Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. 8e75c6be5047bdb0deacc385decc4ff4187c4990

2013-10-14 Thread Thomas Geymayer
2013/10/14 James Turner zakal...@mac.com: +catch(...) +{ + naRuntimeError(c, Unknown exception in method call.); +} + I am slightly concerned about catching all exceptions this way - I agree catching std::exception is worthwhile, with the

Re: [Flightgear-devel] Moving menus (aka, usability)

2013-09-26 Thread Thomas Albrecht
The Autopilot menu change does make sense (although there may possibly be a case for keeping such a flight-critical menu rapidly accessed at the top level?) I don't see this need. When I'm in a hurry, I use my left hand to enter a keyboard shortcut, rather than taking my right hand off the

Re: [Flightgear-devel] procedural bridge generation

2013-09-23 Thread Thomas Albrecht
Hi Adrian, I was thinking to circumvent the Terragear toolchain completely (for now), and 'just' generate 3d bridge models based on OSM data. These could then go into the scenery DB, perhaps with a tag that indicates they were automatically generated. I _guess_ the next scenery build will

Re: [Flightgear-devel] terragear.git: gdalchop.cxx undef reference to sgWriteLong

2013-09-22 Thread Thomas Albrecht
Hi Rebecca, Thanks for the pointers! Yes, I compile SG myself, but the version TG would link against might have been compiled on Ubuntu (I'm migrating to Manjaro). Compiling everything again solved my problem. Most likely an ID-10T error. Tom

[Flightgear-devel] procedural bridge generation

2013-09-22 Thread Thomas Albrecht
With my python coding for OSM buildings in FG coming along nicely, I recently thought about creating semi-generic bridges. Is anyone else working on this? Or is anyone aware of an open source procedural bridge generator? Searching the net mostly turned out stuff for Houdini etc. Tom

Re: [Flightgear-devel] fgelev

2013-09-22 Thread Thomas Albrecht
the first element appears to be an label so the input format is label lon lat\n Thanks Stuart, that works! Tom -- LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! 1,500+ hours of tutorials

[Flightgear-devel] terragear.git: gdalchop.cxx undef reference to sgWriteLong

2013-09-19 Thread Thomas Albrecht
I'm trying to compile terragear.git on a fresh Manjaro Linux, but linking fails on gdalchop.cxx with gdalchop.cxx:(.text+0x4f4): undefined reference to `sgWriteLong(gzFile_s*, int)' gdalchop.cxx:(.text+0x4ff): undefined reference to `sgWriteInt(gzFile_s*, int)' gdalchop.cxx:(.text+0x578):

[Flightgear-devel] fgelev

2013-09-09 Thread Thomas Albrecht
Hi, can someone (Mathias?) please enlighten me about fgelev usage? Skimming through the source, I understand that I need to provide --fg-root and --fg-scenery, but how do I specify which location to probe? fgelev --fg-root $FG_ROOT --fg-scenery $FG_SCENERY EOF 13.0 51.0 EOF doesn't seem to

Re: [Flightgear-devel] FlightGear voice communication

2013-08-21 Thread Thomas Maass
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi! Nice work! Will it be possible in the future to use different sound devices for fgcom and the simulator to get only the fgcom voice via the soundcard with the headset connected? For example using the main soundcard for fg and a usb headset for

Re: [Flightgear-devel] SimGear build fails

2013-07-01 Thread Thomas Geymayer
2013/6/29 Clement de l'Hamaide clem...@hotmail.fr: Today OSG has moved to 3.1.9 introducing a new bug :/ I can see the same - at least the last one - and was not able to find a quick fix or problem report. For now I will stay with OSG 3.1.8 and wait for a later development release or the 3.2

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-07-01 Thread Thomas Geymayer
2013/7/1 Pat pat.callah...@gmail.com: and when you do, there will be a download_and_compile.sh version to support it.. There should be no need to change anything. During compile time the installed OSG version is automatically detected and the according version of the API is used. So for OSG

Re: [Flightgear-devel] FG 2.12 RC Broken ?

2013-06-30 Thread Thomas Geymayer
Am 2013-06-30 20:44, schrieb James Turner: Actually we can fix that a little better, and detect the OSG version at compile time. I will need to check exactly which #ifdefs are needed for that. Just wait. I'll push something soon...

Re: [Flightgear-devel] SimGear build fails

2013-06-26 Thread Thomas Geymayer
Am 2013-06-26 22:43, schrieb Alex Romosan: these are the changes i made to get simgear to compile with openscenegraph from svn: Thank you Alex! I've just commited your patch. Tom -- This SF.net email is sponsored by

Re: [Flightgear-devel] SimGear build fails

2013-06-25 Thread Thomas Geymayer
Hi Torsten, 2013/6/25 Torsten Dreyer tors...@t3r.de: I'm failing to build SimGear on 64bit linux: EffectGeode.cxx:83:136: error: no matching function for call to ‘osg::Geometry::setVertexAttribArray(int, osg::Geometry::ArrayData)’ OSG is stable 3.0.1 from svn (same with OSG trunk) SimGear

Re: [Flightgear-devel] Positioning Aircraft: accuracy

2013-06-23 Thread Thomas Geymayer
to exact results. Maybe you are using an operating system with a low precision atof? In the property browser strtod is used to convert the number whereas for the dialog and arguments atof is used. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

Re: [Flightgear-devel] Restore GPS compatibility with 2.10 - MSVC10

2013-06-02 Thread Thomas Geymayer
() (globals.cxx:199) ==9401==by 0x6EF768: FGGlobals::~FGGlobals() (globals.cxx:220) ==9401==by 0x6F677D: fgMainInit(int, char**) (main.cxx:367) ==9401==by 0x6B9913: main (bootstrap.cxx:244) hth, Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

Re: [Flightgear-devel] Crash in latest FGFS even with default options (no .fgfsrc or any call parameters)

2013-05-16 Thread Thomas Geymayer
(for you left alt key) without a graphics context set. I have now also installed the latest (svn) OpenSceneGraph but was not able to reproduce this problem. What exact OS are you using? Tom - -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

Re: [Flightgear-devel] osm2city.py

2013-05-13 Thread Thomas Albrecht
://ubuntuone.com/0jsCECjmKMaooP4wrHHwH7 Thomas -- AlienVault Unified Security Management (USM) platform delivers complete security visibility with the essential security capabilities. Easily and efficiently configure, manage

Re: [Flightgear-devel] Current git broken

2013-05-12 Thread Thomas Geymayer
simgear is not up-to-date. Either you have not checked out the latest version or you have not installed it/use the correct version with flightgear. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

[Flightgear-devel] osm2city.py

2013-05-12 Thread Thomas Albrecht
Dear list, in particular Stuart, please let me 'officially' announce my project osm2city.py [1,2] here. This python script takes OSM floor plans and generates 3D buildings for use with flightgear. I'm planning to develop this into a procedural city generator which would take a street network

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-10 Thread Thomas Geymayer
is not the best, but I think the animations are demonstrated quite well. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology

Re: [Flightgear-devel] Check your IOrules!

2013-05-09 Thread Thomas Geymayer
Am 2013-05-09 13:19, schrieb grtuxhangar team: Thomas, May i know which part of fgdata is involved, since with my own systems, for weeks i can't use the entire original fgdata GIT without crashing. Just two small changes to Nasal/io.nas and Nasal/props.nas: https://gitorious.org/fg/fgdata

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread Thomas Geymayer
Hi Vivian, 2013/5/7 Vivian Meazza vivian.mea...@lineone.net: Thanks, interesting. As a non-Blender user (it makes my brain hurt) the references are a bit obscure. If you get used to Blender its a really powerful tool (I have problems if trying to work with other modelling programs :P) and with

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread Thomas Geymayer
Hi Ahmad, 2013/5/8 grtuxhangar team hohora...@gmail.com: Congratulation for the work, the team is giving a try, with one of our most complex landing gear. Though, like Vivian, we are not Blender user. However since : Currently the alternate form is not possible. We will want to define and

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread Thomas Geymayer
2013/5/8 grtuxhangar team hohora...@gmail.com: Hello, Thomas Sorry my question was not clear, and i probably misunderstood the feature. So, just a question: how do you define the main parent actuator axis rotation ? that one which trigger every other child components. I am using the normal

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread Thomas Geymayer
of the larger cockpit/outside views). Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology --- Austria

Re: [Flightgear-devel] Check your IOrules!

2013-05-08 Thread Thomas Geymayer
2013/5/9 grtuxhangar team hohora...@gmail.com: Hello, With recent fg git I am getting these messages, at fgfs run Check your IOrules! (write to '/do-not-access' is allowed) Check your IOrules! (read from '/do-not-access' is allowed) Why these new messages ? What must be done , to avoid

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-07 Thread Thomas Geymayer
2013/5/7 Vivian Meazza vivian.mea...@lineone.net: The tracking animation sounds useful - do you have any documentation available? In due course it should end up in fgdata/Docs/model-howto.html with all the other animations. I have now added some examples and a basic documentation to the wiki:

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-06 Thread Thomas Geymayer
while still tracking each other can be realized. Also any type of strut for eg. cargo ramps can be easily animated. If you want I can create a video of my work in progress C-130J making use of these animations. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

Re: [Flightgear-devel] 2.10.1

2013-05-04 Thread Thomas Geymayer
Am 2013-05-03 19:15, schrieb Vivian Meazza: Check your IOrules! (write to 'Z:/do-not-access' is allowed) Check your IOrules! (read from 'Z:/do-not-access' is allowed) Have you installed a recent fgdata? If so these messages should not appear. Tom -- Thomas Geymayer www.tomprogs.at / C

Re: [Flightgear-devel] Lightmap question

2013-05-01 Thread Thomas Albrecht
You can do what you want, but not inline in the model.xml file - the type=vec3d is not recognized anywhere outside an effect and is causing the error. Do your effect config in a local .eff file, then inherit from that in your model. Thanks Vivian, I wasn't aware of that. Works great now.

[Flightgear-devel] Lightmap question

2013-04-30 Thread Thomas Albrecht
Dear shader experts, Can I have a single-channel lightmap, and still use a vec3d in my model.xml to end up with green or red (or whatever) light rendered? As in (roughly) on_screen_color[0] = lightmap-grey-value * vec3d[0] * texture[0] on_screen_color[1] = lightmap-grey-value * vec3d[1] *

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-28 Thread Thomas Geymayer
libraries which have classes deriving form i/ostream. I've pushed a workaround/linker flag which at least allows compiling the tests. I don't know if they run correctly, but it only affects the test and not SimGear itself. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-27 Thread Thomas Geymayer
/scene/model/CMakeLists.txt:62? Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology --- Austria

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Thomas Albrecht
Henri, Thorsten only said, that _if_ you ask him to remove ALS because of concern for users without good graphics cards, you should aks FredB as well to remove Rembrandt, because the same argument would apply. Not doing it just shows that different standards are applied which is simply

Re: [Flightgear-devel] Nasal props API relative path support

2013-04-15 Thread Thomas Geymayer
=30t=9493 -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology --- Austria

Re: [Flightgear-devel] Terrain self-shading

2013-04-15 Thread Thomas Albrecht
On a related note, the thread highlights that our tree textures are rather small, so our trees look quite blocky. Stuart, I created new textures for tropical trees a while ago, and I intend to improve central European tree textures in the near future. Thorsten suggested [1] separating

Re: [Flightgear-devel] Terrain self-shading (plain text)

2013-04-15 Thread Thomas Albrecht
Sorry for that HTML-crap. Here's the plain text again. On a related note, the thread highlights that our tree textures are rather small, so our trees look quite blocky.   Stuart,   I created new textures for tropical trees a while ago, and I intend to improve central European tree textures in

Re: [Flightgear-devel] Nasal props API relative path support

2013-04-14 Thread Thomas Geymayer
, as one has to assemble the according property paths (which is definitely less efficient than using a relative method). Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer

Re: [Flightgear-devel] Generating ground textures on the fly?

2013-03-12 Thread Thomas Albrecht
Hi James, Thank you for your input! I wasn't aware there is such thing as fgviewer. It's definately a good starting point, I will have a look at it. Oh, and if you can do IRC, I'm sure the guys in #fg_scenery would be delighted to discuss what you've done and a whole range of possibilities

Re: [Flightgear-devel] Generating ground textures on the fly?

2013-03-12 Thread Thomas Albrecht
Hi Thorsten, Thank you, too! This becomes a performance issue eventually - see Paris (France). Random buildings scale well for memory and performance because they're numerous instances of the same building, so just the various positions need to be stored separately - a city full of unique

[Flightgear-devel] Generating ground textures on the fly?

2013-03-11 Thread Thomas Albrecht
I've been playing with populating my home airport's area with buildings derived from OSM floorplan data. I think having many buildings in the correct place greatly improves realism over the current random buildings/sparse static models, especially when you know the area. However, now the

Re: [Flightgear-devel] How to get my bug fix into the git?

2013-03-06 Thread Thomas Geymayer
/attachment/ticket/4073/function_template_for_c%2B%2B0x.patch Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology

Re: [Flightgear-devel] How to get my bug fix into the git?

2013-03-05 Thread Thomas Geymayer
it with adding -Dstrdup=_strdup to the respective set(MSVC_FLAGS commands in FlightGear/SimGear root CMakeLists.txt files? Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer

Re: [Flightgear-devel] How to get my bug fix into the git?

2013-03-03 Thread Thomas Geymayer
is used 7 more times, but we can not replace all with std::string as eg. in BufferedLogCallback.cxx it would get very slow. Maybe you can try if somehow adding a #define strdup _strdup works with MSVC? Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Thomas Geymayer
/terms , maybe the reason nobody has done anything with your patches. Nothing against the request for gitorious urls, but Dropbox allows sharing folder/files without requiring to sign up, eg: https://www.dropbox.com/sh/tqrmrvuc1r2s5s9/0kMNaNIifH Tom -- Thomas Geymayer www.tomprogs.at / C

Re: [Flightgear-devel] RE : Re: How to get my bug fix into the git?

2013-03-03 Thread Thomas Geymayer
Am 2013-03-03 12:27, schrieb Frederic Bouvier: Hi, I am pretty sure msvc already has #define strdup _strdup In one of its standard header. At least something to check But then why does it crash with using strdup and with _strdup not? Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und

Re: [Flightgear-devel] How to get my bug fix into the git?

2013-03-02 Thread Thomas Geymayer
using a different heap than the outside free()) As I normally don't use Windows/VS I don't know if this is really possible. Anyhow, I have just pushed a fix which replaces the manual string copying with directly using std::string. Please test if this also solves your problem. Tom -- Thomas

Re: [Flightgear-devel] How to get my bug fix into the git?

2013-03-01 Thread Thomas Geymayer
/commit/0455e8f3253a2bc26e4a34265e1227984408713a -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology

Re: [Flightgear-devel] Final release checklist

2013-02-12 Thread Thomas Geymayer
questions on the forum. (Sorry - can't give the commit hash right now as I'm away on business) I'm away with work until Thursday night, so I'm not ideally placed to pick this one either - could someone else do so? It's an fgdata-only change. Done. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum

Re: [Flightgear-devel] Dan Freeman and ProFlightSimulator

2013-01-13 Thread Jim Thomas
Got burned too. I'll send you the disks. Jim Thomas jdtchicago at gmail.com -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills

Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. fd39808ed8e0926f4389e2d8ad700a48354646a1

2012-12-17 Thread Thomas Geymayer
Am 2012-12-17 10:09, schrieb James Turner: Thomas, I think you may have forgotten to git add nasal_traits.hxx? May be possible :) Should be complete now... Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

Re: [Flightgear-devel] YaSim Aircraft not functional

2012-12-03 Thread Thomas Geymayer
without Problem. It's now Monday 3rd Dec, and I'm still seeing this bug here with current FG/SG Should be fixed now. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer

Re: [Flightgear-devel] Canvas/C++ bindings: Simgera compilation fails with MSVC

2012-11-16 Thread Thomas Geymayer
Am 2012-11-16 14:12, schrieb Alan Teeder: Another heads up. Thanks. Fixed. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology

Re: [Flightgear-devel] Bug 479 has come back

2012-11-16 Thread Thomas Geymayer
. If something doesn't work I normally fix it within a few hours, so sorry for any inconveniences if you happen to checkout before I've been able to push a fix. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

Re: [Flightgear-devel] Fwd: [Flightgear-commitlogs] FlightGear branch, next, updated. fe1222a90dd809560e787ce09391d5cf97bbe6fe

2012-11-16 Thread Thomas Geymayer
discussion about it a few months ago. Yes. Hooray has suggested adding the profiling commands while speeding up the airport selection dialog. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

Re: [Flightgear-devel] Fwd: [Flightgear-commitlogs] FlightGear branch, next, updated. fe1222a90dd809560e787ce09391d5cf97bbe6fe

2012-11-15 Thread Thomas Geymayer
Am 2012-11-15 13:20, schrieb Jon Stockill: commit fe1222a90dd809560e787ce09391d5cf97bbe6fe Author: Thomas Geymayer Date: Thu Nov 15 11:55:25 2012 +0100 Optional profiling commands using gperftools This appears not to be so optional: Should be fixed now. Tom -- Thomas Geymayer

Re: [Flightgear-devel] [Gitorious] Activity: tomprogs pushed 1 commits to nextn...

2012-11-13 Thread Thomas Geymayer
a workaround which delegates the specialization to the programmer by using different function names :) Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz

Re: [Flightgear-devel] flight recorder / replay system

2012-11-11 Thread Thomas Geymayer
... Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology --- Austria

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Thomas Geymayer
Am 2012-11-05 12:14, schrieb Alan Teeder: Just a heads up. The error report is :- Thanks for the report. Should now be fixed. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Thomas Geymayer
of one for each color component) and defaults to opaque black. Using the latest Nasal API for setting the background color should still work the same as before. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Thomas Geymayer
).setValue(_getColor(arg)); me; } in your Nasal/canvas/api.nas? Are there /canvas/by-index[i]/color-background/[red,green,blue,alpha] nodes in your property tree or just a single /canvas/by-index[i]/background string property per canvas? Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial

Re: [Flightgear-devel] Quick fix for missing elements/element.hxx

2012-11-04 Thread Thomas Geymayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2012-11-04 23:48, schrieb Roland Haeder: That is a small fix for missing simgear/elements/element.hxx. It must be applied on fgfs source. Thanks, but I have already pushed the fix :) Tom - -- Thomas Geymayer www.tomprogs.at / C-Forum und

[Flightgear-devel] Canvas reuse/restructuring

2012-10-20 Thread Thomas Geymayer
Hi, recently I've been asked by the FGRadar developers if we could modify the canvas system such that it can be reused in other applications and we can all work on a single and stable implementation, instead of a separate implementation for each single application. I think thats I good idea and I

Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. f191b4f35c26d38cf856a9ea0e69706d2167396b

2012-10-19 Thread Thomas Geymayer
if we really need the agreement of every author, even if the contribution left is just an include statement or bracket. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student

Re: [Flightgear-devel] ATIS bug (after sim reset)

2012-10-01 Thread Thomas Geymayer
::Filter object is passed to all of them but the pass() method is never called) Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology

Re: [Flightgear-devel] ATIS bug (after sim reset)

2012-10-01 Thread Thomas Geymayer
this in the debugger - but I don't hear any audio output until a restart. After a restart or reset? For me it works after a reset but also after pausing and resume again. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

Re: [Flightgear-devel] [Gitorious] Activity: fredb pushed 1 commits to nextnext...

2012-09-28 Thread Thomas Geymayer
happens also to other variables in the *-set.xml. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology

Re: [Flightgear-devel] [Gitorious] Activity: fredb pushed 1 commits to nextnext...

2012-09-28 Thread Thomas Geymayer
here. Please test and confirm or deny :) Looking good! For me it works. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology

Re: [Flightgear-devel] Displays vs Instruments

2012-09-26 Thread Thomas Geymayer
data from sensors - normally just limited to a specific data source. This separation would be great for reusable but nevertheless highly customizable instruments/displays. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

Re: [Flightgear-devel] Airport selection feedback

2012-09-22 Thread Thomas Geymayer
-- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology --- Austria

Re: [Flightgear-devel] Airport selection feedback

2012-09-21 Thread Thomas Geymayer
Am 2012-09-21 21:16, schrieb Stuart Buchanan: On Thu, Sep 20, 2012 at 11:44 PM, Thomas Geymayerwrote: I've now changed the default fill rule from even-odd to non-zero. Should probably work better now... Surprisingly, this didn't seem to make any difference. I've included the patch below

Re: [Flightgear-devel] Airport selection feedback

2012-09-20 Thread Thomas Geymayer
object. Thomas - any chance we could have a draw mode to allow a set of Quads to be defined? Right, don't forget we can build Canvas elements from C++ - we could have helper methods on the Nasal API which create a map layer automatically from an ICAO code. I may end up doing this for the route

Re: [Flightgear-devel] Airport selection feedback

2012-09-20 Thread Thomas Geymayer
changed the default fill rule from even-odd to non-zero. Should probably work better now... Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University

[Flightgear-devel] Changing behavior of SGPropertyNode::removeChild

2012-09-18 Thread Thomas Geymayer
which can cause a crash :) I've pushed a commit witch recursively triggers childRemoved for all nodes controlling the canvas. Any objections on moving this behavior directly into simgear? Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

Re: [Flightgear-devel] Fgrun and canvas demo

2012-09-05 Thread Thomas Geymayer
Am 2012-09-05 21:03, schrieb Alan Teeder: The current version of FGRun crashes when the C172p canvas demo aircraft is selected. Should be fixed now. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org

Re: [Flightgear-devel] Switching from PUI to osgWidget

2012-07-31 Thread Thomas Geymayer
. for dragging). The question is only if we need to expose this class from C++ or if it is enough to build it in Nasal. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science

Re: [Flightgear-devel] Switching from PUI to osgWidget

2012-07-31 Thread Thomas Geymayer
of all other windows, if you exit a menu with the mouse it normally closes, so it should work. Maybe we should create different categories/priorities (just a numeric value) of windows where one window can only raise to the top inside a category. Am 2012-07-31 15:30, schrieb Thomas Geymayer

Re: [Flightgear-devel] Switching from PUI to osgWidget

2012-07-31 Thread Thomas Geymayer
already done this and it works nicely. When the C++ element receives an event it can check its registered callback list, wrap the event in a ghost and run whichever callbacks apply. If you want me to prototype some code for this, I am happy to do so! Would be great :) Tom -- Thomas Geymayer

Re: [Flightgear-devel] Switching from PUI to osgWidget

2012-07-30 Thread Thomas Geymayer
would make handling a bit more complicated... Regards, Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology

Re: [Flightgear-devel] Switching from PUI to osgWidget

2012-07-26 Thread Thomas Geymayer
2012/7/26 James Turner zakal...@mac.com: Okay, I wasn't clear from the Wiki page what the final idea was. As you say, so long as we're going through show-dialog it should be fine. My feeling is we still want a C++ hook around creating individual widgets, so we have the option the create custom

Re: [Flightgear-devel] Switching from PUI to osgWidget

2012-07-25 Thread Thomas Geymayer
2012/7/25 James Turner zakal...@mac.com: Thomas, I have the impression you've been working on this stuff for a while, could you please summarise how you see it developing so Stefan and I can see where we might help. I think it now slowly reaches a state where everything starts to stabilize

Re: [Flightgear-devel] Switching from PUI to osgWidget

2012-07-25 Thread Thomas Geymayer
I have now added some more thoughts about the GUI implementation and support of the current xml files to the wiki: http://wiki.flightgear.org/Canvas_Widgets#Fully_Canvas_based_implementation_.28planned.29 Regards, Tom --

Re: [Flightgear-devel] Switching from PUI to osgWidget

2012-07-24 Thread Thomas Geymayer
aircrafts for CDU GUIs or other displays... I've done a quick proof of concept for a tabbed and scrollable widget (including some UTF-8 chars): http://youtu.be/1a6wtPVPWc4 https://gitorious.org/~tomprogs/fg/toms-fgdata/blobs/canvas/gui/dialogs/canvas-demo.xml Regards, Tom -- Thomas Geymayer

Re: [Flightgear-devel] Switching from PUI to osgWidget

2012-07-24 Thread Thomas Geymayer
Am 2012-07-24 19:35, schrieb James Turner: Thomas, one issue I can guess at (though PLIB is also really bad at it, and osgWidget is not much better!) - text selection. Do you think you'd be able to handle a blinking insertion point and a standard draggable text selection area in this approach

Re: [Flightgear-devel] Shader menu structure

2012-06-25 Thread Thomas Geymayer
at the Shader Options Regards, Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology --- Austria

[Flightgear-devel] [Patch] Don't create warning message on non existing gui/dialogs directory

2012-05-30 Thread Thomas Geymayer
. Please, someone can commit the patch. Thanks, Tom [1] https://gitorious.org/fg/flightgear/merge_requests/1563 -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science

[Flightgear-devel] Canvas (2D drawing API) - Testing needed

2012-05-29 Thread Thomas Geymayer
-- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology --- Austria

Re: [Flightgear-devel] Replace texture with RTT

2012-05-01 Thread Thomas Geymayer
Am 2012-04-30 15:27, schrieb Thomas Geymayer: I'm currently experimenting with a 2D Canvas and rendering everything to a texture. For this I use FGODGauge to render to texture and FGODGauge::set_texture to replace a texture in the cockpit with the texture from the fbo. This works very well

[Flightgear-devel] Replace texture with RTT

2012-04-30 Thread Thomas Geymayer
, such that it also stays there if effects are enabled (eg. generic effect). Thanks, Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Software Engineering Business Administration

[Flightgear-devel] [Patch] Support relative changes for generic input protocol

2012-01-27 Thread Thomas Geymayer
from scripts. The merge request can be found on gitorious: https://gitorious.org/fg/flightgear/merge_requests/1559 Regards, Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student

Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-23 Thread Thomas Albrecht
Hey Csaba, hey Geoff, thanks a lot for looking into this! void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp* framestamp, ? ? ? ? ? ? ? ? ? ? ? ? ???NodePath path) { ? ? //SG_LOG(SG_GENERAL, SG_ALERT, SGPagedLOD::forceLoad( ? ? //getFileName(getNumChildren()) )); And now

Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-21 Thread Thomas Albrecht
Hi Geoff, thanks for testing! Indeed, I forgot the texture, sorry about that. It is included in a new package: http://www.mediafire.com/?q99zyzkyu2tw04w For further testing, I wrote a small python script which fills a rectangular area at EHLE (because it's mostly flat there, so I can use

Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-21 Thread Thomas Albrecht
Hi Jon! I've seen something similar before, it's incredibly annoying, and I suspect you'll eventually track it down to a typo in an stg file. I've also had typos/missing objects in .stgs before, causing similiar effects. However, for testing, I'm creating the .stg with a very simple python

[Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-20 Thread Thomas Albrecht
Hey group, I've come across a problem with FG when many (static) objects are to be loaded on FG startup. Usually, on my (faily old) PC FG loads for about 20 seconds, then says loading scenery for about 6 seconds, and places me in the c172 ready for takeoff. During all this CPU load is at

[Flightgear-devel] [OT] B-29 touring Oklahoma and Texas

2011-09-11 Thread Reagan Thomas
I've been travelling on business for a while and have one week more on the road, so I was both excited and distressed to see and email from my boss that said the only flying B-29 will be in Stillwater, OK on Tues Sept 13. Why they chose a stop in Stillwater, I'm not sure. Maybe because of its

Re: [Flightgear-devel] fgfs log files with qt process

2011-06-07 Thread Reagan Thomas
the best server to connect to. Anyway, thanks for working on this application and, though I don't have a lot of time to spend on it, I would like to help in any way that I can. -Reagan Thomas -- EditLive Enterprise

Re: [Flightgear-devel] Pro Flight Simulator

2011-06-07 Thread Reagan Thomas
On 6/7/2011 9:53 AM, Gene Buckle wrote: On Tue, 7 Jun 2011, Tobias Markus wrote: Dear FlightGear Developers,while a video trip through YouTube, I saw this suspiceous video: http://www.youtube.com/watch?v=k3x6Mc3DyuUfeature=player_embeddedI recognised the Chat Box in FlightGear-GUI-Style.

Re: [Flightgear-devel] Night textures: two files vs. textranslate

2011-05-06 Thread Thomas Albrecht
Heiko, Emilian, thanks for your answers! @Heiko: The wiki article correctly describes the textranslate method. What puzzled me was that it says the previous, two-file solution would no longer work. Well, apparently it does here... http://flightgear.org/forums/viewtopic.php?f=5t=11870#p123517

[Flightgear-devel] Night textures: two files vs. textranslate

2011-04-30 Thread Thomas Albrecht
Dear all, I'm in the process of converting X-Plane scenery to FG. As far as I understood, X-Plane uses two separate texture files for day/night lighting. The FG wiki (http://wiki.flightgear.org/Howto:_Illuminate_faces#Changing_texture_if_illuminated) says This does not work with any version

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