[Freeciv-Dev] [bug #17267] civmanual does not give error messages

2010-12-08 Thread Matthias Pfafferodt
ached patch does only adds a positive return message (file successful created). Due to string changes nothing for 2.3.0. (file #11508) ___ Additional Item Attachment: File name: 20101208-trunk

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-08 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #17236 (project freeciv): changes: * remove duplicated entry SELECT_SAME_TYPE_FORTIFIED (file #11509) ___ Additional Item Attachment: File name: 20101208-trunk-add-unit-selection-same-type-idle.patch Size:12 KB

[Freeciv-Dev] [patch #2247] simplify gtk/menu.c

2010-12-08 Thread Matthias Pfafferodt
ection * how to add a confirmation dialog for the unit selection? It should only be valid till the focus is changed. ___ File Attachments: --- Date: Mi 08 Dez 2010 11:55:55 CET Name: 20

[Freeciv-Dev] [bug #17265] Successful attacking diplomat does not get promotion.

2010-12-08 Thread Matthias Pfafferodt
3.0,2.4.0 ___ Follow-up Comment #1: patch: allow an attacking diplomat/spy to increase the experience (file #11511) ___ Additional Item Attachment: File name: 20101208-trunk-allow-an-attacking-diplomat-spy-to

[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high

2010-12-08 Thread Matthias Pfafferodt
ce by max. 20% => max. value is 95% (file #11512) ___ Additional Item Attachment: File name: 20101208-trunk-fix-diplomat_success_vs_defender.patch Size:1 KB ___ Reply to

[Freeciv-Dev] [patch #2248] [tax] update ai_calc_data to also return the total income

2010-12-08 Thread Matthias Pfafferodt
2.4.0 ___ Details: ___ File Attachments: --- Date: Mi 08 Dez 2010 12:29:08 CET Name: 20101208-02-trunk-update-ai_calc_data-to-also-return-the-total-income.patch Size: 5kB By: s

[Freeciv-Dev] [patch #2249] [tax] redo AI rates calculations (sci/lux/tax)

2010-12-08 Thread Matthias Pfafferodt
etails: * consider tech upkeep * go for celebration (rapture) ___ File Attachments: --- Date: Mi 08 Dez 2010 12:30:05 CET Name: 20101208-03-trunk-redo-AI-rates-calculations-sci-lux-tax

[Freeciv-Dev] [bug #17269] [tax] fix text for turns to tech loss

2010-12-08 Thread Matthias Pfafferodt
Date: Mi 08 Dez 2010 12:33:08 CET Name: 20101208-05-trunk-fix-text-for-turns-to-tech-loss.patch Size: 788B By: syntron <http://gna.org/bugs/download.php?file_id=11515> ___ Reply to this item at

[Freeciv-Dev] [bug #17270] [tax] fix tech upkeep

2010-12-08 Thread Matthias Pfafferodt
File Attachments: --- Date: Mi 08 Dez 2010 12:35:18 CET Name: 20101208-06-trunk-fix-tech-upkeep.patch Size: 3kB By: syntron <http://gna.org/bugs/download.php?file_id=11516> _

[Freeciv-Dev] [patch #2250] [tax] limit worth of an advance if tech upkeep is activated

2010-12-08 Thread Matthias Pfafferodt
hments: --- Date: Mi 08 Dez 2010 12:36:59 CET Name: 20101208-07-trunk-limit-worth-of-an-advance-if-tech-upkeep-is-activate.patch Size: 1kB By: syntron <http://gna.org/patch/download.php?file

[Freeciv-Dev] [patch #2251] [Metaticket] rework ai tax / tech upkeep

2010-12-08 Thread Matthias Pfafferodt
URL: Summary: [Metaticket] rework ai tax / tech upkeep Project: Freeciv Submitted by: syntron Submitted on: Mi 08 Dez 2010 12:38:13 CET Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #2251] [Metaticket] rework ai tax / tech upkeep

2010-12-08 Thread Matthias Pfafferodt
Update of patch #2251 (project freeciv): Depends on: => patch #2204 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #2251] [Metaticket] rework ai tax / tech upkeep

2010-12-08 Thread Matthias Pfafferodt
Update of patch #2251 (project freeciv): Depends on: => patch #2250 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #2251] [Metaticket] rework ai tax / tech upkeep

2010-12-08 Thread Matthias Pfafferodt
Update of patch #2251 (project freeciv): Depends on: => patch #2249 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #2251] [Metaticket] rework ai tax / tech upkeep

2010-12-08 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2251 (project freeciv): order of the patches: [1/4] patch #2204: move unit gold upkeep calculation into ai_calc_data() [2/4] patch #2248: [tax] update ai_calc_data to also return the total income [3/4] patch #2249: [tax] redo AI rates calculations (sci/lux/tax) [4/4]

[Freeciv-Dev] [bug #17271] let debug builds load newer savegames

2010-12-08 Thread Matthias Pfafferodt
egames. ___ File Attachments: --- Date: Mi 08 Dez 2010 12:55:29 CET Name: 20101208-trunk-let-debug-builds-load-newer-savegames.patch Size: 1kB By: syntron <http://gna.org/bugs/download.php?file

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-08 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #15805 (project freeciv): > Here's an editor-created savegame I've used for testing, with two cities with different radii and numbers of build slots. Yes, with the help of the editor on can create easily such savegames. Another way is to start an autogame with the exper

[Freeciv-Dev] [bug #17265] Successful attacking diplomat does not get promotion.

2010-12-08 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #17265 (project freeciv): The patch does not help for the main problem: > A solution is allow attacking diplomats to gain promotion > elsewhere so that he can then incite my city with a unit of > equal value. Do you have something in mind? Because according to the rule

[Freeciv-Dev] [bug #17265] Successful attacking diplomat does not get promotion.

2010-12-08 Thread anonymous
Follow-up Comment #3, bug #17265 (project freeciv): What I meant was that attacking green diplomats can gain promotion by fighting green diplomats in other cities. Once promoted they will be able to attack the higher ranking 'invincible' diplomat. ___

[Freeciv-Dev] [bug #17272] Assertion failed! messagewin_common.c line 59

2010-12-08 Thread anonymous
URL: Summary: Assertion failed! messagewin_common.c line 59 Project: Freeciv Submitted by: None Submitted on: Wed Dec 8 13:28:04 2010 Category: client-gtk-2.0 Severity: 3 - No

[Freeciv-Dev] [bug #17265] Successful attacking diplomat does not get promotion.

2010-12-08 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #17265 (project freeciv): > What I meant was that attacking green diplomats can gain > promotion by fighting green diplomats in other cities. Once > promoted they will be able to attack the higher ranking > 'invincible' diplomat. Yes, but ... > Because according to the

[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high

2010-12-08 Thread anonymous
Follow-up Comment #2, bug #17264 (project freeciv): Your patch does not seem correct. I see MAX_VET_LEVELS defined as 10 in in fc_types.h Yet I assume you are using the number 4. If you use 4 then the chances would be The chance for a green spy to beat a green diplomat = 75% The chance for a v

[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high

2010-12-08 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #17264 (project freeciv): > I see MAX_VET_LEVELS defined as 10 in in fc_types.h > Yet I assume you are using the number 4. I'm using _10_ as different rulesets could use more veteran levels as the default ruleset. > Note max is 90% not 95% That's right as I did not

[Freeciv-Dev] [bug #17265] Successful attacking diplomat does not get promotion.

2010-12-08 Thread George Koehler
Follow-up Comment #5, bug #17265 (project freeciv): I recall that I was able to promote my diplomats by bribing enemy units. The question is whether I can promote my diplomats by eliminating enemy diplomats in cities. I opened a game with S2_3 and used the editing mode to put diplomats. When I e

[Freeciv-Dev] [bug #17265] Successful attacking diplomat does not get promotion.

2010-12-08 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #17265 (project freeciv): > The question is whether I can promote my diplomats by > eliminating enemy diplomats in cities. I opened a game with S2_3 > and used the editing mode to put diplomats. When I eliminate a > diplomat (with the message "An enemy Diplomat has been

[Freeciv-Dev] [bug #17278] Wish list: bucket fill tool for tiles and random resource tile function in editor

2010-12-08 Thread anonymous
URL: Summary: Wish list: bucket fill tool for tiles and random resource tile function in editor Project: Freeciv Submitted by: None Submitted on: Wed 08 Dec 2010 08:07:50 PM UTC Category: edit

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-08 Thread David Lowe
Follow-up Comment #8, bug #15805 (project freeciv): Using trunk/r18707 i'm getting intermittent server crashes with the experimental ruleset that don't happen with the default ruleset. This is the GTK client, so i'm not sure if you want me to file a separate bug report or leave it here. After c

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-08 Thread Vijay Kiran Kamuju
Follow-up Comment #9, bug #15805 (project freeciv): @Dave: when trying to load your save game getting this error in freeciv-server 1: in unquote_block() [savegame2.c::991]: assertion '1 == parsed' failed. 1: Please report this message at http://gna.org/projects/freeciv/ 1: in sg_load_player_attr

[Freeciv-Dev] [patch #2252] Updated Polish translation (untested)

2010-12-08 Thread Hubert
URL: Summary: Updated Polish translation (untested) Project: Freeciv Submitted by: hubkow Submitted on: Wed Dec 8 22:28:32 2010 Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-08 Thread Vijay Kiran Kamuju
Follow-up Comment #10, bug #15805 (project freeciv): unable to load save games in xaw client. Can someone look into this. Since I would be bit busy till weekend Did savegame loading has undergone any changes in other clients sometime back _

[Freeciv-Dev] [patch #2252] Updated Polish translation (untested)

2010-12-08 Thread Hubert
Follow-up Comment #1, patch #2252 (project freeciv): The translation is still far from perfect, so I'll be updating it once in a while. The file attached is the most recent work in progress. Due to some technical problems, I wasn't able to create a .gmo file, so I'd be grateful for testing the f

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-08 Thread Matthias Pfafferodt
Follow-up Comment #11, bug #15805 (project freeciv): > unable to load save games in xaw client. > Can someone look into this. Since I would be bit busy till > weekend please try to start server and client seperatly. This will work at the moment. I will try to look into this but I will be away

[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high

2010-12-08 Thread anonymous
Follow-up Comment #4, bug #17264 (project freeciv): Since MAX_VET_LEVELS is hardcoded at 10 what is the point of doing this calculation 20/MAX_VET_LEVELS is always 2. Also why bother with the +1 chance += 2 * (pattacker->veteran + 1) You add 2 for a green diplomat attacker only to subtract 2 fo

[Freeciv-Dev] [bug #17265] Successful attacking diplomat does not get promotion.

2010-12-08 Thread anonymous
Follow-up Comment #7, bug #17265 (project freeciv): Yes there are now two ways to promote an attacking diplomat. 1. After successfully bribing another unit. 2. After successfully eliminating another diplomat. However the need for this is now greatly reduced because the patch for bug #17264 redu

[Freeciv-Dev] [bug #17280] The list of buildings to sabotage is often not complete.

2010-12-08 Thread anonymous
URL: Summary: The list of buildings to sabotage is often not complete. Project: Freeciv Submitted by: None Submitted on: Thu Dec 9 03:42:59 2010 Category: None Severity: 2 - M

Re: [Freeciv-Dev] Freeciv.net now in the Google Chrome Web Store

2010-12-08 Thread Daniel Markstedt
Hi Andreas, Congrats on this. The Web Store seems to be a quite high-profile endeavor on behalf of Google, so it will probably give you some good exposure. BTW, do you have plans to make this more than 'just' a simple link to the website? What kind of additional browser integration options do Goo