Follow-up Comment #5, patch #4879 (project freeciv):
I thought it was a feature that has been in SDL_ttf for a very
long time.
Since 2.0.10 in 2010; added here
http://hg.libsdl.org/SDL_ttf/rev/0f803b00e43b. Looks like the package in
Debian was rotting for some years.
URL:
http://gna.org/bugs/?22271
Summary: If we lose the first city, there is no palace in the
second city.
Project: Freeciv
Submitted by: None
Submitted on: 2014年07月05日 09時05分11秒
Category: None
Severity: 3
Follow-up Comment #1, bug #22271 (project freeciv):
Which version of Freeciv?
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Follow-up Comment #1, patch #3402 (project freeciv):
This could alternatively be implemented with patch #4902 and a
Veteran_Combat=0 effect (although it would be harder for the AI and
potentially help generation to understand the net effect).
Update of patch #4902 (project freeciv):
Summary: Unit veteran level requirment type = Unit veteran
level requirement type
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Follow-up Comment #1:
Also to limit the maximum veteran level, per patch #3402.
I assume this
URL:
http://gna.org/patch/?4904
Summary: More than 16 user flags
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 05 Jul 2014 11:53:40 BST
Category: None
Priority: 5 - Normal
Status:
URL:
http://gna.org/bugs/?22272
Summary: Last (16th) user flag overlaps with role range (=
assertion failure)
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 05 Jul 2014 11:53:20 BST
Category: None
Follow-up Comment #2, bug #22271 (project freeciv):
Sorry.
This bug occurs in ver2.2.7 and ver2.4.2.
But probably occurs in ver2.3.x , I think.
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URL:
http://gna.org/patch/?4905
Summary: Document that ruleset flag descriptions are optional
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 05 Jul 2014 12:14:51 BST
Category: docs
Priority: 5 -
Update of bug #22271 (project freeciv):
Status:None = Confirmed
Release: = 2.2.7, 2.4.2
Planned Release: = 2.4.3, 2.5.0, 2.6.0
Follow-up Comment #1, bug #21792 (project freeciv):
2.6 will have icons on each message (patch #4165). Will that do?
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URL:
http://gna.org/bugs/?22273
Summary: Add action to the Unit UserData as a property and
method
Project: Freeciv
Submitted by: None
Submitted on: Sat 05 Jul 2014 01:09:06 PM UTC
Category: editor
URL:
http://gna.org/patch/?4906
Summary: Culture from Achievements
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 05 Jul 2014 04:32:44 PM EEST
Category: general
Priority: 5 - Normal
Update of bug #22272 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-role-range.patchSize:1 KB
Update of patch #4905 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-rulesetdoc-flag-helptxt-optional.patch Size:14 KB
File name:
Update of bug #22244 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
Summary: Illegal trade route Active setting
counterintuitive = Illegal trade route
Follow-up Comment #1, bug #22272 (project freeciv):
I think this is a bit more complicated to implement in S2_5 due to network
protocol freeze (and TRUNK version requires capstr bump). You are changing
meaning of the role bits (what old server/client considers role n, new
server/client considers
Update of patch #4847 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #22272 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #2:
Oops, you're right.
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Reply to this
Follow-up Comment #1, patch #4848 (project freeciv):
- Updated against svn
- Reworded Adventurers help and documentation
- Remomed update date from README.ruleset_alien as it's supposed to be kept up
to date when ever ruleset changes
(file #21280)
Follow-up Comment #4, bug #22271 (project freeciv):
I'm leaning to (2).
Me too.
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Follow-up Comment #3, bug #22272 (project freeciv):
For S2_5, renumbering roles to leave a gap in the specenum should be
sufficient, I think, without any messing around with capabilities.
(Technically I think there's currently nothing stopping a ruleset from
specifying a role name in a combat
Update of patch #4811 (project freeciv):
Priority: 3 - Low = 5 - Normal
Status:None = Ready For Test
Assigned to:None = cazfi
Planned Release:
Update of patch #4608 (project freeciv):
Status:None = Ready For Test
Assigned to:None = cazfi
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Update of patch #4812 (project freeciv):
Category:None = rulesets
Planned Release: = 2.6.0
___
Follow-up Comment #2:
In civ1 or civ2,
Follow-up Comment #4, bug #22272 (project freeciv):
I think there's currently nothing stopping a ruleset from
specifying a role name in a combat bonus, which would then go
over the network as its specenum value in a UTYF
Wrong. I misread the code. Roles have their own enum, it's just that it
Update of bug #22272 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #5:
Try again.
(file #21281, file #21282)
URL:
http://gna.org/bugs/?22274
Summary: Database backend 'random characters' not supported
by database.lua
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 05 Jul 2014 07:56:34 PM EEST
Category: None
Follow-up Comment #1, bug #22274 (project freeciv):
Bisecting result: S2_5 r24500 works, r24501 does not.
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Update of bug #22274 (project freeciv):
Planned Release: = 2.5.0, 2.6.0
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Follow-up Comment #2:
S2_5 r24500 works, r24501 does not.
That's bug #19909. Oh dear.
Follow-up Comment #3, bug #22274 (project freeciv):
Yes, I got it working by reverting bug #19909 patch.
This is a blocker for 2.5.0, but as
___
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Update of bug #22274 (project freeciv):
Category:None = general
Severity: 3 - Normal = 5 - Blocker
___
Follow-up Comment #4:
...but as people
Follow-up Comment #3, patch #4812 (project freeciv):
I'm liking your alternative solution. Something similar was suggested in the
greaturn forums.
I made this patch with increased fuel because it is the way I played in my
latest game, and it is the only way I found to recreate air to air
URL:
http://gna.org/bugs/?22275
Summary: Warning about 0-size calloc at
luascript_signal.c:223
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 05 Jul 2014 10:55:47 PM EEST
Category: general
URL:
http://gna.org/patch/?4907
Summary: Building flags not documented
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 05 Jul 2014 21:20:14 BST
Category: docs
Priority: 5 - Normal
URL:
http://gna.org/bugs/?22276
Summary: city_build_free_buildings() doesn't send great
wonder info as intended
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 05 Jul 2014 22:22:56 BST
Category: None
URL:
http://gna.org/bugs/?22277
Summary: raze_city() can try to remove improvement twice
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 05 Jul 2014 22:24:54 BST
Category: None
Severity: 2 - Minor
URL:
http://gna.org/bugs/?22278
Summary: gameloss_style=Barbarians savepalace noise
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 05 Jul 2014 22:27:04 BST
Category: None
Severity: 2 - Minor
Update of bug #21437 (project freeciv):
Category:None = ai
Status:None = Ready For Test
Planned Release: = 2.6.0
Update of patch #4895 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4881 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4907 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-rulesetdoc-building-flags.patch Size:6 KB
File name:
Update of bug #22276 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-S2_4-report-free-great-wonders.patch Size:1 KB
Update of bug #22277 (project freeciv):
Status: In Progress = Ready For Test
___
Additional Item Attachment:
File name: trunk-S2_5-S2_4-raze-city-assertion.patch Size:1 KB
Update of bug #22278 (project freeciv):
Status: In Progress = Ready For Test
___
Additional Item Attachment:
File name: trunk-S2_5-gameloss-barbarian-noise.patch Size:1 KB
Update of bug #22271 (project freeciv):
Status: Confirmed = Ready For Test
Assigned to:None = jtn
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Follow-up Comment #5:
Other behaviour
Update of bug #22175 (project freeciv):
Category:None = general
Status:None = Duplicate
Assigned to:None = cazfi
Open/Closed:
Update of bug #22124 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.4.3, 2.5.0, 2.6.0
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Follow-up Comment #1:
Also sdl-client
Update of patch #4898 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #21629 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.4.3, 2.5.0, 2.6.0
___
Follow-up Comment #7:
Of the possible
Update of patch #4842 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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URL:
http://gna.org/bugs/?22279
Summary: Unit cannnot perform diplomat action from Ocean
Project: Freeciv
Submitted by: taka
Submitted on: 2014年07月06日 04時54分12秒
Category: None
Severity: 3 - Normal
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