Re: [Flightgear-users] Will pedals help me fly better in real life?

2005-12-13 Thread Paul Surgeon
On Tuesday 13 December 2005 21:26, Durk Talsma wrote:
 The main disadvantage is that they come without force-feedback, but the
 advantages far outweigh the disadvantages, IMHO

The problem is that most rudder pedal setups battle as is to stay put.
A proper force feedback system that can simulate a total hydraulic failure in 
a 737 would require both the pedals and your chair to be bolted to the floor 
and those plastic pedals certainly wouldn't stand up to that sort of force.
Even a few kilograms of force would require some proper fixtures.

And the cost of servo motors and circuitry put the price up something 
horrible. Even proper force feedback sticks cost a lot more and I'm not 
referring to those joysticks that vibrate but are also labeled force 
feedback.
I think the imagination is always going to be a lot cheaper.

Paul

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Re: [Flightgear-users] Flight Deck taxiing and launch

2005-11-26 Thread Paul Surgeon
On Saturday 26 November 2005 21:25, Gerard ROBIN wrote:
 Le vendredi 25 novembre 2005 à 18:39 +0100, MPCEE French Bureau a

 écrit :
  Hello All:
 
  On the flight deck with some power I find it difficult to turn with
  breaks etc, what with the carrier's perpetual motion. Also, when
  launching from catapult, full power, breaks off, presses 'C' and the
  Seahawk is thrusted at full power - backwards!!! Any comments as to the
  catapult settings and what to look for to rectify this?
 
  Thanks in Advance
 
  Martin

 Hello Martin,
 In spite of some remarks about the opportunity to taxis on the flight
 decks :=)
 With seahawk i have found a way, probably you did find it before me,
 keeping pressed the break (left or right according to the wish)
 to push the throttle to a hight value (probably more than it should be
 in reality)
 and the AC will begin to turn on the gear.

 Cheers


You need to set /controls/gear/tailwheel-lock to FALSE to taxi easily.

If you do that you'll only need to apply about 1/8 throttle and apply one 
wheel brake and it'll swing on a dime.
The nosewheel will castor.

Paul

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Re: [Flightgear-users] Flight Deck taxiing and launch

2005-11-25 Thread Paul Surgeon
On Friday 25 November 2005 19:59, Gerard ROBIN wrote:
 Le vendredi 25 novembre 2005 à 18:39 +0100, MPCEE French Bureau a

 écrit :
  Hello All:
 
  On the flight deck with some power I find it difficult to turn with
  breaks etc, what with the carrier's perpetual motion. Also, when
  launching from catapult, full power, breaks off, presses 'C' and the
  Seahawk is thrusted at full power - backwards!!! Any comments as to the
  catapult settings and what to look for to rectify this?
 
  Thanks in Advance
 
  Martin

 Hello Martin,
 I hope you didn't forget to activate the LaunchBar   upper case L
 before 'C'
 Sure it is not easy to taxi , and sometime the ground reaction is not
 right (probably to be fixed, in the source code).

 Cheers

Hi Martin

In order to turn the Seahawk easily while taxying you need to switch the lock  
tailwheel property to off in the property browser.
Once you do that it'll swing on a dime.

Yeah I know the Seahawk doesn't have a tail wheel - you can ask Vivian about 
that.  :)

Paul

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Re: [Flightgear-users] Sound on Linux systems

2005-11-16 Thread Paul Surgeon
On Wednesday 16 November 2005 02:34, Gerard ROBIN wrote:
 And it seem that   FG (openal) does not share the sound usage.
 Experts could answer.

Ok first of all forget what the others have told you about using sound 
daemons.  :)
You do NOT want to use aRts or ESD or any of those crap sound daemons 
otherwise you'll be pulling your hair out in no time since not all apps like 
to play nicely with each other or the sound daemons.

Firstly the Windows versus Linux scenario.
In Windows the sound is mixed in software by default and since there is only 
one sound API in Windows it's not a problem. All the Windows apps happily use 
the same sound system regardless if Windows is doing the software mixing or 
leaving the mixing up to capable hardware.

Under Linux you have a whole bunch of apps which are compiled for different 
sound systems and don't play nicely together.

Here are a few solutions to get sound mixed under Linux.

1. Use a decent sound card that supports hardware mixing like the Creative 
Labs cards which use the emu10k chipsets (32 source hardware mixing ...)
Onboard AC97 is simply an awful sound chipset - I always disable it and pop in 
another sound card.

2. Use software mixing.
No not aRts, ESD or friends but use the ALSA dmix software mixing plugin.
This will do the mixing at the ALSA level. It doesn't matter if an app is 
compiled for ALSA, SDL, OSS - they will all work since they all end up using 
ALSA.
You can find details of how to write .asoundrc config files on the ALSA 
website.

3. If you have a sound card that supports multiple playback devices then you 
can route the sound around a bit using ALSA and OpenAL config files.
I use a cheap SB PCI 128 card that has two playback devices and 1 capture 
device. I route the OpenAL FG sound through /dev/adsp and use /dev/dsp for 
the other apps like TeamSpeak which require device 0 (capture and playback).
This allows two apps to play sound at the same time. Not perfect but it's all 
I need.

Example .openalrc file that tells OpenAL apps to use hardware device 1 (second 
channel for playback) and the capture device on channel 0 for recording :

(define devices '(alsa))
(define alsa-out-device hw:0,1)
(define alsa-in-device hw:0,0)
(define speaker-num 2)

4. Use multiple cards and mix the sound externally or by looping the output on 
one card back into the line input of another card and mixing them that way.

Regards
Paul


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Re: [Flightgear-users] More than one waypoint of the same name

2005-11-13 Thread Paul Surgeon
On Sunday 13 November 2005 11:22, Innis Cunningham wrote:
 Yep and I found two of them in a row RIC08 being one and the other one
 escapes me at the moment.
 Anyway that is not the problem.The problem is FG choosing to fly to the one
 that is 15000 miles away over the one that is 50 miles away.

Yip. That is something a bit of intelligence sorts out.
If you add a fix in a GPS unit like a GNS 430/530 or even an old KLN-90B and 
there are duplicates it will prompt you for the one you want to use in order 
of ascending distance.

Paul

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Re: [Flightgear-users] More than one waypoint of the same name

2005-11-12 Thread Paul Surgeon
On Sunday 13 November 2005 06:20, Josh Babcock wrote:
 With 26^5 (11881376) possible identifiers You'd think there wouldn't be
 any duplicates. Actually, I just checked fix.dat.gz, and it came up with
 70011 entries whether I did a sort -u on it or just counted the entries.
 This should mean that there are no dups. What fix were you using?

 Josh

Fixes are only required to be unique on a per country level.
Each country is legally allowed to use the same set of identifiers as a 
neighbouring country although it's not recommended.

There are 2158 non-unique fix identifiers in the database out of a total of 
70007.

Paul

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Re: [Flightgear-users] Re: So what do you fly?

2005-11-06 Thread Paul Surgeon
On Sunday 06 November 2005 20:18, Paul Duncan wrote:
 Even MSFS obviously gets it *very* wrong
 from time to time. Now, I have never taken the
 controls of a helicopter (although I have been a
 passenger in one), but I'm fairly sure that with the
 engine off it shouldn't cavort around in the air for
 ages without loosing altitude, which is just what the
 MS Jetranger does :-)

 I think, what I'm trying to say is, its all very well
 to encourage people to strive for perfection in the
 flight models, 3D cockpits, etc, but when they don't
 quite reach it, don't beat them up about it, because
 even the proprietary sims don't get it right all the
 time :-)

MSFS is a simulator?!!
I thought it was just a game and therefore excused all the funnies.
Sort of like a hard core, no frills version of Crimson Skies.

Regards
Paul
P.S. I own a copy of FS2004  ;-)

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Re: [Flightgear-users] New Model: Crusader F-8E

2005-10-12 Thread Paul Surgeon
On Wednesday 12 October 2005 20:37, Curtis L. Olson wrote:
 Great shots.  For whatever it's worth, if you turn on anisotropic
 texture filtering, the textures on the deck in the first shot will be
 much sharper.  This is an environment variable in unix (at least for
 nvidia) and probably some control panel setting in windows.  This also
 makes a *huge* difference for runway textures as well.

Or if you are using Linux just use the nvidia-settings GUI to adjust 
antialiasing, anisotropic filtering, gamma, color correction, etc on the fly.
A lot of Linux nVidia users don't seem to be aware of this nifty little app 
that comes with the drivers.

I use 6x anisotropic filtering and like Curt mentioned it makes the textures 
in FG look MUCH better especially runway textures.

Regards
Paul

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Re: [Flightgear-users] Tutorial

2005-10-01 Thread Paul Surgeon
On Saturday 01 October 2005 17:44, Eric Brasseur wrote:
 Hello,


 I wrote a FlightGear tutorial:
 http://www.4p8.com/eric.brasseur/flight_simulator_tutorial.html

 Cheers

 Eric


Looks good!
The only thing I would change is to tell the user how to takeoff using the 
rudder. In other words teach them how to taxi first and then then will know 
how to track the runway centerline when it comes to takeoffs.

Paul

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Re: [Flightgear-users] Flight Simulator Aircraft Connversion to FlightGear

2005-09-29 Thread Paul Surgeon
On Thursday 29 September 2005 08:43, T J wrote:
 I want to use Flight Simulator Aircraft in FlightGear. These aircraft will
 be downloaded from Avsim. How do I get these aircraft to work in
 FlightGear? Any help much appreciated.

They can't be used as is.
About the only thing in a Flight Simulator aircraft you can use in FlightGear 
without modification is the visual model.
The panel, flight dynamics, etc must all be recreated from scratch.

Regards
Paul

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Re: [Flightgear-users] A380 Files

2005-09-29 Thread Paul Surgeon
On Thursday 29 September 2005 14:56, Gerard ROBIN wrote:
 Le jeudi 29 septembre 2005 à 17:02 +1200, T J a écrit :
  Does anybody have any finnished/updated A380 files? If so could they
  please send them to  [EMAIL PROTECTED]
 
  The same applies for the AN-225.
 
  If this is not practicle could they please update the Flightgear CVS.
 
  Thanks.

 The best way for you is to subscribe to Flightgear-cvslogs
 You are advised of every updates which area delivered.
 And so you can get the very last release of your preferred aircraft.
 I do use it, and so i don't need to ask for   any finished/update.

 Cheers

TJ

You can subscribe to the CVS log mailing list here :
http://mail.flightgear.org/mailman/listinfo/flightgear-cvslogs

Developers will keep adding fixes and updates in their OWN time and pace.
So if something is amiss in an aircraft requesting a fix isn't going to help 
in most cases. Things will be fixed when they get fixed.
If it's a bug then by all means let us know.

Feature requests and bug reports are welcome but obviously can't always be 
implemented soon or at all depending on the general mood of the developer. 
Some people have families and jobs to attend to as well and just don't have 
enough time to fix and implement everything.

If you want you can start looking around in the aircraft directories in 
FlightGear and learn how to fix and add things yourself.
In most cases the files are in text form and can be edited with a general 
purpose text editor. If you fix or add something then join the developer list 
and let us know and one of the core developers can check it and add it to 
CVS.

When a developer fixes or adds something to flightgear it will be added to CVS 
as soon as it is ready and has been checked to see that it causes no 
problems. CVS contains the newest code and data and you can't get it any 
quicker. Developers won't keep the changes on their own hard disks unless 
it's a work in progress and aren't willing to submit it yet for inclusion in 
FlightGear.

Regards
Paul

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Re: [Flightgear-users] Cockpit video Georg

2005-09-29 Thread Paul Surgeon
On Thursday 29 September 2005 20:32, Georg Vollnhals wrote:
 Hi Andy,
 as I told you via eMail your eMail account is not big enough for the
 video-size and it was rejected by your internet provider:

http://zupload.com

- 500MB file size limit
- any file type
- no bandwidth limit
- link only expires after 30 days of inactivity

Regards
Paul

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Re: [Flightgear-users] Rudder/Ailerons center

2005-09-21 Thread Paul Surgeon
On Thursday 22 September 2005 00:59, Paulo da Silva wrote:
 BTW, why is the default plane turning always to the
 left (no winds) when the rudder/ailerons are centered?!
 Even when I put the engine at minimum!

Let me guess ... are you flying the Cessna 172?
If so : http://www.mindspring.com/~cramskill/propefct.htm

Paul


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Re: [Flightgear-users] 1900D Issue

2005-09-17 Thread Paul Surgeon
Not sure if I should hijack this thread or start another one but ...

Has anyone else noticed that the B1900D is very twitchy on the runway at low 
speeds? I just have to touch the rudder and it wants to veer off in either 
direction. I have to toggle it down the runway until the rudder has enough 
authority to override the nosewheel.

Otherwise the handling is great - snap rolls at 200 knots in level flight work 
perfectly too!  :)

Regards
Paul

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Re: [Flightgear-users] 1900D Issue

2005-09-17 Thread Paul Surgeon
On Saturday 17 September 2005 14:26, Dave Martin wrote:
 I deliberately boosted the ground steering response on the B1900D at the
 suggestion of a pilot familiar with the type. It was quite a while ago that
 I made those changes to the FDM and he's since been back and had a go with
 the rudder pedals and he thinks it's 'spot on' for the ground handling
 (although I can see that its a handful with the KB).

It's a handful with a twist grip joystick too - it's way too sensitive.
I can see that it may work nicely on a high precision rudder pedal setup where 
the increments are probably very small.

On my Sidewinder Force Feedback Pro the twist grip increments in steps of 1213 
from -32767 to 32767.
So that means I only have 27 steps either way.
Maybe we could have an option for dampening the response for twist grips that 
can be selected at run time for the B1900D because there are several people 
who battle with the sensitivity.

Otherwise I like the handling - it's my third favourite aircraft behind the 
Seahawk and Hunter.

Regards
Paul

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Re: [Flightgear-users] VOR: where to find documentation, how to use it

2005-09-06 Thread Paul Surgeon
On Tuesday 06 September 2005 00:59, Stephane Rodet wrote:
 Thank you very much for your answer!

 Unfortunatly, atlas don't compile on my system (gentoo on AMD64). I will
 try to see what is the problem.
 I've tried to compile it on another computer (Athlon 1Ghz) with a bad
 graphic card, but it needed flightgear as dependencies. Is it possible to
 run atlas on a distant computer that don't have 3d accelerator ?

 Stephane


If you are flying in the USA you can find FAA sectional charts for the entire 
country here : http://aviationtoolbox.org/raw_data/FAA/

Paul

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Re: [Flightgear-users] fgfs start error

2005-09-05 Thread Paul Surgeon
On Monday 05 September 2005 10:40, Jose Antonio Jimenez Madrid wrote:
 The OS is a Debian Linux 3.1 alias Sarge. The kernel version is 2.4.27
 (I compiled this kernel), and my graphic card is a nVidia RIVA TNT2 with
 32 MB.

You're going to need a newer graphics card than the TNT2.
I used to run FlightGear on a 32MB TNT2 up until about two and a half years 
ago when it stopped working after some CVS updates.
I was getting all sorts of random video problems all of which disappeared 
after getting a Geforce 4.
Updating drivers did not work for me. I just dropped the GF4 in without 
touching the drivers and FlightGear ran perfectly.

The rest of your system is fine though.

Regards
Paul

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Re: [Flightgear-users] why *.stg files in terrain database? can I use *.flt files?

2005-08-06 Thread Paul Surgeon
On Saturday, 6 August 2005 13:22, Siva kumar wrote:
 Hi,
  I am using fligthgear 0.9.4. I am having three queries.
 1.  For scenery database  I have downloaded flightgear world scenery
 which is in *.btg file format.I would like to know why *.btg files are
 called within *.stg file.
 2.  Can I use Multi Gen creator which gives *.flt files to model the
 terrain and objects.Whether flighgear can import *.flt files?
 3. What are the file formats supported by fligthgear.

 regards,
 deepha

Hi Deepha

As far as I know the *.stg and *.btg file formats are native to FlightGear and 
have no correlation to any other products which may use the same extension 
names.

TerraGear contains the tools required to make FlightGear compatible scenery 
and I know of no other application that can do it.
(Someone correct me if I'm wrong.)

Regards
Paul

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Re: [Flightgear-users] scenery files

2005-07-23 Thread Paul Surgeon
On Saturday, 23 July 2005 16:12, James Vahn wrote:
 Hello,

 Is there a list of scenery files that can be looked up by airport? I'm
 specifically looking for KJFK. Thanks!

I am not aware of such a list but it would be easy to write a script to 
generate one.
The easiest way is to use the scenery download map :
http://www.flightgear.org/Downloads/scenery-0.9.8.html

You can find KJFK's lat lon coords here :
www.airnav.com/airport/KJFK

Then just pick the right tile.
The origin of a tile is the lower-left corner.
ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.8/w080n40.tgz

Paul

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Re: [Flightgear-users] Hardware requirements

2005-07-09 Thread Paul Surgeon
On Saturday, 9 July 2005 13:06, Erik Hofman wrote:
 AJ MacLeod (email lists) wrote:
  On Saturday 09 Jul 2005 03:58, James Vahn wrote:
 Pick something for me at http://zipzoomfly.com in the
 $50 range, if you'd be so kind.
 
  Hmm.  I know there are plenty of people here with far better technical
  knowledge of 3D graphics and the relative merits of the various
  generations of cards than I have, and I hope some of them will suggest
  something to you.

 Low-end FX5200 or later should be enough to have fun. Faster is better
 (as always) but not necessary unless you're after something special.

 Erik

If you can get your hands on one of the Geforce 4 Ti range like the Ti4200, 
Ti4600 you should be happy.
It's faster than the FX range up to to the FX5600 Ultra.

The FX5200 is a budget card based on Geforce 2 hardware that has been made  
DirectX 9 compliant (which is of no use to FlightGear since we are using 
OpenGL anyway).

The FX5200 is consideably slower than the GF4 Ti cards since it only has a 
single texture  unit per pipe as opposed to the GF4's 2 texture units per  
pipe.
FX5200 = 4 pipes x 1 texture unit per pipe = 4 texture units
GF4 Ti = 4 pipes x 2 texture units per pipe = 8 texture units

A good place to start is Tom's Hardware VGA charts.
http://graphics.tomshardware.com/graphic/vga_charts.html

Regards
Paul

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Re: [Flightgear-users] OK I'm back what's changed?

2005-07-02 Thread Paul Surgeon
On Saturday, 2 July 2005 14:46, David Ginger wrote:
 I did not know about the aircraft carrier, how do I find it ?

Either grab a copy of CVS and compile and install it or wait for a new binary  
release.

Regards
Paul

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Re: [Flightgear-users] OK I'm back what's changed?

2005-07-01 Thread Paul Surgeon
On Friday, 1 July 2005 20:02, John Clary wrote:
 I was on the list about 2 years ago when my old computer died and I
 had to wait until I could afford to get it fixed properly. I also had
 my inbox severely restricted by my email provider, but that's been
 taken care of now so I can get back on the list.

 So what flight models are supported now, and how is the frame rate on
 less than cutting edge video cards?

If you want a thorough breakdown then your best bet is the CVS logs.  :)

A lot has changed over the last 2 years.
We have a few nice WWII aircraft (Seafire, Spitfire) quite well modeled thanks 
to Vivian.
We have a working aircraft carrier.
We have a new 3D cloud implementation (added recently)
We have proper aircraft shadows (added a couple of weeks ago)
Hmmm ... those are the most noticable things I can think of but there are lots 
and lots of behind the scenes improvements most of which I cannot remember.
One such improvement is Display List support (About a 30% increase in 
performance)

Your best bet is to get a new copy and play with it.

Regards
Paul

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Re: [Flightgear-users] DAFIF to disappear from public domain

2005-06-29 Thread Paul Surgeon
On Wednesday, 29 June 2005 19:53, [EMAIL PROTECTED] wrote:
 I haven't kept up to date with FG lately, and Google doesn't show any
 hits for this. What are the developers planning to do when DAFIF is no
 longer available starting October 1st - will FG keep using the last
 DAFIF, or are there plans to fork a version?

 Ari.

 https://164.214.2.62/dafif/dafif_0506_ed7/readme.txt

I'm not sure what we'll do.

We are not the only ones who will be affected.
I know that the MSFS people use the DAFIF data as well especially for the high 
end addons like FMC and GPS units.

However I don't see it as being a real problem since it's only for flight sim 
purposes. Having outdated data is not going to cause anyone to die.
You'll probably find that the flight sim community will create and update 
their own source of data in the end.

Of course the more outdated the data becomes the less FG can be used for real 
world training purposes.

Paul

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Re: [Flightgear-users] Re: the nimitz_demo HOW??

2005-06-25 Thread Paul Surgeon
On Saturday, 25 June 2005 16:31, Dave Culp wrote:
  I would also feel better if we could restore its original location, NW of
  KHAF. The KSFO location with the carrier driving over land was only
  temporary for people to test, but that's IMHO too ugly. Sure, many people
  won't find it after that, but that's like in real life (assuming radio
  failure).  :-)
  ...

 I agree.  And what about having the airplane start on the carrier?  I've
 never tried this, and I'm not sure it's possible yet.  Don't know if the
 carrier is there early enough, or if the aircraft will need a small initial
 velocity. Anyone tried this?


Does the carrier really need to be sailing around full-steam?
Can't we get the aircraft loaded on a stationary carrier first and then figure 
out how to do it on a moving carrier at a later stage?

I see little point in having an aircraft carrier cruising around burning up 
heavy fuel oil at the taxpayers expense when it's not on a mission.
Don't aircraft carriers normally just anchor when they are not going some 
where?

Paul

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Re: [Flightgear-users] Windows users only

2005-06-24 Thread Paul Surgeon
On Saturday, 25 June 2005 01:15, Kristin wrote:
 How did you get FG to work, it seems the install does
 not really spec the right path to data/scenery files.

 some flight/plane combos cause lockup requiring me to
 do a hard reboot (press the reboot key) as my mouse
 (serial Kenisington expert mouse trackball) to freeze
 along with the keyboard. I also get a rainbow effect
 somtimes, the program will work but the graphics are
 distorted. I have uninstalled and re-installed several
 times, there are two files fgrun.lgc and fgfs.lgc in
 my windows/applog dir. I have deleted these and the
 leftover flightgear folder in program files dir. To
 try to make a clean install. Here are my PC specs:

 System:
 OS win98 4.10.1998
 AMD XP 2400+ Athelon
 256k memory
 Soyo sy-k7vempro v1.0 MotherBoard
 Kennsington expert mouse trackball ser port 1
 VIA tech vt8361/vt8601 graphic controler on MB
 Via sound realtech ac97 audio on MB
 Realtech vt 8139 ethernet card on MB
 Microsoft sidewinder precision pro joystick(added a
 few days ago) along with the SW to program buttons.

 If you are running Unix/Linux please do not reply as I
 want to compare paths etc with another windows user. I
 could boot Win NT also if anyone has had success with
 that.

 Kristin


Kristin, you may want to play around with the OpenGL video drivers for your 
Via graphics controller as that is the most likely cause of the distorted 
graphics and could very well be causing the system lockups too.
I used to have lots of system lockups under Win98 with various pieces of 
DirectX and OpenGL software until I installed a more up to date video driver 
for my video card.
(I've had less video hassles under Linux than Win98 or XP which is a bit 
ironic.)

Unfortunately some graphics cards have poor or non-existent OpenGL support in 
this MS DirectX infested world and I'm not sure how good the OpenGL 
implementation of Via graphics controllers is.

Regards
Paul

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Re: [Flightgear-users] minimal scenery

2005-05-11 Thread Paul Surgeon
Yeah, I've done it.
The TerraGear tools can be a pain to figure out the first time but it's not 
that hard once you have the sequence figured out.
It took me a couple of days before I got it right.

To add an airport that has been closed (or an imaginary one) you just have to 
add it to the airport.dat file before running genairports on it.

Paul


On Tuesday, 10 May 2005 23:47, Dave Culp wrote:
 Has anyone attempted to run FlightGear with a home made scenery?

 How about one tile with no elevation data, but with terrain graphics and
 airports?

 Is it possible to hand-code a minimal tile?

 I'm asking because I'm exploring the possibility of making a flight
 simulator for a Forward Air Controller museum, and the airport I want has
 recently been demolished, so I'll need custom scenery.


 Dave

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Re: [Flightgear-users] (no subject)

2005-05-11 Thread Paul Surgeon
You just hit the reply button in most mail readers.

All that is required as far as I know is a Re:  preceding the original 
subject for the threading to work so you could even add one by hand if you 
like.

Paul


On Monday, 9 May 2005 02:30, Mostyn Gale wrote:
 Just a quickie.  How do I properly reply to the mailing list so that my
 post apears under the right tree in the archives?

 Cheers,
 Mostyn Gale


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Re: [Flightgear-users] please help - no sound!

2005-04-30 Thread Paul Surgeon
The first thing I suggest is that you update your sound drivers.
Windows XP and even the sound drivers that come with the hardware are normally 
too outdated/broken for OpenAL to work with.

The biggest culprits are these cheap audio devices that are built onto the 
motherboards. The AC97 being the largest problem of all with regards to 
broken drivers.
Try find a audio driver that was released in 2003 or later.

Paul


On Saturday, 30 April 2005 08:51, [EMAIL PROTECTED] wrote:
 Could you more knowledgeable gents please help a 67 year old pensioner
 trying to get to grips with modern technology?  I've downloaded FG;
 everythings works fine, but no sound.  Instead I get multiple messages like
 this: OpenAL error(AL illegal command):play (AL source Play) and OpenAL
 error(AL illegal command): bind sources return.

 I know this is probably a stupid question and/or I'm just being dumb in my
 old age, but any help would be appreciated.  I run a very capable computer
 using Windows XP. Regards to all, GrandpaMike

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Re: [Flightgear-users] Photo-realistic scenery

2005-04-26 Thread Paul Surgeon
Hi Kevin

FlightGear doesn't really support photo-realistic scenery.
It can do it over VERY small areas but not large areas.

The scenery engine cannot do the texture paging required for photo scenery 
over large areas - it will try to ram everything in sight into the video ram 
so if your video card has a few GB of VRAM you may just manage.

I'm not sure what tools were used to generate the scenery but they are 
probably hiding somewhere in the TerraGear source code tree.

Unless you plan to rewrite the FG scenery engine forget about having ever seen 
the photo scenery.

Paul


On Tuesday, 26 April 2005 13:16, Kevin Jones wrote:
 Hi,

 Having looked at the FlightGear screenshots it looks as if FGFS
 supports photo-realistic scenery.  Is this feature installed as part
 of the default (Windows) installation?  If so then how do I enable
 this feature and which airports have suitable scenery files?  If the
 feature isn't part of the default installation then are there any
 support packages on the net that I could try?

 Thanks for any advice,

 Kevin.


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Re: [Flightgear-users] Gliding/Soaring in FG

2005-04-13 Thread Paul Surgeon
On Wednesday, 13 April 2005 04:35, Ampere K. Hardraade wrote:
 On April 12, 2005 07:48 pm, Paul Surgeon wrote:
  A soaring simulator is just too specific and FG tends to be a general
  purpose, powered flight simulator.

 I disagree.

 Adding such thing as thermals into FlightGear will only add to the
 realisim. Just because thermals are used by gliders, that doesn't mean
 other aircrafts such as commercial airliners won't get affected by
 thermals.

 Ampere

Maybe you didn't understand what I meant.
I meant FG only really caters for powered flight at present - it does a 
terrible job as a sailplane simulator at the moment.
I don't disagree with the fact that thermals affect other aircraft but where 
are the winch launches, aerotows, ridge lift, wave lift, final glide  
computers, GPS units, competition functionality, etc?
Most of these features are specific to sailplanes.

Anyway the thermals in FG are not realistic at all.
1. They are not generated based on the actual terrain and azimuth of the sun
2. They have no clouds attached to them (the primary means of identifying the 
possiblity of thermals in real life)
3. They don't lean with the wind
4. They don't weaken smoothly near the cloud base
5. They don't have areas of sink around the outside
6. They don't have strong lift at the center with less towards the edges
7. They don't decay and end up being sources of sink as the Cu turns into a 
thunderstorm

If we model water in FG it doesn't suddenly make it a great submarine 
simulator.

Paul

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Re: [Flightgear-users] Gliding/Soaring in FG

2005-04-13 Thread Paul Surgeon
On Wednesday, 13 April 2005 20:40, Paul Duncan wrote:
 Speaking of the tow plane, I don't know if any of you
 have played around with X-Plane, but it has an
 incredibly strong tow plane, it can haul a B52 off the
 runway, dangling from the slow (and suprisingly
 powerful :-) tow plane!

 Anyway, just a little amusing aside :-)

 Paul

Last year seven Czech pilots broke the world record by getting towed up 
simulataneously by a single Piper Pawnee. The video footage is quite 
impressive.
It gives one an appreciation for how streamlined sailplanes really are.

Paul

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Re: [Flightgear-users] Gliding/Soaring in FG

2005-04-12 Thread Paul Surgeon
On Tuesday, 12 April 2005 23:39, AJ MacLeod (email lists) wrote:
 I've been getting withdrawal symptoms since my demo license for Silent
 Wings expired - it's really very good, and available on Linux, too.
 Unfortunately it is neither free nor open source and both, particularly the
 former is an issue for me - I just don't have £50 to spend on that sort of
 triviality!  I also don't use any closed-source software other than the
 Nvidia drivers, and don't particularly want to go back down that path.

My license expires this weekend but I'm going to scrape my pennies together 
and buy it because it's a great product and I would like to see it succeed.
The multiplayer patch is going to make it really fun.

 Getting back to FlightGear (which is also a fantastic achievement), are the
 thermals fixed in the CVS version?  Are any of the FG developers
 particularly interested in gliding; i.e. are we likely to see more features
 to facilitate that soon?  I would dearly like to assist, but my coding
 skills leave much to be desired - testing is more my thing!

 I imagine that more accurate modelling of things like thermals/clouds and
 ridge lift are very low priority in FG and possibly not worth the
 detrimental effect on performance for the majority of users?

There is/was interest in the area of adding soaring to FG but it's a huge 
amount of work.
- Proper volumetric clouds with a thermal model attached to them
- Aerotow and winch launching
- Proper modeling of vertical air movement, ridge lift, windshear, thermals 
that lean with the wind, sinking air over water and cooler areas, etc.
- Modeling of complex intruments (Cambridge L-NAV, GPS units, etc)
- Decent terrain engine that can handle large areas of satellite or aerial 
images (the one in SilentWings is simple incredible!)

A soaring simulator is just too specific and FG tends to be a general 
purpose, powered flight simulator.
I'm sure if there was enough motivation it could be done but I doubt anyone 
would be willing to do all the hard work.

It took a couple of people several years to write SilentWings and they were 
supported financially to do it. Just the terrain engine of SilentWings would 
take ages to write let alone all the other soaring specific stuff like 
aerotows, ridge and wave lift, etc.

There will always be a place for commercial apps that excel in specific areas.

Paul

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Re: [Flightgear-users] Radeon 7000 configuration (addendum 2)

2005-04-08 Thread Paul Surgeon
On Saturday, 9 April 2005 02:03, Ralph Jones wrote:
  OK, some progress...I found the missing js device. Fedora uses
 /dev/input/js0, not /dev/js0. jstest works fine, so the OS is reading the
 stick, but fgjs and js_demo still cause it to segfault.

If I remember correctly the input devices were moved into /dev/input when the 
dynamic device system was introduced (devfs and udev).

Have you tried creating a soft link called /dev/js that points 
to /dev/input/js0 ? I seem to have done that but I can't remember why.
Maybe it was because plib is not smart enough to look in /dev/input for 
joystick devices?

BTW : I'm using a gameport version of the MS Sidewinder Force Feedback Pro and 
it works really well so I doubt the joystick driver module will be a problem. 

Paul

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Re: [Flightgear-users] capturing FlightGear graphics to a video file

2005-03-25 Thread Paul Surgeon
Here's a possibly crazy idea :

What if FG dumped the frames directly to RAM in a raw format?
Then when the allocated RAM is full, pauses while the capture is compressed 
and saved to disk.
Then FG automatically unpauses and does another dump to RAM cycle.
Wash, rinse, repeat ...

This way FG and the screen capture compression algorithm wouldn't both be 
fighting for the CPU nor would there be much of a hit on IO (e.g. FG trying 
to read new scenery while the screen dump code is trying to write to disk)

The pauses may be annoying during the capture but should hardly be a problem 
seeing as it's usually only done to demonstrate something in FG and not 
during normal flights.
I think one could end up with a very nice, full screen, video stream using 
this bizarre method without the need for a separate capture machine or 
capture hardware.

Paul

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Re: [Flightgear-users] instrument approaches in FG

2005-03-03 Thread Paul Surgeon
On Thursday, 3 March 2005 17:52, Mike Rawlins wrote:
 Thanks Jon.  But how does one access the DME in
 Flightgear?  I see that Oakland (KOAK) has a VORTAC,
 frequency 116.80.  I set NAV1 to 116.80 while on the
 runway there, and don't think anything like a DME
 engaged. KSFO has a VOR/DME on 155.80.  Does one get
 distance from this frequency?

Firstly what aircraft are you using?
I suggest you use the default 172 which has a DME readout instrument right at 
the bottom of the radio stack. Not all the aicraft in FG have DME readout 
instruments.

The DME readout instrument in the c172p looks similar to the KDI 572 : 
https://www3.bendixking.com/static/catalog/viewproductdetails.jsp?pid=280

Set NAV1 to 116.80 and then switch the DME intrument to N1 (NAV1)
This will show you the distance to the DME equipment tuned on NAV1 as well as 
your ground speed towards it and the estimated time enroute.
Of course it will only work for VORs/ILSs that are DME equiped.

BTW :
I did notice a minor bug/problem with the DME instrument - it didn't pick up 
the new frequency I tuned into NAV1 - I had to flip from N1 to HLD and back 
to N1 before it would display anything.

Paul

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Re: [Flightgear-users] Dated Docs

2005-02-25 Thread Paul Surgeon
On Saturday, 26 February 2005 05:35, Innis Cunningham wrote:
 While I am quite happy to do the corrections I notice that the getting
 started file
 is a PDF document and as far as I am aware I dont have a text editor that
 will handle
 PDF documents.

If you have OpenOffice installed open Writer and and then select File-Print
Drop the printer combo box down and select one of the PDF printers, check the 
print to file option and press the OK button.
It will ask you for a filename and then spit out a PDF of your document.  :)

The CUPS printing daemon and tools also provide a default PDF printer driver 
which can be shared across a network with SAMBA so you can print PDFs on any 
PC on a network that know how to use a SMB (Shared Message Block) network 
printer.  i.e. MS, Linux, a lot of commercial Unices, BSD ...

There are plenty of other apps that write PDFs though like ps2pdf, Scribus, 
KWord, latex (with pdftex package).
There is no need to fork out $449 to Adobe to get a PDF writer like Adobe 
Acrobat 7.0 Professional although I'm sure it's a decent PDF creator.  :)

One thing to look out for is to try to stick with fonts that are available on 
all platforms otherwise you have to embed the fonts into the PDF file which 
bloats it a bit.

Now what you don't have is the original source of the getting started guide 
which means you can either copy the text and images out of it and reformat it 
in your favourite editor before exporting it again or we can try get hold of 
the author.
If we look in the CVS logs we find that it was created by someone called 
j4strngs
http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/data/Docs/getstart.pdf?cvsroot=FlightGear-0.9

Will Mr j4strngs please stand up!  :)

Hope that helps a bit.
Paul

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Re: [Flightgear-users] Mandrake 10.1 build

2005-02-24 Thread Paul Surgeon
On Thursday, 24 February 2005 09:46, Dave Culp wrote:
 Has anyone out there done a build of SimGear in Mandrake 10.1?My
 Mandrake system is almost nearly out of the box, and I've succesfully
 compiled the mm3d CAD application, as well as openal and plib, but I get
 this with SimGear ( both 0.3.8 and CVS ):

I'm running FG on MDK 10.1 Community Edition (sort of a pre-release)

Was the CAD program a pure C program or C++?
The reason why I ask is because Mandrake stuffed up the GCC packaging by 
forgetting to include C++ support !!!
This bit me when I tried to compile a C++ app and had me stumped because C 
apps would compile just fine.  :)

I'm not sure if this was rectified in 10.1 Official so if you need to fix it 
grab and install the gcc-c++ package.
http://rpmfind.net//linux/RPM/mandrake/10.1/i586/media/main/gcc-c++-3.4.1-4mdk.i586.html

Paul

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Re: [Flightgear-users] Installing Linux for a better FGFS

2005-02-09 Thread Paul Surgeon
On Thursday, 10 February 2005 03:51, Innis Cunningham wrote:
 This makes it all sound so easy IT IS NOT.You will get Linux
 on your box very easely.But getting FG up and running is not.
 If you are not Linux/Unix proficient and have a good grasp
 of command line operation you will end up dying of frustration.
 I have had Mandrake 10 up and operating for nearly a year now
 but not FG.I only realy started trying to to install FG about two
 weeks ago but have not managed to even get the 3D graphics
 to operate.

The best advice I have is that someone sits down with you and shows you how to 
do it. What would work well is a VNC or screen session plus IRC.
I've helped people like this in the past - you log into their box and show 
them how to do it.
However just an IRC session could do it because you can just tell us the error 
and we can tell you what to type to fix it.

The problem with offline step-by-step solutions is that it only takes one 
little problem to mess everything up like a header file being in the wrong 
place or a binary not being in a path.

So Innis you're quite right about saying it's not easy. I battled for many 
months figuring out how Linux works and that's coming from a programming 
background! If you're coming from a point and click background then I can 
only imagine how frustrating it can be.
However once you get the hang of it, it's dead easy.

The IRC channel is there for this type of help - come join us sometime and 
we'll get you sorted out.  :)

Paul

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Re: [Flightgear-users] FlightGear v0.9.8 on Windows XP

2005-01-28 Thread Paul Surgeon
On Friday, 28 January 2005 19:13, Frederic Bouvier wrote:
 Quoting Curtis L. Olson :
  EGNX runway 09 now appears as 09x.  27 is ok.
 
  This is a side affect of the new X-Plane apt.dat format.  Frederic, we
  need to strip out those x's now.

 What is the right value to give to fgfs ? 09 or 09x ?

 -Fred

09 is the correct value.
The x's are just there to pad the data for when there isn't an L, C or R 
(Left, Center Right runway)

When the apt file is read by FG the x's get stripped off and thrown away.

Paul

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Re: [Flightgear-users] FlightGear v0.9.8 on Windows XP

2005-01-28 Thread Paul Surgeon
On Friday, 28 January 2005 22:39, Vivian Meazza wrote:
 AnthonyL wrote:
  I (still) cannot start up the Spitfire.  It seems as if the engine is
  almost
  running when it loads but splutters to a standstill before I can do
  anything.
 
  Messages are:
  Unknown runway code 09x passed to GetReverseRunwayNo(...)
  Failed to find runway 09x at airport EGNX
  type: spitfireIIa spitfireIIa: 0
  type: spitfireIIa spitfireIIa: 1
  WARNING: Legacy engine definition in YASim configuration file.  Please
  fix fuel-cocks running

 Are you following the full start procedure? Begin by reading the Pilot's
 Notes in ../Aircraft/Spitfire. I've just checked - it starts OK.

 Regards,

 Vivian

Vivian maybe it's the GLUT/magnetos issue that bit me a while back.
What is the win32 build using? SDL or GLUT?

Paul

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Re: [Flightgear-users] resolving sound problems

2005-01-25 Thread Paul Surgeon
On Tuesday, 25 January 2005 21:30, Ron Freimuth wrote:
 From: Erik Hofman [EMAIL PROTECTED]
  There is a new binary for FlightGear that should also solve the problem
  (without the need to update the drivers):
 
  ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.8-20050124.zip
  Erik

 Yes, that fixed my AC 97 sound problem!

 Ron

I am so glad this was fixed - it was the number 1 question we kept getting 
from new users in the IRC channel.  :)

Paul

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Re: [Flightgear-users] fgrun install problem

2004-12-26 Thread Paul Surgeon
On Sunday, 26 December 2004 05:30, Don Oliver wrote:
 Curtis,
 Thanks for being so helpful; I've been going around in
 circles, with SimGear asking for automake 1.5, then
 when I installed that, it went into a different
 directory from the installed version 1.4.
 Then, I had to find and install autoconf 2.59.

 Automake 1.4 is in /usr/bin, and automake 1.5 is in
 /usr/local/bin.

 If I can impose on you a little more, could you
 possibly tell me how to straighten this out - or point
 me to a resource where I can read up on such?

My suggestion is remove the older version of automake unless you really have 
to keep it for some obscure piece of software compilation.

Having more than one version of automake on a system almost always causes 
hassles. I've had this problem and I've had to help others with this problem 
in the past.

The usual problem is that the automake soft link is pointing to the wrong 
automake-1.* version or you have two automake softlinks in different 
locations which are being picked up separately.
Delete automake 1.4 and fix up the automake link.
Often the link points to places like /opt/... or /etc/alternatives/... which 
in turn points back to /usr/bin/automake-1.*

Paul

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Re: [Flightgear-users] Still haven't found what I need, more on readios :)

2004-12-22 Thread Paul Surgeon
On Wednesday, 22 December 2004 21:29, David Megginson wrote:
 Some of the charts are available online, but they're usually a pain to
 use.  Why not invest a few bucks in paper charts if you're going to
 take all this time?  They're available online from many sources, or
 you can just walk into the flight school or FBO at your nearest
 general aviation airport (which might be a fun place to visit anyway).
 IFR charts are well under $10 each, and you don't have to update them
 every 7 weeks since you're not using them for real aviation.

Where I live it's Jeppessen, Jeppessen or Jeppessen.  :-\
A single approach plate costs about $15 (USD) at the shop at my local 
airfield.
Most of the charts have to be bought as a complete set which costs a few 
thousand Dollars.
One probably has more options in Canada and the USA than elsewhere in the 
world.

I really feel that FG should have a built in flight planner of some sort.
All the basic navaid data is already in FG we just need some way of displaying 
it.

Paul

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Re: [Flightgear-users] New User.

2004-12-19 Thread Paul Surgeon
On Sunday, 19 December 2004 16:28, Simon wrote:
 Hi all, I would like to install FlighGear on my Linux Mandrake 10.1 box. I
 have an XP2000+ 1.7Ghz processor. NVidia GeForce MX4000 GPU, 64 mb graphics
 card. 256mb ram. Will it run OK?

I should run quite well on your system.
FG runs at about 30-50 fps on my system which is an Athlon XP 2000+, 256MB 
RAM, Ti4200 128MB graphics card and Mandrake 10.1

 What are all the packages I need and where 
 will I find them?
 Regards,
 Simon.

Unfortunately there are no up to date binary FlightGear packages for Mandrake.
The latest binary package of FlightGear for MDK is available on the contrib 
mirrors and is version 0.9.5 which is rather outdated.

If you want to run a newer version of FlightGear you'll have to download and 
compile it from source. This is not hard to do if you have some experience 
compiling Linux apps from source.
You need two packages : source and data
The lastest official release was 0.9.6 and can be found here :
http://www.flightgear.org/Downloads/source.html

However I recommend that you get a copy of what is in CVS and compile and 
install that instead because you have to compile from scratch wether you use 
the official release or the CVS version and with the CVS version you get all 
the up to date fixes and additions.

The instructions for getting the CVS source/data is here :
http://www.flightgear.org/cvs.html

Regards
Paul

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Re: [Flightgear-users] [from Avsim] Telnet related issue: FlightGearand Matlab are not communicating with each other as expected

2004-12-18 Thread Paul Surgeon
On Saturday, 18 December 2004 19:05, Anthony Steer wrote:
 By the way, does anybody know how to by-pass the FlightGear wizard in the
 latest versions as I would like to have FlightGear load automatically on
 start up with a particular aircraft and set of parameters (as was possible
 with the earlier versions using the batch file etc.).

I do not know of any wizard in FG.
Are you not possibly starting FlightGear using the fg_run utility?
If so just launch the fgfs executable directly with the options in the 
command line or in a .fgfsrc file.

fgfs --help --verbose will give you all the options.

Regards
Paul

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Re: [Flightgear-users] [from AVSIM] Config file parseerror: C:/ProgramFiles/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Paul Surgeon
On Sunday, 12 December 2004 11:51, Vivian Meazza wrote:
 Erik Hofman wrote:
  I think he's using fgrun. That utility will always overwrite the
  contents of the .fgfsrc file on Unix. Maybe the same thing happens on
  Windows with the system.fgfsrc file?

 Yes, it does.

Yet another reason why I would love to see everything integrated into the  
FlightGear binary while still retaining the command line parameters for the 
hard core users.
All these little bits and pieces of code scattered around in various apps 
makes it a real sticky-tape and bubble gum affair.

Being able to select everything from inside the sim is going to make a lot of 
problems go away especially for noobs who don't know what a command line is.
For instance airports that are in addon scenery will not appear or be 
selectable in FG until the scenery is installed and a new airport index is 
built (like MSFS).

How difficult would it be to get FG to load a new aircraft without restarting?

BTW : The airport selection in FG is broken.
It just leaves me at the aiport I started at but it's an improvement over the  
fatal errors I used to get.

Paul

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Re: [Flightgear-users] [from AVSIM] Config file parseerror: C:/ProgramFiles/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Paul Surgeon
On Sunday, 12 December 2004 14:51, Dave Martin wrote:
 On Sunday 12 Dec 2004 11:16, Paul Surgeon wrote:
  Being able to select everything from inside the sim is going to make a
  lot of problems go away especially for noobs who don't know what a
  command line is.

 I'll bet tho that it would increase the incidence of people moaning that
 the aircraft is 'broken' and 'always pulling to the left'.

I'm not sure I understand what you mean.
Are you suggesting we should prevent people from using single engine aircraft 
all together?
Why not just remove the 172, PA-28, etc from FG and be done with it?

M$FS has realism sliders that affect aircraft handling and they are set to 
noob by default. It works just fine and I don't see why we can't do the 
same.

Paul

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Re: [Flightgear-users] [from AVSIM] Config file parseerror: C:/ProgramFiles/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Paul Surgeon
On Sunday, 12 December 2004 14:02, Arnt Karlsen wrote:
 On Sun, 12 Dec 2004 13:16:03 +0200, Paul wrote in message
  Yet another reason why I would love to see everything integrated into
  the  FlightGear binary

 ..I disagree, big fat binaries get fat and bloated and draggy.

I don't see how adding a flight planner, aircraft selection and other useful 
features is going to bloat the code so much that is runs like a snail.
Maybe if we were writing a mini OS into FG it would slow things down but 
you'll have to add millions of lines of code before it becomes a real issue.
FG is written in C++ and not some crappy interpreted language like VB.

According to your reasoning we should remove all the menu entries such as the 
weather selection and the property browser so that FG runs faster.

Paul

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Re: [Flightgear-users] NASA Worldwind

2004-12-08 Thread Paul Surgeon
On Wednesday, 8 December 2004 19:03, Roy Vegard Ovesen wrote:
 On Thursday 14 October 2004 08:19, Chris Ridley wrote:
  Found a very interesting program at http://learn.arc.nasa.gov/worldwind

 I've been playing around with World Wind, and I think that it would be
 possible to use it as a moving map display for FlightGear (just like
 Atlas). I tried to averlay a few NDB symbols onto the globe, and it worked
 great. I guess I should make some kind of script to parse the files in
 navaid and convert to World Wind's xml format.

Sounds like a no-go to me unless you own a Micro$oft box.
DirectX 9b and the .NET Runtime environment are required which probably 
excludes a large portion of the FlightGear community.

Paul

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Re: [Flightgear-users] NASA Worldwind

2004-12-08 Thread Paul Surgeon
On Wednesday, 8 December 2004 21:10, Roy Vegard Ovesen wrote:
 On Wednesday 08 December 2004 19:27, Paul Surgeon wrote:
  Sounds like a no-go to me unless you own a Micro$oft box.
  DirectX 9b and the .NET Runtime environment are required which probably
  excludes a large portion of the FlightGear community.

 You are right. But there are intentions to port this open source project to
 Linux and Mac. If I understood correctly the Mac port had a slightly higher
 priority.

Just out of interest has anyone ever done a poll to find out who uses what OS 
for FG?
It would be interesting and possibly useful info to see what OS's are the most 
popular for FG especially amongst the developer community.

Paul

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Re: [Flightgear-users] Small problems

2004-11-13 Thread Paul Surgeon
On Saturday, 13 November 2004 20:48, Andrew Midosn
wrote:
 The first is - should the Cessna constantly turn to
 the left? I know that planes don't fly straight and
 level without input from the pilot, but this seems
 extreme.

The turning to the left is normal when using full
power and low airspeeds such as during a takeoff or
climb.
From what I understand the engine/propeller torque +
swirling wind passing over the wings from the
propeller causes this.
All these forces are lumped together under a term
called P-factor.

I am not sure if a high wing aircraft such as the 172
should hit a 80 degree bank because of it though - it
does seem a bit extreme considering that the aircraft
is hanging underneath the wing like a big heavy
pendulum.

 This wouldn't be so bad if
 FlighGear would let me trim the craft to counteract
 the roll, but I can't see anything in the
 documentation about this. It seems that you can trim
 the pitch of the plane, but that's it.

You can trim the pitch, ailerons and rudder in
FlightGear.
However I noticed (in CVS at least) that only the
rudder and elevator trim have keyboard mappings so
you'll have to add some aileron trim keyboard mappings
to your keyboard.xml file.

 The second question is -  does the autopilot work? I
 have tried entering course and altitude settings and
 enabling the Heading and Pitch/Altitude controls,
but
 this doesn't seem to have any effect.

The 172 autopilot works very nicely!
When using the KAP 140 autopilot make sure you zoom in
to see what is on the display using the x key (Shift-x
zooms out again)
Make sure you arm/activate the autopilot (AP button). 

The KAP 140 has three types of lateral navigation
settings.
ROL (wing leveler), HDG (follows heading bug) and NAV
hold.
It also has two vertical settings.
VS (vertical speed hold) and ALT (altitude hold)

When I first tried using the autpilot I didn't know
about the zoom and I so when I clicked on HDG it went
into ROL mode and confused me a lot because I couldn't
see the text on the display.

Hope that helps a bit.

Regards
Paul Surgeon




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Re: [Flightgear-users] Texture sizes (was Re: New Livery for 747)

2004-10-30 Thread Paul Surgeon
On Saturday, 30 October 2004 01:11, Chris Metzler wrote:
snip
 have this worry that jacking up the texture sizes to do planes with
 higher resolution may come back to bite us later, when we find that we
 can't have as much scenery, or as many planes in the scene, as we would
 like.

 Maybe this is an unwarranted worry.

 -c
/snip

Hence the need for FlightGear to have a way of adjusting all these things 
(preferably from inside FG).
We cannot expect one size to fit all which is more or less what we do at the 
moment. Yes, there are a couple of things we can tweak at the moment such as 
the model density in the scenery based on distance.

As much as everyone loves using the command line for setting parameters what 
happens when we can't pass enough parameters via command line because we hit 
the limit on how much the shell can handle?
On my Linux box it's not much of a problem but whats the limit in Windows?

Paul

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Re: [Flightgear-users] Texture sizes (was Re: New Livery for 747)

2004-10-30 Thread Paul Surgeon
On Saturday, 30 October 2004 11:02, Erik Hofman wrote:
 Chris Metzler wrote:
  Imagine that we decide to go from using
  one ground texture for a particular surface type to four (drawn from
  randomly) to decrease the 'checkerboard effect'.

 Been there, done that.
 See BuiltUpCover in materials.xml and notice there are two texture tags.

 Erik

Now that is interesting!
I never knew something like that was in FG and I'm busy with some textures at 
the moment.

So if I create 4 grass textures that can be tilable in any combination and I 
stick 4 texture definitions into the materials.xml file will FG randomly pick 
them for me?

Paul

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Re: [Flightgear-users] Texture sizes (was Re: New Livery for 747)

2004-10-30 Thread Paul Surgeon
On Saturday, 30 October 2004 16:35, Erik Hofman wrote:
 Well, they are not tilable because the tile edges are not rectangular.
 But yes, the textures will be chosen on a round-robin base which turned
 out to look much more natural than simple random (and which has other
 advantages).

Hmmm ... I see what you mean.
Not quite what I was thinking.

Paul

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Re: [Flightgear-users] classifying development status of aircraft extending fgrun

2004-10-22 Thread Paul Surgeon
On Friday, 22 October 2004 10:28, Boris Koenig wrote:
 Despite from that I don't like the idea too much, either -
 personally I am not that much into Java, and even though its
 platform-independence is a nice thing, it's really a bit awkward
 to make Java integrate with existing applications, and then
 there's the performance issue, too - even without time-critical
 applications, you'd always need to have a whole VM running -
 probably not a good option if you want to run something like
 FG, too.

Why would you want to run an Installer and FlightGear at the same time?
Surely FlightGear would only be launched after the installer has done it's job 
and exited?
And I don't see performance as an issue - installers don't need to do tons of 
number crunching. If the install takes an extra 30 seconds so what.

I'm not a real Java fan myself but Java is the closest cross platform 
environment/tookit that we have at the moment.
All other toolkits like wxWidgets (used to be wxWindows till MS chewed them 
out), GTK, Python, Tcl/Tk, etc need to be installed first and the 
installation process often does not go smoothly.

I've seen universal installers around before.
What do they use? Java?

Paul

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Re: [Flightgear-users] Flyable aircraft

2004-10-17 Thread Paul Surgeon
Shucks ... I can't get FG running again (keeps aborting on joystick bindings) 
but I was getting the yaw oscillations at about 2000 feet in level flight at 
about 250 knots (clean configuration).
When I manage to get FG running again I'll set up a proper problem scenario.

Paul

On Saturday, 16 October 2004 23:36, David Culp wrote:
  The 737 is a really nice piece of work but the FDM needs a little
  tweaking. It gets into a strange yaw oscillation under nearly any
  circumstance that gets really annoying after a few minutes.  :)
 
  I really wish I could help out with some of the aircraft but getting info
  is really difficult and working on FDM's is way past my ability and
  intelligence.

 You CAN help.  Can you start by describing the flight condition that leads
 to the yaw oscillation?  I'll need to reproduce this same flight condition
 so I can see what's happening first.

 Right now I don't see the oscillation.


 Dave


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Re: [Flightgear-users] First things first !

2004-10-17 Thread Paul Surgeon
I can only run 0.9.5 on Mandrake 9.2.
I'm glad to see that I'm not the only one having hassles.

Version 0.9.6 and CVS abort during loading without any errors even with 
log-level on any of the settings.

I also see no way of disabling display lists during configure which I have a 
suspicion is causing the problems in some way do to some threading issues.

Paul

On Sunday, 17 October 2004 14:39, Frederic Bouvier wrote:
 Stefan Lucian Palade a écrit :
  Ok ! Good question !
 I've tested (in the morning) all the aircrafts from
 version 0.9.1 and there are few of them who are not
 working at all( interface crash ! console ok).I've
 seen the e-mail from yesterday about the aircrafts
 that dont fly ! and now I'm building a list of thoes
 who fly !
 
 But my problem is that the version 0.9.6 is not
 working on my linux sistem !!! I've downloaded FGFS
 for Windows v.0.9.6 and is working . but I want
 v.0.9.6 on linux.
 
 OK ! Hope I've made myself understood !
 Thanks !!!

 No because you still do not tell us what is going wrong when you try to
 build FG on Linux.
 Listing the error messages could be a begining.

 -Fred



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[Flightgear-users] Flyable aircraft

2004-10-16 Thread Paul Surgeon
Does someone have a list of flyable aircraft for FlightGear?
About the only aircraft that handles in a realistic way is the 172.

What I would love to see done is all the incomplete aircraft stripped out of 
FlightGear. It leaves a sour taste in one's mouth when you try all the 
aircraft and just get one mess after another.
It would be better if there was only 1 good aircraft in FlightGear than add a 
whole bunch of useless ones that just drag the reputation and quality of 
FlightGear down.
How did most of these aircraft make it into official releases anyway?

I know these are some rather hard remarks but I can't find one decent jet to 
fly in FlightGear and it's frustrating.

Paul


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Re: [Flightgear-users] Linux Flight Joystick / Controller ?

2004-10-16 Thread Paul Surgeon
On Saturday, 16 October 2004 19:24, [EMAIL PROTECTED] wrote:
Does anyone on a Linux System have a suggestion for
 the best Joystick or Flight Controller to purchase ?

and is there linux software to interact with it ?

I'm using a Microsoft Sidewinder Force Feedback Pro joystick and I'm quite 
happy with the way it works under Linux.
The twist grip works well even with the 172's p-factor.
(I can maintain runway center line and climb out wings level.)

I've got the game port version but the newer USB one's should work just 
fine.
The game port version required a couple of minor configuration changes and two 
modules to be loaded but the USB one will probably be plug and play with a 
modern Linux distro.
USB hot plugging seems to be part of all the new distros nowdays so it's 
actually getting easier to use USB devices nowdays.

I think the CH products yokes and pedals also work under Linux but I haven't 
verified that myself yet.

Paul


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Re: [Flightgear-users] CVS build of FG aborts on startup

2004-10-05 Thread Paul Surgeon
On Tuesday, 5 October 2004 10:02, Erik Hofman wrote:
 It looks like this option is not properly implemented.
 You should use --with-threads=no instead.

Ummm ...   --with-threads=no doesn't work either.   :-\

$ ./configure --with-threads=no

Configure Summary
=
Prefix: /usr/local
Debug messages: yes
Automake version: automake (GNU automake) 1.7.6
Building with multiplayer support
threads: yes

Looks like threads are now a mandatory requirement.  :P

Paul


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[Flightgear-users] CVS build of FG aborts on startup

2004-10-03 Thread Paul Surgeon
Hi guys

I downloaded the latest CVS version of FG and it aborts on startup during 
joystick initialization.
Version 0.9.4 used to work on my system and I haven't changed any hardware or 
OS since then.

Here is the output with --log-level=debug
=
  Trying Microsoft SideWinder Force Feedback Pro
  Found bindings
Initializing joystick 0
Reading all bindings
... snipped
Initializing button 4
Reading all bindings
Reading binding property-assign
Reading all bindings
Reading binding property-assign
Aborted
=

That's all it shows! Just Aborted   :-\
It does it right after I hear a beeping noise that sounds like an inner marker 
audio signal but still during the splash screen.

My system specs :

Mandrake 9.2
Ti4200 128MB with nVidia 4496 drivers

Flightgear source = CVS (3 Oct)
Flightgear data = CVS (3 Oct)
Simgear = CVS (3 Oct)
OpenAL = CVS (3 Oct)
plib = 1.8.3

Everything compiled and installed without any hassles.
Any ideas?

Paul Surgeon


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Re: [Flightgear-users] CVS build of FG aborts on startup

2004-10-03 Thread Paul Surgeon
On Sunday, 3 October 2004 11:52, Erik Hofman wrote:
 Does the same happen with different aircraft?
 Is there anything special in your .fgfsrc file or command line option?
 Does setting --log-level=info shows anything else?

I tried to load the 172, 737, 747, asw20 and I get the same error.
I can't find the hidden file called fgfsrc - is it a problem if it's missing?
--log-level=info shows no extra info

I tried to run it with gdb and it gave me this :
Program received signal SIG32, Real-time event 32.
0x4002b714 in pthread_getconcurrency () from /lib/i686/libpthread.so.0

I'm not a programmer so I don't know if it's an issue with gdb trying to debug 
threads or whether there is an issue with my pthreads library.

Thanks
Paul Surgeon


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