Re: [Flightgear-devel] Performance and 3d cloud switch

2013-09-10 Thread Arnt Karlsen
On Mon, 09 Sep 2013 13:42:06 +0200, Erik wrote in message 522db40e.5050...@ehofman.com: On 09/09/2013 12:59 PM, Renk Thorsten wrote: A report of performance dramatically improving for advanced weather when 3d clouds are switched off in the rendering menu (you still get to see 3d clouds)

Re: [Flightgear-devel] Performance and 3d cloud switch

2013-09-10 Thread Renk Thorsten
..another test case suggestion: if you have a radeon card, pop that in and see how it looks with that, if you don't have a radeon card, try swap out nvidea for nouveau in your /etc/X11/xorg.conf and install your distro's nouveau and libdrm-nouveau2 etc drivers alongside your nvidea drivers

Re: [Flightgear-devel] Performance and 3d cloud switch

2013-09-10 Thread Arnt Karlsen
On Tue, 10 Sep 2013 17:55:19 +, Renk wrote in message e495a106ff5f31448739e79d34138c192a958...@mbs2.ad.jyu.fi: ..another test case suggestion: if you have a radeon card, pop that in and see how it looks with that, if you don't have a radeon card, try swap out nvidea for nouveau in your

[Flightgear-devel] Performance and 3d cloud switch

2013-09-09 Thread Renk Thorsten
A report of performance dramatically improving for advanced weather when 3d clouds are switched off in the rendering menu (you still get to see 3d clouds) http://www.flightgear.org/forums/viewtopic.php?f=69t=16630start=30#p189983 I've played around with this, and I can't reproduce any

Re: [Flightgear-devel] Performance and 3d cloud switch

2013-09-09 Thread Erik Hofman
On 09/09/2013 12:59 PM, Renk Thorsten wrote: A report of performance dramatically improving for advanced weather when 3d clouds are switched off in the rendering menu (you still get to see 3d clouds) http://www.flightgear.org/forums/viewtopic.php?f=69t=16630start=30#p189983 I've played

Re: [Flightgear-devel] Performance

2012-12-17 Thread Renk Thorsten
Well, we did have alpha-test comparisongreater/comparison reference type=float0.01/reference /alpha-test everywhere in the cloud effect files. So it's not clear to me how transparent fragments should even make it to the shader (?). Maybe I'm still confused about

[Flightgear-devel] Performance

2012-12-16 Thread Torsten Dreyer
Hi everybody, I just had the chance to compile a recent git-pull on my old and battered linux-notebook workhorse and with great delight, I noticed that I can run FlightGear again with 26fps at KSFO. I had to strip down most eye candy shaders for the GeForce Go 7400 but 3D clouds render fine

Re: [Flightgear-devel] Performance

2012-12-16 Thread Stuart Buchanan
Hi All, While I hesitate to claim performance improvements I've not seen myself, it may be that this was caused by this commit: 266b362238d0cef5a1c4df81bacbe941ee4c59ef which discards transparent fragments. I'd be very interested if you could revert the changes in that commit and let me know

[Flightgear-devel] Performance issue with sim reset vs Nasal

2012-03-20 Thread ThorstenB
Hi, I noticed an ugly issue with many of our Nasal modules. Not sure if that's a result of changed behaviour years ago, or it's just a common copy paste issue that just wasn't noticed so far. Problem is, lot's of Nasal modules listen to the property /sim/signals/fdm-initialized to

Re: [Flightgear-devel] Performance change?

2010-11-27 Thread fierst42
Op 26-11-10 18:12, fiers...@zonnet.nl schreef: Hi All Op 26-11-10 17:03, thorsten.i.r...@jyu.fi schreef: Am I the only one? No, you are not the only one. I made a similar observation a short while ago and mailed that to this list. I also observed that the CPU loads seem to be

Re: [Flightgear-devel] Performance change?

2010-11-27 Thread thorsten . i . renk
Can you compare the OSG statistics between the two binaries? Choose cycle onscreen statistics three times. I sure can, but I have no idea what I am looking at when I do that - I basically get a table with numbers which change when I move or change view direction. I'd make screenshots

Re: [Flightgear-devel] Performance change?

2010-11-27 Thread Tim Moore
On Sat, Nov 27, 2010 at 2:33 PM, thorsten.i.r...@jyu.fi wrote: Can you compare the OSG statistics between the two binaries? Choose cycle onscreen statistics three times. I sure can, but I have no idea what I am looking at when I do that - I basically get a table with numbers which change

Re: [Flightgear-devel] Performance change?

2010-11-27 Thread Frederic Bouvier
Take a screenshot with one of the system tools. I want to know which traversal -- update, cull, draw, or gpu -- appears to be slower. http://frbouvi.free.fr/flightsim/fgfs-20101108-KSFO-28R.png : from a nightly build http://frbouvi.free.fr/flightsim/fgfs-20101127-KSFO-28R.png : compiled

[Flightgear-devel] Performance change?

2010-11-26 Thread thorsten . i . renk
I've had just occasion to compare performance of a GIT binary compiled on Nov 24th with a GIT binary compiled Nov 13th in one of my standard benchmark tests (which I described a while ago), and the test confirmed an impression I had yesterday in just test-flying - I've lost almost 1/3 of available

Re: [Flightgear-devel] Performance change?

2010-11-26 Thread Tim Moore
Can you compare the OSG statistics between the two binaries? Choose cycle onscreen statistics three times. Tim On Fri, Nov 26, 2010 at 5:03 PM, thorsten.i.r...@jyu.fi wrote: I've had just occasion to compare performance of a GIT binary compiled on Nov 24th with a GIT binary compiled Nov 13th

Re: [Flightgear-devel] Performance change?

2010-11-26 Thread fierst42
Hi All Op 26-11-10 17:03, thorsten.i.r...@jyu.fi schreef: Am I the only one? No, you are not the only one. I made a similar observation a short while ago and mailed that to this list. I also observed that the CPU loads seem to be different. See also my message of 20 November, with

Re: [Flightgear-devel] Performance and compiler options - or maybe

2010-11-17 Thread thorsten . i . renk
However, the (so far to me unknown) C++ subrouting actually bringing clouds into the visibly rendered scenery is even way slower - I can read the message that the property writing is over after the expected 2.5 seconds, but continue to see clouds appear in the scenery for 30 seconds and more.

Re: [Flightgear-devel] Performance and compiler options - or maybe something else

2010-11-15 Thread thorsten . i . renk
Not sure, maybe it is connected with an other issue we recently discovered. There are indeed some OSG operations which don't scale well. For example, OSG keeps a simple list of references at each shared model - so each shared model knows all nodes it is shared to. Adding a new member to the

Re: [Flightgear-devel] Performance and compiler options - or maybe

2010-11-15 Thread Martin Spott
thorsten.i.r...@jyu.fi wrote: However, the (so far to me unknown) C++ subrouting actually bringing clouds into the visibly rendered scenery is even way slower - I can read the message that the property writing is over after the expected 2.5 seconds, but continue to see clouds appear in the

Re: [Flightgear-devel] Performance and compiler options - or maybe

2010-11-15 Thread fierst42
Op 15-11-10 11:19, Martin Spott schreef: This effect of 'asynchronously', 'delayed' loading of 3D models sounds quite familiar to me and might reflect an intended feature in order to save the framerate in these moments when a densely modelled chunk of Scenery appears in the view. Do 3D

Re: [Flightgear-devel] Performance and compiler options - or maybe something else

2010-11-12 Thread thorsten . i . renk
With regard to the speed of loading models from Nasal into the scenery I was writing about a while ago, I have made some discovery yesterday. I was testing a setup in 2.0.0 with some heavy numerics running on the second CPU, and this pushed the behaviour of the framerate into the behaviour I was

Re: [Flightgear-devel] Performance and compiler options - or maybe something else

2010-11-12 Thread ThorstenB
From: thorsten.r...@jy... - 2010-11-12 10:13 I still have no real understanding why this is so, or why loading a large number of *identical* models into the scenery should take a long time (I would think that one can make use of the fact that there are really multiple copies of the same model

Re: [Flightgear-devel] Performance and Paris

2010-10-26 Thread Thorsten Renk
Paris has been a heavy scenery for a long time, but in the latest GIT it seems as if it is becoming unusable. I am getting 9 or 10 FPS in multithreading mode. A FGFS version of a couple of months ago dropped my FPS over Paris on the same system to about 12-15. Performance seems to have

[Flightgear-devel] Performance and Paris

2010-10-24 Thread fierst42
Hi Paris has been a heavy scenery for a long time, but in the latest GIT it seems as if it is becoming unusable. I am getting 9 or 10 FPS in multithreading mode. A FGFS version of a couple of months ago dropped my FPS over Paris on the same system to about 12-15. Performance seems to have

Re: [Flightgear-devel] Performance and Paris

2010-10-24 Thread Csaba Halász
On Sun, Oct 24, 2010 at 12:53 PM, fiers...@zonnet.nl wrote: A snapshot of the on screen statistics (in Debug) shows: Update: 23.44 Call: 25 46 Draw: 33.40 GPU: 40.34 Call: 4.66 Draw: 1.96 GPU: 1.66 How should these numbers be interpretated? Are they percentages, like in The GPU is

Re: [Flightgear-devel] Performance and Paris

2010-10-24 Thread Heiko Schulz
Hi, Hi Paris has been a heavy scenery for a long time, but in the latest GIT it seems as if it is becoming unusable. I am getting 9 or 10 FPS in multithreading mode. A FGFS version of a couple of months ago dropped my FPS over Paris on the same system to about 12-15. Performance

Re: [Flightgear-devel] Performance and Paris

2010-10-24 Thread Ron Jensen
On Sunday 24 October 2010 05:02:23 Csaba Halász wrote: On Sun, Oct 24, 2010 at 12:53 PM, fiers...@zonnet.nl wrote: A snapshot of the on screen statistics (in Debug) shows: Update: 23.44 Call: 25 46 Draw: 33.40 GPU: 40.34 Call: 4.66 Draw: 1.96 GPU: 1.66 How should these

Re: [Flightgear-devel] Performance and compiler options

2010-10-05 Thread Reagan Thomas
On 10/2/2010 5:40 AM, thorsten.i.r...@jyu.fi wrote: To follow up on my previous message: Not so with my GIT binary: Loading of the initial cloud configuration brings me down to 4 fps, and every time (!) a cloud is loaded from the buffer my framerate drops from 34+ to something like 20+ for

[Flightgear-devel] Performance and compiler options

2010-09-29 Thread thorsten . i . renk
Hello, with significant help, I've recently succeeded to compile my own GIT binary. Initially this was very slow, in the mean time I've been told some flags for the compiler which I've been using to recompile OpenSceneGraph, Simgear and Flightgear which improved the available framerate by a

Re: [Flightgear-devel] Performance and initialization patch

2008-12-09 Thread Yon Uriarte
Hi, weekly resubmit. New this week: o After scenery finishes loading: FGScenery::getPagerSingleton()-setMaximumNumOfObjectsToCompilePerFrame(1); Should help with excessive frame drops. Default is 4. o Integrated James Turner's fixes, thank you. o SGAtomic not longer used: big mem savings

Re: [Flightgear-devel] Performance and initialization patch

2008-12-09 Thread Yon Uriarte
Hi, one little thing i was meaning to include but forgot. At the end of fgMainLoop() add: scenery_loaded = true; } if( ! scenery_loaded ) { unsigned int tocompile = FGScenery::getPagerSingleton()-getDataToCompileListSize(); unsigned int requests =

Re: [Flightgear-devel] Performance and initialization patch

2008-12-05 Thread Yon Uriarte
Hi, On Thu, Dec 4, 2008 at 3:25 PM, Csaba Halász [EMAIL PROTECTED] wrote: On Thu, Dec 4, 2008 at 3:58 AM, Yon Uriarte [EMAIL PROTECTED] wrote: One big contributor to size is SGAtomic. On windows it's 32 bytes for a 4 byte counter. That makes SGReferenced 32 bytes, too, for an 8 bytes

Re: [Flightgear-devel] Performance and initialization patch

2008-12-05 Thread Yon Uriarte
Hi, i was testing on my local airport (coastal, less terrain) with ufo, let me test on inland airport (LEMD, madrid) with 172. Im running with the patch that reduces precision for fgrunway, no longer can we measure runway length in super-cords widths, only upto 10 nanometers ;) Memory (private

Re: [Flightgear-devel] Performance and initialization patch

2008-12-04 Thread James Turner
On 4 Dec 2008, at 02:58, Yon Uriarte wrote:thank you. I've keep working a bit on it. The airport ctor doesnt need to init the vectorxways>, it's wasteful.Well, see my version in that regard.Now it saves a few megabytes by removing unneeded parts from FGRunways (400k+ constructed) and using some

Re: [Flightgear-devel] Performance and initialization patch

2008-12-04 Thread Yon Uriarte
Hi, On Thu, Dec 4, 2008 at 10:01 AM, James Turner [EMAIL PROTECTED] wrote: On 4 Dec 2008, at 02:58, Yon Uriarte wrote: thank you. I've keep working a bit on it. The airport ctor doesnt need to init the vectorxways, it's wasteful. Well, see my version in that regard. I see, it's

Re: [Flightgear-devel] Performance and initialization patch

2008-12-04 Thread Csaba Halász
On Thu, Dec 4, 2008 at 3:58 AM, Yon Uriarte [EMAIL PROTECTED] wrote: One big contributor to size is SGAtomic. On windows it's 32 bytes for a 4 byte counter. That makes SGReferenced 32 bytes, too, for an 8 bytes payload. After reading the docs on InterlockedIncrement (they say a 4 byte align

Re: [Flightgear-devel] Performance and initialization patch

2008-12-03 Thread Yon Uriarte
Hi, thank you. I've keep working a bit on it. The airport ctor doesnt need to init the vectorxways, it's wasteful. Now it saves a few megabytes by removing unneeded parts from FGRunways (400k+ constructed) and using some string instead of string copies. By using those changes and also by using

Re: [Flightgear-devel] Performance and initialization patch

2008-12-01 Thread Yon Uriarte
Hi, On Sun, Nov 30, 2008 at 12:56 AM, Tim Moore [EMAIL PROTECTED] wrote: Yon Uriarte wrote: Hi, On Sat, Nov 29, 2008 at 1:41 AM, Tim Moore [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Yon Uriarte wrote: Hi, logstream.cxx: Modified a bit the

Re: [Flightgear-devel] Performance and initialization patch

2008-12-01 Thread James Turner
On 1 Dec 2008, at 18:00, Yon Uriarte wrote: I attach the patch for the airport, airway and navdb loaders. Also included is the patch to throttle the frame rate while loading the scenery at startup and to set the gzip input buffer to 64k (was 4k). I believe all of them make sense and are

Re: [Flightgear-devel] Performance and initialization patch

2008-12-01 Thread Yon Uriarte
Hi On Mon, Dec 1, 2008 at 7:20 PM, James Turner [EMAIL PROTECTED] wrote: On 1 Dec 2008, at 18:00, Yon Uriarte wrote: I attach the patch for the airport, airway and navdb loaders. Also included is the patch to throttle the frame rate while loading the scenery at startup and to set the

Re: [Flightgear-devel] Performance and initialization patch

2008-12-01 Thread Yon Uriarte
Hi, On Mon, Dec 1, 2008 at 7:00 PM, Yon Uriarte [EMAIL PROTECTED] wrote: I attach the patch for the airport, airway and navdb loaders. Also included is the patch to throttle the frame rate while loading the scenery at startup and to set the gzip input buffer to 64k (was 4k). I believe all

Re: [Flightgear-devel] Performance and initialization patch

2008-11-29 Thread Yon Uriarte
Hi, On Sat, Nov 29, 2008 at 1:41 AM, Tim Moore [EMAIL PROTECTED] wrote: Yon Uriarte wrote: Hi, logstream.cxx: Modified a bit the logstream implementation to avoid (stack) descent down into (iostream) hell if we are not logging anything anyway. As it is right now, it happily

Re: [Flightgear-devel] Performance and initialization patch

2008-11-29 Thread Tim Moore
Yon Uriarte wrote: Hi, On Sat, Nov 29, 2008 at 1:41 AM, Tim Moore [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Yon Uriarte wrote: Hi, logstream.cxx: Modified a bit the logstream implementation to avoid (stack) descent down into (iostream)

Re: [Flightgear-devel] Performance and initialization patch

2008-11-28 Thread Yon Uriarte
Hi, it seems this message was deleted (over 40k). I cant find it on the archives so im resending it now with a compressed patch. Please ignore if this is a repost. -- this patch tries to speed up airways laoding. The strutils funcions are

Re: [Flightgear-devel] Performance and initialization patch

2008-11-28 Thread Yon Uriarte
Hi, took a quick stab at navaid parsing. Also, i modified strutils::do_strip to avoid calling string::operator[] excessively. Results: Airport load time: 1769 Metar load time: 7 Navaid load time: 349 Airway load time: 726 Airport load time: 1770 Metar load time: 7 Navaid load time: 348 Airway

Re: [Flightgear-devel] Performance and initialization patch

2008-11-28 Thread Curtis Olson
On Fri, Nov 28, 2008 at 10:18 AM, Yon Uriarte wrote: Hi, took a quick stab at navaid parsing. Also, i modified strutils::do_strip to avoid calling string::operator[] excessively. Results: Airport load time: 1769 Metar load time: 7 Navaid load time: 349 Airway load time: 726 Airport

Re: [Flightgear-devel] Performance and initialization patch

2008-11-28 Thread Yon Uriarte
hi, those are 2 consecutive samples of the new navaid.dat parser. Compare with the times in the previous posts. It has gone down from 520msec to 350msec. Not a big difference on a fast machine, but it was a very easy change. On slower machines it should add up. greetings, yon On Fri, Nov 28,

Re: [Flightgear-devel] Performance and initialization patch

2008-11-28 Thread Yon Uriarte
Hi, another little detail. In zfstream.cxx the input buffer for reading buffered .gz files is set at page_size (4k). It is my understanding this means files will be read at 4k chunks (uncompressed 4k). By changing the multiplier to 16 (64k) or even 64 i could unscientifically measure a small

Re: [Flightgear-devel] Performance and initialization patch

2008-11-28 Thread Tim Moore
Yon Uriarte wrote: Hi, logstream.cxx: Modified a bit the logstream implementation to avoid (stack) descent down into (iostream) hell if we are not logging anything anyway. As it is right now, it happily builds the string to print (iostream hell, deep stacks, strings new/delete/copy)

Re: [Flightgear-devel] Performance and initialization patch

2008-11-27 Thread James Turner
On 26 Nov 2008, at 12:19, James Turner wrote: strutils.cxx, simple..cxx, apt_loader.cxx Accelerate parsing of apt.dat. As it stands it does aprox 5 (five) million wasteful new/delete pairs, mostly in the strutils::split, vectorrunway growing and unnecessary string initializations in the

Re: [Flightgear-devel] Performance and initialization patch

2008-11-27 Thread James Turner
On 27 Nov 2008, at 11:50, Yon Uriarte wrote: I changed it a bit, too. Now it passes the runways to the constructor and addRunways is private. But using swap sounds like the solution. It'll need 2 vectors in the apt.dat main loop, one with runways, the other one with taxis. Right, I

Re: [Flightgear-devel] Performance and initialization patch

2008-11-27 Thread Yon Uriarte
Hi, commenting inline. Im still programming a bit and measuring times. Patch later. On Wed, Nov 26, 2008 at 2:26 PM, Melchior FRANZ [EMAIL PROTECTED] wrote: Hi, * Yon Uriarte -- Wednesday 26 November 2008: this is a patch to speed up startup times and some other misc things. Thanks

Re: [Flightgear-devel] Performance and initialization patch

2008-11-27 Thread Frederic Bouvier
- Yon Uriarte a écrit : Nothing i can do about that, let the CVS commiters pass a replace over the files. MSVS is a hard master. Or is there an option to tell it not to mess with my spaces? Tools Options Text editor C/C++ Tabs -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/

Re: [Flightgear-devel] Performance and initialization patch

2008-11-27 Thread Yon Uriarte
Hi, On Thu, Nov 27, 2008 at 9:53 AM, James Turner [EMAIL PROTECTED] wrote: On 26 Nov 2008, at 12:19, James Turner wrote: strutils.cxx, simple..cxx, apt_loader.cxx Accelerate parsing of apt.dat. As it stands it does aprox 5 (five) million wasteful new/delete pairs, mostly in the

Re: [Flightgear-devel] Performance and initialization patch

2008-11-27 Thread Yon Uriarte
Hi, this patch tries to speed up airways laoding. The strutils funcions are meaningfully commened and renamed. It also does timings on the load times. My results: 2 runs no changes wrt. to last patch: Airport load time: 1607 Metar load time: 16 Navaid load time: 499 Airway load time:

[Flightgear-devel] Performance and initialization patch

2008-11-26 Thread Yon Uriarte
Hi, this is a patch to speed up startup times and some other misc things. Please kindly try it out on your configurations. Commenting on each file/change: nasal/misc.h: If p == 0 return, else call free(p). Dont go into the malloc lib for nothing, probably free() does this check 1st thing in

Re: [Flightgear-devel] Performance and initialization patch

2008-11-26 Thread Melchior FRANZ
Hi, * Yon Uriarte -- Wednesday 26 November 2008: this is a patch to speed up startup times and some other misc things. Thanks for taking care of that. Startup time is really a problem, made worse by the fact that one has to restart fgfs to use another aircraft. I'll leave commenting on the

Re: [Flightgear-devel] Performance and initialization patch

2008-11-26 Thread James Turner
On 26 Nov 2008, at 11:14, Yon Uriarte wrote: Hi, this is a patch to speed up startup times and some other misc things. Please kindly try it out on your configurations. Commenting on each file/change: logstream.cxx: Modified a bit the logstream implementation to avoid (stack)

Re: [Flightgear-devel] Performance issues in Win32

2007-12-20 Thread LeeE
On Thursday 20 December 2007 01:07, Shad Young wrote: Hi all, Again not sure if I should post this to the users list. I have been experimenting with the latest FG 1.0.0 on Win32 (XP SP2) and am having some rather significant frame dropping. FPS on or near the ground at San Fran in all AC

Re: [Flightgear-devel] Performance issues in Win32

2007-12-20 Thread Shad Young
Frederic Bouvier wrote: Selon Shad Young : I tried to remove FG using the uninstall program and then cleaning out the registry, deleting the folder etc, but it seems to be keeping the settings that I had with FG 0.9.10 (is there an INI somewhere other than in the FG folder in Program

[Flightgear-devel] Performance issues in Win32

2007-12-19 Thread Shad Young
Hi all, Again not sure if I should post this to the users list. I have been experimenting with the latest FG 1.0.0 on Win32 (XP SP2) and am having some rather significant frame dropping. FPS on or near the ground at San Fran in all AC often results in long pauses and jumps, with regular

Re: [Flightgear-devel] Performance issues in Win32

2007-12-19 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 I don't know where it is on windows but on Linux there is an xml in $HOME/.fgfs/autosave.xml and for each aircraft $HOME/.fgfs/aircraft-data/*.xml. Regards, Arvid Norlander Shad Young wrote: Hi all, Again not sure if I should post this to the

Re: [Flightgear-devel] Performance issues in Win32

2007-12-19 Thread Shad Young
AnMaster wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 I don't know where it is on windows but on Linux there is an xml in $HOME/.fgfs/autosave.xml and for each aircraft $HOME/.fgfs/aircraft-data/*.xml. Regards, Arvid Norlander Shad Young wrote: Hi all, Again not sure

Re: [Flightgear-devel] Performance issues in Win32

2007-12-19 Thread Frederic Bouvier
Selon Shad Young : I tried to remove FG using the uninstall program and then cleaning out the registry, deleting the folder etc, but it seems to be keeping the settings that I had with FG 0.9.10 (is there an INI somewhere other than in the FG folder in Program Files?) Ok, I found the

[Flightgear-devel] Performance monitoring

2006-05-18 Thread Berndt, Jon S
Title: Performance monitoring Can anyone tell me what the name of the routines is that allows one to determine the performance details of a Linux application? Jon --- Using Tomcat but need to do more? Need to support web services,

Re: [Flightgear-devel] Performance monitoring

2006-05-18 Thread Arnt Karlsen
On Thu, 18 May 2006 10:58:26 -0500, Berndt, wrote in message [EMAIL PROTECTED]: Performance monitoring Can anyone tell me what the name of the routines is that allows one to determine the performance details of a Linux application? ..in the god old days way I use top, but there are way

Re: [Flightgear-devel] Performance monitoring

2006-05-18 Thread Andy Ross
Jon S. Berndt wrote: Can anyone tell me what the name of the routines is that allows one to determine the performance details of a Linux application? It's probably best to start with gprof. Add a -pg argument to the compiler flags for the application, run it, and then use the gprof program to

Re: [Flightgear-devel] Performance monitoring

2006-05-18 Thread Lee Elliott
On Thursday 18 May 2006 16:58, Berndt, Jon S wrote: [HTML snipped...] Can anyone tell me what the name of the routines is that allows one to determine the performance details of a Linux application? Is it 'time' you're thinking of? LeeE

Re: [Flightgear-devel] Performance monitoring

2006-05-18 Thread Anders Gidenstam
On Thu, 18 May 2006, Berndt, Jon S wrote: Can anyone tell me what the name of the routines is that allows one to determine the performance details of a Linux application? Depending on the application it might work to compile it with profiling enabled using the gcc flag -pg: -pg Generate

Re: [Flightgear-devel] performance and appearance issues with point sprites

2006-03-06 Thread Erik Hofman
Jean-Yves Lefort wrote: A little table (GeForce4 MX 4000, 1280x960) for fgfs --timeofday=midnight: See the attached patch (I think point-sprite and line-smooth should be disabled by default). Why, because an ancient video card can't display it properly? If we go that way then please disable

Re: [Flightgear-devel] performance and appearance issues with point sprites

2006-03-06 Thread Jean-Yves Lefort
On Mon, 06 Mar 2006 09:30:08 +0100 Erik Hofman [EMAIL PROTECTED] wrote: Jean-Yves Lefort wrote: A little table (GeForce4 MX 4000, 1280x960) for fgfs --timeofday=midnight: See the attached patch (I think point-sprite and line-smooth should be disabled by default). Why, because an

[Flightgear-devel] performance and appearance issues with point sprites

2006-03-05 Thread Jean-Yves Lefort
A little table (GeForce4 MX 4000, 1280x960) for fgfs --timeofday=midnight: point-spriteenhanced-lighting fps runway/taxiway lights === false false 18 steady pixels [1] false