Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-24 Thread Erik Hofman
Curtis Olson wrote: This will be a challenge for us as we move forward with development of the OSG tree. How much old hardware should we support, and how far back should we go? I've been thinking about this too and for me it's actually quite simple. FlightGear 1.0/PLIB is fantastic for

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-24 Thread Christian Buchner
Congratulations - it looks fabulous. This is likely based on vertex shaders. This leads me to the question: Does OpenGL offer a software based vertex shading branch like DirectX does? This would allow you to use the same shader code for hardware accelerated trees and - at a reduced level - for

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-24 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: | On Jan 23, 2008 3:13 PM, Matthias Boerner [EMAIL PROTECTED] | mailto:[EMAIL PROTECTED] wrote: | | I don't think a driver update will help because your card has | only limited support for vertex and pixel shaders as you

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Heiko Schulz
--- SydSandy [EMAIL PROTECTED] schrieb: On Tue, 22 Jan 2008 21:45:32 -0600 Curtis Olson [EMAIL PROTECTED] wrote: On Jan 22, 2008 9:36 PM, SydSandy wrote: Just gave the patch a try , amazing ! And this time it has hardly any effect on my framerate ... Cheers It would be

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Stuart Buchanan
--- Curtis Olson wrote: On Jan 22, 2008 9:36 PM, SydSandy wrote: Just gave the patch a try , amazing ! And this time it has hardly any effect on my framerate ... Cheers It would be very tempting to commit it to cvs ... Curt. I have no objection to it going into CVS. I have used up

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Thomas Förster
Am Mittwoch 23 Januar 2008 schrieb Heiko Schulz: Oops , now I see a lot of ... Warning:detected OpenGL error 'invalid operation' after RenderBin::draw(,) in the teminal but otherwise it seems to go smoothly ... Cheers -- This message I got the last months with OSG-Builds- I

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Chris Metzler
On Wed, 23 Jan 2008 14:04:07 +0100 Maik Justus wrote: What comes next? Shader driven swarms of birds, flocks, clouds? ;-) Clouds clouds clouds clouds clouds! Last night, I was daydreaming of these trees and the Fire Service OV-10 we have, thinking of how cool a forest fire scenario would be.

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Maik Justus wrote: | Hi Stuart, | | Stuart Buchanan schrieb am 22.01.2008 23:04: | Hi All, | | I've been working on a shader-based approach to creating random trees with help | from Tim Moore. | | Here's a screenshot of what I've managed to achieve

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Morten Oesterlund Joergensen
On Tue, 2008-01-22 at 22:04 +, Stuart Buchanan wrote: I've been working on a shader-based approach to creating random trees with help from Tim Moore. Here's a screenshot of what I've managed to achieve so far: http://www.nanjika.co.uk/flightgear/forest.jpg A patch which includes

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Innis Cunningham
This will be a challenge for us as we move forward with development of the OSG tree. How much old hardware should we support, and how far back should we go? I think it makes sense (at a minimum) to make sure these features that require newer hardware can be turned off so that

[Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Stuart Buchanan
Hi All, I've been working on a shader-based approach to creating random trees with help from Tim Moore. Here's a screenshot of what I've managed to achieve so far: http://www.nanjika.co.uk/flightgear/forest.jpg A patch which includes both the shader trees and improvements to the random object

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 4:04 PM, Stuart Buchanan wrote: Hi All, I've been working on a shader-based approach to creating random trees with help from Tim Moore. Here's a screenshot of what I've managed to achieve so far: http://www.nanjika.co.uk/flightgear/forest.jpg I don't recommend any kind

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 4:04 PM, Stuart Buchanan [EMAIL PROTECTED] wrote: Hi All, I've been working on a shader-based approach to creating random trees with help from Tim Moore. Here's a screenshot of what I've managed to achieve so far: http://www.nanjika.co.uk/flightgear/forest.jpg Here's a

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Georg Vollnhals
Curtis Olson schrieb: On Jan 22, 2008 4:04 PM, Stuart Buchanan [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Hi All, I've been working on a shader-based approach to creating random trees with help from Tim Moore. Here's a screenshot of what I've managed to

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 7:09 PM, Georg Vollnhals wrote: THIS is incredible. Due to the lower video resolution, the high standard cockpit and outside aircraft view, the head shaking and the wooded landscape it looks like real! This tree coverage improvement is a further big step forward for FG.

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
Stuart's trees (with Tim's help) are very cool. Here's one more video before I'm done playing with them for the night ... http://www.youtube.com/watch?v=d_VPtzexsg0 Curt. On Jan 22, 2008 7:09 PM, Curtis Olson wrote: On Jan 22, 2008 7:09 PM, Georg Vollnhals wrote: THIS is incredible.

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 7:52 PM, SydSandy wrote: looks pretty impressive ! The first try with the un-billboarded trees killed my framerate (30 to 8 ) unfortunately. Im trying the patch but now get an error , so maybe something here is out of date ... In file included from mat.hxx:48,

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread SydSandy
On Tue, 22 Jan 2008 20:04:07 -0600 Curtis Olson [EMAIL PROTECTED] wrote: On Jan 22, 2008 7:52 PM, SydSandy wrote: looks pretty impressive ! The first try with the un-billboarded trees killed my framerate (30 to 8 ) unfortunately. Im trying the patch but now get an error , so maybe

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Arnt Karlsen
On Tue, 22 Jan 2008 18:40:56 -0600, Curtis wrote in message [EMAIL PROTECTED]: On Jan 22, 2008 4:04 PM, Stuart Buchanan [EMAIL PROTECTED] wrote: Hi All, I've been working on a shader-based approach to creating random trees with help from Tim Moore. Here's a screenshot of what

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread SydSandy
On Tue, 22 Jan 2008 22:04:31 + (GMT) Stuart Buchanan [EMAIL PROTECTED] wrote: Hi All, I've been working on a shader-based approach to creating random trees with help from Tim Moore. Here's a screenshot of what I've managed to achieve so far:

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Curtis Olson
On Jan 22, 2008 9:36 PM, SydSandy wrote: Just gave the patch a try , amazing ! And this time it has hardly any effect on my framerate ... Cheers It would be very tempting to commit it to cvs ... Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/

Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread SydSandy
On Tue, 22 Jan 2008 21:45:32 -0600 Curtis Olson [EMAIL PROTECTED] wrote: On Jan 22, 2008 9:36 PM, SydSandy wrote: Just gave the patch a try , amazing ! And this time it has hardly any effect on my framerate ... Cheers It would be very tempting to commit it to cvs ... Curt. --