- HB-GRAL a écrit :
There seems to be a (maybe only ATI related) bug in fragment shaders.
I
could not find any information about this in the list/forum/bug
tracker.
Can you please check this:
Following does not work in default.frag, terrain-default.frag and
mat-anim.frag for
Frederic Bouvier schrieb:
- HB-GRAL a écrit :
There seems to be a (maybe only ATI related) bug in fragment shaders.
I
could not find any information about this in the list/forum/bug
tracker.
Can you please check this:
Following does not work in default.frag, terrain-default.frag
HB-GRAL wrote:
Can someone send me a screen with full working recent GIT/CVS shaders
(without this change) with time-setting dusk, shader quality-level 3,
all shaders engaged, captured from top, side and back of default cp172?
Thank you very much, Y.
Hans Janssen schrieb:
http://www.janserv.com/fgfs-screens/fgfs_shader-screens.html
hans.
Thank you very much. Can you provide me some other screens? And can you
do this with default livery instead of KLM? Still dusk?
- One closer from the front, still seeing on the wings
- And again one
HB-GRAL wrote:
Hans Janssen schrieb:
http://www.janserv.com/fgfs-screens/fgfs_shader-screens.html
hans.
Thank you very much. Can you provide me some other screens? And can you
do this with default livery instead of KLM? Still dusk?
- One closer from the front, still seeing on the wings
Vivian Meazza schrieb:
Are you sure the shaders you see are working? ;-)
The one that I wrote - sure :-).
Vivian
Oh! Now I see it too! This was not reflection what I have seen before, I
apologize for that - I fear the b29 ;-)
So I can replace !gl_FrontFacing with n.z 0.1 and it
Frederic Bouvier schrieb:
- HB-GRAL flightg...@sablonier.ch a écrit :
Frederic Bouvier schrieb:
Hi Yves,
- HB-GRAL a écrit :
HB-GRAL wrote a lot:
Is this proper OpenGL/GLSL? My card/driver is very strict ;-)
-Y.
Simply unbelievable.
I changed less-equal predicates in
HB-GRAL wrote a lot:
Is this proper OpenGL/GLSL? My card/driver is very strict ;-)
-Y.
Simply unbelievable.
I changed less-equal predicates in techniques of model-default.eff,
terrain-default.eff and reflect.eff to version 2.1 and GSLS or
glextension to _120. I got back my 30 fps and
Hi Yves,
- HB-GRAL a écrit :
HB-GRAL wrote a lot:
Is this proper OpenGL/GLSL? My card/driver is very strict ;-)
-Y.
Simply unbelievable.
I changed less-equal predicates in techniques of model-default.eff,
terrain-default.eff and reflect.eff to version 2.1 and GSLS or
Frederic Bouvier schrieb:
Hi Yves,
- HB-GRAL a écrit :
HB-GRAL wrote a lot:
Is this proper OpenGL/GLSL? My card/driver is very strict ;-)
-Y.
Simply unbelievable.
I changed less-equal predicates in techniques of model-default.eff,
terrain-default.eff and reflect.eff to version
HB-GRAL schrieb:
HB-GRAL schrieb:
HB-GRAL schrieb:
HB-GRAL schrieb:
Now to complete my shader monolog after James fixed almost all my OSX
compilation problems. I still have problems with the shaders on ATI
Radeon x1600 (and I still wonder that no one else have this problem
activating recent
HB-GRAL schrieb:
HB-GRAL schrieb:
HB-GRAL schrieb:
Tatsuhiro Nishioka schrieb:
Hi,
Thank you Tat!
Comment out all the alpha in
default.vert
mat-anim.vert
model-default.vert
reflect.vert
Just realized that the problem might be
constantColor = gl_FrontLightModelProduct.sceneColor
HB-GRAL schrieb:
HB-GRAL schrieb:
Tatsuhiro Nishioka schrieb:
Hi,
Thank you Tat!
Comment out all the alpha in
default.vert
mat-anim.vert
model-default.vert
reflect.vert
Just realized that the problem might be
constantColor = gl_FrontLightModelProduct.sceneColor
+
HB-GRAL schrieb:
Tatsuhiro Nishioka schrieb:
Hi,
Thank you Tat!
Comment out all the alpha in
default.vert
mat-anim.vert
model-default.vert
reflect.vert
Just realized that the problem might be
constantColor = gl_FrontLightModelProduct.sceneColor
+ gl_FrontMaterial.ambient
Frederic Bouvier schrieb:
This is an OSG warning. Unfortunately, polygons were forgotten by the
people who wrote the tangent space generator. I posted something about
it on the OSG list but got no response. If we want to make it disappear,
I presume we'll have to do it ourself
-Fred
HB-GRAL schrieb:
Frederic Bouvier schrieb:
This is an OSG warning. Unfortunately, polygons were forgotten by the
people who wrote the tangent space generator. I posted something about
it on the OSG list but got no response. If we want to make it disappear,
I presume we'll have to do it
Ooops. Sorry, looks like this comes from todays landmass files from Tim.
There seems to be a bug (crash on exit):
http://www.pastebin.org/168361
Roland
signature.asc
Description: This is a digitally signed message part
On Thu, Apr 22, 2010 at 8:47 PM, HB-GRAL flightg...@sablonier.ch wrote:
HB-GRAL schrieb:
Frederic Bouvier schrieb:
This is an OSG warning. Unfortunately, polygons were forgotten by the
people who wrote the tangent space generator. I posted something about
it on the OSG list but got no
On Wed, Apr 21, 2010 at 11:06 PM, Frederic Bouvier fredfgf...@free.frwrote:
- Martin Spott a écrit :
HB-GRAL wrote:
BTW: Warning: TangentSpaceGenerator: unknown primitive mode 9
does not go away (from all this bumpspec.eff) but I guess this is
not related to my card. Is it?
Hi,
This is a problem related to your ATI card (or its driver) I guess.
The same thing happens on my old MacBook Pro with ATI Radeon X1600 while using
default 2.0.0 base package. This has happened since a few months back (before
2.0.0 release), so I modified the shader scripts in 2.0.0 for
Tat wrote:
This is a problem related to your ATI card (or its driver) I guess.
The same thing happens on my old MacBook Pro with ATI Radeon X1600 while
using default 2.0.0 base package. This has happened since a few months
back (before 2.0.0 release), so I modified the shader scripts in
Tatsuhiro Nishioka schrieb:
Hi,
Thank you Tat!
Comment out all the alpha in
default.vert
mat-anim.vert
model-default.vert
reflect.vert
gives me the needed error (gl_LinkProgram failed).
All works fine, also new performance vs. quality.
BTW: Warning: TangentSpaceGenerator: unknown primitive
Vivian Meazza schrieb:
If you are seeing linker errors, then I think you are effectively killing
the shader - which might be why it works :-)
Vivian
I removed the // in
// Super hack: if diffuse material alpha is less than 1, assume a
// transparency animation is at work
but
Yves wrote
-Original Message-
From: HB-GRAL [mailto:flightg...@sablonier.ch]
Sent: 21 April 2010 21:35
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] New Effects on OSX
Vivian Meazza schrieb:
If you are seeing linker errors, then I think you
HB-GRAL wrote:
BTW: Warning: TangentSpaceGenerator: unknown primitive mode 9
does not go away (from all this bumpspec.eff) but I guess this is not
related to my card. Is it?
I'm getting tons of this all the time with an NVidia driver on
Linux/AMD64.
I suspect the people involved are aware
- Martin Spott a écrit :
HB-GRAL wrote:
BTW: Warning: TangentSpaceGenerator: unknown primitive mode 9
does not go away (from all this bumpspec.eff) but I guess this is
not related to my card. Is it?
I'm getting tons of this all the time with an NVidia driver on
Linux/AMD64.
I
Victhor schrieb:
Is my MacBookPro out of date with RadeonX1600 now?
I didn't know ATIs worked with OpenGL at all /jk :0)
OpenGL/OpenSceneGraph worked a long time with my ATI without this new
ash cloud effects. FG is closer to reality than I thought.
HB-GRAL schrieb:
OpenGL/OpenSceneGraph worked a long time with my ATI without this new
ash cloud effects. FG is closer to reality than I thought.
Can someone help me to disable model-default and terrain-default without
loosing the other effects? It looks like techniques 10 and 11 are both
On Mon, 19 Apr 2010 01:37:42 +0200, HB-GRAL wrote in message
4bcb97c6.90...@sablonier.ch:
I am running a MacBookPro OSX 10.5
..this is the most recent OSX? 64bit dualcore Intel?
Maxed out ram yet? What screen resolution?
What frame rates have you seen this far on it?
..snip stuff I dunno.
Arnt Karlsen schrieb:
On Mon, 19 Apr 2010 01:37:42 +0200, HB-GRAL wrote in message
First of all - thank you very much for your answer.
I am running a MacBookPro OSX 10.5
..this is the most recent OSX? 64bit dualcore Intel?
Maxed out ram yet? What screen resolution?
What frame rates
Perhaps you should try looking at data/Effects? AFAIK the shaders are
there.
Arnt Karlsen schrieb:
On Mon, 19 Apr 2010 01:37:42 +0200, HB-GRAL wrote in message
First of all - thank you very much for your answer.
I am running a MacBookPro OSX 10.5
..this is the most recent OSX?
I am running a MacBookPro OSX 10.5 with OpenSceneGraph 2.9.7. I
downloaded compiled today cvs source and and here is what I get with
current cvs data folder:
http://img255.imageshack.us/img255/1559/fgnewdata.png
And here is what I get with recent source but an older data folder (same
as used
Is my MacBookPro out of date with RadeonX1600 now?
I didn't know ATIs worked with OpenGL at all /jk :0)
--
Download Intel#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
33 matches
Mail list logo