[Freeciv-Dev] [patch #4612] Combat mood implementation

2014-06-08 Thread Marko Lindqvist
Update of patch #4612 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20789] Conquering unit is not allied to current city owner

2014-06-08 Thread Jacob Nevins
Update of bug #20789 (project freeciv): Open/Closed: Closed = Open ___ Follow-up Comment #5: Confirmed this this problem affects S2_4 (where the experimental ruleset's Mech Inf can

[Freeciv-Dev] [bug #22159] Gtk2 research report redraw slow with experimental ruleset

2014-06-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?22159 Summary: Gtk2 research report redraw slow with experimental ruleset Project: Freeciv Submitted by: jtn Submitted on: Sun 08 Jun 2014 11:40:37 BST Category: client-gtk-2.0

[Freeciv-Dev] [patch #4395] Allow setting any ever reachable techs as goal

2014-06-08 Thread Jacob Nevins
Follow-up Comment #4, patch #4395 (project freeciv): I'm working on bigger rewrite for TRUNK. (This was patch #4397.) ___ Reply to this item at: http://gna.org/patch/?4395 ___ Message sent

[Freeciv-Dev] crosser: Configure for native-glib failed

2014-06-08 Thread Christian Prochaska
When running 'dllstack.sh' of crosser 0.12.1 on Ubuntu 14.04, I get the following error: 08.06 12:21 : Fetching autoconf version 2.69 08.06 12:21 : Unpacking autoconf version 2.69 08.06 12:21 : Configuring native-autoconf 08.06 12:21 : Building native-autoconf 08.06 12:22 : Fetching automake

[Freeciv-Dev] [bug #22160] Lua give_technology can't avoid possibility of tech loss

2014-06-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?22160 Summary: Lua give_technology can't avoid possibility of tech loss Project: Freeciv Submitted by: jtn Submitted on: Sun 08 Jun 2014 12:37:42 BST Category: None Severity: 3 -

[Freeciv-Dev] [bug #21935] Techloss in team games behaves strangely

2014-06-08 Thread Jacob Nevins
Update of bug #21935 (project freeciv): Release: = 2.4.2 ___ Reply to this item at: http://gna.org/bugs/?21935 ___ Message sent

[Freeciv-Dev] [patch #4787] Effect for whether city learns from tech being stolen

2014-06-08 Thread Jacob Nevins
URL: http://gna.org/patch/?4787 Summary: Effect for whether city learns from tech being stolen Project: Freeciv Submitted by: jtn Submitted on: Sun 08 Jun 2014 13:05:13 BST Category: None Priority: 5 -

[Freeciv-Dev] [patch #4788] Disable show all in tech tree in rulesets where it does nothing

2014-06-08 Thread Jacob Nevins
URL: http://gna.org/patch/?4788 Summary: Disable show all in tech tree in rulesets where it does nothing Project: Freeciv Submitted by: jtn Submitted on: Sun 08 Jun 2014 13:22:26 BST Category: client

[Freeciv-Dev] [bug #22161] Prevent loss of self root_req technologies

2014-06-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?22161 Summary: Prevent loss of self root_req technologies Project: Freeciv Submitted by: jtn Submitted on: Sun 08 Jun 2014 14:03:25 BST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #19176] Tech loss vs root_req

2014-06-08 Thread Jacob Nevins
Follow-up Comment #1, bug #19176 (project freeciv): Perhaps self-root_req'd techs should just be immune to being lost in this way? Split this out to bug #22161, keeping this one for the general case: (I suspect that techs with non-self root_reqs cause trouble too; I don't see anything

[Freeciv-Dev] [bug #19176] Tech loss vs root_req

2014-06-08 Thread Jacob Nevins
Update of bug #19176 (project freeciv): Depends on: = bugs #22161 ___ Reply to this item at: http://gna.org/bugs/?19176 ___ Message sent

[Freeciv-Dev] [patch #4789] allow_holes settings for tech loss

2014-06-08 Thread Jacob Nevins
URL: http://gna.org/patch/?4789 Summary: allow_holes settings for tech loss Project: Freeciv Submitted by: jtn Submitted on: Sun 08 Jun 2014 14:13:48 BST Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4787] Effect for whether city learns from tech being stolen

2014-06-08 Thread Edgaras Ĺ eputis
Follow-up Comment #1, patch #4787 (project freeciv): If anyone wonders why I bemoan it, here is some explanation. First of it's kinda free defense, and I can not see how that is a good thing. You just don't become totally immune to something if it attacked you, with regards to military units, so

[Freeciv-Dev] [patch #4787] Effect for whether city learns from tech being stolen

2014-06-08 Thread Marko Lindqvist
Follow-up Comment #2, patch #4787 (project freeciv): In my experience it's very much needed to avoid situations where entire technological lead is lost because of one vulnerable city (for example the first beachhead in the enemy continent). I play with high researchcost, so each technology is

[Freeciv-Dev] [patch #4776] Support for saving individual nations to ruledit

2014-06-08 Thread Marko Lindqvist
Update of patch #4776 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22164] Set Nuclear unit as NoVeteran in standard rulesets

2014-06-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?22164 Summary: Set Nuclear unit as NoVeteran in standard rulesets Project: Freeciv Submitted by: jtn Submitted on: Sun 08 Jun 2014 20:42:13 BST Category: rulesets Severity: 3 -

[Freeciv-Dev] [bug #22165] Veteran help could be improved for OneAttack units

2014-06-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?22165 Summary: Veteran help could be improved for OneAttack units Project: Freeciv Submitted by: jtn Submitted on: Sun 08 Jun 2014 20:50:04 BST Category: docs Severity: 3 - Normal

[Freeciv-Dev] [bug #22165] Veteran help could be improved for Nuclear units

2014-06-08 Thread Jacob Nevins
Update of bug #22165 (project freeciv): Summary: Veteran help could be improved for OneAttack units = Veteran help could be improved for Nuclear units ___ Reply to this item at: http://gna.org/bugs/?22165

[Freeciv-Dev] [bug #22161] Prevent loss of self root_req technologies

2014-06-08 Thread Marko Lindqvist
Follow-up Comment #1, bug #22161 (project freeciv): (Targeting to S2_4 means that root_req rulesets require a minimum minor version, but that's already true with all the fixes that went in 2.4.2, I think.) You mean like if you want this bug not to exist, you need to use 2.4.3 at least, or

[Freeciv-Dev] [patch #4778] Script to print translation percentages

2014-06-08 Thread Marko Lindqvist
Update of patch #4778 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22166] Language stats.sh gives wrong results if there's no messages of some category

2014-06-08 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22166 Summary: Language stats.sh gives wrong results if there's no messages of some category Project: Freeciv Submitted by: cazfi Submitted on: Sun 08 Jun 2014 11:40:23 PM EEST Category:

[Freeciv-Dev] [bug #22167] River listed under Terrain Alterations in help

2014-06-08 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22167 Summary: River listed under Terrain Alterations in help Project: Freeciv Submitted by: cazfi Submitted on: Mon 09 Jun 2014 12:12:26 AM EEST Category: None Severity: 3 -

[Freeciv-Dev] [patch #4777] Mention Animals in error message listing barbarian types

2014-06-08 Thread Marko Lindqvist
Update of patch #4777 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22077] Brief snatch of opening music played when changing player during game

2014-06-08 Thread Marko Lindqvist
Update of bug #22077 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #1: - Fix (file #20968,

[Freeciv-Dev] [bug #22048] Crashes and other trouble with repeated Connect to network game / Cancel

2014-06-08 Thread Marko Lindqvist
Update of bug #22048 (project freeciv): Status: Ready For Test = None ___ Reply to this item at: http://gna.org/bugs/?22048 ___ Message sent

[Freeciv-Dev] [bug #22168] Gtk usage from modpack installer downloader thread

2014-06-08 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22168 Summary: Gtk usage from modpack installer downloader thread Project: Freeciv Submitted by: cazfi Submitted on: Mon 09 Jun 2014 01:19:20 AM EEST Category: module installer

[Freeciv-Dev] [patch #4775] Action Enabler requirement sanity checking

2014-06-08 Thread Marko Lindqvist
Update of patch #4775 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4790] --enable-ruledit=test

2014-06-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?4790 Summary: --enable-ruledit=test Project: Freeciv Submitted by: cazfi Submitted on: Mon 09 Jun 2014 01:54:26 AM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #4791] Clean out gui-beos stuff from configure

2014-06-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?4791 Summary: Clean out gui-beos stuff from configure Project: Freeciv Submitted by: cazfi Submitted on: Mon 09 Jun 2014 02:21:52 AM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #4791] Clean out gui-beos stuff from configure

2014-06-08 Thread Marko Lindqvist
Follow-up Comment #1, patch #4791 (project freeciv): Targeted to S2_5 but not to S2_4 as this is making my upcoming patch for fixing some automake-ng issues easier. I don't plan to work on (purely) automake-ng issues on S2_4, but I'll keep option for automake-ng compatibility open in S2_5 (it's

[Freeciv-Dev] [patch #4792] Update copyright.sh test

2014-06-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?4792 Summary: Update copyright.sh test Project: Freeciv Submitted by: cazfi Submitted on: Mon 09 Jun 2014 02:58:29 AM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #4793] Remove gui-sdl2/alphablit.c from under version control

2014-06-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?4793 Summary: Remove gui-sdl2/alphablit.c from under version control Project: Freeciv Submitted by: cazfi Submitted on: Mon 09 Jun 2014 03:16:41 AM EEST Category: client-sdl2

[Freeciv-Dev] [patch #4792] Update copyright.sh test

2014-06-08 Thread Marko Lindqvist
Follow-up Comment #1, patch #4792 (project freeciv): S2_5 version is correct for TRUNK also as patch #4793 is about to remove gui-sdl2/alphablit.c. Forgot the earlier TRUNK version. ___ Reply to this item at: http://gna.org/patch/?4792

[Freeciv-Dev] [patch #2937] Function headers to gui-sdl

2014-06-08 Thread Marko Lindqvist
Follow-up Comment #4, patch #2937 (project freeciv): Added all missing function headers to helpdlg.c in gui-sdl and gui-sdl2. Also touched coding style a lot. (file #20974) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #22164] Set Nuclear unit as NoVeteran in standard rulesets

2014-06-08 Thread anonymous
Follow-up Comment #1, bug #22164 (project freeciv): Veterancy of nuclear units does have a useful effect. It adds an extra movement point. In the longturn game LT32 which used a ruleset based on civ2civ3 non veteran nukes have zero moves if the player does not have the techs advanced flight or