Re: [Flightgear-devel] The state of things in Flight Gear

2011-07-28 Thread Slavutinsky Victor
People have left the FlightGear project for various reasons I'm not going to explain here and now. _But_ leaving the project entirely just for the simple reason that _other_ project members don't perform at the rate as _you_ expect them to do is certainly not one of the most honourable

[Flightgear-devel] The state of things in Flight Gear

2011-07-27 Thread Slavutinsky Victor
Guys, I had made my conclusions. It seems I am leaving. On my view situation in FG is: 1) Closed upper society have intention to make profit by Flight Gear finally, maybe have some little profit right now. 2) Intention to include someone else in that society is absented in it of course. 3) Plans

Re: [Flightgear-devel] The state of things in Flight Gear

2011-07-27 Thread Slavutinsky Victor
I'm afraid that you wrongly interpret 'being busy doing other things' with 'unwilling to help'. So far everybody who has made valuable contributions has been welcomed by everybody. And depending on the time someone has/is willing to reserver for FlightGear there's always a chance of getting

Re: [Flightgear-devel] The state of things in Flight Gear

2011-07-27 Thread Slavutinsky Victor
Perhaps expecting a flight simulator to be changed overnight to deal with the problems of orbital flight was rather too optimistic. Problem was not in changing of others, of simulator without me. Complexity was no one had wanted to explain me how it organized in inners to help me solve that

Re: [Flightgear-devel] The state of things in Flight Gear

2011-07-27 Thread Slavutinsky Victor
Problem was not in changing of others, of simulator without me. Complexity was no one had wanted to explain me how it organized in inners to help me solve that tasks personally. I'm pretty certain you're under-estimating the effort required to explain the details of how FlightGear works.

Re: [Flightgear-devel] The state of things in Flight Gear

2011-07-27 Thread Slavutinsky Victor
Hi Vitos, That's sad. Obviously an old project like FG as its own pace, things here evolve slowly, most of the time those things move in some cahotic way rather than an effective and straight way as would a strong and popular project (like a free operating system or a free web server)...

Re: [Flightgear-devel] The state of things in Flight Gear

2011-07-27 Thread Slavutinsky Victor
The lack of internal documentation is an issue for many of not most open source projects. One reason for this is that it is a big undertaking to completely document a system of the complexity of FG. For example I just finished (meaning that it is good enough - not that it is perfect)

Re: [Flightgear-devel] The state of things in Flight Gear

2011-07-27 Thread Slavutinsky Victor
FlightGear is never going to have top down authoritarian leadership like a large corporation might have. This is good in many ways, but is also creates challenges in many ways. I often see my roll more as a facilitator for the efforts of developers who are working on their own priorities

Re: [Flightgear-devel] Terrain engine

2011-06-06 Thread Slavutinsky Victor
Well, these video are real, but the absence of update is an indication of the progress (or lack thereof) of the project. Regards, -Fred Wish best to You with it anyway. It's not good when something is stops on the middle. For me it's better then You can say: Well, maybe it's not used. But

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-05 Thread Slavutinsky Victor
-Fred Little bit other topic. Hi Frederic, I have two questions for You. 1) Can Your terrain engine be added in FG? 2) Can it be fast enough for orbital flight with visibility ~500km and speed ~3km/h, ~8km/sec? Victor

Re: [Flightgear-devel] Terrain engine

2011-06-05 Thread Slavutinsky Victor
I'll let you elaborate on this topic before I could answer. Frederic, thank You for answer. It seems what it's become more or less clear now. I think it's reasonable to test osgEarth at least to compare speed, exactness, and including possibilities then. If Your engine is completely different

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-05 Thread Slavutinsky Victor
Could we please stop hijacking threads? (and I know Martin wasn't the first offender) Do not know. If You ask me then I never had started any fight and would not do that here for sure. It's so hard to tell who offends who in non directive communications what attempts to do so only spoil

Re: [Flightgear-devel] High altitute/speed flights terrain engine problems

2011-06-04 Thread Slavutinsky Victor
At least one of us is confused about how things are structured. Heh. I mean if You add some model with great sphere in it, without addition things, all who have that model installed will see part of giant sphere in the sky or whole sphere. I have no idea what you mean by the distinction of

Re: [Flightgear-devel] High altitute/speed flights terrain engine problems

2011-06-02 Thread Slavutinsky Victor
It would be nice to get fgfred64's project finally into, as the current terrain seems outdated to me http://www.youtube.com/watch?v=fkzsD95K_Jk He do not answer on my message on YouTube, his email what mike4lin had gave me on forum is outdated, his folder on fotolia.com is closed. If

Re: [Flightgear-devel] High altitute/speed flights terrain engine problems

2011-06-02 Thread Slavutinsky Victor
Nobody is talking about implementing anything on *aircraft* model level - the idea is to represent *Earth* by a model the same way we can represent, say, clouds by a model. If two users in parallel flying spacecrafts will see the same good then there is no problem. But everything on Nasal is

[Flightgear-devel] High altitute/speed flights terrain engine problems

2011-06-01 Thread Slavutinsky Victor
engine off completely and leave only fog to avoid terrain loading and lags. Because I do not want to overwhelm developers resistance to some improvements including and I am need to know what it will be accepted for sure to avoid unaccepted work. If not then not. With best regards, Slavutinsky

Re: [Flightgear-devel] High altitute/speed flights terrain engine problems

2011-06-01 Thread Slavutinsky Victor
As I indicated in the Forum http://www.flightgear.org/forums/viewtopic.php?f=6t=12005 a solution to the problem would be to represent Earth from high altitude by pieces of a hires textured sphere (textures to be obtained from Celestia), with (at least as demo) a simple Nasal script

[Flightgear-devel] Atmospheres

2011-05-21 Thread Slavutinsky Victor
My tests with Vostok shows what current FlightGear atmosphere have serious issues in means of high altitude flights. On reentry dynamic pressure inverts and have negative values on 60...50km. That can be tested by dropping any FG JSBSim based craft from altitudes higher than 60km, from, say,

[Flightgear-devel] Need help on including osgEarth in FlightGear

2011-05-19 Thread Slavutinsky Victor
, Slavutinsky Victor -- What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran

Re: [Flightgear-devel] Need help on including osgEarth in FlightGear

2011-05-19 Thread Slavutinsky Victor
In addition to previous message I can tell what existed X-15 and SR-71 need that implementation, as some other already existed high speed/altitude crafts too. With best regards, Slavutinsky Victor -- What Every

Re: [Flightgear-devel] Need help on including osgEarth in FlightGear

2011-05-19 Thread Slavutinsky Victor
Hi Victor, Hi Stuart. Unfortunately, programmers with sufficient OSG and FG knowledge are very thin on the ground. Tim Moore is the guru, and best placed to say how difficult this would be, though I've spent some time working on the graphics as well. Cool... From my experience adding a

Re: [Flightgear-devel] Need help on including osgEarth in FlightGear

2011-05-19 Thread Slavutinsky Victor
In addition, I have two questions for You, one is nice and other is not so. Firstly not so nice question. When? I mean, surfing on the rocket it's not so easy on itself and only fanatics will try it when there is no Earth surface visible but lags and fallouts instead of it. Even me, who put more

Re: [Flightgear-devel] Need help on including osgEarth in FlightGear

2011-05-19 Thread Slavutinsky Victor
GoogleEarth/osgEarth type systems look incredible from altitudes of a few thousand feet on up. But if you ever put your view point very close to the ground and try to look at roads or airports, you'll see that all the great imagery washes out and all that depth and shadow goes away and you

[Flightgear-devel] Textranslate

2011-05-07 Thread Slavutinsky Victor
I found out what texranslate can be used only one time on object because only last translation is counted. Property can not be used in axis tag too. It means what currently it's not possible to shift texture independently vertically and horizontally. Can someone fix it? Victor