[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-16 Thread Emmet Hikory
Follow-up Comment #2, patch #4739 (project freeciv): In my opinion, the default ruleset benefits wonderfully from an active maintainer, and it makes sense to have continuous development: if we're not introducing new engine features, the game appears stagnant (for all that it is under active

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-16 Thread Emmet Hikory
Follow-up Comment #3, bug #22204 (project freeciv): So, if using a compiler that respects GNU triplets, then the right substitution is the target triplet, for any multiarch environments compatible with the Debian multiarch model: precisely how to capture these for cross-compilation depends on how

[Freeciv-Dev] [patch #4362] Stub-ruleset

2014-06-16 Thread Emmet Hikory
Follow-up Comment #2, patch #4362 (project freeciv): I think stub should be in tarballs: it's a very helpful framework when building a ruleset if one wants meaningful variance from the shipping rulesets and I'm not convinced that everyone who would find this useful would also be comfortable

[Freeciv-Dev] [patch #4802] spechash improvements

2014-06-16 Thread pepeto
Update of patch #4802 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-16 Thread Andreas Rosdal
Follow-up Comment #23, bug #22180 (project freeciv): The same crash also occurs very often on the Freeciv-web servers running on http://play.freeciv.org. It's running Freeciv server revision 25147. It happens very often now, so a quick fix would be nice. Here's a backtrace from a coredump: #0

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-06-16 Thread David Fernandez
Follow-up Comment #3, patch #4739 (project freeciv): My opinion about experimetal ruleset is that it is very useful for ruleset authors when developers of new engine features include an example in this experimental ruleset, so we can see how the new features are supposed to be used. I find

[Freeciv-Dev] [patch #4811] civ2civ3: increase explorer vision

2014-06-16 Thread David Fernandez
URL: http://gna.org/patch/?4811 Summary: civ2civ3: increase explorer vision Project: Freeciv Submitted by: bardo Submitted on: lun 16 jun 2014 12:40:02 UTC Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [patch #4811] civ2civ3: increase explorer vision

2014-06-16 Thread David Fernandez
Follow-up Comment #1, patch #4811 (project freeciv): From now on I'll not include a version for S2_5 unless it is a bugfix. And I will not change the date in the header of the readme to avoid conflicts while applying the patches. ___

[Freeciv-Dev] [patch #4812] civ2civ3: increased fuel of air units

2014-06-16 Thread David Fernandez
URL: http://gna.org/patch/?4812 Summary: civ2civ3: increased fuel of air units Project: Freeciv Submitted by: bardo Submitted on: lun 16 jun 2014 15:55:37 UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4812] civ2civ3: increased fuel of air units

2014-06-16 Thread David Fernandez
Follow-up Comment #1, patch #4812 (project freeciv): I did not include this change in previous versions because the AI did not build fighters with fuel 2, while they did build the same fighters with fuel 1. It seems this is no longer a problem in trunk.

[Freeciv-Dev] [patch #4813] Ai effects evaluation module

2014-06-16 Thread Marko Lindqvist
URL: http://gna.org/patch/?4813 Summary: Ai effects evaluation module Project: Freeciv Submitted by: cazfi Submitted on: Mon 16 Jun 2014 07:27:35 PM EEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-16 Thread Andreas Rosdal
Follow-up Comment #24, bug #22180 (project freeciv): I have created a patch which I'm currently running on the Freeciv-web server, and it seems to have stopped all the segmentation-faults. It checks if plr-ai_common.traits is NULL. I'm not sure if it is the perfect solution, but it seems to solve

[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-16 Thread Marko Lindqvist
Follow-up Comment #25, bug #22180 (project freeciv): There's a reason minimally tested development versions are usually not used in production... I'm not sure if it is the perfect solution It probably works as workaround, but obviously it's not the correct solution to get traits correctly

[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places

2014-06-16 Thread Marko Lindqvist
Follow-up Comment #7, bug #22171 (project freeciv): I know the classic ruleset has had work_raise_chance set in the past, but has it ever been the case that it's had that and any units that weren't NoVeteran? If not, we won't have any veteran workers in savegames via that route. That needs

[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-06-16 Thread David Fernandez
Follow-up Comment #2, patch #4806 (project freeciv): Changes: - Readjusted terrain transformations. Designed so all useful alterations can be finished in 1 or 2 steps, and all effects from Global warming can be reversibly with terraforming. - Allowed early transformation from Forest to

[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places

2014-06-16 Thread Jacob Nevins
Follow-up Comment #8, bug #22171 (project freeciv): I hope it's all moot now that I've deferred fixing bug #22203 to 2.5.0-beta1, hiding it behind a format change -- to a first approximation, no-one should see a ruleset reduce the number of veteran levels without also getting a fix for bug

[Freeciv-Dev] [patch #4792] Update copyright.sh test

2014-06-16 Thread Marko Lindqvist
Update of patch #4792 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4769] PACKET_RESEARCH_INFO

2014-06-16 Thread pepeto
Update of patch #4769 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: packet_research_info2.patch.gz Size:6 KB

[Freeciv-Dev] [bug #22187] Client allows attempted violation of embarks/disembarks restrictions

2014-06-16 Thread pepeto
Update of bug #22187 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22187 ___ Message posté

[Freeciv-Dev] [bug #21444] Saved action_enabler reqs do not use tabular format

2014-06-16 Thread pepeto
Follow-up Comment #4, bug #21444 (project freeciv): Why it wants to have love column in separate table? Because the entries are not next to the other ai ones in the secfile. ___ Reply to this item at: http://gna.org/bugs/?21444

Re: [Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-16 Thread Andreas Røsdal
On Mon, 16 Jun 2014, Marko Lindqvist wrote: Follow-up Comment #25, bug #22180 (project freeciv): There's a reason minimally tested development versions are usually not used in production... True. However, the server isn't segfaulting any more, and a workaround was created within a few hours.

[Freeciv-Dev] [patch #4784] Set NoCities and UnsafeCoast flags for Inaccessible terrain

2014-06-16 Thread Jacob Nevins
Update of patch #4784 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22190] Can load onto carried transporter, but not unload from it

2014-06-16 Thread Jacob Nevins
Update of bug #22190 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22189] Prefer to load units onto less nested transporters

2014-06-16 Thread Jacob Nevins
Update of bug #22189 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22194] Update move_points_text() for move_fragments

2014-06-16 Thread Jacob Nevins
Update of bug #22194 (project freeciv): Status: Ready For Test = Fixed ___ Follow-up Comment #9: it's worth reducing fractional MP to their lowest terms I've been thinking that, but it's

[Freeciv-Dev] [bug #22195] IgTer help and ruleset comments incorrect

2014-06-16 Thread Jacob Nevins
Update of bug #22195 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22165] Veteran help could be improved for Nuclear units

2014-06-16 Thread Jacob Nevins
Update of bug #22165 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22172] Unit from savegame can have higher veteran level than ruleset supports

2014-06-16 Thread Jacob Nevins
Update of bug #22172 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22050] Recursive transport problems

2014-06-16 Thread pepeto
Follow-up Comment #10, bug #22050 (project freeciv): Before this fix, had the check been effective, it would have completely prevented Helicopters and Carriers from ever being on each other, but Helicopters could have carried Dinghies. It's as if a complex system of unit classes had been set

[Freeciv-Dev] [bug #22194] Update move_points_text() for move_fragments

2014-06-16 Thread Marko Lindqvist
Follow-up Comment #10, bug #22194 (project freeciv): Leaving ticket open until this is resolved. I think this patch had also internal conflict of goals. You calculate denomlen for the constant denominator, but then you display MP reduced to lowest terms. So if move_fragments = 10, you get

[Freeciv-Dev] [bug #22194] Update move_points_text() for move_fragments

2014-06-16 Thread Jacob Nevins
Follow-up Comment #11, bug #22194 (project freeciv): I think this patch had also internal conflict of goals. You calculate denomlen for the constant denominator, but then you display MP reduced to lowest terms. So if move_fragments = 10, you get denomlen == strlen(10) == 2, but in case of

[Freeciv-Dev] [bug #22208] dai_find_source_building() ignores move_type parameter

2014-06-16 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22208 Summary: dai_find_source_building() ignores move_type parameter Project: Freeciv Submitted by: cazfi Submitted on: Tue 17 Jun 2014 01:43:38 AM EEST Category: ai Severity: 3

[Freeciv-Dev] [bug #22208] dai_find_source_building() ignores move_type parameter

2014-06-16 Thread Marko Lindqvist
Follow-up Comment #1, bug #22208 (project freeciv): Example fix for S2_5 (file #21058) ___ Additional Item Attachment: File name: MoveTypeFindSourceBuilding-S2_5.patch Size:1 KB

[Freeciv-Dev] [patch #4814] Message about scenario list processing

2014-06-16 Thread Marko Lindqvist
URL: http://gna.org/patch/?4814 Summary: Message about scenario list processing Project: Freeciv Submitted by: cazfi Submitted on: Tue 17 Jun 2014 03:32:57 AM EEST Category: client-gtk-2.0 Priority: 5 -

[Freeciv-Dev] [bug #22209] Start Scenario Game lists all savegames, not only scenarios

2014-06-16 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22209 Summary: Start Scenario Game lists all savegames, not only scenarios Project: Freeciv Submitted by: cazfi Submitted on: Tue 17 Jun 2014 04:15:27 AM EEST Category: client-gtk-2.0

[Freeciv-Dev] [bug #22209] Start Scenario Game lists all savegames, not only scenarios

2014-06-16 Thread Marko Lindqvist
Update of bug #22209 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Patch - secfile_load_section() returns NULL if requested section is not found. Earlier the

[Freeciv-Dev] [patch #4815] Save scenario section to regular savegames

2014-06-16 Thread Marko Lindqvist
URL: http://gna.org/patch/?4815 Summary: Save scenario section to regular savegames Project: Freeciv Submitted by: cazfi Submitted on: Tue 17 Jun 2014 04:52:24 AM EEST Category: general Priority: 5 -