Re: [Flightgear-devel] procedural bridge generation
Thomas, De : Thomas Albrecht ra...@web.de Envoyé le : Lundi 23 septembre 2013 22h38 Objet : Re: [Flightgear-devel] procedural bridge generation I was thinking to circumvent the Terragear toolchain completely (for now), and 'just' generate 3d bridge models based on OSM data. These could then go into the scenery DB, perhaps with a tag that indicates they were automatically generated. I _guess_ the next scenery build will include OSM roads, so the location of the bridges should be fine? Yes the next terrain will use OSM data. We're also planning not to draw the bridges and tunnels shown by OSM, so you'd have the place to show them. BTW: I recall there were plans to including other OSM objects. Is there some progress beyond what's listed in http://wiki.flightgear.org/OpenStreetMap_import ? Not to my knowledge, we lack manpower there. Oliver -- October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register http://pubads.g.doubleclick.net/gampad/clk?id=60133471iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] procedural bridge generation
Hallo Thomas, De : Thomas Albrecht ra...@web.de Envoyé le : Dimanche 22 septembre 2013 11h34 Objet : [Flightgear-devel] procedural bridge generation With my python coding for OSM buildings in FG coming along nicely, I recently thought about creating semi-generic bridges. Is anyone else working on this? Or is anyone aware of an open source procedural bridge generator? Searching the net mostly turned out stuff for Houdini etc. That's an interesting stuff. We - I mean the guys interested in the scenery-terrain stuff - have been talking about this, but for now there are other priorities. There are some static models for bridges around the world, but where there is none, having a generic one would be great indeed. Olivier -- LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! 1,500+ hours of tutorials including VisualStudio 2012, Windows 8, SharePoint 2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack includes Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/22/13. http://pubads.g.doubleclick.net/gampad/clk?id=64545871iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Howto download aircraft ( and others data ) from Git
And the DVD solution ? http://shopping.flightgear.org/product/program-dvd-v2-10/ De : grtuxhangar team hohora...@gmail.com À : FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé le : Mardi 3 septembre 2013 18h08 Objet : Re: [Flightgear-devel] Howto download aircraft ( and others data ) from Git Thanks Saikrishna . Though my question was to Arnt remark. By the way: Working in a consistent way with FG source 2.99 wants FGData without the Aircraft directory ( we don't need it ) Isn't it possible to have an extract of FGData without Aircraft ? All the best Ahmad On 3 September 2013 17:51, Saikrishna Arcot saiarcot...@gmail.com wrote: The answer was posted a while back. In the short term (immediately), the only ways to get the full fgdata bundle is to either use git or download the 5 GB bundle and update from that, both of which are not possible*. In the long term, according to James, the repo will be reorganized such that the sizes are smaller. *: Technically, a torrent download of the bundle would allow you pause and resume, so if there are cut-outs, you won't have to restart. That being said, downloading 5 GB on a phone line will take a long time (a week?). Saikrishna Arcot On Tue 03 Sep 2013 11:44:32 AM EDT, grtuxhangar team wrote: Hello, Are n't you missing some understanding ? or did my question was middle ages ? To you, how long does it takes to download 5 GB with a simple phone line ? guessing there is not any cut out during the time. Thanks Ahmad On 3 September 2013 16:58, Arnt Karlsen a...@iaksess.no mailto:a...@iaksess.no wrote: On Tue, 03 Sep 2013 14:28:21 +0100, James wrote in message 4c5262ae-653a-475f-ad09-91fe74617...@mac.com mailto:4c5262ae-653a-475f-ad09-91fe74617...@mac.com: On 3 Sep 2013, at 14:13, grtuxhangar team hohora...@gmail.com mailto:hohora...@gmail.com wrote: How could we have FGData split in several part which can be downloaded easily ? Or is there any other way with Git which is similar to the old way with snapshot. ? For 3.0 I will be making FGData significantly smaller, since the size of the Git repo is indeed a big problem. Some pieces will become truly optional, and others will be downloaded in different ways. However this is all for the future, I'm afraid I don't have a short term answer. ..a short term answer would be do a wget -c fgdata.bundle, the git bundle dance and then do a git pull to make gitorius happy, but do we still have such fgdata.bundle animals anywhere? -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! Discover the easy way to master current and previous Microsoft technologies and advance your career. Get an incredible 1,500+ hours of step-by-step tutorial videos with LearnDevNow. Subscribe today and save! http://pubads.g.doubleclick.net/gampad/clk?id=58040911iu=/4140/ostg.clktrk ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! Discover the easy way to master current and previous Microsoft technologies and advance your career. Get an incredible 1,500+ hours of step-by-step tutorial videos with LearnDevNow. Subscribe today and save! http://pubads.g.doubleclick.net/gampad/clk?id=58040911iu=/4140/ostg.clktrk ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! Discover the easy way to master current and previous Microsoft technologies and advance your career. Get an incredible 1,500+ hours of step-by-step tutorial videos with LearnDevNow. Subscribe today and save! http://pubads.g.doubleclick.net/gampad/clk?id=58040911iu=/4140/ostg.clktrk ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Learn the latest--Visual Studio
Re: [Flightgear-devel] Howto download aircraft ( and others data ) from Git
Hi De : grtuxhangar team hohora...@gmail.com Envoyé le : Mardi 3 septembre 2013 19h04 Which is out of topic since i refer to GIT FG 2.99 What could be done, and what I did when I was younger was to kindly ask someone with a broadband access to burn you a DVD with the latest git data and send it to you via postal mail. Send him a SASE with one or two DVDs, and I'm sure it will do. Then a git pull would probably make the difference ? Oliver -- Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! Discover the easy way to master current and previous Microsoft technologies and advance your career. Get an incredible 1,500+ hours of step-by-step tutorial videos with LearnDevNow. Subscribe today and save! http://pubads.g.doubleclick.net/gampad/clk?id=58040911iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Some Help: Please!
Hi Ante, I also answered you quite shortly after your first mail. Definitely you could get more support on the dedicated FG forum, this mailing list is more for development stuff. Content reposted below. Cheers, Hello Ante, I would recommend you to go on the dedicated forum for support ( http://www.flightgear.org/forums/viewforum.php?f=17 ). The devel list is not meant to deal with support issues, but with FlightGear core development. You also need to be more precise about the version of FG you downloaded, the plane you are trying to use, if the base package planes work OK, and if there are error messages in the console windows, etc. Olivier De : Ante Cugura ante...@hotmail.com À : flightgear-devel@lists.sourceforge.net flightgear-devel@lists.sourceforge.net Envoyé le : Vendredi 9 août 2013 8h21 Objet : [Flightgear-devel] Some Help Dear FlightGear Team, I have recently downloaded FlightGear, and am enjoying it, but I seem not be able to download some aircraft. Even when the program says I have downloaded the aircraft correctly, when I go to use the aircraft, it comes up with a small blue and yellow plane. Also, with the plane which do successfully download, I am not able to get it in the livery which I want, even when it says that I can get it on your website. I use a MacBook Air laptop, and it would be greatly appreciated if you were able to provide some help. Thanks, Ante -- Get 100% visibility into Java/.NET code with AppDynamics Lite! It's a free troubleshooting tool designed for production. Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel De : Ante Cugura ante...@hotmail.com À : flightgear-devel@lists.sourceforge.net flightgear-devel@lists.sourceforge.net Envoyé le : Mercredi 28 août 2013 8h15 Objet : [Flightgear-devel] Some Help: Please! Dear FlightGear Team, I have recently installed FlightGear v2.10.0 on a MacBook Air laptop, and am enjoying it. Before I go on, I must make a complaint that this is the fifth time I have sent this exact e-mail. The first, third and fourth time I sent it, no one got back to me, and I hadn't got an e-mail saying my message was rejected. (I do know that I am sending this e-mail to a members-only e-mail and that I am not a member. The second time I sent it, Someone called William replied saying that he had to reject the e-mail because there is a 40KB limit, and that I should take the pictures which I used out, which I did. I replied the same e-mail to William without the pictures, and he never got back to me. I am having some trouble with installing extra aircraft. All of the aircraft I got with the FlightGear software work, but some of the aircraft which I tried to download don't work, even when I add them to the software, a box comes up saying it has been successfully installed. The troubles which I am having include: The plane is there but it won't start (717, 737NG, 757, A340, Citation X, DC-3, DC-8-73, Lockheed 1049h); A small blue and yellow replaces the plane that should be there (747-400, A320, 767, 787, Beechcraft b1900d, ATR 72-500); a box comes up saying that FlightGear unexpectdedly quit when I try to fly with the plane (Paper Airplane, Wright Flyer); and random planes parts fly near the plane when I put the landing gear up or down (A300). Also, I'm pretty sure that I am able to download the A330 on FlightGear, but I can't seem to find it on your website. It would be a great help if you could tell me where I can get it. Thanks, Ante -- Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! Discover the easy way to master current and previous Microsoft technologies and advance your career. Get an incredible 1,500+ hours of step-by-step tutorial videos with LearnDevNow. Subscribe today and save! http://pubads.g.doubleclick.net/gampad/clk?id=58040911iu=/4140/ostg.clktrk ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! Discover the easy way to master current and previous Microsoft technologies and advance your career. Get an incredible 1,500+ hours of step-by-step tutorial videos with LearnDevNow. Subscribe today and save! http://pubads.g.doubleclick.net/gampad/clk?id=58040911iu=/4140
Re: [Flightgear-devel] getstart autogeneration on mapserver stopping to work?
Hi Toshi, De : YOSHIMATSU Toshihide qzt04...@nifty.ne.jp Envoyé le : Mercredi 29 mai 2013 18h06 Could you try this modification to git repo and see what will happen? Should be fixed now, thanks for noticing. Oliver -- Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET Get 100% visibility into your production application - at no cost. Code-level diagnostics for performance bottlenecks with 2% overhead Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Linux nightly builds
Hi Pete, De : Pedro Morgan p...@freeflightsim.org Envoyé le : Vendredi 17 mai 2013 3h46 Are these the current ones... Strange problem is I think its outta sync Base package check failed: Version 2.10.0 found at: /usr/share/games/flightgear Version 2.11.0 is required. Please upgrade/downgrade base package and set the path to your fgdata with --fg-root=path_to_your_fgdata You are using the latest binary, but the fgdata located at /usr/share/games/flightgear is not in sync (see the content of the version file). You could git pull it too. -- AlienVault Unified Security Management (USM) platform delivers complete security visibility with the essential security capabilities. Easily and efficiently configure, manage, and operate all of your security controls from a single console and one unified framework. Download a free trial. http://p.sf.net/sfu/alienvault_d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Réf.: Re: 2.10.1
It even does it with a simple fgfs --show-aircraft... It's been there for quite a while now, nearly one year afair. -- Le mer. 8 mai 2013 14:57 HAE, Gijs de Rooy a écrit : Hi Stuart, Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm I think I've seen that with all aircraft I've flown recently. IIRC they were all non-AAR capable (as in, they had no AAR stuff in -set.xml) but I'm not near my computer, so I cannot confirm that theory. It's even weirder than that. I see the messages in the console whenever I launch FGRun. No matter what aircraft is loaded by default (last flown plane), I always get these lines as soon as FGRun opens; so before starting fgfs. Failed to create alias at /controls[0]/refuelling[0]/refuelling-drogues-pos-norm [0]. Source /sim[0]/multiplay[0]/generic[0]/float[2] is already aliasing another property. Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm Cheers, Gijs -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improve tranponder instrument
De : Clement de l'Hamaide clem...@hotmail.fr Envoyé le : Lundi 29 avril 2013 22h12 Objet : [Flightgear-devel] Improve tranponder instrument I've improved the transponder instrument in order to have a generic transponder which work over network. Great news, thanks. -- Try New Relic Now We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG vs. FSX demo
Hi geneb, all, De : geneb ge...@deltasoft.com Envoyé le : Jeudi 28 février 2013 15h41 It's a best foot forward kind of thing. The quintessential default airplane in MSFS has been the 172. The default set of airplanes in FG should be the absolute best of the best, simply because that's what a new user is going to be exposed to for their first time. First impressions are everything. Someone will see the FG 172 and instantly assume that the rest of the simulator is like that. 100% agreed. Probably we should update it (especially the cockpit), because I think the rest of it is pretty neat. Or think about a replacement, like the DR-400 or the cap-10b. I think the cap10b could be added in the default aircraft set. Oliver -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Adds on FlightGear.org
Hi Gijs, De : Gijs de Rooy gijsr...@hotmail.com Envoyé le : Samedi 23 février 2013 11h13 I won't ask for the adds to be removed (apparently that is not possible), but I do want to bring the result of that decision under your attention. Is this really what we want? Using Adblock for years, I enjoy browsing the web ad-free. But sure the confusion is really bad. I understand that Google ads enables us to pay for the domain name, right+hosting, right? Olivier -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Manual update request (Was: Updated Short Reference for 2.10.0)
Hi Toshi, De : YOSHIMATSU Toshihide qzt04...@nifty.ne.jp Envoyé le : Dimanche 17 février 2013 1h47 basic.tex line 1859: should be Fixed, please test and report. I'll handle the minor requests a bit later on. Olivier -- The Go Parallel Website, sponsored by Intel - in partnership with Geeknet, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials, tech docs, whitepapers, evaluation guides, and opinion stories. Check out the most recent posts - join the conversation now. http://goparallel.sourceforge.net/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Release 2.10.0: final tags for 2.10.0
Hi Torsten, De : Torsten Dreyer tors...@t3r.de Envoyé le : Samedi 16 février 2013 10h48 There is still one open item: To push the final pdf and html documentation to the mapserver site. I do not have write access, so may please somebody who knows how to do that and is able to do so take care of it? To my knowledge, this is a fully automated task, which is croned at each update. So for the online stuff everything seems to be fine. The only thing I do not know is who is taking care to update the getstart.pdf files pushed into the installers and tarballs for the release. -- The Go Parallel Website, sponsored by Intel - in partnership with Geeknet, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials, tech docs, whitepapers, evaluation guides, and opinion stories. Check out the most recent posts - join the conversation now. http://goparallel.sourceforge.net/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG 2.10 Change Log and Release Announcement
Hi Stuart, De : Stuart Buchanan stuar...@gmail.com Envoyé le : Mercredi 13 février 2013 21h59 The complete 2.10 changelog is available here: http://wiki.flightgear.org/Changelog_2.10 The French translation is on its way: http://wiki.flightgear.org/Fr/Changelog_2.10.0 -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Manual update request (Was: Updated Short Reference for 2.10.0)
Hi Toshi, Stuart, De : YOSHIMATSU Toshihide qzt04...@nifty.ne.jp Envoyé le : Mardi 12 février 2013 16h56 Following are the results and my suggestions. All fixed: https://www.gitorious.org/fg/getstart/commit/985957b7c55b9c9dd521932dd7f803c543193c4e Thanks for noticing. http://worldaerodata.com -- Very unfortunately, server not found. Please delete this link. cf. http://www.flightgear.org/forums/viewtopic.php?f=27t=19067 As the fact that the unavailability of the service is pretty new, may I recommend to wait a bit more before deleting the link ? The PDF will be automagically generated soon. Oliver -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. 27de27481814e8267e0145202446385c28ae9f0e
De : James Turner zakal...@mac.com Envoyé le : Dimanche 3 février 2013 17h12 Should I pick these to the release branch? Yes please James, thanks. Olivier -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.10.0 Changelog - help required
Hi James, De : James Turner zakal...@mac.com À : FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé le : Samedi 19 janvier 2013 15h35 Objet : Re: [Flightgear-devel] 2.10.0 Changelog - help required Thanks, I've committed these. Thanks to you for committing the French language files. However, the first work would be to synchronise the language files with the English language files, because if they are not synced, the new menu entries between 2.8 and 2.10 will appear in English in other languages, eg for the flight recorder. As stated here: https://www.gitorious.org/fg/fgdata/blobs/master/Translations/fr/sys.xml Last synchronized with English master resource on 2012-September-21 for FlightGear 2.9.0Olivier -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122412___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.10.0 Changelog - help required
Hi all, I'll translate the annoucement in French when finished. The languages were - to my knowledge - not synced for 2.10. This means the startup informations strings + the changes since 2.8 in the menus are not translated. At least not into French. A MR is pending in fgdata for French, but it does not cover every change since the source files were not synchronised. Olivier -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] mismatching SimGear version 2.9.0 instead of2.10.0
Hi Martin, De : mer...@centrum.cz mer...@centrum.cz Envoyé le : Samedi 22 décembre 2012 10h26 Version 2.9.0 found at: /media/mermar/9f01f77f-1876-42cc-9f40-3d048bcd3b3c/fgfs/install/fgfs/fgdata Version 2.10.0 is required. The file named version in your fgdata directory should contain 2.10.0, and it seems it contains 2.9.0. Looks like your fgdata is not updated, or that your configuration points to a old version file. I just did a git pull on my side, and it did the trick. Olivier -- LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Goals for the 3.0 release
Hi Thorsten, De : Renk Thorsten thorsten.i.r...@jyu.fi Envoyé le : Vendredi 21 décembre 2012 13h06 It has emerged from forum discussions that gathering the goals for developers so that people can synchronize efforts better and users know what to expect would be a good idea. I've sort of been trying to do that previously, so I might as well continue, even if it's a bit early and 2.10 isn't rolling out yet. Not only should the roadmap is a good idea, but I think it's just something essential for core dev of opensource projects: - this can help make converge things devs are planning/willing to do next and things users are looking for; - this is a good public communication plan; - this helps triaging between what would make a 2.12 and what would make a 3.0; - this is essential to make devs focus on the same features, as some feature enhancements need a few devs to work together to be achieved. Your plans for 3.0 sound great. Olivier -- LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Musings on FG on Linux/Windows
Hi Yves, all, De : HB-GRAL flightg...@sablonier.ch Envoyé le : Dimanche 2 décembre 2012 12h12 My dream: FlightGear should held a developer meeting once next year. This would be my all time favourite. Have there been such meetings once? At least there were thoughts about doing a FG Eurodev conference ( http://www.flightgear.org/forums/viewtopic.php?f=18t=8337 ) after the FSWeekend. FG is a very exciting project, where everyone can find a place where he can contribute depending on his skills, interests, ... Maybe something we are lacking is a kind of roadmap, so we can have a clearer view on the future. Olivier (silent, but working!) -- Keep yourself connected to Go Parallel: DESIGN Expert tips on starting your parallel project right. http://goparallel.sourceforge.net/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
Hello, De : Madaliso Soko madaliso_s...@yahoo.com Envoyé le : Dimanche 26 août 2012 22h10 i hve got a problem with my in built flight gear map, it does not show data navaids even when i click on the data check box am using windows by the way I would probably recommand using the forum for this kind of support. What version of FG are you using ? Could not reproduce this over here. Anything error displayed, etc.? -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D models import webform in production.
Hi Fred, De : Frederic Bouvier fredfgf...@free.fr Envoyé le : Samedi 18 août 2012 13h23 I sent model updates to fgf...@stockill.org a while ago. Is there any chance they will be inserted in the database ? Nobody monitors this address anymore ? This is Jon's personal address for FG, as far as I know. A few 3D modellers told me they sent their 3D models to this address over the last 3 months or so, without answer, so I guess he's not watching it anymore. The 3D model webforms now allow for multiple adresses to be used, and that's the case for now. If I or Martin quit FG one day, then there can be some people updating the recipient adresses to take the work further. My model is made of 3 xml, 3 .ac and 2 textures . How can I submit it ? And effects and shaders ? As I told in my latest email, the current form was made in urgency because for a few months nobody was able to put anymore 3D model in the database. Now we've been receiving over 50 of them by this mean over the 15 latest days. With or without textures, with or without XML, etc. Multiple textures is a currently handled feature. Now, effects, shaders, and multiple XML are to be added on the to-do list for a future enhancement. I don't know when this can be added, as we also have some other fixes and plans for the near future, noticeably on the Terragear side and on the scenery web overall design. However, be sure I understand the need. However we'll have to think on how to implement it into our current database as this would be quite experimental for now. It came to me that a future-proof solution would be to allow any number of files of any kind, maybe with a check on a set of allowed format/extensions. It'll be hard to parse and test any number of files formats/extensions. Currently for 3D models we have approximately 30 to 40 tests (on the thumbnail, the textures, the XML, the AC3D...) running for each submission, and a visual check, to make sure that what is committed is right and not putting into danger our shared infrastructure. Don't know how we would cope with a infinite number of format. Oliver -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D models import webform in production.
Hi Fred/Gijs, De : Frederic Bouvier fredfgf...@free.fr À : Olivier acom...@yahoo.com; FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé le : Samedi 18 août 2012 16h23 Objet : Re: [Flightgear-devel] 3D models import webform in production. . AC3D and XML Done (not multiple yet however) . PNG . JPG Done . OSG (several variants) . RGB . EFF (effect) . FRAG/VERT/GEOM (shaders) You cover a wide range of needs if you allow any number of files in this set of formats This list is great, we now just have to think about what is to be parsed in those file, this means, what checks have to be done in them so we're sure the model is OK when submitted. For instance, in AC3D file, we currently check that the format is OK (file starting with AC3D header) and that all the textures named in the AC3D file are shipped with the submission. Else, we report an error automagically. So, if for each of those 4 types, we're able to tell what format they must be like, and where they're to be defined (XML, for instance), then a good part of the job is done. For Gijs: The webform cannot handle updates yet for example, No, because we had to set the priority on the insertion tool. Note the update feature is in the todo list (xiii has been asking for it for a while, and we intended to do so). However, now it's done, creating the update script is easier. However, the first step will still be on updating current 3D models (this means with one single AC file, with optional XML and PNG files). but all my and Fred's Rembrandt edits are updates to existing models. You'll have to come up with a way to handle those exceptions. We will. But your updates are not simple ones, they differ from the majority of existing models we have. We should first make sure the Terrasync export from the scenemodels DB can handle this type of models (for instance, for now we have 1 ID for 1 model having 1 thumbnail, 1 XML file and n textures). We have to test it: 1 ID for 1 model having 1 thumbnail, n XML files and n textures and n of the above file formats. (Martin tell me if I say something wrong). Models that don't fit the webforms could be send directly to an email address, just like we used to do. This has shown some limitations lately. While this is possible for testing purposes (and we'll have to do it in that case), don't think it's the best way to do on a long term basis, I think we all agree on this. As I had the same questionning lately on another point, is it possible to create @flightgear.org email addresses, which would get redirected to a few emails or to a mailing list (I had this question for eventual spam reports).-- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D models import webform in production.
Hi Fred, Could you copy/paste the lines you added in your STG file to have the model included? Thanks. Olivier -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 3D models import webform in production.
Hi all, Just to let you know that the 3D models import webform in now in early production. The first 3D models (both static and shared) imported for test have been correctly shipped downwards by Terrasync. A big thank to Martin, Julien, Clément for their help and support. I hope you enjoy this tool and that it will make more scenery available via Terrasync, without having to download here and there, so we have a beautiful (hopefully with a new generated terrain) scenery to show for 3.0. Together with the other webforms for mass insertion, deletion, update, this is [yet another - but we're used to!] unique feature in the flight simulation world issued by FG! All tools are available on the usual website with scenemodels and mapserver data : http://scenemodels.flightgear.org/submission/ Enjoy, Olivier-- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery
Hi Tim, De : Tim Moore timoor...@gmail.com Envoyé le : Lundi 6 août 2012 12h31 How does scenery production, including airport modeling, scale without 2nd (and 3rd and 4th)-row developers? I think this debate is on terrain generation. For 3D models submission + objects submission, I think we already have the solution(s). Concerning the updates developers could do on apt.dat (with Wed), I think the scheme has not changes. Olivier -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Massive shared objects import webtool now active.
Hi Harald, point 4) is problematic ; I regenerated east of France to have 850 airports and I'm pretty sure that there is a difference of elevation at those airports (and perhaps elsewhere, I did not check). How could I send object elevations for the old scenery when I'm not even using it (for obvious reasons), I use the France regenerated scenery or my own one. Old scenery is the official FG scenery, as currently shipped with the official releases and Terrasync. So this tool is meant to work with the official scenery and infrastructure (Terrasync), used by most of FG users and newbies. This tool is not meant to deal with terrain generation problems. And I don't think we can afford to maintain n objects databases, n being the number of custom sceneries, sometimes needing a specific elevation. As far as I understand, you cannot use the hundreds of new objects positions shipped with Terrasync when using custom scenery, can you? Or they might be floating or be sunk over/into the terrain. Custom sceneries are - for me - an overview of what FG can do for its scenery. If you want to use it, do it, but you have to acknowledge this is not official scenery and therefore cannot easily benefit of the core infrastructure. The problem of the worldwide 850/Corine/OSM/etc scenery generation is another point, and out of my current knowledge. But if you are able to generate a worldwide 850/Corine/OSM scenery, and that we're able to ship it with Terrasync, then I think you're most welcome to do so, and then this tool could be applied to it as well. Olivier -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Réf.: Re: Massive shared objects import webtool now active.
Hello xiii, -- Le mer. 11 juil. 2012 12:15 HAE, Alexis Bory a écrit I'm sure it's part of the plan, but I prefer a double check: Will it be possible to update existing .ac files and associated textures ? Yep, it's in the TODO list, it will come in a second time once the insertion script is done. Olivier -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Massive shared objects import webtool now active.
Hi everyone, I'm happy to announce the production status of the massive shared objects positions import script. Now, for the first time in flight simulators history (at least AFAIK), you just have to copy/paste new objects lines (STG format) directly in a webform to update scenery objects all over the world for all FG users using Terrasync. Add your email address to be informed of the progress of the update. Import should happen soon (let's say between 24 and 72 hours if your submission is fine, but it depends on the poor scenery maintainers workload!). The address ? http://scenemodels.flightgear.org/submission/ then choose mass import, or via the Contribute menu. Please note: 1. You must only import new objects, not the whole STG file you're working on! 2. Don't add models not present in the FG scenemodels database, nor (yet) OBJECT_SIGN nor OBJECT_STATIC. 3. Don't add forest or other items linked to the landcover. Those items have to be generated based on the landcover, not on objects! The only trees accepted will be those located within airport boundaries, for example. 4. The data you're asking for import should be based for elevation on the terrain shipped with FlightGear/Terrasync, and not on a terrain you could have downloaded or compiled yourself. Else, your objects could appear floating or sunk in the terrain in the current FG scenery... 5. Finally, the import is limited to 100 lines per submission (let's think about the poor scenery maintainer(s)...) 6. The import is quite sensitive about the data in entry, which goes through quite a lot of checkings, including humans, before insertion.Finally, and because I receive many questions about it, the import script for 3D models is on its way, finished to approximately 90%. Be patient. Hope you enjoy it, Oliver-- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : A plan for a 3.0 release?
Hi all, De : Renk Thorsten thorsten.i.r...@jyu.fi À : FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé le : Dimanche 10 juin 2012 12h10 Objet : [Flightgear-devel] A plan for a 3.0 release? Torsten's question about what the release number should be got me thinking a bit what I would expect from a 3.0 version, and I thought maybe I can put my outcome for a discussion: I would also vote for a fully localized interface (including sub-menus) in a few languages - or at least the possibility to add language files (incl. submenus) after 3.0. A clear and realistic roadmap with a view ahead on all versions to come is, indeed, very important. While we all have our view on what's to be done in our own part of FG, having a public roadmap is very important. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : The next FlightGear release (summer 2012)
Firefox did 2.0 - 13.0 between 2011 and 2012... ;-) not saying this is the way to go for the years to come, but the enhancements seen since the start of 2.0, are, I think, worth a good, stable 3.0. Major numbering do attract more people, too. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Translation of FG manual.
Hi all, Congratulations to those who have been working on re-implementing the translation support for FG. I've been reviewing and implementing the French translation into Git, so it'll be avalaible for the next release. Looking forward to having the submenus translatable, as for the moment it's still a bit strange to have only the first/high level menus translated. While English is THE language for international aircraft/ATC communications, and so every simmer should master it (or at least the procedures), you may now that there is still a lot of people not fluent with English - even amongst youngsters - and reluctent to use an unlocalized software documentation (learning how to use SID/STAR, IFR is sometimes even difficult in your own language...). I know some countries have a different feeling about this, and are not subtitling or/nor dubbing TV series, movies, and so on, to make people master the English language. But that's not the discussion here. Moreover : - (don't know it it's the case elsewhere), but in some cases a software has to be localized to be used in some public companies (public contracts and others...). And most other sims are localized. - national web and paper medias are reluctent to publish articles on an unlocalized software. So the lack of translation is a drawback for FG. So I'm pretty sure a properly localized FG would ease its spreading across the countries evenmore than today. So as I'm willing to make FG more popular in France, the second step after the (huge - and still going!) wiki translation task (however, I'm pretty sure there is no real interest to translate all of it), I'd now like to focus (with the small FR translation team) on the translation of the user manual (gestart.pdf+html) you all know. I'm not forcing or encouraging people to translate it in their own language if they don't want to, but let's have the possibility to do so. While this manual is not perfect, having it translated would make FG a better renowned simulator. In return, having more people interested in it would help keeping it up to date and known by the community. Translating EN=FR is one thing, but I hope there would be return FR=EN updates. So, as what has been done with the menus, would it be possible to add language subdirectories in the manual, so we can start translating it? Moreover, using LaTeX makes the tagged-translation and HTML/PDF generation pretty easy afterwards. Looking forward to hearing from you on that one, Oliver -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : FlightGear mapserver offline
De : Martin Spott martin.sp...@mgras.net À : flightgear-devel@lists.sourceforge.net Envoyé le : Vendredi 1 juin 2012 13h35 Objet : Re: [Flightgear-devel] FlightGear mapserver offline Michael Sgier wrote: It it's running Linux, do from a live dvd a fsck. Cool idea, I've have never thought about that Martin. Hi Martin, I have some reduced prices on transatlantic flights if you need it. All the best, Oliver -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : FlightGear mapserver offline
De : EViLSLT - Rob flightg...@evilslut82.com À : FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé le : Vendredi 1 juin 2012 13h49 Objet : Re: [Flightgear-devel] FlightGear mapserver offline Do you have any pictures or dumps of the errors you get upon booting? The server is in Frisco and Martin in Germany. But don't worry, I think Martin can handle this with the knowledge I know him.-- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Landcover Contribution
De : Roberto Inzerillo rob...@gmx.net À : FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé le : Mardi 13 mars 2012 13h30 Objet : Re: [Flightgear-devel] Landcover Contribution Btw, what's the source of the Corine dataset? Where does it all start from? A link to get more knowledge about that? The French wikipedia page is, for once, not that bad. http://fr.wikipedia.org/wiki/Corine_Land_Cover The origin of it: http://www.eea.europa.eu/publications/COR0-landcover Olivier -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] GPS and other items merge requests to commit.
Hi all, Quite a lot of people within the FG world has been asking to include some of the PAF projects into the official FG git repository. The team is now ready to do so, and is ready to issue the corresponding merge requests: - one concerning a new joystick configuration file ; - one concerning the beloved GPS Garmin GPS196 - a really nice piece of art - see here http://www.flightgear.org/forums/viewtopic.php?f=14t=15433 ; - finally, the revamped DR-400 jsbsim some of you might already have tested - and hopefully - loved. See here http://equipe-flightgear.forumactif.com/t886p135-robindr-400-jsbsim-120cv if you want some screenshots (the text is in French but hopefully the screenshots don't have to be translated). Also here on the international forum: http://www.flightgear.org/forums/viewtopic.php?f=4t=15472p=151509#p151487 . More projects are to come later on. The team would like to emphasize the following points: - the GPS has been completely made from scratch and can be implemented in a lot of aircrafts missing fixed standard GPS; - the DR-400 is a fork from helijah's 3D model. This choice to make a fork has been made in accordance with the GPL licence and considering the difficulties - already discussed here (and not the subject of this mail) - to work with the original author of the sole 3D model. The original author has kindly been informed. The 3D model has been enhanced, new liveries have been made, a complete overhaul of the FDM has been designed using jsbsim and tested by real-life DR-400 pilots. Last but not least, the cockpit is now - at least that's what the team has been told - one of the best available in FG - thanks to the use of GPL pictures taken by members of the team. The team really hopes you like those improvements and more are to come soon. As you may have understood, this team is strongly willing to avoid having a separated git repository and wants to contribute directly to the FGdata git repository so everyone can enjoy those contributions and make FG one of the best simulator ever. Please see the CREDITS file within the merge requests for a full list of the people involved. If someone with commit rights can kindly accept those requests, that would be great. The first merge request concerns the GPS and is here: https://gitorious.org/fg/fgdata/merge_requests/139 N.B. : we are aware that the fork process is not the best way to work in open source. However, this is the proper, legal and kindest solution in this case. If you want to discuss this specific point, maybe it can be discussed in a separate thread (how to deal with them (naming, duplicate files, etc.)). However, given the quality of this contribution, I don't think another sad discussion as we've seen before has to delay those contributions anymore. I think we have to accept forks - and see how they do with time. All the best, Olivier -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Windturbines facing in wrong wind direction
I was wondering, shouldn't all wind turbines share the same configuration file? They do. But their heading declaration (as an object position) in the db (which is later generated as a STG file may be different, just like any other object. It depends on the guy who submitted it. That's why their orientation should be, IMHO, independant from the orientation they have been set in the DB. They have to face the wind, that's all. Olivier -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Windturbines facing in wrong wind direction
De : Martin Spott martin.sp...@mgras.net À : flightgear-devel@lists.sourceforge.net Envoyé le : Dimanche 26 février 2012 13h48 Objet : Re: [Flightgear-devel] Windturbines facing in wrong wind direction To make them work properly the orientation has to be changed to 0! That's rather strange. I thought the model would correct this by itself. If anybody verifies and tells me the ID of the affected model in Scenemodels, I'd fix the orientation of all of them - that's just a very simple one-liner in SQL, I don't have FG under the hand - should put it on a USB key. However, the model number is 33 : http://scenemodels.flightgear.org/modeledit.php?id=33 Olivier. -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Looking at a nice project from outside
Hi all, Martin, On Thu, Feb 23, 2012 at 10:21 PM, Martin Spott martin.sp...@mgras.netwrote: In the mid of the last decade I've been one of those who realized that developing a long-term strategy for the various FlightGear Scenery ressources would be a Really Good Idea. In fact, in my opinion, the real big strength of FG over other sims (apart the fact its free opensource) is its capacity to be pulled/pushed centrally, either by Git or through central databases. Our architecture enables us to avoid having hundreds of scenery or aircraft sites everywhere, with multiple patches and software to download and update - those of you who have been using other sims know what I'm talking about. This is a real strength. Let's not make it a weakness. Because, I feel - just like Martin - there are more and more political posts showing that everyone does not feel the same. Maybe a language barrier - maybe something not understood about this or the way the FG project works, sometimes sad licensing or human issues. The scenery generation part of FG, which is mostly unknown of many of us, deserves a proper attention - I recently began to understand a small part of the way it works, and it's a highly complicated, still so important part of FG. Maybe we need to make more talks about it, to talk about the way it works in the Wiki or in the newsletter or here, but this takes a lot of time too. Everyone wants to have a better scenery in FG. However, it's not possible on such a big project as FG, to leave the responsability - and maintenance - and evolution - and validation - of such critical parts of FG to just one or two persons. Not good for them, not good for the project. And it's also true that most of this work is not known or even noticed. Meanwhile, it's easy to complain and say we deserve better scenery. Martin - I'm talking for me but for many also - be sure the work you've done and you're doing has a real sense. You are getting overloaded by submissions, and you just can't be working on the scenery validation, the scenery generation, and the work on the tools themselves. To reduce the overload you encounter, I've been working on webtools to try to make submission, edition, deletion of scenery objects easier. There is still some work there, and I hope to have all of them finished by the end of the summer. To reduce this load even more, I would suggest: - to start thinking of having regional maintainers - 1 per continent, for now, managing scenery submissions, while someone keeps monitoring the whole process; - to have one or two more people interested in GIS and able to second you on maintaining and upgrading the scenery generation process; - to continue the work on the scenery web tools to reduce this unbearable human load. I really feel a strong manpower in FG on aircrafts, on shaders and weather items, sometimes relying on individuals or on teams, meanwhile the scenery backoffice really lacks more talented people like you. Olivier-- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Re : Looking at a nice project from outside
De : Olivier acom...@yahoo.com À : FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé le : Vendredi 24 février 2012 16h25 Objet : [Flightgear-devel] Re : Looking at a nice project from outside Hopefully, our form-based PHP scripts will hopefully avoid quite a lot of mistakes before uploading. However, I really think - I'm going to do it now, that this contribute.php page is not widely known enough. Goind to post it again on the newsletter and on the forums. Done. Hope this helps. Oliver. -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Final 2.6.0 Release Preparations
There you go for the French Translation. == L'équipe de développement de FlightGear a le plaisir d'annoncer la sortie de la version 2.6.0 de FlightGear, le simulateur de vol libre et gratuit. Cette nouvelle version contient de nombreuses et passionnantes nouvelles fonctionnalités. Les évolutions majeures par rapport à la version 2.4.0 comprennent des temps de chargement réduits pour les avions gérés par le système d'intelligence artificielle (avions qui deviennent également plus sophistiqués), des performances graphiques plus facilement personnalisables et une plus grande facilité d'utilisation. Créé en 1997, FlightGear est développé par un groupe de volontaires du monde entier, dont l'ambition commune est de créer le simulateur de vol le plus réaliste possible, libre d'utilisation, de modification et de distribution. FlightGear est utilisé dans le monde entier par des amateurs de simulation de vol, des unités de recherche dans les universités ou pour des expositions interactives dans des musées. FlightGear propose plus de 400 avions, une base de données de scènes mondiale, une modélisation détaillée du ciel, un système de modélisation ouvert pour les avions, différentes options de connectivité réseau, la prise en charge du multi- écrans, un langage de script puissant et une architecture ouverte. Encore mieux, étant libre, le simulateur est la propriété d'une communauté à laquelle chacun est encouragé à contribuer. Téléchargez FlightGear v2.6.0 gratuitement à partir de http://www.flightgear.org FlightGear - Le vol libre ! (you could keep FlightGear - Fly Free! as well). All the best for this weekend process. Oliver On Wed, Feb 15, 2012 at 2:20 PM, Torsten Dreyer tors...@t3r.de wrote: Those who offered a translation into their language are kindly requested to start. -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Re : Scenery web and scene models
Hi Pete, May I suggest to make things step by step: 1. Finish the upload of all the concerned files to GIT ; 2. Update the sphere filesystem organization so the changes are easier to implement (for the moment, each user has a specific access to the server and specific permission on files). Once all files are on GIT, we'll have to find a proper solution to reflect changes down to Sphere. 3. Once this step is done, we'll have a better view on the whole stuff, able to delete old files, make things common, etc. 4. Finish our to-do list (mostly mass import + 3D models import): this will save time for Martin and others - and enable him to work on other scenery important stuff. 5. Then, go on on big scenery-website enhancement (such as smarty, or others) to make things easier to maintain on the long term. Oliver N.B. : let's say Jon, Martin, and myself now quite have a good overview on how this works (at least for the real scenery stuff). We also have our RL timetables. With you, we would - will be 4. However, making cooperation work is something needing steps 1 and 2 to be achieved. Will be happy to welcome you on the 3 to 5 steps, but for the moment, we have to keep things simple - I'm sure you'll understand once all files are gitted. -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Scenery web and scene models
Hi Pedro, So I am at a standstill as some parts are missing.. Notably header.php is missing and other stuff for db connection. and obviously data.. Which is understandable.. we dont want everyone to have access to a not db and the server is apache and probably configured in a custom way.. as is usual. The whole data is not there, it's still getting prepared to be gitted (put the passwords out of the git repositories, etc.). For me it's ok, so I think there will be more data soon, as soon as Martin finds the time to push it. For all of us to play moving forwards, we need a db or a clone or some public access etc...ideal worls.. but Regardless of the server side.. and all its complications with code + access...and then downloading a huge DB... We could possibly make the data scheme public, which could be something good to understand how the FG tables are defined. However most of the DB (out of the pure scenery site) - Martin please correct me - is based on mapserver, so it depends on which part of the website you want to work. So Can I suggest we patch up the server simple and quick to do simple task of returning data in json format.. We are already pulling some info from the server in Ajax, maybe you can be more precise in what you mean by patching. To get started what would be idea would be a list of types/ What do you mean by types ? also a list of models The list of models is here : http://scenemodels.flightgear.org/models.php (mixing shared and static). and a list of authors... The list of authors is here : http://scenemodels.flightgear.org/authors.php. eg with adodb.. $models = $db-getAll(select * from models order by model) headers(Content-type: json) echo json_encode($models); For the moment I wrote some simple PHP functions (not in git yet) to avoid rewriting everything each time. However there are mostly two parts on the scenery site (not talking of mapserver) : the part I wrote (adding, editing, deleting positions) and I'm still working on, and the part Jon wrote. Hopefully, putting all this to GIT will make things more coherent and easier to update. This is still not perfect, but better than nothing. However atmo its an unknown thing happening in some dark room with some parts available.. As already said, this has been the case for many years, and the git data you are seeing is a clear way to showing you that things are changing. There is not enough people working on it, so you'll be welcome to help once the whole data is published (it will make things a lot easier for you). But of course there is a need for human validation on the data pushed back to the server.-- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Final 2.6.0 Release Preparations
I could also need a german and probably french translation of the Call here if you need French translation. -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Re : New scenery webtool.
Hi Gijs, all Nice work Olivier! Will you also (after the exams) add an option for object IDs? So we can simply look the ID up on the coverage map (this feature is currently broken, I've notified Jon about it) rather than digging into the stg file? I would love to, this would make my script much simpler, because as you have noticed, I have to make the user point to the object id given (lat,lon), and manage the case where there can be (0,1,...,n) answers to a given (lat, lon). So when the feature is back, I'll probably make the script another way or give the user the possibility to choose. I would have to dig into mapserver to find why the feature is broken, don't have much time for it now, hope someone finds it before I do! Olivier.-- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Re : New scenery webtool.
Martin, Could you elaborate on which feature is broken ? I guess Gijs would like to see the ob_id number close to the object dot here: http://mapserver.flightgear.org/map/?lon=9.37243lat=48.71847zoom=13layers=B00TFFFTFFFTFTF eg 3233552 (instead of ob_text?) That would be useful for deletion, edition for instance. Don't know how the decluttering would be done, though. Yet another layer to create? Oliver. -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : New scenery webtool.
The deletion script is now online, whenever you have a shared object you want to delete: http://scenemodels.flightgear.org/submission/shared/index_delete.php (Very easy steps: give its position, add a comment, use the Captcha, and submit). Then wait a few days to see the update in Terrasync. More to come after the exams. Olivier -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Re : New scenery webtool.
Hi Peter, The code source is hosted on sphere, our scenery server. So nothing much hidden. We were thinking about moving this to GIT sometimes (the same way as mapserver). I don't have any write access to CSS, so the app was not made to be sexy but rather functional, which it does. Thanks for you welcome proposal, let just us migrate this to GIT, and then it will be much more easy to maintain/upgrade. Oliver. De : Pedro Morgan p...@freeflightsim.org À : FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé le : Lundi 30 janvier 2012 0h26 Objet : Re: [Flightgear-devel] Re : New scenery webtool. Where is the source code for this web application.. or is it in some mysterious land hidden away.. The presentation could be quite frankly and could be improved easily.. even conforming to htm4 or 5.. am keen to help pete -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : [Flightgear-commitlogs] TerraGear / Custom
Martin Spott wrote: Finally 3.) As soon as the various tools are working in a predictable manner, I'm planning to revive the central idea, the driving motivation behind all the effort, which is to build an infrastructure for re-compiling the respective terrain tiles on a regular, maybe daily schedule after the land cover has been updated in a certain region. Having a stable and reliable procedure to clean the vector data is one of the vital requirements for such an adventure, therefore I'm quite excited today Martin, This is really great news! A big thankyou to you and everyone involved. 2012 is the year for FG scenery! Good luck for the latest steps to the scenery generation. Olivier -- RSA(R) Conference 2012 Mar 27 - Feb 2 Save $400 by Jan. 27 Register now! http://p.sf.net/sfu/rsa-sfdev2dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : flightgear.org DNS error
Hi all, De : Curtis Olson curtol...@gmail.com À : FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé le : Dimanche 8 Janvier 2012 1h38 Objet : Re: [Flightgear-devel] flightgear.org DNS error I'm not able to get through to easydns.com from here so maybe they are having issues? They've been rock solid for the 10-15 years I've been using them, so maybe they are having their turn with technical difficulties this evening? They have been DDoSed and are still under attack. Lost at least 2 of their DNS server: http://blog.easydns.org/ Oliver.-- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Maritime traffic
Hi, That's a nice start! Are you grabbing data from: http://www.marinetraffic.com/ais/ ? In fact, depending on the data format, you may obtain the speed the type of the ship with AIS. So if speed=0, you should use a ship without wakes (eg ship in a harbour, and display a type depending on the type returned by AIS (cargo, tug, sailing, ...). Oliver -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] New scenery webtool.
Hello, A small announce to let you know a new scenery webtool is out: http://scenemodels.flightgear.org/submission/shared/ The goal of this tool is to ease the insertion of shared models position within the FG scenery database for both the submitters and the scenery maintainer(s). Hope this will make the number of positions increase! The steps are very easy to follow : 1. Place the object within FG. 2. Take the data and copy/paste it within the form (please double check the content of what you're inserting!). Once clicked on submit, the request is done! 3. Add a small kind comment for Martin, telling him what you're doing. 4. Give the captcha what it wants (sorry for this, but it's to avoid unwanted automated robots) 5. Click submit. The request is then automatically sent to Martin, he just has to check your request and do one action to commit it into the DB. More improvements are to come (short term to long term), so check the forum for the to-do list more: http://www.flightgear.org/forums/viewtopic.php?f=5t=14671 Hope you like it. Olivier-- 10 Tips for Better Server Consolidation Server virtualization is being driven by many needs. But none more important than the need to reduce IT complexity while improving strategic productivity. Learn More! http://www.accelacomm.com/jaw/sdnl/114/51507609/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re : Arresting Type Devices
Hello Yves, Arresting cables for runways do already exist in FG: see them in action at LFRJ Naval Base for instance. Olivier -- 10 Tips for Better Server Consolidation Server virtualization is being driven by many needs. But none more important than the need to reduce IT complexity while improving strategic productivity. Learn More! http://www.accelacomm.com/jaw/sdnl/114/51507609/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Web Site
In France we use SPIP a lot : http://www.spip.net/rubrique25.html It a simple open source PHP/MySQL web publishing-focused CMS. See http://www.spip.net/en_article2009.html for some web examples. The fact is : the webmaster just has to know HTML/CSS + design, and integrate the SPIP routines in it. Clean, easy, yet powerful, no Flash. - Mail Original - De: Gary Neely grne...@gmail.com À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé: Mardi 23 Mars 2010 17h53:46 GMT +01:00 Amsterdam / Berlin / Berne / Rome / Stockholm / Vienne Objet: Re: [Flightgear-devel] Web Site I have to support Ron and others on this-- I much prefer usability and speed of access over visual gimmicks, especially Flash-based content navigation. -Gary aka Buckaroo On Tue, Mar 23, 2010 at 11:42 AM, Ron Jensen w...@jentronics.com wrote: On Tue, 2010-03-23 at 09:17 +0100, Erik Hofman wrote: Michael Sgier wrote: Yea not bad but still a little low-tech. What about such: http://www.activision.com/index.html#home|de_DE I hate websites that consists only of flash content. In fact I've added a flash blocker because of that. Erik Completely agree with Erik here. Flash is pretty lame as the main content wrapper. I much prefer pure html sites. Even using javascript to create menus sucks, IMHO. Thanks Jentron -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
In France we call this Association Loi 1901. I think we have this in nearly all country. The only problem is to make it world-wide! Cheers, Olivier Actually, the FSWeekend/LinuxTag crew thought about founding a non profit (called gemeinnütziger Verein in Germany) last year, but didn't pursue that idea any further. -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
Well you have : http://www.cafepress.com/+bbq_apron,2594039 http://www.cafepress.com/+flightgear_logo_white_tshirt,1609093 http://www.cafepress.com/+flightgear+mousepads http://www.cafepress.com/+flightgear_logo_mousepad,1609111 Lol. Don't know how the money is redistributed, though. Cheers, Olivier - Mail Original - De: Rob / EViLSLuT flightg...@evilslut82.com À: flightgear-devel@lists.sourceforge.net Envoyé: Vendredi 29 Janvier 2010 10h21:05 GMT +01:00 Amsterdam / Berlin / Berne / Rome / Stockholm / Vienne Objet: Re: [Flightgear-devel] Money and Contributions L.S. I would like to contribute financially too, no millions but any bit helps i guess. I found and used the paypal donation button already on the tracker website (http://fgfs.i-net.hu). And I kind of expected to find one on the flightgear website too to be honest. (so i clicked some ad instead :) ) but that does not contribute too much. :) I don't know what is on the list of items for the FG project to buy or where there are a lot of costs. But such a project is bound to have costs somewhere. Is there a chance FG will have a paypal button on the the site soon too? That would be great imho, Kind Regards Rob On 01/29/2010 07:47 AM, Pete Morgan wrote: I would gladly make a contribution to FlightGear. My small contrib would be around £10 per quarter and I would expect this cash to go towards: * Maintaining servers online and similar Is that mechanism in place ? Is FlightGear.com TradeMark in place? Is there a way I can take FlightGear and create my own Value added and branded package, eg local Secondary School? Pete -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] new MP server / Netherlands
The MP conversation is interesting. Why should people choose between one or another MP Server : 1. Because it is written in the doc (Wiki, ...) 2. Because they check their latency from their location (which is the best option). 3. Because they choose it based on its location. I don't really know how this is handed in other games, but the easier would be : One domaine name to enter in the config file (mpserver.flightgear.org (no number). Then, following the latency, attribute the gamer to the proper mpserver. However, it is not that easy and has to be thought more thoroughly as there might be consequences on this. But that would be the easiest IMHO. - Mail Original - De: Csaba Halász csaba.hal...@gmail.com À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé: Vendredi 29 Janvier 2010 00h06:54 GMT +01:00 Amsterdam / Berlin / Berne / Rome / Stockholm / Vienne Objet: Re: [Flightgear-devel] new MP server / Netherlands On Thu, Jan 28, 2010 at 11:13 PM, HB-GRAL flightg...@sablonier.ch wrote: Csaba Halász schrieb: By the way, I think something should be done about 02. It is way too overused and seems to have some intermittent relaying problems (even though it is supposed to have IP filtering now). I don't know if the problems are caused by the overload or not, though. What do you think about renaming it to 12? Maybe we should be careful with such changes without contacting pigeon who is also running the mpmap02 server. Of course. He is reading this, I assume :) Also, I have mentioned the relay problems to him on IRC already. Anyway number 11 and 12 are not listed in the map script (goes from 01 to 10 at the moment as I can see). Not sure which script you mean, but 11 is up. -- Csaba/Jester -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] KSFO startup bugs ?
Thanks Stewart, Gijs, Martin for this update. One more question at KSFO : I do not have any more PAPI/VASIS info, is that normal (the former KSFO had) ? Thanks. - Mail Original - De: syd adams adams@gmail.com À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé: Lundi 25 Janvier 2010 00h18:27 GMT +01:00 Amsterdam / Berlin / Berne / Rome / Stockholm / Vienne Objet: Re: [Flightgear-devel] KSFO startup bugs ? Ok thanks , never tried the use-custom-scenery-data option , I'll give that a try... once Ive finished compiling todays updates . On Sun, Jan 24, 2010 at 1:53 PM, Martin Spott martin.sp...@mgras.net wrote: Martin Spott wrote: --prop:/sim/paths/use-custom-scenery-data=true then it's going to fetch the required model files from the TerraSync location as well, no matter if the directory names differ from those in CVS or not. I'm uncertain wether the above flag is enabled by default or not. but enabling this flag would definitely make a pretty good recommendation as a default for all those who are using TerraSync ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] KSFO startup bugs ?
Hi all, Is anyone of you experiencing this while starting up at KSFO : Failed to load file: Models/Airport/water-tower-150-red-white.xml osgDB ac3d reader: could not find texture Google_Earth_Snapshot3.jpg osgDB ac3d reader: could not find texture Google_Earth_Snapshot2.jpg osgDB ac3d reader: could not find texture Google_Earth_Snapshot4.jpg osgDB ac3d reader: could not find texture Google_Earth_Snapshot1.jpg osgDB ac3d reader: could not find texture KSFO_parking_garage2.jpg (Running Linux/64, last CVS for OSG, SG, FG and Terrasync, compiled an hour ago). Thanks, Olivier -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] KSFO startup bugs ?
Ok I switched from Terrasync and use CVS insted to get the new KSFO tile, and everything is fine. Thanks ! Another strange thing: I have problems with 3D clouds in KSFO, looks like it is due to : PNG lib warning : Incomplete compressed datastream in iCCP chunk PNG lib warning : Profile size field missing from iCCP chunk See here for a snapshot : http://olivier.jacq.free.fr/fgfs-screen-001.png While on other airports (such as in Europe) I don't have any problem. - Mail Original - De: Martin Spott martin.sp...@mgras.net À: flightgear-devel@lists.sourceforge.net Envoyé: Dimanche 24 Janvier 2010 19h02:40 GMT +01:00 Amsterdam / Berlin / Berne / Rome / Stockholm / Vienne Objet: Re: [Flightgear-devel] KSFO startup bugs ? Gijs de Rooy wrote: Olivier wrote: Is anyone of you experiencing this while starting up at KSFO : these errors should be gone since yesterday (right Martin?). Please try to redownload the scenery tile and see if that helps. Actually I tried to avoid this sort of errors by a) flying around the region in the UFO as well as b) running a few batches in order to verify file- and pathnames against each other. Yet I'm not entirely certain if everthing got properly uploaded to CVS, but will check soon. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New member...and questions ;-)
Very clear explanations. Thanks ! Stay tuned for the next question ;-) Olivier 2009/6/25 Maik Justus mjus...@gmx.de Hi Heiko Schulz schrieb am 25.06.2009 22:06: Hi, ... Can I use the mstab command to specify the outer wing and the regular wing command for the inner one ? In the readme file, I read this for mstab : these surfaces are not involved with the solver computation these surfaces are not involved with the solver computation... I would suggest to try instead vstab: regular wing for the inner, vstab for the outer. vstab's parameters are equally settable, That's why I would use this maybe. in former time there was no mstab in YAsim. For a biplane you defined one of the wings with the wing-element, and the other by two vstab-elements. Since the mstab was added to YAsim the mstab is easier to define the second wing (or the outer wing of the DR400). Maik -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New member...and questions ;-)
Interesting. Will try both possibilities.if mstab is not use by the solver, What about biplane ? Not so clear anymore in my mind... However, if i cannot set incidence to the mstab, my idea is dead... Olivier 2009/6/26 leee l...@spatial.plus.com On Thursday 25 Jun 2009, Maik Justus wrote: Hello Olivier, Olivier Faivre schrieb am 25.06.2009 20:52: Hello guys, ... Actually, the wing is done with only one piece, 7° dihedral, no twist. Can I use the mstab command to specify the outer wing and the regular wing command for the inner one ? yes In the readme file, I read this for mstab : these surfaces are not involved with the solver computation these surfaces are not involved with the solver computation... I'm not sure to well understand. if you define a yasim FDM you have to define two configurations with different airspeed, typ. cruise and approach. Yasim modifies lift and drag factors and the incidence of the wing to meet these configurations. Therefore the incidence of a wing will be modified by the yasim solver (only once - when the model is loaded) while the incidence of a mstab is unchanged. I just thought I'd point out that the YASim solver sets the incidence for the hstab element, not the wing element. Thus, you can specify the incidence for the wing, but not for the hstab. There is also an INCIDENCE control-axis in YASim, which should allow the wing element incidence to be changed in flight and I think the F-8E, which is shown on the FG aircraft download web-page, may actually use this. However, when I've tried using the INCIDENCE control-axis with vstab or mstab elements, to simulate all-moving/slab tailfins/rudders (as in the BAC-TSR2) or all-moving canards (as in the SU-37) it has had no aerodynamic affect at all. YASim does indeed generate drag factors for wing, vstab and mstab elements, but it is possible to modify the the AoA related drag forces by including suitable idrag elements . This seems to work well when you're trying to simulate all-moving tailplanes, for example, if you specify a very low idrag factor for the hstab element. I also experimented with using mstabs to more accurately model the correct shape of wings when developing the Canberra-B(I)8 YASim config but found that the solver does indeed ignore the mstab elements when working out its stuff. While I could get it to solve, the effect was that of just having the very short inner wing panels. The vstab and mstab elements do have directional effects however, and the control-surface sub-elements, such as flapn and spoiler will also have an effect. For the main lifting surface then, using a full-span wing element will give more accurate results than a combination of wing and mstab elements because the mstab elements will be ignored. Although this may seem less than ideal, it's possible to fine-tune the single wing element to get very close to the real world characteristics, and certainly closer than you could get with a wing and mstab combination. LeeE -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] New member...and questions ;-)
Hello guys, I'm a new member of the devel-list and new to FightGear too. I came from X-Plane and I have done some aircraft for this simulator ( http://xhydros.free.fr/) and I'm the webmaster of a french scenery site ( http://xpfr-scenery.fr/) In order to understand FlightGear and especially FDM, I'm actually translate the README.yasim and to tune a little the DR400 FDM. Off course, I have some questions ;-) First of all : DR400 have a wing made in two part : inner without dihedral and the outer with 14° dihedral. Inner have an incidence of 3° at the root and -1° twist. Outer have an incidence of 2° and a twist of -4°. Actually, the wing is done with only one piece, 7° dihedral, no twist. Can I use the mstab command to specify the outer wing and the regular wing command for the inner one ? In the readme file, I read this for mstab : these surfaces are not involved with the solver computation these surfaces are not involved with the solver computation... I'm not sure to well understand. Second question about readme : I read this in the fuselage section: Factors for the generated drag in the fuselages local coordinate system with x pointing from end to front, z perpendicular to x with y=0 in the aircraft coordinate system. E.g. for a fuselage of a height of 2 times the width you can define cy=2 and (due to the doubled front surface) cx=2 Again, I' don't understand the meaning of CX=2 and CY=2... Thanks for your help ;-) Olivier Faivre From France -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel