/flightgear-260-for-mac-now-supports-many-of-your-wishes
Good night,
Tat
--
Tatsuhiro Nishioka
http://macflightgear.sourceforge.net/
--
Virtualization & Cloud Management Using Capacity Planning
Cloud computing m
ith i386/Carbon and x86_64/Cocoa?
Using arch command can pick one from two versions at launch time, so those who
have this issue can stay with Carbon version while others can take advantage of
cocoa/64bit. If I make i386 version compatible with 10.5, I can save much time
for support.
Tat
want someone to give me a Mac that
reproduces #7 :-p).
Anyway, I think we need to talk to OSG/Mac developers on cocoa powered
osgViewer. It needs some surgery.
Tat
---
Tatsuhiro Nishioka @ iPhone
On 2012/02/21, at 5:54, Olaf Flebbe wrote:
> Hi Tat,
>
> Indeed I have problems with a
en resizing or when using menu.
--> I dropped cocoa version and used Carbon version instead. but I want to
know what is the cause. It doesn't happen on my MBP15"/nVidiaGT330M/OS X 10.7.2
Thank you,
Tat
---
Tatsuhiro Nishioka
http://macflightgear.sourceforge.net/
-
x): GUI->Help
> (opens in Browser) doesn’t open anything here. But maybe this is not OSX
> only?
>
> Cheers, Yves
>
>
> Am 19.02.12 08:55, schrieb Tatsuhiro Nishioka:
>> Hi,
>>
>> I made a special package for OS X 10.5. Go get the package from:
>&
the
latter is powered by LLVM that optimizes code much cleverer than GCC), it's
better to have working binary.
Anyway, I'm glad if this can save many FG Mac users.
Tat
---
Tatsuhiro Nishioka
http://macflightgear.sf.net
On 2012/02/19, at 8:55, Curtis Olson wrote:
> Sounds good
eople to upgrade to
> OSX 10.6 or newer?
>
> Curt.
>
>
> On Sat, Feb 18, 2012 at 1:10 PM, Tatsuhiro Nishioka wrote:
> Hi,
>
> FlightGear 2.6.0 for Mac OS X is available (works on OS X 10.6, and 10.7 for
> now).
>
> Please download it from:
> https://source
Hi,
FlightGear 2.6.0 for Mac OS X is available (works on OS X 10.6, and 10.7 for
now).
Please download it from:
https://sourceforge.net/projects/macflightgear/files/FlightGear/2.6.0/
Note:
Currently our website is down so please download it from SF project page.
Tat
---
Tatsuhiro Nishioka
top of the screen.
- $HOME/.fgfs folder moved to $HOME/Library/Application Support/FlightGear
- It crashes on exit - under investigation
Tat
---
Tatsuhiro Nishioka
http://macflightgear.sourceforge.net/
--
Keep Your
ROLL_2D on unix and Windows.
Tat
p.s.
btw, is there any button assigned for SCROLL_LEFT / RIGHT?
---
Tatsuhiro Nishioka
http://macflightgear.sourceforge.net/
--
FREE DOWNLOAD - uberSVN with Social Coding for Subversion.
Then they find out I'm not the evil and give me a polite apology (or a big
question mark with confusion).
I'm happy to support all FG users including them, but I don't feel good to hear
such complaints over something I never sold :-/
Tat
-
Tatsuhiro Nishioka
On 2011/06/08
link
below:
http://macflightgear.sourceforge.net/flightgear-mac-os-x-has-two-updates-for-official-and-developer-releases
Have a wonderful flight!
Tat
---
Tatsuhiro Nishioka
http://macflightgear.sourceforge.net/
--
Sim
Hi Fred,
Thanks for the quick fix. I really appreciate it!
Tat
On Aug 23, 2010, at 3:55 PM, Frederic Bouvier wrote:
> Hi Tat,
>
> - "Tatsuhiro Nishioka" a écrit :
>>
>> The core problem is that an implicit cast (especially from int to
>> double or fl
shader code and eliminate such implicit casts.
Best,
Tat
---
Tatsuhiro Nishioka
http://macflightgear.sourceforge.net/
--
This SF.net email is sponsored by
Make an app they can't live without
Enter the Black
Hi,
This is a problem related to your ATI card (or its driver) I guess.
The same thing happens on my old MacBook Pro with ATI Radeon X1600 while using
default 2.0.0 base package. This has happened since a few months back (before
2.0.0 release), so I modified the shader scripts in 2.0.0 for avoi
Hi there,
I've released the pre3 package of FlightGear Mac OS X at the macflightgear site.
http://macflightgear.sourceforge.net
Please check it out very quickly so I can have improve the quality of 2.0.0.
Best,
Tat
p.s.
Many mac users who gave me emails in the past week:
Sorry for my very late
Hi there,
I've updated the configure.ac files on FG and SG.
these patches fixes minor bug in addition to providing --with-openal-framework
and --with-cocoa-framework.
Now you can use your own version of OpenAL.framework for selecting various
audio output device.
Plus, you can build FG/SG on Snow
Hi,
Thanks for committing my patch, Erik.
> Could you file a bug report at Apple?
> Returning an error number when calling alGetError that is not supported
> by alGetString() is a no-go.
I filed a bug report, but I don't think Apple will change their code.
Fortunately or unfortunately, alGetSt
Hi,
I'd always got the crash when SGProp trying to delete "/sim/logging/classes."
So this must be the root cause of the crash (sound manager code is innocent).
Now it quits without weird crash or malloc errors.
Thanks!!
Tat
On Jan 1, 2010, at 2:32 AM, Martin Spott wrote:
> Tim Moore wrote:
>>
Hi there,
I found a bug in sound manager that crashes fgfs.
The crash occurs when a designated wav file is not found.
In this case SGSoundMgr::load() does the following (around line 580):
ALenum error = alGetError();
if ( error != AL_NO_ERROR ) {
string msg = "Failed to load wav
Hi toshi,
On Jan 3, 2010, at 2:53 PM, YOSHIMATSU Toshihide wrote:
> These path names seem as if "/FlightGear" is a root directory.
> I think it might be better to write "FlightGear" and
> "FlightGear\bin\Win32", respectively.
>
> Hopefully, adding a path for Mac OS X launcher will improve the
> qu
Hi Peter,
On 2010/01/02, at 1:46, Peter Brown wrote:
Oops, sorry guys, didn't notice that was fg-devel list mail.
embarrassed peter.
It's OK.
As you assume, a numbered version is given to an official stable
release, and a dated cvs version is a snapshot release that has the
latest and e
Happy New Year!
Finally, the 2.0.0-pre1 release of FlightGear for Mac OS X has been released.
Go visit:
http://macflightgear.sourceforge.net/home/
for the binary package.
Don't forget to consult the ReadMe file that comes with the installation disk
image for known issues and new features.
I'm v
Hi,
>> #7 0x0806cce7 in fgExitCleanup () at bootstrap.cxx:305
>
> I only have a 265 line bootstrap.cxx ..??
>
> Erik
You have r1.42 of bootstrap.cxx.
On r1.41, it has 310 lines.
On Dec 16, 2009, at 6:20 PM, Erik Hofman wrote:
>>
>> As many of you already know, FG often crashes at exit (See ba
Hi there,
As many of you already know, FG often crashes at exit (See back trace below).
Though the chance of crash varies per platform, it crashes more than 80% on my
Mac with very annoying "Crash Reporter" dialog popping up. This bug must be
eliminated before the official release.
As a result
Hi,
On Dec 14, 2009, at 7:18 AM, James Turner wrote:
> One observation - the intention, at least mine and Tim's, is to move to
> quarterly releases, so I have no intention of 'finishing' the route manager
> for a particular release. (Regular release cycles take the pressure of
> rushing to co
Hi Jari,
On Dec 2, 2009, at 4:50 AM, Jari Häkkinen wrote:
> Hi Tat,
>
> I have a working dev setup which I rebuild automatically more often I'd
> should thanks to your scripts and others input. Once everything compiles
> and the scripts are tuned the effort to update to latest repository
> ver
s exposed to code that includes
> soundmgr_openal.hxx, i.e., fg source. To compile fg/source you need to
> have alut.h as the code is today. If nothing else, please remove the
> include in soundmgr_openal.hxx, the file itself does not use anything
> from alut.h. All alut.h usage
On Nov 29, 2009, at 8:12 AM, Jari Häkkinen wrote:
> On 2009-11-28 23.01, Erik Hofman wrote:
>> Jari Häkkinen wrote:
>>> My comments was to elaborate on the consequences of the removed alut
>>> support by Apple. It is dangerous to use any alut.h you find on the web.
>>> As you point out using Creati
Hi Jari,
On Nov 29, 2009, at 12:33 AM, Jari Häkkinen wrote:
> On the startup terminal I get messages like this one
>
> Sat Nov 28 16:27:15 signori.local fgfs[54344] :
> CGBitmapContextCreate: unsupported parameter combination: 8 integer
> bits/component; 16 bits/pixel; 1-component color space;
Hi,
On Nov 28, 2009, at 7:16 PM, Tim Moore wrote:
> On 11/28/2009 05:25 AM, Tatsuhiro Nishioka wrote:
>> Hi Tim,
>>
>> As I said to you in IRC, I have a weird transparency problem with the
>> shaders enabled.
>> Here's the snapshot (
Hi Tim,
As I said to you in IRC, I have a weird transparency problem with the shaders
enabled.
Here's the snapshot (helicopter view) with shaders.
http://macflightgear.sourceforge.net/wp-content/uploads/snapshots/3dclouds-effect-enabled.png
I used both FG/SG @ cvs-head as of yesterday and FG/SG
9, at 10:37 PM, Jari Häkkinen wrote:
> Jari Häkkinen wrote:
>> Tatsuhiro Nishioka wrote:
>> Ah, so there is no real need for alut.h at all. Hm, so the alut.h issue
>> should rather go in to simgear. I now tested with a zero length alut.h
>> and no libalut. Compiling work
Hi Jari,
Thanks for your patch, and sorry for my very late reply.
I'm back from my vacation and have been catching up the discussions on the list.
It all seems good to me but I need to work a bit more on OpenAL and svn lib
thingies.
Mac OS X, by default, has OpenAL.framework with ALUT implement
Ieee.
Do not nudge my expressions and thought.
First, I didn't express this is the recreation of the a-bomb raids. That's way
far from what I've said.
Second, I didn't say I ignored many of the posts.
I skipped some meaningless posts on the forum, and I wrote that because I might
have skipped
Hi syd,
You're right. I should have added that the discussion must be made on
the forum, not in the devel list.
Forks, thanks for the comments and opinions. please discuss this issue
on the forum, not in the list, please.
Thanks,
-
Tatsuhiro Nishioka
On 2009/09/18, at 12:16
Hi there,
I found a problematic forum topic on planning an MP event, by which I really
got hurt at least.
http://www.flightgear.org/forums/viewtopic.php?f=10&t=5761
The plan of the event is to simulate the bombing mission against both Hiroshima
and Nagasaki (the horrible two atomic bombs).
As a
Hi Torsten,
On Sep 15, 2009, at 10:20 PM, Torsten Dreyer wrote:
>> I guess it is safer to use button-0, button-1, ... button-N for button
>> event names so the names stays the same on different OSs. maybe we need to
>> pull out some info using ioctl to find the first hid event code for a given
>>
Hi,
That's weird since my patch doesn't have a reference to utils/fgpanel.
I don't have such folder in my end either.
Torsten, do you happen to have had the reference in your configure.ac?
Tat
On Sep 17, 2009, at 2:42 AM, Csaba Halász wrote:
> On Wed, Sep 16, 2009 at 7:18 PM, Torsten Dreyer w
Hi Torsten,
I'm very glad that you committed the patch!
I really appreciate that.
Best,
Tat
On Sep 17, 2009, at 2:18 AM, Torsten Dreyer wrote:
>> I've updated the patches.
>> [..]
>> I believe these patches are really important for Mac users since they don't
>> have to wait for my updating xco
hen I updated to CVS recently, the hats
buttons don't work properly in windows. This should be looked at and
fixed.
On Mon, Sep 14, 2009 at 6:45 PM, Tatsuhiro Nishioka > wrote:
Hi,
I've been testing X52 joystick with FGLinuxEventInput.cxx on liunx
and found that button event n
Hi,
I've been testing X52 joystick with FGLinuxEventInput.cxx on liunx and found
that button event names for joysticks/gamepad are very suspicious, and we need
to consider some other means of naming button events.
The problem is that a joystick (, mouse or gamepad) button can have wrong event
Hi,
I've updated the patches.
I tested these, with the code as of a few hours ago, on both Mac and
ubuntu-9.04 on vmware, and these work fine on both (with or without
--with-eventinput configure option).
Now I can say it is safe to apply, so please commit these patches.
Don't forget to run auto
Hi Torsten,
Thanks for your offer.
Of course I can wait.
Plus, James Turner was kindly enough to test my patches and it got a linker
error on SG,
so I need to fix the error (due to the order of static libs, I guess).
It may takes a few days, so no problem at all.
I'll repost the patches when it
Hi,
I've updated the patches for configure.ac and Makefile.am files in FG/SG so Mac
developers can build these in a unix way.
These also enables Mac developers to choose either PLIB framework or PLIB
static libs.
The patches work fine on my Mac, and I want linux users to check if these also
wo
Hi there,
On Mac OS X, FG doesn't handle number keys on Keypad properly.
Attached is a patch for solving this problem (on src/Main/FGEventHandler.cxx),
so please commit it.
Here is the brief problem statement.
FGEventHandler::handleKey converts KEY_KP_Insert ... KEY_KP_PageUp keys to '0'
... '9
Hi James,
I've tried, on my Mac OS 10.5/Xcode 3.1.1, FG/SG as of both Sep-06 and Sep-07
(without -DNO_OPENSCENEGRAPH_INTERFACE option) and all have worked fine so far.
Does this have something to do with timing issue?
Another thing I have in my mind is whether you disabled the HW mipmapping on
Hi George,
On Sep 6, 2009, at 10:38 PM, George Patterson wrote:
> On Sun, Sep 6, 2009 at 11:16 PM, Tatsuhiro
> Nishioka wrote:
>> Hi,Though I prefer an official release, I can live with beta release so we
>> can avoid killing Durk ;-)
>> I guess it is a good to h
Hi,
Though I prefer an official release, I can live with beta release so we can
avoid killing Durk ;-)
I guess it is a good to have a release (in either official or beta) since we
can have lots of feedback reports that will improve the quality of FG for the
scheduled release in the next Christ
Hi,
Glad to hear you kindly committed the patch. Thanks!
I also want to thank you for committing my patch for Generic input
device.
Best
Tat
On 2009/09/04, at 14:43, Torsten Dreyer wrote:
>> I've found that FG crashes at exit at very high likelihood.
>> Attached is a patch (for Main/globals.
Hi there,
I've found that FG crashes at exit at very high likelihood.
Attached is a patch (for Main/globals.cxx) to fix this.
Please commit this change.
The cause of the crash is that some subsystems (input and gui) call
get_subsystems() at their destructor.
This is very dangerous since SGSubS
Hi there,
First of all, I want to thank Curt for starting this discussion. I'm very glad
to hear that
you are willing to improve the current situation.
Aside from the religious aspect of choosing a version control software (or
whatever you name it),
I want to say what should or can be improve
Hi,
Attached is a patch for FGMacOSXEventInput.[ch]xx
Torsten, Could you commit it with the following comments:
-
Fixed: wrong event name for abs-hat0-y
Modified: let AxisElement to generate normalized input (-1.0 to 1.0).
This can be temporal and can
Hi,
On Aug 28, 2009, at 4:28 AM, Torsten Dreyer wrote:
> thanks for that - it looks like you spent a lot of time on it ;-) I will soon
> merge your updates into my code which has changed a little bit since the last
> cvs commit. I hope to get it done by the weekend.
> Do you think your FGMacOSXE
Hi Jim,
Thanks for the info and the link to USB spec.
I'm not so sure if Windows need this table, but on Macs it's inevitable.
We also need to look up other usage pages like general desktop page (0x01),
buttons page
since many joysticks use these pages instead of simulation page.
FYI,
There is a
I took a look at the code, and I believe I can implement the Mac
>> portion of the new input event model using HID Manager.
>>
>> I'll post the patch when I finish implementing it.
>>
>> -
>> Tatsuhiro Nishioka
> Great! Looking forward to receiving your pat
Hi,
This indeed is a good idea.
I took a look at the code, and I believe I can implement the Mac
portion of the new input event model using HID Manager.
I'll post the patch when I finish implementing it.
-
Tatsuhiro Nishioka
On 2009/08/05, at 5:37, Torsten Dreyer wrote:
> I Ju
Hi there,
I've made patches for configure.ac and Makefile.am on both FG and SG for Mac OS
X.
Here are the patches:
http://macflightgear.svn.sourceforge.net/viewvc/macflightgear/trunk/patches/flightgear-configures.diff
http://macflightgear.svn.sourceforge.net/viewvc/macflightgear/trunk/patches/si
Hi Oliver
Welcome to FG world.
I use vstab for lower wing on K5Y1 (Aka Tombo).
You can see K5Y1.xml to find what should be done.
The latest K5Y1 is available at CVS and:
http://macflightgear.sourceforge.net/home/aircraft/k5y1
There're some points you need to know:
- dihedral must be clearly spec
Hi there,
I got a problem on pilot list, which crashes fgfs several seconds after the
dialog shows up.
The crash dump and some info on gdb below shows Null pointer assignment
(iter->second = NULL).
This problem happens with fgfs as of June 13th, but doesn't happen with one as
of May 19th,
so s
Hi there,
On Jun 15, 2009, at 4:12 AM, Torsten Dreyer wrote:
>> I've had another error message for the last few weeks while starting FG ,
>>
>>
>> Nasal runtime error: nil used in numeric context
>> at data/Nasal/startup.nas , line 12
I've encountered exactly the same problem.
I'm not so sure wh
Hi,
On Jun 17, 2009, at 6:44 AM, Jari Häkkinen wrote:
>
> I am working on such scripts and writing a short document describing the
> process of using the different repos (osg, simgear, fg, ...) to build a
> fg on mac without Xcode. For the OSXLauncher and creating creating a
> bundle I use Xcod
Hi there,
I've been trying a unix way of building FlightGear for my daily/debug use, and
I managed to reach a solution for intel Macs with OS X 10.5.x.
So I added helper scripts to macflightgear's repository for doing download,
patch, and build in one command!
You can download the build package
me nice tool to do so, but I prefer pkgtool + gzcat | cpio + cp
way for doing so.
I'll let you guys know how it works as well, hopefully tomorrow.
Tat
-
Tatsuhiro Nishioka
On 2009/06/16, at 22:30, James Turner wrote:
>
> On 16 Jun 2009, at 13:32, Tatsuhiro Nishioka wrote:
Jari,
On Jun 16, 2009, at 8:47 AM, Jari Häkkinen wrote:
> Last week I realized that I miss the OSX lancher. I checked out the OSX
> launcher from the repository (trunk branch ... I don't get latest fixes
> to the launcher :-0),
FYI, the latest fix on GUI launcher is in macflightgear's svn trunk
omplicated. But many users
need fgfs/CVS that runs only on their system.
I'll do something on this issue, hopefully soon.
-
Tatsuhiro Nishioka
On 2009/06/16, at 17:38, James Turner wrote:
>
> On 16 Jun 2009, at 00:47, Jari Häkkinen wrote:
>
>> The reason for d
Hi Lee,
Thanks for your opinion.
I totally agree with that.
At this moment, it is generic fcs among fcs capable helicopters, but not enough
for all fcs capable aircraft.
So Helijah renamed it to helicopter-fcs.nas. Then I updated it to the latest
version.
For those who use Aircraft/Generic/fcs
Hi,
I got some user reports that show a weird option misinterpretation on the GUI
launcher for Mac OS X.
The problem is that a certain option is sometimes ignored and falls back to its
default value even you clearly specify one on the GUI launcher.
Possible options to be ignored are such as mult
e any problem downloading the file, go visit:
https://sourceforge.net/project/showfiles.php?group_id=126825&package_id=212565&release_id=683768
best,
Tat
---
Tatsuhiro Nishioka
http://macflightgear.so
Hi again,
On 2009/04/07, at 21:04, Tim Moore wrote:
> Tatsuhiro Nishioka wrote:
>>
>> As Melchior alrwady said, the new format has nothing to do with what
>> Tim really wants (performance improvement). A node with 3 or 4 float
>> numbers can be converted into a v
Tat
p.s.
I've moved and my network connection is limit only to iphone until at
the end of this month.
Sorry for my vry slow response, especially to Mac users.
-
Tatsuhiro Nishioka
On 2009/04/06, at 5:33, Erik Hofman wrote:
> Curtis Olson wrote:
>> This isn't an argu
Hi there,
I've released FlightGear 1.9.1 for Mac OS X.
You can download it from:
http://macflightgear.sourceforge.net
For users:
This release is a bug-fix version of 1.9.0, therefore only binaries are
updated. The data package is the same as 1.9.0.
The GUI launcher and terrasync - on-the-fly do
Hi,
On Jan 9, 2009, at 11:38 PM, Torsten Dreyer wrote:
>> Hello,
>>
>> What happen now with the Cockpit view
>> Getting now the cockpit cutted
> That's the near clipping pane,
> you might want to add
>
>
>
>0.1
>
>
>
>
> in your model-set.xml
It works on fg/cvs,
enough for bigginers.
Best,
Tat
-
Tatsuhiro Nishioka
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Hi,
I tried this change on my MacBook Pro with ATI Radeon X1600.
Setting .1 to znear increases a chance of flickering 3D clouds as Tim
mentioned. Changing it to .4 reduces the flicker but not enough on my
Mac. .7 will be sufficient to eliminate flicker in most of views but
you cannot see ve
On Dec 28, 2008, at 1:24 AM, Csaba Halász wrote:
>
> FYI, the black rectangle also occurs on linux, especially with older
> nvidia cards only supported by the legacy driver (no possibility to
> upgrade). The bug appeared with the change to 2 cameras. Tim said he
> might have some workaround for thi
Hi,
Thanks for the comments,
It's kinda hard to reply individually, so here I wrap up the comments given so
far:
1) The version numbers and release dates
> Here's an example list of version numbers and release dates when FlightGear
> will
> be released quarterly.
>
> 2.0 - at the end of Marc
Hi there,
I'm very happy that we finally released 1.9.0.
According to the discussions before the release, I believe that many of us are
willing to release FlightGear more often, like semiannually or quarterly (or
even more often). To release more than once a year, I believe that we need to
have
Curt, and the webmasters of mirror sites:
Please update the URL for Japanese mirror site to:
www.flightgear.jpn.org
Thank you very much,
Tat
--
___
Flightgear-devel mailing
Hi Curt,
I found one mistake:
A6M2 - author unknown.
This is because A6M2-set.xml includes A6M2-base.xml that has tag.
If it is very hard to avoid this in the script side, please let me know.
Tat
On Dec 22, 2008, at 10:38 AM, Curtis Olson wrote:
> It was looking for tags in the -set.xml fi
Hi there,
FlightGear 1.9.0 for Mac OS X is available from:
http://macflightgear.sourceforge.net
Please consult ReadMe file before you start flying.
There are so many updates and some known issues in this package.
Have a happy flight, happy holidays!
Tat
p.s.
Documents on the web page will be u
Hi,
Thanks for the report.
Please send me the crash logs.
I need to take a look at these.
I'll also update OSX tomorrow and see what's going on.
-
Tatsuhiro Nishioka
On Dec 19, 2008, at 6:19 PM, Richard Hornby
wrote:
I have just run 1.9.RC2 from your dowload site for
will be released hopefully within a week after the
source code release.
Curt, please give the official version number until the release.
And I wish all of you have a happy holiday.
-
Tatsuhiro Nishioka
On Dec 17, 2008, at 5:02 AM, Durk Talsma wrote:
> Hi Fred,
>
> On Saturday 13
Hi guys,
>> Personally, I think a big build up to an oddball version number like
>> 1.99.5 is a little strange, but again, I'm not so hung up on version
>> numbers as long as they keep increasing. It would also be odd to
>> backtrack since the point of version numbers is to distinguish
>> releases
Hi,
On Dec 16, 2008, at 10:54 PM, James Turner wrote:
>
> On 16 Dec 2008, at 13:45, Frederic Bouvier wrote:
>
>>> After 2.0 I'll start merging in my Effects framework code that will
>>> make, among other things, local light sources practical. I'm not
>>> sure if the best way to do cockpit lightin
Hi,
On Dec 16, 2008, at 6:05 AM, Frederic Bouvier
wrote:
> Hi Tat,
>
> - "Tatsuhiro Nishioka" a écrit :
>
>> Update of /var/cvs/FlightGear-0.9/data/Aircraft/A6M2
>> In directory baron.flightgear.org:/tmp/cvs-serv3209
>>
>> Modified Files:
>&
Great catch!
I'll fix this soon.
Best,
Tat
On Dec 15, 2008, at 8:26 AM, Frederic Bouvier
wrote:
> Hi Tat,
>
> do you noticed the A6M2 model use two sound files that are not in
> the base package :
> Aircraft/p51d/Sounds/p51d_rpm1.wav and Aircraft/p51d/Sounds/
> p51d_startup.wav reference
Hi Laurent,
I also have my own version of X52.xml that is more useful than that in CVS, I
guess.
I applied your patch to mine, so please give it a try.
My prebuilt FlightGear for Mac OS already has this file, and some users have
told me that this should be in CVS,
and I guess this is a good tim
more elegant solution.
> I have included the feature in both jsbsim fdm files => jsbsim-test-set and
>
> jsbsim-set, in case of
>
> Cheers..
>
>
> On jeudi 04 décembre 2008, Tatsuhiro Nishioka wrote:
>> Hi Gèrard,
>>
>> Thank you very much!!
Hi,
On Dec 8, 2008, at 10:11 AM, gerard robin wrote:
>>
>> Anders found this bug. It was uninitialized variables in FGTank. The
>> change is already in CVS, but here's the patch anyway:
>> (snip)
>>
> I hope that solve the problem for you.
> Here i have rebuilt FG with that patch and recovered o
Hi,
On Dec 8, 2008, at 7:55 AM, Jon S. Berndt wrote:
>> From: Ron Jensen [mailto:[EMAIL PROTECTED]
>
>> Anders found this bug. It was uninitialized variables in FGTank. The
>> change is already in CVS, but here's the patch anyway:
>> ...
>
> I'll consider my hands virtually "slapped". My mistak
Hi Ron,
Thanks for this wonderful news.
I was also looking for the Leaky/uninititialized variables but was not
found these yet, and am very glad to hear this.
Great job Anders!, as always.
Tat
-
Tatsuhiro Nishioka
On Dec 8, 2008, at 5:38 AM, Ron Jensen <[EMAIL PROTECTED]> wrote:
unting for release and actively committing new
features that might be buggy but very attractive.
Best,
Tat
On Dec 8, 2008, at 2:30 AM, gerard robin wrote:
> On dimanche 07 décembre 2008, gerard robin wrote:
>> On dimanche 07 décembre 2008, James Turner wrote:
>>> On 7 D
ment passed to IntersectVisitor::addLineSegment(..)
nan nan nan nan nan nan segment ignored..
Then finally I got
OpenAL error (AL_INVALID_VALUE)
and fgfs crashed.
I'll investigate deeper on this, but I'm very happy if anyone tells me how to
fix this.
Tat
On Dec 4, 2008
d see what file causes this
problem. I'll be also going to test if it works on 1.0.0. If I works
on 1.0.0, the bug is in our code.
-
Tatsuhiro Nishioka
On Dec 4, 2008, at 1:15 PM, "Pooyan McSporran"
<[EMAIL PROTECTED]> wrote:
> Tat,
>
> Thanks for making
Hi there,
Oops, it is a pre release for "Mac OS X."
Anyway, I like to give a feedback on fgfs/mac os x to other developers.
On Dec 4, 2008, at 10:53 AM, Tatsuhiro Nishioka wrote:
> The FlightGear 1.9.0-pre1 has been released.
> Please download the pack
Hi there,
The FlightGear 1.9.0-pre1 has been released.
Please download the package from:
http://macflightgear.sourceforge.net/home/downloads/
Feedbacks are very welcome. Please consult ReadMe in the package before the
flight.
1.9.0-pre1 looks like 1.0.0, but it actually is very different from 1.
Hi Gèrard,
Thank you very much!!
I will test it tonight.
On Dec 4, 2008, at 3:48 AM, gerard robin wrote:
> On mercredi 03 décembre 2008, Tatsuhiro Nishioka wrote:
>> Hi Gèrard,
>>
>> Thanks for the offer!!
>> I really appreciate it.
>>
>> Please add a ho
Hi Gèrard,
Thanks for the offer!!
I really appreciate it.
Please add a hook capability to zero/jsbsim and get it committed. I
think Syd will agree with me on this since it won't affect the Yasim
part of zero at all.
Best,
Tat
>>
>>
>>
>> So If someone, who is familiar with JSBSim /
>> exte
Hi Curt,
> (are we going to release 1.9.0, aren't we. I'm a bit confused with our
> versioning thingies... We need to have more clear versioning pilocy,
> but this should be discussed some other time).
>
> Part of the confusion is my fault. It was my understanding from
> discussion a year ago t
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