
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
Student
of one for each color component) and defaults to opaque
black. Using the latest Nasal API for setting the background color
should still work the same as before.
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
).setValue(_getColor(arg)); me; }
in your Nasal/canvas/api.nas?
Are there /canvas/by-index[i]/color-background/[red,green,blue,alpha]
nodes in your property tree or just a single
/canvas/by-index[i]/background string property per canvas?
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Am 2012-11-04 23:48, schrieb Roland Haeder:
That is a small fix for missing simgear/elements/element.hxx. It
must be applied on fgfs source.
Thanks, but I have already pushed the fix :)
Tom
- --
Thomas Geymayer www.tomprogs.at / C-Forum und
Hi,
recently I've been asked by the FGRadar developers if we could modify
the canvas system such that it can be reused in other applications and
we can all work on a single and stable implementation, instead of a
separate implementation for each single application. I think thats I
good idea and I
if we really need the agreement of every
author, even if the contribution left is just an include statement or
bracket.
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
Student
::Filter object is
passed to all of them but the pass() method is never called)
Tom
--
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Student of Computer Science @ Graz University of Technology
this in the debugger - but I don't hear
any audio output until a restart.
After a restart or reset? For me it works after a reset but also after
pausing and resume again.
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
happens also to other variables in the *-set.xml.
Tom
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Student of Computer Science @ Graz University of Technology
here. Please test and confirm
or deny :)
Looking good! For me it works.
Tom
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Student of Computer Science @ Graz University of Technology
data from sensors - normally just limited to a specific
data source.
This separation would be great for reusable but nevertheless highly
customizable instruments/displays.
Tom
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Student of Computer Science @ Graz University of Technology
--- Austria
Am 2012-09-21 21:16, schrieb Stuart Buchanan:
On Thu, Sep 20, 2012 at 11:44 PM, Thomas Geymayerwrote:
I've now changed the default fill rule from even-odd to non-zero. Should
probably work better now...
Surprisingly, this didn't seem to make any difference. I've included
the patch below
object. Thomas - any chance we could have a draw mode to
allow a set of Quads to be defined?
Right, don't forget we can build Canvas elements from C++ - we could have
helper methods on the Nasal API which create a map layer automatically from
an ICAO code. I may end up doing this for the route
changed the default fill rule from even-odd to non-zero. Should
probably work better now...
Tom
--
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Student of Computer Science @ Graz University
which can cause a crash :)
I've pushed a commit witch recursively triggers childRemoved for all
nodes controlling the canvas. Any objections on moving this behavior
directly into simgear?
Tom
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Am 2012-09-05 21:03, schrieb Alan Teeder:
The current version of FGRun crashes when the C172p canvas demo aircraft
is selected.
Should be fixed now.
Tom
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. for
dragging). The question is only if we need to expose this class from C++
or if it is enough to build it in Nasal.
Tom
--
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Student of Computer Science
of all other windows, if
you exit a menu with the mouse it normally closes, so it should work.
Maybe we should create different categories/priorities (just a numeric
value) of windows where one window can only raise to the top inside a
category.
Am 2012-07-31 15:30, schrieb Thomas Geymayer
already done this and it works nicely. When the
C++ element receives an event it can check its registered callback list, wrap
the event in a ghost and run whichever callbacks apply.
If you want me to prototype some code for this, I am happy to do so!
Would be great :)
Tom
--
Thomas Geymayer
would make handling a bit more complicated...
Regards,
Tom
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Student of Computer Science @ Graz University of Technology
2012/7/26 James Turner zakal...@mac.com:
Okay, I wasn't clear from the Wiki page what the final idea was. As you say,
so long as we're going through show-dialog it should be fine. My feeling is
we still want a C++ hook around creating individual widgets, so we have the
option the create custom
2012/7/25 James Turner zakal...@mac.com:
Thomas, I have the impression you've been working on this stuff for a while,
could you please summarise how you see it developing so Stefan and I can see
where we might help.
I think it now slowly reaches a state where everything starts to
stabilize
I have now added some more thoughts about the GUI implementation and
support of the current xml files to the wiki:
http://wiki.flightgear.org/Canvas_Widgets#Fully_Canvas_based_implementation_.28planned.29
Regards,
Tom
--
aircrafts for CDU GUIs or other displays...
I've done a quick proof of concept for a tabbed and scrollable widget
(including some UTF-8 chars):
http://youtu.be/1a6wtPVPWc4
https://gitorious.org/~tomprogs/fg/toms-fgdata/blobs/canvas/gui/dialogs/canvas-demo.xml
Regards,
Tom
--
Thomas Geymayer
Am 2012-07-24 19:35, schrieb James Turner:
Thomas, one issue I can guess at (though PLIB is also really bad at
it, and osgWidget is not much better!) - text selection. Do you think
you'd be able to handle a blinking insertion point and a standard
draggable text selection area in this approach
at the Shader Options
Regards,
Tom
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Student of Computer Science @ Graz University of Technology
--- Austria
.
Please, someone can commit the patch.
Thanks,
Tom
[1] https://gitorious.org/fg/flightgear/merge_requests/1563
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Student of Computer Science
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Student of Computer Science @ Graz University of Technology
--- Austria
Am 2012-04-30 15:27, schrieb Thomas Geymayer:
I'm currently experimenting with a 2D Canvas and rendering everything to
a texture. For this I use FGODGauge to render to texture and
FGODGauge::set_texture to replace a texture in the cockpit with the
texture from the fbo. This works very well
, such that it
also stays there if effects are enabled (eg. generic effect).
Thanks,
Tom
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Student of Software Engineering Business Administration
from scripts.
The merge request can be found on gitorious:
https://gitorious.org/fg/flightgear/merge_requests/1559
Regards,
Tom
--
Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org
Student
Hey Csaba,
hey Geoff,
thanks a lot for looking into this!
void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp*
framestamp, ? ? ? ? ? ? ? ? ? ? ? ? ???NodePath path)
{
? ? //SG_LOG(SG_GENERAL, SG_ALERT, SGPagedLOD::forceLoad(
? ? //getFileName(getNumChildren()) ));
And now
Hi Geoff,
thanks for testing! Indeed, I forgot the texture, sorry about that. It is
included in a new package: http://www.mediafire.com/?q99zyzkyu2tw04w
For further testing, I wrote a small python script which fills a rectangular
area at EHLE (because it's mostly flat there, so I can use
Hi Jon!
I've seen something similar before, it's incredibly annoying, and I suspect
you'll eventually track it down to a typo in an stg file.
I've also had typos/missing objects in .stgs before, causing similiar effects.
However, for testing, I'm creating the .stg with a very simple python
Hey group,
I've come across a problem with FG when many (static) objects are to be loaded
on FG startup.
Usually, on my (faily old) PC FG loads for about 20 seconds, then
says loading scenery for about 6 seconds, and places me in the c172 ready
for takeoff. During all this CPU load is at
I've been travelling on business for a while and have one week more on the
road, so I was both excited and distressed to see and email from my boss
that said the only flying B-29 will be in Stillwater, OK on Tues Sept 13.
Why they chose a stop in Stillwater, I'm not sure. Maybe because of its
the best
server to connect to.
Anyway, thanks for working on this application and, though I don't have
a lot of time to spend on it, I would like to help in any way that I can.
-Reagan Thomas
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EditLive Enterprise
On 6/7/2011 9:53 AM, Gene Buckle wrote:
On Tue, 7 Jun 2011, Tobias Markus wrote:
Dear FlightGear Developers,while a video trip through YouTube, I
saw this
suspiceous video:
http://www.youtube.com/watch?v=k3x6Mc3DyuUfeature=player_embeddedI
recognised the Chat Box in FlightGear-GUI-Style.
Heiko, Emilian,
thanks for your answers!
@Heiko: The wiki article correctly describes the textranslate method. What
puzzled me was that it says the previous, two-file solution would no longer
work. Well, apparently it does here...
http://flightgear.org/forums/viewtopic.php?f=5t=11870#p123517
Dear all,
I'm in the process of converting X-Plane scenery to FG. As far as I
understood, X-Plane uses two separate texture files for day/night lighting.
The FG wiki
(http://wiki.flightgear.org/Howto:_Illuminate_faces#Changing_texture_if_illuminated)
says
This does not work with any version
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