Update of patch #4612 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #20789 (project freeciv):
Open/Closed: Closed = Open
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Follow-up Comment #5:
Confirmed this this problem affects S2_4 (where the experimental ruleset's
Mech Inf can
URL:
http://gna.org/bugs/?22159
Summary: Gtk2 research report redraw slow with experimental
ruleset
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 08 Jun 2014 11:40:37 BST
Category: client-gtk-2.0
Follow-up Comment #4, patch #4395 (project freeciv):
I'm working on bigger rewrite for TRUNK.
(This was patch #4397.)
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When running 'dllstack.sh' of crosser 0.12.1 on Ubuntu 14.04, I get the
following error:
08.06 12:21 : Fetching autoconf version 2.69
08.06 12:21 : Unpacking autoconf version 2.69
08.06 12:21 : Configuring native-autoconf
08.06 12:21 : Building native-autoconf
08.06 12:22 : Fetching automake
URL:
http://gna.org/bugs/?22160
Summary: Lua give_technology can't avoid possibility of tech
loss
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 08 Jun 2014 12:37:42 BST
Category: None
Severity: 3 -
Update of bug #21935 (project freeciv):
Release: = 2.4.2
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URL:
http://gna.org/patch/?4787
Summary: Effect for whether city learns from tech being
stolen
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 08 Jun 2014 13:05:13 BST
Category: None
Priority: 5 -
URL:
http://gna.org/patch/?4788
Summary: Disable show all in tech tree in rulesets where it
does nothing
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 08 Jun 2014 13:22:26 BST
Category: client
URL:
http://gna.org/bugs/?22161
Summary: Prevent loss of self root_req technologies
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 08 Jun 2014 14:03:25 BST
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #19176 (project freeciv):
Perhaps self-root_req'd techs should just be immune to being
lost in this way?
Split this out to bug #22161, keeping this one for the general case:
(I suspect that techs with non-self root_reqs cause trouble
too; I don't see anything
Update of bug #19176 (project freeciv):
Depends on: = bugs #22161
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URL:
http://gna.org/patch/?4789
Summary: allow_holes settings for tech loss
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 08 Jun 2014 14:13:48 BST
Category: None
Priority: 5 - Normal
Follow-up Comment #1, patch #4787 (project freeciv):
If anyone wonders why I bemoan it, here is some explanation.
First of it's kinda free defense, and I can not see how that is a good thing.
You just don't become totally immune to something if it attacked you, with
regards to military units, so
Follow-up Comment #2, patch #4787 (project freeciv):
In my experience it's very much needed to avoid situations where entire
technological lead is lost because of one vulnerable city (for example the
first beachhead in the enemy continent). I play with high researchcost, so
each technology is
Update of patch #4776 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?22164
Summary: Set Nuclear unit as NoVeteran in standard rulesets
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 08 Jun 2014 20:42:13 BST
Category: rulesets
Severity: 3 -
URL:
http://gna.org/bugs/?22165
Summary: Veteran help could be improved for OneAttack units
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 08 Jun 2014 20:50:04 BST
Category: docs
Severity: 3 - Normal
Update of bug #22165 (project freeciv):
Summary: Veteran help could be improved for OneAttack units
= Veteran help could be improved for Nuclear units
___
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http://gna.org/bugs/?22165
Follow-up Comment #1, bug #22161 (project freeciv):
(Targeting to S2_4 means that root_req rulesets require a
minimum minor version, but that's already true with all the
fixes that went in 2.4.2, I think.)
You mean like if you want this bug not to exist, you need to use 2.4.3 at
least, or
Update of patch #4778 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?22166
Summary: Language stats.sh gives wrong results if there's no
messages of some category
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 08 Jun 2014 11:40:23 PM EEST
Category:
URL:
http://gna.org/bugs/?22167
Summary: River listed under Terrain Alterations in help
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 09 Jun 2014 12:12:26 AM EEST
Category: None
Severity: 3 -
Update of patch #4777 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #22077 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.4.3, 2.5.0, 2.6.0
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Follow-up Comment #1:
- Fix
(file #20968,
Update of bug #22048 (project freeciv):
Status: Ready For Test = None
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URL:
http://gna.org/bugs/?22168
Summary: Gtk usage from modpack installer downloader thread
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 09 Jun 2014 01:19:20 AM EEST
Category: module installer
Update of patch #4775 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4790
Summary: --enable-ruledit=test
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 09 Jun 2014 01:54:26 AM EEST
Category: bootstrap
Priority: 5 - Normal
URL:
http://gna.org/patch/?4791
Summary: Clean out gui-beos stuff from configure
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 09 Jun 2014 02:21:52 AM EEST
Category: bootstrap
Priority: 5 - Normal
Follow-up Comment #1, patch #4791 (project freeciv):
Targeted to S2_5 but not to S2_4 as this is making my upcoming patch for
fixing some automake-ng issues easier. I don't plan to work on (purely)
automake-ng issues on S2_4, but I'll keep option for automake-ng compatibility
open in S2_5 (it's
URL:
http://gna.org/patch/?4792
Summary: Update copyright.sh test
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 09 Jun 2014 02:58:29 AM EEST
Category: bootstrap
Priority: 5 - Normal
URL:
http://gna.org/patch/?4793
Summary: Remove gui-sdl2/alphablit.c from under version
control
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 09 Jun 2014 03:16:41 AM EEST
Category: client-sdl2
Follow-up Comment #1, patch #4792 (project freeciv):
S2_5 version is correct for TRUNK also as patch #4793 is about to remove
gui-sdl2/alphablit.c. Forgot the earlier TRUNK version.
___
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http://gna.org/patch/?4792
Follow-up Comment #4, patch #2937 (project freeciv):
Added all missing function headers to helpdlg.c in gui-sdl and gui-sdl2. Also
touched coding style a lot.
(file #20974)
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File name:
Follow-up Comment #1, bug #22164 (project freeciv):
Veterancy of nuclear units does have a useful effect. It adds an extra
movement point.
In the longturn game LT32 which used a ruleset based on civ2civ3 non veteran
nukes have zero moves if the player does not have the techs advanced flight or
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