[Freeciv-Dev] [patch #2695] Update filename references in README.sound

2011-06-07 Thread Marko Lindqvist
Update of patch #2695 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.3.0, 2.4.0

[Freeciv-Dev] [patch #2696] Update filename references in README.cma

2011-06-07 Thread Marko Lindqvist
Update of patch #2696 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.3.0, 2.4.0

[Freeciv-Dev] [patch #2697] Update filename references in README.graphics

2011-06-07 Thread Marko Lindqvist
Update of patch #2697 (project freeciv): Category:None = docs Status:None = Ready For Test Assigned to:None = cazfi Planned Release:

[Freeciv-Dev] [patch #2698] Update filename references in README

2011-06-07 Thread Marko Lindqvist
Update of patch #2698 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.3.0, 2.4.0

[Freeciv-Dev] [bug #18191] transfer_city() callers are not prepared for city destruction

2011-06-07 Thread Marko Lindqvist
URL: http://gna.org/bugs/?18191 Summary: transfer_city() callers are not prepared for city destruction Project: Freeciv Submitted by: cazfi Submitted on: Tue 07 Jun 2011 11:59:47 AM EEST Category: general

[Freeciv-Dev] [bug #17816] 1: City size 4, citizen count 5 for Nassau

2011-06-07 Thread Marko Lindqvist
Follow-up Comment #3, bug #17816 (project freeciv): Findings so far: - City size has not recently changed, so problem is in increasing citizen count when city does not grow. - Last time information of city was sent without problems, it had just 4 workers - City has 4 workers and one elvis. Note

[Freeciv-Dev] [bug #17816] 1: City size 4, citizen count 5 for Nassau

2011-06-07 Thread Marko Lindqvist
Follow-up Comment #4, bug #17816 (project freeciv): Turns out to be rather complicated one to track down. Anyway, there's suspicious code in city_reduce_size() that might be related (or bug of its own): map_clear_border(pcity-tile); city_size_add(pcity, -pop_loss);

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-06-07 Thread Marko Lindqvist
Follow-up Comment #9, bug #17962 (project freeciv): What kind of hardware you have? I just wonder if this could be simply problem of map generation taking so long that connection between client and server timeouts? Or server running out of memory for such a massive map?

[Freeciv-Dev] Development tasks

2011-06-07 Thread Marko Lindqvist
I wonder if there is people lurking on this mailing list wanting to start contributing to freeciv, but don't really know what to work on. We do have some areas where we really would have use for some help. As you can see, we basically would want someone taking active role with each client.

[Freeciv-Dev] [bug #18005] in dbv_isset() [bitvector.c::120]: assertion 'pdbv-vec != ((void *)0)' failed.

2011-06-07 Thread Marko Lindqvist
Follow-up Comment #10, bug #18005 (project freeciv): Can you test if the patch I provided in comment #7 fixes the assert problem? It's the more important one, client using a bit more memory than it would actually need is less urgent. ___

[Freeciv-Dev] [bug #18005] in dbv_isset() [bitvector.c::120]: assertion 'pdbv-vec != ((void *)0)' failed.

2011-06-07 Thread Marko Lindqvist
Update of bug #18005 (project freeciv): Category:None = client Status:None = Ready For Test Planned Release: 2.3.0 = 2.3.0, 2.4.0

[Freeciv-Dev] [bug #17748] Adv/ai diplomacy slot allocation for new players midgame

2011-06-07 Thread Marko Lindqvist
Update of bug #17748 (project freeciv): Status:None = Invalid Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18182] Adjective of Botswana

2011-06-07 Thread J.M. Maalderink
Update of bug #18182 (project freeciv): Status:None = In Progress ___ Follow-up Comment #3: The Batswana and Botswanans (file #13129, file #13130, file #13131)

[Freeciv-Dev] [bug #18182] Adjective of Botswana

2011-06-07 Thread J.M. Maalderink
Update of bug #18182 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #4: and the Bashoto and Lesothoans I'm not really sure how Bantustan symbolism is regarded

[Freeciv-Dev] [patch #2687] Chickasaw nation

2011-06-07 Thread J.M. Maalderink
Update of patch #2687 (project freeciv): Status:None = In Progress ___ Follow-up Comment #1: We've got quite a lot of North American Native nations now; maybe it's a good idea to make an

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Marko Lindqvist
Update of bug #17990 (project freeciv): Status: Confirmed = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?17990 ___ Message sent

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Jacob Nevins
Follow-up Comment #11, bug #17990 (project freeciv): Funny thing is that I remember fixing exactly this several years ago, but there's no trace of my fix any more. Someone has optimized out what he considered redundant city update? Looks like this was removed as part of the fix for bug

[Freeciv-Dev] [bug #18005] in dbv_isset() [bitvector.c::120]: assertion 'pdbv-vec != ((void *)0)' failed.

2011-06-07 Thread Jacob Nevins
Follow-up Comment #12, bug #18005 (project freeciv): I've confirmed I can still reproduce the asserts per comment #5 with the latest trunk (r19694), and that the patch makes them go away. Hurrah. ___ Reply to this item at:

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Marko Lindqvist
Update of bug #17990 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #13: Yes, there certainly is more than one bug in play. At least for anything units related you

[Freeciv-Dev] [bug #18007] 1: in city_owner() [city.c::1045]: assertion 'NULL != pcity-owner' failed.

2011-06-07 Thread Jacob Nevins
Follow-up Comment #4, bug #18007 (project freeciv): Possibly related: there are two special tiles that are unworkable to me and are marked as 'occupied' by somebody else, and nobody else is there... The tiles in question are (2, 21) and (2, 24) - both near cities that i've recently

[Freeciv-Dev] [bug #17860] S2_3 open city taken by enemy crashes the client

2011-06-07 Thread Marko Lindqvist
Follow-up Comment #4, bug #17860 (project freeciv): Certainly bug #17990 at least affects this bug. There might be separate bug, but it wouldn't appear like it does now without bug #17990. For one, that backtrace would be different if results from some if (city_owner(pcity) == client_player())

[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-07 Thread Jacob Nevins
URL: http://gna.org/bugs/?18194 Summary: Client has out-of-date info about units transferred when city lost Project: Freeciv Submitted by: jtn Submitted on: Tue Jun 7 23:07:41 2011 Category: None

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Jacob Nevins
Follow-up Comment #14, bug #17990 (project freeciv): Units problem raised separately as bug #18194. ___ Reply to this item at: http://gna.org/bugs/?17990 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #18007] 1: in city_owner() [city.c::1045]: assertion 'NULL != pcity-owner' failed.

2011-06-07 Thread Marko Lindqvist
Follow-up Comment #5, bug #18007 (project freeciv): I'm guessing that this is one of those things that doesn't survive a save/load? Or client in original game had somehow gotten out of sync about worked tiles. Now save/load would restore (correct) server view, and it's also told to client.

[Freeciv-Dev] [patch #2679] Chuvash nation

2011-06-07 Thread J.M. Maalderink
Update of patch #2679 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2688] Insert linebreaks to long happiness effect provider lists in happiness tab

2011-06-07 Thread Jacob Nevins
Follow-up Comment #1, patch #2688 (project freeciv): In bug #16471 cazfi asks: I haven't checked [syntron's linebreak patch -- file #11988], but does it insert linebreak at exactly 80 characters even if that's in the middle of a word? It calls astr_break_lines(), which calls

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Marko Lindqvist
Update of bug #17990 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #15: - Take those having shared vision pact with city giver in to account (file #13135)

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Jacob Nevins
Follow-up Comment #16, bug #17990 (project freeciv): New patch works just as well for me (my case didn't involve shared vision). (NB, it doesn't apply cleanly to trunk, but it's trivial to fix up.) ___ Reply to this item at:

Re: [Freeciv-Dev] Development tasks

2011-06-07 Thread David Lowe
On 7 Jun, 2011, at 9:32 AM, Marko Lindqvist wrote: Qt-client development Again, someone should take active role in Qt-client development if we want to see it forward. It was my original intend when I started that client that development should be later given to someone else, but as plan B