fullm...@cazfi.net writes:
Component qt, Host build.cazfi.net, Phase Build(2): FAILED
http://build.cazfi.net/freeciv/nightly/logs/stderr-120715.log:
/home/cazfi/fullmoon/trunk/examples/freeciv/TRUNK.src/client/gui-qt/pages.cpp:172:
error: 'class QLineEdit' has no member named
URL:
http://gna.org/bugs/?19942
Summary: Continue to allow client-started network games in
S2_4
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Jul 15 11:31:28 2012
Category: client
Severity: 3 -
Update of bug #19942 (project freeciv):
Summary: Continue to allow client-started network games in
S2_4 = Continue to allow client-started network games in S2_4?
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Follow-up Comment #1:
Ugh, but then what do we do about
Follow-up Comment #2, bug #19942 (project freeciv):
LAN games at least there's no good reason not to do so.
Stability. Forked server goes down with the client, and (usually at release
time) server itself is much more stable than client.
URL:
http://gna.org/bugs/?19943
Summary: Initial protocol between trunk and S2_4-or-earlier
broken?
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Jul 15 11:50:02 2012
Category: None
Severity: 3 -
Follow-up Comment #2, bug #19943 (project freeciv):
Ah yes, patch #2789.
Do we want to do something like have the initial exchange use 8-bit fields? Or
will we live with the mutual unintelligibility?
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URL:
http://gna.org/patch/?3420
Summary: Update doc/FAQ for 2.4
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Jul 15 12:32:29 2012
Category: docs
Priority: 5 - Normal
Status: None
Update of task #7504 (project freeciv):
Depends on: = patch #3420
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Follow-up Comment #3, bug #19942 (project freeciv):
Stability. Forked server goes down with the client, and (usually
at release time) server itself is much more stable than client.
True, and I've updated the FAQ
http://www.freeciv.org/wiki/FAQ#How_do_I_play_multiplayer.3F to make that
point.
Follow-up Comment #1, patch #3420 (project freeciv):
On a related note I updated all documentation in TRUNK to refer gtk3-client as
default one some time ago. It later occurred to me that FAQ will be
overwritten with contents from wiki.
But when should wiki FAQ - one that is used by everyone
Follow-up Comment #3, bug #19943 (project freeciv):
Do we want to do something like have the initial exchange use
8-bit fields? Or will we live with the mutual unintelligibility?
I'd have clean cut now to 16bit fields. That's why the change was timed to
beginning of entire release cycle.
Follow-up Comment #4, bug #19942 (project freeciv):
Ugh, but then what do we do about Start Scenario Game? You want all four
options. And the same for Load Saved Game.
Maybe just some small CheckBox (Host Network Game) on start page ?
URL:
http://gna.org/bugs/?19945
Summary: Rationalise safe save names
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Jul 15 13:34:45 2012
Category: None
Severity: 3 - Normal
Priority:
Update of patch #1936 (project freeciv):
Planned Release: 2.4.0 = 2.5.0
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Follow-up Comment #20:
I'm really looking forward to this patch. Imo, it will surely
balance the behavior of gold
Follow-up Comment #1, bug #19922 (project freeciv):
Or we could just use bounce_unit()
Patch #1254 talks about generalising this function.
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Follow-up Comment #4, patch #1254 (project freeciv):
I'm contemplating using bounce_unit() for a new use in bug #19922.
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URL:
http://gna.org/patch/?3422
Summary: Carian nation
Project: Freeciv
Submitted by: artaxes
Submitted on: Sun 15 Jul 2012 05:48:19 PM CEST
Category: rulesets
Priority: 1 - Later
Status:
Update of patch #2643 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
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Follow-up Comment #3:
it could cause
Follow-up Comment #1, patch #3422 (project freeciv):
Some edits.
(file #16104)
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Additional Item Attachment:
File name: carian.ruleset Size:2 KB
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Reply to
Follow-up Comment #3, bug #17680 (project freeciv):
Could this have been bug #19913? -- is it possible that a unit was upgraded
from a type with veteran levels to one without?
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Follow-up Comment #4, bug #17680 (project freeciv):
(That bug could definitely cause this assertion failure.)
Or could it have been an old savegame where the unit had a higher veteran
level than the current ruleset allowed? I'm not sure what happens in that
case.
URL:
http://gna.org/patch/?3423
Summary: Lydian nation
Project: Freeciv
Submitted by: artaxes
Submitted on: Sun 15 Jul 2012 07:01:56 PM CEST
Category: rulesets
Priority: 1 - Later
Status:
URL:
http://gna.org/bugs/?19946
Summary: Déjà vu unit movements in client
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Jul 15 18:35:02 2012
Category: client
Severity: 2 - Minor
Follow-up Comment #5, bug #19921 (project freeciv):
Raised longstanding déjà vu effect separately as bug #19946.
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Follow-up Comment #6, bug #19921 (project freeciv):
BTW, why does it seem that on an isohex map when moving in
cardinal directions (N/S/E/W), N/S moves seem far slower than
E/W ?
Not sure what you mean here? -- on an iso|hex topology, you can only move N/S,
you can't move directly E/W.
I
Follow-up Comment #7, bug #19921 (project freeciv):
However, I can confirm that the attached patch solves my problem.
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Update of bug #19900 (project freeciv):
Summary: Fixed-width font not used = Font preferences not
respected
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Follow-up Comment #4:
As such, I'd just like to hear if it does seem to work for
anybody else.
I confirm
Follow-up Comment #2, bug #15697 (project freeciv):
See also bug #14091.
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Update of bug #16909 (project freeciv):
Status:None = Wont Fix
Open/Closed:Open = Closed
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Follow-up Comment #5, bug #17100 (project freeciv):
I think this is expected behaviour.
As alluded to in comment #3, the border islands in the screenshot (global
observer view) correspond to territory the Danes know.
Normally you claim otherwise unclaimed land up to a certain radius around
border
Follow-up Comment #1, bug #17521 (project freeciv):
See also bug #14091, bug #15697.
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Follow-up Comment #3, bug #14091 (project freeciv):
See also bug #17521.
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Follow-up Comment #3, bug #15697 (project freeciv):
See also bug #17521.
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Update of bug #19923 (project freeciv):
Status:None = Invalid
Open/Closed:Open = Closed
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Follow-up Comment #2:
Enh. There's no real
We have a whole nest of bugs[1] to do with different gold_upkeep_styles,
and the AI / CM handling them more or less well.
These bugs are languishing. I don't feel we (or at least I) can make
progress on them until I understand better what the original motivation
was for having the different
Update of bug #17905 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
Operating System: GNU/Linux = Any
Planned Release:
Follow-up Comment #12, patch #3383 (project freeciv):
Any thinking results yet ? If you tell me about your preferred way I willing
to implement test it.
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URL:
http://gna.org/patch/?3424
Summary: City dialog created for Qt Version
Project: Freeciv
Submitted by: mir3x
Submitted on: Sun 15 Jul 2012 09:29:49 PM GMT
Category: client-qt
Priority: 5 - Normal
Update of bug #19946 (project freeciv):
Summary: Déjà vu unit movements in client = Déjà vu
unit movement animation in client
___
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http://gna.org/bugs/?19946
Follow-up Comment #13, patch #3383 (project freeciv):
I'd like to have pathfinding part (tiles enroute) to have extra cost for
dangerous tiles instead of being right off limits. So dangerous route would be
taken only if there is no alternatives, but it would be taken when everything
else fails
Follow-up Comment #8, bug #19921 (project freeciv):
My mistake - that was simply iso, not isohex (Amplio2, if it matters).
Not that I looked closer at the code, but I suspect it's the method of
measuring the distance that plays a role here - I was testing by setting very
high Unit Movement
URL:
http://gna.org/bugs/?19947
Summary: Migrate saveturns=0 to appropriate autosaves
setting in old savegames
Project: Freeciv
Submitted by: jtn
Submitted on: Mon Jul 16 00:40:33 2012
Category: None
Follow-up Comment #2, patch #3424 (project freeciv):
You might want to take a look at
http://qt-project.org/wiki/Strings_and_encodings_in_Qt.
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