Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread George Patterson
On Thu, 2006-01-05 at 23:37 +, Lee Elliott wrote: > On Thursday 05 Jan 2006 22:46, Curtis L. Olson wrote: > > Martin Spott wrote: > > >Hello Durk, > > > > > >Durk Talsma wrote: > > >>I still haven't firmly decided how ATC should interact with > > >> AI traffic, but that these systems should be

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread Curtis L. Olson
Durk Talsma wrote: Well I guess, a basic solution would be to have a master/slave mode for the AIModels subsystem, where the master computer does the "intelligent" AIModels work, and sends the resulting data across the network. The remaining computers, wouldn't have the AIModels system do anyt

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-07 Thread Martin Spott
John Wojnaroski wrote: > Not sure this is what you're looking for. > http://openatc.sourceforge.net/test/ > IIRC there were some discussions about an ATC program that would work > with the TNL libraries, and I seem to recall a project page on SF. But, > as noted, it seems to have vanished... Yep

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread Durk Talsma
On Friday 06 January 2006 00:38, Dave Culp wrote: > On Thursday 05 January 2006 04:46 pm, Curtis L. Olson wrote: > > Also, who ever is developing and working on the MP and AI code: > > > > PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, > > PLEASE, PLEASE, PLEASE, PLEASE, PL

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread Durk Talsma
On Thursday 05 January 2006 23:44, Paul Surgeon wrote: > On Thursday 05 January 2006 21:13, Durk Talsma wrote: > > I haven't firmly > > decided yet, but I'm considering starting to tackle airway following > > code, which is in a way quite similar to the ground network. > > Now that would be amazing

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-07 Thread Durk Talsma
On Thursday 05 January 2006 23:39, Karsten Krispin wrote: > Am Donnerstag, 5. Januar 2006 23:32 schrieb Martin Spott: > > To me it's obvious why MP and AI are partially going to be merged some > > day, because both are 'exterior' sources of aircraft movement from the > > FlightGear users' point of

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-06 Thread Ampere K. Hardraade
On January 6, 2006 03:02 am, Martin Spott wrote: > You put then whole idea question just because you don't know who would > do the ATC ? Please don't answer the question with a question. Who's going to be the ATC? > Doing things right (TM) is always an appealing argument. The real world > has voi

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-06 Thread John Wojnaroski
Not sure this is what you're looking for. http://openatc.sourceforge.net/test/ IIRC there were some discussions about an ATC program that would work with the TNL libraries, and I seem to recall a project page on SF. But, as noted, it seems to have vanished... JW Martin Spott wrote: Oliver S

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-06 Thread Martin Spott
Oliver Schroeder wrote: > On Thursday 05 January 2006 18:09, Martin Spott wrote: >> The software that I had in mind is "xATC". Although I still have a copy >> of the 1.3b release I have the impression that the project has closed. >> I'm not sure about the license. > > Do you have an URL to the p

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-06 Thread cmetzler
Martin Spott wrote: > > Doing things right (TM) is always an appealing argument. The real world > has voice ATC communication, so doing things right would imply doing > the same in FlightGear as well. But "doing things right" is not the > point here. In fact I know several people who use MSFS righ

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-06 Thread Vassilii Khachaturov
> be a useless feature (for quite a long time) -- who is going to be the ATC? > And let's not forget that a voice-based ATC would be incompatible with the AI > system that we have now, or would have in the future. I think it won't be useless. And it's fine to have one of the two enabled at the sam

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-06 Thread Oliver Schroeder
On Friday 06 January 2006 09:02, Martin Spott wrote: > "Ampere K. Hardraade" wrote: > > I'm not saying FlightGear shouldn't do this. I'm saying that this is > > going to be a useless feature (for quite a long time) -- who is going to > > be the ATC? > > [...] > > > Learn to walk before you learn

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-06 Thread Mathias Fröhlich
On Thursday 05 January 2006 23:32, Martin Spott wrote: > Hello Durk, > > Durk Talsma wrote: > > I still haven't firmly decided how ATC should interact with AI traffic, > > but that these systems should be integrated has always been part of my > > overarching design plan. Since my AI developments ar

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-06 Thread Oliver Schroeder
Hi, On Friday 06 January 2006 00:37, Lee Elliott wrote: > On Thursday 05 Jan 2006 22:46, Curtis L. Olson wrote: > > Also, who ever is developing and working on the MP and AI > > code: > > > > PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, > > PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEAS

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-06 Thread Oliver Schroeder
On Thursday 05 January 2006 18:09, Martin Spott wrote: > Oliver Schroeder wrote: > > A RADAR station can be implemented as a listener to the server, so the > > server sends information of aircrafts to the radar just as to any other > > client. Maybe I have to add some minor changes to the server

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-06 Thread Arnt Karlsen
On Thu, 5 Jan 2006 04:04:12 -0800 (PST), Trasca wrote in message <[EMAIL PROTECTED]>: > > > Hi all, > > Yesterday I was thinking to try to model the > plane that Curt suggested but I think implementing a > voice ATC is much more pliable on my actual skills > "good C/C++ & researchi

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-06 Thread Martin Spott
"Ampere K. Hardraade" wrote: > I'm not saying FlightGear shouldn't do this. I'm saying that this is going > to > be a useless feature (for quite a long time) -- who is going to be the ATC? [...] > Learn to walk before you learn to run. Let's get things done right first > before we try and d

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Ampere K. Hardraade
On January 5, 2006 04:10 am, Martin Spott wrote: > Could you probably back this with an explanation ? Voice-based ATC is > done all over the world, why should'nt FlightGear do this as well ? > > Martin. I'm not saying FlightGear shouldn't do this. I'm saying that this is going to be a useless fea

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread David Luff
"Curtis L. Olson" writes: > > Also, who ever is developing and working on the MP and AI code: > > PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, > PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, > PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Dave Culp
On Thursday 05 January 2006 04:46 pm, Curtis L. Olson wrote: > Also, who ever is developing and working on the MP and AI code: > > PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, > PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, > PLEASE, PLEASE, PLE

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Lee Elliott
On Thursday 05 Jan 2006 22:46, Curtis L. Olson wrote: > Martin Spott wrote: > >Hello Durk, > > > >Durk Talsma wrote: > >>I still haven't firmly decided how ATC should interact with > >> AI traffic, but that these systems should be integrated has > >> always been part of my overarching design plan.

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Curtis L. Olson
Martin Spott wrote: Hello Durk, Durk Talsma wrote: I still haven't firmly decided how ATC should interact with AI traffic, but that these systems should be integrated has always been part of my overarching design plan. Since my AI developments are based on extending the AIModels code, th

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Paul Surgeon
On Thursday 05 January 2006 21:13, Durk Talsma wrote: > I haven't firmly > decided yet, but I'm considering starting to tackle airway following code, > which is in a way quite similar to the ground network. Now that would be amazing. No other desktop sim has AI flying realistic flightplans along

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Karsten Krispin
Am Donnerstag, 5. Januar 2006 23:32 schrieb Martin Spott: > To me it's obvious why MP and AI are partially going to be merged some > day, because both are 'exterior' sources of aircraft movement from the > FlightGear users' point of view. If you think of integrating ATC with > AI as well, then plea

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Martin Spott
Hello Durk, Durk Talsma wrote: > I still haven't firmly decided how ATC should interact with AI traffic, but > that these systems should be integrated has always been part of my > overarching design plan. Since my AI developments are based on extending the > AIModels code, this would naturally

AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Durk Talsma
On Thursday 05 January 2006 14:55, Martin Spott wrote: > In other words (with a not that negative touch) this would say: We'd > appreciate if ATC/AI developers would keep such a scenario in mind when > they plan changes to this stuff. > You can't doubt that voice ATC is reality, not only in real li

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread George Patterson
On Thu, 2006-01-05 at 17:09 +, Martin Spott wrote: > Oliver Schroeder wrote: > > > A RADAR station can be implemented as a listener to the server, so the > > server > > sends information of aircrafts to the radar just as to any other client. > > Maybe I have to add some minor changes to th

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Martin Spott
Oliver Schroeder wrote: > A RADAR station can be implemented as a listener to the server, so the > server > sends information of aircrafts to the radar just as to any other client. > Maybe I have to add some minor changes to the server code, but all in all it > should be pretty simple to crea

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Martin Spott
"Buchanan, Stuart" wrote: > I feel slightly wary of voice-based comms within FG itself, if only > because it is unlikely to be able to integrate within the current ATC/AI > code. In other words (with a not that negative touch) this would say: We'd appreciate if ATC/AI developers would keep such a

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Oliver Schroeder
On Thursday 05 January 2006 13:33, Erik Hofman wrote: > Martin Spott wrote: > > I'd like to underline these two points: > > 1.) There won't be any volunteer who is serious about doing ATC > > service as long as FlightGear does not have _appropriate_ > > capabilities. Appropriate capabiliti

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Martin Spott
Martin Spott wrote: > As I understand the respective effort is already underway and simply > just needs more time - which I appreciate very much because I'm a big > fan of redundancy-avoidance :-) when it comes to software design. Redundancy in the context of data backups is a different st

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Martin Spott
Erik Hofman wrote: > Martin Spott wrote: >> I'd like to underline these two points: >> 1.) There won't be any volunteer who is serious about doing ATC >> service as long as FlightGear does not have _appropriate_ >> capabilities. Appropriate capabilities in my eyes includes >> something

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Erik Hofman
Martin Spott wrote: I'd like to underline these two points: 1.) There won't be any volunteer who is serious about doing ATC service as long as FlightGear does not have _appropriate_ capabilities. Appropriate capabilities in my eyes includes something that resembles the functions of a

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Trasca Virgil
Hi all, Yesterday I was thinking to try to model the plane that Curt suggested but I think implementing a voice ATC is much more pliable on my actual skills "good C/C++ & researching the net for components/API that can help me in achieving a scope & integrating the API/components &

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Buchanan, Stuart
--- Martin Spott wrote: > Christian Mayer wrote: > > Martin Spott schrieb: > > >> Could you probably back this with an explanation ? Voice-based ATC is > >> done all over the world, why should'nt FlightGear do this as well ? > > > > I understand the point that a real voice service does only mak

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Martin Spott
Christian Mayer wrote: > Martin Spott schrieb: >> Could you probably back this with an explanation ? Voice-based ATC is >> done all over the world, why should'nt FlightGear do this as well ? > > I understand the point that a real voice service does only make sense > when there is an ATC service (

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Martin Spott
Ben Clark wrote: > [...] If multiplayer environments become crowded voice communications > would be a perfect way to avoid collision. Maybe it would be a good idea to > implement some ATC controls in FG (tracking radar with height, etc) Didn't someone recently post the link to an OpenSource ATC a

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Martin Spott
Christian Mayer wrote: > Only having a very brief look linux-wildo it seems to have potential. > But it looks like is has only one developer - that might become a > problem if he decides to spend his time differently. ^ "she her" :-) Martin. --

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Martin Spott schrieb: > "Ampere K. Hardraade" wrote: > > >>Although voice communication would be a great addition to FlightGear, it is >>going to be pretty useless feature. > > > Could you probably back this with an explanation ? Voice-based ATC i

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-05 Thread Martin Spott
"Ampere K. Hardraade" wrote: > Although voice communication would be a great addition to FlightGear, it is > going to be pretty useless feature. Could you probably back this with an explanation ? Voice-based ATC is done all over the world, why should'nt FlightGear do this as well ? Martin. --

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Ampere K. Hardraade
On January 4, 2006 06:59 pm, Ben Clark wrote: > This would certainly be useful for people wanting to train up in air > traffic control. If multiplayer environments become crowded voice > communications would be a perfect way to avoid collision. Maybe it would be > a good idea to implement some ATC

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Ben Clark
This would certainly be useful for people wanting to train up in air traffic control. If multiplayer environments become crowded voice communications would be a perfect way to avoid collision. Maybe it would be a good idea to implement some ATC controls in FG (tracking radar with height, etc), eith

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Andrea Vezzali schrieb: > Hi All! Some time ago on the mailing list I read something about > multiplayer's voice comunication, does anyone is working on that? If yes > what is the state of development? I'm asking that because I found this > GPL project

RE: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Vivian Meazza
Martin Spott > Andrea Vezzali wrote: > > Hi All! Some time ago on the mailing list I read something about > > multiplayer's voice comunication, does anyone is working on that? > > No, the solutions that people proposed in the past had been blessed > with disregard by most FlightGear developers.

Re: [Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Martin Spott
Andrea Vezzali wrote: > Hi All! Some time ago on the mailing list I read something about > multiplayer's voice comunication, does anyone is working on that? No, the solutions that people proposed in the past had been blessed with disregard by most FlightGear developers. Cheers, Martin. --

[Flightgear-devel] Multiplayer voice comunication

2006-01-04 Thread Andrea Vezzali
Hi All! Some time ago on the mailing list I read something about multiplayer's voice comunication, does anyone is working on that? If yes what is the state of development? I'm asking that because I found this GPL project http://linux-wildo.sourceforge.net/ that maybe interesting for FG... Andrea V